This repository was archived by the owner on Dec 11, 2022. It is now read-only.

Description
As @FlashHit found out that custom bundles are loading in just fine, we should move the custom level loader logic to use custom bundles instead. It's faster, results in smaller files (~56kb) and doesn't make the client hang on load. This all should also result in less or no loading in crashes.
There are however some things to be answered:
- MapEditor maps have to be converted to custom bundles, how do we do that?
- Once we have the custom bundles, do we even need custom level loader?
- Rime is written in .NET 6, which means it's cross platform. Is there any way we can automate the bundle creation?