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Simplification without texture distortion #6

@adam-ce

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@adam-ce

Currently, textures are warped during simplification. This is, because the uv space gets reparametrised, and it shifts when vertices are removed.

here are some papers that deal with that:

also look through the references in here.

  • generate an automated pipeline to asses the distortion
  • check whether we can minimise them enough using our current pipeline
  • if not: read through the papers and references above, and decide on an implementation
  • implement

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