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The very first iteration of the engine will be combining the reference room examples, and creating a wrapper around Phaser 3.0 that launches the game when given a Tiled level that matches the [spec](https://github.com/CommandLineHeroes/hero-engine/blob/master/doc/spec.md).
No due date•1/3 issues closedUI elements such as text descriptions, buttons, cursors, inventory, overlays, menu
No due date•1/1 issues closedA functioning reference room that uses the engine to achieve some level 0 functionality for an adventure game engine. Functionality in the base reference room should include the following from mapped from a titled file: -[] Background image -[] Click to walk -[] Panning camera horizontally -[] sprite sheet animation (e.g. fireplace) -[] activate an object that triggers an other action (e.g. pull lever to open door) -[] look at objects -[] Text box -[] Transition to another room
Overdue by 7 year(s)•Due by September 15, 2018•6/7 issues closed