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Currently, textures are warped during simplification. This is, because the uv space gets reparametrised, and it shifts when vertices are removed.
here are some papers that deal with that:
- Accurate Simplification of Multi-Chart Textured Models (N. Coll, T. Paradinas) -> what we need. only i didn't find an implementation.
- Simplification, approximation and deformation of large models (PhD thesis, Paradinas) -> some more from the same author.
- Mesh Simplification With Appearance-Driven Optimizations (YONGZHANG XIAN et al) -> looks good as well, no implementation found
also look through the references in here.
- generate an automated pipeline to asses the distortion
- check whether we can minimise them enough using our current pipeline
- if not: read through the papers and references above, and decide on an implementation
- implement
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