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+ + \ No newline at end of file diff --git a/.idea/libraries/Gradle__org_mongodb_bson_record_codec_4_9_0.xml b/.idea/libraries/Gradle__org_mongodb_bson_record_codec_4_9_0.xml new file mode 100644 index 0000000..9e50e0b --- /dev/null +++ b/.idea/libraries/Gradle__org_mongodb_bson_record_codec_4_9_0.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/libraries/Gradle__org_mongodb_mongodb_driver_core_4_9_0.xml b/.idea/libraries/Gradle__org_mongodb_mongodb_driver_core_4_9_0.xml new file mode 100644 index 0000000..f31d4e4 --- /dev/null +++ b/.idea/libraries/Gradle__org_mongodb_mongodb_driver_core_4_9_0.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/libraries/Gradle__org_mongodb_mongodb_driver_sync_4_9_0.xml b/.idea/libraries/Gradle__org_mongodb_mongodb_driver_sync_4_9_0.xml new file mode 100644 index 0000000..f15f570 --- /dev/null +++ b/.idea/libraries/Gradle__org_mongodb_mongodb_driver_sync_4_9_0.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/libraries/Gradle__org_opentest4j_opentest4j_1_2_0.xml b/.idea/libraries/Gradle__org_opentest4j_opentest4j_1_2_0.xml new file mode 100644 index 0000000..c0ad60c --- /dev/null +++ b/.idea/libraries/Gradle__org_opentest4j_opentest4j_1_2_0.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/misc.xml b/.idea/misc.xml index 51bcb2b..0d32c34 100644 --- a/.idea/misc.xml +++ b/.idea/misc.xml @@ -1,6 +1,5 @@ - diff --git a/.idea/modules.xml b/.idea/modules.xml new file mode 100644 index 0000000..206e6ce --- /dev/null +++ b/.idea/modules.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/modules/bcit.comp2522.project-team-a.project-team-a.iml b/.idea/modules/bcit.comp2522.project-team-a.project-team-a.iml new file mode 100644 index 0000000..511d5da --- /dev/null +++ b/.idea/modules/bcit.comp2522.project-team-a.project-team-a.iml @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/modules/bcit.comp2522.project-team-a.project-team-a.main.iml b/.idea/modules/bcit.comp2522.project-team-a.project-team-a.main.iml new file mode 100644 index 0000000..027a653 --- /dev/null +++ b/.idea/modules/bcit.comp2522.project-team-a.project-team-a.main.iml @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/modules/bcit.comp2522.project-team-a.project-team-a.test.iml b/.idea/modules/bcit.comp2522.project-team-a.project-team-a.test.iml new file mode 100644 index 0000000..7be8385 --- /dev/null +++ b/.idea/modules/bcit.comp2522.project-team-a.project-team-a.test.iml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/modules/project-team-a.main.iml b/.idea/modules/project-team-a.main.iml index 9e3449c..22fc826 100644 --- a/.idea/modules/project-team-a.main.iml +++ b/.idea/modules/project-team-a.main.iml @@ -1,6 +1,47 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/modules/project-team-a.test.iml b/.idea/modules/project-team-a.test.iml new file mode 100644 index 0000000..3ba1a8a --- /dev/null +++ b/.idea/modules/project-team-a.test.iml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/modules/src/project-team-a.src.iml b/.idea/modules/src/project-team-a.src.iml new file mode 100644 index 0000000..aa47021 --- /dev/null +++ b/.idea/modules/src/project-team-a.src.iml @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/project-team-a.iml b/.idea/project-team-a.iml index 9e3449c..6f5ad5a 100644 --- a/.idea/project-team-a.iml +++ b/.idea/project-team-a.iml @@ -1,6 +1,15 @@ - + + + + + + + + + + \ No newline at end of file diff --git a/.idea/uiDesigner.xml b/.idea/uiDesigner.xml new file mode 100644 index 0000000..2b63946 --- /dev/null +++ b/.idea/uiDesigner.xml @@ -0,0 +1,124 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/A_UML.pdf b/A_UML.pdf new file mode 100644 index 0000000..c7ac1e7 Binary files /dev/null and b/A_UML.pdf differ diff --git a/CODEOWNERS b/CODEOWNERS new file mode 100644 index 0000000..56eab55 --- /dev/null +++ b/CODEOWNERS @@ -0,0 +1,15 @@ +# Lines starting with '#' are comments. +# Each line is a file pattern followed by one or more owners. + +# More details are here: https://help.github.com/articles/about-codeowners/ + +# The '*' pattern is global owners. + +# Order is important. The last matching pattern has the most precedence. +# The folders are ordered as follows: + +# In each subsection folders are ordered first by depth, then alphabetically. +# This should make it easy to add new rules without breaking existing ones. + +# Global rule: +* @dlau72 diff --git a/Pitch.md b/Pitch.md new file mode 100644 index 0000000..c090de1 --- /dev/null +++ b/Pitch.md @@ -0,0 +1,38 @@ +Project pitch + +- small game +- pacman +- shooting plane game +- snake.io +- agar.io +- + +Pitch - A top down interactive space shooter game that player object shoots +bullet towards the enemy to gain score. + +Outline - 1. We will use the processing.org library to incorporate the player and the enemy, and all the other objectives will be conducted via this interface. + +2. We will commit, push, and pull regularly to let the teammates to know the process that is happening and let them know what to do + +3. We will use a database to save data of enemy structure and number of scores. + +4. We will have a collection of enemies and when the enemies are hit by a ‘bullet ’of the player, we will delete the enemy from the collection. We will also keep adding enemies in the collection continuously. + +5. We will try our best to make the project and finish it with the best result. + + +Communication policies - Using discord to communicate and have time set up for meeting in-person. + +Roles and responsibilities - + +Architect: you are in charge of the high-level code structuring and organizing. + +Test maker: you are in charge of test coverage that supports other group members. +UI/UX lead: you design and implement the user interface. + +Backend: you design and implement the data structures. + +Every member of the team will be included in every role and work through it together. + + +Milestone - Estimated until week 15 diff --git a/build.gradle b/build.gradle index c9941fa..45d480a 100644 --- a/build.gradle +++ b/build.gradle @@ -13,6 +13,7 @@ dependencies { implementation fileTree(dir: 'library', include: ['*.jar']) testImplementation 'org.junit.jupiter:junit-jupiter-api:5.8.1' testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.8.1' + implementation 'org.mongodb:mongodb-driver-sync:4.9.0' } test { diff --git a/build/tmp/compileJava/previous-compilation-data.bin b/build/tmp/compileJava/previous-compilation-data.bin index b83a18f..82885e7 100644 Binary files a/build/tmp/compileJava/previous-compilation-data.bin and b/build/tmp/compileJava/previous-compilation-data.bin differ diff --git a/images/GameOver.png b/images/GameOver.png new file mode 100644 index 0000000..9b2cdd9 Binary files /dev/null and b/images/GameOver.png differ diff --git a/images/background.png b/images/background.png new file mode 100644 index 0000000..e52ddbd Binary files /dev/null and b/images/background.png differ diff --git a/images/backgroundI.png b/images/backgroundI.png new file mode 100644 index 0000000..202d29d Binary files /dev/null and b/images/backgroundI.png differ diff --git a/images/titleImage.png b/images/titleImage.png new file mode 100644 index 0000000..eb669a7 Binary files /dev/null and b/images/titleImage.png differ diff --git a/src/main/java/bcit/comp2522/projectteama/Bullet.java b/src/main/java/bcit/comp2522/projectteama/Bullet.java index 4e95e16..4e6d894 100644 --- a/src/main/java/bcit/comp2522/projectteama/Bullet.java +++ b/src/main/java/bcit/comp2522/projectteama/Bullet.java @@ -4,22 +4,26 @@ import java.awt.*; -public class Bullet extends Sprite{ +public class Bullet extends Sprite implements Collidable{ protected int damage; - /** - * this is a constuctor for the Sprite class that equips the objects with basic - * functionalities. - * - * @param position the PVector position. - * @param direction the PVector direction. - * @param size float size. - * @param speed float speed. - * @param color Color color. - * @param window Window window. - */ - public Bullet(PVector position, PVector direction, float size, float speed, Color color, Window window, int damage) { - super(position, direction, size, speed, color, window); + + public Bullet(PVector position, PVector direction, float width, float height, + float speed, Color color, Window window, Rectangle hitBox, int damage) { + super(position, direction, width, height, speed, color, window, hitBox); this.damage = damage; } + public int getDamage() { + return damage; + } + + @Override + public void handleCollision(Collidable other) { + if (other instanceof Enemy) { + if (this.isCollidingWith(other)) { + // Do something if colliding + window.getBManager().remove(this); + } + } + } } diff --git a/src/main/java/bcit/comp2522/projectteama/BulletManager.java b/src/main/java/bcit/comp2522/projectteama/BulletManager.java index 35d72a7..62daa7b 100644 --- a/src/main/java/bcit/comp2522/projectteama/BulletManager.java +++ b/src/main/java/bcit/comp2522/projectteama/BulletManager.java @@ -1,8 +1,41 @@ package bcit.comp2522.projectteama; +import java.awt.*; +import java.util.ArrayList; import processing.core.PApplet; +import processing.core.PVector; +import processing.event.KeyEvent; +public class BulletManager extends Manager{ + private Window window; -public class BulletManager { + private ArrayList bullets = new ArrayList(); + public BulletManager(Window window) { + this.window = window; + } + public ArrayList getBullets() { + return bullets; + } + //@Override + public void add(PVector position, PVector direction) { + Bullet bullet = new Bullet(position, direction, 15, 15, + 10, new Color(0, 0, 255), window, + new Rectangle((int) position.x, (int)direction.y, 30, 30), 1); + + bullet.setHitBox(); + bullets.add(bullet); + } + + @Override + public void add() { + + } + + + + //@Override + public void remove(Bullet bullet) { + bullets.remove(bullet); + } } diff --git a/src/main/java/bcit/comp2522/projectteama/Button.java b/src/main/java/bcit/comp2522/projectteama/Button.java new file mode 100644 index 0000000..3e2ace9 --- /dev/null +++ b/src/main/java/bcit/comp2522/projectteama/Button.java @@ -0,0 +1,42 @@ +package bcit.comp2522.projectteama; + +import processing.core.PApplet; +import processing.core.PConstants; + +import java.awt.*; + +public class Button { + + //Variables for button size and content + float x, y, w, h; + String text; + + //Displaying buttons in this window + PApplet parent; + Window window; + + Button(PApplet parent, float x, float y, float w, float h, String text) { + this.parent = parent; + this.x = x; + this.y = y; + this.w = w; + this.h = h; + this.text = text; + } + + //Formatting for the displayed buttons + void display() { + parent.stroke(0); + parent.fill(200); + parent.rect(x, y, w, h); + parent.fill(0); + parent.textSize(20); + parent.textAlign(PConstants.CENTER, PConstants.CENTER); + parent.text(text, x + w / 2, y + h / 2); + } + + public boolean isMouseOver() { + return parent.mouseX >= x && parent.mouseX <= x + w && + parent.mouseY >= y && parent.mouseY <= y + h; + } +} diff --git a/src/main/java/bcit/comp2522/projectteama/Collidable.java b/src/main/java/bcit/comp2522/projectteama/Collidable.java new file mode 100644 index 0000000..fef18b0 --- /dev/null +++ b/src/main/java/bcit/comp2522/projectteama/Collidable.java @@ -0,0 +1,20 @@ +package bcit.comp2522.projectteama; + +import java.awt.*; + +public interface Collidable { + Rectangle getHitBox(); + + default boolean isCollidingWith(Collidable other) { + Rectangle thisBox = this.getHitBox(); + Rectangle otherBox = other.getHitBox(); + + return thisBox.getX() < otherBox.getX() + otherBox.getWidth() && + thisBox.getX() + thisBox.getWidth() > otherBox.getX() && + thisBox.getY() < otherBox.getY() + otherBox.getHeight() && + thisBox.getY() + thisBox.getHeight() > otherBox.getY(); + } + + void handleCollision(Collidable other); + +} diff --git a/src/main/java/bcit/comp2522/projectteama/Creature.java b/src/main/java/bcit/comp2522/projectteama/Creature.java index fdb1d1d..78f96c0 100644 --- a/src/main/java/bcit/comp2522/projectteama/Creature.java +++ b/src/main/java/bcit/comp2522/projectteama/Creature.java @@ -4,24 +4,24 @@ import java.awt.*; -public abstract class Creature extends Sprite{ - protected int lives; - - /** - * this is a constuctor for the Sprite class that equips the objects with basic - * functionalities. - * - * @param position the PVector position. - * @param direction the PVector direction. - * @param size float size. - * @param speed float speed. - * @param color Color color. - * @param window Window window. - */ - public Creature(PVector position, PVector direction, float size, float speed, Color color, Window window, int lives) { - super(position, direction, size, speed, color, window); - this.lives = lives; + +public abstract class Creature extends Sprite{ + protected int health; + + + public Creature(PVector position, PVector direction, float width, float height, float speed, Color color, Window window, Rectangle hitBox, int health) { + super(position, direction, width, height, speed, color, window, hitBox); + this.health = health; + } + + public int getHealth() { + return health; + } + + public void setHealth(int health) { + this.health = health; } - abstract void takeDamage(); + abstract void takeDamage(T object); + } diff --git a/src/main/java/bcit/comp2522/projectteama/DatabaseHandler.java b/src/main/java/bcit/comp2522/projectteama/DatabaseHandler.java new file mode 100644 index 0000000..f7a1de3 --- /dev/null +++ b/src/main/java/bcit/comp2522/projectteama/DatabaseHandler.java @@ -0,0 +1,56 @@ +package bcit.comp2522.projectteama; + +import com.mongodb.ConnectionString; +import com.mongodb.MongoClientSettings; +import com.mongodb.ServerApi; +import com.mongodb.ServerApiVersion; +import com.mongodb.client.MongoClient; +import com.mongodb.client.MongoClients; +import com.mongodb.client.MongoDatabase; +import org.bson.Document; + +public class DatabaseHandler { + + MongoDatabase database; + String myCollection; + private Window window; + + /** + * DB handler constructor + * @param username + * @param password + * @param window + */ + public DatabaseHandler(String username, String password, Window window) { + this.window = window; + ConnectionString connectionString = new ConnectionString("mongodb+srv://spaceShoot:spaceshoot@2522project.dtdwv6c.mongodb.net/?retryWrites=true&w=majority"); + MongoClientSettings settings = MongoClientSettings.builder() + .applyConnectionString(connectionString) + .serverApi(ServerApi.builder() + .version(ServerApiVersion.V1) + .build()) + .build(); + MongoClient mongoClient = MongoClients.create(settings); + this.database = mongoClient.getDatabase("Player"); + //this.database = mongoClient.getDatabase("Enemy"); + this.myCollection = "Player_Score"; + try { + this.database.createCollection(this.myCollection); + } catch (Exception e){ + System.out.println("Collection already exists."); + } + + } + + /** + * Stores a key value pair in the database + * @param key + */ + public void put(String key) { + Document document = new Document(); + document.append(key, this.window.getCurrentScore()); + new Thread (() -> database.getCollection(myCollection).insertOne(document)).start(); + } + + +} diff --git a/src/main/java/bcit/comp2522/projectteama/Enemy.java b/src/main/java/bcit/comp2522/projectteama/Enemy.java index 0106ce8..4142eb1 100644 --- a/src/main/java/bcit/comp2522/projectteama/Enemy.java +++ b/src/main/java/bcit/comp2522/projectteama/Enemy.java @@ -2,29 +2,36 @@ import processing.core.PVector; + import java.awt.*; -import java.util.ArrayList; -public class Enemy extends Creature{ +public class Enemy extends Creature implements Collidable{ + private int scoreGiven; + public Enemy(PVector position, PVector direction, float width, float height, + float speed, Color color, Window window, Rectangle hitBox, int health, int scoreGiven) { + super(position, direction, width, height, speed, color, window, hitBox, health); + } - /** - * this is a constuctor for the Sprite class that equips the objects with basic - * functionalities. - * - * @param position the PVector position. - * @param direction the PVector direction. - * @param size float size. - * @param speed float speed. - * @param color Color color. - * @param window Window window. - * @param lives - */ - public Enemy(PVector position, PVector direction, float size, float speed, Color color, Window window, int lives) { - super(position, direction, size, speed, color, window, lives); + @Override + void takeDamage(Bullet bullet) { + health = health - bullet.getDamage(); + if (this.health <= 0) { + window.getEManager().remove(this); + window.setCurrentScore(window.getCurrentScore() + this.scoreGiven); + } } @Override - void takeDamage() { + public Rectangle getHitBox() { + return null; + } + @Override + public void handleCollision(Collidable other) { + if (other instanceof Bullet) { + if (this.isCollidingWith(other)) { + this.takeDamage((Bullet) other); + } + } } } diff --git a/src/main/java/bcit/comp2522/projectteama/EnemyManager.java b/src/main/java/bcit/comp2522/projectteama/EnemyManager.java index 7ab2d4d..3f3652e 100644 --- a/src/main/java/bcit/comp2522/projectteama/EnemyManager.java +++ b/src/main/java/bcit/comp2522/projectteama/EnemyManager.java @@ -2,15 +2,12 @@ import java.awt.*; import java.util.ArrayList; -import processing.core.PApplet; + import processing.core.PVector; -import processing.event.KeyEvent; -public class EnemyManager extends Manager{ +public class EnemyManager extends Manager{ ArrayList enemies = new ArrayList(); private Window window; - int minSize = 10; - int maxSize = 15; public EnemyManager(Window window) { this.window = window; @@ -22,17 +19,18 @@ public ArrayList getEnemies() { @Override public void add() { - enemies.add(new Enemy( - new PVector(random(0, this.width), random(0, this.height)), + Enemy enemy = new Enemy( + new PVector(random(0, window.width), random(0, window.height)), new PVector(random(-1, 1), random(-1, 1)), - random(minSize, maxSize), - random(0, 2), - new Color(255, 0, 0), window, 3 - )); + 30, 30, 2, new Color(255, 255, 0), + window, new Rectangle(0, 0, 20, 20), 3, 10); + enemy.setHitBox(); + + enemies.add(enemy); } @Override - public void remove() { - + public void remove(Enemy enemy) { + enemies.remove(enemy); } } diff --git a/src/main/java/bcit/comp2522/projectteama/GameOverMenu.java b/src/main/java/bcit/comp2522/projectteama/GameOverMenu.java new file mode 100644 index 0000000..873a867 --- /dev/null +++ b/src/main/java/bcit/comp2522/projectteama/GameOverMenu.java @@ -0,0 +1,41 @@ +package bcit.comp2522.projectteama; + +public class GameOverMenu { + Window window; + private Button newGameButton1; + private Button startMenuButton1; + private Button quitButton1; + + public GameOverMenu(Window window) { + this.window = window; + GameOverMenuButtons(); + } + + + public Button getNewGameButton1() { + return newGameButton1; + } + + public Button getStartMenuButton1() { + return startMenuButton1; + } + + public Button getQuitButton1() { + return quitButton1; + } + + public void displayMenu() { + newGameButton1.display(); + quitButton1.display(); + startMenuButton1.display(); + } + + public void GameOverMenuButtons() { + float width = window.getWidth() / 2 - 100; + this.newGameButton1 = new Button(window, window.getWidth() / 2 - 330, window.getHeight() / 2 - 50 , 130, 50, "New Game"); + this.quitButton1 = new Button(window, window.getWidth() / 2 + 200, window.getWidth() / 2 - 50, 130, 50, "Quit"); + this.startMenuButton1 = new Button(window, window.getWidth() / 2 + 100, window.getWidth() / 2 - 50, 130, 50, "StartMenu"); + +// TODO magic numbers + } +} diff --git a/src/main/java/bcit/comp2522/projectteama/GameStateManager.java b/src/main/java/bcit/comp2522/projectteama/GameStateManager.java new file mode 100644 index 0000000..fd5932e --- /dev/null +++ b/src/main/java/bcit/comp2522/projectteama/GameStateManager.java @@ -0,0 +1,36 @@ +package bcit.comp2522.projectteama; + +public class GameStateManager { + public enum GameState { + START_MENU, + IN_GAME, + PAUSE, + GAME_OVER + } + private GameState currentState; + + public GameState getCurrentState() { + return currentState; + } + + public GameStateManager() { + currentState = GameState.START_MENU; + } + + public void setInGameState() { + currentState = GameState.IN_GAME; + } + + public void setGameOverState() { + currentState = GameState.GAME_OVER; + } + + public boolean isPlaying() { + return currentState == GameState.IN_GAME; + } + + public boolean isGameOver() { + return currentState == GameState.GAME_OVER; + } + +} diff --git a/src/main/java/bcit/comp2522/projectteama/Manager.java b/src/main/java/bcit/comp2522/projectteama/Manager.java index 831ad92..c954911 100644 --- a/src/main/java/bcit/comp2522/projectteama/Manager.java +++ b/src/main/java/bcit/comp2522/projectteama/Manager.java @@ -2,7 +2,7 @@ import processing.core.PApplet; -public abstract class Manager extends PApplet { +public abstract class Manager extends PApplet { public abstract void add(); - public abstract void remove(); + public abstract void remove(T object); } diff --git a/src/main/java/bcit/comp2522/projectteama/Player.java b/src/main/java/bcit/comp2522/projectteama/Player.java index 7b508db..7f1e118 100644 --- a/src/main/java/bcit/comp2522/projectteama/Player.java +++ b/src/main/java/bcit/comp2522/projectteama/Player.java @@ -4,32 +4,53 @@ import java.awt.*; -public class Player extends Creature { +public class Player extends Creature implements Collidable { + + public Player(PVector position, PVector direction, float width, float height, + float speed, Color color, Window window, Rectangle hitBox, int health) { + super(position, direction, width, height, speed, color, window, hitBox, health); + + } + /** - * this is a constuctor for the Sprite class that equips the objects with basic - * functionalities. - * - * @param position the PVector position. - * @param direction the PVector direction. - * @param size float size. - * @param speed float speed. - * @param color Color color. - * @param window Window window. - * @param lives + * Calculates and returns the current velocity of the sprite based on its direction and speed. */ - public Player(PVector position, PVector direction, float size, float speed, Color color, Window window, int lives) { - super(position, direction, size, speed, color, window, lives); + public PVector getVelocity() { + return PVector.mult(direction, speed); } - public void doFire(Bullet b) { + /** + * Sets the velocity of the sprite based on the given velocity vector by updating its direction and speed fields. + */ + public void setVelocity(PVector velocity) { + this.direction = velocity.copy().normalize(); + this.speed = velocity.mag(); + } + public void doFire() { + window.getBManager().add(this.position, window.getAimDirection()); } public void upgrade(){ } @Override - void takeDamage() { + void takeDamage(Enemy enemy) { + this.health--; + } + + @Override + public Rectangle getHitBox() { + return hitBox; + } + @Override + public void handleCollision(Collidable other) { + if (other instanceof Enemy) { + if (isCollidingWith(other)) { + takeDamage((Enemy) other); + } + } } + } diff --git a/src/main/java/bcit/comp2522/projectteama/PlayerManager.java b/src/main/java/bcit/comp2522/projectteama/PlayerManager.java index cdcb83c..1869d0b 100644 --- a/src/main/java/bcit/comp2522/projectteama/PlayerManager.java +++ b/src/main/java/bcit/comp2522/projectteama/PlayerManager.java @@ -1,36 +1,33 @@ package bcit.comp2522.projectteama; -import java.awt.*; - import processing.core.PVector; -public class PlayerManager extends Manager{ +import java.awt.*; - Player p; +public class PlayerManager extends Manager{ + + private Player player; private Window window; public PlayerManager(Window window) { this.window = window; } - public Player getP() { - return p; + public Player getPlayer() { + return player; } @Override public void add() { - p = new Player( new PVector(this.width / 2, this.height / 2), - new PVector(0, 1), - 9, - 2, - new Color(0, 255, 0), window, 3); - + player = new Player(new PVector(window.width/2 , window.height/2), new PVector(0, 0), + 30, 30, 2, new Color(0, 255, 0), window, + new Rectangle(0, 0, 30, 30), 3); + player.setHitBox(); } - - @Override - public void remove() { - + public void remove(Player player) { + window.getGameStateManager().setGameOverState(); } + } diff --git a/src/main/java/bcit/comp2522/projectteama/Sprite.java b/src/main/java/bcit/comp2522/projectteama/Sprite.java index 79cf8a7..ca4ebd7 100644 --- a/src/main/java/bcit/comp2522/projectteama/Sprite.java +++ b/src/main/java/bcit/comp2522/projectteama/Sprite.java @@ -2,8 +2,6 @@ import java.awt.*; -import java.util.Objects; - import processing.core.PVector; /** @@ -13,30 +11,22 @@ public class Sprite { protected PVector position; protected PVector direction; - protected float size; + protected float width; + protected float height; protected float speed; protected Color color; protected Window window; + protected Rectangle hitBox; - /** - * this is a constuctor for the Sprite class that equips the objects with basic - * functionalities. - * - * @param position the PVector position. - * @param direction the PVector direction. - * @param size float size. - * @param speed float speed. - * @param color Color color. - * @param window Window window. - */ - public Sprite(PVector position, PVector direction, float size, - float speed, Color color, Window window) { + public Sprite(PVector position, PVector direction, float width, float height, float speed, Color color, Window window, Rectangle hitBox) { this.position = position; this.direction = direction; - this.size = size; + this.width = width; + this.height = height; this.speed = speed; - this.window = window; this.color = color; + this.window = window; + this.hitBox = hitBox; } /** @@ -45,32 +35,82 @@ public Sprite(PVector position, PVector direction, float size, public void draw() { window.pushStyle(); window.fill(this.color.getRed(), this.color.getGreen(), this.color.getBlue()); - window.ellipse(this.position.x, this.position.y, size, size); + window.ellipse(this.position.x, this.position.y, getRadius(), getRadius()); window.popStyle(); } - public PVector getDirection() { - return direction.copy(); + public void update() { + this.position = this.getPosition().add(this.direction.copy().mult(speed)); + this.setHitBox(); } + public void setPosition(PVector position) { + this.position = position; + } public PVector getPosition() { return position.copy(); } - public float getSize() { - return size; - } public void setDirection(PVector direction) { this.direction = direction; } - public void setSize(float size) { - this.size = size; + public PVector getDirection() { + return direction.copy(); + } + + public float getWidth() { + return width; + } + + public void setWidth(float width) { + this.width = width; + } + + public float getHeight() { + return height; + } + + public void setHeight(float height) { + this.height = height; } - public static boolean collided(Sprite a, Sprite b) { - float distance = PVector.dist(a.getPosition(), b.getPosition()); - return distance <= (a.getSize() + b.getSize()); + public float getSpeed() { + return speed; + } + + public void setSpeed(float speed) { + this.speed = speed; + } + + public Color getColor() { + return color; + } + + public void setColor(Color color) { + this.color = color; + } + + public Window getWindow() { + return window; + } + + public void setWindow(Window window) { + this.window = window; + } + + public Rectangle getHitBox() { + return hitBox; + } + + public float getRadius() { + return height/2; + } + + + public void setHitBox() { + this.hitBox = new Rectangle((int) getPosition().x, + (int) getPosition().y, (int) getWidth(), (int)getHeight()); } } diff --git a/src/main/java/bcit/comp2522/projectteama/StartMenu.java b/src/main/java/bcit/comp2522/projectteama/StartMenu.java new file mode 100644 index 0000000..8ca41c8 --- /dev/null +++ b/src/main/java/bcit/comp2522/projectteama/StartMenu.java @@ -0,0 +1,59 @@ +package bcit.comp2522.projectteama; + +import java.util.ArrayList; +import processing.core.PApplet; +import processing.core.PImage; +import java.awt.*; + + + +public class StartMenu { + + Window window; + + //Instantiate menu buttons + private Button newGameButton; + private Button quitButton; + private Button settingButton; + private Button scoreButton; + + public Button getNewGameButton() { + return newGameButton; + } + + public Button getQuitButton() { + return quitButton; + } + + public Button getScoreButton() { + return scoreButton; + } + + public Button getSettingButton() { + return settingButton; + } + + //constructor + public StartMenu(Window window) { + this.window = window; + menuButtons(); + } + + public void displayMenu() { + newGameButton.display(); + quitButton.display(); + scoreButton.display(); + settingButton.display(); + } + + public void menuButtons() { + float width = window.getWidth() / 2 - 100; + this.newGameButton = new Button(window, window.getWidth() / 2 - 330, window.getHeight() / 2 - 50 , 130, 50, "New Game"); + this.scoreButton = new Button(window, window.getWidth() / 2 - 150, window.getHeight() / 2 - 50 , 130, 50, "Score"); + this.quitButton = new Button(window, window.getWidth() / 2 + 200, window.getWidth() / 2 - 50, 130, 50, "Quit"); + this.settingButton = new Button(window, window.getWidth() / 2 + 25, window.getWidth() / 2 - 50, 130, 50, "Setting"); +// TODO magic numbers + } + + +} diff --git a/src/main/java/bcit/comp2522/projectteama/Window.java b/src/main/java/bcit/comp2522/projectteama/Window.java index 20629dc..7c7dbea 100644 --- a/src/main/java/bcit/comp2522/projectteama/Window.java +++ b/src/main/java/bcit/comp2522/projectteama/Window.java @@ -1,72 +1,274 @@ package bcit.comp2522.projectteama; import processing.core.PApplet; +import processing.core.PImage; import processing.core.PVector; -import processing.event.KeyEvent; -import java.awt.*; -import java.util.ArrayList; public class Window extends PApplet{ - public Sprite sprite; - public ArrayList creatures; - protected Window aa; - public EnemyManager eMan; - public PlayerManager pMan; + private EnemyManager enemyManager; + private PlayerManager playerManager; + private BulletManager bulletManager; + private DatabaseHandler databaseHandler; + private GameStateManager gameStateManager; + private PImage backgroundImage; + private PImage backgroundImage2; + private PImage backgroundImage3; + private PVector aimDirection = new PVector(0, -1); + private int currentScore = 0; + StartMenu startMenu; + GameOverMenu gameOverMenu; + /** + * Sets window size + */ + public void settings() { + size(800,800); + + } + + /** + * Initializes all required elements + */ public void setup() { this.init(); + surface.setTitle("Shooting Space"); // Constant + backgroundImage = loadImage("images/background.png"); // Move to a constant + backgroundImage.resize(width, height); + backgroundImage2 = loadImage("images/backgroundI.png"); // TODO + backgroundImage2.resize(width, height); + backgroundImage3 = loadImage("images/GameOver.png"); + backgroundImage3.resize(width,height); + setupStartMenu(); } + /** + * Sets up the menu. + */ + public void setupStartMenu() { + startMenu = new StartMenu(this); + startMenu.menuButtons(); + } + +// /** +// * Sets up the menu. +// */ +// public void setupGameOverMenu() { +// gameOverMenu = new GameOverMenu(this); +// gameOverMenu.GameOverMenuButtons(); +// } + /** * initializes all the elements that are required. * these include the player and enemy. */ public void init() { - creatures = new ArrayList(); - pMan = new PlayerManager(this); - eMan = new EnemyManager(this); + playerManager = new PlayerManager(this); + enemyManager = new EnemyManager(this); + bulletManager = new BulletManager(this); + gameStateManager = new GameStateManager(); + databaseHandler = new DatabaseHandler("spaceShoot", "spaceshoot", this); - pMan.add(); + playerManager.add(); - for (int i = 0; i < 10; i++) { - eMan.add(); + for (int i = 0; i < 10; i++) { // magic number + enemyManager.add(); } - creatures.addAll(eMan.getEnemies()); - creatures.add(pMan.p); } + /** + * Draws the current state of the window based on game state set + * by gameStateManager + */ public void draw() { - background(0); - for (Creature creature : creatures) { - creature.draw(); + //When player loses all health + if(playerManager.getPlayer().getHealth() <= 0) { + playerManager.remove(playerManager.getPlayer()); + databaseHandler.put("Score"); } - } - @Override - public void keyPressed(KeyEvent event) { - int keyCode = event.getKeyCode(); - switch (keyCode) { - case LEFT: - // handle left - pMan.getP().setDirection(pMan.getP().getDirection().rotate(-Window.PI / 16)); + gameStateManager.getCurrentState(); + switch (gameStateManager.getCurrentState()) { + case START_MENU: + background(backgroundImage2); + startMenu.displayMenu(); + break; + case IN_GAME: + background(backgroundImage); + + playerManager.getPlayer().update(); + playerManager.getPlayer().draw(); + + for (Enemy enemy : enemyManager.enemies) { + enemy.update(); + enemy.draw(); + } + for (Bullet bullet : bulletManager.getBullets()) { + bullet.update(); + bullet.draw(); + } break; - case RIGHT: - // handle right - pMan.getP().setDirection(pMan.getP().getDirection().rotate(Window.PI / 16)); + //case PAUSED: + // Draw paused screen + //break; + case GAME_OVER: + background(backgroundImage3); + gameOverMenu.displayMenu(); + //setupGameOverMenu(); break; } } + /** + * Processes key presses to control the player sprite + */ + @Override + public void keyPressed() { + //Handles movement + if (key == 'a' || key == 'A') { + databaseHandler.put("Score"); + playerManager.getPlayer().setVelocity(new PVector(-3, playerManager.getPlayer().getVelocity().y)); // TODO + } else if (key == 'd' || key == 'D') { + playerManager.getPlayer().setVelocity(new PVector(3, playerManager.getPlayer().getVelocity().y)); + } else if (key == 'w' || key == 'W') { + playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, -3)); + } else if (key == 's' || key == 'S') { + playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, 3)); + //Handles aiming + } else if (keyCode == LEFT) { + aimDirection = new PVector(-1, 0).normalize(); + } else if (keyCode == RIGHT) { + aimDirection = new PVector(1, 0).normalize(); + } else if (keyCode == UP) { + aimDirection = new PVector(0, -1).normalize(); + } else if (keyCode == DOWN) { + aimDirection = new PVector(0, 1).normalize(); + } + + } + + /** + * Gets the direction the player is currently aiming. + * @return A PVector representing the aim direction + */ + public PVector getAimDirection() { + return aimDirection; + } + + /** + * Sets the current score. + * @param currentScore The new current score value. + */ + public void setCurrentScore(int currentScore) { + this.currentScore = currentScore; + } + + /** + * Gets the current score. + * @return The current score. + */ + public int getCurrentScore() { + return currentScore; + } + + /** + * Gets the height of the game window. + * @return The height of the game window. + */ + public float getHeight() { + return height; + } + + /** + * Gets the width of the game window. + * @return The width of the game window. + */ + public float getWidth() { // put above main + return width; + } + + /** + * Gets the game state manager. + * @return The game state manager. + */ + public GameStateManager getGameStateManager() { + return gameStateManager; + } + + /** + * Gets the bullet manager. + * @return The bullet manager. + */ + public BulletManager getBManager() { + return bulletManager; + } + + /** + * Gets the enemy manager. + * @return The enemy manager. + */ + public EnemyManager getEManager() { + return enemyManager; + } + + /** + * Sets key pressed state back to non-pressed state + */ + @Override + public void keyReleased() { + if ((key == 'a' || key == 'A') && playerManager.getPlayer().getVelocity().x < 0) { + playerManager.getPlayer().setVelocity(new PVector(0, playerManager.getPlayer().getVelocity().y)); + } else if ((key == 'd' || key == 'D') && playerManager.getPlayer().getVelocity().x > 0) { + playerManager.getPlayer().setVelocity(new PVector(0, playerManager.getPlayer().getVelocity().y)); + } else if ((key == 'w' || key == 'W') && playerManager.getPlayer().getVelocity().y < 0) { + playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, 0)); + } else if ((key == 's' || key == 'S') && playerManager.getPlayer().getVelocity().y > 0) { + playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, 0)); + } + if (key == ' ') { + playerManager.getPlayer().doFire(); + } + } + + /** + * Handles mouse click events + */ + public void mouseClicked() { + if (startMenu.getNewGameButton().isMouseOver()) { + gameStateManager.setInGameState(); + draw(); + } + if (startMenu.getQuitButton().isMouseOver()) { + exit(); + } + if (startMenu.getScoreButton().isMouseOver()) { + exit(); // changed this after the score board implemented; + } + if (startMenu.getSettingButton().isMouseOver()) { + exit(); // changed this after the setting board implemented; + } +// if (gameOverMenu.getStartMenuButton1().isMouseOver()) { +// +// } +// if(gameOverMenu.getNewGameButton1().isMouseOver()) { +//// gameStateManager.setInGameState(); +//// draw(); +// } +// if (gameOverMenu.getQuitButton1().isMouseOver()) { +//// exit(); +// } + } + /** * Main function. * * @param passedArgs arguments from command line */ public static void main(String[] passedArgs) { - String[] appletArgs = new String[]{"aa"}; - Window aa = new Window(); - PApplet.runSketch(appletArgs, aa); + String[] appletArgs = new String[]{"shooter"}; + Window shooter = new Window(); + PApplet.runSketch(appletArgs, shooter); } + } diff --git a/src/test/java/bcit/comp2522/projectteama/EnemyTest.java b/src/test/java/bcit/comp2522/projectteama/EnemyTest.java new file mode 100644 index 0000000..6490bf9 --- /dev/null +++ b/src/test/java/bcit/comp2522/projectteama/EnemyTest.java @@ -0,0 +1,36 @@ +package bcit.comp2522.projectteama; + + +import org.junit.jupiter.api.Test; +import processing.core.PApplet; +import processing.core.PVector; + +import java.awt.*; + +import static org.junit.jupiter.api.Assertions.*; + +class EnemyTest { + Window shooter2; + + @Test + void handleCollision() { + // Create a new enemy and bullet object + String[] appletArgs = new String[]{"shooter2"}; + shooter2 = new Window(); + PApplet.runSketch(appletArgs, shooter2); + shooter2.init(); + Enemy enemy = new Enemy(new PVector(0, 0), new PVector(0, 0), 50, 50, + 10, new Color(255, 0, 0), shooter2, new Rectangle(0, 0, 50, 50), 2, 10); + Bullet bullet = new Bullet(new PVector(0, 0), new PVector(0, 0), 5, 10, + 10, new Color(0, 255, 0), shooter2, new Rectangle(0, 0, 5, 10), 1); + // Save the enemy's initial health + int initialHealth = enemy.getHealth(); + + // Call the handleCollision method with the bullet object + enemy.handleCollision(bullet); + + // Verify that the enemy's health has been reduced by the bullet's damage + int expectedHealth = initialHealth - bullet.getDamage(); + assertEquals(expectedHealth, enemy.getHealth()); + } +} \ No newline at end of file diff --git a/src/test/java/bcit/comp2522/projectteama/PlayerTest.java b/src/test/java/bcit/comp2522/projectteama/PlayerTest.java new file mode 100644 index 0000000..4fcedad --- /dev/null +++ b/src/test/java/bcit/comp2522/projectteama/PlayerTest.java @@ -0,0 +1,49 @@ +package bcit.comp2522.projectteama; + +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import processing.core.PVector; + +import java.awt.*; + +import static org.junit.jupiter.api.Assertions.*; + +class PlayerTest { + + private Window window; + private Player player; + + @BeforeEach + public void setUp() { + window = new Window(); + window.settings(); + player = new Player(new PVector(window.getWidth() / 2, window.getHeight() / 2), new PVector(0, 0), + 30, 30, 2, new Color(0, 255, 0), window, new Rectangle(0, 0, 30, 30), 3); + } + + @Test + void getVelocity() { + } + + @Test + void setVelocity() { + } + + @Test + void testDoFire() { + player.doFire(); + + } + + @Test + void takeDamage() { + } + + @Test + void getHitBox() { + } + + @Test + void handleCollision() { + } +} \ No newline at end of file