Skip to content
Addi3 edited this page Jul 8, 2025 · 5 revisions

What does this add / do?

  • This builds on top of AiT features by adding; custom exteriors, sonics, interiors, consoles, cosmetics, blocks, items, and decorations.

Why does it only work on AiT 1.3.0 and above?

  • AiT 1.3.0 is the latest accessible version (at the time) and has features that are required for the certain things to work, these features weren't present in previous versions of the mod.

Will this mod be ported to forge or neoforge?

  • No, even though AiT has a forge version, this mod will be exclusively for fabric. I don't feel like porting the mod every time and have 0 idea how.

Sinytra connector support?

  • Ehh maybe, I will have to figure out how but i dont rly care for forge or neoforge 🤷.

How do i get access to betas?

Can you add... / How do you use...?

  • You can suggest stuff on the github issues page or on the Official discord, I will also answer any questions on either site!

Why ait-extras?

  • I chose that becuase, A. I didn't want to use aitplus as a name again. B. ait-extras was already a thing (ish)but didn't rly go anywhere so I technically just took it over.

Can i make ... for the mod?

  • No, you can't make stuff for the mod. why? although I work on this mod, it is still under the amble labs group so only people in that group can commit directly to the mod.BUT if you want to make stuff like translations for the mod OR i rly rly like what you make, I'd gladly accept that but it would still be fully reviewed before being added.

When is it out / is ... update out?

  • I don't like to set official release dates so iI don't pressure / rush myself but I do post an "estimate" time on the github milestones page (here)[https://github.com/amblelabs/ait-extras/milestones].

How do i disabled the logo?

  • Just disabled the "AIT-Extras logo" in the resourcepack menu!