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@behaviors (libcrtx_command_behaviors) assumes color information from EventPlayer(), not from the units in the unitgroup #2

@jacobdufault

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@jacobdufault

Assuming you are blue:

@spawn reaper
(select reaper)
@give red
@behaviors reaper

This prints (Reaper) in blue, not red, due to assuming color information from the player that gave the @behaviors command instead of the units @behaviors was called on.

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