diff --git a/.github/workflows/actions.yml b/.github/workflows/actions.yml
new file mode 100644
index 0000000..e52e4c4
--- /dev/null
+++ b/.github/workflows/actions.yml
@@ -0,0 +1,23 @@
+name: Build C++
+
+on:
+ push:
+ branches: [ main ]
+ pull_request:
+ branches: [ main ]
+
+jobs:
+ install:
+ runs-on: ubuntu-latest
+ steps:
+ - name: Install dependencies
+ run: |
+ sudo apt-get update
+ sudo apt-get install -y -f build-essential g++ cmake
+ build:
+ needs: install
+ runs-on: ubuntu-latest
+ steps:
+ - uses: actions/checkout@v3
+ - name: Build project
+ run: g++ main.cpp -std=c++17 -o firstIO
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diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 0000000..13566b8
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,8 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/GameDie.iml b/.idea/GameDie.iml
new file mode 100644
index 0000000..bc2cd87
--- /dev/null
+++ b/.idea/GameDie.iml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 0000000..6230f3b
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/GameDie.cpp b/GameDie.cpp
index e9fb279..1d0c760 100644
--- a/GameDie.cpp
+++ b/GameDie.cpp
@@ -3,6 +3,23 @@
#include
#include
+/*
+ * get_distribution() keeps a tally of how many times each face has been rolled, but some users are reporting that
+ * they want this same information as a percentage of total rolls.
+
+Add a public member function vector GameDie::get_percentages() that returns
+ the percentage of rolls for each face relative to the number of total rolls.
+ Each percentage should be a double between 0 and 1 inclusively.
+ For example, if we have a 4-sided die that has rolled each face 1 time and has the get_distribution() of:
+{1,1,1,1}
+then the get_percentages() function should return:
+{0.25,0.25,0.25,0.25}
+
+If there are no rolls yet, percentages should report 0 for each face in the vector.
+ Otherwise, the percentage should be calculated by face rolls / total rolls.
+ */
+
+
//class constructor that seeds the random number generator
GameDie::GameDie()
{
@@ -30,6 +47,21 @@ GameDie::GameDie(unsigned int num)
}
+GameDie::vector get_percentages(){
+ vector percentages;
+ vector distribution = get_distribution();
+
+ int totalRolls = 0;
+ for (int i = 0; i < FACES; i++){
+ totalRolls += distribution[i];
+ }
+ for (int i = 0; i < FACES ; ++){
+ percentages[i] = distribution / totalRolls;
+ }
+
+ return percentages;
+}
+
//generate a random number between 1-n where n is the counter size
// (inclusive) and return it
int GameDie::roll()
diff --git a/GameDie.h b/GameDie.h
index 939e8f7..13d8a2a 100644
--- a/GameDie.h
+++ b/GameDie.h
@@ -11,9 +11,11 @@ class GameDie
GameDie(unsigned int);
int roll();
vector get_distribution();
+ vector get_percentages();
private:
- vector roll_counter;
+
+ vector counter;
const static int FACES = 6;
};
diff --git a/README.md b/README.md
index 9a8fe2c..51e0c1b 100644
--- a/README.md
+++ b/README.md
@@ -23,4 +23,6 @@ Once built, run the image:
...or run it with a bind mount to the current source code:
-`docker run --mount type=bind,source="$(pwd)",target=/usr/src -it cpp-container`
\ No newline at end of file
+`docker run --mount type=bind,source="$(pwd)",target=/usr/src -it cpp-container`
+
+[](https://github.com/SloaneTribble/GameDie/actions/workflows/actions.yml)
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