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Expose MassData to reduce boilerplate code #1433

@AlmasB

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@AlmasB

Discussed in #1432

Originally posted by LifeDrainingCoding September 15, 2025
Is there in FXGL 21 any way to configure Entity mass except adding fixture definitions with density? Btw, MassData is located in package that's not visible. I think it's essential to expect mass property of physical bodies in game engine but i didn't find any except density.

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