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Bug Information
This issue is happening in the Sample given in the Github.
Its happening in UWP (x_64 bit architecture build ) that its not detecting the correct device culture instead always returning the default culture associated with the packaging.
However when i create the build for all platform ( x86,x_64 and ARM ) its working fine.
Version Number of Plugin:1.0.2
Device Tested On:Surface Pro
Simulator Tested On:Dell Laptop
Version of VS: VS 2007 version15.7.6
Version of Xamarin:
Versions of other things you are using:
Steps to reproduce the Behavior
1)Use the sample in the Github
2)Build it for UWP for 64 bit
3)Try to access CrossMultilingual.Current.DeviceCultureInfo - not changing accordingly
Expected Behavior
Actual Behavior
Code snippet
Screenshotst