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Texture mapping #239

@AnalogArnold

Description

@AnalogArnold
  • Explore existing open-source libraries to see if we can use them for linear elements (libigl, xatlas, Blender)
  • Linear elements: UV unwrapping implementation
  • Linear elements: Mapping between mesh and texture coordinates
  • Nonlinear elements: UV unwrapping implementation
  • Nonlinear elements: Mapping between mesh and texture coordinates
  • Use Joel's spline interpolator

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