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Description
Hi,
First of all, I appreciate the great work you have done.
However, I have some concerns about the generalizability of the proposed method. When I feed a pre-generated texture map extracted from a robust multi-view image generation pipeline into your model, I encounter issues. Specifically, I am trying to use your work to perform inpainting and refinement on an incomplete texture.
Unfortunately, the results are extremely poor and even corrupt the original UV-map, as shown in the attached figures. The first figure is the initial texture that I used as input, and the second figure is the texture generated by your model.
Could you please help me understand why this is happening? Is this the expected behavior, or is there something I might be doing wrong?
Thank you for your assistance. FYI, the prompt I used is "a beautiful LV leather bag."

