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Define and draft major story beats [2] #8

@Ruethus

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@Ruethus

We don't exactly need to write a super-amazing story, but having a decent overall excuse for people to go to the dungeon(s) at all despite their danger will be helpful, and we can save the cool storytelling for the sidequests, as those will be able to have their scope confined more to keep them manageable. I'll make a file or two in the Google Docs folder where we can store notes on this and collaborate

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