diff --git a/RaidV01/Binaries/Win64/RaidV01Editor.target b/RaidV01/Binaries/Win64/RaidV01Editor.target index f514b49b..de2dc8ef 100644 --- a/RaidV01/Binaries/Win64/RaidV01Editor.target +++ b/RaidV01/Binaries/Win64/RaidV01Editor.target @@ -20,70 +20,6 @@ "BuildId": "19505902" }, "BuildProducts": [ - { - "Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-RaidV01.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-RaidV01.pdb", - "Type": "SymbolFile" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.pdb", - "Type": "SymbolFile" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.pdb", - "Type": "SymbolFile" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.pdb", - "Type": "SymbolFile" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLink.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLink.pdb", - "Type": "SymbolFile" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLogging.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLogging.pdb", - "Type": "SymbolFile" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderShaderInfo.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderShaderInfo.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/AgentInterface.dll", "Type": "RequiredResource" @@ -100,34 +36,18 @@ "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/oo2tex_win64_2.9.5.dll", "Type": "RequiredResource" @@ -148,10 +68,6 @@ "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor.version", "Type": "RequiredResource" @@ -160,3090 +76,1546 @@ "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-ActorPickerMode.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-ActorPickerMode.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AddContentDialog.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AddContentDialog.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Advertising.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Advertising.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AIGraph.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AIGraph.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AIModule.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AIModule.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AITestSuite.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AITestSuite.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Analytics.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Analytics.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnalyticsET.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnalyticsET.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationBlueprintLibrary.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationBlueprintLibrary.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationCore.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationCore.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationDataController.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationDataController.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationModifiers.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationModifiers.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationWidgets.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimationWidgets.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimGraph.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimGraph.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AnimGraphRuntime.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AppFramework.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-AppFramework.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-ApplicationCore.dll", "Type": 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"Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Voronoi.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Voronoi.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-VREditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-VREditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-VulkanRHI.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-VulkanRHI.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-VulkanShaderFormat.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WebBrowser.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WebBrowser.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WidgetCarousel.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WidgetCarousel.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WorldBrowser.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WorldBrowser.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-WorldPartitionEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-XmlParser.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-XmlParser.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Zen.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Binaries/Win64/UnrealEditor-Zen.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3252,42 +1624,22 @@ "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3296,10 +1648,6 @@ "Path": "$(EngineDir)/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3308,10 +1656,6 @@ "Path": "$(EngineDir)/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3320,10 +1664,6 @@ "Path": "$(EngineDir)/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3332,10 +1672,6 @@ "Path": "$(EngineDir)/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3344,26 +1680,14 @@ "Path": "$(EngineDir)/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3372,18 +1696,10 @@ "Path": "$(EngineDir)/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSplineEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSplineEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3392,26 +1708,14 @@ "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3432,10 +1736,6 @@ "Path": "$(EngineDir)/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3444,10 +1744,6 @@ "Path": "$(EngineDir)/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3456,10 +1752,6 @@ "Path": "$(EngineDir)/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3468,18 +1760,10 @@ "Path": "$(EngineDir)/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3488,10 +1772,6 @@ "Path": "$(EngineDir)/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3500,10 +1780,6 @@ "Path": "$(EngineDir)/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3512,10 +1788,6 @@ "Path": "$(EngineDir)/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3524,10 +1796,6 @@ "Path": "$(EngineDir)/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3536,10 +1804,6 @@ "Path": "$(EngineDir)/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3548,10 +1812,6 @@ "Path": "$(EngineDir)/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3560,10 +1820,6 @@ "Path": "$(EngineDir)/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3572,10 +1828,6 @@ "Path": "$(EngineDir)/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3584,10 +1836,6 @@ "Path": "$(EngineDir)/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/TextureFormatOodle/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3596,10 +1844,6 @@ "Path": "$(EngineDir)/Plugins/Developer/TextureFormatOodle/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/TextureFormatOodle/Binaries/Win64/UnrealEditor-TextureFormatOodle.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/TraceDataFiltering/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3608,18 +1852,10 @@ "Path": "$(EngineDir)/Plugins/Developer/TraceDataFiltering/Binaries/Win64/UnrealEditor-TraceDataFiltering.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/TraceDataFiltering/Binaries/Win64/UnrealEditor-TraceDataFiltering.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/TraceDataFiltering/Binaries/Win64/UnrealEditor-UnrealInsightsInterface.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/TraceDataFiltering/Binaries/Win64/UnrealEditor-UnrealInsightsInterface.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3628,10 +1864,6 @@ "Path": "$(EngineDir)/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3640,10 +1872,6 @@ "Path": "$(EngineDir)/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3652,10 +1880,6 @@ "Path": "$(EngineDir)/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3664,10 +1888,6 @@ "Path": "$(EngineDir)/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3676,10 +1896,6 @@ "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3688,10 +1904,6 @@ "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3700,10 +1912,6 @@ "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3712,18 +1920,10 @@ "Path": "$(EngineDir)/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3732,10 +1932,6 @@ "Path": "$(EngineDir)/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3744,10 +1940,6 @@ "Path": "$(EngineDir)/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3756,10 +1948,6 @@ "Path": "$(EngineDir)/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3768,10 +1956,6 @@ "Path": "$(EngineDir)/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3780,18 +1964,10 @@ "Path": "$(EngineDir)/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3800,10 +1976,6 @@ "Path": "$(EngineDir)/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3812,26 +1984,14 @@ "Path": "$(EngineDir)/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3840,10 +2000,6 @@ "Path": "$(EngineDir)/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3852,10 +2008,6 @@ "Path": "$(EngineDir)/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3864,10 +2016,6 @@ "Path": "$(EngineDir)/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3876,10 +2024,6 @@ "Path": "$(EngineDir)/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3888,10 +2032,6 @@ "Path": "$(EngineDir)/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3900,10 +2040,6 @@ "Path": "$(EngineDir)/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3912,10 +2048,6 @@ "Path": "$(EngineDir)/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3924,10 +2056,6 @@ "Path": "$(EngineDir)/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3936,18 +2064,10 @@ "Path": "$(EngineDir)/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3956,18 +2076,10 @@ "Path": "$(EngineDir)/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3976,18 +2088,10 @@ "Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -3996,10 +2100,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/ChaosCloth/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4008,10 +2108,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/ChaosClothEditor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4020,10 +2116,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/ChaosClothEditor/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/ChaosClothEditor/Binaries/Win64/UnrealEditor-ChaosClothEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4032,10 +2124,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4044,10 +2132,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4056,10 +2140,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4068,10 +2148,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4080,18 +2156,10 @@ "Path": "$(EngineDir)/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4100,26 +2168,14 @@ "Path": "$(EngineDir)/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4128,26 +2184,14 @@ "Path": "$(EngineDir)/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Editor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4156,26 +2200,14 @@ "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeResultsBrowser.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeResultsBrowser.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4184,58 +2216,30 @@ "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4244,10 +2248,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4256,34 +2256,18 @@ "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/OpenImageDenoise/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4292,10 +2276,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/OpenImageDenoise/Binaries/Win64/UnrealEditor-OpenImageDenoise.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/OpenImageDenoise/Binaries/Win64/UnrealEditor-OpenImageDenoise.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4304,10 +2284,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4316,26 +2292,14 @@ "Path": "$(EngineDir)/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoOpenSSL.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoOpenSSL.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/ProxyLODPlugin/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4344,10 +2308,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4356,18 +2316,10 @@ "Path": "$(EngineDir)/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4376,10 +2328,6 @@ "Path": "$(EngineDir)/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FastBuildController/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4388,10 +2336,6 @@ "Path": "$(EngineDir)/Plugins/FastBuildController/Binaries/Win64/UnrealEditor-FastBuildController.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FastBuildController/Binaries/Win64/UnrealEditor-FastBuildController.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4400,58 +2344,30 @@ "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4460,18 +2376,10 @@ "Path": "$(EngineDir)/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Marketplace/VisualStudioTools/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4492,18 +2400,10 @@ "Path": "$(EngineDir)/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4512,18 +2412,10 @@ "Path": "$(EngineDir)/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4532,50 +2424,26 @@ "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4584,18 +2452,10 @@ "Path": "$(EngineDir)/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4604,10 +2464,6 @@ "Path": "$(EngineDir)/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4616,26 +2472,14 @@ "Path": "$(EngineDir)/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4644,26 +2488,14 @@ "Path": "$(EngineDir)/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MeshPainting/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4672,18 +2504,10 @@ "Path": "$(EngineDir)/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4692,10 +2516,6 @@ "Path": "$(EngineDir)/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4704,10 +2524,6 @@ "Path": "$(EngineDir)/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4716,18 +2532,10 @@ "Path": "$(EngineDir)/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4736,10 +2544,6 @@ "Path": "$(EngineDir)/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4748,10 +2552,6 @@ "Path": "$(EngineDir)/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UnrealEditor-MatineeToLevelSequence.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UnrealEditor-MatineeToLevelSequence.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4760,37 +2560,21 @@ "Path": "$(EngineDir)/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" }, { - "Path": "$(EngineDir)/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll", - "Type": "DynamicLibrary" - }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.pdb", - "Type": "SymbolFile" - }, - { - "Path": "$(EngineDir)/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll", + "Path": "$(EngineDir)/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll", "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.pdb", - "Type": "SymbolFile" + "Path": "$(EngineDir)/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll", + "Type": "DynamicLibrary" }, { "Path": "$(EngineDir)/Plugins/Online/Experimental/OnlineServices/Binaries/Win64/UnrealEditor.modules", @@ -4800,18 +2584,10 @@ "Path": "$(EngineDir)/Plugins/Online/Experimental/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Online/Experimental/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Online/Experimental/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Online/Experimental/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4820,10 +2596,6 @@ "Path": "$(EngineDir)/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4832,10 +2604,6 @@ "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4844,10 +2612,6 @@ "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4856,18 +2620,10 @@ "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4876,10 +2632,6 @@ "Path": "$(EngineDir)/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4888,18 +2640,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4908,18 +2652,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileCommandlets.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileCommandlets.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4928,18 +2664,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4948,10 +2676,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4960,18 +2684,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4980,10 +2696,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -4992,10 +2704,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5004,18 +2712,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5024,26 +2724,14 @@ "Path": "$(EngineDir)/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5052,10 +2740,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5064,10 +2748,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5076,10 +2756,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5088,10 +2764,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5100,42 +2772,22 @@ "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5144,18 +2796,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5164,18 +2808,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5184,18 +2820,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5204,10 +2832,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5216,50 +2840,26 @@ "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5268,10 +2868,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5280,18 +2876,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5300,10 +2888,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5312,18 +2896,10 @@ "Path": "$(EngineDir)/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5332,10 +2908,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UnrealEditor-RuntimePhysXCooking.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UnrealEditor-RuntimePhysXCooking.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5344,10 +2916,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5356,10 +2924,6 @@ "Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll", "Type": "DynamicLibrary" }, - { - "Path": "$(EngineDir)/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.pdb", - "Type": "SymbolFile" - }, { "Path": "$(EngineDir)/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" @@ -5369,75 +2933,107 @@ "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.pdb", - "Type": "SymbolFile" + "Path": "$(EngineDir)/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll", + "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll", + "Path": "$(EngineDir)/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor.modules", + "Type": "RequiredResource" + }, + { + "Path": "$(EngineDir)/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll", "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.pdb", - "Type": "SymbolFile" + "Path": "$(EngineDir)/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor.modules", + "Type": "RequiredResource" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor.modules", + "Path": "$(EngineDir)/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll", + "Type": "DynamicLibrary" + }, + { + "Path": "$(EngineDir)/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll", + "Path": "$(EngineDir)/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll", "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.pdb", - "Type": "SymbolFile" + "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules", + "Type": "RequiredResource" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor.modules", + "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll", + "Type": "DynamicLibrary" + }, + { + "Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll", + "Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-RaidV01.dll", "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.pdb", + "Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-RaidV01.pdb", "Type": "SymbolFile" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor.modules", + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor.modules", "Type": "RequiredResource" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll", + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.dll", "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.pdb", + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.pdb", "Type": "SymbolFile" }, { - "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules", - "Type": "RequiredResource" + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.dll", + "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll", + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.pdb", + "Type": "SymbolFile" + }, + { + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.dll", "Type": "DynamicLibrary" }, { - "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.pdb", + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.pdb", "Type": "SymbolFile" - } - ], - "RuntimeDependencies": [ + }, { - "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/RiderLink.uplugin", - "Type": "UFS" + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLink.dll", + "Type": "DynamicLibrary" }, { - "Path": "$(ProjectDir)/RaidV01.uproject", - "Type": "UFS" + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLink.pdb", + "Type": "SymbolFile" + }, + { + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLogging.dll", + "Type": "DynamicLibrary" + }, + { + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLogging.pdb", + "Type": "SymbolFile" + }, + { + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderShaderInfo.dll", + "Type": "DynamicLibrary" }, + { + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderShaderInfo.pdb", + "Type": "SymbolFile" + } + ], + "RuntimeDependencies": [ { "Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win64/astcenc-sse2.exe", "Type": "NonUFS" @@ -25949,6 +23545,14 @@ { "Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin", "Type": "UFS" + }, + { + "Path": "$(ProjectDir)/Plugins/Developer/RiderLink/RiderLink.uplugin", + "Type": "UFS" + }, + { + "Path": "$(ProjectDir)/RaidV01.uproject", + "Type": "UFS" } ], "AdditionalProperties": [ diff --git a/RaidV01/Content/Blueprints/Character/Animation/RaidAnimBP.uasset b/RaidV01/Content/Blueprints/Character/Animation/RaidAnimBP.uasset index 3d5de0c1..b7dd094e 100644 Binary files a/RaidV01/Content/Blueprints/Character/Animation/RaidAnimBP.uasset and b/RaidV01/Content/Blueprints/Character/Animation/RaidAnimBP.uasset differ diff --git a/RaidV01/Content/FoliageTypes/Bush_2_FoliageType.uasset 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+"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\RaidCharacter.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\CombatComponent.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\Weapon.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\CombatComponent.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\CombatComponents.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\OverheadWidget.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\RaidAnimInstance.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\RaidCharacter.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\RaidV01.init.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\RaidV01GameModeBase.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\Weapon.gen.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\Default.rc2.res" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Development\RaidV01\UnrealEditor-RaidV01.lib" diff --git a/RaidV01/Intermediate/Build/Win64/UnrealEditor/Development/RaidV01/UnrealEditor-RaidV01.suppressed.exp b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Development/RaidV01/UnrealEditor-RaidV01.suppressed.exp new file mode 100644 index 00000000..9b39816f Binary files /dev/null and b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Development/RaidV01/UnrealEditor-RaidV01.suppressed.exp differ diff --git a/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidAnimInstance.gen.cpp b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidAnimInstance.gen.cpp new file mode 100644 index 00000000..18dea4a6 --- /dev/null +++ b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidAnimInstance.gen.cpp @@ -0,0 +1,173 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "RaidV01/Character/RaidAnimInstance.h" +#include "Engine/Classes/Components/SkeletalMeshComponent.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeRaidAnimInstance() {} +// Cross Module References + RAIDV01_API UClass* Z_Construct_UClass_URaidAnimInstance_NoRegister(); + RAIDV01_API UClass* Z_Construct_UClass_URaidAnimInstance(); + ENGINE_API UClass* Z_Construct_UClass_UAnimInstance(); + UPackage* Z_Construct_UPackage__Script_RaidV01(); + RAIDV01_API UClass* Z_Construct_UClass_ARaidCharacter_NoRegister(); +// End Cross Module References + void URaidAnimInstance::StaticRegisterNativesURaidAnimInstance() + { + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(URaidAnimInstance); + UClass* Z_Construct_UClass_URaidAnimInstance_NoRegister() + { + return URaidAnimInstance::StaticClass(); + } + struct Z_Construct_UClass_URaidAnimInstance_Statics + { + static UObject* (*const DependentSingletons[])(); +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_RaidCharacter_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_RaidCharacter; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Speed_MetaData[]; +#endif + static const UECodeGen_Private::FFloatPropertyParams NewProp_Speed; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bIsInAir_MetaData[]; +#endif + static void NewProp_bIsInAir_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsInAir; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bIsAccelerating_MetaData[]; +#endif + static void NewProp_bIsAccelerating_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsAccelerating; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_bWeaponEquipped_MetaData[]; +#endif + static void NewProp_bWeaponEquipped_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bWeaponEquipped; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_URaidAnimInstance_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UAnimInstance, + (UObject* (*)())Z_Construct_UPackage__Script_RaidV01, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_URaidAnimInstance_Statics::Class_MetaDataParams[] = { + { "Comment", "/**\n * \n */" }, + { "HideCategories", "AnimInstance" }, + { "IncludePath", "Character/RaidAnimInstance.h" }, + { "ModuleRelativePath", "Character/RaidAnimInstance.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_RaidCharacter_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "Character" }, + { "ModuleRelativePath", "Character/RaidAnimInstance.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_RaidCharacter = { "RaidCharacter", nullptr, (EPropertyFlags)0x0040000000000014, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(URaidAnimInstance, RaidCharacter), Z_Construct_UClass_ARaidCharacter_NoRegister, METADATA_PARAMS(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_RaidCharacter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_RaidCharacter_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_Speed_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "Movement" }, + { "ModuleRelativePath", "Character/RaidAnimInstance.h" }, + }; +#endif + const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_Speed = { "Speed", nullptr, (EPropertyFlags)0x0040000000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(URaidAnimInstance, Speed), METADATA_PARAMS(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_Speed_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_Speed_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsInAir_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "Movement" }, + { "ModuleRelativePath", "Character/RaidAnimInstance.h" }, + }; +#endif + void Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsInAir_SetBit(void* Obj) + { + ((URaidAnimInstance*)Obj)->bIsInAir = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsInAir = { "bIsInAir", nullptr, (EPropertyFlags)0x0040000000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(URaidAnimInstance), &Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsInAir_SetBit, METADATA_PARAMS(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsInAir_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsInAir_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsAccelerating_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "Movement" }, + { "ModuleRelativePath", "Character/RaidAnimInstance.h" }, + }; +#endif + void Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsAccelerating_SetBit(void* Obj) + { + ((URaidAnimInstance*)Obj)->bIsAccelerating = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsAccelerating = { "bIsAccelerating", nullptr, (EPropertyFlags)0x0040000000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(URaidAnimInstance), &Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsAccelerating_SetBit, METADATA_PARAMS(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsAccelerating_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsAccelerating_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bWeaponEquipped_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "Movement" }, + { "ModuleRelativePath", "Character/RaidAnimInstance.h" }, + }; +#endif + void Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bWeaponEquipped_SetBit(void* Obj) + { + ((URaidAnimInstance*)Obj)->bWeaponEquipped = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bWeaponEquipped = { "bWeaponEquipped", nullptr, (EPropertyFlags)0x0040000000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(URaidAnimInstance), &Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bWeaponEquipped_SetBit, METADATA_PARAMS(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bWeaponEquipped_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bWeaponEquipped_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URaidAnimInstance_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_RaidCharacter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_Speed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsInAir, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bIsAccelerating, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URaidAnimInstance_Statics::NewProp_bWeaponEquipped, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_URaidAnimInstance_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_URaidAnimInstance_Statics::ClassParams = { + &URaidAnimInstance::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + Z_Construct_UClass_URaidAnimInstance_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + UE_ARRAY_COUNT(Z_Construct_UClass_URaidAnimInstance_Statics::PropPointers), + 0, + 0x009000A8u, + METADATA_PARAMS(Z_Construct_UClass_URaidAnimInstance_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_URaidAnimInstance_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_URaidAnimInstance() + { + if (!Z_Registration_Info_UClass_URaidAnimInstance.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URaidAnimInstance.OuterSingleton, Z_Construct_UClass_URaidAnimInstance_Statics::ClassParams); + } + return Z_Registration_Info_UClass_URaidAnimInstance.OuterSingleton; + } + template<> RAIDV01_API UClass* StaticClass() + { + return URaidAnimInstance::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(URaidAnimInstance); + struct Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidAnimInstance_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidAnimInstance_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_URaidAnimInstance, URaidAnimInstance::StaticClass, TEXT("URaidAnimInstance"), &Z_Registration_Info_UClass_URaidAnimInstance, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URaidAnimInstance), 2513083611U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidAnimInstance_h_3135154405(TEXT("/Script/RaidV01"), + Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidAnimInstance_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidAnimInstance_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidCharacter.gen.cpp b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidCharacter.gen.cpp new file mode 100644 index 00000000..c4740daf --- /dev/null +++ b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidCharacter.gen.cpp @@ -0,0 +1,217 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "RaidV01/Character/RaidCharacter.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeRaidCharacter() {} +// Cross Module References + RAIDV01_API UClass* Z_Construct_UClass_ARaidCharacter_NoRegister(); + RAIDV01_API UClass* Z_Construct_UClass_ARaidCharacter(); + ENGINE_API UClass* Z_Construct_UClass_ACharacter(); + UPackage* Z_Construct_UPackage__Script_RaidV01(); + RAIDV01_API UClass* Z_Construct_UClass_AWeapon_NoRegister(); + ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister(); + ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister(); +// End Cross Module References + DEFINE_FUNCTION(ARaidCharacter::execOnRep_OverlappingWeapon) + { + P_GET_OBJECT(AWeapon,Z_Param_LastWeapon); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->OnRep_OverlappingWeapon(Z_Param_LastWeapon); + P_NATIVE_END; + } + void ARaidCharacter::StaticRegisterNativesARaidCharacter() + { + UClass* Class = ARaidCharacter::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "OnRep_OverlappingWeapon", &ARaidCharacter::execOnRep_OverlappingWeapon }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics + { + struct RaidCharacter_eventOnRep_OverlappingWeapon_Parms + { + AWeapon* LastWeapon; + }; + static const UECodeGen_Private::FObjectPropertyParams NewProp_LastWeapon; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::NewProp_LastWeapon = { "LastWeapon", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(RaidCharacter_eventOnRep_OverlappingWeapon_Parms, LastWeapon), Z_Construct_UClass_AWeapon_NoRegister, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::NewProp_LastWeapon, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::Function_MetaDataParams[] = { + { "ModuleRelativePath", "Character/RaidCharacter.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_ARaidCharacter, nullptr, "OnRep_OverlappingWeapon", nullptr, nullptr, sizeof(Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::RaidCharacter_eventOnRep_OverlappingWeapon_Parms), Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(ARaidCharacter); + UClass* Z_Construct_UClass_ARaidCharacter_NoRegister() + { + return ARaidCharacter::StaticClass(); + } + struct Z_Construct_UClass_ARaidCharacter_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_CameraBoom_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraBoom; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_FollowCamera_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_FollowCamera; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_Health_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_Health; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[]; +#endif + static const UECodeGen_Private::FIntPropertyParams NewProp_MaxHealth; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam NewProp_OverlappingWeapon_MetaData[]; +#endif + static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappingWeapon; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_ARaidCharacter_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_ACharacter, + (UObject* (*)())Z_Construct_UPackage__Script_RaidV01, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_ARaidCharacter_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_ARaidCharacter_OnRep_OverlappingWeapon, "OnRep_OverlappingWeapon" }, // 2337447713 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ARaidCharacter_Statics::Class_MetaDataParams[] = { + { "HideCategories", "Navigation" }, + { "IncludePath", "Character/RaidCharacter.h" }, + { "ModuleRelativePath", "Character/RaidCharacter.h" }, + }; +#endif +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ARaidCharacter_Statics::NewProp_CameraBoom_MetaData[] = { + { "Category", "Camera" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Character/RaidCharacter.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ARaidCharacter_Statics::NewProp_CameraBoom = { "CameraBoom", nullptr, (EPropertyFlags)0x00400000000a0009, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(ARaidCharacter, CameraBoom), Z_Construct_UClass_USpringArmComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_CameraBoom_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_CameraBoom_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ARaidCharacter_Statics::NewProp_FollowCamera_MetaData[] = { + { "Category", "Camera" }, + { "EditInline", "true" }, + { "ModuleRelativePath", "Character/RaidCharacter.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ARaidCharacter_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x00400000000a0009, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(ARaidCharacter, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_FollowCamera_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_FollowCamera_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ARaidCharacter_Statics::NewProp_Health_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "General" }, + { "Comment", "//UPROPERTY(VisibleAnywhere)\n//class UCombatComponent* Combat;\n" }, + { "ModuleRelativePath", "Character/RaidCharacter.h" }, + { "ToolTip", "UPROPERTY(VisibleAnywhere)\nclass UCombatComponent* Combat;" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ARaidCharacter_Statics::NewProp_Health = { "Health", nullptr, (EPropertyFlags)0x0040000000020015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(ARaidCharacter, Health), METADATA_PARAMS(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_Health_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_Health_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ARaidCharacter_Statics::NewProp_MaxHealth_MetaData[] = { + { "AllowPrivateAccess", "true" }, + { "Category", "General" }, + { "ModuleRelativePath", "Character/RaidCharacter.h" }, + }; +#endif + const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ARaidCharacter_Statics::NewProp_MaxHealth = { "MaxHealth", nullptr, (EPropertyFlags)0x0040000000020015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(ARaidCharacter, MaxHealth), METADATA_PARAMS(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_MaxHealth_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_MaxHealth_MetaData)) }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_ARaidCharacter_Statics::NewProp_OverlappingWeapon_MetaData[] = { + { "ModuleRelativePath", "Character/RaidCharacter.h" }, + }; +#endif + const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ARaidCharacter_Statics::NewProp_OverlappingWeapon = { "OverlappingWeapon", "OnRep_OverlappingWeapon", (EPropertyFlags)0x0040000100000020, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(ARaidCharacter, OverlappingWeapon), Z_Construct_UClass_AWeapon_NoRegister, METADATA_PARAMS(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_OverlappingWeapon_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_ARaidCharacter_Statics::NewProp_OverlappingWeapon_MetaData)) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ARaidCharacter_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ARaidCharacter_Statics::NewProp_CameraBoom, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ARaidCharacter_Statics::NewProp_FollowCamera, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ARaidCharacter_Statics::NewProp_Health, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ARaidCharacter_Statics::NewProp_MaxHealth, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ARaidCharacter_Statics::NewProp_OverlappingWeapon, + }; + const FCppClassTypeInfoStatic Z_Construct_UClass_ARaidCharacter_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_ARaidCharacter_Statics::ClassParams = { + &ARaidCharacter::StaticClass, + "Game", + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + Z_Construct_UClass_ARaidCharacter_Statics::PropPointers, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + UE_ARRAY_COUNT(Z_Construct_UClass_ARaidCharacter_Statics::PropPointers), + 0, + 0x009000A4u, + METADATA_PARAMS(Z_Construct_UClass_ARaidCharacter_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_ARaidCharacter_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_ARaidCharacter() + { + if (!Z_Registration_Info_UClass_ARaidCharacter.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ARaidCharacter.OuterSingleton, Z_Construct_UClass_ARaidCharacter_Statics::ClassParams); + } + return Z_Registration_Info_UClass_ARaidCharacter.OuterSingleton; + } + template<> RAIDV01_API UClass* StaticClass() + { + return ARaidCharacter::StaticClass(); + } + + void ARaidCharacter::ValidateGeneratedRepEnums(const TArray& ClassReps) const + { + static const FName Name_OverlappingWeapon(TEXT("OverlappingWeapon")); + + const bool bIsValid = true + && Name_OverlappingWeapon == ClassReps[(int32)ENetFields_Private::OverlappingWeapon].Property->GetFName(); + + checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in ARaidCharacter")); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(ARaidCharacter); + struct Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_ARaidCharacter, ARaidCharacter::StaticClass, TEXT("ARaidCharacter"), &Z_Registration_Info_UClass_ARaidCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ARaidCharacter), 511918446U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_599915198(TEXT("/Script/RaidV01"), + Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidCharacter.generated.h b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidCharacter.generated.h new file mode 100644 index 00000000..33947e93 --- /dev/null +++ b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidCharacter.generated.h @@ -0,0 +1,111 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +class AWeapon; +#ifdef RAIDV01_RaidCharacter_generated_h +#error "RaidCharacter.generated.h already included, missing '#pragma once' in RaidCharacter.h" +#endif +#define RAIDV01_RaidCharacter_generated_h + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_SPARSE_DATA +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execOnRep_OverlappingWeapon); + + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execOnRep_OverlappingWeapon); + + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesARaidCharacter(); \ + friend struct Z_Construct_UClass_ARaidCharacter_Statics; \ +public: \ + DECLARE_CLASS(ARaidCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/RaidV01"), NO_API) \ + DECLARE_SERIALIZER(ARaidCharacter) \ + enum class ENetFields_Private : uint16 \ + { \ + NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ + OverlappingWeapon=NETFIELD_REP_START, \ + NETFIELD_REP_END=OverlappingWeapon }; \ + NO_API virtual void ValidateGeneratedRepEnums(const TArray& ClassReps) const override; + + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_INCLASS \ +private: \ + static void StaticRegisterNativesARaidCharacter(); \ + friend struct Z_Construct_UClass_ARaidCharacter_Statics; \ +public: \ + DECLARE_CLASS(ARaidCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/RaidV01"), NO_API) \ + DECLARE_SERIALIZER(ARaidCharacter) \ + enum class ENetFields_Private : uint16 \ + { \ + NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ + OverlappingWeapon=NETFIELD_REP_START, \ + NETFIELD_REP_END=OverlappingWeapon }; \ + NO_API virtual void ValidateGeneratedRepEnums(const TArray& ClassReps) const override; + + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API ARaidCharacter(const FObjectInitializer& ObjectInitializer); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ARaidCharacter) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ARaidCharacter); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ARaidCharacter); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API ARaidCharacter(ARaidCharacter&&); \ + NO_API ARaidCharacter(const ARaidCharacter&); \ +public: + + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API ARaidCharacter(ARaidCharacter&&); \ + NO_API ARaidCharacter(const ARaidCharacter&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ARaidCharacter); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ARaidCharacter); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(ARaidCharacter) + + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_9_PROLOG +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_SPARSE_DATA \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_RPC_WRAPPERS \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_INCLASS \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_SPARSE_DATA \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_INCLASS_NO_PURE_DECLS \ + FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h_13_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> RAIDV01_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_RaidV01_Source_RaidV01_Character_RaidCharacter_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidV01.init.gen.cpp b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidV01.init.gen.cpp new file mode 100644 index 00000000..8b9aec93 --- /dev/null +++ b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/RaidV01.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeRaidV01_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_RaidV01; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_RaidV01() + { + if (!Z_Registration_Info_UPackage__Script_RaidV01.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/RaidV01", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x26DAF41D, + 0x0788B33E, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_RaidV01.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_RaidV01.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_RaidV01(Z_Construct_UPackage__Script_RaidV01, TEXT("/Script/RaidV01"), Z_Registration_Info_UPackage__Script_RaidV01, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x26DAF41D, 0x0788B33E)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/Timestamp b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/Timestamp new file mode 100644 index 00000000..1a4f1505 --- /dev/null +++ b/RaidV01/Intermediate/Build/Win64/UnrealEditor/Inc/RaidV01/Timestamp @@ -0,0 +1,7 @@ +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\HUD\OverheadWidget.h +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\RaidComponents\CombatComponent.h +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\RaidV01GameModeBase.h +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidCharacter.h +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidAnimInstance.h +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Weapon\Weapon.h +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\RaidComponents\CombatComponents.h diff --git a/RaidV01/Intermediate/CachedAssetRegistry.bin b/RaidV01/Intermediate/CachedAssetRegistry.bin new file mode 100644 index 00000000..7f2ef378 Binary files /dev/null and b/RaidV01/Intermediate/CachedAssetRegistry.bin differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.pdb b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.pdb index 55bc900f..d3b801d4 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.pdb and b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.pdb differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.pdb b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.pdb index f16cad6b..af6edb7e 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.pdb and b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderBlueprint.pdb differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.pdb b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.pdb index f360ceb2..a61bf703 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.pdb and b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderGameControl.pdb differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLink.pdb b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderLink.pdb index 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b/RaidV01/Plugins/Developer/RiderLink/Binaries/Win64/UnrealEditor-RiderShaderInfo.pdb differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.json index d0b3b49a..39e42806 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.json @@ -1,163 +1,163 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\activesocket.cpp", + "Source": 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"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\imm.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ime_cmodes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ws2def.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\inaddr.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\qos.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ws2tcpip.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ws2ipdef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\in6addr.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\host.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\cstdint", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\yvals_core.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xkeycheck.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\stdint.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\stattimer.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response index 1512f1ba..d6dc929e 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\ActiveSocket.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\ActiveSocket.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response.old index 10a00137..1512f1ba 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ActiveSocket.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\ActiveSocket.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\ActiveSocket.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\sr /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.json index eee7862d..40054cff 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.json @@ -1,216 +1,214 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": 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a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response index 6c2652af..eee47ae5 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Buffer.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Buffer.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response.old index 98fd5f38..6c2652af 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Buffer.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Buffer.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Buffer.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.json index bfda077b..78662def 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.json @@ -1,225 +1,223 @@ { 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b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\ByteBufferAsyncProcessor.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\ByteBufferAsyncProcessor.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program 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+/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.obj.response.old index 31cdb5e4..16b499fb 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ByteBufferAsyncProcessor.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\ByteBufferAsyncProcessor.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= 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D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.json index b6e01693..1786add6 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.json @@ -1,129 +1,128 @@ { - "Version": "1.2", + 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"c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\iomanip", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xlocmon", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xloctime" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response index 65bed15b..603bf196 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response @@ -1,34 +1,34 @@ 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files 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+/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response.old index 76bb5727..65bed15b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DateTime.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\types\DateTime.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\types\DateTime.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\ma /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response index 0abbfdae..dd65b467 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response @@ -2,12 +2,12 @@ /D_WIN64 /l 0x409 /I "." -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -63,5 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -/fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" +/fo "C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response.old index 70277da8..0abbfdae 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Default.rc2.res.response.old @@ -4,17 +4,10 @@ /I "." /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" ->>>>>>> upstream/main /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -70,9 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -<<<<<<< HEAD /fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" -======= -/fo "D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" ->>>>>>> upstream/main "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.json index 2808b69b..f5855c95 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.json @@ -1,221 +1,219 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\defaultabstractdeclaration.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\defaultabstractdeclaration.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\defaultabstractdeclaration.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\types\\wrapper.h", - 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(x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.obj.response.old index db98d856..1a11e65e 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/DefaultAbstractDeclaration.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\DefaultAbstractDeclaration.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\DefaultAbstractDeclaration.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.json index a0129075..95230b3e 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.json @@ -1,239 +1,237 @@ { - "Version": "1.2", + 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\std\\list.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\hashing.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\ischeduler.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdwireable.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\property.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\iproperty.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\signalx.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\signalcookie.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\ipropertybase.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\sequentiallifetimes.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetimedefinition.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\queue" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response index 6c0da0b1..c61593b6 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\ext\ExtWire.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\ext\ExtWire.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response.old index 905f44f1..6c0da0b1 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ExtWire.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\ext\ExtWire.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\ext\ExtWire.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.json index 73ee8aa9..2e842c7a 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.json @@ -1,246 +1,244 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\iprotocol.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\iprotocol.cpp", "ProvidedModule": "", "Includes": [ - 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files 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+/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.obj.response.old index 400b1a9f..d594f34f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IProtocol.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IProtocol.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IProtocol.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.json index eea5b841..a4ccce44 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.json @@ -1,220 +1,218 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdwireable.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdwireable.cpp", "ProvidedModule": "", 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+/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.obj.response.old index 473f3fda..c09edc11 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IRdWireable.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IRdWireable.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IRdWireable.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.json index 25ce7066..c7395693 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.json @@ -1,169 +1,167 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\ischeduler.cpp", + "Source": 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"c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xlocinfo.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\clocale", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\locale.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response index 6f57e4f2..16673625 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\IScheduler.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\IScheduler.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response.old index 4ebe5b37..6f57e4f2 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IScheduler.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\IScheduler.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\IScheduler.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializable.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializable.cpp.json index c8720ade..878acfc0 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializable.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializable.cpp.json @@ -1,99 +1,99 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\iserializable.cpp", + "Source": 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a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializable.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializable.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\ISerializable.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\ISerializable.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.json index 146ecd49..59e50043 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.json @@ -1,92 +1,91 @@ { - "Version": 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studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\eh.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_terminate.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xatomic.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xutility", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\utility", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xpolymorphic_allocator.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\tuple", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\vector", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xbit_ops.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xstring", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\iosfwd", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xnode_handle.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\rd_framework_export.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response index c890c733..5c525f67 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\ISerializersOwner.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\ISerializersOwner.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response.old index ce34d4e2..c890c733 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/ISerializersOwner.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\ISerializersOwner.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\ISerializersOwner.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.json index 2db8b25e..9e93f656 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.json @@ -1,219 +1,217 @@ { - 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\log_msg_buffer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\circular_q.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\cassert", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\assert.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\os.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\version.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\synchronous_factory.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\iostream", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\cassert", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\assert.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\std\\list.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\rd_framework_export.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\hashing.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response index cc39c836..e4f3f8ac 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IUnknownInstance.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IUnknownInstance.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response.old index c73c37c0..cc39c836 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/IUnknownInstance.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IUnknownInstance.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\IUnknownInstance.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.json index e868d6fa..f6d0171c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.json @@ -1,219 +1,217 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\identities.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\identities.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\identities.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\rdid.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\buffer.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\types\\datetime.h", - 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\fmt\\bundled\\xchar.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\registry.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\logger.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\log_msg.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\backtracer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\log_msg_buffer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\circular_q.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\cassert", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\assert.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\os.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\version.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\synchronous_factory.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\iostream", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\cassert", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\assert.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\std\\list.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\rd_framework_export.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\hashing.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response index c7210e87..d13d06e4 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Identities.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Identities.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response.old index 59ce839a..c7210e87 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Identities.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Identities.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Identities.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.json index 5a5a6c4f..b4f762bb 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.json @@ -1,257 +1,255 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\intern\\internroot.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\intern\\internroot.cpp", "ProvidedModule": "", 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.obj.response.old index 0356423c..7d0aa3b4 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternRoot.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\intern\InternRoot.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\intern\InternRoot.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.json index 896a5d4f..0466b600 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.json @@ -1,109 +1,108 @@ { - "Version": "1.2", + 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4ed4c47f..e84deb7a 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\intern\InternScheduler.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\intern\InternScheduler.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.obj.response.old index e58a1476..4ed4c47f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/InternScheduler.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\intern\InternScheduler.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\intern\InternScheduler.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.json index 51f8b382..e3828437 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.json @@ -1,193 +1,191 @@ { - "Version": "1.2", + "Version": "1.1", 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\registry.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\logger.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\log_msg.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\backtracer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\log_msg_buffer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\circular_q.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\cassert", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\assert.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\os.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\version.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\synchronous_factory.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\stdout_color_sinks.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\wincolor_sink.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\console_globals.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\sink.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\formatter.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\array" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response index bfeafae5..78557ae3 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\Lifetime.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\Lifetime.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response.old index ede23064..bfeafae5 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Lifetime.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\Lifetime.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\Lifetime.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\ma /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeDefinition.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeDefinition.cpp.json index df694e92..8dea1831 100644 --- 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+C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\LifetimeDefinition.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeDefinition.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeDefinition.cpp.obj.response.old index 4b7618ba..21843314 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeDefinition.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeDefinition.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\LifetimeDefinition.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\LifetimeDefinition.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\ma /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.json index 694c9c55..7f1c0b72 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.json @@ -1,150 +1,149 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetimeimpl.cpp", + "Source": 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studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\cctype", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\ctype.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\clocale", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\locale.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\string", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\rd_core_export.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response index d42e5a79..9dc99c5f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\LifetimeImpl.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\LifetimeImpl.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response.old index 642b8ccf..d42e5a79 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/LifetimeImpl.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\LifetimeImpl.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\LifetimeImpl.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\ma /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.json index be50b2cc..1e5eceb6 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.json @@ -1,237 +1,235 @@ { - "Version": "1.2", + "Version": 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100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\MessageBroker.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\MessageBroker.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.obj.response.old index 5d5bb660..d1b88577 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/MessageBroker.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\MessageBroker.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\MessageBroker.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.json index 3a36192f..3a23b1ab 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.json @@ -1,164 +1,164 @@ { - "Version": "1.2", + 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.obj.response.old index d4fb5538..0109a40b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PassiveSocket.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\PassiveSocket.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\PassiveSocket.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\sr /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.json index 5c3f0f1a..1d61dc32 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.json @@ -1,217 +1,215 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\pkginputstream.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\pkginputstream.cpp", "ProvidedModule": "", "Includes": [ - 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.obj.response.old index ce342592..ba13e2a4 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PkgInputStream.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\PkgInputStream.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\PkgInputStream.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.json index 6905ec72..98712ea9 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.json @@ -1,250 +1,248 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\polymorphic.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\polymorphic.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\iwire.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\interfaces.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdreactive.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdwireable.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\property.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\iproperty.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\signalx.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\signalcookie.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\ipropertybase.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\sequentiallifetimes.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetimedefinition.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\guards.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response index a388dda5..d64a82c8 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\Polymorphic.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\Polymorphic.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response.old index d7d7c640..a388dda5 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Polymorphic.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\Polymorphic.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\Polymorphic.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.json index 17be38ae..83c64f69 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.json @@ -1,262 +1,260 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\protocol.cpp", + "Source": 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.obj.response.old index 971f29e2..f8a94488 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Protocol.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Protocol.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\Protocol.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.json index a34ea551..ab1dd0ac 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.json @@ -1,215 +1,213 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\pumpscheduler.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\pumpscheduler.cpp", "ProvidedModule": 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.obj.response.old index 79d8c274..2b8a9cba 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/PumpScheduler.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\PumpScheduler.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\PumpScheduler.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.json index 16e4ad23..0678d29a 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.json @@ -1,314 +1,314 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": 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a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\RD.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\RD.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program 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+/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.obj.response.old index c6341f69..ed4072ff 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RD.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\RD.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\RD.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\RD.cpp /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.json index 97d12e48..ffb732eb 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.json @@ -1,139 +1,138 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\impl\\rname.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\impl\\rname.cpp", "ProvidedModule": "", "Includes": [ - 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b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.obj.response index b2a0bf6d..c57cf5ad 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\impl\RName.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\impl\RName.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I 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Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.obj.response.old index 834eaca3..b2a0bf6d 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RName.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\impl\RName.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= 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D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.json index 2c8905c2..9a5e27e5 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.json @@ -1,214 +1,212 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files 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+/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.obj.response.old index d615bdab..a671e715 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdAny.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\RdAny.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\RdAny.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.json index 8225be6c..6c0ab5c7 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.json @@ -1,247 +1,245 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\rdbindablebase.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\rdbindablebase.cpp", 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--git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response index 9213f005..54109652 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response.old index 3c99a930..9213f005 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdBindableBase.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.json index c30ac9bf..a15f415f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.json @@ -1,262 +1,260 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\ext\\rdextbase.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\ext\\rdextbase.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\ext\\rdextbase.h", - 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.obj.response.old index 77685276..b52749df 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdExtBase.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\ext\RdExtBase.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\ext\RdExtBase.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.json index 9d733d22..1b51a3ae 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.json @@ -1,219 +1,217 @@ { - "Version": "1.2", + 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.obj.response.old index ddb5a709..5fe194e5 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdId.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\RdId.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\protocol\RdId.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.json index dcfc7446..fac7e580 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.json @@ -1,255 +1,253 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\rdreactivebase.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\rdreactivebase.cpp", "ProvidedModule": "", 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\defaultabstractdeclaration.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\std\\unordered_map.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\unordered_set", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\ischeduler.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\iwire.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\interfaces.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdreactive.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdwireable.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\property.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\iproperty.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\signalx.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\signalcookie.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\reactive\\base\\ipropertybase.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\sequentiallifetimes.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetimedefinition.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\guards.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\stdout_color_sinks.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\wincolor_sink.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\console_globals.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\sink.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\formatter.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\array" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response index f54721b2..d0d0e948 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdReactiveBase.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdReactiveBase.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response.old index 441e1fef..f54721b2 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdReactiveBase.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdReactiveBase.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdReactiveBase.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.json index 0053b8bd..420866f6 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.json @@ -1,11 +1,11 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_gen_cpp\\src\\rdtextbuffer.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_gen_cpp\\src\\rdtextbuffer.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_gen_cpp\\src\\rdtextbuffer.h" + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_gen_cpp\\src\\rdtextbuffer.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response index 84622c88..e826ba20 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src\RdTextBuffer.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src\RdTextBuffer.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response.old index a5df73f4..84622c88 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/RdTextBuffer.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src\RdTextBuffer.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src\RdTextBuffer.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src\RdT /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.json index 602e9a33..5fb641f6 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.json @@ -1,155 +1,154 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\sequentiallifetimes.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\sequentiallifetimes.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\sequentiallifetimes.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetimedefinition.h", - 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\variant\\include\\mpark\\variant.hpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\variant\\include\\mpark\\config.hpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\variant\\include\\mpark\\in_place.hpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\variant\\include\\mpark\\lib.hpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\string-view-lite\\include\\nonstd\\string_view.hpp", + "c:\\program files (x86)\\microsoft visual 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visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xfacet", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xlocinfo", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xlocinfo.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\clocale", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\locale.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\rd_core_export.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetime.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response index 3cf36b0d..dfcf11d4 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\SequentialLifetimes.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\SequentialLifetimes.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response.old index 98632514..3cf36b0d 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SequentialLifetimes.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\SequentialLifetimes.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\lifetime\SequentialLifetimes.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\ma /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.json index 443882f8..eb644a7d 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.json @@ -1,255 +1,253 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\serializationctx.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\serializationctx.cpp", "ProvidedModule": "", 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+/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.obj.response.old index fc0a8d87..3c3c687e 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SerializationCtx.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\SerializationCtx.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\SerializationCtx.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.json index da810182..5f23eec4 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.json @@ -1,257 +1,255 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\serializers.cpp", + "Source": 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\intern\\internscheduler.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\internedanyserializer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\serialization\\serializationctx.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response index efdab24c..037ded25 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\Serializers.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\Serializers.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response.old index a98f3ed4..efdab24c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/Serializers.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\serialization\Serializers.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= 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D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.json index 48567a97..dbafc845 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.json @@ -1,58 +1,58 @@ { - "Version": "1.2", + "Version": "1.1", 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"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_math.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdlib.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_malloc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_search.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdlib.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\limits.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\initializer_list", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xthreads.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\climits", + "c:\\program files (x86)\\microsoft visual 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files 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+/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.obj.response.old index c955f535..ba947d41 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SignalCookie.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\reactive\base\SignalCookie.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main\reactive\base\SignalCookie.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\ma /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.json index e1b941f3..049dd2f7 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.json @@ -1,108 +1,107 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\simplescheduler.cpp", + "Source": 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studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xthreads.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\rd_framework_export.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response index 599d1948..b4d2b419 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SimpleScheduler.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SimpleScheduler.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response.old index 2827798b..599d1948 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleScheduler.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SimpleScheduler.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SimpleScheduler.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.json index 919ed0aa..fedf74ed 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.json @@ -1,162 +1,162 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\simplesocket.cpp", + "Source": 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\stattimer.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response index 7bd188c8..389db2c8 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response @@ -1,34 +1,34 @@ 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files 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+/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response.old index 13c67fe5..7bd188c8 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SimpleSocket.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\SimpleSocket.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src\SimpleSocket.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\sr /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.json index 6571e176..eacfcc42 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.json @@ -1,201 +1,199 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\singlethreadscheduler.cpp", + "Source": 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\synchronous_factory.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\ctpl\\include\\ctpl_stl.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\future", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\condition_variable", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\ppltasks.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\pplwin.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\pplinterface.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\ppltaskscheduler.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\crtdefs.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\pplcancellation_token.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\queue" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response index 03a73c5b..8c7e51c4 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SingleThreadScheduler.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SingleThreadScheduler.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response.old index b0542452..03a73c5b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadScheduler.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SingleThreadScheduler.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SingleThreadScheduler.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.json index c05a1496..a78d293a 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.json @@ -1,227 +1,225 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\singlethreadschedulerbase.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\singlethreadschedulerbase.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\singlethreadschedulerbase.h", - 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index cba08916..013e4740 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\SingleThreadSchedulerBase.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\SingleThreadSchedulerBase.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.obj.response.old index 61e04705..cba08916 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SingleThreadSchedulerBase.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\SingleThreadSchedulerBase.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\base\SingleThreadSchedulerBase.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.json index 8ac309e0..a85ef2f9 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.json @@ -1,375 +1,373 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\socketwire.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\socketwire.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - 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"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ime_cmodes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ws2def.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\inaddr.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\qos.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ws2tcpip.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ws2ipdef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\in6addr.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\host.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\stattimer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\activesocket.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\clsocket\\src\\passivesocket.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\csignal", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\signal.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response index f65d629b..961f7a51 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\SocketWire.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\SocketWire.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response.old index 7fa87ebc..f65d629b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SocketWire.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\SocketWire.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\SocketWire.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.json index db4fd57c..6928b300 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.json @@ -1,109 +1,108 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\synchronousscheduler.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\synchronousscheduler.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\synchronousscheduler.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\ischeduler.h", - "f:\\ides\\microsoft visual 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090298b2..16f07886 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SynchronousScheduler.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SynchronousScheduler.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.obj.response.old index b97b077d..090298b2 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/SynchronousScheduler.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SynchronousScheduler.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\scheduler\SynchronousScheduler.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response index 18bb5eeb..e9e01d5f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response @@ -18,10 +18,10 @@ /ignore:4099 /DELAYLOAD:"d3d12.dll" /DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -33,62 +33,62 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "delayimp.lib" "wininet.lib" @@ -114,7 +114,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.dll" -/IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.suppressed.lib" -/PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.pdb" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.dll" +/IMPLIB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.suppressed.lib" +/PDB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.pdb" /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response.old index fea578af..18bb5eeb 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.dll.response.old @@ -20,13 +20,8 @@ /DELAYLOAD:"DBGHELP.DLL" /LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -<<<<<<< HEAD /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" -======= -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" ->>>>>>> upstream/main /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -38,7 +33,6 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" @@ -95,64 +89,6 @@ "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SequentialLifetimes.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SignalCookie.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DateTime.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IProtocol.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IRdWireable.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializersOwner.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IUnknownInstance.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdBindableBase.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdReactiveBase.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ExtWire.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdExtBase.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RName.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternRoot.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\InternScheduler.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Buffer.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Identities.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\MessageBroker.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Protocol.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdId.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\IScheduler.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadSchedulerBase.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleScheduler.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SingleThreadScheduler.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SynchronousScheduler.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\DefaultAbstractDeclaration.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ISerializable.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Polymorphic.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdAny.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SerializationCtx.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Serializers.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ByteBufferAsyncProcessor.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PkgInputStream.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PumpScheduler.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SocketWire.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RdTextBuffer.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\ActiveSocket.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\PassiveSocket.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\SimpleSocket.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" ->>>>>>> upstream/main "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "delayimp.lib" "wininet.lib" @@ -178,13 +114,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -<<<<<<< HEAD /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.dll" /IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.suppressed.lib" /PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.pdb" -======= -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.dll" -/IMPLIB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.suppressed.lib" -/PDB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RD.pdb" ->>>>>>> upstream/main /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.exp index 9fd225f5..e9294415 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response index 95835fee..b032eb98 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response @@ -6,60 +6,60 @@ /NAME:"UnrealEditor-RD.dll" /IGNORE:4221 /NODEFAULTLIB -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" 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+"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response.old index 64f83079..95835fee 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.lib.response.old @@ -6,7 +6,6 @@ /NAME:"UnrealEditor-RD.dll" /IGNORE:4221 /NODEFAULTLIB -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Lifetime.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeDefinition.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\LifetimeImpl.cpp.obj" @@ -64,62 +63,3 @@ "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" -======= 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-"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\RD.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Default.rc2.res" -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.suppressed.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.suppressed.exp index 89d9f092..73730fe0 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.suppressed.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/UnrealEditor-RD.suppressed.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.json index ab52252b..90e40b90 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.json @@ -1,241 +1,239 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\wirebase.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\wirebase.cpp", "ProvidedModule": "", "Includes": [ - 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetimedefinition.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\iwire.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdreactive.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdbindable.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irddynamic.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\impl\\rname.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\rd_framework_export.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\rdid.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\buffer.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\types\\datetime.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\std\\list.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\hashing.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\scheduler\\base\\ischeduler.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\base\\irdwireable.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\protocol\\messagebroker.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\std\\unordered_map.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\queue" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response index 19e1a32c..eb35f382 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\WireBase.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\WireBase.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response.old index 263d540c..19e1a32c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireBase.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\WireBase.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\WireBase.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireBase.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.json index 4a0697ae..330e1bca 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.json @@ -1,335 +1,333 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\wireutil.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\wire\\wireutil.cpp", "ProvidedModule": "", "Includes": [ - 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b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\WireUtil.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\WireUtil.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I 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C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program 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+/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.obj.response.old index d7588365..c72e692d 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/WireUtil.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\WireUtil.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\wire\WireUtil.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\WireUtil.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.json index fa474dd6..718587d3 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.json @@ -1,163 +1,161 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\async.cpp", + "Source": 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b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.obj.response index 52a3d83f..e166da0e 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\async.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\async.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.obj.response.old index e35ac8f7..52a3d83f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/async.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\async.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\async.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\async.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.json index dacd560b..022f4f4c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.json @@ -1,170 +1,168 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\cfg.cpp", + "Source": 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"c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xlocinfo", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\xlocinfo.h", + "c:\\program files (x86)\\microsoft visual studio\\2019\\community\\vc\\tools\\msvc\\14.29.30133\\include\\clocale", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\locale.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response index e7c33225..9fa83f29 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\cfg.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\cfg.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response.old index 6f08bb8e..e7c33225 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/cfg.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\cfg.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\cfg.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\cfg.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.json index 6154674c..0d6d5373 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.json @@ -1,274 +1,272 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\color_sinks.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\color_sinks.cpp", "ProvidedModule": "", "Includes": [ - 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+/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.obj.response.old index 42dab883..15ae6689 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/color_sinks.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\color_sinks.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\color_sinks.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\color_sinks.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.json index ca45506f..ab65b90a 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.json @@ -1,111 +1,109 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\countdownlatch\\countdownlatch.cpp", + "Source": 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b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\countdownlatch\countdownlatch.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\countdownlatch\countdownlatch.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program 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+/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.obj.response.old index be00fc5b..e519084a 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/countdownlatch.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\countdownlatch\countdownlatch.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\countdownlatch\countdownlatch.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\countdownla /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\countdownlatch.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.json index 710a336b..b51a02df 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.json @@ -1,156 +1,154 @@ { - "Version": "1.2", + "Version": "1.1", 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+/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.obj.response.old index 9091f75e..f4861268 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/file_sinks.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\file_sinks.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\file_sinks.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\file_sinks.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.json index 5180375c..c30205be 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.json @@ -1,139 +1,138 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\fmt.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\fmt.cpp", "ProvidedModule": "", "Includes": [ - 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.obj.response.old index 8f686751..56924162 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/fmt.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\fmt.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\fmt.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\fmt.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.json index 0f92455f..1853e9cc 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.json @@ -1,10 +1,10 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\hashing.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\hashing.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h" + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response index be405ac9..c0fdf7a7 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util\hashing.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util\hashing.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response.old index edab2850..be405ac9 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/hashing.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util\hashing.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util\hashing.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\hashing.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.json index 7216fcba..cb0b948c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.json @@ -1,287 +1,285 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\spdlog.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\src\\spdlog.cpp", "ProvidedModule": "", "Includes": [ - 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files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\direct.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\pattern_formatter-inl.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\fmt_helper.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\log_msg-inl.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\details\\log_msg_buffer-inl.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\logger-inl.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\sink-inl.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\base_sink-inl.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\spdlog\\include\\spdlog\\sinks\\base_sink.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response index 9b156647..f4d840cf 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\spdlog.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\spdlog.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response.old index a3dff444..9b156647 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/spdlog.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\spdlog.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\spdlog.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\spdlog.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.json index 4dc37af2..476af756 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.json @@ -1,273 +1,271 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": 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kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_io.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response index da7a41e9..3266e1f3 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\stdout_sinks.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\stdout_sinks.cpp /I . -/I 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response.old index da0bd4f4..da7a41e9 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/stdout_sinks.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\stdout_sinks.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\stdout_sinks.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\src\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\stdout_sinks.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.json index 7af36ee8..a7f0664e 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.json @@ -1,10 +1,10 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\thirdparty.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\thirdparty\\thirdparty.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h" + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response index 4fe83e9d..49930816 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response @@ -1,34 +1,34 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\thirdparty.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\thirdparty.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response.old index a86080a6..4fe83e9d 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thirdparty.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\thirdparty.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\thirdparty.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\thirdparty. /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thirdparty.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.json index 68d999e8..bda37810 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.json @@ -1,205 +1,204 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\thread_util.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\thread_util.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\rd\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_framework_cpp\\src\\main\\util\\thread_util.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\thread", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\yvals_core.h", - "f:\\ides\\microsoft 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F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.obj.response.old index 9812a33d..2352e530 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RD/thread_util.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util\thread_util.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source @@ -17,33 +16,12 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util\thread_util.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -51,15 +29,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\s /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\thread_util.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response index e399a33b..a84fccad 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response @@ -2,12 +2,12 @@ /D_WIN64 /l 0x409 /I "." -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -63,5 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -/fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" +/fo "C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response.old index 70a3bdf0..e399a33b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Default.rc2.res.response.old @@ -4,17 +4,10 @@ /I "." /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" ->>>>>>> upstream/main /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -70,9 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -<<<<<<< HEAD /fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" -======= -/fo "D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" ->>>>>>> upstream/main "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp index a4021c91..0eaf5434 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/BlueprintProvider.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/RiderBlueprint.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/BlueprintProvider.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/RiderBlueprint.cpp" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.json index c837360d..6e8dcb6c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.json @@ -1,1443 +1,1439 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderblueprint\\module.riderblueprint.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderblueprint\\module.riderblueprint.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderblueprint\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\riderblueprint\\private\\blueprintprovider.cpp", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\riderblueprint\\public\\blueprintprovider.hpp", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\delegates\\delegate.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\coretypes.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\platform.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\build.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\sal.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\concurrencysal.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\assertionmacros.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\corefwd.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\initializer_list", - "f:\\ides\\microsoft 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b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.obj.response @@ -1,6 +1,6 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Private +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -14,25 +14,25 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Interme /I Runtime\ApplicationCore\Public /I Runtime\RHI\Public /I Runtime\Json\Public -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -271,7 +271,7 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Interme /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule /I Runtime\AIModule\Public /I Runtime\AIModule\Classes -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public /I ThirdParty\mimalloc\include /I ThirdParty\LibTiff\Source\Win64 /I ThirdParty\LibTiff\Source @@ -286,15 +286,15 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Interme /I ThirdParty\PhysX3\PhysX_3.4\Include\common /I ThirdParty\PhysX3\PhysX_3.4\Include\extensions /I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.obj.response.old index f49456b4..077fc183 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.obj.response.old @@ -1,12 +1,6 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Private -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Private ->>>>>>> upstream/main /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -20,7 +14,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealE /I Runtime\ApplicationCore\Public /I Runtime\RHI\Public /I Runtime\Json\Public -<<<<<<< HEAD /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol @@ -40,27 +33,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealE /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate /I Runtime\Slate\Public /I Runtime\ImageWrapper\Public @@ -299,11 +271,7 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealE /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule /I Runtime\AIModule\Public /I Runtime\AIModule\Classes -<<<<<<< HEAD /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public -======= -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public ->>>>>>> upstream/main /I ThirdParty\mimalloc\include /I ThirdParty\LibTiff\Source\Win64 /I ThirdParty\LibTiff\Source @@ -320,7 +288,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealE /I ThirdParty\PhysX3\PhysX_3.4\Include\geometry /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -328,15 +295,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealE /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.old index 62950444..a4021c91 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/Module.RiderBlueprint.cpp.old @@ -1,8 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -<<<<<<< HEAD #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/BlueprintProvider.cpp" #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/RiderBlueprint.cpp" -======= -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/BlueprintProvider.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderBlueprint/Private/RiderBlueprint.cpp" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response index b9e10f3f..7ffa671b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response @@ -18,10 +18,10 @@ /ignore:4099 /DELAYLOAD:"d3d12.dll" /DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -33,11 +33,11 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\AssetRegistry\UnrealEditor-AssetRegistry.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\MessagingCommon\UnrealEditor-MessagingCommon.lib" @@ -45,7 +45,7 @@ "..\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEdMessages\UnrealEditor-UnrealEdMessages.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" "delayimp.lib" "wininet.lib" "rpcrt4.lib" @@ -70,7 +70,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.dll" -/IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.suppressed.lib" -/PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.pdb" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.dll" +/IMPLIB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.suppressed.lib" +/PDB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.pdb" /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response.old index 169b5d75..b9e10f3f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.dll.response.old @@ -20,13 +20,8 @@ /DELAYLOAD:"DBGHELP.DLL" /LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -<<<<<<< HEAD /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" -======= -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" ->>>>>>> upstream/main /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -38,19 +33,11 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" ->>>>>>> upstream/main "..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\AssetRegistry\UnrealEditor-AssetRegistry.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\MessagingCommon\UnrealEditor-MessagingCommon.lib" @@ -58,11 +45,7 @@ "..\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEdMessages\UnrealEditor-UnrealEdMessages.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" ->>>>>>> upstream/main "delayimp.lib" "wininet.lib" "rpcrt4.lib" @@ -87,13 +70,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -<<<<<<< HEAD /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.dll" /IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.suppressed.lib" /PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.pdb" -======= -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.dll" -/IMPLIB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.suppressed.lib" -/PDB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderBlueprint.pdb" ->>>>>>> upstream/main /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.exp index eeb732db..cffa7e99 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response index a69dc55e..4039d189 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response @@ -6,6 +6,6 @@ /NAME:"UnrealEditor-RiderBlueprint.dll" /IGNORE:4221 /NODEFAULTLIB -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response.old index edae603b..a69dc55e 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.lib.response.old @@ -6,12 +6,6 @@ /NAME:"UnrealEditor-RiderBlueprint.dll" /IGNORE:4221 /NODEFAULTLIB -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Module.RiderBlueprint.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\Default.rc2.res" -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.suppressed.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.suppressed.exp index b65eca76..db38a906 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.suppressed.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderBlueprint/UnrealEditor-RiderBlueprint.suppressed.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response index 0c8452da..d8d85714 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response @@ -2,12 +2,12 @@ /D_WIN64 /l 0x409 /I "." -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -63,5 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -/fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" +/fo "C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response.old index fe77f800..0c8452da 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/Default.rc2.res.response.old @@ -4,17 +4,10 @@ /I "." /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" ->>>>>>> upstream/main /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -70,9 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -<<<<<<< HEAD /fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" -======= -/fo "D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" ->>>>>>> upstream/main "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.json index db96ae1e..ad677855 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.json @@ -1,1433 +1,1429 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\ridergamecontrol\\private\\ridergamecontrol.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\ridergamecontrol\\private\\ridergamecontrol.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\ridergamecontrol\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\ridergamecontrol\\public\\ridergamecontrol.hpp", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\lifetime\\lifetimedefinition.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\util\\core_traits.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\rd\\src\\rd_core_cpp\\src\\main\\types\\void.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\functional", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\yvals_core.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\vcruntime.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\sal.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\concurrencysal.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\vadefs.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\xkeycheck.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\exception", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\yvals.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\crtdbg.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\corecrt.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\vcruntime_new_debug.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\vcruntime_new.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\crtdefs.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\use_ansi.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\type_traits", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\cstdint", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\stdint.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\xstddef", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\cstddef", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\stddef.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\xtr1common", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\cstdlib", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\math.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\corecrt_math.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\stdlib.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\corecrt_malloc.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\corecrt_search.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\corecrt_wstdlib.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\limits.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\initializer_list", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\malloc.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\vcruntime_exception.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\eh.h", - "c:\\program files (x86)\\windows kits\\10\\include\\10.0.18362.0\\ucrt\\corecrt_terminate.h", - "f:\\ides\\microsoft visual 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-/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay /I Runtime\HeadMountedDisplay\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality @@ -275,7 +275,7 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I Developer\PhysicsUtilities\Public /I Developer\ToolWidgets\Public /I Runtime\Windows -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Public +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Public /I ThirdParty\mimalloc\include /I ThirdParty\LibTiff\Source\Win64 /I ThirdParty\LibTiff\Source @@ -290,15 +290,15 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I ThirdParty\PhysX3\PhysX_3.4\Include\common /I ThirdParty\PhysX3\PhysX_3.4\Include\extensions /I ThirdParty\PhysX3\PhysX_3.4\Include\geometry -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.obj.response.old index 70eee85c..fa41c602 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/RiderGameControl.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private\RiderGameControl.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private @@ -24,33 +23,6 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private\RiderGameControl.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public ->>>>>>> upstream/main /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay /I Runtime\HeadMountedDisplay\Public /I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality @@ -303,11 +275,7 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private\ /I Developer\PhysicsUtilities\Public /I Developer\ToolWidgets\Public /I Runtime\Windows -<<<<<<< HEAD /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Public -======= -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Public ->>>>>>> upstream/main /I ThirdParty\mimalloc\include /I ThirdParty\LibTiff\Source\Win64 /I ThirdParty\LibTiff\Source @@ -324,7 +292,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private\ /I ThirdParty\PhysX3\PhysX_3.4\Include\geometry /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -332,15 +299,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderGameControl\Private\ /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response index 5a7d9739..5f5eb49f 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response @@ -18,10 +18,10 @@ /ignore:4099 /DELAYLOAD:"d3d12.dll" /DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -33,10 +33,10 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\HeadMountedDisplay\UnrealEditor-HeadMountedDisplay.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\LevelEditor\UnrealEditor-LevelEditor.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEd\UnrealEditor-UnrealEd.lib" @@ -68,7 +68,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.dll" -/IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.suppressed.lib" -/PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.pdb" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.dll" +/IMPLIB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.suppressed.lib" +/PDB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.pdb" /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response.old index 01cd7a7c..5a7d9739 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.dll.response.old @@ -20,13 +20,8 @@ /DELAYLOAD:"DBGHELP.DLL" /LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -<<<<<<< HEAD /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" -======= -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" ->>>>>>> upstream/main /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -38,17 +33,10 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" ->>>>>>> upstream/main "..\Intermediate\Build\Win64\UnrealEditor\Development\HeadMountedDisplay\UnrealEditor-HeadMountedDisplay.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\LevelEditor\UnrealEditor-LevelEditor.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEd\UnrealEditor-UnrealEd.lib" @@ -80,13 +68,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -<<<<<<< HEAD /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.dll" /IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.suppressed.lib" /PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.pdb" -======= -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.dll" -/IMPLIB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.suppressed.lib" -/PDB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderGameControl.pdb" ->>>>>>> upstream/main /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.exp index e4938602..8345253f 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response index 11801270..15948d77 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response @@ -6,6 +6,6 @@ /NAME:"UnrealEditor-RiderGameControl.dll" /IGNORE:4221 /NODEFAULTLIB -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.lib" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response.old index cdcdd0cc..11801270 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.lib.response.old @@ -6,12 +6,6 @@ /NAME:"UnrealEditor-RiderGameControl.dll" /IGNORE:4221 /NODEFAULTLIB -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\RiderGameControl.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\Default.rc2.res" -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControl\UnrealEditor-RiderGameControl.lib" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.suppressed.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.suppressed.exp index e9ac0aa6..283a7553 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.suppressed.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderGameControl/UnrealEditor-RiderGameControl.suppressed.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response index a6b7d1e5..b62133cc 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response @@ -2,12 +2,12 @@ /D_WIN64 /l 0x409 /I "." -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -63,5 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -/fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" +/fo "C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response.old index 18746c73..a6b7d1e5 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Default.rc2.res.response.old @@ -4,17 +4,10 @@ /I "." /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" ->>>>>>> upstream/main /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -70,9 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -<<<<<<< HEAD /fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" -======= -/fo "D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" ->>>>>>> upstream/main "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp index be7a5fb9..063fd2d1 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp @@ -1,33 +1,33 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/ProtocolFactory.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/RiderLink.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/UE4TypesMarshallers.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/instantiations_UE4Library.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintFunction.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintHighlighter.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintReference.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ConnectionInfo.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/EmptyScriptCallStack.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptCallStack.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptCallStack_Unknown.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptMsg.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptMsg_Unknown.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/LogMessageInfo.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/NotificationType.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/PlayState.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestFailed.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestResultBase.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestResultBase_Unknown.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestSucceed.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptCallStack.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptCallStackFrame.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptMsgCallStack.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptMsgException.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/StringRange.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UClass.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UE4Library.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UnableToDisplayScriptCallStack.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UnrealLogEvent.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/instantiations_RdEditorRoot.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorModel/RdEditorModel.Generated.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorRoot/RdEditorRoot.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/ProtocolFactory.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/RiderLink.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/UE4TypesMarshallers.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/instantiations_UE4Library.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintFunction.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintHighlighter.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintReference.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ConnectionInfo.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/EmptyScriptCallStack.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptCallStack.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptCallStack_Unknown.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptMsg.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptMsg_Unknown.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/LogMessageInfo.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/NotificationType.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/PlayState.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestFailed.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestResultBase.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestResultBase_Unknown.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestSucceed.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptCallStack.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptCallStackFrame.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptMsgCallStack.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptMsgException.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/StringRange.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UClass.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UE4Library.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UnableToDisplayScriptCallStack.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UnrealLogEvent.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/instantiations_RdEditorRoot.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorModel/RdEditorModel.Generated.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorRoot/RdEditorRoot.Generated.cpp" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.json index ee46267c..d6370539 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.json @@ -1,734 +1,732 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderlink\\module.riderlink.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderlink\\module.riderlink.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderlink\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\private\\protocolfactory.cpp", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\private\\protocolfactory.h", - 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\iscriptmsg.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\iscriptmsg.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\iscriptmsg_unknown.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\iscriptmsg_unknown.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\logmessageinfo.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\notificationtype.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\notificationtype.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\playstate.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestfailed.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestfailed.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestresultbase.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestresultbase_unknown.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestresultbase_unknown.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestsucceed.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestsucceed.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptcallstack.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptcallstack.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptcallstackframe.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptcallstackframe.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptmsgcallstack.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptmsgcallstack.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptmsgexception.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\scriptmsgexception.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\stringrange.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\uclass.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\ue4library.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\unabletodisplayscriptcallstack.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\unabletodisplayscriptcallstack.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\unreallogevent.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\rdeditorprotocol\\instantiations_rdeditorroot.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\rdeditorprotocol\\rdeditormodel\\rdeditormodel.generated.cpp", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\rdeditorprotocol\\rdeditorroot\\rdeditorroot.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\rdeditorprotocol\\rdeditorroot\\rdeditorroot.generated.cpp" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response index 85c66c3d..348c94ab 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response @@ -1,38 +1,38 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Private -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Private +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response.old index 2e26dd5e..85c66c3d 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Private @@ -24,37 +23,9 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Interme /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Private -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include ->>>>>>> upstream/main /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -62,15 +33,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealE /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.old index a1a58878..be7a5fb9 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/Module.RiderLink.cpp.old @@ -1,5 +1,4 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -<<<<<<< HEAD #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/ProtocolFactory.cpp" #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/RiderLink.cpp" #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/UE4TypesMarshallers.cpp" @@ -32,37 +31,3 @@ #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/instantiations_RdEditorRoot.cpp" #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorModel/RdEditorModel.Generated.cpp" #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorRoot/RdEditorRoot.Generated.cpp" -======= -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/ProtocolFactory.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/RiderLink.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Private/UE4TypesMarshallers.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/instantiations_UE4Library.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintFunction.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintHighlighter.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/BlueprintReference.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ConnectionInfo.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/EmptyScriptCallStack.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptCallStack.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptCallStack_Unknown.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptMsg.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/IScriptMsg_Unknown.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/LogMessageInfo.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/NotificationType.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/PlayState.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestFailed.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestResultBase.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestResultBase_Unknown.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/RequestSucceed.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptCallStack.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptCallStackFrame.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptMsgCallStack.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/ScriptMsgException.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/StringRange.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UClass.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UE4Library.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UnableToDisplayScriptCallStack.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/Library/UE4Library/UnrealLogEvent.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/instantiations_RdEditorRoot.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorModel/RdEditorModel.Generated.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLink/Public/Model/RdEditorProtocol/RdEditorRoot/RdEditorRoot.Generated.cpp" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response index ee11beaa..c50d81a2 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response @@ -18,10 +18,10 @@ /ignore:4099 /DELAYLOAD:"d3d12.dll" /DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -33,10 +33,10 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" "delayimp.lib" "wininet.lib" "rpcrt4.lib" @@ -61,7 +61,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.dll" -/IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.suppressed.lib" -/PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.pdb" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.dll" +/IMPLIB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.suppressed.lib" +/PDB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.pdb" /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response.old index d9966ebb..ee11beaa 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.dll.response.old @@ -20,13 +20,8 @@ /DELAYLOAD:"DBGHELP.DLL" /LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -<<<<<<< HEAD /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" -======= -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" ->>>>>>> upstream/main /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -38,17 +33,10 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" ->>>>>>> upstream/main "delayimp.lib" "wininet.lib" "rpcrt4.lib" @@ -73,13 +61,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -<<<<<<< HEAD /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.dll" /IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.suppressed.lib" /PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.pdb" -======= -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.dll" -/IMPLIB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.suppressed.lib" -/PDB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLink.pdb" ->>>>>>> upstream/main /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.exp index 672083cb..5e22c267 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response index 3ccaebea..e3bdbd3b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response @@ -6,6 +6,6 @@ /NAME:"UnrealEditor-RiderLink.dll" /IGNORE:4221 /NODEFAULTLIB -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response.old index bac53708..3ccaebea 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.lib.response.old @@ -6,12 +6,6 @@ /NAME:"UnrealEditor-RiderLink.dll" /IGNORE:4221 /NODEFAULTLIB -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Module.RiderLink.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\Default.rc2.res" -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.suppressed.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.suppressed.exp index 096f0b7c..1978e350 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.suppressed.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLink/UnrealEditor-RiderLink.suppressed.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response index 811bb950..bc5e6ed6 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response @@ -2,12 +2,12 @@ /D_WIN64 /l 0x409 /I "." -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -63,5 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -/fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" +/fo "C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response.old index 5f0c4462..811bb950 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Default.rc2.res.response.old @@ -4,17 +4,10 @@ /I "." /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" ->>>>>>> upstream/main /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -70,9 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -<<<<<<< HEAD /fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" -======= -/fo "D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" ->>>>>>> upstream/main "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp index 35734c89..baed0d9c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderLogging.cpp" -#include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderOutputDevice.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderLogging.cpp" +#include "C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderOutputDevice.cpp" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.json index 2961f5fb..7f09ed2b 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.json @@ -1,533 +1,531 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderlogging\\module.riderlogging.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderlogging\\module.riderlogging.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\riderlogging\\definitions.h", - 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"c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\logmessageinfo.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\stringrange.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\blueprintreference.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\uclass.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\playstate.generated.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlink\\public\\model\\library\\ue4library\\requestresultbase.generated.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\modules\\modulemanager.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\coremisc.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\math\\intpoint.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\threadsingleton.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\tlsautocleanup.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\modules\\boilerplate\\moduleboilerplate.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\internationalization\\regex.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\datetime.h", + "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\riderlogging\\private\\rideroutputdevice.cpp", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceredirector.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response index 2a2d06f1..3a450977 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response @@ -1,39 +1,39 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp /I . -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLogging\Private +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLogging\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response.old index d3b5f413..2a2d06f1 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.obj.response.old @@ -1,4 +1,3 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp /I . /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLogging\Private @@ -25,38 +24,9 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Interme /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp -/I . -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLogging\Private -/I Runtime -/I Runtime\TraceLog\Public -/I Runtime\Core\Public -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_core_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\util -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\src\rd_gen_cpp\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\ordered-map\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\optional\tl -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\variant\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\string-view-lite\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\spdlog\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\clsocket\src -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RD\thirdparty\CTPL\include -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\Library -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public\Model\RdEditorProtocol -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderLink\Public -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderBlueprint\Public ->>>>>>> upstream/main /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -64,15 +34,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealE /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.old index a2024902..35734c89 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/Module.RiderLogging.cpp.old @@ -1,8 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -<<<<<<< HEAD #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderLogging.cpp" #include "F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderOutputDevice.cpp" -======= -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderLogging.cpp" -#include "D:/RaidRepo/RaidV01/Plugins/Developer/RiderLink/Source/RiderLogging/Private/RiderOutputDevice.cpp" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response index 1b8f2837..a911bc43 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response @@ -18,10 +18,10 @@ /ignore:4099 /DELAYLOAD:"d3d12.dll" /DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -33,12 +33,12 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" "delayimp.lib" "wininet.lib" "rpcrt4.lib" @@ -63,7 +63,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.dll" -/IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.suppressed.lib" -/PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.pdb" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.dll" +/IMPLIB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.suppressed.lib" +/PDB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.pdb" /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response.old index a6c85a89..1b8f2837 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.dll.response.old @@ -20,13 +20,8 @@ /DELAYLOAD:"DBGHELP.DLL" /LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -<<<<<<< HEAD /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" -======= -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" ->>>>>>> upstream/main /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -38,21 +33,12 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" -"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD.lib" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib" ->>>>>>> upstream/main "delayimp.lib" "wininet.lib" "rpcrt4.lib" @@ -77,13 +63,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -<<<<<<< HEAD /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.dll" /IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.suppressed.lib" /PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.pdb" -======= -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.dll" -/IMPLIB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.suppressed.lib" -/PDB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderLogging.pdb" ->>>>>>> upstream/main /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.exp index 5b4f489d..b68138a1 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response index a7926479..44b8de09 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response @@ -6,6 +6,6 @@ /NAME:"UnrealEditor-RiderLogging.dll" /IGNORE:4221 /NODEFAULTLIB -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response.old index 40fada2e..a7926479 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.lib.response.old @@ -6,12 +6,6 @@ /NAME:"UnrealEditor-RiderLogging.dll" /IGNORE:4221 /NODEFAULTLIB -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Module.RiderLogging.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\Default.rc2.res" -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.suppressed.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.suppressed.exp index 775db00b..2ebbacb8 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.suppressed.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderLogging/UnrealEditor-RiderLogging.suppressed.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response index 213844d3..510397d8 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response @@ -2,12 +2,12 @@ /D_WIN64 /l 0x409 /I "." -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -63,5 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -/fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" +/fo "C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response.old index f64929a5..213844d3 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/Default.rc2.res.response.old @@ -4,17 +4,10 @@ /I "." /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" ->>>>>>> upstream/main /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 @@ -70,9 +63,5 @@ /DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_IDENTIFIER=RaidV01 -<<<<<<< HEAD /fo "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" -======= -/fo "D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" ->>>>>>> upstream/main "..\Build\Windows\Resources\Default.rc2" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.json b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.json index d3e6b4c3..ea0eadd8 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.json +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.json @@ -1,511 +1,509 @@ { - "Version": "1.2", + "Version": "1.1", "Data": { - "Source": "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\ridershaderinfo\\ridershaderinfo.cpp", + "Source": "c:\\users\\imjgr\\onedrive\\desktop\\gamedev\\unrealgit\\chaoticproject\\raidv01\\plugins\\developer\\riderlink\\source\\ridershaderinfo\\ridershaderinfo.cpp", "ProvidedModule": "", "Includes": [ - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\intermediate\\build\\win64\\unrealeditor\\development\\ridershaderinfo\\definitions.h", - "f:\\fastcoding\\newunrealprojects\\raid\\raidv01\\plugins\\developer\\riderlink\\source\\ridershaderinfo\\ridershaderinfo.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\modules\\moduleinterface.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\coretypes.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\platform.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\build.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\sal.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\concurrencysal.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\hal\\filemanager.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\varargs.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\corefwd.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h", - "f:\\unrealengine\\ue_5.0\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\initializer_list", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\yvals_core.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\vcruntime.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\vadefs.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\xkeycheck.h", - "f:\\ides\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.34.31933\\include\\cstddef", - "c:\\program files (x86)\\windows 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games\\ue_5.0\\engine\\source\\runtime\\rhi\\public\\rhicommandlist.inl", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\rendercore\\public\\rendergraphallocator.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\rendercore\\public\\renderingthread.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\rendercore\\public\\renderresource.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\rendercore\\public\\rendercore.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\containers\\dynamicrhiresourcearray.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\containers\\resourcearray.h", + "c:\\program files\\epic games\\ue_5.0\\engine\\source\\runtime\\core\\public\\containers\\sortedmap.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response index 4182e4e3..a9c7882c 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response @@ -1,4 +1,4 @@ -F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderShaderInfo\RiderShaderInfo.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source\RiderShaderInfo\RiderShaderInfo.cpp /I . /I Runtime /I Runtime\TraceLog\Public @@ -7,17 +7,17 @@ F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\ /I Runtime\Json\Public /I Runtime\RenderCore\Public /I Runtime\RHI\Public -/I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source +/I C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Source /I ThirdParty\mimalloc\include -/I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" +/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt" -/FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Definitions.h" -/Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" -/sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.json +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Definitions.h" +/Fo"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" +/sourceDependencies C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.json /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response.old index 861fd967..4182e4e3 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/RiderShaderInfo.cpp.obj.response.old @@ -1,8 +1,4 @@ -<<<<<<< HEAD F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source\RiderShaderInfo\RiderShaderInfo.cpp -======= -D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderShaderInfo\RiderShaderInfo.cpp ->>>>>>> upstream/main /I . /I Runtime /I Runtime\TraceLog\Public @@ -11,15 +7,10 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderShaderInfo\RiderShad /I Runtime\Json\Public /I Runtime\RenderCore\Public /I Runtime\RHI\Public -<<<<<<< HEAD /I F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Source -======= -/I D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source ->>>>>>> upstream/main /I ThirdParty\mimalloc\include /I "F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\INCLUDE" /I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um" -<<<<<<< HEAD /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared" /I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um" @@ -27,15 +18,6 @@ D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Source\RiderShaderInfo\RiderShad /FI"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Definitions.h" /Fo"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" /sourceDependencies F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.json -======= -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um" -/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt" -/FI"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Definitions.h" -/Fo"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" -/sourceDependencies D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.json ->>>>>>> upstream/main /Zc:inline /nologo /Oi diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response index 020bf0ca..27bb0b65 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response @@ -18,10 +18,10 @@ /ignore:4099 /DELAYLOAD:"d3d12.dll" /DELAYLOAD:"DBGHELP.DLL" -/LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -33,8 +33,8 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" @@ -62,7 +62,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.dll" -/IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.suppressed.lib" -/PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.pdb" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.dll" +/IMPLIB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.suppressed.lib" +/PDB:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.pdb" /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response.old index 39bfbaa0..020bf0ca 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.dll.response.old @@ -20,13 +20,8 @@ /DELAYLOAD:"DBGHELP.DLL" /LIBPATH:"F:\IDEs\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64" -<<<<<<< HEAD /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64" -======= -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64" -/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64" ->>>>>>> upstream/main /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"LIBCPMT" /NODEFAULTLIB:"LIBCMTD" @@ -38,13 +33,8 @@ /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" ->>>>>>> upstream/main "..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib" "..\Intermediate\Build\Win64\UnrealEditor\Development\RenderCore\UnrealEditor-RenderCore.lib" @@ -72,13 +62,7 @@ "setupapi.lib" "dwmapi.lib" "imm32.lib" -<<<<<<< HEAD /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.dll" /IMPLIB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.suppressed.lib" /PDB:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.pdb" -======= -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.dll" -/IMPLIB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.suppressed.lib" -/PDB:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Binaries\Win64\UnrealEditor-RiderShaderInfo.pdb" ->>>>>>> upstream/main /ignore:4078 diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.exp index dc267166..0162f4ce 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response index aba25fa1..262ab7c3 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response @@ -6,6 +6,6 @@ /NAME:"UnrealEditor-RiderShaderInfo.dll" /IGNORE:4221 /NODEFAULTLIB -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" -"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" -/OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" +"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" +/OUT:"C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib" diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response.old b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response.old index 09b5526c..aba25fa1 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response.old +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.lib.response.old @@ -6,12 +6,6 @@ /NAME:"UnrealEditor-RiderShaderInfo.dll" /IGNORE:4221 /NODEFAULTLIB -<<<<<<< HEAD "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" "F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" /OUT:"F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib" -======= -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\RiderShaderInfo.cpp.obj" -"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\Default.rc2.res" -/OUT:"D:\RaidRepo\RaidV01\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib" ->>>>>>> upstream/main diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.suppressed.exp b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.suppressed.exp index 2713a243..0b5e2a4a 100644 Binary files a/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.suppressed.exp and b/RaidV01/Plugins/Developer/RiderLink/Intermediate/Build/Win64/UnrealEditor/Development/RiderShaderInfo/UnrealEditor-RiderShaderInfo.suppressed.exp differ diff --git a/RaidV01/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini b/RaidV01/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini index b387bdf0..2fe15d7a 100644 --- a/RaidV01/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini +++ b/RaidV01/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini @@ -1,7 +1,7 @@ -/Engine=F:/UnrealEngine/UE_5.0/Engine/Shaders -/ShaderAutogen=F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/ShaderAutogen -/Plugin/FX/Niagara=F:/UnrealEngine/UE_5.0/Engine/Plugins/FX/Niagara/Shaders -/Plugin/ExrReaderShaders=F:/UnrealEngine/UE_5.0/Engine/Plugins/Media/ImgMedia/Shaders -/Plugin/WmfMedia=F:/UnrealEngine/UE_5.0/Engine/Plugins/Media/WmfMedia/Shaders -/Plugin/Runtime/HairStrands=F:/UnrealEngine/UE_5.0/Engine/Plugins/Runtime/HairStrands/Shaders -/Plugin/Experimental/ChaosNiagara=F:/UnrealEngine/UE_5.0/Engine/Plugins/Experimental/ChaosNiagara/Shaders +/Engine=C:/Program Files/Epic Games/UE_5.0/Engine/Shaders +/ShaderAutogen=C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen +/Plugin/FX/Niagara=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/FX/Niagara/Shaders +/Plugin/ExrReaderShaders=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Media/ImgMedia/Shaders +/Plugin/WmfMedia=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Media/WmfMedia/Shaders +/Plugin/Runtime/HairStrands=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Runtime/HairStrands/Shaders +/Plugin/Experimental/ChaosNiagara=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Experimental/ChaosNiagara/Shaders diff --git a/RaidV01/Saved/AutoScreenshot.png b/RaidV01/Saved/AutoScreenshot.png index 9786623c..06c61174 100644 Binary files a/RaidV01/Saved/AutoScreenshot.png and b/RaidV01/Saved/AutoScreenshot.png differ diff --git a/RaidV01/Saved/Autosaves/Game/Blueprints/Character/Animation/equippedIdleWalkRun_Auto1.uasset b/RaidV01/Saved/Autosaves/Game/Blueprints/Character/Animation/equippedIdleWalkRun_Auto1.uasset new file mode 100644 index 00000000..de3bd150 Binary files /dev/null and b/RaidV01/Saved/Autosaves/Game/Blueprints/Character/Animation/equippedIdleWalkRun_Auto1.uasset differ diff --git a/RaidV01/Saved/Autosaves/Game/HandPaintedEnvironment/Assets/Models/Tower_Auto1.uasset b/RaidV01/Saved/Autosaves/Game/HandPaintedEnvironment/Assets/Models/Tower_Auto1.uasset new file mode 100644 index 00000000..d5e504af Binary files /dev/null and b/RaidV01/Saved/Autosaves/Game/HandPaintedEnvironment/Assets/Models/Tower_Auto1.uasset differ diff --git a/RaidV01/Saved/Autosaves/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene_Auto2.umap b/RaidV01/Saved/Autosaves/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene_Auto2.umap new file mode 100644 index 00000000..46c5d2b7 Binary files /dev/null and b/RaidV01/Saved/Autosaves/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene_Auto2.umap differ diff --git a/RaidV01/Saved/Autosaves/PackageRestoreData.json b/RaidV01/Saved/Autosaves/PackageRestoreData.json index 056987b5..59996c2e 100644 Binary files a/RaidV01/Saved/Autosaves/PackageRestoreData.json and b/RaidV01/Saved/Autosaves/PackageRestoreData.json differ diff --git a/RaidV01/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/RaidV01/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 08ee81de..0c4656a9 100644 --- a/RaidV01/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/RaidV01/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -126,12 +126,18 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettin PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,SingleLayerWaterRefractionFullPrecision=0,VirtualTextureResidency=1,DVRStreamingSystem=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) CurrentRotGridSize=0 +GridEnabled=False +SnapScaleEnabled=False [MRU] -MRUItem0=/Game/Maps/WorldMap -MRUItem1=/Game/Maps/GameStartupMap -MRUItem2=/Game/Assets/LearningKit_Games/Maps/LearningKit_Games_Showcase -MRUItem3=/Game/MilitaryWeapSilver/Showcase +MRUItem0=/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene +MRUItem1=/Game/Maps/WorldMap +MRUItem2=/Game/Maps/GameStartupMap +MRUItem3=/Game/Assets/LearningKit_Games/Maps/LearningKit_Games_Showcase +MRUItem4=/Game/MilitaryWeapSilver/Showcase +MRUItem5=/Game/HandPaintedEnvironment/Maps/Winter_scene/Winter_scene +MRUItem6=/Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy +MRUItem7=/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview [WidgetTemplatesExpanded] Editor=False @@ -148,14 +154,17 @@ Advanced=False [DetailCustomWidgetExpansion] WorldSettings=WorldSettings.WorldPartition.None, -WorldPartitionRuntimeSpatialHash= +WorldPartitionRuntimeSpatialHash=WorldSettings.WorldPartition.None, IKRigBoneDetails=IKRigBoneDetails.Transforms.Current, BoneProxy=BoneProxy.Transforms.Bone,BoneProxy.Transforms.Reference,BoneProxy.Transforms.Mesh Relative, -BP_RaidCharacter_C=BP_RaidCharacter_C.Physics.ConstraintsGroup, -CapsuleComponent=BP_RaidCharacter_C.Physics.ConstraintsGroup, +BP_RaidCharacter_C=BP_RaidCharacter_C.Physics.ConstraintsGroup,StaticMeshActor.Collision.Collision, +CapsuleComponent= SkeletalMeshComponent= LandscapeStreamingProxy=BP_RaidCharacter_C.Physics.ConstraintsGroup, +SceneComponent=BP_RaidCharacter_C.Physics.ConstraintsGroup,StaticMeshActor.Collision.Collision, SceneComponent= +None======= +None======= BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis,AnimGraphNode_BlendSpaceGraph.Blend Space.None, AnimGraphNode_BlendSpaceGraph=BlendSpace1D.Axis Settings.Horizontal Axis,AnimGraphNode_BlendSpaceGraph.Blend Space.None, BP_Weapon_C=BP_RaidCharacter_C.Physics.ConstraintsGroup, @@ -241,13 +250,30 @@ TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettin UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Equip,GameMapsSettings.DefaultModes.SelectedGameModeDetails, WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Equip,GameMapsSettings.DefaultModes.SelectedGameModeDetails, SkeletalMeshActor=BP_RaidCharacter_C.Physics.ConstraintsGroup, +StaticMeshActor=BP_RaidCharacter_C.Physics.ConstraintsGroup,StaticMeshActor.Collision.Collision, StaticMeshActor=BP_RaidCharacter_C.Physics.ConstraintsGroup, +BP_Skeleton_Enemy_C=BP_RaidCharacter_C.Physics.ConstraintsGroup, +Actor=BP_RaidCharacter_C.Physics.ConstraintsGroup, +PrimitiveComponent=BP_RaidCharacter_C.Physics.ConstraintsGroup, +MeshComponent=BP_RaidCharacter_C.Physics.ConstraintsGroup, +Landscape=BP_RaidCharacter_C.Physics.ConstraintsGroup,StaticMeshActor.Collision.Collision, +PostProcessVolume=BP_RaidCharacter_C.Physics.ConstraintsGroup, +InstancedFoliageActor=BP_RaidCharacter_C.Physics.ConstraintsGroup,StaticMeshActor.Collision.Collision, +BP_Sky_Sphere_C=BP_RaidCharacter_C.Physics.ConstraintsGroup, +BrushComponent= [EditorStartup] -LastLevel=/Game/Maps/WorldMap +LastLevel=/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene [ModuleFileTracking] +RaidV01.TimeStamp=2023.02.26-19.08.06 RaidV01.TimeStamp=2023.02.18-16.35.43 +RaidV01.TimeStamp=2023.03.10-06.57.24 +None======= +None======= +None======= +None======= +None======= RaidV01.LastCompileMethod=External StorageServerClient.TimeStamp=2023.02.11-18.21.55 StorageServerClient.LastCompileMethod=External @@ -845,9 +871,9 @@ InterchangeDispatcher.TimeStamp=2023.02.11-18.24.28 InterchangeDispatcher.LastCompileMethod=External InterchangeFbxParser.TimeStamp=2023.02.11-18.24.28 InterchangeFbxParser.LastCompileMethod=External -Bridge.TimeStamp=2023.02.11-18.59.57 +Bridge.TimeStamp=2023.04.06-21.44.39 Bridge.LastCompileMethod=External -MegascansPlugin.TimeStamp=2023.02.11-18.59.57 +MegascansPlugin.TimeStamp=2023.04.06-21.44.39 MegascansPlugin.LastCompileMethod=External AudioSynesthesiaEditor.TimeStamp=2023.02.11-18.28.43 AudioSynesthesiaEditor.LastCompileMethod=External @@ -1147,22 +1173,51 @@ SkeletonEditor.TimeStamp=2022.07.13-01.25.06 SkeletonEditor.LastCompileMethod=Unknown PinnedCommandList.TimeStamp=2022.07.13-01.25.03 PinnedCommandList.LastCompileMethod=Unknown +RD.TimeStamp=2023.02.25-16.46.58 RD.TimeStamp=2023.02.18-16.35.41 +RD.TimeStamp=2023.03.10-06.57.18 RD.LastCompileMethod=External +RD.LastCompileMethod=External +RD.LastCompileMethod=External +RiderLink.TimeStamp=2023.02.25-16.47.05 RiderLink.TimeStamp=2023.02.18-16.35.44 +RiderLink.TimeStamp=2023.03.10-06.57.24 +RiderLink.LastCompileMethod=External +RiderLink.LastCompileMethod=External RiderLink.LastCompileMethod=External +RiderLogging.TimeStamp=2023.02.25-16.47.27 RiderLogging.TimeStamp=2023.02.18-16.35.53 +RiderLogging.TimeStamp=2023.03.10-06.57.51 RiderLogging.LastCompileMethod=External +RiderLogging.LastCompileMethod=External +RiderLogging.LastCompileMethod=External +RiderBlueprint.TimeStamp=2023.02.25-16.47.27 RiderBlueprint.TimeStamp=2023.02.18-16.35.53 +RiderBlueprint.TimeStamp=2023.03.10-06.57.51 +RiderBlueprint.LastCompileMethod=External +RiderBlueprint.LastCompileMethod=External RiderBlueprint.LastCompileMethod=External +RiderGameControl.TimeStamp=2023.02.25-16.47.27 RiderGameControl.TimeStamp=2023.02.18-16.36.15 +RiderGameControl.TimeStamp=2023.03.10-06.57.57 RiderGameControl.LastCompileMethod=External +RiderGameControl.LastCompileMethod=External +RiderGameControl.LastCompileMethod=External +RiderShaderInfo.TimeStamp=2023.02.25-16.47.00 RiderShaderInfo.TimeStamp=2023.02.18-16.35.42 +RiderShaderInfo.TimeStamp=2023.03.10-06.57.23 RiderShaderInfo.LastCompileMethod=External +RiderShaderInfo.LastCompileMethod=External +TextureEditor.TimeStamp=2022.07.13-01.25.08 TextureEditor.TimeStamp=2023.02.11-18.21.55 +TextureEditor.LastCompileMethod=Unknown TextureEditor.LastCompileMethod=External +TimeManagement.TimeStamp=2022.07.13-01.25.08 +TimeManagement.LastCompileMethod=Unknown VisualStudioTools.TimeStamp=2023.02.13-05.50.56 +VisualStudioTools.TimeStamp=2023.03.10-05.56.30 VisualStudioTools.LastCompileMethod=Unknown +VisualStudioTools.LastCompileMethod=External [DetailCategories] WorldSettings.PrecomputedVisibility=True @@ -1178,7 +1233,7 @@ WorldSettings.Navigation=True WorldSettings.VR=True WorldSettings.Rendering=True WorldSettings.Audio=True -WorldSettings.Tick=True +WorldSettings.Tick=False WorldSettings.HLODSystem=True WorldSettings.WorldPartitionSetup=True GeneralProjectSettings.About=True @@ -1788,6 +1843,187 @@ StaticMeshActor.Tags=True StaticMeshActor.Cooking=True StaticMeshActor.Replication=True StaticMeshActor.Actor=True +BP_Sky_Sphere_C.TransformCommon=True +BP_Sky_Sphere_C.Default=True +BP_Sky_Sphere_C.Override settings=True +BP_Sky_Sphere_C.Rendering=True +BP_Sky_Sphere_C.Replication=True +BP_Sky_Sphere_C.Collision=True +BP_Sky_Sphere_C.HLOD=True +BP_Sky_Sphere_C.Input=True +BP_Sky_Sphere_C.Actor=True +Actor.TransformCommon=True +Actor.Rendering=True +Actor.Replication=True +Actor.Collision=True +Actor.HLOD=True +Actor.Actor=True +Brush.TransformCommon=True +Brush.Surface Materials=True +Brush.Geometry=True +Brush.Replication=True +Brush.Surface Properties=True +Brush.HLOD=True +Brush.BrushSettings=True +Brush.Actor=True +SkeletalMeshActor.TransformCommon=True +SkeletalMeshActor.Animation=True +SkeletalMeshActor.Mesh=True +SkeletalMeshActor.Materials=True +SkeletalMeshActor.Physics=True +SkeletalMeshActor.Clothing=True +SkeletalMeshActor.MasterPoseComponent=True +SkeletalMeshActor.Collision=True +SkeletalMeshActor.Lighting=True +SkeletalMeshActor.AnimationRig=True +SkeletalMeshActor.Deformer=True +SkeletalMeshActor.SkinWeights=True +SkeletalMeshActor.Rendering=True +SkeletalMeshActor.HLOD=True +SkeletalMeshActor.Navigation=True +SkeletalMeshActor.VirtualTexture=True +SkeletalMeshActor.Tags=True +SkeletalMeshActor.Activation=True +SkeletalMeshActor.Cooking=True +SkeletalMeshActor.Replication=True +SkeletalMeshActor.Input=True +SkeletalMeshActor.Actor=True +BP_Skeleton_Enemy_C.TransformCommon=True +BP_Skeleton_Enemy_C.Animation=True +BP_Skeleton_Enemy_C.Mesh=True +BP_Skeleton_Enemy_C.Default=True +BP_Skeleton_Enemy_C.Physics=True +BP_Skeleton_Enemy_C.Clothing=True +BP_Skeleton_Enemy_C.Collision=True +BP_Skeleton_Enemy_C.MasterPoseComponent=True +BP_Skeleton_Enemy_C.Lighting=True +BP_Skeleton_Enemy_C.AnimationRig=True +BP_Skeleton_Enemy_C.Deformer=True +BP_Skeleton_Enemy_C.SkinWeights=True +BP_Skeleton_Enemy_C.Rendering=True +BP_Skeleton_Enemy_C.HLOD=True +BP_Skeleton_Enemy_C.Navigation=True +BP_Skeleton_Enemy_C.VirtualTexture=True +BP_Skeleton_Enemy_C.Tags=True +BP_Skeleton_Enemy_C.Activation=True +BP_Skeleton_Enemy_C.Cooking=True +BP_Skeleton_Enemy_C.Character Movement (General Settings)=True +BP_Skeleton_Enemy_C.Character Movement: Walking=True +BP_Skeleton_Enemy_C.Character Movement: Jumping / Falling=True +BP_Skeleton_Enemy_C.Character Movement (Networking)=True +BP_Skeleton_Enemy_C.Character Movement: Swimming=True +BP_Skeleton_Enemy_C.Character Movement: Flying=True +BP_Skeleton_Enemy_C.Character Movement: Custom Movement=True +BP_Skeleton_Enemy_C.Character Movement (Rotation Settings)=True +BP_Skeleton_Enemy_C.Character Movement: Physics Interaction=True +BP_Skeleton_Enemy_C.Character Movement=True +BP_Skeleton_Enemy_C.Character Movement: Avoidance=True +BP_Skeleton_Enemy_C.RootMotion=True +BP_Skeleton_Enemy_C.Character Movement: NavMesh Movement=True +BP_Skeleton_Enemy_C.NavMovement=True +BP_Skeleton_Enemy_C.Velocity=True +BP_Skeleton_Enemy_C.PlanarMovement=True +BP_Skeleton_Enemy_C.MovementComponent=True +BP_Skeleton_Enemy_C.Shape=True +BP_Skeleton_Enemy_C.Character=True +BP_Skeleton_Enemy_C.Camera=True +BP_Skeleton_Enemy_C.Pawn=True +BP_Skeleton_Enemy_C.Replication=True +BP_Skeleton_Enemy_C.Input=True +BP_Skeleton_Enemy_C.Actor=True +BP_Skeleton_Enemy_C.Materials=True +StaticMeshComponent.TransformCommon=True +StaticMeshComponent.StaticMesh=True +StaticMeshComponent.Materials=True +StaticMeshComponent.Physics=True +StaticMeshComponent.Collision=True +StaticMeshComponent.Lighting=True +StaticMeshComponent.Rendering=True +StaticMeshComponent.HLOD=True +StaticMeshComponent.Navigation=True +StaticMeshComponent.VirtualTexture=True +StaticMeshComponent.Tags=True +StaticMeshComponent.Cooking=True +StaticMesh.StaticMeshMaterials=True +StaticMesh.NaniteSettings=True +StaticMesh.LODCustomMode=True +StaticMesh.LOD0=True +StaticMesh.LodSettings=True +StaticMesh.StaticMesh=True +StaticMesh.Collision=True +StaticMesh.ImportSettings=True +StaticMesh.RayTracing=True +StaticMesh.Navigation=True +InstancedFoliageActor.TransformCommon=True +InstancedFoliageActor.Replication=True +InstancedFoliageActor.Collision=True +InstancedFoliageActor.HLOD=True +InstancedFoliageActor.Input=True +InstancedFoliageActor.Actor=True +Landscape.TransformCommon=True +Landscape.Information=True +Landscape.LOD=True +Landscape.Landscape=True +Landscape.LOD Distribution=True +Landscape.Lighting=True +Landscape.VirtualTexture=True +Landscape.Rendering=True +Landscape.Lightmass=True +Landscape.Collision=True +Landscape.HierarchicalLOD=True +Landscape.Replication=True +Landscape.Input=True +Landscape.Actor=True +EpicCharacter_AnimBP_C.Default=True +EpicCharacter_AnimBP_C.RootMotion=True +EpicCharacter_AnimBP_C.Notifies=True +EpicCharacter_AnimBP_C.Montage=True +ThirdPerson_AnimBP_C.Default=True +ThirdPerson_AnimBP_C.RootMotion=True +ThirdPerson_AnimBP_C.Notifies=True +ThirdPerson_AnimBP_C.Montage=True +AnimGraphNode_Root.Functions=True +AnimGraphNode_Root.Tag=True +AnimationGraph.Inputs=True +AnimationGraph.GraphBlending=True +AnimationStateMachineGraph.Graph=True +BP_LearningKit_PlayerCharacter_C.Default=True +BP_LearningKit_PlayerCharacter_C.Tick=True +BP_LearningKit_PlayerCharacter_C.Character=True +BP_LearningKit_PlayerCharacter_C.Camera=True +BP_LearningKit_PlayerCharacter_C.Pawn=True +BP_LearningKit_PlayerCharacter_C.Replication=True +BP_LearningKit_PlayerCharacter_C.Rendering=True +BP_LearningKit_PlayerCharacter_C.Collision=True +BP_LearningKit_PlayerCharacter_C.Actor=True +BP_LearningKit_PlayerCharacter_C.Input=True +BP_LearningKit_PlayerCharacter_C.HLOD=True +BP_LearningKit_PlayerCharacter_C.WorldPartition=True +BP_LearningKit_PlayerCharacter_C.Events=True +WorldSettings.AI=False +PostProcessVolume.TransformCommon=True +PostProcessVolume.Lens=True +PostProcessVolume.Color Grading=True +PostProcessVolume.Film=True +PostProcessVolume.Global Illumination=True +PostProcessVolume.Reflections=True +PostProcessVolume.Rendering Features=True +PostProcessVolume.Film Grain=True +PostProcessVolume.PostProcessVolumeSettings=True +PostProcessVolume.Replication=True +PostProcessVolume.BrushSettings=True +PostProcessVolume.HLOD=True +PostProcessVolume.Actor=True +WorldPartitionConvertOptions.Convert=True +AnimGraphNode_StateResult.Functions=True +AnimGraphNode_StateResult.Tag=True +AnimGraphNode_BlendListByBool.Runtime=True +AnimGraphNode_BlendListByBool.Functions=True +AnimGraphNode_BlendListByBool.Config=True +AnimGraphNode_BlendListByBool.Tag=True +AnimGraphNode_BlendListByBool.BlendType=True +AnimGraphNode_BlendListByBool.Option=True +None======= CapsuleComponent.Variable=True CapsuleComponent.TransformCommon=True CapsuleComponent.Sockets=True @@ -2101,8 +2337,8 @@ Crosshair_C.Localization=True [AssetEditorSubsystem] CleanShutdown=False -OpenAssetsAtExit=/Game/Blueprints/HUD/WBP_HUDWidget.WBP_HUDWidget -OpenAssetsAtExit=/Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter +CleanShutdown=True +None======= [PluginBrowser] InstalledPlugins=Bridge @@ -2126,7 +2362,11 @@ ContentBrowserDrawer.ActiveTypeFilters= ContentBrowserDrawer.EnabledTypeFilters= ContentBrowserDrawer.ActiveFrontendFilters= ContentBrowserDrawer.EnabledFrontendFilters= +ContentBrowserDrawer.SelectedPaths=/Game/Maps ContentBrowserDrawer.SelectedPaths=/Game/Blueprints/HUD +ContentBrowserDrawer.SelectedPaths=/Game/HandPaintedEnvironment/Maps/Summer_scene +None======= +None======= ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= @@ -2194,8 +2434,8 @@ SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=Class [DetailPropertyExpansion] -WorldSettings="\"Object.WorldPartitionSetup.WorldPartition.Object.WorldPartition\" " -Info="\"Object.WorldPartitionSetup.WorldPartition.Object.WorldPartition\" " +WorldSettings= +Info= WorldPartitionRuntimeSpatialHash="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " Object="\"Object\" " @@ -2354,83 +2594,54 @@ WidgetComponent="\"Object\" " Texture2D="\"Object\" " Texture="\"Object\" " SkeletalMeshSocket="\"Object\" " -CameraComponent="\"Object\" " -EditorStyleSettings="\"Object\" " -AudioEditorSettings="\"Object\" " -BlueprintEditorSettings="\"Object\" " -EditorExperimentalSettings="\"Object\" " -EditorSettings="\"Object\" " -LiveCodingSettings="\"Object\" " -EditorLoadingSavingSettings="\"Object\" \"Object.AutoReimport\" \"Object.Blueprints\" \"Object.AutoSave\" " -EditorPerProjectUserSettings="\"Object\" " -EditorPerformanceSettings="\"Object\" " -InternationalizationSettingsModel="\"Object\" " -SourceCodeAccessSettings="\"Object\" " -TextureEncodingUserSettings="\"Object\" " -EditorTutorialSettings="\"Object\" " -VRModeSettings="\"Object\" " -VISettings="\"Object\" " -LevelEditorMiscSettings="\"Object\" " -LevelEditorPlaySettings="\"Object\" " -OnlinePIESettings="\"Object\" " -LevelEditorViewportSettings="\"Object\" " -AnimationBlueprintEditorSettings="\"Object\" " -PersonaOptions="\"Object\" " -ContentBrowserSettings="\"Object\" " -ControlRigEditorSettings="\"Object\" " -CurveEditorSettings="\"Object\" " -SequencerSettings="\"Object\" " -FlipbookEditorSettings="\"Object\" " -GraphEditorSettings="\"Object\" " -MaterialEditorSettings="\"Object\" " -MeshPaintSettings="\"Object\" " -SkeletalMeshEditorSettings="\"Object\" " -SpriteEditorSettings="\"Object\" " -TileMapEditorSettings="\"Object\" " -TileSetEditorSettings="\"Object\" " -WidgetDesignerSettings="\"Object\" " -FractureModeCustomizationSettings="\"Object\" " -ModelingToolsModeCustomizationSettings="\"Object\" " -PythonScriptPluginUserSettings="\"Object\" " -CrashReportsPrivacySettings="\"Object\" \"Object.Options.bSendUnattendedBugReports\" " -AnalyticsPrivacySettings="\"Object\" \"Object.Options.bSendUsageData\" " -AutomationTestSettings="\"Object\" " -CrashReporterSettings="\"Object\" " -DataValidationSettings="\"Object\" " -GameplayDebuggerUserSettings="\"Object\" " -GameplayTagsDeveloperSettings="\"Object\" " -LogVisualizerSettings="\"Object\" " -SlateThemeManager="\"Object\" " -ProgressBar="\"Object\" " -Crosshair_C="\"Object\" " -WBP_HUDWidget_C="\"Object\" " +Actor="\"Object\" " +Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +BrushComponent="\"Object\" " +LightmassPrimitiveSettingsObject="\"Object\" " +BP_Skeleton_Enemy_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" " +PostProcessVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +StaticMeshActor= +StaticMeshComponent="\"Object\" " +EpicCharacter_AnimBP_C="\"Object\" " +ThirdPerson_AnimBP_C="\"Object\" " +AnimGraphNode_Root="\"Object\" " +AnimationGraph="\"Object\" " +EdGraph="\"Object\" " +BP_LearningKit_PlayerCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" " +WorldPartitionConvertOptions="\"Object\" " +AnimGraphNode_StateResult="\"Object\" " +AnimGraphNode_BlendListByBool="\"Object\" " +AnimGraphNode_BlendListBase="\"Object\" " [ContentBrowserRecent] -MRUItem0=/Game/Blueprints/Character/BP_RaidCharacter -MRUItem1=/Game/Blueprints/HUD/Crosshair -MRUItem2=/Game/Blueprints/HUD/NewWidgetBlueprint -MRUItem3=/Game/Blueprints/HUD/WBP_HUDWidget -MRUItem4=/Game/Blueprints/HUD/WBP_PickupWidget -MRUItem5=/Game/Assets/Textures/CrossHairs/Quad_9_Top -MRUItem6=/Game/Assets/Textures/CrossHairs/Quad_9_Right -MRUItem7=/Game/Assets/Textures/CrossHairs/Quad_9_Left -MRUItem8=/Game/Assets/Textures/CrossHairs/Quad_9_Bottom -MRUItem9=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top -MRUItem10=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right -MRUItem11=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left -MRUItem12=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom -MRUItem13=/Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small -MRUItem14=/Game/Assets/Textures/CrossHairs/Crosshair_Dot -MRUItem15=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined -MRUItem16=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15 -MRUItem17=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_9 -MRUItem18=/Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4 -MRUItem19=/Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Top +MRUItem0=/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene +MRUItem1=/Game/Blueprints/Character/BP_RaidCharacter +MRUItem2=/Game/Blueprints/HUD/Crosshair +MRUItem3=/Game/Blueprints/HUD/NewWidgetBlueprint +MRUItem4=/Game/Blueprints/HUD/WBP_HUDWidget +MRUItem5=/Game/Blueprints/HUD/WBP_PickupWidget +MRUItem6=/Game/Assets/Textures/CrossHairs/Quad_9_Top +MRUItem7=/Game/Assets/Textures/CrossHairs/Quad_9_Right +MRUItem8=/Game/Assets/Textures/CrossHairs/Quad_9_Left +MRUItem9=/Game/Assets/Textures/CrossHairs/Quad_9_Bottom +MRUItem10=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top +MRUItem11=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right +MRUItem12=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left +MRUItem13=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom +MRUItem14=/Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small +MRUItem15=/Game/Assets/Textures/CrossHairs/Crosshair_Dot +MRUItem16=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined +MRUItem17=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15 +MRUItem18=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_9 +MRUItem19=/Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4 [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True ProjectPackagingSettings=True InputSettings=True +MovieSceneToolsProjectSettings=True +None======= EditorStyleSettings=True GameMapsSettings=True @@ -2499,6 +2710,13 @@ MovieRendererName= [DetailCategoriesAdvanced] Button.Accessibility=False SkeletalMeshComponent.SkeletalMesh=True +WorldSettings.Tick=True +WorldSettings.HLODSystem=False +WorldSettings.Physics=False +WorldSettings.World=True +WorldPartitionConvertOptions.Convert=True +BlendSpace1D.Animation=False +None======= GameMapsSettings.DefaultModes=True [AssetEditorToolkitTabLocation] @@ -2532,6 +2750,15 @@ GameMapsSettings.DefaultModes=True /Game/Assets/Retargeted/AnimStarterPack/Idle_Rifle_Ironsights_Retargeted.Idle_Rifle_Ironsights_Retargeted=1 /Game/Maps/MainMenu/NewTempMainMenu.NewTempMainMenu=1 /Game/Assets/Retargeted/Mixamo/Jump_Up_Retargeted.Jump_Up_Retargeted=1 +/Game/Assets/Retargeted/AnimStarterPack/Jog_Bwd_Rifle_Retargeted.Jog_Bwd_Rifle_Retargeted=1 +/Game/Assets/Retargeted/Mixamo/Jump_Loop_Retargeted.Jump_Loop_Retargeted=1 +/Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/EpicCharacter_AnimBP.EpicCharacter_AnimBP=1 +/Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP=1 +/Game/Assets/LearningKit_Games/Blueprints/PlayerCharacter/BP_LearningKit_PlayerCharacter.BP_LearningKit_PlayerCharacter=1 +/Game/Assets/LearningKit_Games/Blueprints/PlayerCharacter/BPI_LearningKit_PlayerInteractions.BPI_LearningKit_PlayerInteractions=1 +/Game/UndeadPack/Lich/Mesh/SK_Lich_Full_Skeleton.SK_Lich_Full_Skeleton=1 +/Game/UndeadPack/Lich/Mesh/SK_Lich.SK_Lich=1 +None======= /Game/Blueprints/HUD/WBP_HUDWidget.WBP_HUDWidget=1 /Game/Assets/Textures/CrossHairs/Cross_Q_9.Cross_Q_9=1 /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom.Crosshair_Arrow_Bottom=1 @@ -2597,8 +2824,14 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() [RootWindow] +ScreenPosition=X=314.000 Y=122.000 ScreenPosition=X=-986.000 Y=72.000 +ScreenPosition=X=63.000 Y=148.000 +WindowSize=X=1280.000 Y=720.000 WindowSize=X=800.000 Y=724.000 +WindowSize=X=808.000 Y=732.000 +None======= +None======= InitiallyMaximized=True [SlateAdditionalLayoutConfig] @@ -2615,7 +2848,9 @@ FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [Directories2] -UNR=../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Maps +UNR=../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/HandPaintedEnvironment/Maps/Summer_scene +UNR=../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/HandPaintedEnvironment/Maps/Summer_scene +None======= BRUSH=../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/ FBX=../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/ FBXAnim=../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/ @@ -2630,8 +2865,8 @@ Project=C:/Program Files/Epic Games/UE_5.0/ [Python] LastDirectory= -RecentsFiles=F:/UnrealEngine/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py +RecentsFiles=F:/UnrealEngine/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [/Script/Engine.WorldPartitionEditorPerProjectUserSettings] bHideEditorDataLayers=False @@ -2643,7 +2878,7 @@ bHighlightSelectedDataLayers=True bDisableLoadingOfLastLoadedCells=False bBugItGoLoadCells=False bShowCellCoords=False -PerWorldEditorSettings=(("/Game/Maps/WorldMap.WorldMap", 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[/Script/UnrealEd.EditorLoadingSavingSettings] bSCCUseGlobalSettings=False @@ -2820,10 +3055,13 @@ bConvertSceneUnit=False LastLogListing=FBXImport [PlacementMode] +RecentlyPlaced=/Game/UndeadPack/Lich/Mesh/SK_Lich_Full.SK_Lich_Full; +RecentlyPlaced=/Game/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter.SK_EpicCharacter; RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Game/Assets/Retargeted/AnimStarterPack/Equip_Rifle_Standing_Retargeted.Equip_Rifle_Standing_Retargeted; RecentlyPlaced=/Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter;/Engine/Transient.ActorFactoryBlueprint_0 RecentlyPlaced=/Game/Blueprints/Character/Weapon/BP_Weapon.BP_Weapon; +None======= [/Script/UnrealEd.AnimationBlueprintEditorOptions] bHideUnrelatedNodes=False diff --git a/RaidV01/Saved/Config/WorldState/163513344.json b/RaidV01/Saved/Config/WorldState/163513344.json new file mode 100644 index 00000000..70bf629c 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mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0000/RaidV01.log new file mode 100644 index 00000000..f480deb5 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0000/RaidV01.log @@ -0,0 +1,1260 @@ +Log file open, 02/13/23 17:07:29 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=16800) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.304604 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-1D30211D4971AE5500211AAB63E4CE39 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.13-22.07.29:575][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.13-22.07.29:575][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.13-22.07.29:800][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.13-22.07.29:800][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.13-22.07.29:813][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.13-22.07.29:813][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.13-22.07.29:813][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.13-22.07.29:813][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.13-22.07.29:813][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.13-22.07.29:813][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.13-22.07.29:813][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.13-22.07.29:813][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.13-22.07.29:814][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.13-22.07.29:814][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.13-22.07.29:814][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.13-22.07.29:814][ 0]LogInit: User: imjgr +[2023.02.13-22.07.29:814][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.13-22.07.29:814][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.13-22.07.29:814][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.13-22.07.29:814][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.13-22.07.29:814][ 0]LogMemory: Process Physical Memory: 294.41 MB used, 303.31 MB peak +[2023.02.13-22.07.29:814][ 0]LogMemory: Process Virtual Memory: 275.08 MB used, 275.08 MB peak +[2023.02.13-22.07.29:814][ 0]LogMemory: Physical Memory: 24975.18 MB used, 7713.31 MB free, 32688.49 MB total +[2023.02.13-22.07.29:814][ 0]LogMemory: Virtual Memory: 33918.80 MB used, 4673.52 MB free, 38592.32 MB total +[2023.02.13-22.07.29:814][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.13-22.07.29:819][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.13-22.07.29:835][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.13-22.07.29:836][ 0]LogInit: Using OS detected language (en-US). +[2023.02.13-22.07.29:836][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.13-22.07.29:842][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.13-22.07.29:995][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.13-22.07.30:027][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.13-22.07.30:027][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.13-22.07.30:275][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.13-22.07.30:280][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.13-22.07.30:280][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.13-22.07.30:479][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.13-22.07.30:487][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.13-22.07.30:506][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.13-22.07.30:540][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.13-22.07.30:540][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.13-22.07.30:578][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.13-22.07.30:578][ 0]LogWindows: Attached monitors: +[2023.02.13-22.07.30:578][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.13-22.07.30:578][ 0]LogWindows: Found 1 attached monitors. +[2023.02.13-22.07.30:578][ 0]LogWindows: EnumDisplayDevices: +[2023.02.13-22.07.30:578][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.13-22.07.30:578][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.13-22.07.30:579][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.13-22.07.30:579][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.13-22.07.30:579][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.13-22.07.30:579][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.13-22.07.30:589][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.13-22.07.30:596][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.13-22.07.30:596][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.13-22.07.30:624][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.13-22.07.30:632][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.13-22.07.30:632][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.13-22.07.30:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.13-22.07.30:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.13-22.07.30:678][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.13-22.07.30:678][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.13-22.07.30:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.13-22.07.30:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.13-22.07.30:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.13-22.07.30:686][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.13-22.07.30:686][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.13-22.07.30:701][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: ADPCM +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: PCM +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: BINKA +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: OGG +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: OPUS +[2023.02.13-22.07.30:751][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.13-22.07.30:762][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.13-22.07.30:762][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.13-22.07.30:763][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.13-22.07.30:763][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.13-22.07.30:764][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.13-22.07.30:784][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.13-22.07.30:784][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.13-22.07.30:784][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.13-22.07.30:805][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.13-22.07.30:805][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=228.99MBs, RandomWriteSpeed=58.12MBs. 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directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/57BF6C354E559ED33FED47AB9A5BCF35/'. +[2023.02.13-22.07.30:813][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.13-22.07.30:813][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.13-22.07.32:067][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.13-22.07.32:067][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.13-22.07.32:068][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.13-22.07.32:104][ 0]LogAssetRegistry: FAssetRegistry took 0.0135 seconds to start up +[2023.02.13-22.07.32:109][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.13-22.07.32:270][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag 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AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.13-22.07.32:622][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.13-22.07.32:622][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.13-22.07.32:622][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.13-22.07.32:651][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.13-22.07.32:818][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.13-22.07.32:836][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.13-22.07.32:985][ 0]LogSlate: Border +[2023.02.13-22.07.32:985][ 0]LogSlate: BreadcrumbButton +[2023.02.13-22.07.32:985][ 0]LogSlate: Default +[2023.02.13-22.07.32:985][ 0]LogSlate: Icons.Save +[2023.02.13-22.07.32:985][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.13-22.07.32:985][ 0]LogSlate: ListView +[2023.02.13-22.07.32:985][ 0]LogSlate: SoftwareCursor_CardinalCross 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Audio input will be silent. +[2023.02.13-22.07.35:057][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.13-22.07.35:155][ 0]LogCollectionManager: Loaded 0 collections in 0.001641 seconds +[2023.02.13-22.07.35:249][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.13-22.07.35:249][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.13-22.07.35:249][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.13-22.07.35:516][ 0]LogEngine: Initializing Engine... +[2023.02.13-22.07.35:532][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.13-22.07.35:541][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.13-22.07.35:802][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.13-22.07.35:803][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.13-22.07.35:813][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.07.35:841][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.13-22.07.35:842][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.13-22.07.35:868][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.13-22.07.35:870][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.13-22.07.35:870][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.13-22.07.35:871][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.13-22.07.35:871][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.13-22.07.35:872][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.13-22.07.35:881][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.13-22.07.35:909][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Wireless Stereo Headset) +[2023.02.13-22.07.35:910][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.13-22.07.35:914][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.13-22.07.35:914][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.13-22.07.35:915][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.13-22.07.35:915][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.13-22.07.35:916][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.13-22.07.35:916][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.13-22.07.35:916][ 0]LogInit: FAudioDevice initialized. +[2023.02.13-22.07.35:916][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.13-22.07.35:916][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.13-22.07.35:916][ 0]LogInit: Texture streaming: Enabled +[2023.02.13-22.07.35:951][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.13-22.07.35:963][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.13-22.07.35:988][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.13-22.07.35:995][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.13-22.07.35:995][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.13-22.07.37:452][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.13-22.07.37:452][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.13-22.07.37:452][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.13-22.07.37:521][ 0]LogInit: Transaction tracking system initialized +[2023.02.13-22.07.37:600][ 0]BlueprintLog: New page: Editor Load +[2023.02.13-22.07.37:809][ 0]LocalizationService: Localization service is disabled +[2023.02.13-22.07.37:860][ 0]TimingProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]TimingProfiler: OnSessionChanged +[2023.02.13-22.07.37:860][ 0]LoadingProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]LoadingProfiler: OnSessionChanged +[2023.02.13-22.07.37:860][ 0]NetworkingProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.13-22.07.37:860][ 0]MemoryProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]MemoryProfiler: OnSessionChanged +[2023.02.13-22.07.38:494][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.04s +[2023.02.13-22.07.38:494][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.13-22.07.38:682][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.13-22.07.38:684][ 0]SourceControl: Source control is disabled +[2023.02.13-22.07.38:684][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.274 +[2023.02.13-22.07.38:685][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.13-22.07.38:685][ 0]LightingResults: New page: Lighting Build +[2023.02.13-22.07.38:691][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.07.38:692][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.07.38:692][ 0]MapCheck: New page: Map Check +[2023.02.13-22.07.38:692][ 0]LightingResults: New page: Lighting Build +[2023.02.13-22.07.38:697][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.07.38:701][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2023.02.13-22.07.38:765][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.13-22.07.38:772][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.07.38:772][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.13-22.07.38:773][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.13-22.07.38:773][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.13-22.07.39:060][ 0]LogWorldPartition: Display: WorldPartition initialize took 287 ms +[2023.02.13-22.07.39:276][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.13-22.07.39:283][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.13-22.07.39:283][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.13-22.07.39:294][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 10.305ms to complete. +[2023.02.13-22.07.39:294][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.609 +[2023.02.13-22.07.39:308][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.898 +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.07.39:437][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:442][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:447][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:453][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:527][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.13-22.07.39:528][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:530][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.13-22.07.39:530][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:532][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:532][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:534][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:534][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:538][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.13-22.07.39:538][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:539][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:539][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:541][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.13-22.07.39:541][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:542][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:542][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:544][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:544][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:545][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:545][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:545][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.13-22.07.39:798][ 0]LogSlate: Took 0.000638 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.13-22.07.39:802][ 0]LogSlate: Took 0.000855 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.13-22.07.39:819][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.13-22.07.39:877][ 0]LogSlate: Took 0.000525 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.13-22.07.40:455][ 0]LogStall: Startup... +[2023.02.13-22.07.40:457][ 0]LogStall: Startup complete. +[2023.02.13-22.07.40:468][ 0]LogLoad: (Engine Initialization) Total time: 12.06 seconds +[2023.02.13-22.07.40:468][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.13-22.07.40:545][ 0]LogAssetRegistry: Asset discovery search completed in 8.4422 seconds +[2023.02.13-22.07.40:555][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.13-22.07.40:692][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.13-22.07.41:950][ 40]LogSlate: Took 0.000769 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.13-22.07.41:991][ 40]LogSlate: Took 0.000897 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.13-22.09.27:618][936]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/EpicCharacter_AnimBP.EpicCharacter_AnimBP +[2023.02.13-22.09.27:618][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.27:781][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.27:889][936]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.09.29:395][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.29:552][936]LogSlate: Took 0.000402 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2023.02.13-22.09.29:556][936]LogViewport: Scene viewport resized to 224x352, mode Windowed. +[2023.02.13-22.09.29:630][936]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.09.32:062][ 70]LogSlate: Took 0.000956 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.13-22.09.34:107][273]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.293 and deleted 165 file(s) with total size 22 MiB. +[2023.02.13-22.09.47:208][440]LogSlate: Window 'EpicCharacter_AnimBP' being destroyed +[2023.02.13-22.09.47:228][440]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.09.47:228][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.09.47:240][440]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.09.47:240][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.09.47:334][440]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.09.47:334][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.09.59:693][567]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.09.59:694][567]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.59:701][567]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.59:708][567]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_8:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.10.00:195][567]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.10.00:281][567]LogViewport: Scene viewport resized to 224x352, mode Windowed. +[2023.02.13-22.10.00:325][567]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.11.37:215][726]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.11.37:235][726]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.11.37:235][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.11.37:248][726]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.11.37:248][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.11.37:337][726]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.11.37:337][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.11.42:979][285]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/EpicCharacter_AnimBP.EpicCharacter_AnimBP +[2023.02.13-22.11.42:979][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.11.42:995][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.11.43:002][285]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.11.43:488][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.11.43:589][285]LogViewport: Scene viewport resized to 224x352, mode Windowed. +[2023.02.13-22.11.43:658][285]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.11.48:473][623]LogViewport: Scene viewport resized to 226x352, mode Windowed. +[2023.02.13-22.11.48:529][623]LogViewport: Scene viewport resized to 230x352, mode Windowed. +[2023.02.13-22.11.48:585][623]LogViewport: Scene viewport resized to 235x352, mode Windowed. +[2023.02.13-22.11.48:638][623]LogViewport: Scene viewport resized to 239x352, mode Windowed. +[2023.02.13-22.11.48:688][623]LogViewport: Scene viewport resized to 249x352, mode Windowed. +[2023.02.13-22.11.48:721][623]LogViewport: Scene viewport resized to 261x352, mode Windowed. +[2023.02.13-22.11.48:772][623]LogViewport: Scene viewport resized to 274x352, mode Windowed. +[2023.02.13-22.11.48:822][623]LogViewport: Scene viewport resized to 296x352, mode Windowed. +[2023.02.13-22.11.48:873][623]LogViewport: Scene viewport resized to 308x352, mode Windowed. +[2023.02.13-22.11.48:921][623]LogViewport: Scene viewport resized to 316x352, mode Windowed. +[2023.02.13-22.11.48:972][623]LogViewport: Scene viewport resized to 322x352, mode Windowed. +[2023.02.13-22.11.49:022][623]LogViewport: Scene viewport resized to 336x352, mode Windowed. +[2023.02.13-22.11.49:073][623]LogViewport: Scene viewport resized to 353x352, mode Windowed. +[2023.02.13-22.11.49:122][623]LogViewport: Scene viewport resized to 359x352, mode Windowed. +[2023.02.13-22.11.49:173][623]LogViewport: Scene viewport resized to 366x352, mode Windowed. +[2023.02.13-22.11.49:222][623]LogViewport: Scene viewport resized to 375x352, mode Windowed. +[2023.02.13-22.11.49:272][623]LogViewport: Scene viewport resized to 377x352, mode Windowed. +[2023.02.13-22.11.49:322][623]LogViewport: Scene viewport resized to 378x352, mode Windowed. +[2023.02.13-22.11.49:422][623]LogViewport: Scene viewport resized to 379x352, mode Windowed. +[2023.02.13-22.11.49:471][623]LogViewport: Scene viewport resized to 382x352, mode Windowed. +[2023.02.13-22.11.49:522][623]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.11.51:727][790]LogViewport: Scene viewport resized to 128x128, mode Windowed. +[2023.02.13-22.12.30:193][927]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.' +[2023.02.13-22.12.47:575][ 54]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.12.47:576][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.12.47:599][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.12.47:605][ 54]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_15:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.12.48:044][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.12.48:121][ 54]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.12.48:151][ 54]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.13.18:461][101]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:461][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:473][101]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:474][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:567][101]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:567][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:787][113]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.13.18:815][113]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:815][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:828][113]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:828][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:917][113]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:917][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.23:565][574]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.13.23:565][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.23:582][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.23:589][574]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.13.24:051][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.24:123][574]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.13.24:162][574]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.13.40:355][479]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.13.40:358][479]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.13.40:379][479]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.40:379][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.40:390][479]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.40:390][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.40:479][479]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.40:479][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.53:419][808]LogAssetEditorSubsystem: Opening Asset editor for IKRigDefinition /Game/Assets/LearningKit_Games/Assets/Characters/Character/Rigs/IK_RAID.IK_RAID +[2023.02.13-22.13.53:419][808]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.53:433][808]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.13.53:433][808]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.13.53:681][808]LogViewport: Scene viewport resized to 777x745, mode Windowed. +[2023.02.13-22.13.56:161][981]LogSlate: Window 'IK_RAID' being destroyed +[2023.02.13-22.13.56:167][981]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.56:167][981]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.14.06:429][978]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter.SK_EpicCharacter +[2023.02.13-22.14.06:431][978]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.14.06:448][978]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.14.06:703][978]LogViewport: Scene viewport resized to 1225x745, mode Windowed. +[2023.02.13-22.14.12:077][327]LogSlate: Took 0.000547 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.13-22.14.13:951][487]LogSlate: Window 'SK_EpicCharacter' being destroyed +[2023.02.13-22.14.13:956][487]LogSlate: Window 'SK_EpicCharacter' being destroyed +[2023.02.13-22.14.13:957][487]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.14.13:957][487]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.17.08:845][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Sneak' for InputAction Sneak +[2023.02.13-22.17.08:846][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'TurnRight' for InputAxis TurnRight +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'TurnRightRate' for InputAxis TurnRightRate +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Interact' for InputAction Interact +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'InteractAlt' for InputAction InteractAlt +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Celebrate' for InputAction Celebrate +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'CrouchToggle' for InputAction CrouchToggle +[2023.02.13-22.17.08:848][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Crouch' for InputAction Crouch +[2023.02.13-22.17.08:848][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate +[2023.02.13-22.17.08:893][157]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Assets/LearningKit_Games/Blueprints/PlayerCharacter/BP_LearningKit_PlayerCharacter.BP_LearningKit_PlayerCharacter +[2023.02.13-22.17.08:894][157]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.17.17:946][663]LogSlate: Window 'BP_LearningKit_PlayerCharacter' being destroyed +[2023.02.13-22.17.17:968][663]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.17.17:968][663]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.17.19:633][830]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Assets/LearningKit_Games/Blueprints/PlayerCharacter/BPI_LearningKit_PlayerInteractions.BPI_LearningKit_PlayerInteractions +[2023.02.13-22.17.19:633][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.25:080][406]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.13-22.18.25:102][406]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: ValidateSingleActorReferer took 5 us +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: GetPartitionedActors took 207 us +[2023.02.13-22.18.25:264][406]LogWorldPartition: Display: GenerateStreaming took 162 ms +[2023.02.13-22.18.25:267][406]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.13-22.18.25:267][406]PIE: New page: PIE session: Untitled_1 (Feb 13, 2023, 12:18:25 PM) +[2023.02.13-22.18.25:271][406]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.13-22.18.25:271][406]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.13-22.18.25:275][406]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1 +[2023.02.13-22.18.25:382][406]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.13-22.18.25:387][406]LogPlayLevel: PIE: StaticDuplicateObject took: (0.111238s) +[2023.02.13-22.18.25:387][406]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.115501s) +[2023.02.13-22.18.25:387][406]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.25:388][406]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.13-22.18.25:388][406]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.13-22.18.25:388][406]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.13-22.18.25:392][406]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.13-22.18.25:396][406]LogPlayLevel: PIE: World Init took: (0.009265s) +[2023.02.13-22.18.25:469][406]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms +[2023.02.13-22.18.25:478][406]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.13-22.18.25:479][406]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.13-22.18.25:480][406]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.13-22.18.25:480][406]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.13-22.18.25:480][406]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.13-22.18.25:482][406]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Wireless Stereo Headset) +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.13-22.18.25:503][406]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.13-22.18.25:503][406]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.13-22.18.25:505][406]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.13-22.18.25:506][406]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.13-22.18.25:506][406]LogInit: FAudioDevice initialized. +[2023.02.13-22.18.25:506][406]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_1'. +[2023.02.13-22.18.25:533][406]LogLoad: Game class is 'GameModeBase' +[2023.02.13-22.18.25:536][406]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.02.13-17.18.25 +[2023.02.13-22.18.25:540][406]LogWorld: Bringing up level for play took: 0.006955 +[2023.02.13-22.18.25:544][406]LogOnline: OSS: Created online subsystem instance for: :Context_28 +[2023.02.13-22.18.25:563][406]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=11.676 Y=-592.224 Z=304.093 +[2023.02.13-22.18.25:563][406]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(21), CellsToLoad(0), CellsToUnload(0) +[2023.02.13-22.18.25:563][406]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=11.676 Y=-592.224 Z=304.093,P=0.000000 Y=96.343262 R=-0.000000 +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_1QCGE91T5EQQ9UTKOHSCH9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_TM27AJQTOQ55ONVEI0ECE1.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_3MA67PA3DFBCH9ZN7JQD7L.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_GB0G8OII70SZ6GD113L2XO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_IFJ8LJV48IC5TH68CZLNHO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_XD4VCUJXDAR9W2NOY9DW31.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_5ZNW5G7MV8SB8U230NTMG6.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_D43LKCJAZBO2UYCSUCUWIS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_213GHJR3VJKF8O6TBXNDVM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_M0AB19DRPSE9MKYPZTVNP9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.13-22.18.25:722][406]PIE: Server logged in +[2023.02.13-22.18.25:722][406]PIE: Play in editor total start time 0.633 seconds. +[2023.02.13-22.18.28:007][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.18.28:007][614]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1 +[2023.02.13-22.18.28:032][614]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.18.28:033][614]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.18.28:058][614]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.13-22.18.28:064][614]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.18.28:106][614]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.18.28:106][614]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.13-22.18.28:108][614]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.13-22.18.28:111][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.18.28:137][614]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2023.02.13-22.18.28:173][615]LogPlayLevel: Display: Destroying online subsystem :Context_28 +[2023.02.13-22.18.49:834][818]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/EpicCharacter_AnimBP.EpicCharacter_AnimBP +[2023.02.13-22.18.49:834][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.49:854][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.49:863][818]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_28:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.18.50:401][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.50:507][818]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.18.50:566][818]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.19.10:081][213]LogViewport: Scene viewport resized to 128x128, mode Windowed. +[2023.02.13-22.19.20:905][884]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.20:905][884]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.21:591][922]LogSlate: Window 'EpicCharacter_AnimBP' being destroyed +[2023.02.13-22.19.21:604][922]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.21:604][922]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.21:619][922]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.21:619][922]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.21:714][922]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.21:714][922]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.28:812][564]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.19.28:812][564]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.19.28:830][564]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.19.28:837][564]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_31:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.19.29:304][564]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.19.29:377][564]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.19.29:411][564]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.20.09:012][934]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.20.09:055][934]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.09:055][934]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.09:070][934]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.09:070][934]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.09:165][934]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.09:165][934]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.18:064][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2023.02.13-22.20.18:132][852]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.13-22.20.18:133][852]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.13-22.20.18:133][852]LightingResults: New page: Lighting Build +[2023.02.13-22.20.18:133][852]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.13-22.20.18:154][852]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.18:154][852]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.18:155][852]MapCheck: New page: Map Check +[2023.02.13-22.20.18:155][852]LightingResults: New page: Lighting Build +[2023.02.13-22.20.18:179][852]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.20.18:219][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2023.02.13-22.20.18:231][852]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.18:231][852]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.18:253][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms +[2023.02.13-22.20.18:274][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2023.02.13-22.20.18:285][852]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.13-22.20.18:285][852]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.20.18:285][852]LogAIModule: Creating AISystem for world WorldMap +[2023.02.13-22.20.18:286][852]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.13-22.20.18:286][852]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.13-22.20.18:500][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:514][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:529][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:543][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:558][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:572][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:839][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:854][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:858][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:871][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:976][852]LogWorldPartition: Display: WorldPartition initialize took 691 ms +[2023.02.13-22.20.19:298][852]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.13-22.20.19:325][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2023.02.13-22.20.19:342][852]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.13-22.20.19:343][852]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.311ms to complete. +[2023.02.13-22.20.19:343][852]LogFileHelpers: Loading map 'WorldMap' took 1.211 +[2023.02.13-22.20.25:744][343]LogViewport: Scene viewport resized to 481x284, mode Windowed. +[2023.02.13-22.20.27:639][466]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter +[2023.02.13-22.20.27:639][466]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.20.28:374][467]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh' +[2023.02.13-22.21.14:472][861]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Blueprints/Character/Animation/RaidAnimBP.RaidAnimBP +[2023.02.13-22.21.14:473][861]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.21.14:501][861]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.21.14:533][861]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.21.15:041][861]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.21.15:128][861]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.21.15:166][861]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.24.13:899][461]LogSlate: Window 'RaidAnimBP' being destroyed +[2023.02.13-22.24.13:905][461]LogSlate: Window 'RaidAnimBP' being destroyed +[2023.02.13-22.24.13:935][461]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.13:935][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.14:017][461]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.14:017][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.14:033][461]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.14:034][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.14:131][461]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.14:131][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.16:776][624]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter +[2023.02.13-22.24.16:777][624]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.17:298][625]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh' +[2023.02.13-22.24.18:868][706]LogSlate: Window 'BP_RaidCharacter' being destroyed +[2023.02.13-22.24.18:926][706]LogWorld: UWorld::CleanupWorld for World_41, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.18:926][706]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.21:404][851]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Blueprints/Character/Animation/RaidAnimBP.RaidAnimBP +[2023.02.13-22.24.21:405][851]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.21:430][851]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.21:439][851]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_43:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.24.21:930][851]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.22:018][851]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.24.22:048][851]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.32.28:060][985]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/UndeadPack/Lich/Mesh/SK_Lich_Full_Skeleton.SK_Lich_Full_Skeleton +[2023.02.13-22.32.28:127][985]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.32.28:140][985]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_45:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.32.28:314][985]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.32.28:528][985]LogViewport: Scene viewport resized to 795x745, mode Windowed. +[2023.02.13-22.32.36:294][364]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/UndeadPack/Lich/Mesh/SK_Lich.SK_Lich +[2023.02.13-22.32.36:295][364]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.32.36:304][364]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_49:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.32.36:595][364]LogViewport: Scene viewport resized to 1225x745, mode Windowed. +[2023.02.13-22.49.15:507][296]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms +[2023.02.13-22.49.16:244][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:256][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:280][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:552][296]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.13-22.49.16:552][296]LightingResults: New page: Lighting Build +[2023.02.13-22.49.16:552][296]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.13-22.49.16:589][296]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.49.16:589][296]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.49.16:598][296]MapCheck: New page: Map Check +[2023.02.13-22.49.16:598][296]LightingResults: New page: Lighting Build +[2023.02.13-22.49.16:641][296]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.49.16:689][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2023.02.13-22.49.16:699][296]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.49.16:699][296]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.49.16:749][296]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.49.16:751][296]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.49.16:881][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2023.02.13-22.49.16:910][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2023.02.13-22.49.17:195][296]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.13-22.49.17:195][296]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.13-22.49.17:195][296]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.49.17:196][296]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.13-22.49.17:510][296]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.13-22.49.17:553][296]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2023.02.13-22.49.17:571][296]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.13-22.49.17:571][296]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.217ms to complete. +[2023.02.13-22.49.17:571][296]LogFileHelpers: Loading map 'Summer_scene' took 1.019 +[2023.02.13-22.49.17:625][296]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.13-22.49.17:661][296]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.035 s +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: === Handled ensure: === +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: Stack: +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb0404c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb431e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb42e66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb42e27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffda64a4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffda654e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb322a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb3229fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdab8ddd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdac26aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d3e82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d400d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d400e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d403c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d415564 UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d418736 UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0000/UEMinidump.dmp new file mode 100644 index 00000000..301db25c Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..aca96d03 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/CrashContext.runtime-xml @@ -0,0 +1,1005 @@ + + + + 3 + 94110E2442858B533A1991A5647667D8 + UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49] Stack: 0x00007ffdb0404988 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdb42fff4b UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdb430049e UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffda61b48a2 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffda5d6ab6a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffda66023ba UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffda5ae43dd UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffda64a5ad0 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffda64c598b UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffda64db70a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffdb0193a9d UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdb0193f3e UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdb01942e1 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdb1aa976b UnrealEditor-RenderCore.dll!UnknownFunction 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Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 11, "VersionName": "2022.0.5", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/RaidV01.log new file mode 100644 index 00000000..4ca9fb57 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/RaidV01.log @@ -0,0 +1,1261 @@ +Log file open, 02/13/23 17:07:29 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=16800) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.304604 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-1D30211D4971AE5500211AAB63E4CE39 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.13-22.07.29:544][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.13-22.07.29:546][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.13-22.07.29:575][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.13-22.07.29:575][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.13-22.07.29:800][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.13-22.07.29:800][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.13-22.07.29:813][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.13-22.07.29:813][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.13-22.07.29:813][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.13-22.07.29:813][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.13-22.07.29:813][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.13-22.07.29:813][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.13-22.07.29:813][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.13-22.07.29:813][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.13-22.07.29:813][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.13-22.07.29:813][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.13-22.07.29:814][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.13-22.07.29:814][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.13-22.07.29:814][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.13-22.07.29:814][ 0]LogInit: User: imjgr +[2023.02.13-22.07.29:814][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.13-22.07.29:814][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.13-22.07.29:814][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.13-22.07.29:814][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.13-22.07.29:814][ 0]LogMemory: Process Physical Memory: 294.41 MB used, 303.31 MB peak +[2023.02.13-22.07.29:814][ 0]LogMemory: Process Virtual Memory: 275.08 MB used, 275.08 MB peak +[2023.02.13-22.07.29:814][ 0]LogMemory: Physical Memory: 24975.18 MB used, 7713.31 MB free, 32688.49 MB total +[2023.02.13-22.07.29:814][ 0]LogMemory: Virtual Memory: 33918.80 MB used, 4673.52 MB free, 38592.32 MB total +[2023.02.13-22.07.29:814][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.13-22.07.29:819][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.13-22.07.29:835][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.13-22.07.29:836][ 0]LogInit: Using OS detected language (en-US). +[2023.02.13-22.07.29:836][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.13-22.07.29:842][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.13-22.07.29:995][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.13-22.07.30:011][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.13-22.07.30:027][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.13-22.07.30:027][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.13-22.07.30:275][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.13-22.07.30:280][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.13-22.07.30:280][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.13-22.07.30:386][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.13-22.07.30:479][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.13-22.07.30:487][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.13-22.07.30:506][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.13-22.07.30:540][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.13-22.07.30:540][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.13-22.07.30:578][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.13-22.07.30:578][ 0]LogWindows: Attached monitors: +[2023.02.13-22.07.30:578][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.13-22.07.30:578][ 0]LogWindows: Found 1 attached monitors. +[2023.02.13-22.07.30:578][ 0]LogWindows: EnumDisplayDevices: +[2023.02.13-22.07.30:578][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.13-22.07.30:578][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.13-22.07.30:579][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.13-22.07.30:579][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.13-22.07.30:579][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.13-22.07.30:579][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.13-22.07.30:579][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.13-22.07.30:589][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.13-22.07.30:596][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.13-22.07.30:596][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.13-22.07.30:624][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.13-22.07.30:632][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.13-22.07.30:632][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.13-22.07.30:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.13-22.07.30:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.13-22.07.30:674][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.13-22.07.30:678][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.13-22.07.30:678][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.13-22.07.30:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.13-22.07.30:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.13-22.07.30:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.13-22.07.30:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.13-22.07.30:686][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.13-22.07.30:686][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.13-22.07.30:693][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.13-22.07.30:701][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: ADPCM +[2023.02.13-22.07.30:704][ 0]LogTargetPlatformManager: PCM +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: BINKA +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: OGG +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.13-22.07.30:706][ 0]LogTargetPlatformManager: OPUS +[2023.02.13-22.07.30:751][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.13-22.07.30:757][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.13-22.07.30:758][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.13-22.07.30:762][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.13-22.07.30:762][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.13-22.07.30:762][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.13-22.07.30:763][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.13-22.07.30:763][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.13-22.07.30:764][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.13-22.07.30:768][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.13-22.07.30:784][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.13-22.07.30:784][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.13-22.07.30:784][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.13-22.07.30:805][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.13-22.07.30:805][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=228.99MBs, RandomWriteSpeed=58.12MBs. 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directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/57BF6C354E559ED33FED47AB9A5BCF35/'. +[2023.02.13-22.07.30:813][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.13-22.07.30:813][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.13-22.07.32:067][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.13-22.07.32:067][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.13-22.07.32:068][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.13-22.07.32:104][ 0]LogAssetRegistry: FAssetRegistry took 0.0135 seconds to start up +[2023.02.13-22.07.32:109][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.13-22.07.32:270][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag 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AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.13-22.07.32:622][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.13-22.07.32:622][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.13-22.07.32:622][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.13-22.07.32:651][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.13-22.07.32:818][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.13-22.07.32:818][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.13-22.07.32:836][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.13-22.07.32:985][ 0]LogSlate: Border +[2023.02.13-22.07.32:985][ 0]LogSlate: BreadcrumbButton +[2023.02.13-22.07.32:985][ 0]LogSlate: Default +[2023.02.13-22.07.32:985][ 0]LogSlate: Icons.Save +[2023.02.13-22.07.32:985][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.13-22.07.32:985][ 0]LogSlate: ListView +[2023.02.13-22.07.32:985][ 0]LogSlate: SoftwareCursor_CardinalCross 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Audio input will be silent. +[2023.02.13-22.07.35:057][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.13-22.07.35:155][ 0]LogCollectionManager: Loaded 0 collections in 0.001641 seconds +[2023.02.13-22.07.35:249][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.13-22.07.35:249][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.13-22.07.35:249][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.13-22.07.35:516][ 0]LogEngine: Initializing Engine... +[2023.02.13-22.07.35:532][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.13-22.07.35:541][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.13-22.07.35:802][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.13-22.07.35:803][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.13-22.07.35:813][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.07.35:841][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.13-22.07.35:842][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.13-22.07.35:868][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.13-22.07.35:870][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.13-22.07.35:870][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.13-22.07.35:871][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.13-22.07.35:871][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.13-22.07.35:871][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.13-22.07.35:872][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.13-22.07.35:872][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.13-22.07.35:881][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.13-22.07.35:909][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Wireless Stereo Headset) +[2023.02.13-22.07.35:910][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.13-22.07.35:914][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.13-22.07.35:914][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.13-22.07.35:915][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.13-22.07.35:915][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.13-22.07.35:916][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.13-22.07.35:916][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.13-22.07.35:916][ 0]LogInit: FAudioDevice initialized. +[2023.02.13-22.07.35:916][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.13-22.07.35:916][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.13-22.07.35:916][ 0]LogInit: Texture streaming: Enabled +[2023.02.13-22.07.35:951][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.13-22.07.35:963][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.13-22.07.35:988][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.13-22.07.35:995][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.13-22.07.35:995][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.13-22.07.37:452][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.13-22.07.37:452][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.13-22.07.37:452][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.13-22.07.37:521][ 0]LogInit: Transaction tracking system initialized +[2023.02.13-22.07.37:600][ 0]BlueprintLog: New page: Editor Load +[2023.02.13-22.07.37:809][ 0]LocalizationService: Localization service is disabled +[2023.02.13-22.07.37:860][ 0]TimingProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]TimingProfiler: OnSessionChanged +[2023.02.13-22.07.37:860][ 0]LoadingProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]LoadingProfiler: OnSessionChanged +[2023.02.13-22.07.37:860][ 0]NetworkingProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.13-22.07.37:860][ 0]MemoryProfiler: Initialize +[2023.02.13-22.07.37:860][ 0]MemoryProfiler: OnSessionChanged +[2023.02.13-22.07.38:494][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.04s +[2023.02.13-22.07.38:494][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.13-22.07.38:682][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.13-22.07.38:684][ 0]SourceControl: Source control is disabled +[2023.02.13-22.07.38:684][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.274 +[2023.02.13-22.07.38:685][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.13-22.07.38:685][ 0]LightingResults: New page: Lighting Build +[2023.02.13-22.07.38:691][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.07.38:692][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.07.38:692][ 0]MapCheck: New page: Map Check +[2023.02.13-22.07.38:692][ 0]LightingResults: New page: Lighting Build +[2023.02.13-22.07.38:697][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.07.38:701][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2023.02.13-22.07.38:765][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.13-22.07.38:772][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.07.38:772][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.13-22.07.38:773][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.13-22.07.38:773][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.13-22.07.39:060][ 0]LogWorldPartition: Display: WorldPartition initialize took 287 ms +[2023.02.13-22.07.39:276][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.13-22.07.39:283][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.13-22.07.39:283][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.13-22.07.39:294][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 10.305ms to complete. +[2023.02.13-22.07.39:294][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.609 +[2023.02.13-22.07.39:308][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.898 +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.13-22.07.39:308][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.07.39:437][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:442][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:447][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:453][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.07.39:527][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.13-22.07.39:528][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:530][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.13-22.07.39:530][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:532][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:532][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:534][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:534][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:538][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.13-22.07.39:538][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:539][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:539][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:541][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.13-22.07.39:541][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:542][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:542][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:544][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:544][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:545][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.13-22.07.39:545][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.13-22.07.39:545][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.13-22.07.39:798][ 0]LogSlate: Took 0.000638 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.13-22.07.39:802][ 0]LogSlate: Took 0.000855 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.13-22.07.39:819][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.13-22.07.39:877][ 0]LogSlate: Took 0.000525 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.13-22.07.40:455][ 0]LogStall: Startup... +[2023.02.13-22.07.40:457][ 0]LogStall: Startup complete. +[2023.02.13-22.07.40:468][ 0]LogLoad: (Engine Initialization) Total time: 12.06 seconds +[2023.02.13-22.07.40:468][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.13-22.07.40:545][ 0]LogAssetRegistry: Asset discovery search completed in 8.4422 seconds +[2023.02.13-22.07.40:555][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.13-22.07.40:692][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.13-22.07.41:950][ 40]LogSlate: Took 0.000769 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.13-22.07.41:991][ 40]LogSlate: Took 0.000897 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.13-22.09.27:618][936]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/EpicCharacter_AnimBP.EpicCharacter_AnimBP +[2023.02.13-22.09.27:618][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.27:781][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.27:889][936]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.09.29:395][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.29:552][936]LogSlate: Took 0.000402 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2023.02.13-22.09.29:556][936]LogViewport: Scene viewport resized to 224x352, mode Windowed. +[2023.02.13-22.09.29:630][936]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.09.32:062][ 70]LogSlate: Took 0.000956 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.13-22.09.34:107][273]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.293 and deleted 165 file(s) with total size 22 MiB. +[2023.02.13-22.09.47:208][440]LogSlate: Window 'EpicCharacter_AnimBP' being destroyed +[2023.02.13-22.09.47:228][440]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.09.47:228][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.09.47:240][440]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.09.47:240][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.09.47:334][440]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.09.47:334][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.09.59:693][567]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.09.59:694][567]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.59:701][567]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.09.59:708][567]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_8:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.10.00:195][567]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.10.00:281][567]LogViewport: Scene viewport resized to 224x352, mode Windowed. +[2023.02.13-22.10.00:325][567]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.11.37:215][726]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.11.37:235][726]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.11.37:235][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.11.37:248][726]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.11.37:248][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.11.37:337][726]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.11.37:337][726]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.11.42:979][285]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/EpicCharacter_AnimBP.EpicCharacter_AnimBP +[2023.02.13-22.11.42:979][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.11.42:995][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.11.43:002][285]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.11.43:488][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.11.43:589][285]LogViewport: Scene viewport resized to 224x352, mode Windowed. +[2023.02.13-22.11.43:658][285]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.11.48:473][623]LogViewport: Scene viewport resized to 226x352, mode Windowed. +[2023.02.13-22.11.48:529][623]LogViewport: Scene viewport resized to 230x352, mode Windowed. +[2023.02.13-22.11.48:585][623]LogViewport: Scene viewport resized to 235x352, mode Windowed. +[2023.02.13-22.11.48:638][623]LogViewport: Scene viewport resized to 239x352, mode Windowed. +[2023.02.13-22.11.48:688][623]LogViewport: Scene viewport resized to 249x352, mode Windowed. +[2023.02.13-22.11.48:721][623]LogViewport: Scene viewport resized to 261x352, mode Windowed. +[2023.02.13-22.11.48:772][623]LogViewport: Scene viewport resized to 274x352, mode Windowed. +[2023.02.13-22.11.48:822][623]LogViewport: Scene viewport resized to 296x352, mode Windowed. +[2023.02.13-22.11.48:873][623]LogViewport: Scene viewport resized to 308x352, mode Windowed. +[2023.02.13-22.11.48:921][623]LogViewport: Scene viewport resized to 316x352, mode Windowed. +[2023.02.13-22.11.48:972][623]LogViewport: Scene viewport resized to 322x352, mode Windowed. +[2023.02.13-22.11.49:022][623]LogViewport: Scene viewport resized to 336x352, mode Windowed. +[2023.02.13-22.11.49:073][623]LogViewport: Scene viewport resized to 353x352, mode Windowed. +[2023.02.13-22.11.49:122][623]LogViewport: Scene viewport resized to 359x352, mode Windowed. +[2023.02.13-22.11.49:173][623]LogViewport: Scene viewport resized to 366x352, mode Windowed. +[2023.02.13-22.11.49:222][623]LogViewport: Scene viewport resized to 375x352, mode Windowed. +[2023.02.13-22.11.49:272][623]LogViewport: Scene viewport resized to 377x352, mode Windowed. +[2023.02.13-22.11.49:322][623]LogViewport: Scene viewport resized to 378x352, mode Windowed. +[2023.02.13-22.11.49:422][623]LogViewport: Scene viewport resized to 379x352, mode Windowed. +[2023.02.13-22.11.49:471][623]LogViewport: Scene viewport resized to 382x352, mode Windowed. +[2023.02.13-22.11.49:522][623]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.11.51:727][790]LogViewport: Scene viewport resized to 128x128, mode Windowed. +[2023.02.13-22.12.30:193][927]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.' +[2023.02.13-22.12.47:575][ 54]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.12.47:576][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.12.47:599][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.12.47:605][ 54]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_15:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.12.48:044][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.12.48:121][ 54]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.12.48:151][ 54]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.13.18:461][101]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:461][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:473][101]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:474][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:567][101]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:567][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:787][113]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.13.18:815][113]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:815][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:828][113]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:828][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.18:917][113]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.18:917][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.23:565][574]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.13.23:565][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.23:582][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.23:589][574]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.13.24:051][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.24:123][574]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.13.24:162][574]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.13.40:355][479]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.13.40:358][479]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.13.40:379][479]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.40:379][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.40:390][479]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.40:390][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.40:479][479]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.40:479][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.13.53:419][808]LogAssetEditorSubsystem: Opening Asset editor for IKRigDefinition /Game/Assets/LearningKit_Games/Assets/Characters/Character/Rigs/IK_RAID.IK_RAID +[2023.02.13-22.13.53:419][808]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.13.53:433][808]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.13.53:433][808]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.13.53:681][808]LogViewport: Scene viewport resized to 777x745, mode Windowed. +[2023.02.13-22.13.56:161][981]LogSlate: Window 'IK_RAID' being destroyed +[2023.02.13-22.13.56:167][981]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.13.56:167][981]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.14.06:429][978]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Assets/LearningKit_Games/Assets/Characters/Character/Mesh/SK_EpicCharacter.SK_EpicCharacter +[2023.02.13-22.14.06:431][978]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.14.06:448][978]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.14.06:703][978]LogViewport: Scene viewport resized to 1225x745, mode Windowed. +[2023.02.13-22.14.12:077][327]LogSlate: Took 0.000547 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.13-22.14.13:951][487]LogSlate: Window 'SK_EpicCharacter' being destroyed +[2023.02.13-22.14.13:956][487]LogSlate: Window 'SK_EpicCharacter' being destroyed +[2023.02.13-22.14.13:957][487]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.14.13:957][487]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.17.08:845][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Sneak' for InputAction Sneak +[2023.02.13-22.17.08:846][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'TurnRight' for InputAxis TurnRight +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'TurnRightRate' for InputAxis TurnRightRate +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Interact' for InputAction Interact +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'InteractAlt' for InputAction InteractAlt +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Celebrate' for InputAction Celebrate +[2023.02.13-22.17.08:847][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'CrouchToggle' for InputAction CrouchToggle +[2023.02.13-22.17.08:848][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Crouch' for InputAction Crouch +[2023.02.13-22.17.08:848][157]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Assets\LearningKit_Games\Blueprints\PlayerCharacter\BP_LearningKit_PlayerCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate +[2023.02.13-22.17.08:893][157]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Assets/LearningKit_Games/Blueprints/PlayerCharacter/BP_LearningKit_PlayerCharacter.BP_LearningKit_PlayerCharacter +[2023.02.13-22.17.08:894][157]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.17.17:946][663]LogSlate: Window 'BP_LearningKit_PlayerCharacter' being destroyed +[2023.02.13-22.17.17:968][663]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.17.17:968][663]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.17.19:633][830]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Assets/LearningKit_Games/Blueprints/PlayerCharacter/BPI_LearningKit_PlayerInteractions.BPI_LearningKit_PlayerInteractions +[2023.02.13-22.17.19:633][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.25:080][406]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.13-22.18.25:102][406]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: ValidateSingleActorReferer took 5 us +[2023.02.13-22.18.25:103][406]LogWorldPartition: Display: GetPartitionedActors took 207 us +[2023.02.13-22.18.25:264][406]LogWorldPartition: Display: GenerateStreaming took 162 ms +[2023.02.13-22.18.25:267][406]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.13-22.18.25:267][406]PIE: New page: PIE session: Untitled_1 (Feb 13, 2023, 12:18:25 PM) +[2023.02.13-22.18.25:271][406]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.13-22.18.25:271][406]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.13-22.18.25:275][406]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1 +[2023.02.13-22.18.25:382][406]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.13-22.18.25:387][406]LogPlayLevel: PIE: StaticDuplicateObject took: (0.111238s) +[2023.02.13-22.18.25:387][406]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.115501s) +[2023.02.13-22.18.25:387][406]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.25:388][406]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.13-22.18.25:388][406]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.13-22.18.25:388][406]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.13-22.18.25:392][406]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.13-22.18.25:396][406]LogPlayLevel: PIE: World Init took: (0.009265s) +[2023.02.13-22.18.25:469][406]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms +[2023.02.13-22.18.25:478][406]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.13-22.18.25:479][406]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.13-22.18.25:479][406]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.13-22.18.25:480][406]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.13-22.18.25:480][406]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.13-22.18.25:480][406]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.13-22.18.25:482][406]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Wireless Stereo Headset) +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.13-22.18.25:502][406]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.13-22.18.25:503][406]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.13-22.18.25:503][406]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.13-22.18.25:505][406]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.13-22.18.25:506][406]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.13-22.18.25:506][406]LogInit: FAudioDevice initialized. +[2023.02.13-22.18.25:506][406]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_1'. +[2023.02.13-22.18.25:533][406]LogLoad: Game class is 'GameModeBase' +[2023.02.13-22.18.25:536][406]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.02.13-17.18.25 +[2023.02.13-22.18.25:540][406]LogWorld: Bringing up level for play took: 0.006955 +[2023.02.13-22.18.25:544][406]LogOnline: OSS: Created online subsystem instance for: :Context_28 +[2023.02.13-22.18.25:563][406]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=11.676 Y=-592.224 Z=304.093 +[2023.02.13-22.18.25:563][406]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(21), CellsToLoad(0), CellsToUnload(0) +[2023.02.13-22.18.25:563][406]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=11.676 Y=-592.224 Z=304.093,P=0.000000 Y=96.343262 R=-0.000000 +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_1QCGE91T5EQQ9UTKOHSCH9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_TM27AJQTOQ55ONVEI0ECE1.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_3MA67PA3DFBCH9ZN7JQD7L.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_GB0G8OII70SZ6GD113L2XO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:618][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_IFJ8LJV48IC5TH68CZLNHO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_XD4VCUJXDAR9W2NOY9DW31.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_5ZNW5G7MV8SB8U230NTMG6.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_D43LKCJAZBO2UYCSUCUWIS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_213GHJR3VJKF8O6TBXNDVM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_M0AB19DRPSE9MKYPZTVNP9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.13-22.18.25:619][406]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:638][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.13-22.18.25:639][406]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.13-22.18.25:722][406]PIE: Server logged in +[2023.02.13-22.18.25:722][406]PIE: Play in editor total start time 0.633 seconds. +[2023.02.13-22.18.28:007][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.18.28:007][614]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1 +[2023.02.13-22.18.28:032][614]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.18.28:033][614]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.18.28:058][614]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.13-22.18.28:064][614]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.18.28:106][614]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.18.28:106][614]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.13-22.18.28:108][614]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.13-22.18.28:111][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.13-22.18.28:137][614]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2023.02.13-22.18.28:173][615]LogPlayLevel: Display: Destroying online subsystem :Context_28 +[2023.02.13-22.18.49:834][818]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/EpicCharacter_AnimBP.EpicCharacter_AnimBP +[2023.02.13-22.18.49:834][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.49:854][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.49:863][818]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_28:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.18.50:401][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.18.50:507][818]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.18.50:566][818]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.19.10:081][213]LogViewport: Scene viewport resized to 128x128, mode Windowed. +[2023.02.13-22.19.20:905][884]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.20:905][884]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.21:591][922]LogSlate: Window 'EpicCharacter_AnimBP' being destroyed +[2023.02.13-22.19.21:604][922]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.21:604][922]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.21:619][922]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.21:619][922]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.21:714][922]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.19.21:714][922]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.19.28:812][564]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Assets/LearningKit_Games/Assets/Characters/Character/Animations/ThirdPerson_Retarget/ThirdPerson_AnimBP.ThirdPerson_AnimBP +[2023.02.13-22.19.28:812][564]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.19.28:830][564]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.19.28:837][564]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_31:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.19.29:304][564]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.19.29:377][564]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.19.29:411][564]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.20.09:012][934]LogSlate: Window 'ThirdPerson_AnimBP' being destroyed +[2023.02.13-22.20.09:055][934]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.09:055][934]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.09:070][934]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.09:070][934]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.09:165][934]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.09:165][934]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.18:064][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2023.02.13-22.20.18:132][852]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.13-22.20.18:133][852]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.13-22.20.18:133][852]LightingResults: New page: Lighting Build +[2023.02.13-22.20.18:133][852]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.13-22.20.18:154][852]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.18:154][852]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.18:155][852]MapCheck: New page: Map Check +[2023.02.13-22.20.18:155][852]LightingResults: New page: Lighting Build +[2023.02.13-22.20.18:179][852]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.20.18:219][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2023.02.13-22.20.18:231][852]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.20.18:231][852]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.20.18:253][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms +[2023.02.13-22.20.18:274][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2023.02.13-22.20.18:285][852]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.13-22.20.18:285][852]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.20.18:285][852]LogAIModule: Creating AISystem for world WorldMap +[2023.02.13-22.20.18:286][852]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.13-22.20.18:286][852]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.13-22.20.18:500][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:514][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:529][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:543][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:558][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:572][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:839][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:854][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:858][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:871][852]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.13-22.20.18:976][852]LogWorldPartition: Display: WorldPartition initialize took 691 ms +[2023.02.13-22.20.19:298][852]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.13-22.20.19:325][852]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2023.02.13-22.20.19:342][852]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.13-22.20.19:343][852]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.311ms to complete. +[2023.02.13-22.20.19:343][852]LogFileHelpers: Loading map 'WorldMap' took 1.211 +[2023.02.13-22.20.25:744][343]LogViewport: Scene viewport resized to 481x284, mode Windowed. +[2023.02.13-22.20.27:639][466]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter +[2023.02.13-22.20.27:639][466]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.20.28:374][467]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh' +[2023.02.13-22.21.14:472][861]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Blueprints/Character/Animation/RaidAnimBP.RaidAnimBP +[2023.02.13-22.21.14:473][861]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.21.14:501][861]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.21.14:533][861]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.21.15:041][861]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.21.15:128][861]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.21.15:166][861]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.24.13:899][461]LogSlate: Window 'RaidAnimBP' being destroyed +[2023.02.13-22.24.13:905][461]LogSlate: Window 'RaidAnimBP' being destroyed +[2023.02.13-22.24.13:935][461]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.13:935][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.14:017][461]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.14:017][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.14:033][461]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.14:034][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.14:131][461]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.14:131][461]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.16:776][624]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter +[2023.02.13-22.24.16:777][624]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.17:298][625]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh' +[2023.02.13-22.24.18:868][706]LogSlate: Window 'BP_RaidCharacter' being destroyed +[2023.02.13-22.24.18:926][706]LogWorld: UWorld::CleanupWorld for World_41, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.24.18:926][706]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.24.21:404][851]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Blueprints/Character/Animation/RaidAnimBP.RaidAnimBP +[2023.02.13-22.24.21:405][851]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.21:430][851]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.21:439][851]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_43:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.24.21:930][851]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.24.22:018][851]LogViewport: Scene viewport resized to 383x352, mode Windowed. +[2023.02.13-22.24.22:048][851]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence +[2023.02.13-22.32.28:060][985]LogAssetEditorSubsystem: Opening Asset editor for Skeleton /Game/UndeadPack/Lich/Mesh/SK_Lich_Full_Skeleton.SK_Lich_Full_Skeleton +[2023.02.13-22.32.28:127][985]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.32.28:140][985]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_45:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.32.28:314][985]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.32.28:528][985]LogViewport: Scene viewport resized to 795x745, mode Windowed. +[2023.02.13-22.32.36:294][364]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/UndeadPack/Lich/Mesh/SK_Lich.SK_Lich +[2023.02.13-22.32.36:295][364]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.32.36:304][364]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_49:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2023.02.13-22.32.36:595][364]LogViewport: Scene viewport resized to 1225x745, mode Windowed. +[2023.02.13-22.49.15:507][296]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms +[2023.02.13-22.49.16:244][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:256][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:267][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:268][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:274][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:275][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:280][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:281][296]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.13-22.49.16:552][296]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.13-22.49.16:552][296]LightingResults: New page: Lighting Build +[2023.02.13-22.49.16:552][296]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.13-22.49.16:589][296]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.49.16:589][296]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.49.16:598][296]MapCheck: New page: Map Check +[2023.02.13-22.49.16:598][296]LightingResults: New page: Lighting Build +[2023.02.13-22.49.16:641][296]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.13-22.49.16:689][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2023.02.13-22.49.16:699][296]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.49.16:699][296]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.13-22.49.16:700][296]LogShaderCompilers: Display: ================================================ +[2023.02.13-22.49.16:749][296]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.13-22.49.16:751][296]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.13-22.49.16:881][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2023.02.13-22.49.16:910][296]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2023.02.13-22.49.17:195][296]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.13-22.49.17:195][296]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.13-22.49.17:195][296]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.13-22.49.17:196][296]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.13-22.49.17:510][296]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.13-22.49.17:553][296]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2023.02.13-22.49.17:571][296]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.13-22.49.17:571][296]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.217ms to complete. +[2023.02.13-22.49.17:571][296]LogFileHelpers: Loading map 'Summer_scene' took 1.019 +[2023.02.13-22.49.17:625][296]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.13-22.49.17:661][296]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.035 s +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: === Handled ensure: === +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: Stack: +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb0404c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb431e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb42e66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb42e27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffda64a4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffda654e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb322a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdb3229fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdab8ddd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffdac26aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d3e82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d400d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d400e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d403c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d415564 UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ff76d418736 UnrealEditor.exe!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.13-22.49.17:661][296]LogOutputDevice: Error: +[2023.02.13-22.49.17:664][296]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/UEMinidump.dmp new file mode 100644 index 00000000..01d7b3a4 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-1D30211D4971AE5500211AAB63E4CE39_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..2f5a92c9 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/CrashContext.runtime-xml @@ -0,0 +1,864 @@ + + + + 3 + EB0932F34BEB61361450108B55825888 + UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] Stack: 0x00007ffab6c24c83 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffaa9d1e0e5 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa9ce66e9 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa9ce27d7 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa31c4f27 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa326e127 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa8c2a8fa UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa8c29fd6 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffab499dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ffab532aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ff6542082f6 UnrealEditor.exe!UnknownFunction [] 0x00007ff654220d9c UnrealEditor.exe!UnknownFunction [] 0x00007ff654220e8a 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"Mesh LOD Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/RaidV01.log new file mode 100644 index 00000000..0205d971 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/RaidV01.log @@ -0,0 +1,875 @@ +Log file open, 02/24/23 12:15:00 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=14492) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.289015 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin MeshPainting +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: Microsoft Remote Display Adapter +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.24-17.15.01:106][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.24-17.15.01:140][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.24-17.15.01:140][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.24-17.15.01:338][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.24-17.15.01:338][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.24-17.15.01:353][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.24-17.15.01:353][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.24-17.15.01:448][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.24-17.15.01:448][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.24-17.15.01:448][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.24-17.15.01:448][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.24-17.15.01:448][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.24-17.15.01:448][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.24-17.15.01:448][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.24-17.15.01:448][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.24-17.15.01:449][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.24-17.15.01:449][ 0]LogInit: User: imjgr +[2023.02.24-17.15.01:449][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.24-17.15.01:449][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.24-17.15.01:449][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.24-17.15.01:449][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.24-17.15.01:449][ 0]LogMemory: Process Physical Memory: 294.53 MB used, 303.48 MB peak +[2023.02.24-17.15.01:449][ 0]LogMemory: Process Virtual Memory: 274.27 MB used, 274.27 MB peak +[2023.02.24-17.15.01:449][ 0]LogMemory: Physical Memory: 13539.95 MB used, 19148.54 MB free, 32688.49 MB total +[2023.02.24-17.15.01:449][ 0]LogMemory: Virtual Memory: 18232.21 MB used, 19320.27 MB free, 37552.49 MB total +[2023.02.24-17.15.01:449][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.24-17.15.01:452][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.24-17.15.01:468][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.24-17.15.01:469][ 0]LogInit: Using OS detected language (en-US). +[2023.02.24-17.15.01:469][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.24-17.15.01:474][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.24-17.15.01:616][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.24-17.15.01:629][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.24-17.15.01:629][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.24-17.15.01:629][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.24-17.15.01:644][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.24-17.15.01:644][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.24-17.15.01:879][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.24-17.15.01:883][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.24-17.15.01:883][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.24-17.15.02:066][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.24-17.15.02:074][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.24-17.15.02:085][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.24-17.15.02:112][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.24-17.15.02:112][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.24-17.15.02:148][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.24-17.15.02:148][ 0]LogWindows: Attached monitors: +[2023.02.24-17.15.02:148][ 0]LogWindows: resolution: 1680x1050, work area: (0, 0) -> (1680, 1010), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.24-17.15.02:148][ 0]LogWindows: Found 1 attached monitors. +[2023.02.24-17.15.02:148][ 0]LogWindows: EnumDisplayDevices: +[2023.02.24-17.15.02:148][ 0]LogWindows: 0. 'Microsoft Remote Display Adapter' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.24-17.15.02:148][ 0]LogWindows: 1. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.24-17.15.02:148][ 0]LogWindows: 2. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.24-17.15.02:148][ 0]LogWindows: 3. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.24-17.15.02:148][ 0]LogWindows: 4. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY5' +[2023.02.24-17.15.02:148][ 0]LogWindows: 5. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY6' +[2023.02.24-17.15.02:148][ 0]LogWindows: 6. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY7' +[2023.02.24-17.15.02:148][ 0]LogWindows: 7. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY8' +[2023.02.24-17.15.02:148][ 0]LogWindows: 8. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY9' +[2023.02.24-17.15.02:148][ 0]LogWindows: 9. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY10' +[2023.02.24-17.15.02:149][ 0]LogWindows: 10. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY11' +[2023.02.24-17.15.02:149][ 0]LogWindows: 11. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY12' +[2023.02.24-17.15.02:149][ 0]LogWindows: 12. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY13' +[2023.02.24-17.15.02:149][ 0]LogWindows: 13. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY14' +[2023.02.24-17.15.02:149][ 0]LogWindows: 14. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY15' +[2023.02.24-17.15.02:149][ 0]LogWindows: 15. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY16' +[2023.02.24-17.15.02:149][ 0]LogWindows: DebugString: PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed FoundDriverCount:0 +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Driver Date: Unknown +[2023.02.24-17.15.02:149][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.24-17.15.02:161][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.24-17.15.02:168][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.24-17.15.02:168][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.24-17.15.02:196][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.24-17.15.02:204][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.24-17.15.02:204][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.24-17.15.02:230][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.24-17.15.02:230][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.24-17.15.02:233][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.24-17.15.02:233][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.24-17.15.02:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.24-17.15.02:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.24-17.15.02:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.24-17.15.02:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.24-17.15.02:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.24-17.15.02:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.24-17.15.02:255][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: ADPCM +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: PCM +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: BINKA +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: OGG +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: OPUS +[2023.02.24-17.15.02:305][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.24-17.15.02:313][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.24-17.15.02:313][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:318][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:319][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:323][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.24-17.15.02:341][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.24-17.15.02:341][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.24-17.15.02:341][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.24-17.15.02:357][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.24-17.15.02:357][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=249.63MBs, RandomWriteSpeed=74.85MBs. Assigned SpeedClass 'Local' +[2023.02.24-17.15.02:358][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.24-17.15.02:358][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.24-17.15.02:358][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.24-17.15.02:364][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.24-17.15.02:364][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.24-17.15.02:364][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/19948/). +[2023.02.24-17.15.02:365][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/9EEC1A9C45496F5E46AEAAAE7186F7C6/'. +[2023.02.24-17.15.02:365][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.24-17.15.02:365][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.24-17.15.03:647][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.24-17.15.03:647][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.24-17.15.03:648][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.24-17.15.03:684][ 0]LogAssetRegistry: FAssetRegistry took 0.0130 seconds to start up +[2023.02.24-17.15.03:690][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.24-17.15.03:846][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.24-17.15.03:846][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.24-17.15.03:846][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.24-17.15.03:847][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.24-17.15.04:207][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.24-17.15.04:207][ 0]LogDeviceProfileManager: Active device profile: [00000BA803308A40][00000BA802050000 50] WindowsEditor +[2023.02.24-17.15.04:207][ 0]LogDeviceProfileManager: Profiles: [00000BA803308500][00000BA802052800 50] Windows, [00000BA803308A40][00000BA802050000 50] WindowsEditor, [00000BA803306740][00000BA80205A000 50] WindowsServer, [00000BA803304440][00000BA7EDA67800 50] WindowsClient, [00000BA803307700][00000BA802017800 50] IOS, [00000BA8033055C0][00000BA802055000 50] iPadAir2, [00000BA8033094C0][00000BA803660000 50] IPadPro, [00000BA803309840][00000BA803662800 50] iPadAir3, [00000BA803306900][00000BA803667800 50] iPadAir4, [00000BA803305CC0][00000BA80366A000 50] iPadMini4, [00000BA803307380][00000BA80366C800 50] iPadMini5, [00000BA803309A00][00000BA802015000 50] iPadMini6, [00000BA80330C400][00000BA803652800 50] iPhone6S, [00000BA80330C780][00000BA803650000 50] iPhone7, [00000BA80330CB00][00000BA803655000 50] iPodTouch7, [00000BA80330A2C0][00000BA80365A000 50] iPhone6SPlus, [00000BA803305E80][00000BA80365C800 50] iPhone7Plus, [00000BA803308DC0][00000BA803665000 50] iPhoneSE, [00000BA80330A640][00000BA803657800 50] iPhone8, [00000BA803305400][00000BA803640000 50] iPhone8Plus, [00000BA803308F80][00000BA803645000 50] iPhoneX, [00000BA80330AF00][00000BA803647800 50] iPhoneXS, [00000BA803306040][00000BA80364A000 50] iPhoneXSMax, [00000BA803309140][00000BA80364C800 50] iPhoneXR, [00000BA803309F40][00000BA80293C800 50] iPhone11, [00000BA803309BC0][00000BA8036A0000 50] iPhone11Pro, [00000BA80330C5C0][00000BA8036A5000 50] iPhone11ProMax, [00000BA803306E40][00000BA8036A7800 50] iPhoneSE2, [00000BA80330B0C0][00000BA8036AA000 50] iPhone12Mini, [00000BA803308340][00000BA8036AC800 50] iPhone12, [00000BA80330B600][00000BA803642800 50] iPhone12Pro, [00000BA803305B00][00000BA8036B0000 50] iPhone12ProMax, [00000BA80330C940][00000BA8036B5000 50] iPhone13Mini, [00000BA803306200][00000BA8036B7800 50] iPhone13, [00000BA803304D00][00000BA8036BA000 50] iPhone13Pro, [00000BA803304280][00000BA8036BC800 50] iPhone13ProMax, [00000BA80330BD00][00000BA8036A2800 50] iPadPro105, [00000BA803305780][00000BA8036C0000 50] iPadPro129, [00000BA80330A800][00000BA8036C5000 50] iPadPro97, [00000BA8033063C0][00000BA8036C7800 50] iPadPro2_129, [00000BA803307540][00000BA8036CA000 50] iPad5, [00000BA80330BB40][00000BA8036CC800 50] iPad6, [00000BA803305080][00000BA8036B2800 50] iPad7, [00000BA80330B980][00000BA8036D0000 50] iPad8, [00000BA803305240][00000BA8036D5000 50] iPad9, [00000BA80330C080][00000BA8036D7800 50] iPadPro11, [00000BA803307000][00000BA8036DA000 50] iPadPro2_11, [00000BA80330B280][00000BA8036DC800 50] iPadPro3_11, [00000BA80330B7C0][00000BA8036C2800 50] iPadPro3_129, [00000BA80330A480][00000BA8036F0000 50] iPadPro4_129, [00000BA803306C80][00000BA8036F5000 50] iPadPro5_129, [00000BA803304600][00000BA8036F7800 50] AppleTV, [00000BA803309680][00000BA8036FA000 50] AppleTV4K, [00000BA803307C40][00000BA8036FC800 50] TVOS, [00000BA80330E540][00000BA803710000 50] Mac, [00000BA80330E8C0][00000BA803712800 50] MacEditor, [00000BA803304EC0][00000BA803717800 50] MacClient, [00000BA80330C240][00000BA80371A000 50] MacServer, [00000BA80330EC40][00000BA8036D2800 50] Linux, [00000BA80330EFC0][00000BA8036F2800 50] LinuxEditor, [00000BA8033040C0][00000BA80371C800 50] LinuxArm64Editor, [00000BA8033078C0][00000BA803700000 50] LinuxArm64, [00000BA803304B40][00000BA803705000 50] LinuxClient, [00000BA80330E700][00000BA803707800 50] LinuxArm64Client, [00000BA803304980][00000BA80370A000 50] LinuxServer, [00000BA8033071C0][00000BA80370C800 50] LinuxArm64Server, [00000BA803309D80][00000BA803715000 50] Android, [00000BA80330A100][00000BA803720000 50] Android_Preview_OpenGL, [00000BA80330AD40][00000BA803725000 50] Android_Preview_Vulkan, [00000BA80330EA80][00000BA803727800 50] Android_Low, [00000BA803308C00][00000BA80372A000 50] Android_Mid, [00000BA80330E380][00000BA80372C800 50] Android_High, [00000BA80330D580][00000BA803702800 50] Android_Default, [00000BA80330E000][00000BA803730000 50] Android_Adreno4xx, [00000BA803307A80][00000BA803735000 50] Android_Adreno5xx_Low, [00000BA80330B440][00000BA803737800 50] Android_Adreno5xx, [00000BA80330EE00][00000BA80373A000 50] Android_Adreno6xx, [00000BA803308180][00000BA80373C800 50] Android_Adreno6xx_Vulkan, [00000BA80330F500][00000BA803722800 50] Android_Adreno7xx, [00000BA803307E00][00000BA803740000 50] Android_Adreno7xx_Vulkan, [00000BA803306AC0][00000BA803745000 50] Android_Mali_T6xx, [00000BA8033047C0][00000BA803747800 50] Android_Mali_T7xx, [00000BA80330D900][00000BA80374A000 50] Android_Mali_T8xx, [00000BA80330A9C0][00000BA80374C800 50] Android_Mali_G71, [00000BA80330F340][00000BA803732800 50] Android_Mali_G72, [00000BA80330D740][00000BA803750000 50] Android_Mali_G72_Vulkan, [00000BA803308880][00000BA803755000 50] Android_Mali_G76, [00000BA80330AB80][00000BA803757800 50] Android_Mali_G76_Vulkan, [00000BA80330DAC0][00000BA80375A000 50] Android_Mali_G77, [00000BA80330E1C0][00000BA80375C800 50] Android_Mali_G77_Vulkan, [00000BA803760000][00000BA803742800 50] Android_Mali_G78, [00000BA803762300][00000BA803770000 50] Android_Mali_G78_Vulkan, [00000BA803762140][00000BA803775000 50] Android_Mali_G710, [00000BA803761F80][00000BA803777800 50] Android_Mali_G710_Vulkan, [00000BA803761DC0][00000BA80377A000 50] Android_Xclipse_920, [00000BA803761C00][00000BA80377C800 50] Android_Xclipse_920_Vulkan, [00000BA803761A40][00000BA803752800 50] Android_Vulkan_SM5, [00000BA803760A80][00000BA803780000 50] Android_PowerVR_G6xxx, [00000BA803761180][00000BA803785000 50] Android_PowerVR_GT7xxx, [00000BA803762BC0][00000BA803787800 50] Android_PowerVR_GE8xxx, [00000BA803760380][00000BA80378A000 50] Android_PowerVR_GM9xxx, [00000BA8037624C0][00000BA80378C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000BA803763480][00000BA803772800 50] Android_TegraK1, [00000BA803763640][00000BA803790000 50] Android_Unknown_Vulkan, [00000BA803763800][00000BA803795000 50] Oculus_Quest, [00000BA803761500][00000BA803797800 50] Oculus_Quest2, [00000BA8037601C0][00000BA80379A000 50] HoloLens, +[2023.02.24-17.15.04:207][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.24-17.15.04:237][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.24-17.15.04:396][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.24-17.15.04:415][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.24-17.15.04:563][ 0]LogSlate: Border +[2023.02.24-17.15.04:563][ 0]LogSlate: BreadcrumbButton +[2023.02.24-17.15.04:563][ 0]LogSlate: Default +[2023.02.24-17.15.04:563][ 0]LogSlate: Icons.Save +[2023.02.24-17.15.04:563][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.24-17.15.04:563][ 0]LogSlate: ListView +[2023.02.24-17.15.04:563][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.24-17.15.04:563][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.24-17.15.04:563][ 0]LogSlate: TableView.DarkRow +[2023.02.24-17.15.04:563][ 0]LogSlate: TableView.Row +[2023.02.24-17.15.04:563][ 0]LogSlate: TreeView +[2023.02.24-17.15.04:738][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.04:767][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.04:767][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.04:874][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.24-17.15.04:874][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.24-17.15.04:874][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.24-17.15.05:228][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 108970D6409E66EC1AE8C397ADB32EBC | Instance: B054E40542CC8D013E223FB213BC0E89 (DESKTOP-QSRT9V5-19948). +[2023.02.24-17.15.05:261][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.24-17.15.05:265][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.24-17.15.05:296][ 0]LogPython: Using Python 3.9.7 +[2023.02.24-17.15.06:387][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.06:390][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.06:393][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.06:406][ 0]LogUProjectInfo: Found projects: +[2023.02.24-17.15.06:478][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.24-17.15.06:501][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.24-17.15.06:501][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.24-17.15.06:602][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.24-17.15.06:665][ 0]LogCollectionManager: Loaded 0 collections in 0.001580 seconds +[2023.02.24-17.15.06:756][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.24-17.15.06:756][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.24-17.15.06:756][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.24-17.15.07:016][ 0]LogEngine: Initializing Engine... +[2023.02.24-17.15.07:029][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.24-17.15.07:038][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.24-17.15.07:300][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.24-17.15.07:300][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.24-17.15.07:310][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.24-17.15.07:337][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.24-17.15.07:337][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.24-17.15.07:359][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.24-17.15.07:360][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.24-17.15.07:360][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.24-17.15.07:370][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.24-17.15.07:537][ 0]LogAudioMixer: Display: Using Audio Hardware Device Remote Audio +[2023.02.24-17.15.07:538][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.24-17.15.07:544][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.24-17.15.07:544][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.24-17.15.07:544][ 0]LogInit: FAudioDevice initialized. +[2023.02.24-17.15.07:544][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.24-17.15.07:545][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.24-17.15.07:545][ 0]LogInit: Texture streaming: Enabled +[2023.02.24-17.15.07:578][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.24-17.15.07:589][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.24-17.15.07:612][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.24-17.15.07:619][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.24-17.15.07:619][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.24-17.15.09:240][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.24-17.15.09:240][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.24-17.15.09:240][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.24-17.15.09:308][ 0]LogInit: Transaction tracking system initialized +[2023.02.24-17.15.09:382][ 0]BlueprintLog: New page: Editor Load +[2023.02.24-17.15.09:568][ 0]LocalizationService: Localization service is disabled +[2023.02.24-17.15.09:618][ 0]TimingProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]TimingProfiler: OnSessionChanged +[2023.02.24-17.15.09:618][ 0]LoadingProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]LoadingProfiler: OnSessionChanged +[2023.02.24-17.15.09:618][ 0]NetworkingProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.24-17.15.09:618][ 0]MemoryProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]MemoryProfiler: OnSessionChanged +[2023.02.24-17.15.10:318][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.08s +[2023.02.24-17.15.10:318][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.24-17.15.10:388][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.24-17.15.10:390][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.10:390][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.372 +[2023.02.24-17.15.10:390][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.24-17.15.10:390][ 0]LightingResults: New page: Lighting Build +[2023.02.24-17.15.10:396][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.24-17.15.10:396][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.24-17.15.10:397][ 0]MapCheck: New page: Map Check +[2023.02.24-17.15.10:397][ 0]LightingResults: New page: Lighting Build +[2023.02.24-17.15.10:402][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.24-17.15.10:405][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.24-17.15.10:477][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.24-17.15.10:483][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.24-17.15.10:483][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.24-17.15.10:484][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.24-17.15.10:484][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.24-17.15.10:737][ 0]LogWorldPartition: Display: WorldPartition initialize took 253 ms +[2023.02.24-17.15.10:948][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.24-17.15.10:954][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.02.24-17.15.10:955][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.24-17.15.10:965][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 10.071ms to complete. +[2023.02.24-17.15.10:965][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.575 +[2023.02.24-17.15.10:978][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.961 +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.24-17.15.11:156][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:167][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:171][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:243][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.24-17.15.11:243][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:245][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.24-17.15.11:245][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:247][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:247][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:248][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:248][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:251][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.24-17.15.11:251][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:252][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:252][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:253][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.24-17.15.11:253][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:255][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:255][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:256][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:256][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:258][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:258][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:258][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.24-17.15.11:463][ 0]LogSlate: Took 0.000631 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.24-17.15.11:467][ 0]LogSlate: Took 0.000980 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.24-17.15.11:469][ 0]LogSlate: Took 0.000743 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.24-17.15.11:485][ 0]LogViewport: Scene viewport resized to 1334x872, mode Windowed. +[2023.02.24-17.15.12:147][ 0]LogStall: Startup... +[2023.02.24-17.15.12:148][ 0]LogStall: Startup complete. +[2023.02.24-17.15.12:159][ 0]LogLoad: (Engine Initialization) Total time: 12.14 seconds +[2023.02.24-17.15.12:159][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.24-17.15.12:205][ 0]LogAssetRegistry: Asset discovery search completed in 8.5219 seconds +[2023.02.24-17.15.12:212][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.24-17.15.12:350][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.24-17.15.32:166][338]LogSlate: Took 0.000471 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.24-17.15.39:357][120]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2023.02.24-17.15.39:445][120]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics' +[2023.02.24-17.16.07:029][287]LogSlate: Window 'Project Settings' being destroyed +[2023.02.24-17.16.07:036][287]LogSlate: Window 'Project Settings' being destroyed +[2023.02.24-17.16.08:974][511]LogSlate: Took 0.000771 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.24-17.16.08:980][511]LogSlate: Took 0.000702 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.24-17.16.35:505][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.24-17.16.36:666][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:677][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.24-17.16.37:025][661]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.24-17.16.37:026][661]LightingResults: New page: Lighting Build +[2023.02.24-17.16.37:026][661]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.24-17.16.37:060][661]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.24-17.16.37:060][661]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.24-17.16.37:061][661]MapCheck: New page: Map Check +[2023.02.24-17.16.37:061][661]LightingResults: New page: Lighting Build +[2023.02.24-17.16.37:067][661]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.24-17.16.37:079][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2023.02.24-17.16.37:135][661]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.24-17.16.37:137][661]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.24-17.16.37:255][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.24-17.16.37:264][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.24-17.16.37:537][661]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.24-17.16.37:537][661]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.24-17.16.37:537][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.24-17.16.37:538][661]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.24-17.16.37:865][661]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.24-17.16.37:883][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.24-17.16.37:899][661]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.24-17.16.37:899][661]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.203ms to complete. +[2023.02.24-17.16.37:899][661]LogFileHelpers: Loading map 'Summer_scene' took 0.874 +[2023.02.24-17.16.37:942][661]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.24-17.16.37:977][661]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.035 s +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: === Handled ensure: === +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: Stack: +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: [Callstack] 0x00007ffab6c24c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa9d1e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa9ce66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa9ce27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa31c4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa326e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa8c2a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa8c29fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffab499dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffab532aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff6542082f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654220d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654220e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654223c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654235564 UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654238736 UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/UEMinidump.dmp new file mode 100644 index 00000000..b1b2d4fc Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..c8aa5567 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/CrashContext.runtime-xml @@ -0,0 +1,1003 @@ + + + + 3 + EB0932F34BEB61361450108B55825888 + UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49] Stack: 0x00007ffab6c24988 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffaa9cfff4b UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa9d0049e UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa2ed48a2 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa2a8ab6a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa33223ba UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa28043dd UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa31c5ad0 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa31e598b UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa31fb70a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffab69b3a9d UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffab69b3f3e UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffab69b42e1 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffac857976b UnrealEditor-RenderCore.dll!UnknownFunction 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+ { "Version": 11, "VersionName": "2022.0.5", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/RaidV01.log new file mode 100644 index 00000000..bb42e910 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/RaidV01.log @@ -0,0 +1,876 @@ +Log file open, 02/24/23 12:15:00 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=14492) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.289015 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin MeshPainting +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: Microsoft Remote Display Adapter +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.24-17.15.01:106][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.24-17.15.01:108][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.24-17.15.01:110][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.24-17.15.01:140][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.24-17.15.01:140][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.24-17.15.01:338][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.24-17.15.01:338][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.24-17.15.01:353][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.24-17.15.01:353][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.24-17.15.01:448][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.24-17.15.01:448][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.24-17.15.01:448][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.24-17.15.01:448][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.24-17.15.01:448][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.24-17.15.01:448][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.24-17.15.01:448][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.24-17.15.01:448][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.24-17.15.01:448][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.24-17.15.01:448][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.24-17.15.01:449][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.24-17.15.01:449][ 0]LogInit: User: imjgr +[2023.02.24-17.15.01:449][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.24-17.15.01:449][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.24-17.15.01:449][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.24-17.15.01:449][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.24-17.15.01:449][ 0]LogMemory: Process Physical Memory: 294.53 MB used, 303.48 MB peak +[2023.02.24-17.15.01:449][ 0]LogMemory: Process Virtual Memory: 274.27 MB used, 274.27 MB peak +[2023.02.24-17.15.01:449][ 0]LogMemory: Physical Memory: 13539.95 MB used, 19148.54 MB free, 32688.49 MB total +[2023.02.24-17.15.01:449][ 0]LogMemory: Virtual Memory: 18232.21 MB used, 19320.27 MB free, 37552.49 MB total +[2023.02.24-17.15.01:449][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.24-17.15.01:452][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.24-17.15.01:468][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.24-17.15.01:469][ 0]LogInit: Using OS detected language (en-US). +[2023.02.24-17.15.01:469][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.24-17.15.01:474][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.24-17.15.01:616][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.24-17.15.01:629][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.24-17.15.01:629][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.24-17.15.01:629][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.24-17.15.01:644][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.24-17.15.01:644][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.24-17.15.01:879][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.24-17.15.01:883][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.24-17.15.01:883][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.24-17.15.01:972][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.24-17.15.02:066][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.24-17.15.02:074][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.24-17.15.02:085][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.24-17.15.02:112][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.24-17.15.02:112][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.24-17.15.02:148][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.24-17.15.02:148][ 0]LogWindows: Attached monitors: +[2023.02.24-17.15.02:148][ 0]LogWindows: resolution: 1680x1050, work area: (0, 0) -> (1680, 1010), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.24-17.15.02:148][ 0]LogWindows: Found 1 attached monitors. +[2023.02.24-17.15.02:148][ 0]LogWindows: EnumDisplayDevices: +[2023.02.24-17.15.02:148][ 0]LogWindows: 0. 'Microsoft Remote Display Adapter' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.24-17.15.02:148][ 0]LogWindows: 1. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.24-17.15.02:148][ 0]LogWindows: 2. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.24-17.15.02:148][ 0]LogWindows: 3. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.24-17.15.02:148][ 0]LogWindows: 4. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY5' +[2023.02.24-17.15.02:148][ 0]LogWindows: 5. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY6' +[2023.02.24-17.15.02:148][ 0]LogWindows: 6. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY7' +[2023.02.24-17.15.02:148][ 0]LogWindows: 7. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY8' +[2023.02.24-17.15.02:148][ 0]LogWindows: 8. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY9' +[2023.02.24-17.15.02:148][ 0]LogWindows: 9. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY10' +[2023.02.24-17.15.02:149][ 0]LogWindows: 10. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY11' +[2023.02.24-17.15.02:149][ 0]LogWindows: 11. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY12' +[2023.02.24-17.15.02:149][ 0]LogWindows: 12. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY13' +[2023.02.24-17.15.02:149][ 0]LogWindows: 13. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY14' +[2023.02.24-17.15.02:149][ 0]LogWindows: 14. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY15' +[2023.02.24-17.15.02:149][ 0]LogWindows: 15. 'Microsoft Remote Display Adapter' (P:0 D:0), name: '\\.\DISPLAY16' +[2023.02.24-17.15.02:149][ 0]LogWindows: DebugString: PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed PrimaryDriverLocationFailed FoundDriverCount:0 +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Driver Date: Unknown +[2023.02.24-17.15.02:149][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.24-17.15.02:149][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.24-17.15.02:161][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.24-17.15.02:168][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.24-17.15.02:168][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.24-17.15.02:196][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.24-17.15.02:204][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.24-17.15.02:204][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.24-17.15.02:211][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.24-17.15.02:230][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.24-17.15.02:230][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.24-17.15.02:233][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.24-17.15.02:233][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.24-17.15.02:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.24-17.15.02:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.24-17.15.02:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.24-17.15.02:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.24-17.15.02:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.24-17.15.02:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.24-17.15.02:246][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.24-17.15.02:247][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.24-17.15.02:255][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: ADPCM +[2023.02.24-17.15.02:257][ 0]LogTargetPlatformManager: PCM +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: BINKA +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: OGG +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.24-17.15.02:259][ 0]LogTargetPlatformManager: OPUS +[2023.02.24-17.15.02:305][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.24-17.15.02:310][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.24-17.15.02:313][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.24-17.15.02:313][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.24-17.15.02:313][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:318][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:319][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:323][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.24-17.15.02:325][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.24-17.15.02:341][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.24-17.15.02:341][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.24-17.15.02:341][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.24-17.15.02:357][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.24-17.15.02:357][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=249.63MBs, RandomWriteSpeed=74.85MBs. Assigned SpeedClass 'Local' +[2023.02.24-17.15.02:358][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.24-17.15.02:358][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.24-17.15.02:358][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.24-17.15.02:364][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.24-17.15.02:364][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.24-17.15.02:364][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/19948/). +[2023.02.24-17.15.02:365][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/9EEC1A9C45496F5E46AEAAAE7186F7C6/'. +[2023.02.24-17.15.02:365][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.24-17.15.02:365][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.24-17.15.03:647][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.24-17.15.03:647][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.24-17.15.03:648][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.24-17.15.03:684][ 0]LogAssetRegistry: FAssetRegistry took 0.0130 seconds to start up +[2023.02.24-17.15.03:690][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.24-17.15.03:846][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.24-17.15.03:846][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.24-17.15.03:846][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.24-17.15.03:847][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.24-17.15.04:207][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.24-17.15.04:207][ 0]LogDeviceProfileManager: Active device profile: [00000BA803308A40][00000BA802050000 50] WindowsEditor +[2023.02.24-17.15.04:207][ 0]LogDeviceProfileManager: Profiles: [00000BA803308500][00000BA802052800 50] Windows, [00000BA803308A40][00000BA802050000 50] WindowsEditor, [00000BA803306740][00000BA80205A000 50] WindowsServer, [00000BA803304440][00000BA7EDA67800 50] WindowsClient, [00000BA803307700][00000BA802017800 50] IOS, [00000BA8033055C0][00000BA802055000 50] iPadAir2, 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[00000BA8033047C0][00000BA803747800 50] Android_Mali_T7xx, [00000BA80330D900][00000BA80374A000 50] Android_Mali_T8xx, [00000BA80330A9C0][00000BA80374C800 50] Android_Mali_G71, [00000BA80330F340][00000BA803732800 50] Android_Mali_G72, [00000BA80330D740][00000BA803750000 50] Android_Mali_G72_Vulkan, [00000BA803308880][00000BA803755000 50] Android_Mali_G76, [00000BA80330AB80][00000BA803757800 50] Android_Mali_G76_Vulkan, [00000BA80330DAC0][00000BA80375A000 50] Android_Mali_G77, [00000BA80330E1C0][00000BA80375C800 50] Android_Mali_G77_Vulkan, [00000BA803760000][00000BA803742800 50] Android_Mali_G78, [00000BA803762300][00000BA803770000 50] Android_Mali_G78_Vulkan, [00000BA803762140][00000BA803775000 50] Android_Mali_G710, [00000BA803761F80][00000BA803777800 50] Android_Mali_G710_Vulkan, [00000BA803761DC0][00000BA80377A000 50] Android_Xclipse_920, [00000BA803761C00][00000BA80377C800 50] Android_Xclipse_920_Vulkan, [00000BA803761A40][00000BA803752800 50] Android_Vulkan_SM5, [00000BA803760A80][00000BA803780000 50] Android_PowerVR_G6xxx, [00000BA803761180][00000BA803785000 50] Android_PowerVR_GT7xxx, [00000BA803762BC0][00000BA803787800 50] Android_PowerVR_GE8xxx, [00000BA803760380][00000BA80378A000 50] Android_PowerVR_GM9xxx, [00000BA8037624C0][00000BA80378C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000BA803763480][00000BA803772800 50] Android_TegraK1, [00000BA803763640][00000BA803790000 50] Android_Unknown_Vulkan, [00000BA803763800][00000BA803795000 50] Oculus_Quest, [00000BA803761500][00000BA803797800 50] Oculus_Quest2, [00000BA8037601C0][00000BA80379A000 50] HoloLens, +[2023.02.24-17.15.04:207][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.24-17.15.04:210][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.24-17.15.04:237][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.24-17.15.04:396][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.24-17.15.04:396][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.24-17.15.04:415][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.24-17.15.04:563][ 0]LogSlate: Border +[2023.02.24-17.15.04:563][ 0]LogSlate: BreadcrumbButton +[2023.02.24-17.15.04:563][ 0]LogSlate: Default +[2023.02.24-17.15.04:563][ 0]LogSlate: Icons.Save +[2023.02.24-17.15.04:563][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.24-17.15.04:563][ 0]LogSlate: ListView +[2023.02.24-17.15.04:563][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.24-17.15.04:563][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.24-17.15.04:563][ 0]LogSlate: TableView.DarkRow +[2023.02.24-17.15.04:563][ 0]LogSlate: TableView.Row +[2023.02.24-17.15.04:563][ 0]LogSlate: TreeView +[2023.02.24-17.15.04:738][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.04:767][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.04:767][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.04:874][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.24-17.15.04:874][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.24-17.15.04:874][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.24-17.15.05:228][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 108970D6409E66EC1AE8C397ADB32EBC | Instance: B054E40542CC8D013E223FB213BC0E89 (DESKTOP-QSRT9V5-19948). +[2023.02.24-17.15.05:261][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.24-17.15.05:265][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.24-17.15.05:296][ 0]LogPython: Using Python 3.9.7 +[2023.02.24-17.15.06:387][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.06:390][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.06:393][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.06:406][ 0]LogUProjectInfo: Found projects: +[2023.02.24-17.15.06:478][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.24-17.15.06:501][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.24-17.15.06:501][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.24-17.15.06:602][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.24-17.15.06:665][ 0]LogCollectionManager: Loaded 0 collections in 0.001580 seconds +[2023.02.24-17.15.06:756][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.24-17.15.06:756][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.24-17.15.06:756][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.24-17.15.07:016][ 0]LogEngine: Initializing Engine... +[2023.02.24-17.15.07:029][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.24-17.15.07:038][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.24-17.15.07:300][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.24-17.15.07:300][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.24-17.15.07:310][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.24-17.15.07:337][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.24-17.15.07:337][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.24-17.15.07:359][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.24-17.15.07:360][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.24-17.15.07:360][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.24-17.15.07:361][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.24-17.15.07:361][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.24-17.15.07:370][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.24-17.15.07:537][ 0]LogAudioMixer: Display: Using Audio Hardware Device Remote Audio +[2023.02.24-17.15.07:538][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.24-17.15.07:543][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.24-17.15.07:544][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.24-17.15.07:544][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.24-17.15.07:544][ 0]LogInit: FAudioDevice initialized. +[2023.02.24-17.15.07:544][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.24-17.15.07:545][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.24-17.15.07:545][ 0]LogInit: Texture streaming: Enabled +[2023.02.24-17.15.07:578][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.24-17.15.07:589][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.24-17.15.07:612][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.24-17.15.07:619][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.24-17.15.07:619][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.24-17.15.09:240][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.24-17.15.09:240][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.24-17.15.09:240][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.24-17.15.09:308][ 0]LogInit: Transaction tracking system initialized +[2023.02.24-17.15.09:382][ 0]BlueprintLog: New page: Editor Load +[2023.02.24-17.15.09:568][ 0]LocalizationService: Localization service is disabled +[2023.02.24-17.15.09:618][ 0]TimingProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]TimingProfiler: OnSessionChanged +[2023.02.24-17.15.09:618][ 0]LoadingProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]LoadingProfiler: OnSessionChanged +[2023.02.24-17.15.09:618][ 0]NetworkingProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.24-17.15.09:618][ 0]MemoryProfiler: Initialize +[2023.02.24-17.15.09:618][ 0]MemoryProfiler: OnSessionChanged +[2023.02.24-17.15.10:318][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.08s +[2023.02.24-17.15.10:318][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.24-17.15.10:388][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.24-17.15.10:390][ 0]SourceControl: Source control is disabled +[2023.02.24-17.15.10:390][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.372 +[2023.02.24-17.15.10:390][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.24-17.15.10:390][ 0]LightingResults: New page: Lighting Build +[2023.02.24-17.15.10:396][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.24-17.15.10:396][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.24-17.15.10:397][ 0]MapCheck: New page: Map Check +[2023.02.24-17.15.10:397][ 0]LightingResults: New page: Lighting Build +[2023.02.24-17.15.10:402][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.24-17.15.10:405][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.24-17.15.10:477][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.24-17.15.10:483][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.24-17.15.10:483][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.24-17.15.10:484][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.24-17.15.10:484][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.24-17.15.10:737][ 0]LogWorldPartition: Display: WorldPartition initialize took 253 ms +[2023.02.24-17.15.10:948][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.24-17.15.10:954][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.02.24-17.15.10:955][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.24-17.15.10:965][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 10.071ms to complete. +[2023.02.24-17.15.10:965][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.575 +[2023.02.24-17.15.10:978][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.961 +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.24-17.15.10:978][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.24-17.15.11:156][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:162][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:167][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:171][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.24-17.15.11:243][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.24-17.15.11:243][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:245][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.24-17.15.11:245][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:247][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:247][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:248][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:248][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:251][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.24-17.15.11:251][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:252][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:252][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:253][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.24-17.15.11:253][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:255][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:255][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:256][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:256][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:258][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.24-17.15.11:258][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.24-17.15.11:258][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.24-17.15.11:463][ 0]LogSlate: Took 0.000631 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.24-17.15.11:467][ 0]LogSlate: Took 0.000980 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.24-17.15.11:469][ 0]LogSlate: Took 0.000743 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.24-17.15.11:485][ 0]LogViewport: Scene viewport resized to 1334x872, mode Windowed. +[2023.02.24-17.15.12:147][ 0]LogStall: Startup... +[2023.02.24-17.15.12:148][ 0]LogStall: Startup complete. +[2023.02.24-17.15.12:159][ 0]LogLoad: (Engine Initialization) Total time: 12.14 seconds +[2023.02.24-17.15.12:159][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.24-17.15.12:205][ 0]LogAssetRegistry: Asset discovery search completed in 8.5219 seconds +[2023.02.24-17.15.12:212][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.24-17.15.12:350][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.24-17.15.32:166][338]LogSlate: Took 0.000471 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.24-17.15.39:357][120]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2023.02.24-17.15.39:445][120]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics' +[2023.02.24-17.16.07:029][287]LogSlate: Window 'Project Settings' being destroyed +[2023.02.24-17.16.07:036][287]LogSlate: Window 'Project Settings' being destroyed +[2023.02.24-17.16.08:974][511]LogSlate: Took 0.000771 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.24-17.16.08:980][511]LogSlate: Took 0.000702 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.24-17.16.35:505][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.24-17.16.36:666][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:677][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:689][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:696][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:697][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:701][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.24-17.16.36:702][661]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.24-17.16.37:025][661]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.24-17.16.37:026][661]LightingResults: New page: Lighting Build +[2023.02.24-17.16.37:026][661]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.24-17.16.37:060][661]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.24-17.16.37:060][661]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.24-17.16.37:061][661]MapCheck: New page: Map Check +[2023.02.24-17.16.37:061][661]LightingResults: New page: Lighting Build +[2023.02.24-17.16.37:067][661]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.24-17.16.37:079][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2023.02.24-17.16.37:135][661]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.24-17.16.37:137][661]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.24-17.16.37:255][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.24-17.16.37:264][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.24-17.16.37:537][661]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.24-17.16.37:537][661]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.24-17.16.37:537][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.24-17.16.37:538][661]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.24-17.16.37:865][661]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.24-17.16.37:883][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.24-17.16.37:899][661]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.24-17.16.37:899][661]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.203ms to complete. +[2023.02.24-17.16.37:899][661]LogFileHelpers: Loading map 'Summer_scene' took 0.874 +[2023.02.24-17.16.37:942][661]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.24-17.16.37:977][661]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.035 s +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: === Handled ensure: === +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: Stack: +[2023.02.24-17.16.37:977][661]LogOutputDevice: Error: [Callstack] 0x00007ffab6c24c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa9d1e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa9ce66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa9ce27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa31c4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa326e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa8c2a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffaa8c29fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffab499dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffab532aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff6542082f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654220d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654220e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654223c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654235564 UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ff654238736 UnrealEditor.exe!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.24-17.16.37:978][661]LogOutputDevice: Error: +[2023.02.24-17.16.37:986][661]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/UEMinidump.dmp new file mode 100644 index 00000000..0a419a46 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-54419A6C43DB5F8A1F617087DE59D4CC_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..70c9c82c --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/CrashContext.runtime-xml @@ -0,0 +1,864 @@ + + + + 3 + 757D500F406014673906E5A651AFB469 + UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] Stack: 0x00007ffacf2f4c83 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffabd6de0e5 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffabd6a66e9 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffabd6a27d7 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffab0044f27 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffab00ee127 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffabc5ea8fa UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffabc5e9fd6 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffab794dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ffab82daac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ff7701f82f6 UnrealEditor.exe!UnknownFunction [] 0x00007ff770210d9c UnrealEditor.exe!UnknownFunction [] 0x00007ff770210e8a 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Capture Plugin" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/RaidV01.log new file mode 100644 index 00000000..4efaffee --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/RaidV01.log @@ -0,0 +1,858 @@ +Log file open, 02/25/23 11:54:36 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=21480) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.284118 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-5B3DDF64468408F9730A4884F79C8780 + Session CrashGUID >==================================================== +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.25-16.54.36:635][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.25-16.54.36:635][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.25-16.54.36:773][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.25-16.54.36:773][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.25-16.54.36:780][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.25-16.54.36:780][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.25-16.54.36:780][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.25-16.54.36:780][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.54.36:780][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.25-16.54.36:780][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.25-16.54.36:780][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.25-16.54.36:780][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.25-16.54.36:781][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.25-16.54.36:781][ 0]LogInit: User: imjgr +[2023.02.25-16.54.36:781][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.25-16.54.36:781][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.25-16.54.36:781][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.25-16.54.36:781][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.25-16.54.36:781][ 0]LogMemory: Process Physical Memory: 294.23 MB used, 303.01 MB peak +[2023.02.25-16.54.36:781][ 0]LogMemory: Process Virtual Memory: 275.41 MB used, 275.41 MB peak +[2023.02.25-16.54.36:781][ 0]LogMemory: Physical Memory: 11107.27 MB used, 21581.21 MB free, 32688.49 MB total +[2023.02.25-16.54.36:781][ 0]LogMemory: Virtual Memory: 15986.28 MB used, 21566.21 MB free, 37552.49 MB total +[2023.02.25-16.54.36:781][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.25-16.54.36:786][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.25-16.54.36:800][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.25-16.54.36:801][ 0]LogInit: Using OS detected language (en-US). +[2023.02.25-16.54.36:801][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.25-16.54.36:804][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.25-16.54.36:942][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.25-16.54.36:954][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.25-16.54.36:954][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.25-16.54.36:954][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.25-16.54.36:955][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.25-16.54.36:969][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.25-16.54.36:969][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.25-16.54.37:207][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.25-16.54.37:211][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.25-16.54.37:211][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.25-16.54.37:294][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.25-16.54.37:294][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.25-16.54.37:378][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.25-16.54.37:384][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.25-16.54.37:393][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.25-16.54.37:408][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.25-16.54.37:408][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.25-16.54.37:443][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.25-16.54.37:443][ 0]LogWindows: Attached monitors: +[2023.02.25-16.54.37:443][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.25-16.54.37:443][ 0]LogWindows: Found 1 attached monitors. +[2023.02.25-16.54.37:443][ 0]LogWindows: EnumDisplayDevices: +[2023.02.25-16.54.37:443][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.25-16.54.37:443][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.25-16.54.37:443][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.25-16.54.37:444][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.25-16.54.37:444][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.25-16.54.37:444][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.25-16.54.37:453][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.25-16.54.37:460][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.25-16.54.37:460][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.25-16.54.37:487][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.25-16.54.37:495][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.25-16.54.37:495][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.25-16.54.37:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.25-16.54.37:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.25-16.54.37:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.25-16.54.37:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.25-16.54.37:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.25-16.54.37:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.25-16.54.37:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.25-16.54.37:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.25-16.54.37:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.25-16.54.37:548][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: ADPCM +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: PCM +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: BINKA +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: OGG +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: OPUS +[2023.02.25-16.54.37:591][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.25-16.54.37:599][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.25-16.54.37:599][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.25-16.54.37:599][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.54.37:600][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.25-16.54.37:600][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.25-16.54.37:618][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.25-16.54.37:618][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.54.37:618][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.25-16.54.37:635][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.25-16.54.37:635][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=241.27MBs, RandomWriteSpeed=73.20MBs. Assigned SpeedClass 'Local' +[2023.02.25-16.54.37:636][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.25-16.54.37:636][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.25-16.54.37:636][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.25-16.54.37:642][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.25-16.54.37:642][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.25-16.54.37:643][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/14832/). +[2023.02.25-16.54.37:643][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/ABEB23D2413FD8E6F7515188E2089C2E/'. +[2023.02.25-16.54.37:643][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.25-16.54.37:643][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.25-16.54.38:900][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.25-16.54.38:900][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.25-16.54.38:902][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.25-16.54.38:935][ 0]LogAssetRegistry: FAssetRegistry took 0.0130 seconds to start up +[2023.02.25-16.54.38:940][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.25-16.54.39:086][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.25-16.54.39:086][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.25-16.54.39:086][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.25-16.54.39:087][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.25-16.54.39:428][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.54.39:428][ 0]LogDeviceProfileManager: Active device profile: [000006102C495080][0000061024040000 50] WindowsEditor +[2023.02.25-16.54.39:428][ 0]LogDeviceProfileManager: Profiles: [000006102C494B40][0000061024042800 50] Windows, [000006102C495080][0000061024040000 50] WindowsEditor, [000006102C494280][000006102404A000 50] WindowsServer, [000006102C494980][000006100F267800 50] WindowsClient, [000006102C4901C0][000006101E7F7800 50] IOS, [000006102C4947C0][0000061024045000 50] iPadAir2, [000006102C490380][000006102C670000 50] IPadPro, [000006102C490C40][000006102C672800 50] iPadAir3, [000006102C493480][000006102C677800 50] iPadAir4, [000006102C491500][000006102C67A000 50] iPadMini4, [000006102C495400][000006102C67C800 50] iPadMini5, [000006102C4924C0][000006101E7F5000 50] iPadMini6, [000006102C498500][000006102C6A2800 50] iPhone6S, [000006102C498880][000006102C6A0000 50] iPhone7, [000006102C498C00][000006102C6A5000 50] iPodTouch7, [000006102C496040][000006102C6AA000 50] iPhone6SPlus, [000006102C492840][000006102C6AC800 50] iPhone7Plus, [000006102C490000][000006102C675000 50] iPhoneSE, [000006102C497380][000006102C6A7800 50] iPhone8, [000006102C490A80][000006102C660000 50] iPhone8Plus, [000006102C493F00][000006102C665000 50] iPhoneX, [000006102C4963C0][000006102C667800 50] iPhoneXS, [000006102C494EC0][000006102C66A000 50] iPhoneXSMax, [000006102C494440][000006102C66C800 50] iPhoneXR, [000006102C498A40][000006102512C800 50] iPhone11, [000006102C492140][000006102C6B0000 50] iPhone11Pro, [000006102C492BC0][000006102C6B5000 50] iPhone11ProMax, [000006102C4932C0][000006102C6B7800 50] iPhoneSE2, [000006102C497000][000006102C6BA000 50] iPhone12Mini, [000006102C4939C0][000006102C6BC800 50] iPhone12, [000006102C495E80][000006102C662800 50] iPhone12Pro, [000006102C490FC0][000006102C6C0000 50] iPhone12ProMax, [000006102C496580][000006102C6C5000 50] iPhone13Mini, [000006102C493100][000006102C6C7800 50] iPhone13, [000006102C493640][000006102C6CA000 50] iPhone13Pro, [000006102C495CC0][000006102C6CC800 50] iPhone13ProMax, [000006102C4971C0][000006102C6B2800 50] iPadPro105, [000006102C494600][000006102C6E0000 50] iPadPro129, [000006102C491180][000006102C6E5000 50] iPadPro97, [000006102C496740][000006102C6E7800 50] iPadPro2_129, [000006102C495B00][000006102C6EA000 50] iPad5, [000006102C496E40][000006102C6EC800 50] iPad6, [000006102C4916C0][000006102C6C2800 50] iPad7, [000006102C493D40][000006102C6F0000 50] iPad8, [000006102C491F80][000006102C6F5000 50] iPad9, [000006102C4986C0][000006102C6F7800 50] iPadPro11, [000006102C498340][000006102C6FA000 50] iPadPro2_11, [000006102C497A80][000006102C6FC800 50] iPadPro3_11, [000006102C492F40][000006102C6E2800 50] iPadPro3_129, [000006102C492A00][000006102C710000 50] iPadPro4_129, [000006102C493800][000006102C715000 50] iPadPro5_129, [000006102C492680][000006102C717800 50] AppleTV, [000006102C496200][000006102C71A000 50] AppleTV4K, [000006102C496C80][000006102C71C800 50] TVOS, [000006102C49A9C0][000006102C730000 50] Mac, [000006102C49A800][000006102C732800 50] MacEditor, [000006102C498180][000006102C737800 50] MacClient, [000006102C49A2C0][000006102C73A000 50] MacServer, [000006102C49B280][000006102C6F2800 50] Linux, [000006102C49B600][000006102C712800 50] LinuxEditor, [000006102C491340][000006102C73C800 50] LinuxArm64Editor, [000006102C492300][000006102C720000 50] LinuxArm64, [000006102C499840][000006102C725000 50] LinuxClient, [000006102C49AB80][000006102C727800 50] LinuxArm64Client, [000006102C49B7C0][000006102C72A000 50] LinuxServer, [000006102C49AF00][000006102C72C800 50] LinuxArm64Server, [000006102C496AC0][000006102C735000 50] Android, [000006102C498DC0][000006102C740000 50] Android_Preview_OpenGL, [000006102C49A640][000006102C745000 50] Android_Preview_Vulkan, [000006102C492D80][000006102C747800 50] Android_Low, [000006102C4940C0][000006102C74A000 50] Android_Mid, [000006102C499D80][000006102C74C800 50] Android_High, [000006102C495240][000006102C722800 50] Android_Default, [000006102C49B0C0][000006102C750000 50] Android_Adreno4xx, [000006102C496900][000006102C755000 50] Android_Adreno5xx_Low, [000006102C491A40][000006102C757800 50] Android_Adreno5xx, [000006102C49B440][000006102C75A000 50] Android_Adreno6xx, [000006102C49BB40][000006102C75C800 50] Android_Adreno6xx_Vulkan, [000006102C495780][000006102C742800 50] Android_Adreno7xx, [000006102C499680][000006102C760000 50] Android_Adreno7xx_Vulkan, [000006102C499BC0][000006102C765000 50] Android_Mali_T6xx, [000006102C491880][000006102C767800 50] Android_Mali_T7xx, [000006102C499140][000006102C76A000 50] Android_Mali_T8xx, [000006102C497540][000006102C76C800 50] Android_Mali_G71, [000006102C497C40][000006102C752800 50] Android_Mali_G72, [000006102C4978C0][000006102C770000 50] Android_Mali_G72_Vulkan, [000006102C499300][000006102C775000 50] Android_Mali_G76, [000006102C497E00][000006102C777800 50] Android_Mali_G76_Vulkan, [000006102C49A100][000006102C77A000 50] Android_Mali_G77, [000006102C49C240][000006102C77C800 50] Android_Mali_G77_Vulkan, [000006102C49C400][000006102C762800 50] Android_Mali_G78, [000006102C49C5C0][000006102C780000 50] Android_Mali_G78_Vulkan, [000006102C49B980][000006102C785000 50] Android_Mali_G710, [000006102C497700][000006102C787800 50] Android_Mali_G710_Vulkan, [000006102C495940][000006102C78A000 50] Android_Xclipse_920, [000006102C499F40][000006102C78C800 50] Android_Xclipse_920_Vulkan, [000006102C49C080][000006102C772800 50] Android_Vulkan_SM5, [000006102C493B80][000006102C790000 50] Android_PowerVR_G6xxx, [000006102C49A480][000006102C795000 50] Android_PowerVR_GT7xxx, [000006102C49C780][000006102C797800 50] Android_PowerVR_GE8xxx, [000006102C490E00][000006102C79A000 50] Android_PowerVR_GM9xxx, [000006102C491C00][000006102C79C800 50] Android_PowerVR_GM9xxx_Vulkan, [000006102C491DC0][000006102C782800 50] Android_TegraK1, [000006102C4955C0][000006102C7A0000 50] Android_Unknown_Vulkan, [000006102C49CB00][000006102C7A5000 50] Oculus_Quest, [000006102C499A00][000006102C7A7800 50] Oculus_Quest2, [000006102C49C940][000006102C7AA000 50] HoloLens, +[2023.02.25-16.54.39:428][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.25-16.54.39:457][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.25-16.54.39:617][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.25-16.54.39:637][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.25-16.54.39:786][ 0]LogSlate: Border +[2023.02.25-16.54.39:786][ 0]LogSlate: BreadcrumbButton +[2023.02.25-16.54.39:786][ 0]LogSlate: Default +[2023.02.25-16.54.39:786][ 0]LogSlate: Icons.Save +[2023.02.25-16.54.39:786][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.25-16.54.39:786][ 0]LogSlate: ListView +[2023.02.25-16.54.39:786][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.25-16.54.39:786][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.25-16.54.39:786][ 0]LogSlate: TableView.DarkRow +[2023.02.25-16.54.39:786][ 0]LogSlate: TableView.Row +[2023.02.25-16.54.39:786][ 0]LogSlate: TreeView +[2023.02.25-16.54.39:963][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.39:993][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.39:993][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.40:102][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.25-16.54.40:102][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.25-16.54.40:102][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.25-16.54.40:421][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 29F781E54325C15496A673B24FDE0619 | Instance: 099DAF7C457791118B09BB9FEB6FFA47 (DESKTOP-QSRT9V5-14832). +[2023.02.25-16.54.40:482][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.25-16.54.40:490][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.25-16.54.40:518][ 0]LogPython: Using Python 3.9.7 +[2023.02.25-16.54.41:528][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.41:549][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.41:557][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.41:632][ 0]LogUProjectInfo: Found projects: +[2023.02.25-16.54.41:671][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.25-16.54.41:687][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.25-16.54.41:708][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.54.41:708][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.54.41:800][ 0]LogCollectionManager: Loaded 0 collections in 0.001564 seconds +[2023.02.25-16.54.41:883][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.25-16.54.41:883][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.25-16.54.41:883][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.25-16.54.42:138][ 0]LogEngine: Initializing Engine... +[2023.02.25-16.54.42:150][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.25-16.54.42:152][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.25-16.54.42:411][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.25-16.54.42:411][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.54.42:421][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.54.42:448][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.25-16.54.42:449][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.25-16.54.42:470][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.25-16.54.42:471][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.25-16.54.42:471][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.25-16.54.42:482][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.25-16.54.42:517][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.25-16.54.42:517][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.25-16.54.42:522][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.25-16.54.42:522][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.25-16.54.42:523][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.25-16.54.42:523][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.25-16.54.42:524][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.25-16.54.42:524][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.25-16.54.42:524][ 0]LogInit: FAudioDevice initialized. +[2023.02.25-16.54.42:524][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.25-16.54.42:524][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.25-16.54.42:524][ 0]LogInit: Texture streaming: Enabled +[2023.02.25-16.54.42:557][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.25-16.54.42:569][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.25-16.54.42:592][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.25-16.54.42:599][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.25-16.54.42:599][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.25-16.54.43:450][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.25-16.54.43:450][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.25-16.54.43:450][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.25-16.54.43:516][ 0]LogInit: Transaction tracking system initialized +[2023.02.25-16.54.43:590][ 0]BlueprintLog: New page: Editor Load +[2023.02.25-16.54.43:778][ 0]LocalizationService: Localization service is disabled +[2023.02.25-16.54.43:827][ 0]TimingProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]TimingProfiler: OnSessionChanged +[2023.02.25-16.54.43:827][ 0]LoadingProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]LoadingProfiler: OnSessionChanged +[2023.02.25-16.54.43:827][ 0]NetworkingProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.25-16.54.43:827][ 0]MemoryProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]MemoryProfiler: OnSessionChanged +[2023.02.25-16.54.44:484][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.11s +[2023.02.25-16.54.44:484][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.25-16.54.44:581][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.25-16.54.44:583][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.44:583][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.037 +[2023.02.25-16.54.44:583][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.25-16.54.44:584][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.54.44:590][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.54.44:591][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.54.44:591][ 0]MapCheck: New page: Map Check +[2023.02.25-16.54.44:591][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.54.44:596][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.54.44:598][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.02.25-16.54.44:675][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.25-16.54.44:681][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.54.44:682][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.25-16.54.44:682][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.25-16.54.44:682][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.25-16.54.44:935][ 0]LogWorldPartition: Display: WorldPartition initialize took 252 ms +[2023.02.25-16.54.45:144][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.54.45:151][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.25-16.54.45:151][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.54.45:161][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.253ms to complete. +[2023.02.25-16.54.45:161][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.578 +[2023.02.25-16.54.45:173][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.628 +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.54.45:308][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:313][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:318][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:323][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:385][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.25-16.54.45:385][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:386][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.25-16.54.45:386][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:387][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:387][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:388][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:388][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:389][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.25-16.54.45:389][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:390][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:390][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:391][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.25-16.54.45:391][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:391][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:392][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:392][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:392][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:393][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:393][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:393][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.25-16.54.45:526][ 0]LogSlate: Took 0.000534 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.25-16.54.45:530][ 0]LogSlate: Took 0.000460 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.25-16.54.45:530][ 0]LogSlate: Took 0.000327 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.25-16.54.45:552][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.25-16.54.46:224][ 0]LogStall: Startup... +[2023.02.25-16.54.46:226][ 0]LogStall: Startup complete. +[2023.02.25-16.54.46:235][ 0]LogLoad: (Engine Initialization) Total time: 10.69 seconds +[2023.02.25-16.54.46:235][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.25-16.54.46:272][ 0]LogAssetRegistry: Asset discovery search completed in 7.3385 seconds +[2023.02.25-16.54.46:279][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2023.02.25-16.54.46:398][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.25-16.54.47:903][121]LogSlate: Took 0.000443 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.25-16.54.47:904][121]LogSlate: Took 0.000342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.25-16.54.47:908][121]LogSlate: Took 0.000370 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.25-16.54.49:080][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.02.25-16.54.50:107][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:118][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:130][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:130][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:130][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:445][247]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.25-16.54.50:446][247]LightingResults: New page: Lighting Build +[2023.02.25-16.54.50:446][247]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.25-16.54.50:517][247]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.54.50:517][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.54.50:518][247]MapCheck: New page: Map Check +[2023.02.25-16.54.50:518][247]LightingResults: New page: Lighting Build +[2023.02.25-16.54.50:525][247]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.54.50:537][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2023.02.25-16.54.50:596][247]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.54.50:597][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.54.50:715][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.02.25-16.54.50:724][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.25-16.54.50:998][247]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.25-16.54.50:998][247]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.54.50:998][247]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.54.50:999][247]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.25-16.54.51:199][247]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.54.51:218][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.25-16.54.51:232][247]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.54.51:232][247]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.203ms to complete. +[2023.02.25-16.54.51:232][247]LogFileHelpers: Loading map 'Summer_scene' took 0.787 +[2023.02.25-16.54.51:281][247]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.25-16.54.51:314][247]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.033 s +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: === Handled ensure: === +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: Stack: +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffacf2f4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabd6de0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab0044f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab00ee127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabc5ea8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabc5e9fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab794dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab82daac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff7701f82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770210d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770210e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770213c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770225564 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770228736 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/UEMinidump.dmp new file mode 100644 index 00000000..b231283e Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..0a62dc1d --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/CrashContext.runtime-xml @@ -0,0 +1,1003 @@ + + + + 3 + 757D500F406014673906E5A651AFB469 + UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001 + true + false + false + Ensure + Ensure condition failed: 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"1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/RaidV01.log new file mode 100644 index 00000000..2f7f2bec --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/RaidV01.log @@ -0,0 +1,859 @@ +Log file open, 02/25/23 11:54:36 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=21480) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.284118 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-5B3DDF64468408F9730A4884F79C8780 + Session CrashGUID >==================================================== +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.25-16.54.36:616][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.25-16.54.36:617][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.25-16.54.36:619][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.25-16.54.36:635][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.25-16.54.36:635][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.25-16.54.36:773][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.25-16.54.36:773][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.25-16.54.36:780][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.25-16.54.36:780][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.25-16.54.36:780][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.25-16.54.36:780][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.54.36:780][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.25-16.54.36:780][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.25-16.54.36:780][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.25-16.54.36:780][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.25-16.54.36:780][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.25-16.54.36:781][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.25-16.54.36:781][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.25-16.54.36:781][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.25-16.54.36:781][ 0]LogInit: User: imjgr +[2023.02.25-16.54.36:781][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.25-16.54.36:781][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.25-16.54.36:781][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.25-16.54.36:781][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.25-16.54.36:781][ 0]LogMemory: Process Physical Memory: 294.23 MB used, 303.01 MB peak +[2023.02.25-16.54.36:781][ 0]LogMemory: Process Virtual Memory: 275.41 MB used, 275.41 MB peak +[2023.02.25-16.54.36:781][ 0]LogMemory: Physical Memory: 11107.27 MB used, 21581.21 MB free, 32688.49 MB total +[2023.02.25-16.54.36:781][ 0]LogMemory: Virtual Memory: 15986.28 MB used, 21566.21 MB free, 37552.49 MB total +[2023.02.25-16.54.36:781][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.25-16.54.36:786][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.25-16.54.36:800][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.25-16.54.36:801][ 0]LogInit: Using OS detected language (en-US). +[2023.02.25-16.54.36:801][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.25-16.54.36:804][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.25-16.54.36:942][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.25-16.54.36:954][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.25-16.54.36:954][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.25-16.54.36:954][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.25-16.54.36:955][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.25-16.54.36:969][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.25-16.54.36:969][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.25-16.54.37:207][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.25-16.54.37:211][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.25-16.54.37:211][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.25-16.54.37:294][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.25-16.54.37:294][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.25-16.54.37:295][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.25-16.54.37:378][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.25-16.54.37:384][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.25-16.54.37:393][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.25-16.54.37:408][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.25-16.54.37:408][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.25-16.54.37:443][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.25-16.54.37:443][ 0]LogWindows: Attached monitors: +[2023.02.25-16.54.37:443][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.25-16.54.37:443][ 0]LogWindows: Found 1 attached monitors. +[2023.02.25-16.54.37:443][ 0]LogWindows: EnumDisplayDevices: +[2023.02.25-16.54.37:443][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.25-16.54.37:443][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.25-16.54.37:443][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.25-16.54.37:444][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.25-16.54.37:444][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.25-16.54.37:444][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.25-16.54.37:444][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.25-16.54.37:453][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.25-16.54.37:460][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.25-16.54.37:460][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.25-16.54.37:487][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.25-16.54.37:495][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.25-16.54.37:495][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.25-16.54.37:503][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.25-16.54.37:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.25-16.54.37:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.25-16.54.37:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.25-16.54.37:527][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.25-16.54.37:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.25-16.54.37:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.25-16.54.37:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.25-16.54.37:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.25-16.54.37:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.25-16.54.37:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.25-16.54.37:540][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.25-16.54.37:548][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: ADPCM +[2023.02.25-16.54.37:550][ 0]LogTargetPlatformManager: PCM +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: BINKA +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: OGG +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.25-16.54.37:553][ 0]LogTargetPlatformManager: OPUS +[2023.02.25-16.54.37:591][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.25-16.54.37:596][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.25-16.54.37:599][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.25-16.54.37:599][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.25-16.54.37:599][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.25-16.54.37:599][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.54.37:600][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.25-16.54.37:600][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.54.37:602][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.25-16.54.37:618][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.25-16.54.37:618][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.54.37:618][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.25-16.54.37:635][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.25-16.54.37:635][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=241.27MBs, RandomWriteSpeed=73.20MBs. Assigned SpeedClass 'Local' +[2023.02.25-16.54.37:636][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.25-16.54.37:636][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.25-16.54.37:636][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.25-16.54.37:642][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.25-16.54.37:642][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.25-16.54.37:643][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/14832/). +[2023.02.25-16.54.37:643][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/ABEB23D2413FD8E6F7515188E2089C2E/'. +[2023.02.25-16.54.37:643][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.25-16.54.37:643][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.25-16.54.38:900][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.25-16.54.38:900][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.25-16.54.38:902][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.25-16.54.38:935][ 0]LogAssetRegistry: FAssetRegistry took 0.0130 seconds to start up +[2023.02.25-16.54.38:940][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.25-16.54.39:086][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.25-16.54.39:086][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.25-16.54.39:086][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.25-16.54.39:087][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.25-16.54.39:428][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.54.39:428][ 0]LogDeviceProfileManager: Active device profile: [000006102C495080][0000061024040000 50] WindowsEditor +[2023.02.25-16.54.39:428][ 0]LogDeviceProfileManager: Profiles: [000006102C494B40][0000061024042800 50] Windows, [000006102C495080][0000061024040000 50] WindowsEditor, [000006102C494280][000006102404A000 50] WindowsServer, [000006102C494980][000006100F267800 50] WindowsClient, [000006102C4901C0][000006101E7F7800 50] IOS, [000006102C4947C0][0000061024045000 50] iPadAir2, [000006102C490380][000006102C670000 50] IPadPro, [000006102C490C40][000006102C672800 50] iPadAir3, [000006102C493480][000006102C677800 50] iPadAir4, [000006102C491500][000006102C67A000 50] iPadMini4, [000006102C495400][000006102C67C800 50] iPadMini5, [000006102C4924C0][000006101E7F5000 50] iPadMini6, [000006102C498500][000006102C6A2800 50] iPhone6S, [000006102C498880][000006102C6A0000 50] iPhone7, [000006102C498C00][000006102C6A5000 50] iPodTouch7, [000006102C496040][000006102C6AA000 50] iPhone6SPlus, [000006102C492840][000006102C6AC800 50] iPhone7Plus, [000006102C490000][000006102C675000 50] iPhoneSE, [000006102C497380][000006102C6A7800 50] iPhone8, [000006102C490A80][000006102C660000 50] iPhone8Plus, [000006102C493F00][000006102C665000 50] iPhoneX, [000006102C4963C0][000006102C667800 50] iPhoneXS, [000006102C494EC0][000006102C66A000 50] iPhoneXSMax, [000006102C494440][000006102C66C800 50] iPhoneXR, [000006102C498A40][000006102512C800 50] iPhone11, [000006102C492140][000006102C6B0000 50] iPhone11Pro, [000006102C492BC0][000006102C6B5000 50] iPhone11ProMax, [000006102C4932C0][000006102C6B7800 50] iPhoneSE2, [000006102C497000][000006102C6BA000 50] iPhone12Mini, [000006102C4939C0][000006102C6BC800 50] iPhone12, [000006102C495E80][000006102C662800 50] iPhone12Pro, [000006102C490FC0][000006102C6C0000 50] iPhone12ProMax, [000006102C496580][000006102C6C5000 50] iPhone13Mini, [000006102C493100][000006102C6C7800 50] iPhone13, [000006102C493640][000006102C6CA000 50] iPhone13Pro, [000006102C495CC0][000006102C6CC800 50] iPhone13ProMax, [000006102C4971C0][000006102C6B2800 50] iPadPro105, [000006102C494600][000006102C6E0000 50] iPadPro129, [000006102C491180][000006102C6E5000 50] iPadPro97, [000006102C496740][000006102C6E7800 50] iPadPro2_129, [000006102C495B00][000006102C6EA000 50] iPad5, [000006102C496E40][000006102C6EC800 50] iPad6, [000006102C4916C0][000006102C6C2800 50] iPad7, [000006102C493D40][000006102C6F0000 50] iPad8, [000006102C491F80][000006102C6F5000 50] iPad9, [000006102C4986C0][000006102C6F7800 50] iPadPro11, [000006102C498340][000006102C6FA000 50] iPadPro2_11, [000006102C497A80][000006102C6FC800 50] iPadPro3_11, [000006102C492F40][000006102C6E2800 50] iPadPro3_129, [000006102C492A00][000006102C710000 50] iPadPro4_129, [000006102C493800][000006102C715000 50] iPadPro5_129, [000006102C492680][000006102C717800 50] AppleTV, [000006102C496200][000006102C71A000 50] AppleTV4K, [000006102C496C80][000006102C71C800 50] TVOS, [000006102C49A9C0][000006102C730000 50] Mac, [000006102C49A800][000006102C732800 50] MacEditor, [000006102C498180][000006102C737800 50] MacClient, [000006102C49A2C0][000006102C73A000 50] MacServer, [000006102C49B280][000006102C6F2800 50] Linux, [000006102C49B600][000006102C712800 50] LinuxEditor, [000006102C491340][000006102C73C800 50] LinuxArm64Editor, [000006102C492300][000006102C720000 50] LinuxArm64, [000006102C499840][000006102C725000 50] LinuxClient, [000006102C49AB80][000006102C727800 50] LinuxArm64Client, [000006102C49B7C0][000006102C72A000 50] LinuxServer, [000006102C49AF00][000006102C72C800 50] LinuxArm64Server, [000006102C496AC0][000006102C735000 50] Android, [000006102C498DC0][000006102C740000 50] Android_Preview_OpenGL, [000006102C49A640][000006102C745000 50] Android_Preview_Vulkan, [000006102C492D80][000006102C747800 50] Android_Low, [000006102C4940C0][000006102C74A000 50] Android_Mid, [000006102C499D80][000006102C74C800 50] Android_High, [000006102C495240][000006102C722800 50] Android_Default, [000006102C49B0C0][000006102C750000 50] Android_Adreno4xx, [000006102C496900][000006102C755000 50] Android_Adreno5xx_Low, [000006102C491A40][000006102C757800 50] Android_Adreno5xx, [000006102C49B440][000006102C75A000 50] Android_Adreno6xx, [000006102C49BB40][000006102C75C800 50] Android_Adreno6xx_Vulkan, [000006102C495780][000006102C742800 50] Android_Adreno7xx, [000006102C499680][000006102C760000 50] Android_Adreno7xx_Vulkan, [000006102C499BC0][000006102C765000 50] Android_Mali_T6xx, [000006102C491880][000006102C767800 50] Android_Mali_T7xx, [000006102C499140][000006102C76A000 50] Android_Mali_T8xx, [000006102C497540][000006102C76C800 50] Android_Mali_G71, [000006102C497C40][000006102C752800 50] Android_Mali_G72, [000006102C4978C0][000006102C770000 50] Android_Mali_G72_Vulkan, [000006102C499300][000006102C775000 50] Android_Mali_G76, [000006102C497E00][000006102C777800 50] Android_Mali_G76_Vulkan, [000006102C49A100][000006102C77A000 50] Android_Mali_G77, [000006102C49C240][000006102C77C800 50] Android_Mali_G77_Vulkan, [000006102C49C400][000006102C762800 50] Android_Mali_G78, [000006102C49C5C0][000006102C780000 50] Android_Mali_G78_Vulkan, [000006102C49B980][000006102C785000 50] Android_Mali_G710, [000006102C497700][000006102C787800 50] Android_Mali_G710_Vulkan, [000006102C495940][000006102C78A000 50] Android_Xclipse_920, [000006102C499F40][000006102C78C800 50] Android_Xclipse_920_Vulkan, [000006102C49C080][000006102C772800 50] Android_Vulkan_SM5, [000006102C493B80][000006102C790000 50] Android_PowerVR_G6xxx, [000006102C49A480][000006102C795000 50] Android_PowerVR_GT7xxx, [000006102C49C780][000006102C797800 50] Android_PowerVR_GE8xxx, [000006102C490E00][000006102C79A000 50] Android_PowerVR_GM9xxx, [000006102C491C00][000006102C79C800 50] Android_PowerVR_GM9xxx_Vulkan, [000006102C491DC0][000006102C782800 50] Android_TegraK1, [000006102C4955C0][000006102C7A0000 50] Android_Unknown_Vulkan, [000006102C49CB00][000006102C7A5000 50] Oculus_Quest, [000006102C499A00][000006102C7A7800 50] Oculus_Quest2, [000006102C49C940][000006102C7AA000 50] HoloLens, +[2023.02.25-16.54.39:428][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.54.39:430][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.25-16.54.39:457][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.25-16.54.39:617][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.25-16.54.39:617][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.25-16.54.39:637][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.25-16.54.39:786][ 0]LogSlate: Border +[2023.02.25-16.54.39:786][ 0]LogSlate: BreadcrumbButton +[2023.02.25-16.54.39:786][ 0]LogSlate: Default +[2023.02.25-16.54.39:786][ 0]LogSlate: Icons.Save +[2023.02.25-16.54.39:786][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.25-16.54.39:786][ 0]LogSlate: ListView +[2023.02.25-16.54.39:786][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.25-16.54.39:786][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.25-16.54.39:786][ 0]LogSlate: TableView.DarkRow +[2023.02.25-16.54.39:786][ 0]LogSlate: TableView.Row +[2023.02.25-16.54.39:786][ 0]LogSlate: TreeView +[2023.02.25-16.54.39:963][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.39:993][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.39:993][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.40:102][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.25-16.54.40:102][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.25-16.54.40:102][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.25-16.54.40:421][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 29F781E54325C15496A673B24FDE0619 | Instance: 099DAF7C457791118B09BB9FEB6FFA47 (DESKTOP-QSRT9V5-14832). +[2023.02.25-16.54.40:482][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.25-16.54.40:490][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.25-16.54.40:518][ 0]LogPython: Using Python 3.9.7 +[2023.02.25-16.54.41:528][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.41:549][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.41:557][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.41:632][ 0]LogUProjectInfo: Found projects: +[2023.02.25-16.54.41:671][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.25-16.54.41:687][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.25-16.54.41:708][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.54.41:708][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.54.41:800][ 0]LogCollectionManager: Loaded 0 collections in 0.001564 seconds +[2023.02.25-16.54.41:883][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.25-16.54.41:883][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.25-16.54.41:883][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.25-16.54.42:138][ 0]LogEngine: Initializing Engine... +[2023.02.25-16.54.42:150][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.25-16.54.42:152][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.25-16.54.42:411][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.25-16.54.42:411][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.54.42:421][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.54.42:448][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.25-16.54.42:449][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.25-16.54.42:470][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.25-16.54.42:471][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.25-16.54.42:471][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.25-16.54.42:472][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.25-16.54.42:472][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.25-16.54.42:482][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.25-16.54.42:517][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.25-16.54.42:517][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.25-16.54.42:522][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.25-16.54.42:522][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.25-16.54.42:523][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.25-16.54.42:523][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.25-16.54.42:524][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.25-16.54.42:524][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.25-16.54.42:524][ 0]LogInit: FAudioDevice initialized. +[2023.02.25-16.54.42:524][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.25-16.54.42:524][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.25-16.54.42:524][ 0]LogInit: Texture streaming: Enabled +[2023.02.25-16.54.42:557][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.25-16.54.42:569][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.25-16.54.42:592][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.25-16.54.42:599][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.25-16.54.42:599][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.25-16.54.43:450][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.25-16.54.43:450][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.25-16.54.43:450][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.25-16.54.43:516][ 0]LogInit: Transaction tracking system initialized +[2023.02.25-16.54.43:590][ 0]BlueprintLog: New page: Editor Load +[2023.02.25-16.54.43:778][ 0]LocalizationService: Localization service is disabled +[2023.02.25-16.54.43:827][ 0]TimingProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]TimingProfiler: OnSessionChanged +[2023.02.25-16.54.43:827][ 0]LoadingProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]LoadingProfiler: OnSessionChanged +[2023.02.25-16.54.43:827][ 0]NetworkingProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.25-16.54.43:827][ 0]MemoryProfiler: Initialize +[2023.02.25-16.54.43:827][ 0]MemoryProfiler: OnSessionChanged +[2023.02.25-16.54.44:484][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.11s +[2023.02.25-16.54.44:484][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.25-16.54.44:581][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.25-16.54.44:583][ 0]SourceControl: Source control is disabled +[2023.02.25-16.54.44:583][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.037 +[2023.02.25-16.54.44:583][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.25-16.54.44:584][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.54.44:590][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.54.44:591][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.54.44:591][ 0]MapCheck: New page: Map Check +[2023.02.25-16.54.44:591][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.54.44:596][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.54.44:598][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.02.25-16.54.44:675][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.25-16.54.44:681][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.54.44:682][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.25-16.54.44:682][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.25-16.54.44:682][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.25-16.54.44:935][ 0]LogWorldPartition: Display: WorldPartition initialize took 252 ms +[2023.02.25-16.54.45:144][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.54.45:151][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.25-16.54.45:151][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.54.45:161][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.253ms to complete. +[2023.02.25-16.54.45:161][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.578 +[2023.02.25-16.54.45:173][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.628 +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.25-16.54.45:173][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.54.45:308][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:313][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:318][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:323][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.54.45:385][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.25-16.54.45:385][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:386][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.25-16.54.45:386][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:387][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:387][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:388][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:388][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:389][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.25-16.54.45:389][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:390][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:390][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:391][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.25-16.54.45:391][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:391][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:392][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:392][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:392][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:393][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.25-16.54.45:393][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.54.45:393][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.25-16.54.45:526][ 0]LogSlate: Took 0.000534 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.25-16.54.45:530][ 0]LogSlate: Took 0.000460 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.25-16.54.45:530][ 0]LogSlate: Took 0.000327 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.25-16.54.45:552][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.25-16.54.46:224][ 0]LogStall: Startup... +[2023.02.25-16.54.46:226][ 0]LogStall: Startup complete. +[2023.02.25-16.54.46:235][ 0]LogLoad: (Engine Initialization) Total time: 10.69 seconds +[2023.02.25-16.54.46:235][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.25-16.54.46:272][ 0]LogAssetRegistry: Asset discovery search completed in 7.3385 seconds +[2023.02.25-16.54.46:279][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2023.02.25-16.54.46:398][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.25-16.54.47:903][121]LogSlate: Took 0.000443 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.25-16.54.47:904][121]LogSlate: Took 0.000342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.25-16.54.47:908][121]LogSlate: Took 0.000370 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.25-16.54.49:080][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.02.25-16.54.50:107][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:118][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:129][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:130][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:130][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:130][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:135][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:136][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:140][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:141][247]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.25-16.54.50:445][247]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.25-16.54.50:446][247]LightingResults: New page: Lighting Build +[2023.02.25-16.54.50:446][247]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.25-16.54.50:517][247]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.54.50:517][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.54.50:518][247]MapCheck: New page: Map Check +[2023.02.25-16.54.50:518][247]LightingResults: New page: Lighting Build +[2023.02.25-16.54.50:525][247]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.54.50:537][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2023.02.25-16.54.50:596][247]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.54.50:597][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.54.50:715][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.02.25-16.54.50:724][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.25-16.54.50:998][247]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.25-16.54.50:998][247]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.54.50:998][247]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.54.50:999][247]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.25-16.54.51:199][247]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.54.51:218][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.25-16.54.51:232][247]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.54.51:232][247]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.203ms to complete. +[2023.02.25-16.54.51:232][247]LogFileHelpers: Loading map 'Summer_scene' took 0.787 +[2023.02.25-16.54.51:281][247]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.25-16.54.51:314][247]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.033 s +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: === Handled ensure: === +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: Stack: +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffacf2f4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabd6de0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab0044f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab00ee127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabc5ea8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffabc5e9fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab794dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffab82daac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff7701f82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770210d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770210e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770213c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770225564 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ff770228736 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.25-16.54.51:314][247]LogOutputDevice: Error: +[2023.02.25-16.54.51:317][247]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/UEMinidump.dmp new file mode 100644 index 00000000..56990be1 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-5B3DDF64468408F9730A4884F79C8780_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..6663eb95 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/CrashContext.runtime-xml @@ -0,0 +1,865 @@ + + + + 3 + FBD5D56F452CB8D4358E0EBDA799DBBF + 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Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/RaidV01.log new file mode 100644 index 00000000..21d9c2bd --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/RaidV01.log @@ -0,0 +1,863 @@ +Log file open, 02/05/23 21:28:33 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=22168) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\RaidV01.uproject"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 1.280510 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-75A29C5E4731AB55F3F81696507C43FE + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds +LogConfig: Display: Loading Linux ini files took 0.06 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.06-02.28.33:852][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.06-02.28.33:852][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.06-02.28.33:852][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.06-02.28.33:852][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.06-02.28.33:888][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.06-02.28.33:888][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.06-02.28.34:074][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.06-02.28.34:074][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.06-02.28.34:084][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.06-02.28.34:084][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.06-02.28.34:084][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.06-02.28.34:085][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.06-02.28.34:085][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.06-02.28.34:085][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.06-02.28.34:086][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.06-02.28.34:086][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.06-02.28.34:087][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.06-02.28.34:087][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.06-02.28.34:087][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.06-02.28.34:087][ 0]LogInit: User: imjgr +[2023.02.06-02.28.34:087][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.06-02.28.34:087][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.06-02.28.34:087][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.06-02.28.34:087][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.06-02.28.34:087][ 0]LogMemory: Process Physical Memory: 295.54 MB used, 305.56 MB peak +[2023.02.06-02.28.34:087][ 0]LogMemory: Process Virtual Memory: 275.46 MB used, 275.46 MB peak +[2023.02.06-02.28.34:087][ 0]LogMemory: Physical Memory: 17817.76 MB used, 14870.73 MB free, 32688.49 MB total +[2023.02.06-02.28.34:087][ 0]LogMemory: Virtual Memory: 20673.79 MB used, 16878.70 MB free, 37552.49 MB total +[2023.02.06-02.28.34:087][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.06-02.28.34:093][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.06-02.28.34:124][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.06-02.28.34:131][ 0]LogInit: Using OS detected language (en-US). +[2023.02.06-02.28.34:131][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.06-02.28.34:146][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.06-02.28.34:300][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.06-02.28.34:344][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.06-02.28.34:344][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.06-02.28.34:705][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.06-02.28.34:709][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.06-02.28.34:710][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.06-02.28.34:896][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.06-02.28.34:903][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.06-02.28.34:921][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.06-02.28.34:956][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.06-02.28.34:956][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.06-02.28.35:002][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.06-02.28.35:002][ 0]LogWindows: Attached monitors: +[2023.02.06-02.28.35:002][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.06-02.28.35:002][ 0]LogWindows: Found 1 attached monitors. +[2023.02.06-02.28.35:002][ 0]LogWindows: EnumDisplayDevices: +[2023.02.06-02.28.35:002][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.06-02.28.35:002][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.06-02.28.35:002][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.06-02.28.35:002][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.06-02.28.35:003][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.06-02.28.35:003][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.06-02.28.35:024][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.06-02.28.35:036][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.06-02.28.35:036][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.06-02.28.36:285][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.06-02.28.36:303][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.06-02.28.36:303][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.06-02.28.36:339][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.06-02.28.36:339][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.06-02.28.36:344][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.06-02.28.36:344][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.06-02.28.36:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.06-02.28.36:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.06-02.28.36:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.06-02.28.36:358][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.06-02.28.36:358][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.06-02.28.36:381][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: ADPCM +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: PCM +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: BINKA +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: OGG +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: OPUS +[2023.02.06-02.28.36:585][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.06-02.28.36:601][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.06-02.28.36:602][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.06-02.28.36:603][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.06-02.28.36:603][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.06-02.28.36:603][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.06-02.28.36:632][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.06-02.28.36:633][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.06-02.28.36:633][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.06-02.28.36:658][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.06-02.28.36:658][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.19ms. RandomReadSpeed=101.67MBs, RandomWriteSpeed=69.13MBs. Assigned SpeedClass 'Local' +[2023.02.06-02.28.36:659][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.06-02.28.36:659][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.06-02.28.36:659][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.06-02.28.36:666][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.06-02.28.36:666][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.06-02.28.36:670][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/33492/). +[2023.02.06-02.28.36:670][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/51D38B114CFD46E4C4B761BAC66B870B/'. +[2023.02.06-02.28.36:670][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.06-02.28.36:670][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.06-02.28.38:168][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.06-02.28.38:168][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.06-02.28.38:171][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.06-02.28.38:221][ 0]LogAssetRegistry: FAssetRegistry took 0.0161 seconds to start up +[2023.02.06-02.28.38:227][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.06-02.28.38:433][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.06-02.28.38:437][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.06-02.28.38:811][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.06-02.28.38:811][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.06-02.28.38:811][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.06-02.28.38:811][ 0]LogDeviceProfileManager: Active device profile: [00000768A2B07FC0][000007689B820000 50] WindowsEditor +[2023.02.06-02.28.38:811][ 0]LogDeviceProfileManager: Profiles: [00000768A2B07A80][000007689B822800 50] Windows, [00000768A2B07FC0][000007689B820000 50] WindowsEditor, [00000768A2B078C0][000007689B82A000 50] WindowsServer, [00000768A2B040C0][0000076886277800 50] WindowsClient, [00000768A2B03640][0000076897FD7800 50] IOS, [00000768A2B08180][000007689B825000 50] iPadAir2, 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[00000768A2B0EE00][00000768A2F47800 50] Android_Mali_T7xx, [00000768A2B08DC0][00000768A2F4A000 50] Android_Mali_T8xx, [00000768A2B0CCC0][00000768A2F4C800 50] Android_Mali_G71, [00000768A2B0D200][00000768A2F32800 50] Android_Mali_G72, [00000768A2B0CB00][00000768A2F50000 50] Android_Mali_G72_Vulkan, [00000768A2B0E700][00000768A2F55000 50] Android_Mali_G76, [00000768A2B0EFC0][00000768A2F57800 50] Android_Mali_G76_Vulkan, [00000768A2B0F340][00000768A2F5A000 50] Android_Mali_G77, [00000768A2B0F500][00000768A2F5C800 50] Android_Mali_G77_Vulkan, [00000768A2B0D3C0][00000768A2F42800 50] Android_Mali_G78, [00000768A270FDC0][00000768A2F60000 50] Android_Mali_G78_Vulkan, [00000768A2F82300][00000768A2F65000 50] Android_Mali_G710, [00000768A2F81F80][00000768A2F67800 50] Android_Mali_G710_Vulkan, [00000768A2F81DC0][00000768A2F6A000 50] Android_Xclipse_920, [00000768A2F81C00][00000768A2F6C800 50] Android_Xclipse_920_Vulkan, [00000768A2F82D80][00000768A2F52800 50] Android_Vulkan_SM5, [00000768A2F816C0][00000768A2F70000 50] Android_PowerVR_G6xxx, [00000768A2F82840][00000768A2F75000 50] Android_PowerVR_GT7xxx, [00000768A2F801C0][00000768A2F77800 50] Android_PowerVR_GE8xxx, [00000768A2F82A00][00000768A2F7A000 50] Android_PowerVR_GM9xxx, [00000768A2F81A40][00000768A2F7C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000768A2F82680][00000768A2F62800 50] Android_TegraK1, [00000768A2F80A80][00000768A2F90000 50] Android_Unknown_Vulkan, [00000768A2F808C0][00000768A2F95000 50] Oculus_Quest, [00000768A2F81180][00000768A2F97800 50] Oculus_Quest2, [00000768A2F840C0][00000768A2F9A000 50] HoloLens, +[2023.02.06-02.28.38:811][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.06-02.28.38:875][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.06-02.28.39:103][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.06-02.28.39:133][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.06-02.28.39:343][ 0]LogSlate: Border +[2023.02.06-02.28.39:343][ 0]LogSlate: BreadcrumbButton +[2023.02.06-02.28.39:343][ 0]LogSlate: Default +[2023.02.06-02.28.39:343][ 0]LogSlate: Icons.Save +[2023.02.06-02.28.39:343][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.06-02.28.39:343][ 0]LogSlate: ListView +[2023.02.06-02.28.39:343][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.06-02.28.39:343][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.06-02.28.39:343][ 0]LogSlate: TableView.DarkRow +[2023.02.06-02.28.39:343][ 0]LogSlate: TableView.Row +[2023.02.06-02.28.39:343][ 0]LogSlate: TreeView +[2023.02.06-02.28.39:633][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.39:689][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.39:689][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.39:828][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.06-02.28.39:828][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.06-02.28.39:828][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.06-02.28.40:166][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 829440EF4713DFD02597A19F1A543E62 | Instance: D4C67B1D439E9368CA4225B3A2F9573D (DESKTOP-QSRT9V5-33492). +[2023.02.06-02.28.40:365][ 0]LogPython: Using Python 3.9.7 +[2023.02.06-02.28.41:640][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.06-02.28.41:649][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.06-02.28.42:101][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.06-02.28.42:130][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.42:141][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.42:154][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.42:171][ 0]LogUProjectInfo: Found projects: +[2023.02.06-02.28.42:505][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.06-02.28.42:539][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.06-02.28.42:539][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.06-02.28.42:814][ 0]LogCollectionManager: Loaded 0 collections in 0.002211 seconds +[2023.02.06-02.28.42:873][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.06-02.28.42:873][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.06-02.28.42:873][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.06-02.28.43:190][ 0]LogEngine: Initializing Engine... +[2023.02.06-02.28.43:207][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.06-02.28.43:210][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.06-02.28.43:510][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.06-02.28.43:511][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.06-02.28.43:529][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.06-02.28.43:572][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.06-02.28.43:579][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.06-02.28.43:610][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.06-02.28.43:612][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.06-02.28.43:612][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.06-02.28.43:613][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.06-02.28.43:613][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.06-02.28.43:614][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.06-02.28.43:615][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.06-02.28.43:615][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.06-02.28.43:615][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.06-02.28.43:632][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.06-02.28.44:470][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.06-02.28.44:471][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.06-02.28.44:477][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.06-02.28.44:477][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.06-02.28.44:479][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.06-02.28.44:479][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.06-02.28.44:480][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.06-02.28.44:480][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.06-02.28.44:480][ 0]LogInit: FAudioDevice initialized. +[2023.02.06-02.28.44:481][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.06-02.28.44:481][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.06-02.28.44:481][ 0]LogInit: Texture streaming: Enabled +[2023.02.06-02.28.44:521][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.06-02.28.44:533][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.06-02.28.44:560][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.06-02.28.44:571][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.06-02.28.44:571][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.06-02.28.46:103][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.06-02.28.46:103][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.06-02.28.46:103][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.06-02.28.46:172][ 0]LogInit: Transaction tracking system initialized +[2023.02.06-02.28.46:271][ 0]BlueprintLog: New page: Editor Load +[2023.02.06-02.28.46:543][ 0]LocalizationService: Localization service is disabled +[2023.02.06-02.28.46:610][ 0]TimingProfiler: Initialize +[2023.02.06-02.28.46:611][ 0]TimingProfiler: OnSessionChanged +[2023.02.06-02.28.46:611][ 0]LoadingProfiler: Initialize +[2023.02.06-02.28.46:611][ 0]LoadingProfiler: OnSessionChanged +[2023.02.06-02.28.46:612][ 0]NetworkingProfiler: Initialize +[2023.02.06-02.28.46:613][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.06-02.28.46:613][ 0]MemoryProfiler: Initialize +[2023.02.06-02.28.46:613][ 0]MemoryProfiler: OnSessionChanged +[2023.02.06-02.28.47:570][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.04s +[2023.02.06-02.28.47:570][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.06-02.28.47:639][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.06-02.28.47:642][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.47:642][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 16.757 +[2023.02.06-02.28.47:643][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.06-02.28.47:644][ 0]LightingResults: New page: Lighting Build +[2023.02.06-02.28.47:653][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.06-02.28.47:654][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.06-02.28.47:655][ 0]MapCheck: New page: Map Check +[2023.02.06-02.28.47:655][ 0]LightingResults: New page: Lighting Build +[2023.02.06-02.28.47:667][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.06-02.28.47:675][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.06-02.28.47:742][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.06-02.28.47:750][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.06-02.28.47:750][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.06-02.28.47:752][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.06-02.28.47:753][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.06-02.28.48:097][ 0]LogWorldPartition: Display: WorldPartition initialize took 344 ms +[2023.02.06-02.28.48:376][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.06-02.28.48:386][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2023.02.06-02.28.48:387][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.06-02.28.48:397][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 10.329ms to complete. +[2023.02.06-02.28.48:397][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.754 +[2023.02.06-02.28.48:427][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 17.541 +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.06-02.28.48:543][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:549][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:554][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:559][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:706][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.06-02.28.48:707][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:709][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.06-02.28.48:709][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:710][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:710][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:712][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:712][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:714][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.06-02.28.48:714][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:716][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:716][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:718][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.06-02.28.48:718][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:719][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:719][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:720][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:721][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:722][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:722][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:722][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.06-02.28.48:863][ 0]LogSlate: Took 0.000692 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.06-02.28.48:867][ 0]LogSlate: Took 0.000632 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.06-02.28.48:884][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.06-02.28.49:640][ 0]LogStall: Startup... +[2023.02.06-02.28.49:642][ 0]LogStall: Startup complete. +[2023.02.06-02.28.49:656][ 0]LogLoad: (Engine Initialization) Total time: 18.77 seconds +[2023.02.06-02.28.49:656][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.06-02.28.49:711][ 0]LogAssetRegistry: Asset discovery search completed in 11.4911 seconds +[2023.02.06-02.28.49:723][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.06-02.28.49:848][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.06-02.28.53:999][447]LogSlate: Took 0.000748 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.06-02.28.54:000][447]LogSlate: Took 0.000677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.06-02.28.54:007][447]LogSlate: Took 0.000806 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.06-02.29.05:303][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.06-02.29.06:943][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:955][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:967][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:967][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:973][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:973][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.06-02.29.07:263][756]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.06-02.29.07:264][756]LightingResults: New page: Lighting Build +[2023.02.06-02.29.07:264][756]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.06-02.29.07:299][756]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.06-02.29.07:299][756]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.06-02.29.07:300][756]MapCheck: New page: Map Check +[2023.02.06-02.29.07:300][756]LightingResults: New page: Lighting Build +[2023.02.06-02.29.07:313][756]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.06-02.29.07:323][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2023.02.06-02.29.07:380][756]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.06-02.29.07:382][756]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.06-02.29.07:510][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.06-02.29.07:521][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.06-02.29.07:795][756]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.06-02.29.07:795][756]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.06-02.29.07:795][756]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.06-02.29.07:796][756]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.06-02.29.08:094][756]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.06-02.29.08:113][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.06-02.29.08:127][756]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.06-02.29.08:128][756]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.197ms to complete. +[2023.02.06-02.29.08:128][756]LogFileHelpers: Loading map 'Summer_scene' took 0.864 +[2023.02.06-02.29.08:178][756]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.06-02.29.08:216][756]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.038 s +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: === Handled ensure: === +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: Stack: +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdfaf74c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdee3ae0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdee3766e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdee3727d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffddf774f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffddf81e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffded2ba8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffded2b9fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdea6add3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdeb03aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677be82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c00d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c00e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c03c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c15564 UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c18736 UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/UEMinidump.dmp new file mode 100644 index 00000000..d5c1c990 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..7c1a19ac --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/CrashContext.runtime-xml @@ -0,0 +1,1004 @@ + + + + 3 + FBD5D56F452CB8D4358E0EBDA799DBBF + UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49] Stack: 0x00007ffdfaf74988 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdee38ff4b UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdee39049e UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffddf4848a2 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffddf03ab6a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffddf8d23ba UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffddedb43dd UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffddf775ad0 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffddf79598b UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffddf7ab70a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffdfad03a9d UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdfad03f3e UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdfad042e1 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdfea5976b UnrealEditor-RenderCore.dll!UnknownFunction [] 0x00007ffdfea5d158 UnrealEditor-RenderCore.dll!UnknownFunction [] 0x00007ffdfb3d7a2b UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdfb3d0a90 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] + + 33492 + 33 + false + false + false + UE5-RaidV01 + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Dirty + + 5.0.3-20979098+++UE5+Release-5.0 + CommandLineRemoved + 0 + en-US + ++UE5+Release-5.0-CL-20979098 + **UE5*Release-5.0-CL-20979098-Win64-Development + true + false + + C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ + C:/Program Files/Epic Games/UE_5.0/ + 1D6FA17741006CC9E61371A0EFD4187E + 1d6fa17741006cc9e61371a0efd4187e + 1fe641030fd44873b2fd663a6622e9cc + + Sent in the unattended mode + Layout="LevelEditorSelectionDetails" Label="Details" Content=SB + 0 + + 10 + 20 + 1 + GenuineIntel + Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz + NVIDIA GeForce RTX 3070 + Windows 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"FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/RaidV01.log new file mode 100644 index 00000000..8e3efe13 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/RaidV01.log @@ -0,0 +1,864 @@ +Log file open, 02/05/23 21:28:33 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=22168) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\RaidV01.uproject"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 1.280510 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-75A29C5E4731AB55F3F81696507C43FE + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds +LogConfig: Display: Loading Linux ini files took 0.06 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.06-02.28.33:852][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.06-02.28.33:852][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.06-02.28.33:852][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.06-02.28.33:852][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.06-02.28.33:853][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.06-02.28.33:857][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.06-02.28.33:888][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.06-02.28.33:888][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.06-02.28.34:074][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.06-02.28.34:074][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.06-02.28.34:084][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.06-02.28.34:084][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.06-02.28.34:084][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.06-02.28.34:085][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.06-02.28.34:085][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.06-02.28.34:085][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.06-02.28.34:086][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.06-02.28.34:086][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.06-02.28.34:086][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.06-02.28.34:086][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.06-02.28.34:087][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.06-02.28.34:087][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.06-02.28.34:087][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.06-02.28.34:087][ 0]LogInit: User: imjgr +[2023.02.06-02.28.34:087][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.06-02.28.34:087][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.06-02.28.34:087][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.06-02.28.34:087][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.06-02.28.34:087][ 0]LogMemory: Process Physical Memory: 295.54 MB used, 305.56 MB peak +[2023.02.06-02.28.34:087][ 0]LogMemory: Process Virtual Memory: 275.46 MB used, 275.46 MB peak +[2023.02.06-02.28.34:087][ 0]LogMemory: Physical Memory: 17817.76 MB used, 14870.73 MB free, 32688.49 MB total +[2023.02.06-02.28.34:087][ 0]LogMemory: Virtual Memory: 20673.79 MB used, 16878.70 MB free, 37552.49 MB total +[2023.02.06-02.28.34:087][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.06-02.28.34:093][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.06-02.28.34:124][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.06-02.28.34:131][ 0]LogInit: Using OS detected language (en-US). +[2023.02.06-02.28.34:131][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.06-02.28.34:146][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.06-02.28.34:300][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.06-02.28.34:318][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.06-02.28.34:344][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.06-02.28.34:344][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.06-02.28.34:705][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.06-02.28.34:709][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.06-02.28.34:710][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.06-02.28.34:805][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.06-02.28.34:896][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.06-02.28.34:903][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.06-02.28.34:921][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.06-02.28.34:956][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.06-02.28.34:956][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.06-02.28.35:002][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.06-02.28.35:002][ 0]LogWindows: Attached monitors: +[2023.02.06-02.28.35:002][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.06-02.28.35:002][ 0]LogWindows: Found 1 attached monitors. +[2023.02.06-02.28.35:002][ 0]LogWindows: EnumDisplayDevices: +[2023.02.06-02.28.35:002][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.06-02.28.35:002][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.06-02.28.35:002][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.06-02.28.35:002][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.06-02.28.35:003][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.06-02.28.35:003][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.06-02.28.35:003][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.06-02.28.35:024][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.06-02.28.35:036][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.06-02.28.35:036][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.06-02.28.36:285][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.06-02.28.36:303][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.06-02.28.36:303][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.06-02.28.36:315][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.06-02.28.36:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.06-02.28.36:339][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.06-02.28.36:339][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.06-02.28.36:344][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.06-02.28.36:344][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.06-02.28.36:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.06-02.28.36:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.06-02.28.36:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.06-02.28.36:354][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.06-02.28.36:358][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.06-02.28.36:358][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.06-02.28.36:366][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.06-02.28.36:381][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: ADPCM +[2023.02.06-02.28.36:386][ 0]LogTargetPlatformManager: PCM +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: BINKA +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: OGG +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.06-02.28.36:390][ 0]LogTargetPlatformManager: OPUS +[2023.02.06-02.28.36:585][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.06-02.28.36:594][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.06-02.28.36:601][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.06-02.28.36:601][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.06-02.28.36:602][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.06-02.28.36:603][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.06-02.28.36:603][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.06-02.28.36:603][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.06-02.28.36:608][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.06-02.28.36:632][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.06-02.28.36:633][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.06-02.28.36:633][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.06-02.28.36:658][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.06-02.28.36:658][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.19ms. RandomReadSpeed=101.67MBs, RandomWriteSpeed=69.13MBs. Assigned SpeedClass 'Local' +[2023.02.06-02.28.36:659][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.06-02.28.36:659][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.06-02.28.36:659][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.06-02.28.36:666][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.06-02.28.36:666][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.06-02.28.36:670][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/33492/). +[2023.02.06-02.28.36:670][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/51D38B114CFD46E4C4B761BAC66B870B/'. +[2023.02.06-02.28.36:670][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.06-02.28.36:670][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.06-02.28.38:168][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.06-02.28.38:168][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.06-02.28.38:171][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.06-02.28.38:221][ 0]LogAssetRegistry: FAssetRegistry took 0.0161 seconds to start up +[2023.02.06-02.28.38:227][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.06-02.28.38:433][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.06-02.28.38:437][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.06-02.28.38:811][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.06-02.28.38:811][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.06-02.28.38:811][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.06-02.28.38:811][ 0]LogDeviceProfileManager: Active device profile: [00000768A2B07FC0][000007689B820000 50] WindowsEditor +[2023.02.06-02.28.38:811][ 0]LogDeviceProfileManager: Profiles: [00000768A2B07A80][000007689B822800 50] Windows, [00000768A2B07FC0][000007689B820000 50] WindowsEditor, [00000768A2B078C0][000007689B82A000 50] WindowsServer, [00000768A2B040C0][0000076886277800 50] WindowsClient, [00000768A2B03640][0000076897FD7800 50] IOS, [00000768A2B08180][000007689B825000 50] iPadAir2, [00000768A2B03800][00000768A2E80000 50] IPadPro, [00000768A2B047C0][00000768A2E82800 50] iPadAir3, [00000768A2B04B40][00000768A2E87800 50] iPadAir4, [00000768A2B07000][00000768A2E8A000 50] iPadMini4, [00000768A2B04EC0][00000768A2E8C800 50] iPadMini5, [00000768A2B06040][0000076897FD5000 50] iPadMini6, [00000768A2B0B600][00000768A2EA2800 50] iPhone6S, [00000768A2B0B980][00000768A2EA0000 50] iPhone7, [00000768A2B09140][00000768A2EA5000 50] iPodTouch7, [00000768A2B0A2C0][00000768A2EAA000 50] iPhone6SPlus, [00000768A2B055C0][00000768A2EAC800 50] iPhone7Plus, [00000768A2B05240][00000768A2E85000 50] iPhoneSE, [00000768A2B0B7C0][00000768A2EA7800 50] iPhone8, [00000768A2B03480][00000768A2E40000 50] iPhone8Plus, [00000768A2B071C0][00000768A2E45000 50] iPhoneX, [00000768A2B0A800][00000768A2E47800 50] iPhoneXS, [00000768A2B06C80][00000768A2E4A000 50] iPhoneXSMax, [00000768A2B09BC0][00000768A2E4C800 50] iPhoneXR, [00000768A2B05940][000007689C11C800 50] iPhone11, [00000768A2B0A480][00000768A2E70000 50] iPhone11Pro, [00000768A2B06580][00000768A2E75000 50] iPhone11ProMax, [00000768A2B09A00][00000768A2E77800 50] iPhoneSE2, [00000768A2B04440][00000768A2E7A000 50] iPhone12Mini, [00000768A2B04980][00000768A2E7C800 50] iPhone12, [00000768A2B04D00][00000768A2E42800 50] iPhone12Pro, [00000768A2B07540][00000768A2EB0000 50] iPhone12ProMax, [00000768A2B06E40][00000768A2EB5000 50] iPhone13Mini, [00000768A2B0A9C0][00000768A2EB7800 50] iPhone13, [00000768A2B06740][00000768A2EBA000 50] iPhone13Pro, [00000768A2B0A100][00000768A2EBC800 50] iPhone13ProMax, [00000768A2B09840][00000768A2E72800 50] iPadPro105, [00000768A2B02F40][00000768A2EC0000 50] iPadPro129, [00000768A2B0AD40][00000768A2EC5000 50] iPadPro97, [00000768A2B07380][00000768A2EC7800 50] iPadPro2_129, [00000768A2B094C0][00000768A2ECA000 50] iPad5, [00000768A2B05080][00000768A2ECC800 50] iPad6, [00000768A2B09300][00000768A2EB2800 50] iPad7, [00000768A2B08880][00000768A2ED0000 50] iPad8, [00000768A2B06900][00000768A2ED5000 50] iPad9, [00000768A2B05E80][00000768A2ED7800 50] iPadPro11, [00000768A2B0AF00][00000768A2EDA000 50] iPadPro2_11, [00000768A2B08C00][00000768A2EDC800 50] iPadPro3_11, [00000768A2B05780][00000768A2EC2800 50] iPadPro3_129, [00000768A2B086C0][00000768A2EE0000 50] iPadPro4_129, [00000768A2B05CC0][00000768A2EE5000 50] iPadPro5_129, [00000768A2B04600][00000768A2EE7800 50] AppleTV, [00000768A2B0BB40][00000768A2EEA000 50] AppleTV4K, [00000768A2B08A40][00000768A2EEC800 50] TVOS, [00000768A2B0E1C0][00000768A2F20000 50] Mac, [00000768A2B0E540][00000768A2F22800 50] MacEditor, [00000768A2B0D580][00000768A2F27800 50] MacClient, [00000768A2B09D80][00000768A2F2A000 50] MacServer, [00000768A2B0E000][00000768A2ED2800 50] Linux, [00000768A2B05B00][00000768A2EE2800 50] LinuxEditor, [00000768A2B0E380][00000768A2F2C800 50] LinuxArm64Editor, [00000768A2B07E00][00000768A2F00000 50] LinuxArm64, [00000768A2B0DC80][00000768A2F05000 50] LinuxClient, [00000768A2B0A640][00000768A2F07800 50] LinuxArm64Client, [00000768A2B0B280][00000768A2F0A000 50] LinuxServer, [00000768A2B0E8C0][00000768A2F0C800 50] LinuxArm64Server, [00000768A2B0C940][00000768A2F25000 50] Android, [00000768A2B0AB80][00000768A2F10000 50] Android_Preview_OpenGL, [00000768A2B0C240][00000768A2F15000 50] Android_Preview_Vulkan, [00000768A2B0C780][00000768A2F17800 50] Android_Low, [00000768A2B0BEC0][00000768A2F1A000 50] Android_Mid, [00000768A2B05400][00000768A2F1C800 50] Android_High, [00000768A2B09680][00000768A2F02800 50] Android_Default, [00000768A2B09F40][00000768A2F30000 50] Android_Adreno4xx, [00000768A2B08F80][00000768A2F35000 50] Android_Adreno5xx_Low, [00000768A2B0D900][00000768A2F37800 50] Android_Adreno5xx, [00000768A2B0CE80][00000768A2F3A000 50] Android_Adreno6xx, [00000768A2B04280][00000768A2F3C800 50] Android_Adreno6xx_Vulkan, [00000768A2B0C080][00000768A2F12800 50] Android_Adreno7xx, [00000768A2B06AC0][00000768A2F40000 50] Android_Adreno7xx_Vulkan, [00000768A2B08340][00000768A2F45000 50] Android_Mali_T6xx, [00000768A2B0EE00][00000768A2F47800 50] Android_Mali_T7xx, [00000768A2B08DC0][00000768A2F4A000 50] Android_Mali_T8xx, [00000768A2B0CCC0][00000768A2F4C800 50] Android_Mali_G71, [00000768A2B0D200][00000768A2F32800 50] Android_Mali_G72, [00000768A2B0CB00][00000768A2F50000 50] Android_Mali_G72_Vulkan, [00000768A2B0E700][00000768A2F55000 50] Android_Mali_G76, [00000768A2B0EFC0][00000768A2F57800 50] Android_Mali_G76_Vulkan, [00000768A2B0F340][00000768A2F5A000 50] Android_Mali_G77, [00000768A2B0F500][00000768A2F5C800 50] Android_Mali_G77_Vulkan, [00000768A2B0D3C0][00000768A2F42800 50] Android_Mali_G78, [00000768A270FDC0][00000768A2F60000 50] Android_Mali_G78_Vulkan, [00000768A2F82300][00000768A2F65000 50] Android_Mali_G710, [00000768A2F81F80][00000768A2F67800 50] Android_Mali_G710_Vulkan, [00000768A2F81DC0][00000768A2F6A000 50] Android_Xclipse_920, [00000768A2F81C00][00000768A2F6C800 50] Android_Xclipse_920_Vulkan, [00000768A2F82D80][00000768A2F52800 50] Android_Vulkan_SM5, [00000768A2F816C0][00000768A2F70000 50] Android_PowerVR_G6xxx, [00000768A2F82840][00000768A2F75000 50] Android_PowerVR_GT7xxx, [00000768A2F801C0][00000768A2F77800 50] Android_PowerVR_GE8xxx, [00000768A2F82A00][00000768A2F7A000 50] Android_PowerVR_GM9xxx, [00000768A2F81A40][00000768A2F7C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000768A2F82680][00000768A2F62800 50] Android_TegraK1, [00000768A2F80A80][00000768A2F90000 50] Android_Unknown_Vulkan, [00000768A2F808C0][00000768A2F95000 50] Oculus_Quest, [00000768A2F81180][00000768A2F97800 50] Oculus_Quest2, [00000768A2F840C0][00000768A2F9A000 50] HoloLens, +[2023.02.06-02.28.38:811][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.06-02.28.38:819][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.06-02.28.38:875][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.06-02.28.39:103][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.06-02.28.39:103][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.06-02.28.39:133][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.06-02.28.39:343][ 0]LogSlate: Border +[2023.02.06-02.28.39:343][ 0]LogSlate: BreadcrumbButton +[2023.02.06-02.28.39:343][ 0]LogSlate: Default +[2023.02.06-02.28.39:343][ 0]LogSlate: Icons.Save +[2023.02.06-02.28.39:343][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.06-02.28.39:343][ 0]LogSlate: ListView +[2023.02.06-02.28.39:343][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.06-02.28.39:343][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.06-02.28.39:343][ 0]LogSlate: TableView.DarkRow +[2023.02.06-02.28.39:343][ 0]LogSlate: TableView.Row +[2023.02.06-02.28.39:343][ 0]LogSlate: TreeView +[2023.02.06-02.28.39:633][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.39:689][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.39:689][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.39:828][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.06-02.28.39:828][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.06-02.28.39:828][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.06-02.28.40:166][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 829440EF4713DFD02597A19F1A543E62 | Instance: D4C67B1D439E9368CA4225B3A2F9573D (DESKTOP-QSRT9V5-33492). +[2023.02.06-02.28.40:365][ 0]LogPython: Using Python 3.9.7 +[2023.02.06-02.28.41:640][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.06-02.28.41:649][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.06-02.28.42:101][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.06-02.28.42:130][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.42:141][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.42:154][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.42:171][ 0]LogUProjectInfo: Found projects: +[2023.02.06-02.28.42:505][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.06-02.28.42:539][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.06-02.28.42:539][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.06-02.28.42:814][ 0]LogCollectionManager: Loaded 0 collections in 0.002211 seconds +[2023.02.06-02.28.42:873][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.06-02.28.42:873][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.06-02.28.42:873][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.06-02.28.43:190][ 0]LogEngine: Initializing Engine... +[2023.02.06-02.28.43:207][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.06-02.28.43:210][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.06-02.28.43:510][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.06-02.28.43:511][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.06-02.28.43:529][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.06-02.28.43:572][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.06-02.28.43:579][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.06-02.28.43:610][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.06-02.28.43:612][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.06-02.28.43:612][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.06-02.28.43:613][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.06-02.28.43:613][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.06-02.28.43:614][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.06-02.28.43:614][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.06-02.28.43:615][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.06-02.28.43:615][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.06-02.28.43:615][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.06-02.28.43:632][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.06-02.28.44:470][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.06-02.28.44:471][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.06-02.28.44:477][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.06-02.28.44:477][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.06-02.28.44:479][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.06-02.28.44:479][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.06-02.28.44:480][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.06-02.28.44:480][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.06-02.28.44:480][ 0]LogInit: FAudioDevice initialized. +[2023.02.06-02.28.44:481][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.06-02.28.44:481][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.06-02.28.44:481][ 0]LogInit: Texture streaming: Enabled +[2023.02.06-02.28.44:521][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.06-02.28.44:533][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.06-02.28.44:560][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.06-02.28.44:571][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.06-02.28.44:571][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.06-02.28.46:103][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.06-02.28.46:103][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.06-02.28.46:103][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.06-02.28.46:172][ 0]LogInit: Transaction tracking system initialized +[2023.02.06-02.28.46:271][ 0]BlueprintLog: New page: Editor Load +[2023.02.06-02.28.46:543][ 0]LocalizationService: Localization service is disabled +[2023.02.06-02.28.46:610][ 0]TimingProfiler: Initialize +[2023.02.06-02.28.46:611][ 0]TimingProfiler: OnSessionChanged +[2023.02.06-02.28.46:611][ 0]LoadingProfiler: Initialize +[2023.02.06-02.28.46:611][ 0]LoadingProfiler: OnSessionChanged +[2023.02.06-02.28.46:612][ 0]NetworkingProfiler: Initialize +[2023.02.06-02.28.46:613][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.06-02.28.46:613][ 0]MemoryProfiler: Initialize +[2023.02.06-02.28.46:613][ 0]MemoryProfiler: OnSessionChanged +[2023.02.06-02.28.47:570][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.04s +[2023.02.06-02.28.47:570][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.06-02.28.47:639][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.06-02.28.47:642][ 0]SourceControl: Source control is disabled +[2023.02.06-02.28.47:642][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 16.757 +[2023.02.06-02.28.47:643][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.06-02.28.47:644][ 0]LightingResults: New page: Lighting Build +[2023.02.06-02.28.47:653][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.06-02.28.47:654][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.06-02.28.47:655][ 0]MapCheck: New page: Map Check +[2023.02.06-02.28.47:655][ 0]LightingResults: New page: Lighting Build +[2023.02.06-02.28.47:667][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.06-02.28.47:675][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.06-02.28.47:742][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.06-02.28.47:750][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.06-02.28.47:750][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.06-02.28.47:752][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.06-02.28.47:753][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.06-02.28.48:097][ 0]LogWorldPartition: Display: WorldPartition initialize took 344 ms +[2023.02.06-02.28.48:376][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.06-02.28.48:386][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2023.02.06-02.28.48:387][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.06-02.28.48:397][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 10.329ms to complete. +[2023.02.06-02.28.48:397][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.754 +[2023.02.06-02.28.48:427][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 17.541 +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.06-02.28.48:427][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.06-02.28.48:543][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:549][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:554][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:559][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.06-02.28.48:706][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.06-02.28.48:707][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:709][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.06-02.28.48:709][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:710][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:710][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:712][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:712][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:714][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.06-02.28.48:714][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:716][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:716][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:718][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.06-02.28.48:718][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:719][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:719][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:720][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:721][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:722][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.06-02.28.48:722][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.06-02.28.48:722][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.06-02.28.48:863][ 0]LogSlate: Took 0.000692 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.06-02.28.48:867][ 0]LogSlate: Took 0.000632 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.06-02.28.48:884][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.06-02.28.49:640][ 0]LogStall: Startup... +[2023.02.06-02.28.49:642][ 0]LogStall: Startup complete. +[2023.02.06-02.28.49:656][ 0]LogLoad: (Engine Initialization) Total time: 18.77 seconds +[2023.02.06-02.28.49:656][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.06-02.28.49:711][ 0]LogAssetRegistry: Asset discovery search completed in 11.4911 seconds +[2023.02.06-02.28.49:723][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.06-02.28.49:848][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.06-02.28.53:999][447]LogSlate: Took 0.000748 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.06-02.28.54:000][447]LogSlate: Took 0.000677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.06-02.28.54:007][447]LogSlate: Took 0.000806 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.06-02.29.05:303][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.06-02.29.06:943][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:955][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:966][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:967][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:967][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:973][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:973][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:974][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:975][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:976][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:982][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.06-02.29.06:983][756]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.06-02.29.07:263][756]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.06-02.29.07:264][756]LightingResults: New page: Lighting Build +[2023.02.06-02.29.07:264][756]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.06-02.29.07:299][756]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.06-02.29.07:299][756]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.06-02.29.07:300][756]MapCheck: New page: Map Check +[2023.02.06-02.29.07:300][756]LightingResults: New page: Lighting Build +[2023.02.06-02.29.07:313][756]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.06-02.29.07:323][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2023.02.06-02.29.07:380][756]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.06-02.29.07:382][756]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.06-02.29.07:510][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.06-02.29.07:521][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.06-02.29.07:795][756]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.06-02.29.07:795][756]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.06-02.29.07:795][756]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.06-02.29.07:796][756]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.06-02.29.08:094][756]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.06-02.29.08:113][756]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.06-02.29.08:127][756]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.06-02.29.08:128][756]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.197ms to complete. +[2023.02.06-02.29.08:128][756]LogFileHelpers: Loading map 'Summer_scene' took 0.864 +[2023.02.06-02.29.08:178][756]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.06-02.29.08:216][756]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.038 s +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: === Handled ensure: === +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: Stack: +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdfaf74c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdee3ae0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdee3766e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdee3727d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffddf774f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffddf81e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffded2ba8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffded2b9fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdea6add3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffdeb03aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677be82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c00d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c00e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c03c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c15564 UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ff677c18736 UnrealEditor.exe!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.06-02.29.08:216][756]LogOutputDevice: Error: +[2023.02.06-02.29.08:227][756]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/UEMinidump.dmp new file mode 100644 index 00000000..ca3756ec Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-75A29C5E4731AB55F3F81696507C43FE_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..b7a8f28a --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/CrashContext.runtime-xml @@ -0,0 +1,865 @@ + + + + 3 + 66D587214C3445F86265C292EE4150A8 + UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] Stack: 0x00007ffdcf0c4c83 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdd358e0e5 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdd35566e9 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdd35527d7 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdc8bf4f27 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffdc8c9e127 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffdd249a8fa UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdd2499fd6 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdcd79dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ffdce12aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ff799b382f6 UnrealEditor.exe!UnknownFunction [] 0x00007ff799b50d9c UnrealEditor.exe!UnknownFunction [] 0x00007ff799b50e8a 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"Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/RaidV01.log new file mode 100644 index 00000000..6082d3d2 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/RaidV01.log @@ -0,0 +1,870 @@ +Log file open, 02/14/23 18:08:53 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=34108) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.297939 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073 + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Linux ini files took 0.06 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.14-23.08.53:989][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.14-23.08.53:989][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.14-23.08.54:231][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.14-23.08.54:231][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.14-23.08.54:238][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.14-23.08.54:238][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.14-23.08.54:238][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.14-23.08.54:238][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.14-23.08.54:238][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.14-23.08.54:238][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.14-23.08.54:238][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.14-23.08.54:238][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.14-23.08.54:239][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.14-23.08.54:239][ 0]LogInit: User: imjgr +[2023.02.14-23.08.54:239][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.14-23.08.54:239][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.14-23.08.54:239][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.14-23.08.54:239][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.14-23.08.54:239][ 0]LogMemory: Process Physical Memory: 294.63 MB used, 304.46 MB peak +[2023.02.14-23.08.54:239][ 0]LogMemory: Process Virtual Memory: 274.18 MB used, 274.18 MB peak +[2023.02.14-23.08.54:239][ 0]LogMemory: Physical Memory: 21913.41 MB used, 10775.08 MB free, 32688.49 MB total +[2023.02.14-23.08.54:239][ 0]LogMemory: Virtual Memory: 28133.78 MB used, 9418.71 MB free, 37552.49 MB total +[2023.02.14-23.08.54:239][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.14-23.08.54:244][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.14-23.08.54:259][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.14-23.08.54:260][ 0]LogInit: Using OS detected language (en-US). +[2023.02.14-23.08.54:260][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.14-23.08.54:266][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.14-23.08.54:420][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.14-23.08.54:434][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.14-23.08.54:435][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.14-23.08.54:435][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.14-23.08.54:435][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.14-23.08.54:451][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.14-23.08.54:451][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.14-23.08.54:691][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.14-23.08.54:696][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.14-23.08.54:696][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.14-23.08.54:897][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.14-23.08.54:906][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.14-23.08.54:942][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.14-23.08.54:979][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.14-23.08.54:979][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.14-23.08.55:019][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.14-23.08.55:019][ 0]LogWindows: Attached monitors: +[2023.02.14-23.08.55:019][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.14-23.08.55:019][ 0]LogWindows: Found 1 attached monitors. +[2023.02.14-23.08.55:019][ 0]LogWindows: EnumDisplayDevices: +[2023.02.14-23.08.55:019][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.14-23.08.55:020][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.14-23.08.55:020][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.14-23.08.55:020][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.14-23.08.55:020][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.14-23.08.55:020][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.14-23.08.55:035][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.14-23.08.55:042][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.14-23.08.55:043][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.14-23.08.55:067][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.14-23.08.55:077][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.14-23.08.55:077][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.14-23.08.55:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.14-23.08.55:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.14-23.08.55:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.14-23.08.55:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.14-23.08.55:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.14-23.08.55:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.14-23.08.55:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.14-23.08.55:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' 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'WindowsEditor' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.14-23.08.55:130][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: ADPCM +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: PCM +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: BINKA +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: OGG +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: OPUS +[2023.02.14-23.08.55:183][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.14-23.08.55:192][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.14-23.08.55:192][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.14-23.08.55:193][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.14-23.08.55:193][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.14-23.08.55:193][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.14-23.08.55:212][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.14-23.08.55:212][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.14-23.08.55:212][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.14-23.08.55:230][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.14-23.08.55:230][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=237.63MBs, RandomWriteSpeed=69.63MBs. Assigned SpeedClass 'Local' +[2023.02.14-23.08.55:231][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.14-23.08.55:231][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.14-23.08.55:231][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.14-23.08.55:238][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.14-23.08.55:238][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.14-23.08.55:238][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/14832/). +[2023.02.14-23.08.55:238][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/344E6B424786388C6C873FB8B19AC84E/'. +[2023.02.14-23.08.55:238][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.14-23.08.55:238][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.14-23.08.56:515][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.14-23.08.56:515][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.14-23.08.56:516][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.14-23.08.56:551][ 0]LogAssetRegistry: FAssetRegistry took 0.0132 seconds to start up +[2023.02.14-23.08.56:557][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.14-23.08.56:701][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag 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[00000BDD88C12D80][00000BDD88F57800 50] Android_Mali_T7xx, [00000BDD88C1B980][00000BDD88F5A000 50] Android_Mali_T8xx, [00000BDD88C1CCC0][00000BDD88F5C800 50] Android_Mali_G71, [00000BDD88C1CE80][00000BDD88F42800 50] Android_Mali_G72, [00000BDD88C178C0][00000BDD88F60000 50] Android_Mali_G72_Vulkan, [00000BDD88C1A800][00000BDD88F65000 50] Android_Mali_G76, [00000BDD88C1AF00][00000BDD88F67800 50] Android_Mali_G76_Vulkan, [00000BDD88C17FC0][00000BDD88F6A000 50] Android_Mali_G77, [00000BDD88C1C400][00000BDD88F6C800 50] Android_Mali_G77_Vulkan, [00000BDD88C1D200][00000BDD88F52800 50] Android_Mali_G78, [00000BDD88C1BD00][00000BDD88F70000 50] Android_Mali_G78_Vulkan, [00000BDD88C1A9C0][00000BDD88F75000 50] Android_Mali_G710, [00000BDD88C11340][00000BDD88F77800 50] Android_Mali_G710_Vulkan, [00000BDD88C1D740][00000BDD88F7A000 50] Android_Xclipse_920, [00000BDD88C1CB00][00000BDD88F7C800 50] Android_Xclipse_920_Vulkan, [00000BDD88C19840][00000BDD88F62800 50] Android_Vulkan_SM5, [00000BDD88C13F00][00000BDD88F80000 50] Android_PowerVR_G6xxx, [00000BDD88C11C00][00000BDD88F85000 50] Android_PowerVR_GT7xxx, [00000BDD88C1DAC0][00000BDD88F87800 50] Android_PowerVR_GE8xxx, [00000BDD88C16740][00000BDD88F8A000 50] Android_PowerVR_GM9xxx, [00000BDD88C1D040][00000BDD88F8C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000BDD88C11DC0][00000BDD88F72800 50] Android_TegraK1, [00000BDD88C1E1C0][00000BDD88F90000 50] Android_Unknown_Vulkan, [00000BDD88C14EC0][00000BDD88F95000 50] Oculus_Quest, [00000BDD88C1DC80][00000BDD88F97800 50] Oculus_Quest2, [00000BDD88C1DE40][00000BDD88F9A000 50] HoloLens, +[2023.02.14-23.08.57:055][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.14-23.08.57:086][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.14-23.08.57:247][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.14-23.08.57:266][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.14-23.08.57:418][ 0]LogSlate: Border +[2023.02.14-23.08.57:418][ 0]LogSlate: BreadcrumbButton +[2023.02.14-23.08.57:418][ 0]LogSlate: Default +[2023.02.14-23.08.57:418][ 0]LogSlate: Icons.Save +[2023.02.14-23.08.57:418][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.14-23.08.57:418][ 0]LogSlate: ListView +[2023.02.14-23.08.57:418][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.14-23.08.57:418][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.14-23.08.57:418][ 0]LogSlate: TableView.DarkRow +[2023.02.14-23.08.57:418][ 0]LogSlate: TableView.Row +[2023.02.14-23.08.57:418][ 0]LogSlate: TreeView +[2023.02.14-23.08.57:592][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.57:622][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.57:622][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.57:732][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.14-23.08.57:732][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.14-23.08.57:732][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.14-23.08.58:087][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 8E5788BE45B377B115241B9C662E42E6 | Instance: 21D9240F4F755885656E3D955FC21A60 (DESKTOP-QSRT9V5-14832). +[2023.02.14-23.08.58:124][ 0]LogPython: Using Python 3.9.7 +[2023.02.14-23.08.58:823][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.14-23.08.58:827][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.14-23.08.59:003][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.59:006][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.59:016][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.59:274][ 0]LogUProjectInfo: Found projects: +[2023.02.14-23.08.59:379][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.14-23.08.59:425][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.14-23.08.59:438][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.14-23.08.59:439][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.14-23.08.59:545][ 0]LogCollectionManager: Loaded 0 collections in 0.001732 seconds +[2023.02.14-23.08.59:634][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.14-23.08.59:634][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.14-23.08.59:634][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.14-23.08.59:890][ 0]LogEngine: Initializing Engine... +[2023.02.14-23.08.59:903][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.14-23.08.59:912][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.14-23.09.00:173][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.14-23.09.00:173][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.14-23.09.00:183][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.14-23.09.00:210][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.14-23.09.00:210][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.14-23.09.00:231][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.14-23.09.00:233][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.14-23.09.00:233][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.14-23.09.00:233][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.14-23.09.00:242][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.14-23.09.00:269][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.14-23.09.00:270][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.14-23.09.00:275][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.14-23.09.00:275][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.14-23.09.00:276][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.14-23.09.00:276][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.14-23.09.00:277][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.14-23.09.00:277][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.14-23.09.00:277][ 0]LogInit: FAudioDevice initialized. +[2023.02.14-23.09.00:277][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.14-23.09.00:277][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.14-23.09.00:277][ 0]LogInit: Texture streaming: Enabled +[2023.02.14-23.09.00:310][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.14-23.09.00:321][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.14-23.09.00:344][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.14-23.09.00:352][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.14-23.09.00:352][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.14-23.09.01:770][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.14-23.09.01:770][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.14-23.09.01:770][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.14-23.09.01:839][ 0]LogInit: Transaction tracking system initialized +[2023.02.14-23.09.01:914][ 0]BlueprintLog: New page: Editor Load +[2023.02.14-23.09.02:102][ 0]LocalizationService: Localization service is disabled +[2023.02.14-23.09.02:151][ 0]TimingProfiler: Initialize +[2023.02.14-23.09.02:151][ 0]TimingProfiler: OnSessionChanged +[2023.02.14-23.09.02:151][ 0]LoadingProfiler: Initialize +[2023.02.14-23.09.02:151][ 0]LoadingProfiler: OnSessionChanged +[2023.02.14-23.09.02:151][ 0]NetworkingProfiler: Initialize +[2023.02.14-23.09.02:152][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.14-23.09.02:152][ 0]MemoryProfiler: Initialize +[2023.02.14-23.09.02:152][ 0]MemoryProfiler: OnSessionChanged +[2023.02.14-23.09.02:833][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.08s +[2023.02.14-23.09.02:833][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.14-23.09.02:924][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.14-23.09.02:926][ 0]SourceControl: Source control is disabled +[2023.02.14-23.09.02:926][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.141 +[2023.02.14-23.09.02:926][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.14-23.09.02:926][ 0]LightingResults: New page: Lighting Build +[2023.02.14-23.09.02:933][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.14-23.09.02:933][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.14-23.09.02:933][ 0]MapCheck: New page: Map Check +[2023.02.14-23.09.02:933][ 0]LightingResults: New page: Lighting Build +[2023.02.14-23.09.02:938][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.14-23.09.02:941][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.02.14-23.09.03:014][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.14-23.09.03:020][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.14-23.09.03:020][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.14-23.09.03:021][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.14-23.09.03:021][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.14-23.09.03:274][ 0]LogWorldPartition: Display: WorldPartition initialize took 253 ms +[2023.02.14-23.09.03:491][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.14-23.09.03:498][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.02.14-23.09.03:498][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.14-23.09.03:508][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.719ms to complete. +[2023.02.14-23.09.03:508][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.582 +[2023.02.14-23.09.03:522][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.737 +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.09.03:634][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:640][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:646][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:650][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:794][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.14-23.09.03:794][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:796][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.14-23.09.03:796][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:798][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:798][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:799][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:799][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:803][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.14-23.09.03:803][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:804][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:804][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:806][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.14-23.09.03:806][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:807][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:807][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:809][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:809][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:810][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:810][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:810][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.14-23.09.04:083][ 0]LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.14-23.09.04:087][ 0]LogSlate: Took 0.000590 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.14-23.09.04:088][ 0]LogSlate: Took 0.000638 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.14-23.09.04:089][ 0]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.14-23.09.04:111][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.14-23.09.04:764][ 0]LogStall: Startup... +[2023.02.14-23.09.04:766][ 0]LogStall: Startup complete. +[2023.02.14-23.09.04:778][ 0]LogLoad: (Engine Initialization) Total time: 11.99 seconds +[2023.02.14-23.09.04:778][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.14-23.09.04:868][ 0]LogAssetRegistry: Asset discovery search completed in 8.3183 seconds +[2023.02.14-23.09.04:879][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2023.02.14-23.09.05:011][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.14-23.09.37:021][607]LogSlate: Window 'Size Map' being destroyed +[2023.02.14-23.09.37:027][607]LogSlate: Window 'Size Map' being destroyed +[2023.02.14-23.10.57:009][ 61]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.663 and deleted 3 file(s) with total size 1 MiB. +[2023.02.14-23.49.44:245][262]LogSlate: Took 0.000909 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.14-23.49.46:803][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2023.02.14-23.49.47:948][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:959][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.14-23.49.48:250][537]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.14-23.49.48:250][537]LightingResults: New page: Lighting Build +[2023.02.14-23.49.48:250][537]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.14-23.49.48:285][537]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.14-23.49.48:285][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.14-23.49.48:286][537]MapCheck: New page: Map Check +[2023.02.14-23.49.48:286][537]LightingResults: New page: Lighting Build +[2023.02.14-23.49.48:292][537]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.14-23.49.48:309][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.49.48:360][537]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.14-23.49.48:362][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.14-23.49.48:462][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.14-23.49.48:471][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2023.02.14-23.49.48:747][537]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.14-23.49.48:747][537]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.14-23.49.48:747][537]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.14-23.49.48:747][537]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.14-23.49.48:995][537]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.14-23.49.49:013][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.14-23.49.49:028][537]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.14-23.49.49:028][537]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.195ms to complete. +[2023.02.14-23.49.49:028][537]LogFileHelpers: Loading map 'Summer_scene' took 0.778 +[2023.02.14-23.49.49:081][537]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.14-23.49.49:115][537]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: === Handled ensure: === +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: Stack: +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdcf0c4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd358e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd35566e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd35527d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdc8bf4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdc8c9e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd249a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd2499fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdcd79dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdce12aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b382f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b50d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b50e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b53c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b65564 UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b68736 UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/UEMinidump.dmp new file mode 100644 index 00000000..b56b20d7 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..3724a5e1 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/CrashContext.runtime-xml @@ -0,0 +1,1004 @@ + + + + 3 + 66D587214C3445F86265C292EE4150A8 + UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001 + true + false + false + Ensure + Ensure condition failed: 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"Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/RaidV01.log new file mode 100644 index 00000000..ef00d97b --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/RaidV01.log @@ -0,0 +1,871 @@ +Log file open, 02/14/23 18:08:53 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=34108) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.297939 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073 + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Linux ini files took 0.06 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.14-23.08.53:957][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.14-23.08.53:959][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.14-23.08.53:960][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.14-23.08.53:989][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.14-23.08.53:989][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.14-23.08.54:231][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.14-23.08.54:231][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.14-23.08.54:238][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.14-23.08.54:238][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.14-23.08.54:238][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.14-23.08.54:238][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.14-23.08.54:238][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.14-23.08.54:238][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.14-23.08.54:238][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.14-23.08.54:238][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.14-23.08.54:238][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.14-23.08.54:239][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.14-23.08.54:239][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.14-23.08.54:239][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.14-23.08.54:239][ 0]LogInit: User: imjgr +[2023.02.14-23.08.54:239][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.14-23.08.54:239][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.14-23.08.54:239][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.14-23.08.54:239][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.14-23.08.54:239][ 0]LogMemory: Process Physical Memory: 294.63 MB used, 304.46 MB peak +[2023.02.14-23.08.54:239][ 0]LogMemory: Process Virtual Memory: 274.18 MB used, 274.18 MB peak +[2023.02.14-23.08.54:239][ 0]LogMemory: Physical Memory: 21913.41 MB used, 10775.08 MB free, 32688.49 MB total +[2023.02.14-23.08.54:239][ 0]LogMemory: Virtual Memory: 28133.78 MB used, 9418.71 MB free, 37552.49 MB total +[2023.02.14-23.08.54:239][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.14-23.08.54:244][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.14-23.08.54:259][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.14-23.08.54:260][ 0]LogInit: Using OS detected language (en-US). +[2023.02.14-23.08.54:260][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.14-23.08.54:266][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.14-23.08.54:420][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.14-23.08.54:434][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.14-23.08.54:435][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.14-23.08.54:435][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.14-23.08.54:435][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.14-23.08.54:451][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.14-23.08.54:451][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.14-23.08.54:691][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.14-23.08.54:696][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.14-23.08.54:696][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.14-23.08.54:792][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.14-23.08.54:897][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.14-23.08.54:906][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.14-23.08.54:942][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.14-23.08.54:979][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.14-23.08.54:979][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.14-23.08.55:019][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.14-23.08.55:019][ 0]LogWindows: Attached monitors: +[2023.02.14-23.08.55:019][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.14-23.08.55:019][ 0]LogWindows: Found 1 attached monitors. +[2023.02.14-23.08.55:019][ 0]LogWindows: EnumDisplayDevices: +[2023.02.14-23.08.55:019][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.14-23.08.55:020][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.14-23.08.55:020][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.14-23.08.55:020][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.14-23.08.55:020][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.14-23.08.55:020][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.14-23.08.55:020][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.14-23.08.55:035][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.14-23.08.55:042][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.14-23.08.55:043][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.14-23.08.55:067][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.14-23.08.55:077][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.14-23.08.55:077][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.14-23.08.55:084][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.14-23.08.55:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.14-23.08.55:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.14-23.08.55:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.14-23.08.55:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.14-23.08.55:104][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.14-23.08.55:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.14-23.08.55:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.14-23.08.55:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.14-23.08.55:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.14-23.08.55:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.14-23.08.55:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.14-23.08.55:114][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.14-23.08.55:114][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.14-23.08.55:114][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.14-23.08.55:117][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.14-23.08.55:117][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.14-23.08.55:123][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.14-23.08.55:130][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: ADPCM +[2023.02.14-23.08.55:133][ 0]LogTargetPlatformManager: PCM +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: BINKA +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: OGG +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.14-23.08.55:136][ 0]LogTargetPlatformManager: OPUS +[2023.02.14-23.08.55:183][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.14-23.08.55:189][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.14-23.08.55:192][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.14-23.08.55:192][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.14-23.08.55:192][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.14-23.08.55:193][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.14-23.08.55:193][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.14-23.08.55:193][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.14-23.08.55:196][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.14-23.08.55:212][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.14-23.08.55:212][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.14-23.08.55:212][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.14-23.08.55:230][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.14-23.08.55:230][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=237.63MBs, RandomWriteSpeed=69.63MBs. Assigned SpeedClass 'Local' +[2023.02.14-23.08.55:231][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.14-23.08.55:231][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.14-23.08.55:231][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.14-23.08.55:238][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.14-23.08.55:238][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.14-23.08.55:238][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/14832/). +[2023.02.14-23.08.55:238][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/344E6B424786388C6C873FB8B19AC84E/'. +[2023.02.14-23.08.55:238][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.14-23.08.55:238][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.14-23.08.56:515][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.14-23.08.56:515][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.14-23.08.56:516][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.14-23.08.56:551][ 0]LogAssetRegistry: FAssetRegistry took 0.0132 seconds to start up +[2023.02.14-23.08.56:557][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.14-23.08.56:701][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.14-23.08.56:701][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.14-23.08.56:701][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.14-23.08.56:701][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.14-23.08.57:055][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.14-23.08.57:055][ 0]LogDeviceProfileManager: Active device profile: [00000BDD88C15780][00000BDD81830000 50] WindowsEditor +[2023.02.14-23.08.57:055][ 0]LogDeviceProfileManager: Profiles: [00000BDD88C15940][00000BDD81832800 50] Windows, [00000BDD88C15780][00000BDD81830000 50] WindowsEditor, [00000BDD88C132C0][00000BDD8183A000 50] WindowsServer, [00000BDD88C15080][00000BDD6CA77800 50] WindowsClient, [00000BDD88C12F40][00000BDD7E7E7800 50] IOS, [00000BDD88C14B40][00000BDD81835000 50] iPadAir2, [00000BDD88C16580][00000BDD88E60000 50] IPadPro, [00000BDD88C16900][00000BDD88E62800 50] iPadAir3, [00000BDD88C124C0][00000BDD88E67800 50] iPadAir4, [00000BDD88C13D40][00000BDD88E6A000 50] iPadMini4, [00000BDD88C15CC0][00000BDD88E6C800 50] iPadMini5, [00000BDD88C147C0][00000BDD7E7E5000 50] iPadMini6, [00000BDD88C19300][00000BDD88E52800 50] iPhone6S, [00000BDD88C19680][00000BDD88E50000 50] iPhone7, [00000BDD88C19A00][00000BDD88E55000 50] iPodTouch7, [00000BDD88C12840][00000BDD88E5A000 50] iPhone6SPlus, [00000BDD88C18F80][00000BDD88E5C800 50] iPhone7Plus, [00000BDD88C15E80][00000BDD88E65000 50] iPhoneSE, [00000BDD88C12A00][00000BDD88E57800 50] iPhone8, [00000BDD88C18DC0][00000BDD88E40000 50] iPhone8Plus, [00000BDD88C163C0][00000BDD88E45000 50] iPhoneX, [00000BDD88C139C0][00000BDD88E47800 50] iPhoneXS, [00000BDD88C18C00][00000BDD88E4A000 50] iPhoneXSMax, [00000BDD88C13640][00000BDD88E4C800 50] iPhoneXR, [00000BDD88C18A40][00000BDD8210C800 50] iPhone11, [00000BDD88C16200][00000BDD88EA0000 50] iPhone11Pro, [00000BDD88C18880][00000BDD88EA5000 50] iPhone11ProMax, [00000BDD88C12BC0][00000BDD88EA7800 50] iPhoneSE2, [00000BDD88C18500][00000BDD88EAA000 50] iPhone12Mini, [00000BDD88C16E40][00000BDD88EAC800 50] iPhone12, [00000BDD88C19140][00000BDD88E42800 50] iPhone12Pro, [00000BDD88C16AC0][00000BDD88EB0000 50] iPhone12ProMax, [00000BDD88C17540][00000BDD88EB5000 50] iPhone13Mini, [00000BDD88C16040][00000BDD88EB7800 50] iPhone13, [00000BDD88C16C80][00000BDD88EBA000 50] iPhone13Pro, [00000BDD88C17A80][00000BDD88EBC800 50] iPhone13ProMax, [00000BDD88C11500][00000BDD88EA2800 50] iPadPro105, [00000BDD88C186C0][00000BDD88ED0000 50] iPadPro129, [00000BDD88C13800][00000BDD88ED5000 50] iPadPro97, [00000BDD88C17700][00000BDD88ED7800 50] iPadPro2_129, [00000BDD88C12140][00000BDD88EDA000 50] iPad5, [00000BDD88C13100][00000BDD88EDC800 50] iPad6, [00000BDD88C15240][00000BDD88EB2800 50] iPad7, [00000BDD88C17380][00000BDD88EE0000 50] iPad8, [00000BDD88C155C0][00000BDD88EE5000 50] iPad9, [00000BDD88C12300][00000BDD88EE7800 50] iPadPro11, [00000BDD88C15400][00000BDD88EEA000 50] iPadPro2_11, [00000BDD88C14440][00000BDD88EEC800 50] iPadPro3_11, [00000BDD88C11F80][00000BDD88ED2800 50] iPadPro3_129, [00000BDD88C17000][00000BDD88F00000 50] iPadPro4_129, [00000BDD88C13B80][00000BDD88F05000 50] iPadPro5_129, [00000BDD88C19BC0][00000BDD88F07800 50] AppleTV, [00000BDD88C17E00][00000BDD88F0A000 50] AppleTV4K, [00000BDD88C18180][00000BDD88F0C800 50] TVOS, [00000BDD88C1BB40][00000BDD88F20000 50] Mac, [00000BDD88C1BEC0][00000BDD88F22800 50] MacEditor, [00000BDD88C1B280][00000BDD88F27800 50] MacClient, [00000BDD88C1C080][00000BDD88F2A000 50] MacServer, [00000BDD88C12680][00000BDD88EE2800 50] Linux, [00000BDD88C194C0][00000BDD88F02800 50] LinuxEditor, [00000BDD88C1A480][00000BDD88F2C800 50] LinuxArm64Editor, [00000BDD88C1A640][00000BDD88F10000 50] LinuxArm64, [00000BDD88C140C0][00000BDD88F15000 50] LinuxClient, [00000BDD88C1B600][00000BDD88F17800 50] LinuxArm64Client, [00000BDD88C1AD40][00000BDD88F1A000 50] LinuxServer, [00000BDD88C17C40][00000BDD88F1C800 50] LinuxArm64Server, [00000BDD88C1A2C0][00000BDD88F25000 50] Android, [00000BDD88C1B0C0][00000BDD88F30000 50] Android_Preview_OpenGL, [00000BDD88C1B440][00000BDD88F35000 50] Android_Preview_Vulkan, [00000BDD88C1C5C0][00000BDD88F37800 50] Android_Low, [00000BDD88C18340][00000BDD88F3A000 50] Android_Mid, [00000BDD88C13480][00000BDD88F3C800 50] Android_High, [00000BDD88C1C780][00000BDD88F12800 50] Android_Default, [00000BDD88C1C940][00000BDD88F40000 50] Android_Adreno4xx, [00000BDD88C14600][00000BDD88F45000 50] Android_Adreno5xx_Low, [00000BDD88C19F40][00000BDD88F47800 50] Android_Adreno5xx, [00000BDD88C171C0][00000BDD88F4A000 50] Android_Adreno6xx, [00000BDD88C11180][00000BDD88F4C800 50] Android_Adreno6xx_Vulkan, [00000BDD88C14D00][00000BDD88F32800 50] Android_Adreno7xx, [00000BDD88C19D80][00000BDD88F50000 50] Android_Adreno7xx_Vulkan, [00000BDD88C14280][00000BDD88F55000 50] Android_Mali_T6xx, [00000BDD88C12D80][00000BDD88F57800 50] Android_Mali_T7xx, [00000BDD88C1B980][00000BDD88F5A000 50] Android_Mali_T8xx, [00000BDD88C1CCC0][00000BDD88F5C800 50] Android_Mali_G71, [00000BDD88C1CE80][00000BDD88F42800 50] Android_Mali_G72, [00000BDD88C178C0][00000BDD88F60000 50] Android_Mali_G72_Vulkan, [00000BDD88C1A800][00000BDD88F65000 50] Android_Mali_G76, [00000BDD88C1AF00][00000BDD88F67800 50] Android_Mali_G76_Vulkan, [00000BDD88C17FC0][00000BDD88F6A000 50] Android_Mali_G77, [00000BDD88C1C400][00000BDD88F6C800 50] Android_Mali_G77_Vulkan, [00000BDD88C1D200][00000BDD88F52800 50] Android_Mali_G78, [00000BDD88C1BD00][00000BDD88F70000 50] Android_Mali_G78_Vulkan, [00000BDD88C1A9C0][00000BDD88F75000 50] Android_Mali_G710, [00000BDD88C11340][00000BDD88F77800 50] Android_Mali_G710_Vulkan, [00000BDD88C1D740][00000BDD88F7A000 50] Android_Xclipse_920, [00000BDD88C1CB00][00000BDD88F7C800 50] Android_Xclipse_920_Vulkan, [00000BDD88C19840][00000BDD88F62800 50] Android_Vulkan_SM5, [00000BDD88C13F00][00000BDD88F80000 50] Android_PowerVR_G6xxx, [00000BDD88C11C00][00000BDD88F85000 50] Android_PowerVR_GT7xxx, [00000BDD88C1DAC0][00000BDD88F87800 50] Android_PowerVR_GE8xxx, [00000BDD88C16740][00000BDD88F8A000 50] Android_PowerVR_GM9xxx, [00000BDD88C1D040][00000BDD88F8C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000BDD88C11DC0][00000BDD88F72800 50] Android_TegraK1, [00000BDD88C1E1C0][00000BDD88F90000 50] Android_Unknown_Vulkan, [00000BDD88C14EC0][00000BDD88F95000 50] Oculus_Quest, [00000BDD88C1DC80][00000BDD88F97800 50] Oculus_Quest2, [00000BDD88C1DE40][00000BDD88F9A000 50] HoloLens, +[2023.02.14-23.08.57:055][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.14-23.08.57:058][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.14-23.08.57:086][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.14-23.08.57:247][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.14-23.08.57:247][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.14-23.08.57:266][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.14-23.08.57:418][ 0]LogSlate: Border +[2023.02.14-23.08.57:418][ 0]LogSlate: BreadcrumbButton +[2023.02.14-23.08.57:418][ 0]LogSlate: Default +[2023.02.14-23.08.57:418][ 0]LogSlate: Icons.Save +[2023.02.14-23.08.57:418][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.14-23.08.57:418][ 0]LogSlate: ListView +[2023.02.14-23.08.57:418][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.14-23.08.57:418][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.14-23.08.57:418][ 0]LogSlate: TableView.DarkRow +[2023.02.14-23.08.57:418][ 0]LogSlate: TableView.Row +[2023.02.14-23.08.57:418][ 0]LogSlate: TreeView +[2023.02.14-23.08.57:592][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.57:622][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.57:622][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.57:732][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.14-23.08.57:732][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.14-23.08.57:732][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.14-23.08.58:087][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 8E5788BE45B377B115241B9C662E42E6 | Instance: 21D9240F4F755885656E3D955FC21A60 (DESKTOP-QSRT9V5-14832). +[2023.02.14-23.08.58:124][ 0]LogPython: Using Python 3.9.7 +[2023.02.14-23.08.58:823][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.14-23.08.58:827][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.14-23.08.59:003][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.59:006][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.59:016][ 0]SourceControl: Source control is disabled +[2023.02.14-23.08.59:274][ 0]LogUProjectInfo: Found projects: +[2023.02.14-23.08.59:379][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.14-23.08.59:425][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.14-23.08.59:438][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.14-23.08.59:439][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.14-23.08.59:545][ 0]LogCollectionManager: Loaded 0 collections in 0.001732 seconds +[2023.02.14-23.08.59:634][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.14-23.08.59:634][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.14-23.08.59:634][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.14-23.08.59:890][ 0]LogEngine: Initializing Engine... +[2023.02.14-23.08.59:903][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.14-23.08.59:912][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.14-23.09.00:173][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.14-23.09.00:173][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.14-23.09.00:183][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.14-23.09.00:210][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.14-23.09.00:210][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.14-23.09.00:231][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.14-23.09.00:232][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.14-23.09.00:232][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.14-23.09.00:233][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.14-23.09.00:233][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.14-23.09.00:233][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.14-23.09.00:242][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.14-23.09.00:269][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.14-23.09.00:270][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.14-23.09.00:275][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.14-23.09.00:275][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.14-23.09.00:276][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.14-23.09.00:276][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.14-23.09.00:277][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.14-23.09.00:277][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.14-23.09.00:277][ 0]LogInit: FAudioDevice initialized. +[2023.02.14-23.09.00:277][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.14-23.09.00:277][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.14-23.09.00:277][ 0]LogInit: Texture streaming: Enabled +[2023.02.14-23.09.00:310][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.14-23.09.00:321][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.14-23.09.00:344][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.14-23.09.00:352][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.14-23.09.00:352][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.14-23.09.01:770][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.14-23.09.01:770][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.14-23.09.01:770][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.14-23.09.01:839][ 0]LogInit: Transaction tracking system initialized +[2023.02.14-23.09.01:914][ 0]BlueprintLog: New page: Editor Load +[2023.02.14-23.09.02:102][ 0]LocalizationService: Localization service is disabled +[2023.02.14-23.09.02:151][ 0]TimingProfiler: Initialize +[2023.02.14-23.09.02:151][ 0]TimingProfiler: OnSessionChanged +[2023.02.14-23.09.02:151][ 0]LoadingProfiler: Initialize +[2023.02.14-23.09.02:151][ 0]LoadingProfiler: OnSessionChanged +[2023.02.14-23.09.02:151][ 0]NetworkingProfiler: Initialize +[2023.02.14-23.09.02:152][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.14-23.09.02:152][ 0]MemoryProfiler: Initialize +[2023.02.14-23.09.02:152][ 0]MemoryProfiler: OnSessionChanged +[2023.02.14-23.09.02:833][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.08s +[2023.02.14-23.09.02:833][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.14-23.09.02:924][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.14-23.09.02:926][ 0]SourceControl: Source control is disabled +[2023.02.14-23.09.02:926][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.141 +[2023.02.14-23.09.02:926][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.14-23.09.02:926][ 0]LightingResults: New page: Lighting Build +[2023.02.14-23.09.02:933][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.14-23.09.02:933][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.14-23.09.02:933][ 0]MapCheck: New page: Map Check +[2023.02.14-23.09.02:933][ 0]LightingResults: New page: Lighting Build +[2023.02.14-23.09.02:938][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.14-23.09.02:941][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.02.14-23.09.03:014][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.14-23.09.03:020][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.14-23.09.03:020][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.14-23.09.03:021][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.14-23.09.03:021][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.14-23.09.03:274][ 0]LogWorldPartition: Display: WorldPartition initialize took 253 ms +[2023.02.14-23.09.03:491][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.14-23.09.03:498][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.02.14-23.09.03:498][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.14-23.09.03:508][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.719ms to complete. +[2023.02.14-23.09.03:508][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.582 +[2023.02.14-23.09.03:522][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.737 +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.14-23.09.03:522][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.09.03:634][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:640][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:646][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:650][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.14-23.09.03:794][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.14-23.09.03:794][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:796][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.14-23.09.03:796][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:798][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:798][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:799][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:799][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:803][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.14-23.09.03:803][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:804][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:804][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:806][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.14-23.09.03:806][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:807][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:807][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:809][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:809][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:810][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.14-23.09.03:810][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.14-23.09.03:810][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.14-23.09.04:083][ 0]LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.14-23.09.04:087][ 0]LogSlate: Took 0.000590 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.14-23.09.04:088][ 0]LogSlate: Took 0.000638 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.14-23.09.04:089][ 0]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.14-23.09.04:111][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.14-23.09.04:764][ 0]LogStall: Startup... +[2023.02.14-23.09.04:766][ 0]LogStall: Startup complete. +[2023.02.14-23.09.04:778][ 0]LogLoad: (Engine Initialization) Total time: 11.99 seconds +[2023.02.14-23.09.04:778][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.14-23.09.04:868][ 0]LogAssetRegistry: Asset discovery search completed in 8.3183 seconds +[2023.02.14-23.09.04:879][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2023.02.14-23.09.05:011][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.14-23.09.37:021][607]LogSlate: Window 'Size Map' being destroyed +[2023.02.14-23.09.37:027][607]LogSlate: Window 'Size Map' being destroyed +[2023.02.14-23.10.57:009][ 61]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.663 and deleted 3 file(s) with total size 1 MiB. +[2023.02.14-23.49.44:245][262]LogSlate: Took 0.000909 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.14-23.49.46:803][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2023.02.14-23.49.47:948][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:959][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:970][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:971][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:978][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:979][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:983][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.14-23.49.47:984][537]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.14-23.49.48:250][537]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.14-23.49.48:250][537]LightingResults: New page: Lighting Build +[2023.02.14-23.49.48:250][537]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.14-23.49.48:285][537]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.14-23.49.48:285][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.14-23.49.48:286][537]MapCheck: New page: Map Check +[2023.02.14-23.49.48:286][537]LightingResults: New page: Lighting Build +[2023.02.14-23.49.48:292][537]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.14-23.49.48:309][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.14-23.49.48:310][537]LogShaderCompilers: Display: ================================================ +[2023.02.14-23.49.48:360][537]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.14-23.49.48:362][537]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.14-23.49.48:462][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.14-23.49.48:471][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2023.02.14-23.49.48:747][537]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.14-23.49.48:747][537]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.14-23.49.48:747][537]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.14-23.49.48:747][537]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.14-23.49.48:995][537]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.14-23.49.49:013][537]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.14-23.49.49:028][537]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.14-23.49.49:028][537]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.195ms to complete. +[2023.02.14-23.49.49:028][537]LogFileHelpers: Loading map 'Summer_scene' took 0.778 +[2023.02.14-23.49.49:081][537]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.14-23.49.49:115][537]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: === Handled ensure: === +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: Stack: +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdcf0c4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd358e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd35566e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd35527d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdc8bf4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdc8c9e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd249a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdd2499fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdcd79dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffdce12aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b382f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b50d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b50e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b53c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b65564 UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ff799b68736 UnrealEditor.exe!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.14-23.49.49:115][537]LogOutputDevice: Error: +[2023.02.14-23.49.49:121][537]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/UEMinidump.dmp new file mode 100644 index 00000000..ed8b5c11 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-81453E2E4717DDCAF5F018AAC81FB073_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..27ff0444 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/CrashContext.runtime-xml @@ -0,0 +1,864 @@ + + + + 3 + FE14F1D9476E09ADB449B19C6ED3C8FE + 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"Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/RaidV01.log new file mode 100644 index 00000000..afd0704f --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/RaidV01.log @@ -0,0 +1,1148 @@ +Log file open, 02/09/23 19:33:19 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=22660) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.291933 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin MeshPainting +LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds +LogConfig: Display: Loading Linux ini files took 0.06 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.10-00.33.19:544][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.10-00.33.19:544][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.10-00.33.19:722][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.10-00.33.19:722][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.10-00.33.19:729][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.10-00.33.19:729][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.10-00.33.19:729][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.10-00.33.19:729][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.10-00.33.19:729][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.10-00.33.19:730][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.10-00.33.19:730][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.10-00.33.19:730][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.10-00.33.19:730][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.10-00.33.19:730][ 0]LogInit: User: imjgr +[2023.02.10-00.33.19:730][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.10-00.33.19:731][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.10-00.33.19:731][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.10-00.33.19:731][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.10-00.33.19:731][ 0]LogMemory: Process Physical Memory: 294.64 MB used, 303.39 MB peak +[2023.02.10-00.33.19:731][ 0]LogMemory: Process Virtual Memory: 274.21 MB used, 274.21 MB peak +[2023.02.10-00.33.19:731][ 0]LogMemory: Physical Memory: 20341.42 MB used, 12347.07 MB free, 32688.49 MB total +[2023.02.10-00.33.19:731][ 0]LogMemory: Virtual Memory: 23902.73 MB used, 13649.75 MB free, 37552.49 MB total +[2023.02.10-00.33.19:731][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.10-00.33.19:736][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.10-00.33.19:750][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.10-00.33.19:751][ 0]LogInit: Using OS detected language (en-US). +[2023.02.10-00.33.19:751][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.10-00.33.19:754][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.10-00.33.19:900][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.10-00.33.19:930][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.10-00.33.19:930][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.10-00.33.20:162][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.10-00.33.20:168][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.10-00.33.20:168][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.10-00.33.20:353][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.10-00.33.20:361][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.10-00.33.20:379][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.10-00.33.20:414][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.10-00.33.20:414][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.10-00.33.20:452][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.10-00.33.20:452][ 0]LogWindows: Attached monitors: +[2023.02.10-00.33.20:452][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.10-00.33.20:452][ 0]LogWindows: Found 1 attached monitors. +[2023.02.10-00.33.20:452][ 0]LogWindows: EnumDisplayDevices: +[2023.02.10-00.33.20:452][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.10-00.33.20:453][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.10-00.33.20:453][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.10-00.33.20:453][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.10-00.33.20:453][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.10-00.33.20:453][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.10-00.33.20:464][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.10-00.33.20:471][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.10-00.33.20:472][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.10-00.33.20:499][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.10-00.33.20:507][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.10-00.33.20:507][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.10-00.33.20:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.10-00.33.20:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.10-00.33.20:538][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.10-00.33.20:539][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.10-00.33.20:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.10-00.33.20:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.10-00.33.20:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.10-00.33.20:547][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.10-00.33.20:547][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.10-00.33.20:553][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.10-00.33.20:560][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.10-00.33.20:563][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.10-00.33.20:564][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.10-00.33.20:564][ 0]LogTargetPlatformManager: ADPCM +[2023.02.10-00.33.20:564][ 0]LogTargetPlatformManager: PCM +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: BINKA +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: OGG +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: OPUS +[2023.02.10-00.33.20:610][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.10-00.33.20:619][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.10-00.33.20:620][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.10-00.33.20:620][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.10-00.33.20:621][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.10-00.33.20:621][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.10-00.33.20:640][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.10-00.33.20:640][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.10-00.33.20:640][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.10-00.33.20:656][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.10-00.33.20:656][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=320.45MBs, RandomWriteSpeed=71.04MBs. Assigned SpeedClass 'Local' +[2023.02.10-00.33.20:657][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.10-00.33.20:657][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.10-00.33.20:657][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.10-00.33.20:664][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.10-00.33.20:664][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.10-00.33.20:665][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/12532/). +[2023.02.10-00.33.20:665][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/00E706C249F7D62146CEDAA4E3F4D933/'. +[2023.02.10-00.33.20:665][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.10-00.33.20:665][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.10-00.33.21:940][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.10-00.33.21:940][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.10-00.33.21:941][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.10-00.33.21:978][ 0]LogAssetRegistry: FAssetRegistry took 0.0138 seconds to start up +[2023.02.10-00.33.21:983][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.10-00.33.22:128][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.10-00.33.22:129][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.10-00.33.22:466][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.10-00.33.22:466][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.10-00.33.22:466][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.10-00.33.22:466][ 0]LogDeviceProfileManager: Active device profile: [000004ACDFB87000][000004ACD8840000 50] WindowsEditor +[2023.02.10-00.33.22:466][ 0]LogDeviceProfileManager: Profiles: [000004ACDFB86AC0][000004ACD8842800 50] Windows, [000004ACDFB87000][000004ACD8840000 50] WindowsEditor, [000004ACDFB86200][000004ACD884A000 50] WindowsServer, [000004ACDFB83100][000004ACC3267800 50] WindowsClient, [000004ACDFB83480][000004ACD27F7800 50] IOS, [000004ACDFB871C0][000004ACD8845000 50] iPadAir2, [000004ACDFB86900][000004ACDFE70000 50] IPadPro, [000004ACDFB83800][000004ACDFE72800 50] iPadAir3, [000004ACDFB832C0][000004ACDFE77800 50] iPadAir4, [000004ACDFB87C40][000004ACDFE7A000 50] iPadMini4, [000004ACDFB84EC0][000004ACDFE7C800 50] iPadMini5, [000004ACDFB84600][000004ACD27F5000 50] iPadMini6, [000004ACDFB8A800][000004ACDFEB2800 50] iPhone6S, [000004ACDFB8AB80][000004ACDFEB0000 50] iPhone7, [000004ACDFB8A480][000004ACDFEB5000 50] iPodTouch7, [000004ACDFB8A100][000004ACDFEBA000 50] iPhone6SPlus, [000004ACDFB85940][000004ACDFEBC800 50] iPhone7Plus, [000004ACDFB87540][000004ACDFE75000 50] iPhoneSE, [000004ACDFB863C0][000004ACDFEB7800 50] iPhone8, [000004ACDFB8A2C0][000004ACDFE50000 50] iPhone8Plus, [000004ACDFB840C0][000004ACDFE55000 50] iPhoneX, [000004ACDFB8A640][000004ACDFE57800 50] iPhoneXS, [000004ACDFB89D80][000004ACDFE5A000 50] iPhoneXSMax, [000004ACDFB82F40][000004ACDFE5C800 50] iPhoneXR, [000004ACDFB894C0][000004ACD913C800 50] iPhone11, [000004ACDFB86740][000004ACDFEC0000 50] iPhone11Pro, [000004ACDFB89300][000004ACDFEC5000 50] iPhone11ProMax, [000004ACDFB878C0][000004ACDFEC7800 50] iPhoneSE2, [000004ACDFB83B80][000004ACDFECA000 50] iPhone12Mini, [000004ACDFB87A80][000004ACDFECC800 50] iPhone12, [000004ACDFB89BC0][000004ACDFE52800 50] iPhone12Pro, [000004ACDFB85B00][000004ACDFED0000 50] iPhone12ProMax, [000004ACDFB88880][000004ACDFED5000 50] iPhone13Mini, [000004ACDFB85240][000004ACDFED7800 50] iPhone13, [000004ACDFB85780][000004ACDFEDA000 50] iPhone13Pro, [000004ACDFB84D00][000004ACDFEDC800 50] iPhone13ProMax, [000004ACDFB84280][000004ACDFEC2800 50] iPadPro105, [000004ACDFB86580][000004ACDFEF0000 50] iPadPro129, [000004ACDFB87380][000004ACDFEF5000 50] iPadPro97, [000004ACDFB88340][000004ACDFEF7800 50] iPadPro2_129, [000004ACDFB87E00][000004ACDFEFA000 50] iPad5, [000004ACDFB84980][000004ACDFEFC800 50] iPad6, [000004ACDFB8A9C0][000004ACDFED2800 50] iPad7, [000004ACDFB85E80][000004ACDFF00000 50] iPad8, [000004ACDFB89140][000004ACDFF05000 50] iPad9, [000004ACDFB88F80][000004ACDFF07800 50] iPadPro11, [000004ACDFB84B40][000004ACDFF0A000 50] iPadPro2_11, [000004ACDFB839C0][000004ACDFF0C800 50] iPadPro3_11, [000004ACDFB87FC0][000004ACDFEF2800 50] iPadPro3_129, [000004ACDFB88DC0][000004ACDFE90000 50] iPadPro4_129, [000004ACDFB89A00][000004ACDFE95000 50] iPadPro5_129, [000004ACDFB88A40][000004ACDFE97800 50] AppleTV, [000004ACDFB824C0][000004ACDFE9A000 50] AppleTV4K, [000004ACDFB847C0][000004ACDFE9C800 50] TVOS, [000004ACDFB855C0][000004ACDFF30000 50] Mac, [000004ACDFB8CE80][000004ACDFF32800 50] MacEditor, [000004ACDFB8CB00][000004ACDFF37800 50] MacClient, [000004ACDFB83F00][000004ACDFF3A000 50] MacServer, [000004ACDFB8D040][000004ACDFF02800 50] Linux, [000004ACDFB81F80][000004ACDFE92800 50] LinuxEditor, [000004ACDFB8B440][000004ACDFF3C800 50] LinuxArm64Editor, [000004ACDFB8D3C0][000004ACDFF10000 50] LinuxArm64, [000004ACDFB8BEC0][000004ACDFF15000 50] LinuxClient, [000004ACDFB8C940][000004ACDFF17800 50] LinuxArm64Client, [000004ACDFB8DAC0][000004ACDFF1A000 50] LinuxServer, [000004ACDFB8C780][000004ACDFF1C800 50] LinuxArm64Server, [000004ACDFB8B280][000004ACDFF35000 50] Android, [000004ACDFB85400][000004ACDFF40000 50] Android_Preview_OpenGL, [000004ACDFB84440][000004ACDFF45000 50] Android_Preview_Vulkan, [000004ACDFB8BD00][000004ACDFF47800 50] Android_Low, [000004ACDFB88C00][000004ACDFF4A000 50] Android_Mid, [000004ACDFB8AF00][000004ACDFF4C800 50] Android_High, [000004ACDFB88500][000004ACDFF12800 50] Android_Default, [000004ACDFB87700][000004ACDFF50000 50] Android_Adreno4xx, [000004ACDFB83D40][000004ACDFF55000 50] Android_Adreno5xx_Low, [000004ACDFB89840][000004ACDFF57800 50] Android_Adreno5xx, [000004ACDFB8C5C0][000004ACDFF5A000 50] Android_Adreno6xx, [000004ACDFB8B0C0][000004ACDFF5C800 50] Android_Adreno6xx_Vulkan, [000004ACDFB85080][000004ACDFF42800 50] Android_Adreno7xx, [000004ACDFB82840][000004ACDFF60000 50] Android_Adreno7xx_Vulkan, [000004ACDFB88180][000004ACDFF65000 50] Android_Mali_T6xx, [000004ACDFB89680][000004ACDFF67800 50] Android_Mali_T7xx, [000004ACDFB8CCC0][000004ACDFF6A000 50] Android_Mali_T8xx, [000004ACDFB8C240][000004ACDFF6C800 50] Android_Mali_G71, [000004ACDFB8D580][000004ACDFF52800 50] Android_Mali_G72, [000004ACDFB83640][000004ACDFF70000 50] Android_Mali_G72_Vulkan, [000004ACDFB82680][000004ACDFF75000 50] Android_Mali_G76, [000004ACDFB8D740][000004ACDFF77800 50] Android_Mali_G76_Vulkan, [000004ACDFB8E540][000004ACDFF7A000 50] Android_Mali_G77, [000004ACDFB8E700][000004ACDFF7C800 50] Android_Mali_G77_Vulkan, [000004ACDFB8E8C0][000004ACDFF62800 50] Android_Mali_G78, [000004ACDFB8D200][000004ACDFF80000 50] Android_Mali_G78_Vulkan, [000004ACDFB8EC40][000004ACDFF85000 50] Android_Mali_G710, [000004ACDFB8EE00][000004ACDFF87800 50] Android_Mali_G710_Vulkan, [000004ACDFB8DE40][000004ACDFF8A000 50] Android_Xclipse_920, [000004ACDFB86040][000004ACDFF8C800 50] Android_Xclipse_920_Vulkan, [000004ACDFB8C080][000004ACDFF72800 50] Android_Vulkan_SM5, [000004ACDFB8E000][000004ACDFF90000 50] Android_PowerVR_G6xxx, [000004ACDFB8C400][000004ACDFF95000 50] Android_PowerVR_GT7xxx, [000004ACDFB8EFC0][000004ACDFF97800 50] Android_PowerVR_GE8xxx, [000004ACDFB8F180][000004ACDFF9A000 50] Android_PowerVR_GM9xxx, [000004ACDFB89F40][000004ACDFF9C800 50] Android_PowerVR_GM9xxx_Vulkan, [000004ACDF73FDC0][000004ACDFF82800 50] Android_TegraK1, [000004ACDFFB0000][000004ACDFFA0000 50] Android_Unknown_Vulkan, [000004ACDFFB2300][000004ACDFFA5000 50] Oculus_Quest, [000004ACDFFB2140][000004ACDFFA7800 50] Oculus_Quest2, [000004ACDFFB1F80][000004ACDFFAA000 50] HoloLens, +[2023.02.10-00.33.22:466][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.10-00.33.22:497][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.10-00.33.22:657][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.10-00.33.22:676][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.10-00.33.22:826][ 0]LogSlate: Border +[2023.02.10-00.33.22:826][ 0]LogSlate: BreadcrumbButton +[2023.02.10-00.33.22:826][ 0]LogSlate: Default +[2023.02.10-00.33.22:826][ 0]LogSlate: Icons.Save +[2023.02.10-00.33.22:826][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.10-00.33.22:826][ 0]LogSlate: ListView +[2023.02.10-00.33.22:826][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.10-00.33.22:826][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.10-00.33.22:826][ 0]LogSlate: TableView.DarkRow +[2023.02.10-00.33.22:826][ 0]LogSlate: TableView.Row +[2023.02.10-00.33.22:826][ 0]LogSlate: TreeView +[2023.02.10-00.33.23:005][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.23:037][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.23:037][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.23:146][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.10-00.33.23:146][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.10-00.33.23:146][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.10-00.33.23:483][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1E017E1D4BE67574A8EBA697646FC359 | Instance: D20935A64544544C6CD478A308AFECAD (DESKTOP-QSRT9V5-12532). +[2023.02.10-00.33.23:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.10-00.33.23:529][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.10-00.33.23:556][ 0]LogPython: Using Python 3.9.7 +[2023.02.10-00.33.24:358][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.24:396][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.24:411][ 0]LogUProjectInfo: Found projects: +[2023.02.10-00.33.24:420][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.24:769][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.10-00.33.24:812][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.10-00.33.24:823][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.10-00.33.24:823][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.10-00.33.24:926][ 0]LogCollectionManager: Loaded 0 collections in 0.001776 seconds +[2023.02.10-00.33.25:017][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.10-00.33.25:017][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.10-00.33.25:018][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.10-00.33.25:282][ 0]LogEngine: Initializing Engine... +[2023.02.10-00.33.25:296][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.10-00.33.25:300][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.10-00.33.25:571][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.10-00.33.25:571][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.33.25:581][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.33.25:610][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.10-00.33.25:611][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.10-00.33.25:633][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.10-00.33.25:636][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.10-00.33.25:645][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.10-00.33.25:682][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.10-00.33.25:683][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.10-00.33.25:690][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.10-00.33.25:690][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.10-00.33.25:690][ 0]LogInit: FAudioDevice initialized. +[2023.02.10-00.33.25:690][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.10-00.33.25:690][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.10-00.33.25:690][ 0]LogInit: Texture streaming: Enabled +[2023.02.10-00.33.25:725][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.10-00.33.25:737][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.10-00.33.25:760][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.10-00.33.25:768][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.10-00.33.25:768][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.10-00.33.26:976][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.10-00.33.26:976][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.10-00.33.26:976][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.10-00.33.27:064][ 0]LogInit: Transaction tracking system initialized +[2023.02.10-00.33.27:157][ 0]BlueprintLog: New page: Editor Load +[2023.02.10-00.33.27:365][ 0]LocalizationService: Localization service is disabled +[2023.02.10-00.33.27:415][ 0]TimingProfiler: Initialize +[2023.02.10-00.33.27:415][ 0]TimingProfiler: OnSessionChanged +[2023.02.10-00.33.27:415][ 0]LoadingProfiler: Initialize +[2023.02.10-00.33.27:416][ 0]LoadingProfiler: OnSessionChanged +[2023.02.10-00.33.27:416][ 0]NetworkingProfiler: Initialize +[2023.02.10-00.33.27:416][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.10-00.33.27:416][ 0]MemoryProfiler: Initialize +[2023.02.10-00.33.27:416][ 0]MemoryProfiler: OnSessionChanged +[2023.02.10-00.33.28:024][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.03s +[2023.02.10-00.33.28:024][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.10-00.33.28:207][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.10-00.33.28:210][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.28:210][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.837 +[2023.02.10-00.33.28:210][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.10-00.33.28:210][ 0]LightingResults: New page: Lighting Build +[2023.02.10-00.33.28:217][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.33.28:217][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.33.28:217][ 0]MapCheck: New page: Map Check +[2023.02.10-00.33.28:217][ 0]LightingResults: New page: Lighting Build +[2023.02.10-00.33.28:223][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.33.28:225][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.10-00.33.28:291][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.10-00.33.28:298][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.33.28:298][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.10-00.33.28:299][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.10-00.33.28:299][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.10-00.33.28:564][ 0]LogWorldPartition: Display: WorldPartition initialize took 265 ms +[2023.02.10-00.33.28:774][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.10-00.33.28:781][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2023.02.10-00.33.28:781][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.10-00.33.28:791][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.52ms to complete. +[2023.02.10-00.33.28:791][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.581 +[2023.02.10-00.33.28:806][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.434 +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.33.28:951][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.28:957][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.28:962][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.28:967][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.29:078][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.10-00.33.29:078][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:080][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.10-00.33.29:080][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:082][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:082][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:083][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:083][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:086][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.10-00.33.29:086][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:087][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:087][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:089][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.10-00.33.29:089][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:090][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:090][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:092][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:092][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:093][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:093][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:095][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.10-00.33.29:258][ 0]LogSlate: Took 0.000402 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.10-00.33.29:263][ 0]LogSlate: Took 0.001039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.10-00.33.29:279][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.10-00.33.29:334][ 0]LogSlate: Took 0.000673 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.10-00.33.29:978][ 0]LogStall: Startup... +[2023.02.10-00.33.29:979][ 0]LogStall: Startup complete. +[2023.02.10-00.33.29:989][ 0]LogLoad: (Engine Initialization) Total time: 11.62 seconds +[2023.02.10-00.33.29:989][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.10-00.33.30:041][ 0]LogAssetRegistry: Asset discovery search completed in 8.0649 seconds +[2023.02.10-00.33.30:050][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.10-00.33.30:177][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.10-00.33.33:141][235]LogSlate: Took 0.000873 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.10-00.33.33:145][235]LogSlate: Took 0.000712 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.10-00.35.26:453][353]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.790 and deleted 3329 file(s) with total size 403 MiB. +[2023.02.10-00.36.07:009][177]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: ValidateSingleActorReferer took 5 us +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: GetPartitionedActors took 69 us +[2023.02.10-00.36.07:194][177]LogWorldPartition: Display: GenerateStreaming took 158 ms +[2023.02.10-00.36.07:195][177]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.10-00.36.07:196][177]PIE: New page: PIE session: Untitled_1 (Feb 9, 2023, 2:36:07 PM) +[2023.02.10-00.36.07:199][177]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.10-00.36.07:201][177]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.10-00.36.07:202][177]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1 +[2023.02.10-00.36.07:302][177]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.10-00.36.07:305][177]LogPlayLevel: PIE: StaticDuplicateObject took: (0.103461s) +[2023.02.10-00.36.07:305][177]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.103719s) +[2023.02.10-00.36.07:306][177]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.36.07:306][177]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.10-00.36.07:307][177]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.10-00.36.07:307][177]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.10-00.36.07:311][177]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.10-00.36.07:311][177]LogPlayLevel: PIE: World Init took: (0.006125s) +[2023.02.10-00.36.07:324][177]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2023.02.10-00.36.07:328][177]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.10-00.36.07:328][177]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.10-00.36.07:329][177]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.10-00.36.07:329][177]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.10-00.36.07:329][177]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.10-00.36.07:332][177]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.10-00.36.07:352][177]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.10-00.36.07:353][177]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.10-00.36.07:353][177]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.10-00.36.07:353][177]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.10-00.36.07:354][177]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.10-00.36.07:354][177]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.10-00.36.07:355][177]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.10-00.36.07:355][177]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.10-00.36.07:355][177]LogInit: FAudioDevice initialized. +[2023.02.10-00.36.07:355][177]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_1'. +[2023.02.10-00.36.07:371][177]LogLoad: Game class is 'GameModeBase' +[2023.02.10-00.36.07:374][177]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.02.09-19.36.07 +[2023.02.10-00.36.07:375][177]LogWorld: Bringing up level for play took: 0.003421 +[2023.02.10-00.36.07:377][177]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2023.02.10-00.36.07:413][177]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=0.000 Y=-281.000 Z=280.000 +[2023.02.10-00.36.07:413][177]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(21), CellsToLoad(0), CellsToUnload(0) +[2023.02.10-00.36.07:413][177]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=-281.000 Z=280.000,P=0.000000 Y=92.343262 R=-0.000000 +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_1QCGE91T5EQQ9UTKOHSCH9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_TM27AJQTOQ55ONVEI0ECE1.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_3MA67PA3DFBCH9ZN7JQD7L.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_GB0G8OII70SZ6GD113L2XO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_IFJ8LJV48IC5TH68CZLNHO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_XD4VCUJXDAR9W2NOY9DW31.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_5ZNW5G7MV8SB8U230NTMG6.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_D43LKCJAZBO2UYCSUCUWIS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_213GHJR3VJKF8O6TBXNDVM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_M0AB19DRPSE9MKYPZTVNP9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:457][177]LogStaticMesh: Display: Waiting for static meshes to be ready 38/49 (/Temp/Untitled_1_InstanceOf_213GHJR3VJKF8O6TBXNDVM) ... +[2023.02.10-00.36.07:497][177]LogStaticMesh: Display: Waiting for static meshes to be ready 42/49 (/Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O) ... +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:579][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:579][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:579][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.10-00.36.07:647][177]PIE: Server logged in +[2023.02.10-00.36.07:648][177]PIE: Play in editor total start time 0.625 seconds. +[2023.02.10-00.36.11:092][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.36.11:092][560]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1 +[2023.02.10-00.36.11:117][560]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.36.11:118][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.36.11:139][560]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.10-00.36.11:141][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.36.11:149][560]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.36.11:150][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.10-00.36.11:151][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.10-00.36.11:154][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.36.11:163][560]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.10-00.36.11:197][561]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2023.02.10-00.37.32:097][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.10-00.37.32:180][231]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/GameStartupMap.GameStartupMap +[2023.02.10-00.37.32:180][231]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/GameStartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.10-00.37.32:180][231]LightingResults: New page: Lighting Build +[2023.02.10-00.37.32:180][231]LoadErrors: New page: Loading map: GameStartupMap.umap +[2023.02.10-00.37.32:233][231]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.32:233][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.32:234][231]MapCheck: New page: Map Check +[2023.02.10-00.37.32:234][231]LightingResults: New page: Lighting Build +[2023.02.10-00.37.32:239][231]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.37.32:255][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2023.02.10-00.37.32:258][231]LogWorld: UWorld::CleanupWorld for GameStartupMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.32:258][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.32:265][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.10-00.37.32:271][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.10-00.37.32:277][231]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameStartupMap'. +[2023.02.10-00.37.32:277][231]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.37.32:277][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.37.32:277][231]LogAIModule: Creating AISystem for world GameStartupMap +[2023.02.10-00.37.32:288][231]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.10-00.37.32:295][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.10-00.37.32:311][231]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.10-00.37.32:311][231]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.14ms to complete. +[2023.02.10-00.37.32:311][231]LogFileHelpers: Loading map 'GameStartupMap' took 0.132 +[2023.02.10-00.37.33:362][344]LogEditorViewport: Clicking Background +[2023.02.10-00.37.34:789][514]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.10-00.37.34:801][514]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.10-00.37.34:801][514]PIE: New page: PIE session: GameStartupMap (Feb 9, 2023, 2:37:34 PM) +[2023.02.10-00.37.34:842][514]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_GameStartupMap +[2023.02.10-00.37.34:843][514]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001389s) +[2023.02.10-00.37.34:843][514]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/GameStartupMap.GameStartupMap to /Game/Maps/UEDPIE_0_GameStartupMap.GameStartupMap (0.001508s) +[2023.02.10-00.37.34:844][514]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.37.34:844][514]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.37.34:844][514]LogAIModule: Creating AISystem for world GameStartupMap +[2023.02.10-00.37.34:844][514]LogPlayLevel: PIE: World Init took: (0.000786s) +[2023.02.10-00.37.34:851][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.10-00.37.34:852][514]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.10-00.37.34:852][514]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.10-00.37.34:852][514]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.10-00.37.34:852][514]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.10-00.37.34:852][514]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.10-00.37.34:855][514]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.10-00.37.34:872][514]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.10-00.37.34:873][514]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2023.02.10-00.37.34:874][514]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2023.02.10-00.37.34:875][514]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2023.02.10-00.37.34:875][514]LogInit: FAudioDevice initialized. +[2023.02.10-00.37.34:875][514]LogAudio: Display: Audio Device (ID: 3) registered with world 'GameStartupMap'. +[2023.02.10-00.37.34:887][514]LogLoad: Game class is 'GameModeBase' +[2023.02.10-00.37.34:887][514]LogWorld: Bringing World /Game/Maps/UEDPIE_0_GameStartupMap.GameStartupMap up for play (max tick rate 0) at 2023.02.09-19.37.34 +[2023.02.10-00.37.34:887][514]LogWorld: Bringing up level for play took: 0.000295 +[2023.02.10-00.37.34:889][514]LogOnline: OSS: Created online subsystem instance for: :Context_2 +[2023.02.10-00.37.34:892][514]PIE: Server logged in +[2023.02.10-00.37.34:893][514]PIE: Play in editor total start time 0.093 seconds. +[2023.02.10-00.37.36:264][674]LogNet: Browse: /Game/Maps/WorldMap +[2023.02.10-00.37.36:264][674]LogLoad: LoadMap: /Game/Maps/WorldMap +[2023.02.10-00.37.36:264][674]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_GameStartupMap +[2023.02.10-00.37.36:265][674]LogWorld: UWorld::CleanupWorld for GameStartupMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.36:265][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.36:307][674]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.37.36:308][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.02.10-00.37.36:322][674]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.10-00.37.36:325][674]LogAudio: Display: Audio Device (ID: 3) registered with world 'WorldMap'. +[2023.02.10-00.37.36:325][674]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.37.36:325][674]LogAIModule: Creating AISystem for world WorldMap +[2023.02.10-00.37.36:326][674]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.10-00.37.36:326][674]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: ValidateSingleActorReferer took 6 us +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: GetPartitionedActors took 82 us +[2023.02.10-00.37.36:390][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:728][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:728][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:853][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:858][674]LogWorldPartition: Display: GenerateStreaming took 527 ms +[2023.02.10-00.37.36:865][674]LogWorldPartition: Display: WorldPartition initialize took 539 ms +[2023.02.10-00.37.36:865][674]LogPlayLevel: PIE: World Init took: (0.540411s) +[2023.02.10-00.37.36:866][674]LogLoad: Game class is 'GameModeBase' +[2023.02.10-00.37.36:978][674]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.09-19.37.36 +[2023.02.10-00.37.36:978][674]LogWorld: Bringing up level for play took: 0.039838 +[2023.02.10-00.37.36:979][674]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2023.02.10-00.37.36:981][674]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.10-00.37.36:981][674]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(24), CellsToLoad(0), CellsToUnload(0) +[2023.02.10-00.37.36:981][674]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.10-00.37.36:984][674]LogStreaming: Display: FlushAsyncLoading: 61 QueuedPackages, 0 AsyncPackages +[2023.02.10-00.37.37:252][674]LogUObjectGlobals: Warning: Calling StaticLoadObject("Class /Script/CoreUObject.Object", "None", "/Engine/Animation/DefaultAnimBoneCompressionSettings") during PostLoad of AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Bow_Attack.Anim_Bow_Attack is illegal and will crash in a cooked runtime +[2023.02.10-00.37.37:252][674]LogUObjectGlobals: Warning: Calling StaticLoadObject("Class /Script/CoreUObject.Object", "None", "/Engine/Animation/DefaultAnimCurveCompressionSettings") during PostLoad of AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Bow_Attack.Anim_Bow_Attack is illegal and will crash in a cooked runtime +[2023.02.10-00.37.37:334][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:335][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:338][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:395][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:396][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:396][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:663][674]LogLoad: Took 1.399050 seconds to LoadMap(/Game/Maps/WorldMap) +[2023.02.10-00.37.52:752][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.37.52:752][450]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.10-00.37.52:780][450]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.52:781][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.52:793][450]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.10-00.37.52:796][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.52:802][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.37.52:806][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.10-00.37.52:807][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.10-00.37.52:829][450]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2023.02.10-00.37.52:859][451]LogPlayLevel: Display: Destroying online subsystem :Context_2 +[2023.02.10-00.38.01:968][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.10-00.38.02:710][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:721][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:737][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:986][516]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.10-00.38.02:986][516]LightingResults: New page: Lighting Build +[2023.02.10-00.38.02:986][516]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.10-00.38.02:987][516]LogWorld: UWorld::CleanupWorld for GameStartupMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.38.02:987][516]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.38.02:988][516]MapCheck: New page: Map Check +[2023.02.10-00.38.02:988][516]LightingResults: New page: Lighting Build +[2023.02.10-00.38.02:994][516]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.38.02:996][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.38.03:046][516]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.38.03:048][516]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.38.03:176][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.10-00.38.03:185][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.10-00.38.03:457][516]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.10-00.38.03:457][516]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.38.03:457][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.38.03:458][516]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.10-00.38.03:723][516]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.10-00.38.03:742][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.10-00.38.03:757][516]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.10-00.38.03:758][516]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.232ms to complete. +[2023.02.10-00.38.03:758][516]LogFileHelpers: Loading map 'Summer_scene' took 0.772 +[2023.02.10-00.38.03:808][516]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.10-00.38.03:846][516]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.038 s +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: === Handled ensure: === +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: Stack: +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffe004e4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfbd0e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffddfd34f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffddfdde127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfac1a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfac19fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffde60ddd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffde6a6aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb382f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb50d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb50e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb53c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb65564 UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb68736 UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/UEMinidump.dmp new file mode 100644 index 00000000..88b61929 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..3d04b6f1 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/CrashContext.runtime-xml @@ -0,0 +1,1003 @@ + + + + 3 + FE14F1D9476E09ADB449B19C6ED3C8FE + UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001 + true + false + false + Ensure + Ensure condition failed: 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"FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/RaidV01.log new file mode 100644 index 00000000..68dc88d1 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/RaidV01.log @@ -0,0 +1,1149 @@ +Log file open, 02/09/23 19:33:19 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=22660) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.291933 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin MeshPainting +LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds +LogConfig: Display: Loading Linux ini files took 0.06 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.10-00.33.19:518][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.10-00.33.19:520][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.10-00.33.19:544][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.10-00.33.19:544][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.10-00.33.19:722][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.10-00.33.19:722][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.10-00.33.19:729][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.10-00.33.19:729][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.10-00.33.19:729][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.10-00.33.19:729][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.10-00.33.19:729][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.10-00.33.19:730][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.10-00.33.19:730][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.10-00.33.19:730][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.10-00.33.19:730][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.10-00.33.19:730][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.10-00.33.19:730][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.10-00.33.19:730][ 0]LogInit: User: imjgr +[2023.02.10-00.33.19:730][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.10-00.33.19:731][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.10-00.33.19:731][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.10-00.33.19:731][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.10-00.33.19:731][ 0]LogMemory: Process Physical Memory: 294.64 MB used, 303.39 MB peak +[2023.02.10-00.33.19:731][ 0]LogMemory: Process Virtual Memory: 274.21 MB used, 274.21 MB peak +[2023.02.10-00.33.19:731][ 0]LogMemory: Physical Memory: 20341.42 MB used, 12347.07 MB free, 32688.49 MB total +[2023.02.10-00.33.19:731][ 0]LogMemory: Virtual Memory: 23902.73 MB used, 13649.75 MB free, 37552.49 MB total +[2023.02.10-00.33.19:731][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.10-00.33.19:736][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.10-00.33.19:750][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.10-00.33.19:751][ 0]LogInit: Using OS detected language (en-US). +[2023.02.10-00.33.19:751][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.10-00.33.19:754][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.10-00.33.19:900][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.10-00.33.19:913][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.10-00.33.19:930][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.10-00.33.19:930][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.10-00.33.20:162][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.10-00.33.20:168][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.10-00.33.20:168][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.10-00.33.20:259][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.10-00.33.20:353][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.10-00.33.20:361][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.10-00.33.20:379][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.10-00.33.20:414][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.10-00.33.20:414][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.10-00.33.20:452][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.10-00.33.20:452][ 0]LogWindows: Attached monitors: +[2023.02.10-00.33.20:452][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.10-00.33.20:452][ 0]LogWindows: Found 1 attached monitors. +[2023.02.10-00.33.20:452][ 0]LogWindows: EnumDisplayDevices: +[2023.02.10-00.33.20:452][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.10-00.33.20:453][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.10-00.33.20:453][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.10-00.33.20:453][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.10-00.33.20:453][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.10-00.33.20:453][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.10-00.33.20:453][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.10-00.33.20:464][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.10-00.33.20:471][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.10-00.33.20:472][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.10-00.33.20:499][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.10-00.33.20:507][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.10-00.33.20:507][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.10-00.33.20:515][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.10-00.33.20:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.10-00.33.20:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.10-00.33.20:538][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.10-00.33.20:539][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.10-00.33.20:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.10-00.33.20:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.10-00.33.20:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.10-00.33.20:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.10-00.33.20:547][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.10-00.33.20:547][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.10-00.33.20:552][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.10-00.33.20:553][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.10-00.33.20:560][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.10-00.33.20:563][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.10-00.33.20:564][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.10-00.33.20:564][ 0]LogTargetPlatformManager: ADPCM +[2023.02.10-00.33.20:564][ 0]LogTargetPlatformManager: PCM +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: BINKA +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: OGG +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.10-00.33.20:567][ 0]LogTargetPlatformManager: OPUS +[2023.02.10-00.33.20:610][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.10-00.33.20:616][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.10-00.33.20:619][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.10-00.33.20:619][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.10-00.33.20:620][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.10-00.33.20:620][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.10-00.33.20:621][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.10-00.33.20:621][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.10-00.33.20:624][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.10-00.33.20:640][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.10-00.33.20:640][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.10-00.33.20:640][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.10-00.33.20:656][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.10-00.33.20:656][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=320.45MBs, RandomWriteSpeed=71.04MBs. Assigned SpeedClass 'Local' +[2023.02.10-00.33.20:657][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.10-00.33.20:657][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.10-00.33.20:657][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.10-00.33.20:664][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.10-00.33.20:664][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.10-00.33.20:665][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/12532/). +[2023.02.10-00.33.20:665][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/00E706C249F7D62146CEDAA4E3F4D933/'. +[2023.02.10-00.33.20:665][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.10-00.33.20:665][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.10-00.33.21:940][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.10-00.33.21:940][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.10-00.33.21:941][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.10-00.33.21:978][ 0]LogAssetRegistry: FAssetRegistry took 0.0138 seconds to start up +[2023.02.10-00.33.21:983][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.10-00.33.22:128][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.10-00.33.22:129][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.10-00.33.22:466][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.10-00.33.22:466][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.10-00.33.22:466][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.10-00.33.22:466][ 0]LogDeviceProfileManager: Active device profile: [000004ACDFB87000][000004ACD8840000 50] WindowsEditor +[2023.02.10-00.33.22:466][ 0]LogDeviceProfileManager: Profiles: [000004ACDFB86AC0][000004ACD8842800 50] Windows, [000004ACDFB87000][000004ACD8840000 50] WindowsEditor, [000004ACDFB86200][000004ACD884A000 50] WindowsServer, [000004ACDFB83100][000004ACC3267800 50] WindowsClient, [000004ACDFB83480][000004ACD27F7800 50] IOS, [000004ACDFB871C0][000004ACD8845000 50] iPadAir2, [000004ACDFB86900][000004ACDFE70000 50] IPadPro, [000004ACDFB83800][000004ACDFE72800 50] iPadAir3, [000004ACDFB832C0][000004ACDFE77800 50] iPadAir4, [000004ACDFB87C40][000004ACDFE7A000 50] iPadMini4, [000004ACDFB84EC0][000004ACDFE7C800 50] iPadMini5, [000004ACDFB84600][000004ACD27F5000 50] iPadMini6, [000004ACDFB8A800][000004ACDFEB2800 50] iPhone6S, [000004ACDFB8AB80][000004ACDFEB0000 50] iPhone7, [000004ACDFB8A480][000004ACDFEB5000 50] iPodTouch7, [000004ACDFB8A100][000004ACDFEBA000 50] iPhone6SPlus, [000004ACDFB85940][000004ACDFEBC800 50] iPhone7Plus, [000004ACDFB87540][000004ACDFE75000 50] iPhoneSE, [000004ACDFB863C0][000004ACDFEB7800 50] iPhone8, [000004ACDFB8A2C0][000004ACDFE50000 50] iPhone8Plus, [000004ACDFB840C0][000004ACDFE55000 50] iPhoneX, [000004ACDFB8A640][000004ACDFE57800 50] iPhoneXS, [000004ACDFB89D80][000004ACDFE5A000 50] iPhoneXSMax, [000004ACDFB82F40][000004ACDFE5C800 50] iPhoneXR, [000004ACDFB894C0][000004ACD913C800 50] iPhone11, [000004ACDFB86740][000004ACDFEC0000 50] iPhone11Pro, [000004ACDFB89300][000004ACDFEC5000 50] iPhone11ProMax, [000004ACDFB878C0][000004ACDFEC7800 50] iPhoneSE2, [000004ACDFB83B80][000004ACDFECA000 50] iPhone12Mini, [000004ACDFB87A80][000004ACDFECC800 50] iPhone12, [000004ACDFB89BC0][000004ACDFE52800 50] iPhone12Pro, [000004ACDFB85B00][000004ACDFED0000 50] iPhone12ProMax, [000004ACDFB88880][000004ACDFED5000 50] iPhone13Mini, [000004ACDFB85240][000004ACDFED7800 50] iPhone13, [000004ACDFB85780][000004ACDFEDA000 50] iPhone13Pro, [000004ACDFB84D00][000004ACDFEDC800 50] iPhone13ProMax, [000004ACDFB84280][000004ACDFEC2800 50] iPadPro105, [000004ACDFB86580][000004ACDFEF0000 50] iPadPro129, [000004ACDFB87380][000004ACDFEF5000 50] iPadPro97, [000004ACDFB88340][000004ACDFEF7800 50] iPadPro2_129, [000004ACDFB87E00][000004ACDFEFA000 50] iPad5, [000004ACDFB84980][000004ACDFEFC800 50] iPad6, [000004ACDFB8A9C0][000004ACDFED2800 50] iPad7, [000004ACDFB85E80][000004ACDFF00000 50] iPad8, [000004ACDFB89140][000004ACDFF05000 50] iPad9, [000004ACDFB88F80][000004ACDFF07800 50] iPadPro11, [000004ACDFB84B40][000004ACDFF0A000 50] iPadPro2_11, [000004ACDFB839C0][000004ACDFF0C800 50] iPadPro3_11, [000004ACDFB87FC0][000004ACDFEF2800 50] iPadPro3_129, [000004ACDFB88DC0][000004ACDFE90000 50] iPadPro4_129, [000004ACDFB89A00][000004ACDFE95000 50] iPadPro5_129, [000004ACDFB88A40][000004ACDFE97800 50] AppleTV, [000004ACDFB824C0][000004ACDFE9A000 50] AppleTV4K, [000004ACDFB847C0][000004ACDFE9C800 50] TVOS, [000004ACDFB855C0][000004ACDFF30000 50] Mac, [000004ACDFB8CE80][000004ACDFF32800 50] MacEditor, [000004ACDFB8CB00][000004ACDFF37800 50] MacClient, [000004ACDFB83F00][000004ACDFF3A000 50] MacServer, [000004ACDFB8D040][000004ACDFF02800 50] Linux, [000004ACDFB81F80][000004ACDFE92800 50] LinuxEditor, [000004ACDFB8B440][000004ACDFF3C800 50] LinuxArm64Editor, [000004ACDFB8D3C0][000004ACDFF10000 50] LinuxArm64, [000004ACDFB8BEC0][000004ACDFF15000 50] LinuxClient, [000004ACDFB8C940][000004ACDFF17800 50] LinuxArm64Client, [000004ACDFB8DAC0][000004ACDFF1A000 50] LinuxServer, [000004ACDFB8C780][000004ACDFF1C800 50] LinuxArm64Server, [000004ACDFB8B280][000004ACDFF35000 50] Android, [000004ACDFB85400][000004ACDFF40000 50] Android_Preview_OpenGL, [000004ACDFB84440][000004ACDFF45000 50] Android_Preview_Vulkan, [000004ACDFB8BD00][000004ACDFF47800 50] Android_Low, [000004ACDFB88C00][000004ACDFF4A000 50] Android_Mid, [000004ACDFB8AF00][000004ACDFF4C800 50] Android_High, [000004ACDFB88500][000004ACDFF12800 50] Android_Default, [000004ACDFB87700][000004ACDFF50000 50] Android_Adreno4xx, [000004ACDFB83D40][000004ACDFF55000 50] Android_Adreno5xx_Low, [000004ACDFB89840][000004ACDFF57800 50] Android_Adreno5xx, [000004ACDFB8C5C0][000004ACDFF5A000 50] Android_Adreno6xx, [000004ACDFB8B0C0][000004ACDFF5C800 50] Android_Adreno6xx_Vulkan, [000004ACDFB85080][000004ACDFF42800 50] Android_Adreno7xx, [000004ACDFB82840][000004ACDFF60000 50] Android_Adreno7xx_Vulkan, [000004ACDFB88180][000004ACDFF65000 50] Android_Mali_T6xx, [000004ACDFB89680][000004ACDFF67800 50] Android_Mali_T7xx, [000004ACDFB8CCC0][000004ACDFF6A000 50] Android_Mali_T8xx, [000004ACDFB8C240][000004ACDFF6C800 50] Android_Mali_G71, [000004ACDFB8D580][000004ACDFF52800 50] Android_Mali_G72, [000004ACDFB83640][000004ACDFF70000 50] Android_Mali_G72_Vulkan, [000004ACDFB82680][000004ACDFF75000 50] Android_Mali_G76, [000004ACDFB8D740][000004ACDFF77800 50] Android_Mali_G76_Vulkan, [000004ACDFB8E540][000004ACDFF7A000 50] Android_Mali_G77, [000004ACDFB8E700][000004ACDFF7C800 50] Android_Mali_G77_Vulkan, [000004ACDFB8E8C0][000004ACDFF62800 50] Android_Mali_G78, [000004ACDFB8D200][000004ACDFF80000 50] Android_Mali_G78_Vulkan, [000004ACDFB8EC40][000004ACDFF85000 50] Android_Mali_G710, [000004ACDFB8EE00][000004ACDFF87800 50] Android_Mali_G710_Vulkan, [000004ACDFB8DE40][000004ACDFF8A000 50] Android_Xclipse_920, [000004ACDFB86040][000004ACDFF8C800 50] Android_Xclipse_920_Vulkan, [000004ACDFB8C080][000004ACDFF72800 50] Android_Vulkan_SM5, [000004ACDFB8E000][000004ACDFF90000 50] Android_PowerVR_G6xxx, [000004ACDFB8C400][000004ACDFF95000 50] Android_PowerVR_GT7xxx, [000004ACDFB8EFC0][000004ACDFF97800 50] Android_PowerVR_GE8xxx, [000004ACDFB8F180][000004ACDFF9A000 50] Android_PowerVR_GM9xxx, [000004ACDFB89F40][000004ACDFF9C800 50] Android_PowerVR_GM9xxx_Vulkan, [000004ACDF73FDC0][000004ACDFF82800 50] Android_TegraK1, [000004ACDFFB0000][000004ACDFFA0000 50] Android_Unknown_Vulkan, [000004ACDFFB2300][000004ACDFFA5000 50] Oculus_Quest, [000004ACDFFB2140][000004ACDFFA7800 50] Oculus_Quest2, [000004ACDFFB1F80][000004ACDFFAA000 50] HoloLens, +[2023.02.10-00.33.22:466][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.10-00.33.22:468][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.10-00.33.22:497][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.10-00.33.22:657][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.10-00.33.22:657][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.10-00.33.22:676][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.10-00.33.22:826][ 0]LogSlate: Border +[2023.02.10-00.33.22:826][ 0]LogSlate: BreadcrumbButton +[2023.02.10-00.33.22:826][ 0]LogSlate: Default +[2023.02.10-00.33.22:826][ 0]LogSlate: Icons.Save +[2023.02.10-00.33.22:826][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.10-00.33.22:826][ 0]LogSlate: ListView +[2023.02.10-00.33.22:826][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.10-00.33.22:826][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.10-00.33.22:826][ 0]LogSlate: TableView.DarkRow +[2023.02.10-00.33.22:826][ 0]LogSlate: TableView.Row +[2023.02.10-00.33.22:826][ 0]LogSlate: TreeView +[2023.02.10-00.33.23:005][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.23:037][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.23:037][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.23:146][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.10-00.33.23:146][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.10-00.33.23:146][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.10-00.33.23:483][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1E017E1D4BE67574A8EBA697646FC359 | Instance: D20935A64544544C6CD478A308AFECAD (DESKTOP-QSRT9V5-12532). +[2023.02.10-00.33.23:524][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.10-00.33.23:529][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.10-00.33.23:556][ 0]LogPython: Using Python 3.9.7 +[2023.02.10-00.33.24:358][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.24:396][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.24:411][ 0]LogUProjectInfo: Found projects: +[2023.02.10-00.33.24:420][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.24:769][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.10-00.33.24:812][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.10-00.33.24:823][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.10-00.33.24:823][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.10-00.33.24:926][ 0]LogCollectionManager: Loaded 0 collections in 0.001776 seconds +[2023.02.10-00.33.25:017][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.10-00.33.25:017][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.10-00.33.25:018][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.10-00.33.25:282][ 0]LogEngine: Initializing Engine... +[2023.02.10-00.33.25:296][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.10-00.33.25:300][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.10-00.33.25:571][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.10-00.33.25:571][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.33.25:581][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.33.25:610][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.10-00.33.25:611][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.10-00.33.25:633][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.10-00.33.25:635][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.10-00.33.25:635][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.10-00.33.25:636][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.10-00.33.25:636][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.10-00.33.25:645][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.10-00.33.25:682][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.10-00.33.25:683][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.10-00.33.25:688][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.10-00.33.25:690][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.10-00.33.25:690][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.10-00.33.25:690][ 0]LogInit: FAudioDevice initialized. +[2023.02.10-00.33.25:690][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.10-00.33.25:690][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.10-00.33.25:690][ 0]LogInit: Texture streaming: Enabled +[2023.02.10-00.33.25:725][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.10-00.33.25:737][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.10-00.33.25:760][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.10-00.33.25:768][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.10-00.33.25:768][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.10-00.33.26:976][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.10-00.33.26:976][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.10-00.33.26:976][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.10-00.33.27:064][ 0]LogInit: Transaction tracking system initialized +[2023.02.10-00.33.27:157][ 0]BlueprintLog: New page: Editor Load +[2023.02.10-00.33.27:365][ 0]LocalizationService: Localization service is disabled +[2023.02.10-00.33.27:415][ 0]TimingProfiler: Initialize +[2023.02.10-00.33.27:415][ 0]TimingProfiler: OnSessionChanged +[2023.02.10-00.33.27:415][ 0]LoadingProfiler: Initialize +[2023.02.10-00.33.27:416][ 0]LoadingProfiler: OnSessionChanged +[2023.02.10-00.33.27:416][ 0]NetworkingProfiler: Initialize +[2023.02.10-00.33.27:416][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.10-00.33.27:416][ 0]MemoryProfiler: Initialize +[2023.02.10-00.33.27:416][ 0]MemoryProfiler: OnSessionChanged +[2023.02.10-00.33.28:024][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.03s +[2023.02.10-00.33.28:024][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.10-00.33.28:207][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.10-00.33.28:210][ 0]SourceControl: Source control is disabled +[2023.02.10-00.33.28:210][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.837 +[2023.02.10-00.33.28:210][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.10-00.33.28:210][ 0]LightingResults: New page: Lighting Build +[2023.02.10-00.33.28:217][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.33.28:217][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.33.28:217][ 0]MapCheck: New page: Map Check +[2023.02.10-00.33.28:217][ 0]LightingResults: New page: Lighting Build +[2023.02.10-00.33.28:223][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.33.28:225][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.10-00.33.28:291][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.10-00.33.28:298][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.33.28:298][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.10-00.33.28:299][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.10-00.33.28:299][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.10-00.33.28:564][ 0]LogWorldPartition: Display: WorldPartition initialize took 265 ms +[2023.02.10-00.33.28:774][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.10-00.33.28:781][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2023.02.10-00.33.28:781][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.10-00.33.28:791][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.52ms to complete. +[2023.02.10-00.33.28:791][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.581 +[2023.02.10-00.33.28:806][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.434 +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.10-00.33.28:806][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.33.28:951][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.28:957][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.28:962][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.28:967][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.33.29:078][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.10-00.33.29:078][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:080][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.10-00.33.29:080][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:082][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:082][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:083][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:083][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:086][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.10-00.33.29:086][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:087][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:087][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:089][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.10-00.33.29:089][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:090][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:090][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:092][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:092][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:093][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.10-00.33.29:093][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.10-00.33.29:095][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.10-00.33.29:258][ 0]LogSlate: Took 0.000402 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.10-00.33.29:263][ 0]LogSlate: Took 0.001039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.10-00.33.29:279][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.10-00.33.29:334][ 0]LogSlate: Took 0.000673 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.10-00.33.29:978][ 0]LogStall: Startup... +[2023.02.10-00.33.29:979][ 0]LogStall: Startup complete. +[2023.02.10-00.33.29:989][ 0]LogLoad: (Engine Initialization) Total time: 11.62 seconds +[2023.02.10-00.33.29:989][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.10-00.33.30:041][ 0]LogAssetRegistry: Asset discovery search completed in 8.0649 seconds +[2023.02.10-00.33.30:050][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.10-00.33.30:177][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.10-00.33.33:141][235]LogSlate: Took 0.000873 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.10-00.33.33:145][235]LogSlate: Took 0.000712 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.10-00.35.26:453][353]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.790 and deleted 3329 file(s) with total size 403 MiB. +[2023.02.10-00.36.07:009][177]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: ValidateSingleActorReferer took 5 us +[2023.02.10-00.36.07:036][177]LogWorldPartition: Display: GetPartitionedActors took 69 us +[2023.02.10-00.36.07:194][177]LogWorldPartition: Display: GenerateStreaming took 158 ms +[2023.02.10-00.36.07:195][177]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.10-00.36.07:196][177]PIE: New page: PIE session: Untitled_1 (Feb 9, 2023, 2:36:07 PM) +[2023.02.10-00.36.07:199][177]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.10-00.36.07:201][177]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.10-00.36.07:202][177]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1 +[2023.02.10-00.36.07:302][177]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.10-00.36.07:305][177]LogPlayLevel: PIE: StaticDuplicateObject took: (0.103461s) +[2023.02.10-00.36.07:305][177]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.103719s) +[2023.02.10-00.36.07:306][177]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.36.07:306][177]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.10-00.36.07:307][177]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.10-00.36.07:307][177]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.10-00.36.07:311][177]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.10-00.36.07:311][177]LogPlayLevel: PIE: World Init took: (0.006125s) +[2023.02.10-00.36.07:324][177]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2023.02.10-00.36.07:328][177]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.10-00.36.07:328][177]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.10-00.36.07:328][177]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.10-00.36.07:329][177]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.10-00.36.07:329][177]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.10-00.36.07:329][177]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.10-00.36.07:332][177]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.10-00.36.07:352][177]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.10-00.36.07:353][177]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.10-00.36.07:353][177]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.10-00.36.07:353][177]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.10-00.36.07:354][177]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.10-00.36.07:354][177]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.10-00.36.07:355][177]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.10-00.36.07:355][177]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.10-00.36.07:355][177]LogInit: FAudioDevice initialized. +[2023.02.10-00.36.07:355][177]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_1'. +[2023.02.10-00.36.07:371][177]LogLoad: Game class is 'GameModeBase' +[2023.02.10-00.36.07:374][177]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.02.09-19.36.07 +[2023.02.10-00.36.07:375][177]LogWorld: Bringing up level for play took: 0.003421 +[2023.02.10-00.36.07:377][177]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2023.02.10-00.36.07:413][177]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=0.000 Y=-281.000 Z=280.000 +[2023.02.10-00.36.07:413][177]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(21), CellsToLoad(0), CellsToUnload(0) +[2023.02.10-00.36.07:413][177]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=-281.000 Z=280.000,P=0.000000 Y=92.343262 R=-0.000000 +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_1QCGE91T5EQQ9UTKOHSCH9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ZAOOSF1CKGQO4P1Y7JY8UH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_MWFQ6J6HXYYLZAMU6I1R1J.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_TM27AJQTOQ55ONVEI0ECE1.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_3MA67PA3DFBCH9ZN7JQD7L.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_GB0G8OII70SZ6GD113L2XO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_2G913CTPN0INB1KNCGJBF9.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_FGPS37X2Q4K1CSUMOT46VW.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_IFJ8LJV48IC5TH68CZLNHO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_EHZ5KYG8N8BV9WYINAKOHR.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_XD4VCUJXDAR9W2NOY9DW31.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_T93WVF415WUK5Z5RZ5CSIN.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_4PTGN4PYG33KSYQWIO3LUD.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_5ZNW5G7MV8SB8U230NTMG6.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_ARRKV6YFZ975E3T6NELKAT.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_D43LKCJAZBO2UYCSUCUWIS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_78SSMDD2EDJ42ZXJLAZFHH.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_213GHJR3VJKF8O6TBXNDVM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_KUP2PAK5DP4JX85SMHKI2K.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_M0AB19DRPSE9MKYPZTVNP9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.10-00.36.07:424][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.10-00.36.07:425][177]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.10-00.36.07:457][177]LogStaticMesh: Display: Waiting for static meshes to be ready 38/49 (/Temp/Untitled_1_InstanceOf_213GHJR3VJKF8O6TBXNDVM) ... +[2023.02.10-00.36.07:497][177]LogStaticMesh: Display: Waiting for static meshes to be ready 42/49 (/Temp/Untitled_1_InstanceOf_NQ0I2PYXTEQGM3LN814Z8O) ... +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:578][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:579][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:579][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.10-00.36.07:579][177]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.10-00.36.07:647][177]PIE: Server logged in +[2023.02.10-00.36.07:648][177]PIE: Play in editor total start time 0.625 seconds. +[2023.02.10-00.36.11:092][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.36.11:092][560]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1 +[2023.02.10-00.36.11:117][560]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.36.11:118][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.36.11:139][560]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.10-00.36.11:141][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.36.11:149][560]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.36.11:150][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.10-00.36.11:151][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.10-00.36.11:154][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.36.11:163][560]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.10-00.36.11:197][561]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2023.02.10-00.37.32:097][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.10-00.37.32:180][231]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/GameStartupMap.GameStartupMap +[2023.02.10-00.37.32:180][231]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/GameStartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.10-00.37.32:180][231]LightingResults: New page: Lighting Build +[2023.02.10-00.37.32:180][231]LoadErrors: New page: Loading map: GameStartupMap.umap +[2023.02.10-00.37.32:233][231]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.32:233][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.32:234][231]MapCheck: New page: Map Check +[2023.02.10-00.37.32:234][231]LightingResults: New page: Lighting Build +[2023.02.10-00.37.32:239][231]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.37.32:255][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2023.02.10-00.37.32:258][231]LogWorld: UWorld::CleanupWorld for GameStartupMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.32:258][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.32:265][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.10-00.37.32:271][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.10-00.37.32:277][231]LogAudio: Display: Audio Device (ID: 1) registered with world 'GameStartupMap'. +[2023.02.10-00.37.32:277][231]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.37.32:277][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.37.32:277][231]LogAIModule: Creating AISystem for world GameStartupMap +[2023.02.10-00.37.32:288][231]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.10-00.37.32:295][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.02.10-00.37.32:311][231]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.10-00.37.32:311][231]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.14ms to complete. +[2023.02.10-00.37.32:311][231]LogFileHelpers: Loading map 'GameStartupMap' took 0.132 +[2023.02.10-00.37.33:362][344]LogEditorViewport: Clicking Background +[2023.02.10-00.37.34:789][514]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.10-00.37.34:801][514]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.10-00.37.34:801][514]PIE: New page: PIE session: GameStartupMap (Feb 9, 2023, 2:37:34 PM) +[2023.02.10-00.37.34:842][514]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_GameStartupMap +[2023.02.10-00.37.34:843][514]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001389s) +[2023.02.10-00.37.34:843][514]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/GameStartupMap.GameStartupMap to /Game/Maps/UEDPIE_0_GameStartupMap.GameStartupMap (0.001508s) +[2023.02.10-00.37.34:844][514]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.37.34:844][514]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.37.34:844][514]LogAIModule: Creating AISystem for world GameStartupMap +[2023.02.10-00.37.34:844][514]LogPlayLevel: PIE: World Init took: (0.000786s) +[2023.02.10-00.37.34:851][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.10-00.37.34:852][514]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.10-00.37.34:852][514]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.10-00.37.34:852][514]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.10-00.37.34:852][514]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.10-00.37.34:852][514]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.10-00.37.34:852][514]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.10-00.37.34:855][514]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.10-00.37.34:872][514]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.10-00.37.34:873][514]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2023.02.10-00.37.34:873][514]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2023.02.10-00.37.34:874][514]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2023.02.10-00.37.34:875][514]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2023.02.10-00.37.34:875][514]LogInit: FAudioDevice initialized. +[2023.02.10-00.37.34:875][514]LogAudio: Display: Audio Device (ID: 3) registered with world 'GameStartupMap'. +[2023.02.10-00.37.34:887][514]LogLoad: Game class is 'GameModeBase' +[2023.02.10-00.37.34:887][514]LogWorld: Bringing World /Game/Maps/UEDPIE_0_GameStartupMap.GameStartupMap up for play (max tick rate 0) at 2023.02.09-19.37.34 +[2023.02.10-00.37.34:887][514]LogWorld: Bringing up level for play took: 0.000295 +[2023.02.10-00.37.34:889][514]LogOnline: OSS: Created online subsystem instance for: :Context_2 +[2023.02.10-00.37.34:892][514]PIE: Server logged in +[2023.02.10-00.37.34:893][514]PIE: Play in editor total start time 0.093 seconds. +[2023.02.10-00.37.36:264][674]LogNet: Browse: /Game/Maps/WorldMap +[2023.02.10-00.37.36:264][674]LogLoad: LoadMap: /Game/Maps/WorldMap +[2023.02.10-00.37.36:264][674]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_GameStartupMap +[2023.02.10-00.37.36:265][674]LogWorld: UWorld::CleanupWorld for GameStartupMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.36:265][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.36:307][674]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.37.36:308][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.02.10-00.37.36:322][674]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.10-00.37.36:325][674]LogAudio: Display: Audio Device (ID: 3) registered with world 'WorldMap'. +[2023.02.10-00.37.36:325][674]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.37.36:325][674]LogAIModule: Creating AISystem for world WorldMap +[2023.02.10-00.37.36:326][674]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.10-00.37.36:326][674]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: ValidateSingleActorReferer took 6 us +[2023.02.10-00.37.36:330][674]LogWorldPartition: Display: GetPartitionedActors took 82 us +[2023.02.10-00.37.36:390][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:728][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:728][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:853][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.10-00.37.36:858][674]LogWorldPartition: Display: GenerateStreaming took 527 ms +[2023.02.10-00.37.36:865][674]LogWorldPartition: Display: WorldPartition initialize took 539 ms +[2023.02.10-00.37.36:865][674]LogPlayLevel: PIE: World Init took: (0.540411s) +[2023.02.10-00.37.36:866][674]LogLoad: Game class is 'GameModeBase' +[2023.02.10-00.37.36:978][674]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.09-19.37.36 +[2023.02.10-00.37.36:978][674]LogWorld: Bringing up level for play took: 0.039838 +[2023.02.10-00.37.36:979][674]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2023.02.10-00.37.36:981][674]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.10-00.37.36:981][674]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(24), CellsToLoad(0), CellsToUnload(0) +[2023.02.10-00.37.36:981][674]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.10-00.37.36:984][674]LogStreaming: Display: FlushAsyncLoading: 61 QueuedPackages, 0 AsyncPackages +[2023.02.10-00.37.37:252][674]LogUObjectGlobals: Warning: Calling StaticLoadObject("Class /Script/CoreUObject.Object", "None", "/Engine/Animation/DefaultAnimBoneCompressionSettings") during PostLoad of AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Bow_Attack.Anim_Bow_Attack is illegal and will crash in a cooked runtime +[2023.02.10-00.37.37:252][674]LogUObjectGlobals: Warning: Calling StaticLoadObject("Class /Script/CoreUObject.Object", "None", "/Engine/Animation/DefaultAnimCurveCompressionSettings") during PostLoad of AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Bow_Attack.Anim_Bow_Attack is illegal and will crash in a cooked runtime +[2023.02.10-00.37.37:334][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:335][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:338][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:395][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:396][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:396][674]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.10-00.37.37:663][674]LogLoad: Took 1.399050 seconds to LoadMap(/Game/Maps/WorldMap) +[2023.02.10-00.37.52:752][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.37.52:752][450]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.10-00.37.52:780][450]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.37.52:781][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.52:793][450]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.10-00.37.52:796][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.37.52:802][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.10-00.37.52:806][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.10-00.37.52:807][450]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.10-00.37.52:829][450]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2023.02.10-00.37.52:859][451]LogPlayLevel: Display: Destroying online subsystem :Context_2 +[2023.02.10-00.38.01:968][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.10-00.38.02:710][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:721][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:732][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:733][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:737][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:738][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:742][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:743][516]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.10-00.38.02:986][516]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.10-00.38.02:986][516]LightingResults: New page: Lighting Build +[2023.02.10-00.38.02:986][516]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.10-00.38.02:987][516]LogWorld: UWorld::CleanupWorld for GameStartupMap, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.38.02:987][516]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.38.02:988][516]MapCheck: New page: Map Check +[2023.02.10-00.38.02:988][516]LightingResults: New page: Lighting Build +[2023.02.10-00.38.02:994][516]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.10-00.38.02:996][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.10-00.38.02:996][516]LogShaderCompilers: Display: ================================================ +[2023.02.10-00.38.03:046][516]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.10-00.38.03:048][516]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.10-00.38.03:176][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.10-00.38.03:185][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.10-00.38.03:457][516]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.10-00.38.03:457][516]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.10-00.38.03:457][516]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.10-00.38.03:458][516]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.10-00.38.03:723][516]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.10-00.38.03:742][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.10-00.38.03:757][516]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.10-00.38.03:758][516]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.232ms to complete. +[2023.02.10-00.38.03:758][516]LogFileHelpers: Loading map 'Summer_scene' took 0.772 +[2023.02.10-00.38.03:808][516]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.10-00.38.03:846][516]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.038 s +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: === Handled ensure: === +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: Stack: +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffe004e4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfbd0e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffddfd34f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffddfdde127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfac1a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffdfac19fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffde60ddd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffde6a6aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb382f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb50d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb50e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb53c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb65564 UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ff76eb68736 UnrealEditor.exe!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.10-00.38.03:846][516]LogOutputDevice: Error: +[2023.02.10-00.38.03:857][516]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/UEMinidump.dmp new file mode 100644 index 00000000..1b2c9b91 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-B8323C5A48C36BE49D2DCA8B5F707327_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..3565aaf3 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/CrashContext.runtime-xml @@ -0,0 +1,865 @@ + + + + 3 + 117B08F0459A846A48BDCBB00F6A5190 + 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+CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/RaidV01.log new file mode 100644 index 00000000..e15e3178 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/RaidV01.log @@ -0,0 +1,1066 @@ +Log file open, 02/07/23 01:33:06 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=20948) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.287140 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.07-06.33.06:955][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.07-06.33.06:955][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.07-06.33.07:136][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.07-06.33.07:136][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.07-06.33.07:143][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.07-06.33.07:143][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.07-06.33.07:143][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.07-06.33.07:144][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.07-06.33.07:144][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.07-06.33.07:144][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.07-06.33.07:144][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.07-06.33.07:144][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.07-06.33.07:144][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.07-06.33.07:144][ 0]LogInit: User: imjgr +[2023.02.07-06.33.07:144][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.07-06.33.07:144][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.07-06.33.07:144][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.07-06.33.07:144][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.07-06.33.07:144][ 0]LogMemory: Process Physical Memory: 294.52 MB used, 303.41 MB peak +[2023.02.07-06.33.07:144][ 0]LogMemory: Process Virtual Memory: 275.56 MB used, 275.56 MB peak +[2023.02.07-06.33.07:144][ 0]LogMemory: Physical Memory: 19339.22 MB used, 13349.27 MB free, 32688.49 MB total +[2023.02.07-06.33.07:144][ 0]LogMemory: Virtual Memory: 23021.80 MB used, 14530.69 MB free, 37552.49 MB total +[2023.02.07-06.33.07:144][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.07-06.33.07:149][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.07-06.33.07:164][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.07-06.33.07:165][ 0]LogInit: Using OS detected language (en-US). +[2023.02.07-06.33.07:165][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.07-06.33.07:170][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.07-06.33.07:313][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.07-06.33.07:342][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.07-06.33.07:342][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.07-06.33.07:579][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.07-06.33.07:583][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.07-06.33.07:583][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.07-06.33.07:762][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.07-06.33.07:769][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.07-06.33.07:786][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.07-06.33.07:820][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.07-06.33.07:820][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.07-06.33.07:858][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.07-06.33.07:858][ 0]LogWindows: Attached monitors: +[2023.02.07-06.33.07:858][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.07-06.33.07:858][ 0]LogWindows: Found 1 attached monitors. +[2023.02.07-06.33.07:858][ 0]LogWindows: EnumDisplayDevices: +[2023.02.07-06.33.07:858][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.07-06.33.07:859][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.07-06.33.07:859][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.07-06.33.07:859][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.07-06.33.07:859][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.07-06.33.07:859][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.07-06.33.07:869][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.07-06.33.07:876][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.07-06.33.07:876][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.07-06.33.07:903][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.07-06.33.07:912][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.07-06.33.07:912][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.07-06.33.07:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.07-06.33.07:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.07-06.33.07:945][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.07-06.33.07:945][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.07-06.33.07:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.07-06.33.07:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.07-06.33.07:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.07-06.33.07:953][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.07-06.33.07:953][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.07-06.33.07:967][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: ADPCM +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: PCM +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: BINKA +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: OGG +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: OPUS +[2023.02.07-06.33.08:016][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.07-06.33.08:025][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.07-06.33.08:025][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.07-06.33.08:026][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.07-06.33.08:026][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.07-06.33.08:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.07-06.33.08:046][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.07-06.33.08:046][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.07-06.33.08:046][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.07-06.33.08:065][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.07-06.33.08:065][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=306.48MBs, RandomWriteSpeed=61.13MBs. 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AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.07-06.33.09:967][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.07-06.33.10:130][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.07-06.33.10:149][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.07-06.33.10:296][ 0]LogSlate: Border +[2023.02.07-06.33.10:296][ 0]LogSlate: BreadcrumbButton +[2023.02.07-06.33.10:296][ 0]LogSlate: Default +[2023.02.07-06.33.10:296][ 0]LogSlate: Icons.Save +[2023.02.07-06.33.10:296][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.07-06.33.10:296][ 0]LogSlate: ListView +[2023.02.07-06.33.10:296][ 0]LogSlate: SoftwareCursor_CardinalCross 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0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.07-06.33.11:006][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.07-06.33.11:017][ 0]LogPython: Using Python 3.9.7 +[2023.02.07-06.33.11:833][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.11:839][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.11:846][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.11:854][ 0]LogUProjectInfo: Found projects: +[2023.02.07-06.33.12:216][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.07-06.33.12:266][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.07-06.33.12:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.07-06.33.12:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.07-06.33.12:380][ 0]LogCollectionManager: Loaded 0 collections in 0.001664 seconds +[2023.02.07-06.33.12:464][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.07-06.33.12:464][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.07-06.33.12:464][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.07-06.33.12:733][ 0]LogEngine: Initializing Engine... +[2023.02.07-06.33.12:745][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.07-06.33.12:748][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.07-06.33.13:013][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.07-06.33.13:013][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.07-06.33.13:023][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.13:052][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.07-06.33.13:053][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.07-06.33.13:075][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.07-06.33.13:076][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.07-06.33.13:076][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.07-06.33.13:087][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.07-06.33.13:122][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.07-06.33.13:123][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.07-06.33.13:128][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.07-06.33.13:128][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.07-06.33.13:129][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.07-06.33.13:129][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.07-06.33.13:131][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.07-06.33.13:131][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.07-06.33.13:131][ 0]LogInit: FAudioDevice initialized. +[2023.02.07-06.33.13:131][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.07-06.33.13:131][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.07-06.33.13:131][ 0]LogInit: Texture streaming: Enabled +[2023.02.07-06.33.13:166][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.07-06.33.13:177][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.07-06.33.13:199][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.07-06.33.13:206][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.07-06.33.13:206][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.07-06.33.14:423][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.07-06.33.14:423][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.07-06.33.14:423][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.07-06.33.14:490][ 0]LogInit: Transaction tracking system initialized +[2023.02.07-06.33.14:566][ 0]BlueprintLog: New page: Editor Load +[2023.02.07-06.33.14:756][ 0]LocalizationService: Localization service is disabled +[2023.02.07-06.33.14:818][ 0]TimingProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]TimingProfiler: OnSessionChanged +[2023.02.07-06.33.14:818][ 0]LoadingProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]LoadingProfiler: OnSessionChanged +[2023.02.07-06.33.14:818][ 0]NetworkingProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.07-06.33.14:818][ 0]MemoryProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]MemoryProfiler: OnSessionChanged +[2023.02.07-06.33.15:515][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.03s +[2023.02.07-06.33.15:515][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.07-06.33.15:616][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.07-06.33.15:617][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.15:618][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.836 +[2023.02.07-06.33.15:618][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.07-06.33.15:618][ 0]LightingResults: New page: Lighting Build +[2023.02.07-06.33.15:625][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.33.15:625][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.33.15:625][ 0]MapCheck: New page: Map Check +[2023.02.07-06.33.15:625][ 0]LightingResults: New page: Lighting Build +[2023.02.07-06.33.15:632][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.33.15:635][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.07-06.33.15:697][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.07-06.33.15:703][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.15:703][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.07-06.33.15:703][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.07-06.33.15:703][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.07-06.33.15:963][ 0]LogWorldPartition: Display: WorldPartition initialize took 259 ms +[2023.02.07-06.33.16:174][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.07-06.33.16:183][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2023.02.07-06.33.16:183][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.07-06.33.16:192][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.463ms to complete. +[2023.02.07-06.33.16:192][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.575 +[2023.02.07-06.33.16:207][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.425 +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.33.16:330][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:336][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:341][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:345][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:466][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.07-06.33.16:467][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:469][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.07-06.33.16:469][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:470][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:470][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:472][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:472][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:476][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.07-06.33.16:476][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:477][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:477][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:479][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.07-06.33.16:479][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:480][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:482][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:482][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:483][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:483][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:484][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.07-06.33.16:655][ 0]LogSlate: Took 0.000428 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.07-06.33.16:660][ 0]LogSlate: Took 0.000837 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.07-06.33.16:661][ 0]LogSlate: Took 0.000659 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.07-06.33.16:677][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.07-06.33.17:379][ 0]LogStall: Startup... +[2023.02.07-06.33.17:381][ 0]LogStall: Startup complete. +[2023.02.07-06.33.17:391][ 0]LogLoad: (Engine Initialization) Total time: 11.61 seconds +[2023.02.07-06.33.17:391][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.07-06.33.17:504][ 0]LogAssetRegistry: Asset discovery search completed in 8.0858 seconds +[2023.02.07-06.33.17:513][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.07-06.33.17:639][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.07-06.33.20:246][256]LogSlate: Took 0.000391 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.07-06.33.20:247][256]LogSlate: Took 0.000579 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.07-06.33.20:252][256]LogSlate: Took 0.000658 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.07-06.33.23:936][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.07-06.33.24:010][670]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.07-06.33.24:010][670]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.07-06.33.24:010][670]LightingResults: New page: Lighting Build +[2023.02.07-06.33.24:010][670]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.07-06.33.24:072][670]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.33.24:073][670]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.33.24:073][670]MapCheck: New page: Map Check +[2023.02.07-06.33.24:073][670]LightingResults: New page: Lighting Build +[2023.02.07-06.33.24:079][670]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.33.24:093][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2023.02.07-06.33.24:106][670]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.33.24:106][670]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.33.24:113][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.07-06.33.24:119][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.07-06.33.24:130][670]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.07-06.33.24:130][670]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.24:131][670]LogAIModule: Creating AISystem for world WorldMap +[2023.02.07-06.33.24:131][670]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.07-06.33.24:131][670]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.07-06.33.24:496][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:511][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:529][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:544][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:560][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:576][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:026][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:041][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:045][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:060][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:164][670]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec +[2023.02.07-06.33.25:435][670]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.07-06.33.25:445][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.07-06.33.25:460][670]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.07-06.33.25:460][670]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.347ms to complete. +[2023.02.07-06.33.25:460][670]LogFileHelpers: Loading map 'WorldMap' took 1.450 +[2023.02.07-06.33.32:152][344]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: ValidateSingleActorReferer took 6 us +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: GetPartitionedActors took 73 us +[2023.02.07-06.33.32:334][344]LogWorldPartition: Display: GenerateStreaming took 167 ms +[2023.02.07-06.33.32:340][344]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.07-06.33.32:341][344]PIE: New page: PIE session: WorldMap (Feb 6, 2023, 8:33:32 PM) +[2023.02.07-06.33.32:344][344]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.07-06.33.32:347][344]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.07-06.33.32:347][344]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap +[2023.02.07-06.33.32:385][344]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.07-06.33.32:385][344]LogPlayLevel: PIE: StaticDuplicateObject took: (0.038126s) +[2023.02.07-06.33.32:385][344]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.038365s) +[2023.02.07-06.33.32:385][344]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.32:386][344]LogAIModule: Creating AISystem for world WorldMap +[2023.02.07-06.33.32:386][344]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.07-06.33.32:386][344]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.07-06.33.32:390][344]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.07-06.33.32:390][344]LogPlayLevel: PIE: World Init took: (0.005346s) +[2023.02.07-06.33.32:400][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.07-06.33.32:400][344]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.07-06.33.32:401][344]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.07-06.33.32:401][344]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.07-06.33.32:401][344]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.07-06.33.32:401][344]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.07-06.33.32:403][344]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.07-06.33.32:421][344]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.07-06.33.32:422][344]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.07-06.33.32:422][344]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.07-06.33.32:422][344]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.07-06.33.32:423][344]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.07-06.33.32:423][344]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.07-06.33.32:424][344]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.07-06.33.32:424][344]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.07-06.33.32:424][344]LogInit: FAudioDevice initialized. +[2023.02.07-06.33.32:424][344]LogAudio: Display: Audio Device (ID: 2) registered with world 'WorldMap'. +[2023.02.07-06.33.32:436][344]LogLoad: Game class is 'GameModeBase' +[2023.02.07-06.33.32:440][344]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.07-01.33.32 +[2023.02.07-06.33.32:440][344]LogWorld: Bringing up level for play took: 0.003885 +[2023.02.07-06.33.32:442][344]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2023.02.07-06.33.32:465][344]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.07-06.33.32:465][344]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(24), CellsToLoad(0), CellsToUnload(0) +[2023.02.07-06.33.32:465][344]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.07-06.33.32:471][344]LogStreaming: Display: FlushAsyncLoading: 61 QueuedPackages, 0 AsyncPackages +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:986][344]PIE: Server logged in +[2023.02.07-06.33.32:987][344]PIE: Play in editor total start time 0.823 seconds. +[2023.02.07-06.34.04:572][109]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.34.04:572][109]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.07-06.34.04:602][109]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.34.04:603][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.34.04:616][109]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.07-06.34.04:620][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.34.04:630][109]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.34.04:630][109]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.07-06.34.04:631][109]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.07-06.34.04:635][109]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.34.04:650][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2023.02.07-06.34.04:696][110]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2023.02.07-06.35.10:476][701]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.106 and deleted 0 file(s) with total size 0 MiB. +[2023.02.07-06.37.30:297][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.07-06.37.31:042][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:053][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:075][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:075][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:075][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:321][771]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.07-06.37.31:321][771]LightingResults: New page: Lighting Build +[2023.02.07-06.37.31:321][771]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.07-06.37.31:393][771]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.37.31:393][771]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.37.31:402][771]MapCheck: New page: Map Check +[2023.02.07-06.37.31:402][771]LightingResults: New page: Lighting Build +[2023.02.07-06.37.31:414][771]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.37.31:429][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.37.31:485][771]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.37.31:487][771]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.37.31:612][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2023.02.07-06.37.31:625][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.07-06.37.31:895][771]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.07-06.37.31:896][771]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.07-06.37.31:896][771]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.37.31:896][771]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.07-06.37.32:172][771]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.07-06.37.32:192][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.07-06.37.32:206][771]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.07-06.37.32:207][771]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.186ms to complete. +[2023.02.07-06.37.32:207][771]LogFileHelpers: Loading map 'Summer_scene' took 0.886 +[2023.02.07-06.37.32:258][771]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.07-06.37.32:294][771]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.036 s +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: === Handled ensure: === +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: Stack: +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffe03fd4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfbd0e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde3974f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde3a1e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfac1a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfac19fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde60ddd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde6a6aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba8282f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba840d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba840e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba843c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba855564 UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba858736 UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/UEMinidump.dmp new file mode 100644 index 00000000..282fb31a Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..fbf015f7 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/CrashContext.runtime-xml @@ -0,0 +1,1004 @@ + + + + 3 + 117B08F0459A846A48BDCBB00F6A5190 + UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49] Stack: 0x00007ffe03fd4988 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdfbceff4b UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdfbcf049e UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffde36848a2 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde323ab6a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde3ad23ba UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde2fb43dd UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde3975ad0 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde399598b UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde39ab70a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffe03d63a9d UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe03d63f3e UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe03d642e1 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe063f976b UnrealEditor-RenderCore.dll!UnknownFunction 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"Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/RaidV01.log new file mode 100644 index 00000000..f0f395ce --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/RaidV01.log @@ -0,0 +1,1067 @@ +Log file open, 02/07/23 01:33:06 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=20948) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.287140 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB + Session CrashGUID >==================================================== +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.07-06.33.06:930][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.07-06.33.06:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.07-06.33.06:933][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.07-06.33.06:955][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.07-06.33.06:955][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.07-06.33.07:136][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.07-06.33.07:136][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.07-06.33.07:143][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.07-06.33.07:143][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.07-06.33.07:143][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.07-06.33.07:144][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.07-06.33.07:144][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.07-06.33.07:144][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.07-06.33.07:144][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.07-06.33.07:144][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.07-06.33.07:144][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.07-06.33.07:144][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.07-06.33.07:144][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.07-06.33.07:144][ 0]LogInit: User: imjgr +[2023.02.07-06.33.07:144][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.07-06.33.07:144][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.07-06.33.07:144][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.07-06.33.07:144][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.07-06.33.07:144][ 0]LogMemory: Process Physical Memory: 294.52 MB used, 303.41 MB peak +[2023.02.07-06.33.07:144][ 0]LogMemory: Process Virtual Memory: 275.56 MB used, 275.56 MB peak +[2023.02.07-06.33.07:144][ 0]LogMemory: Physical Memory: 19339.22 MB used, 13349.27 MB free, 32688.49 MB total +[2023.02.07-06.33.07:144][ 0]LogMemory: Virtual Memory: 23021.80 MB used, 14530.69 MB free, 37552.49 MB total +[2023.02.07-06.33.07:144][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.07-06.33.07:149][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.07-06.33.07:164][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.07-06.33.07:165][ 0]LogInit: Using OS detected language (en-US). +[2023.02.07-06.33.07:165][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.07-06.33.07:170][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.07-06.33.07:313][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.07-06.33.07:327][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.07-06.33.07:342][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.07-06.33.07:342][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.07-06.33.07:579][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.07-06.33.07:583][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.07-06.33.07:583][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.07-06.33.07:672][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.07-06.33.07:762][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.07-06.33.07:769][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.07-06.33.07:786][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.07-06.33.07:820][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.07-06.33.07:820][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.07-06.33.07:858][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.07-06.33.07:858][ 0]LogWindows: Attached monitors: +[2023.02.07-06.33.07:858][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.07-06.33.07:858][ 0]LogWindows: Found 1 attached monitors. +[2023.02.07-06.33.07:858][ 0]LogWindows: EnumDisplayDevices: +[2023.02.07-06.33.07:858][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.07-06.33.07:859][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.07-06.33.07:859][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.07-06.33.07:859][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.07-06.33.07:859][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.07-06.33.07:859][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.07-06.33.07:859][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.07-06.33.07:869][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.07-06.33.07:876][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.07-06.33.07:876][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.07-06.33.07:903][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.07-06.33.07:912][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.07-06.33.07:912][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.07-06.33.07:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.07-06.33.07:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.07-06.33.07:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.07-06.33.07:945][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.07-06.33.07:945][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.07-06.33.07:948][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.07-06.33.07:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.07-06.33.07:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.07-06.33.07:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.07-06.33.07:953][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.07-06.33.07:953][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.07-06.33.07:959][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.07-06.33.07:967][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: ADPCM +[2023.02.07-06.33.07:970][ 0]LogTargetPlatformManager: PCM +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: BINKA +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: OGG +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.07-06.33.07:972][ 0]LogTargetPlatformManager: OPUS +[2023.02.07-06.33.08:016][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.07-06.33.08:022][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.07-06.33.08:025][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.07-06.33.08:025][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.07-06.33.08:025][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.07-06.33.08:026][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.07-06.33.08:026][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.07-06.33.08:027][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.07-06.33.08:030][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.07-06.33.08:046][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.07-06.33.08:046][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.07-06.33.08:046][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.07-06.33.08:065][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.07-06.33.08:065][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=306.48MBs, RandomWriteSpeed=61.13MBs. Assigned SpeedClass 'Local' +[2023.02.07-06.33.08:066][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.07-06.33.08:066][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.07-06.33.08:066][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.07-06.33.08:072][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.07-06.33.08:072][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.07-06.33.08:072][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/13708/). +[2023.02.07-06.33.08:073][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/BD88008240A87B11CB8AB9A54FFD60D7/'. +[2023.02.07-06.33.08:073][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.07-06.33.08:073][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.07-06.33.09:382][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.07-06.33.09:382][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.07-06.33.09:384][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.07-06.33.09:419][ 0]LogAssetRegistry: FAssetRegistry took 0.0131 seconds to start up +[2023.02.07-06.33.09:425][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.07-06.33.09:588][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.07-06.33.09:588][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.07-06.33.09:588][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.07-06.33.09:588][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.07-06.33.09:937][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.07-06.33.09:937][ 0]LogDeviceProfileManager: Active device profile: [00000A158A3D6740][00000A1582070000 50] WindowsEditor +[2023.02.07-06.33.09:937][ 0]LogDeviceProfileManager: Profiles: [00000A158A3D6900][00000A1582072800 50] Windows, [00000A158A3D6740][00000A1582070000 50] WindowsEditor, [00000A158A3D4280][00000A158207A000 50] WindowsServer, [00000A158A3D6040][00000A156DA77800 50] WindowsClient, [00000A158A3D3F00][00000A1582037800 50] IOS, [00000A158A3D5B00][00000A1582075000 50] iPadAir2, [00000A158A3D7A80][00000A158A660000 50] IPadPro, [00000A158A3D78C0][00000A158A662800 50] iPadAir3, [00000A158A3D7380][00000A158A667800 50] iPadAir4, [00000A158A3D71C0][00000A158A66A000 50] iPadMini4, [00000A158A3D39C0][00000A158A66C800 50] iPadMini5, [00000A158A3D5940][00000A1582035000 50] iPadMini6, [00000A158A3DA640][00000A158A652800 50] iPhone6S, [00000A158A3DA9C0][00000A158A650000 50] iPhone7, [00000A158A3D8180][00000A158A655000 50] iPodTouch7, [00000A158A3D8A40][00000A158A65A000 50] iPhone6SPlus, [00000A158A3D5400][00000A158A65C800 50] iPhone7Plus, [00000A158A3D4440][00000A158A665000 50] iPhoneSE, [00000A158A3DA800][00000A158A657800 50] iPhone8, [00000A158A3D4600][00000A158A670000 50] iPhone8Plus, [00000A158A3D5240][00000A158A675000 50] iPhoneX, [00000A158A3D94C0][00000A158A677800 50] iPhoneXS, [00000A158A3D24C0][00000A158A67A000 50] iPhoneXSMax, [00000A158A3D7700][00000A158A67C800 50] iPhoneXR, [00000A158A3D6C80][00000A158314C800 50] iPhone11, [00000A158A3D9140][00000A158A6C0000 50] iPhone11Pro, [00000A158A3D4B40][00000A158A6C5000 50] iPhone11ProMax, [00000A158A3D40C0][00000A158A6C7800 50] iPhoneSE2, [00000A158A3DA100][00000A158A6CA000 50] iPhone12Mini, [00000A158A3D8C00][00000A158A6CC800 50] iPhone12, [00000A158A3D7C40][00000A158A672800 50] iPhone12Pro, [00000A158A3D5780][00000A158A6D0000 50] iPhone12ProMax, [00000A158A3D9D80][00000A158A6D5000 50] iPhone13Mini, [00000A158A3D3D40][00000A158A6D7800 50] iPhone13, [00000A158A3D2140][00000A158A6DA000 50] iPhone13Pro, [00000A158A3D4980][00000A158A6DC800 50] iPhone13ProMax, [00000A158A3DA480][00000A158A6C2800 50] iPadPro105, [00000A158A3D5E80][00000A158A6E0000 50] iPadPro129, [00000A158A3D6E40][00000A158A6E5000 50] iPadPro97, [00000A158A3D3100][00000A158A6E7800 50] iPadPro2_129, [00000A158A3D86C0][00000A158A6EA000 50] iPad5, [00000A158A3D2D80][00000A158A6EC800 50] iPad6, [00000A158A3D9300][00000A158A6D2800 50] iPad7, [00000A158A3DA2C0][00000A158A6F0000 50] iPad8, [00000A158A3D63C0][00000A158A6F5000 50] iPad9, [00000A158A3D6200][00000A158A6F7800 50] iPadPro11, [00000A158A3D3640][00000A158A6FA000 50] iPadPro2_11, [00000A158A3D6580][00000A158A6FC800 50] iPadPro3_11, [00000A158A3D9BC0][00000A158A6E2800 50] iPadPro3_129, [00000A158A3D32C0][00000A158A710000 50] iPadPro4_129, [00000A158A3D3800][00000A158A715000 50] iPadPro5_129, [00000A158A3D55C0][00000A158A717800 50] AppleTV, [00000A158A3D2300][00000A158A71A000 50] AppleTV4K, [00000A158A3D5080][00000A158A71C800 50] TVOS, [00000A158A3D9840][00000A158A730000 50] Mac, [00000A158A3DCE80][00000A158A732800 50] MacEditor, [00000A158A3DD040][00000A158A737800 50] MacClient, [00000A158A3D7E00][00000A158A73A000 50] MacServer, [00000A158A3DC940][00000A158A6F2800 50] Linux, [00000A158A3D47C0][00000A158A712800 50] LinuxEditor, [00000A158A3D7540][00000A158A73C800 50] LinuxArm64Editor, [00000A158A3DD3C0][00000A158A720000 50] LinuxArm64, [00000A158A3D7000][00000A158A725000 50] LinuxClient, [00000A158A3D8500][00000A158A727800 50] LinuxArm64Client, [00000A158A3DC780][00000A158A72A000 50] LinuxServer, [00000A158A3DD200][00000A158A72C800 50] LinuxArm64Server, [00000A158A3DBD00][00000A158A735000 50] Android, [00000A158A3DB440][00000A158A740000 50] Android_Preview_OpenGL, [00000A158A3DBB40][00000A158A745000 50] Android_Preview_Vulkan, [00000A158A3D9F40][00000A158A747800 50] Android_Low, [00000A158A3DB280][00000A158A74A000 50] Android_Mid, [00000A158A3DAD40][00000A158A74C800 50] Android_High, [00000A158A3D9A00][00000A158A722800 50] Android_Default, [00000A158A3DBEC0][00000A158A750000 50] Android_Adreno4xx, [00000A158A3D7FC0][00000A158A755000 50] Android_Adreno5xx_Low, [00000A158A3D8880][00000A158A757800 50] Android_Adreno5xx, [00000A158A3D8DC0][00000A158A75A000 50] Android_Adreno6xx, [00000A158A3D8F80][00000A158A75C800 50] Android_Adreno6xx_Vulkan, [00000A158A3D9680][00000A158A742800 50] Android_Adreno7xx, [00000A158A3D3480][00000A158A760000 50] Android_Adreno7xx_Vulkan, [00000A158A3D4EC0][00000A158A765000 50] Android_Mali_T6xx, [00000A158A3D2BC0][00000A158A767800 50] Android_Mali_T7xx, [00000A158A3DDAC0][00000A158A76A000 50] Android_Mali_T8xx, [00000A158A3DC5C0][00000A158A76C800 50] Android_Mali_G71, [00000A158A3DDC80][00000A158A752800 50] Android_Mali_G72, [00000A158A3DDE40][00000A158A770000 50] Android_Mali_G72_Vulkan, [00000A158A3DAB80][00000A158A775000 50] Android_Mali_G76, [00000A158A3D8340][00000A158A777800 50] Android_Mali_G76_Vulkan, [00000A158A3D3B80][00000A158A77A000 50] Android_Mali_G77, [00000A158A3DE000][00000A158A77C800 50] Android_Mali_G77_Vulkan, [00000A158A3DB600][00000A158A762800 50] Android_Mali_G78, [00000A158A3DE1C0][00000A158A780000 50] Android_Mali_G78_Vulkan, [00000A158A3DE380][00000A158A785000 50] Android_Mali_G710, [00000A158A3DCCC0][00000A158A787800 50] Android_Mali_G710_Vulkan, [00000A158A3DD740][00000A158A78A000 50] Android_Xclipse_920, [00000A158A3DB7C0][00000A158A78C800 50] Android_Xclipse_920_Vulkan, [00000A158A3DE540][00000A158A772800 50] Android_Vulkan_SM5, [00000A158A3DD900][00000A158A790000 50] Android_PowerVR_G6xxx, [00000A158A3DC080][00000A158A795000 50] Android_PowerVR_GT7xxx, [00000A158A3DB0C0][00000A158A797800 50] Android_PowerVR_GE8xxx, [00000A158A3DF500][00000A158A79A000 50] Android_PowerVR_GM9xxx, [00000A158A3DC240][00000A158A79C800 50] Android_PowerVR_GM9xxx_Vulkan, [00000A158A3DC400][00000A158A782800 50] Android_TegraK1, [00000A158A3DD580][00000A158A7A0000 50] Android_Unknown_Vulkan, [00000A158A7B2300][00000A158A7A5000 50] Oculus_Quest, [00000A158A7B1F80][00000A158A7A7800 50] Oculus_Quest2, [00000A158A7B1DC0][00000A158A7AA000 50] HoloLens, +[2023.02.07-06.33.09:937][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.07-06.33.09:939][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.07-06.33.09:967][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.07-06.33.10:130][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.07-06.33.10:130][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.07-06.33.10:149][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.07-06.33.10:296][ 0]LogSlate: Border +[2023.02.07-06.33.10:296][ 0]LogSlate: BreadcrumbButton +[2023.02.07-06.33.10:296][ 0]LogSlate: Default +[2023.02.07-06.33.10:296][ 0]LogSlate: Icons.Save +[2023.02.07-06.33.10:296][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.07-06.33.10:296][ 0]LogSlate: ListView +[2023.02.07-06.33.10:296][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.07-06.33.10:296][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.07-06.33.10:296][ 0]LogSlate: TableView.DarkRow +[2023.02.07-06.33.10:296][ 0]LogSlate: TableView.Row +[2023.02.07-06.33.10:296][ 0]LogSlate: TreeView +[2023.02.07-06.33.10:471][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.10:502][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.10:502][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.10:611][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.07-06.33.10:611][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.07-06.33.10:611][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.07-06.33.10:965][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 668350CB4066201EB3D84B95559B0CE2 | Instance: B01599D545BB4A8E94FF9DBCA6D4F271 (DESKTOP-QSRT9V5-13708). +[2023.02.07-06.33.10:999][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.07-06.33.11:006][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.07-06.33.11:017][ 0]LogPython: Using Python 3.9.7 +[2023.02.07-06.33.11:833][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.11:839][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.11:846][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.11:854][ 0]LogUProjectInfo: Found projects: +[2023.02.07-06.33.12:216][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.07-06.33.12:266][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.07-06.33.12:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.07-06.33.12:288][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.07-06.33.12:380][ 0]LogCollectionManager: Loaded 0 collections in 0.001664 seconds +[2023.02.07-06.33.12:464][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.07-06.33.12:464][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.07-06.33.12:464][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.07-06.33.12:733][ 0]LogEngine: Initializing Engine... +[2023.02.07-06.33.12:745][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.07-06.33.12:748][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.07-06.33.13:013][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.07-06.33.13:013][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.07-06.33.13:023][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.13:052][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.07-06.33.13:053][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.07-06.33.13:075][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.07-06.33.13:076][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.07-06.33.13:076][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.07-06.33.13:077][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.07-06.33.13:077][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.07-06.33.13:087][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.07-06.33.13:122][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.07-06.33.13:123][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.07-06.33.13:128][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.07-06.33.13:128][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.07-06.33.13:129][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.07-06.33.13:129][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.07-06.33.13:131][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.07-06.33.13:131][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.07-06.33.13:131][ 0]LogInit: FAudioDevice initialized. +[2023.02.07-06.33.13:131][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.07-06.33.13:131][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.07-06.33.13:131][ 0]LogInit: Texture streaming: Enabled +[2023.02.07-06.33.13:166][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.07-06.33.13:177][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.07-06.33.13:199][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.07-06.33.13:206][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.07-06.33.13:206][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.07-06.33.14:423][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.07-06.33.14:423][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.07-06.33.14:423][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.07-06.33.14:490][ 0]LogInit: Transaction tracking system initialized +[2023.02.07-06.33.14:566][ 0]BlueprintLog: New page: Editor Load +[2023.02.07-06.33.14:756][ 0]LocalizationService: Localization service is disabled +[2023.02.07-06.33.14:818][ 0]TimingProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]TimingProfiler: OnSessionChanged +[2023.02.07-06.33.14:818][ 0]LoadingProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]LoadingProfiler: OnSessionChanged +[2023.02.07-06.33.14:818][ 0]NetworkingProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.07-06.33.14:818][ 0]MemoryProfiler: Initialize +[2023.02.07-06.33.14:818][ 0]MemoryProfiler: OnSessionChanged +[2023.02.07-06.33.15:515][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.03s +[2023.02.07-06.33.15:515][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.07-06.33.15:616][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.07-06.33.15:617][ 0]SourceControl: Source control is disabled +[2023.02.07-06.33.15:618][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.836 +[2023.02.07-06.33.15:618][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.07-06.33.15:618][ 0]LightingResults: New page: Lighting Build +[2023.02.07-06.33.15:625][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.33.15:625][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.33.15:625][ 0]MapCheck: New page: Map Check +[2023.02.07-06.33.15:625][ 0]LightingResults: New page: Lighting Build +[2023.02.07-06.33.15:632][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.33.15:635][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.07-06.33.15:697][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.07-06.33.15:703][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.15:703][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.07-06.33.15:703][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.07-06.33.15:703][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.07-06.33.15:963][ 0]LogWorldPartition: Display: WorldPartition initialize took 259 ms +[2023.02.07-06.33.16:174][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.07-06.33.16:183][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2023.02.07-06.33.16:183][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.07-06.33.16:192][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.463ms to complete. +[2023.02.07-06.33.16:192][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.575 +[2023.02.07-06.33.16:207][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.425 +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.07-06.33.16:207][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.33.16:330][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:336][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:341][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:345][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.33.16:466][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.07-06.33.16:467][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:469][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.07-06.33.16:469][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:470][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:470][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:472][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:472][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:476][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.07-06.33.16:476][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:477][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:477][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:479][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.07-06.33.16:479][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:480][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:482][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:482][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:483][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.07-06.33.16:483][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.07-06.33.16:484][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.07-06.33.16:655][ 0]LogSlate: Took 0.000428 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.07-06.33.16:660][ 0]LogSlate: Took 0.000837 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.07-06.33.16:661][ 0]LogSlate: Took 0.000659 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.07-06.33.16:677][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.07-06.33.17:379][ 0]LogStall: Startup... +[2023.02.07-06.33.17:381][ 0]LogStall: Startup complete. +[2023.02.07-06.33.17:391][ 0]LogLoad: (Engine Initialization) Total time: 11.61 seconds +[2023.02.07-06.33.17:391][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.07-06.33.17:504][ 0]LogAssetRegistry: Asset discovery search completed in 8.0858 seconds +[2023.02.07-06.33.17:513][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.07-06.33.17:639][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.07-06.33.20:246][256]LogSlate: Took 0.000391 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.07-06.33.20:247][256]LogSlate: Took 0.000579 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.07-06.33.20:252][256]LogSlate: Took 0.000658 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.07-06.33.23:936][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.07-06.33.24:010][670]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.07-06.33.24:010][670]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.07-06.33.24:010][670]LightingResults: New page: Lighting Build +[2023.02.07-06.33.24:010][670]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.07-06.33.24:072][670]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.33.24:073][670]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.33.24:073][670]MapCheck: New page: Map Check +[2023.02.07-06.33.24:073][670]LightingResults: New page: Lighting Build +[2023.02.07-06.33.24:079][670]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.33.24:093][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2023.02.07-06.33.24:106][670]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.33.24:106][670]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.33.24:113][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.07-06.33.24:119][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.07-06.33.24:130][670]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.07-06.33.24:130][670]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.24:131][670]LogAIModule: Creating AISystem for world WorldMap +[2023.02.07-06.33.24:131][670]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.07-06.33.24:131][670]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.07-06.33.24:496][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:511][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:529][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:544][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:560][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.24:576][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:026][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:041][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:045][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:060][670]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.07-06.33.25:164][670]LogWorldPartition: Display: WorldPartition initialize took 1.03 sec +[2023.02.07-06.33.25:435][670]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.07-06.33.25:445][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.07-06.33.25:460][670]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.07-06.33.25:460][670]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.347ms to complete. +[2023.02.07-06.33.25:460][670]LogFileHelpers: Loading map 'WorldMap' took 1.450 +[2023.02.07-06.33.32:152][344]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: ValidateSingleActorReferer took 6 us +[2023.02.07-06.33.32:166][344]LogWorldPartition: Display: GetPartitionedActors took 73 us +[2023.02.07-06.33.32:334][344]LogWorldPartition: Display: GenerateStreaming took 167 ms +[2023.02.07-06.33.32:340][344]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.07-06.33.32:341][344]PIE: New page: PIE session: WorldMap (Feb 6, 2023, 8:33:32 PM) +[2023.02.07-06.33.32:344][344]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.07-06.33.32:347][344]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.07-06.33.32:347][344]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap +[2023.02.07-06.33.32:385][344]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.07-06.33.32:385][344]LogPlayLevel: PIE: StaticDuplicateObject took: (0.038126s) +[2023.02.07-06.33.32:385][344]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.038365s) +[2023.02.07-06.33.32:385][344]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.33.32:386][344]LogAIModule: Creating AISystem for world WorldMap +[2023.02.07-06.33.32:386][344]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.07-06.33.32:386][344]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.07-06.33.32:390][344]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.07-06.33.32:390][344]LogPlayLevel: PIE: World Init took: (0.005346s) +[2023.02.07-06.33.32:400][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.07-06.33.32:400][344]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.07-06.33.32:401][344]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.07-06.33.32:401][344]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.07-06.33.32:401][344]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.07-06.33.32:401][344]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.07-06.33.32:401][344]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.07-06.33.32:403][344]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.07-06.33.32:421][344]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.07-06.33.32:422][344]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.07-06.33.32:422][344]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.07-06.33.32:422][344]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.07-06.33.32:423][344]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.07-06.33.32:423][344]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.07-06.33.32:424][344]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.07-06.33.32:424][344]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.07-06.33.32:424][344]LogInit: FAudioDevice initialized. +[2023.02.07-06.33.32:424][344]LogAudio: Display: Audio Device (ID: 2) registered with world 'WorldMap'. +[2023.02.07-06.33.32:436][344]LogLoad: Game class is 'GameModeBase' +[2023.02.07-06.33.32:440][344]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.07-01.33.32 +[2023.02.07-06.33.32:440][344]LogWorld: Bringing up level for play took: 0.003885 +[2023.02.07-06.33.32:442][344]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2023.02.07-06.33.32:465][344]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.07-06.33.32:465][344]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(24), CellsToLoad(0), CellsToUnload(0) +[2023.02.07-06.33.32:465][344]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.07-06.33.32:471][344]LogStreaming: Display: FlushAsyncLoading: 61 QueuedPackages, 0 AsyncPackages +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.07-06.33.32:852][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.07-06.33.32:853][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:927][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:928][344]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.07-06.33.32:986][344]PIE: Server logged in +[2023.02.07-06.33.32:987][344]PIE: Play in editor total start time 0.823 seconds. +[2023.02.07-06.34.04:572][109]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.34.04:572][109]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.07-06.34.04:602][109]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.34.04:603][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.34.04:616][109]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.07-06.34.04:620][109]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.34.04:630][109]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.34.04:630][109]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.07-06.34.04:631][109]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.07-06.34.04:635][109]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.07-06.34.04:650][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2023.02.07-06.34.04:696][110]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2023.02.07-06.35.10:476][701]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.106 and deleted 0 file(s) with total size 0 MiB. +[2023.02.07-06.37.30:297][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.07-06.37.31:042][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:053][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:064][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:065][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:070][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:071][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:075][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:075][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:075][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:076][771]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.07-06.37.31:321][771]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.07-06.37.31:321][771]LightingResults: New page: Lighting Build +[2023.02.07-06.37.31:321][771]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.07-06.37.31:393][771]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.37.31:393][771]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.37.31:402][771]MapCheck: New page: Map Check +[2023.02.07-06.37.31:402][771]LightingResults: New page: Lighting Build +[2023.02.07-06.37.31:414][771]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.07-06.37.31:429][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.07-06.37.31:430][771]LogShaderCompilers: Display: ================================================ +[2023.02.07-06.37.31:485][771]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.07-06.37.31:487][771]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.07-06.37.31:612][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2023.02.07-06.37.31:625][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.07-06.37.31:895][771]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.07-06.37.31:896][771]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.07-06.37.31:896][771]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.07-06.37.31:896][771]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.07-06.37.32:172][771]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.07-06.37.32:192][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.07-06.37.32:206][771]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.07-06.37.32:207][771]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.186ms to complete. +[2023.02.07-06.37.32:207][771]LogFileHelpers: Loading map 'Summer_scene' took 0.886 +[2023.02.07-06.37.32:258][771]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.07-06.37.32:294][771]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.036 s +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: === Handled ensure: === +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: Stack: +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffe03fd4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfbd0e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde3974f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde3a1e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfac1a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffdfac19fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde60ddd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffde6a6aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba8282f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba840d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba840e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba843c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba855564 UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ff7ba858736 UnrealEditor.exe!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.07-06.37.32:294][771]LogOutputDevice: Error: +[2023.02.07-06.37.32:295][771]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/UEMinidump.dmp new file mode 100644 index 00000000..47e9f776 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-C7B6992A4AED188C15BACBAC030F94AB_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..4192ebb1 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/CrashContext.runtime-xml @@ -0,0 +1,864 @@ + + + + 3 + DA5BDB884411E2FD36F01B906A9DFB20 + UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] Stack: 0x00007ffabab94c83 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffabd6de0e5 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffabd6a66e9 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffabd6a27d7 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffab19d4f27 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffab1a7e127 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffabc5ea8fa UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffabc5e9fd6 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffab749dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ffab7e2aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ff7701f82f6 UnrealEditor.exe!UnknownFunction [] 0x00007ff770210d9c UnrealEditor.exe!UnknownFunction [] 0x00007ff770210e8a UnrealEditor.exe!UnknownFunction [] 0x00007ff770213c4d UnrealEditor.exe!UnknownFunction [] 0x00007ff770225564 UnrealEditor.exe!UnknownFunction [] 0x00007ff770228736 UnrealEditor.exe!UnknownFunction [] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] + + 9116 + 868 + false + false + false + UE5-RaidV01 + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Dirty + + 5.0.3-20979098+++UE5+Release-5.0 + CommandLineRemoved + 0 + en-US + ++UE5+Release-5.0-CL-20979098 + **UE5*Release-5.0-CL-20979098-Win64-Development + true + false + + C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ + C:/Program Files/Epic Games/UE_5.0/ + 1D6FA17741006CC9E61371A0EFD4187E + 1d6fa17741006cc9e61371a0efd4187e + 1fe641030fd44873b2fd663a6622e9cc + + Sent in the unattended mode + Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE + 0 + + 10 + 20 + 1 + GenuineIntel + Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz + NVIDIA GeForce RTX 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"FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/RaidV01.log new file mode 100644 index 00000000..f7eba07b --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/RaidV01.log @@ -0,0 +1,869 @@ +Log file open, 02/25/23 11:27:49 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=14232) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.293472 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-E83BC7F64C118E46F45A69A80B130198 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.25-16.27.50:177][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.25-16.27.50:177][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.25-16.27.50:381][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.25-16.27.50:381][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.25-16.27.50:390][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.25-16.27.50:390][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.25-16.27.50:390][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.25-16.27.50:390][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.27.50:390][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.25-16.27.50:390][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.25-16.27.50:390][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.25-16.27.50:390][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.25-16.27.50:391][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.25-16.27.50:391][ 0]LogInit: User: imjgr +[2023.02.25-16.27.50:391][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.25-16.27.50:391][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.25-16.27.50:391][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.25-16.27.50:391][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.25-16.27.50:391][ 0]LogMemory: Process Physical Memory: 293.96 MB used, 302.74 MB peak +[2023.02.25-16.27.50:391][ 0]LogMemory: Process Virtual Memory: 275.22 MB used, 275.22 MB peak +[2023.02.25-16.27.50:391][ 0]LogMemory: Physical Memory: 12871.12 MB used, 19817.37 MB free, 32688.49 MB total +[2023.02.25-16.27.50:391][ 0]LogMemory: Virtual Memory: 15526.88 MB used, 22025.61 MB free, 37552.49 MB total +[2023.02.25-16.27.50:391][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.25-16.27.50:396][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.25-16.27.50:412][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.25-16.27.50:413][ 0]LogInit: Using OS detected language (en-US). +[2023.02.25-16.27.50:413][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.25-16.27.50:419][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.25-16.27.50:572][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.25-16.27.50:602][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.25-16.27.50:602][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.25-16.27.50:857][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.25-16.27.50:861][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.25-16.27.50:861][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.25-16.27.51:028][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.25-16.27.51:033][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.25-16.27.51:044][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.25-16.27.51:068][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.25-16.27.51:068][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.25-16.27.51:104][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.25-16.27.51:104][ 0]LogWindows: Attached monitors: +[2023.02.25-16.27.51:104][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.25-16.27.51:104][ 0]LogWindows: Found 1 attached monitors. +[2023.02.25-16.27.51:104][ 0]LogWindows: EnumDisplayDevices: +[2023.02.25-16.27.51:104][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.25-16.27.51:104][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.25-16.27.51:104][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.25-16.27.51:105][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.25-16.27.51:105][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.25-16.27.51:105][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.25-16.27.51:116][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.25-16.27.51:123][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.25-16.27.51:123][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.25-16.27.51:148][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.25-16.27.51:157][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.25-16.27.51:157][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.25-16.27.51:183][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.25-16.27.51:183][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.25-16.27.51:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.25-16.27.51:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.25-16.27.51:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.25-16.27.51:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.25-16.27.51:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.25-16.27.51:194][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.25-16.27.51:194][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.25-16.27.51:208][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: ADPCM +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: PCM +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: BINKA +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: OGG +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: OPUS +[2023.02.25-16.27.51:253][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.25-16.27.51:262][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.25-16.27.51:262][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.25-16.27.51:263][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.27.51:263][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.25-16.27.51:263][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.25-16.27.51:282][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.25-16.27.51:282][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.27.51:282][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.25-16.27.51:299][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.25-16.27.51:299][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=298.28MBs, RandomWriteSpeed=71.11MBs. Assigned SpeedClass 'Local' +[2023.02.25-16.27.51:300][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.25-16.27.51:300][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.25-16.27.51:300][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.25-16.27.51:306][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.25-16.27.51:306][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.25-16.27.51:307][ 0]LogShaderCompilers: Guid format shader working directory is -41 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/9116/). +[2023.02.25-16.27.51:307][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/EE63E6494383D4B4B91733823177FB11/'. +[2023.02.25-16.27.51:307][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.25-16.27.51:307][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.25-16.27.52:578][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.25-16.27.52:578][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.25-16.27.52:580][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.25-16.27.52:616][ 0]LogAssetRegistry: FAssetRegistry took 0.0122 seconds to start up +[2023.02.25-16.27.52:621][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.25-16.27.52:769][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.25-16.27.52:770][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.25-16.27.53:123][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.25-16.27.53:123][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.25-16.27.53:123][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.27.53:123][ 0]LogDeviceProfileManager: Active device profile: [00000724062E8C00][00000723FE840000 50] WindowsEditor +[2023.02.25-16.27.53:123][ 0]LogDeviceProfileManager: Profiles: [00000724062E86C0][00000723FE842800 50] Windows, [00000724062E8C00][00000723FE840000 50] WindowsEditor, [00000724062E6200][00000723FE84A000 50] WindowsServer, [00000724062E7FC0][00000723E9267800 50] WindowsClient, [00000724062E5E80][00000723F87F7800 50] IOS, [00000724062E7A80][00000723FE845000 50] iPadAir2, [00000724062E9300][0000072406670000 50] IPadPro, [00000724062E9680][0000072406672800 50] iPadAir3, [00000724062E5240][0000072406677800 50] iPadAir4, [00000724062E9A00][000007240667A000 50] iPadMini4, [00000724062E6C80][000007240667C800 50] iPadMini5, [00000724062E6040][00000723F87F5000 50] iPadMini6, [00000724062EC240][00000724066C2800 50] iPhone6S, [00000724062EC5C0][00000724066C0000 50] iPhone7, [00000724062EC940][00000724066C5000 50] iPodTouch7, [00000724062E40C0][00000724066CA000 50] iPhone6SPlus, [00000724062EBD00][00000724066CC800 50] iPhone7Plus, [00000724062E7540][0000072406675000 50] iPhoneSE, [00000724062E5940][00000724066C7800 50] iPhone8, [00000724062EBB40][00000724066A0000 50] iPhone8Plus, [00000724062E8F80][00000724066A5000 50] iPhoneX, [00000724062EB980][00000724066A7800 50] iPhoneXS, [00000724062E5780][00000724066AA000 50] iPhoneXSMax, [00000724062E4B40][00000724066AC800 50] iPhoneXR, [00000724062EB600][00000723FF13C800 50] iPhone11, [00000724062E9BC0][00000724066D0000 50] iPhone11Pro, [00000724062EB440][00000724066D5000 50] iPhone11ProMax, [00000724062E8A40][00000724066D7800 50] iPhoneSE2, [00000724062EB280][00000724066DA000 50] iPhone12Mini, [00000724062E6900][00000724066DC800 50] iPhone12, [00000724062EAB80][00000724066A2800 50] iPhone12Pro, [00000724062E78C0][00000724066E0000 50] iPhone12ProMax, [00000724062E4280][00000724066E5000 50] iPhone13Mini, [00000724062E9140][00000724066E7800 50] iPhone13, [00000724062EB0C0][00000724066EA000 50] iPhone13Pro, [00000724062E94C0][00000724066EC800 50] iPhone13ProMax, [00000724062E5400][00000724066D2800 50] iPadPro105, [00000724062EC780][00000724066F0000 50] iPadPro129, [00000724062EB7C0][00000724066F5000 50] iPadPro97, [00000724062E55C0][00000724066F7800 50] iPadPro2_129, [00000724062E6740][00000724066FA000 50] iPad5, [00000724062EA800][00000724066FC800 50] iPad6, [00000724062E6580][00000724066E2800 50] iPad7, [00000724062E8180][0000072406700000 50] iPad8, [00000724062E3F00][0000072406705000 50] iPad9, [00000724062E5080][0000072406707800 50] iPadPro11, [00000724062EAD40][000007240670A000 50] iPadPro2_11, [00000724062E71C0][000007240670C800 50] iPadPro3_11, [00000724062E7700][00000724066F2800 50] iPadPro3_129, [00000724062E63C0][0000072406710000 50] iPadPro4_129, [00000724062E4980][0000072406715000 50] iPadPro5_129, [00000724062E6E40][0000072406717800 50] AppleTV, [00000724062EA2C0][000007240671A000 50] AppleTV4K, [00000724062E8340][000007240671C800 50] TVOS, [00000724062EE700][0000072406730000 50] Mac, [00000724062EEA80][0000072406732800 50] MacEditor, [00000724062EA640][0000072406737800 50] MacClient, [00000724062EE1C0][000007240673A000 50] MacServer, [00000724062EEE00][0000072406702800 50] Linux, [00000724062EF180][0000072406712800 50] LinuxEditor, [00000724062E5B00][000007240673C800 50] LinuxArm64Editor, [00000724062ECCC0][0000072406720000 50] LinuxArm64, [00000724062EBEC0][0000072406725000 50] LinuxClient, [00000724062EF340][0000072406727800 50] LinuxArm64Client, [00000724062ED200][000007240672A000 50] LinuxServer, [00000724062EC400][000007240672C800 50] LinuxArm64Server, [00000724062E8500][0000072406735000 50] Android, [00000724062E6AC0][0000072406740000 50] Android_Preview_OpenGL, [00000724062E4D00][0000072406745000 50] Android_Preview_Vulkan, [00000724062EC080][0000072406747800 50] Android_Low, [00000724062ECE80][000007240674A000 50] Android_Mid, [00000724062EFA40][000007240674C800 50] Android_High, [00000724062E7000][0000072406722800 50] Android_Default, [00000724062E9D80][0000072406750000 50] Android_Adreno4xx, [00000724062EA9C0][0000072406755000 50] Android_Adreno5xx_Low, [00000724062ED580][0000072406757800 50] Android_Adreno5xx, [00000724062EF500][000007240675A000 50] Android_Adreno6xx, [00000724062ED3C0][000007240675C800 50] Android_Adreno6xx_Vulkan, [00000724062E7380][0000072406742800 50] Android_Adreno7xx, [00000724062EAF00][0000072406760000 50] Android_Adreno7xx_Vulkan, [00000724062EE380][0000072406765000 50] Android_Mali_T6xx, [00000724062EDE40][0000072406767800 50] Android_Mali_T7xx, [00000724062ED040][000007240676A000 50] Android_Mali_T8xx, [00000724062ECB00][000007240676C800 50] Android_Mali_G71, [00000724062E7E00][0000072406752800 50] Android_Mali_G72, [00000724062E8DC0][0000072406770000 50] Android_Mali_G72_Vulkan, [00000724062EDAC0][0000072406775000 50] Android_Mali_G76, [00000724062EF880][0000072406777800 50] Android_Mali_G76_Vulkan, [0000072406780000][000007240677A000 50] Android_Mali_G77, [0000072406782300][000007240677C800 50] Android_Mali_G77_Vulkan, [0000072406782140][0000072406762800 50] Android_Mali_G78, [0000072406781F80][0000072406790000 50] Android_Mali_G78_Vulkan, [0000072406781DC0][0000072406795000 50] Android_Mali_G710, [0000072406781C00][0000072406797800 50] Android_Mali_G710_Vulkan, [0000072406781A40][000007240679A000 50] Android_Xclipse_920, [00000724067824C0][000007240679C800 50] Android_Xclipse_920_Vulkan, [00000724067808C0][0000072406772800 50] Android_Vulkan_SM5, [0000072406781500][00000724067A0000 50] Android_PowerVR_G6xxx, [00000724067832C0][00000724067A5000 50] Android_PowerVR_GT7xxx, [0000072406783100][00000724067A7800 50] Android_PowerVR_GE8xxx, [0000072406780540][00000724067AA000 50] Android_PowerVR_GM9xxx, [00000724067816C0][00000724067AC800 50] Android_PowerVR_GM9xxx_Vulkan, [0000072406782BC0][0000072406792800 50] Android_TegraK1, [0000072406783480][00000724067B0000 50] Android_Unknown_Vulkan, [0000072406780C40][00000724067B5000 50] Oculus_Quest, [0000072406783D40][00000724067B7800 50] Oculus_Quest2, [00000724067839C0][00000724067BA000 50] HoloLens, +[2023.02.25-16.27.53:123][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.25-16.27.53:153][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.25-16.27.53:314][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.25-16.27.53:333][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.25-16.27.53:480][ 0]LogSlate: Border +[2023.02.25-16.27.53:480][ 0]LogSlate: BreadcrumbButton +[2023.02.25-16.27.53:480][ 0]LogSlate: Default +[2023.02.25-16.27.53:480][ 0]LogSlate: Icons.Save +[2023.02.25-16.27.53:480][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.25-16.27.53:480][ 0]LogSlate: ListView +[2023.02.25-16.27.53:480][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.25-16.27.53:480][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.25-16.27.53:480][ 0]LogSlate: TableView.DarkRow +[2023.02.25-16.27.53:480][ 0]LogSlate: TableView.Row +[2023.02.25-16.27.53:480][ 0]LogSlate: TreeView +[2023.02.25-16.27.53:656][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.53:686][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.53:686][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.53:794][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.25-16.27.53:794][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.25-16.27.53:794][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.25-16.27.54:086][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9E20A605490B82BA356BB7975D368C36 | Instance: BB2A219E45F3A815AF99E1B518CB440C (DESKTOP-QSRT9V5-9116). +[2023.02.25-16.27.54:189][ 0]LogPython: Using Python 3.9.7 +[2023.02.25-16.27.54:887][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.25-16.27.54:891][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.25-16.27.55:021][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.55:024][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.55:041][ 0]LogUProjectInfo: Found projects: +[2023.02.25-16.27.55:255][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.55:443][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.25-16.27.55:494][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.25-16.27.55:517][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.27.55:517][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.27.55:612][ 0]LogCollectionManager: Loaded 0 collections in 0.001720 seconds +[2023.02.25-16.27.55:706][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.25-16.27.55:706][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.25-16.27.55:706][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.25-16.27.55:962][ 0]LogEngine: Initializing Engine... +[2023.02.25-16.27.55:976][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.25-16.27.55:985][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.25-16.27.56:246][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.25-16.27.56:247][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.27.56:257][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.27.56:284][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.25-16.27.56:284][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.25-16.27.56:305][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.25-16.27.56:306][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.25-16.27.56:306][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.25-16.27.56:316][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.25-16.27.56:354][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.25-16.27.56:354][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.25-16.27.56:358][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.25-16.27.56:358][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.25-16.27.56:359][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.25-16.27.56:359][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.25-16.27.56:360][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.25-16.27.56:360][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.25-16.27.56:360][ 0]LogInit: FAudioDevice initialized. +[2023.02.25-16.27.56:360][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.25-16.27.56:360][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.25-16.27.56:360][ 0]LogInit: Texture streaming: Enabled +[2023.02.25-16.27.56:393][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.25-16.27.56:406][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.25-16.27.56:430][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.25-16.27.56:438][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.25-16.27.56:438][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.25-16.27.57:537][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.25-16.27.57:537][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.25-16.27.57:537][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.25-16.27.57:603][ 0]LogInit: Transaction tracking system initialized +[2023.02.25-16.27.57:675][ 0]BlueprintLog: New page: Editor Load +[2023.02.25-16.27.57:864][ 0]LocalizationService: Localization service is disabled +[2023.02.25-16.27.57:912][ 0]TimingProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]TimingProfiler: OnSessionChanged +[2023.02.25-16.27.57:913][ 0]LoadingProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]LoadingProfiler: OnSessionChanged +[2023.02.25-16.27.57:913][ 0]NetworkingProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.25-16.27.57:913][ 0]MemoryProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]MemoryProfiler: OnSessionChanged +[2023.02.25-16.27.58:475][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.12s +[2023.02.25-16.27.58:475][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.25-16.27.58:696][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.25-16.27.58:699][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.58:699][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.726 +[2023.02.25-16.27.58:699][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.25-16.27.58:700][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.27.58:707][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.27.58:707][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.27.58:707][ 0]MapCheck: New page: Map Check +[2023.02.25-16.27.58:707][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.27.58:712][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.27.58:715][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.25-16.27.58:787][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.25-16.27.58:793][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.27.58:793][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.25-16.27.58:794][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.25-16.27.58:794][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.25-16.27.59:050][ 0]LogWorldPartition: Display: WorldPartition initialize took 256 ms +[2023.02.25-16.27.59:259][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.27.59:266][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.25-16.27.59:266][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.27.59:276][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.569ms to complete. +[2023.02.25-16.27.59:276][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.577 +[2023.02.25-16.27.59:290][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.317 +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.27.59:411][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:417][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:421][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:426][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:493][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.25-16.27.59:493][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:495][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.25-16.27.59:495][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:497][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:497][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:498][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:498][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:502][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.25-16.27.59:502][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:504][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:504][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:505][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.25-16.27.59:505][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:507][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:507][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:508][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:508][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:510][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:510][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:510][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.25-16.27.59:696][ 0]LogSlate: Took 0.000597 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.25-16.27.59:700][ 0]LogSlate: Took 0.000771 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.25-16.27.59:701][ 0]LogSlate: Took 0.000635 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.25-16.27.59:717][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.25-16.28.00:397][ 0]LogStall: Startup... +[2023.02.25-16.28.00:399][ 0]LogStall: Startup complete. +[2023.02.25-16.28.00:409][ 0]LogLoad: (Engine Initialization) Total time: 11.44 seconds +[2023.02.25-16.28.00:409][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.25-16.28.00:459][ 0]LogAssetRegistry: Asset discovery search completed in 7.8438 seconds +[2023.02.25-16.28.00:469][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.25-16.28.00:595][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.25-16.28.04:585][410]LogSlate: Took 0.000486 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.25-16.28.04:588][410]LogSlate: Took 0.002393 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.25-16.28.04:592][410]LogSlate: Took 0.000675 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.25-16.29.52:450][591]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.850 and deleted 0 file(s) with total size 0 MiB. +[2023.02.25-16.42.17:076][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2023.02.25-16.42.18:258][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:269][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:280][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:280][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:581][664]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.25-16.42.18:581][664]LightingResults: New page: Lighting Build +[2023.02.25-16.42.18:581][664]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.25-16.42.18:614][664]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.42.18:614][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.42.18:615][664]MapCheck: New page: Map Check +[2023.02.25-16.42.18:615][664]LightingResults: New page: Lighting Build +[2023.02.25-16.42.18:621][664]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.42.18:636][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.42.18:688][664]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.42.18:690][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.42.18:790][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.25-16.42.18:800][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.25-16.42.19:074][664]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.25-16.42.19:074][664]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.42.19:074][664]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.42.19:074][664]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.25-16.42.19:332][664]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.42.19:353][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.25-16.42.19:369][664]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.42.19:369][664]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.211ms to complete. +[2023.02.25-16.42.19:369][664]LogFileHelpers: Loading map 'Summer_scene' took 0.788 +[2023.02.25-16.42.19:420][664]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.25-16.42.19:455][664]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: === Handled ensure: === +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: Stack: +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabab94c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabd6de0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab19d4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab1a7e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabc5ea8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabc5e9fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab749dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab7e2aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff7701f82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770210d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770210e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770213c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770225564 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770228736 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/UEMinidump.dmp new file mode 100644 index 00000000..42e5a082 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..93fd39b9 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/CrashContext.runtime-xml @@ -0,0 +1,1003 @@ + + + + 3 + DA5BDB884411E2FD36F01B906A9DFB20 + UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001 + true + false + false + Ensure + Ensure condition failed: 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"Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 11, "VersionName": "2022.0.5", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/RaidV01.log new file mode 100644 index 00000000..f6760dff --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/RaidV01.log @@ -0,0 +1,870 @@ +Log file open, 02/25/23 11:27:49 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=14232) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.293472 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-E83BC7F64C118E46F45A69A80B130198 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.25-16.27.50:141][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.25-16.27.50:143][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.25-16.27.50:177][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.25-16.27.50:177][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.25-16.27.50:381][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.25-16.27.50:381][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.25-16.27.50:390][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.25-16.27.50:390][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.25-16.27.50:390][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.25-16.27.50:390][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.27.50:390][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.25-16.27.50:390][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.25-16.27.50:390][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.25-16.27.50:390][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.25-16.27.50:390][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.25-16.27.50:391][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.25-16.27.50:391][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.25-16.27.50:391][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.25-16.27.50:391][ 0]LogInit: User: imjgr +[2023.02.25-16.27.50:391][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.25-16.27.50:391][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.25-16.27.50:391][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.25-16.27.50:391][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.25-16.27.50:391][ 0]LogMemory: Process Physical Memory: 293.96 MB used, 302.74 MB peak +[2023.02.25-16.27.50:391][ 0]LogMemory: Process Virtual Memory: 275.22 MB used, 275.22 MB peak +[2023.02.25-16.27.50:391][ 0]LogMemory: Physical Memory: 12871.12 MB used, 19817.37 MB free, 32688.49 MB total +[2023.02.25-16.27.50:391][ 0]LogMemory: Virtual Memory: 15526.88 MB used, 22025.61 MB free, 37552.49 MB total +[2023.02.25-16.27.50:391][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.25-16.27.50:396][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.25-16.27.50:412][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.25-16.27.50:413][ 0]LogInit: Using OS detected language (en-US). +[2023.02.25-16.27.50:413][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.25-16.27.50:419][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.25-16.27.50:572][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.25-16.27.50:585][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.25-16.27.50:602][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.25-16.27.50:602][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.25-16.27.50:857][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.25-16.27.50:861][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.25-16.27.50:861][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.25-16.27.50:942][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.25-16.27.51:028][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.25-16.27.51:033][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.25-16.27.51:044][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.25-16.27.51:068][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.25-16.27.51:068][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.25-16.27.51:104][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.25-16.27.51:104][ 0]LogWindows: Attached monitors: +[2023.02.25-16.27.51:104][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.25-16.27.51:104][ 0]LogWindows: Found 1 attached monitors. +[2023.02.25-16.27.51:104][ 0]LogWindows: EnumDisplayDevices: +[2023.02.25-16.27.51:104][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.25-16.27.51:104][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.25-16.27.51:104][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.25-16.27.51:105][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.25-16.27.51:105][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.25-16.27.51:105][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.25-16.27.51:105][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.25-16.27.51:116][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.25-16.27.51:123][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.25-16.27.51:123][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.25-16.27.51:148][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.25-16.27.51:157][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.25-16.27.51:157][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.25-16.27.51:164][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.25-16.27.51:183][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.25-16.27.51:183][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.25-16.27.51:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.25-16.27.51:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.25-16.27.51:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.25-16.27.51:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.25-16.27.51:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.25-16.27.51:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.25-16.27.51:194][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.25-16.27.51:194][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.25-16.27.51:200][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.25-16.27.51:208][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: ADPCM +[2023.02.25-16.27.51:210][ 0]LogTargetPlatformManager: PCM +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: BINKA +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: OGG +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.25-16.27.51:212][ 0]LogTargetPlatformManager: OPUS +[2023.02.25-16.27.51:253][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.25-16.27.51:259][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.25-16.27.51:262][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.25-16.27.51:262][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.25-16.27.51:262][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.25-16.27.51:263][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.27.51:263][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.25-16.27.51:263][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.27.51:266][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.25-16.27.51:282][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.25-16.27.51:282][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.25-16.27.51:282][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.25-16.27.51:299][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.25-16.27.51:299][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=298.28MBs, RandomWriteSpeed=71.11MBs. Assigned SpeedClass 'Local' +[2023.02.25-16.27.51:300][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.25-16.27.51:300][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.25-16.27.51:300][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.25-16.27.51:306][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.25-16.27.51:306][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.25-16.27.51:307][ 0]LogShaderCompilers: Guid format shader working directory is -41 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/9116/). +[2023.02.25-16.27.51:307][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/EE63E6494383D4B4B91733823177FB11/'. +[2023.02.25-16.27.51:307][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.25-16.27.51:307][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.25-16.27.52:578][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.25-16.27.52:578][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.25-16.27.52:580][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.25-16.27.52:616][ 0]LogAssetRegistry: FAssetRegistry took 0.0122 seconds to start up +[2023.02.25-16.27.52:621][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.25-16.27.52:769][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.25-16.27.52:770][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.25-16.27.53:123][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.25-16.27.53:123][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.25-16.27.53:123][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.25-16.27.53:123][ 0]LogDeviceProfileManager: Active device profile: [00000724062E8C00][00000723FE840000 50] WindowsEditor +[2023.02.25-16.27.53:123][ 0]LogDeviceProfileManager: Profiles: [00000724062E86C0][00000723FE842800 50] Windows, [00000724062E8C00][00000723FE840000 50] WindowsEditor, [00000724062E6200][00000723FE84A000 50] WindowsServer, [00000724062E7FC0][00000723E9267800 50] WindowsClient, [00000724062E5E80][00000723F87F7800 50] IOS, [00000724062E7A80][00000723FE845000 50] iPadAir2, [00000724062E9300][0000072406670000 50] IPadPro, [00000724062E9680][0000072406672800 50] iPadAir3, [00000724062E5240][0000072406677800 50] iPadAir4, [00000724062E9A00][000007240667A000 50] iPadMini4, [00000724062E6C80][000007240667C800 50] iPadMini5, [00000724062E6040][00000723F87F5000 50] iPadMini6, [00000724062EC240][00000724066C2800 50] iPhone6S, [00000724062EC5C0][00000724066C0000 50] iPhone7, [00000724062EC940][00000724066C5000 50] iPodTouch7, [00000724062E40C0][00000724066CA000 50] iPhone6SPlus, [00000724062EBD00][00000724066CC800 50] iPhone7Plus, [00000724062E7540][0000072406675000 50] iPhoneSE, [00000724062E5940][00000724066C7800 50] iPhone8, [00000724062EBB40][00000724066A0000 50] iPhone8Plus, [00000724062E8F80][00000724066A5000 50] iPhoneX, [00000724062EB980][00000724066A7800 50] iPhoneXS, [00000724062E5780][00000724066AA000 50] iPhoneXSMax, [00000724062E4B40][00000724066AC800 50] iPhoneXR, [00000724062EB600][00000723FF13C800 50] iPhone11, [00000724062E9BC0][00000724066D0000 50] iPhone11Pro, [00000724062EB440][00000724066D5000 50] iPhone11ProMax, [00000724062E8A40][00000724066D7800 50] iPhoneSE2, [00000724062EB280][00000724066DA000 50] iPhone12Mini, [00000724062E6900][00000724066DC800 50] iPhone12, [00000724062EAB80][00000724066A2800 50] iPhone12Pro, [00000724062E78C0][00000724066E0000 50] iPhone12ProMax, [00000724062E4280][00000724066E5000 50] iPhone13Mini, [00000724062E9140][00000724066E7800 50] iPhone13, [00000724062EB0C0][00000724066EA000 50] iPhone13Pro, [00000724062E94C0][00000724066EC800 50] iPhone13ProMax, [00000724062E5400][00000724066D2800 50] iPadPro105, [00000724062EC780][00000724066F0000 50] iPadPro129, [00000724062EB7C0][00000724066F5000 50] iPadPro97, [00000724062E55C0][00000724066F7800 50] iPadPro2_129, [00000724062E6740][00000724066FA000 50] iPad5, [00000724062EA800][00000724066FC800 50] iPad6, [00000724062E6580][00000724066E2800 50] iPad7, [00000724062E8180][0000072406700000 50] iPad8, [00000724062E3F00][0000072406705000 50] iPad9, [00000724062E5080][0000072406707800 50] iPadPro11, [00000724062EAD40][000007240670A000 50] iPadPro2_11, [00000724062E71C0][000007240670C800 50] iPadPro3_11, [00000724062E7700][00000724066F2800 50] iPadPro3_129, [00000724062E63C0][0000072406710000 50] iPadPro4_129, [00000724062E4980][0000072406715000 50] iPadPro5_129, [00000724062E6E40][0000072406717800 50] AppleTV, [00000724062EA2C0][000007240671A000 50] AppleTV4K, [00000724062E8340][000007240671C800 50] TVOS, [00000724062EE700][0000072406730000 50] Mac, [00000724062EEA80][0000072406732800 50] MacEditor, [00000724062EA640][0000072406737800 50] MacClient, [00000724062EE1C0][000007240673A000 50] MacServer, [00000724062EEE00][0000072406702800 50] Linux, [00000724062EF180][0000072406712800 50] LinuxEditor, [00000724062E5B00][000007240673C800 50] LinuxArm64Editor, [00000724062ECCC0][0000072406720000 50] LinuxArm64, [00000724062EBEC0][0000072406725000 50] LinuxClient, [00000724062EF340][0000072406727800 50] LinuxArm64Client, [00000724062ED200][000007240672A000 50] LinuxServer, [00000724062EC400][000007240672C800 50] LinuxArm64Server, [00000724062E8500][0000072406735000 50] Android, [00000724062E6AC0][0000072406740000 50] Android_Preview_OpenGL, [00000724062E4D00][0000072406745000 50] Android_Preview_Vulkan, [00000724062EC080][0000072406747800 50] Android_Low, [00000724062ECE80][000007240674A000 50] Android_Mid, [00000724062EFA40][000007240674C800 50] Android_High, [00000724062E7000][0000072406722800 50] Android_Default, [00000724062E9D80][0000072406750000 50] Android_Adreno4xx, [00000724062EA9C0][0000072406755000 50] Android_Adreno5xx_Low, [00000724062ED580][0000072406757800 50] Android_Adreno5xx, [00000724062EF500][000007240675A000 50] Android_Adreno6xx, [00000724062ED3C0][000007240675C800 50] Android_Adreno6xx_Vulkan, [00000724062E7380][0000072406742800 50] Android_Adreno7xx, [00000724062EAF00][0000072406760000 50] Android_Adreno7xx_Vulkan, [00000724062EE380][0000072406765000 50] Android_Mali_T6xx, [00000724062EDE40][0000072406767800 50] Android_Mali_T7xx, [00000724062ED040][000007240676A000 50] Android_Mali_T8xx, [00000724062ECB00][000007240676C800 50] Android_Mali_G71, [00000724062E7E00][0000072406752800 50] Android_Mali_G72, [00000724062E8DC0][0000072406770000 50] Android_Mali_G72_Vulkan, [00000724062EDAC0][0000072406775000 50] Android_Mali_G76, [00000724062EF880][0000072406777800 50] Android_Mali_G76_Vulkan, [0000072406780000][000007240677A000 50] Android_Mali_G77, [0000072406782300][000007240677C800 50] Android_Mali_G77_Vulkan, [0000072406782140][0000072406762800 50] Android_Mali_G78, [0000072406781F80][0000072406790000 50] Android_Mali_G78_Vulkan, [0000072406781DC0][0000072406795000 50] Android_Mali_G710, [0000072406781C00][0000072406797800 50] Android_Mali_G710_Vulkan, [0000072406781A40][000007240679A000 50] Android_Xclipse_920, [00000724067824C0][000007240679C800 50] Android_Xclipse_920_Vulkan, [00000724067808C0][0000072406772800 50] Android_Vulkan_SM5, [0000072406781500][00000724067A0000 50] Android_PowerVR_G6xxx, [00000724067832C0][00000724067A5000 50] Android_PowerVR_GT7xxx, [0000072406783100][00000724067A7800 50] Android_PowerVR_GE8xxx, [0000072406780540][00000724067AA000 50] Android_PowerVR_GM9xxx, [00000724067816C0][00000724067AC800 50] Android_PowerVR_GM9xxx_Vulkan, [0000072406782BC0][0000072406792800 50] Android_TegraK1, [0000072406783480][00000724067B0000 50] Android_Unknown_Vulkan, [0000072406780C40][00000724067B5000 50] Oculus_Quest, [0000072406783D40][00000724067B7800 50] Oculus_Quest2, [00000724067839C0][00000724067BA000 50] HoloLens, +[2023.02.25-16.27.53:123][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.25-16.27.53:126][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.25-16.27.53:153][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.25-16.27.53:314][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.25-16.27.53:314][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.25-16.27.53:333][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.25-16.27.53:480][ 0]LogSlate: Border +[2023.02.25-16.27.53:480][ 0]LogSlate: BreadcrumbButton +[2023.02.25-16.27.53:480][ 0]LogSlate: Default +[2023.02.25-16.27.53:480][ 0]LogSlate: Icons.Save +[2023.02.25-16.27.53:480][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.25-16.27.53:480][ 0]LogSlate: ListView +[2023.02.25-16.27.53:480][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.25-16.27.53:480][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.25-16.27.53:480][ 0]LogSlate: TableView.DarkRow +[2023.02.25-16.27.53:480][ 0]LogSlate: TableView.Row +[2023.02.25-16.27.53:480][ 0]LogSlate: TreeView +[2023.02.25-16.27.53:656][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.53:686][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.53:686][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.53:794][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.25-16.27.53:794][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.25-16.27.53:794][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.25-16.27.54:086][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9E20A605490B82BA356BB7975D368C36 | Instance: BB2A219E45F3A815AF99E1B518CB440C (DESKTOP-QSRT9V5-9116). +[2023.02.25-16.27.54:189][ 0]LogPython: Using Python 3.9.7 +[2023.02.25-16.27.54:887][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.25-16.27.54:891][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.25-16.27.55:021][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.55:024][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.55:041][ 0]LogUProjectInfo: Found projects: +[2023.02.25-16.27.55:255][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.55:443][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.25-16.27.55:494][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.25-16.27.55:517][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.27.55:517][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.25-16.27.55:612][ 0]LogCollectionManager: Loaded 0 collections in 0.001720 seconds +[2023.02.25-16.27.55:706][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.25-16.27.55:706][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.25-16.27.55:706][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.25-16.27.55:962][ 0]LogEngine: Initializing Engine... +[2023.02.25-16.27.55:976][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.25-16.27.55:985][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.25-16.27.56:246][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.25-16.27.56:247][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.27.56:257][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.27.56:284][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.25-16.27.56:284][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.25-16.27.56:305][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.25-16.27.56:306][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.25-16.27.56:306][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.25-16.27.56:307][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.25-16.27.56:307][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.25-16.27.56:316][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.25-16.27.56:354][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.25-16.27.56:354][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.25-16.27.56:358][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.25-16.27.56:358][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.25-16.27.56:359][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.25-16.27.56:359][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.25-16.27.56:360][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.25-16.27.56:360][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.25-16.27.56:360][ 0]LogInit: FAudioDevice initialized. +[2023.02.25-16.27.56:360][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.25-16.27.56:360][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.25-16.27.56:360][ 0]LogInit: Texture streaming: Enabled +[2023.02.25-16.27.56:393][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.25-16.27.56:406][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.25-16.27.56:430][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.25-16.27.56:438][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.25-16.27.56:438][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.25-16.27.57:537][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.25-16.27.57:537][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.25-16.27.57:537][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.25-16.27.57:603][ 0]LogInit: Transaction tracking system initialized +[2023.02.25-16.27.57:675][ 0]BlueprintLog: New page: Editor Load +[2023.02.25-16.27.57:864][ 0]LocalizationService: Localization service is disabled +[2023.02.25-16.27.57:912][ 0]TimingProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]TimingProfiler: OnSessionChanged +[2023.02.25-16.27.57:913][ 0]LoadingProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]LoadingProfiler: OnSessionChanged +[2023.02.25-16.27.57:913][ 0]NetworkingProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.25-16.27.57:913][ 0]MemoryProfiler: Initialize +[2023.02.25-16.27.57:913][ 0]MemoryProfiler: OnSessionChanged +[2023.02.25-16.27.58:475][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.12s +[2023.02.25-16.27.58:475][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.25-16.27.58:696][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.25-16.27.58:699][ 0]SourceControl: Source control is disabled +[2023.02.25-16.27.58:699][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.726 +[2023.02.25-16.27.58:699][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.25-16.27.58:700][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.27.58:707][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.27.58:707][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.27.58:707][ 0]MapCheck: New page: Map Check +[2023.02.25-16.27.58:707][ 0]LightingResults: New page: Lighting Build +[2023.02.25-16.27.58:712][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.27.58:715][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.25-16.27.58:787][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.25-16.27.58:793][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.27.58:793][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.25-16.27.58:794][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.25-16.27.58:794][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.25-16.27.59:050][ 0]LogWorldPartition: Display: WorldPartition initialize took 256 ms +[2023.02.25-16.27.59:259][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.27.59:266][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.25-16.27.59:266][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.27.59:276][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.569ms to complete. +[2023.02.25-16.27.59:276][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.577 +[2023.02.25-16.27.59:290][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.317 +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.25-16.27.59:290][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.27.59:411][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:417][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:421][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:426][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.25-16.27.59:493][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.25-16.27.59:493][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:495][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.25-16.27.59:495][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:497][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:497][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:498][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:498][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:502][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.25-16.27.59:502][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:504][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:504][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:505][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.25-16.27.59:505][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:507][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:507][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:508][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:508][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:510][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.25-16.27.59:510][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.25-16.27.59:510][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.25-16.27.59:696][ 0]LogSlate: Took 0.000597 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.25-16.27.59:700][ 0]LogSlate: Took 0.000771 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.25-16.27.59:701][ 0]LogSlate: Took 0.000635 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.25-16.27.59:717][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.25-16.28.00:397][ 0]LogStall: Startup... +[2023.02.25-16.28.00:399][ 0]LogStall: Startup complete. +[2023.02.25-16.28.00:409][ 0]LogLoad: (Engine Initialization) Total time: 11.44 seconds +[2023.02.25-16.28.00:409][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.25-16.28.00:459][ 0]LogAssetRegistry: Asset discovery search completed in 7.8438 seconds +[2023.02.25-16.28.00:469][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.02.25-16.28.00:595][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.25-16.28.04:585][410]LogSlate: Took 0.000486 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.25-16.28.04:588][410]LogSlate: Took 0.002393 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.25-16.28.04:592][410]LogSlate: Took 0.000675 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.25-16.29.52:450][591]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.850 and deleted 0 file(s) with total size 0 MiB. +[2023.02.25-16.42.17:076][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2023.02.25-16.42.18:258][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:269][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:280][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:280][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:281][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:293][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:294][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:299][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:300][664]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.25-16.42.18:581][664]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.25-16.42.18:581][664]LightingResults: New page: Lighting Build +[2023.02.25-16.42.18:581][664]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.25-16.42.18:614][664]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.42.18:614][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.42.18:615][664]MapCheck: New page: Map Check +[2023.02.25-16.42.18:615][664]LightingResults: New page: Lighting Build +[2023.02.25-16.42.18:621][664]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.25-16.42.18:636][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.25-16.42.18:637][664]LogShaderCompilers: Display: ================================================ +[2023.02.25-16.42.18:688][664]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.25-16.42.18:690][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.25-16.42.18:790][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.25-16.42.18:800][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.25-16.42.19:074][664]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.25-16.42.19:074][664]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.25-16.42.19:074][664]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.25-16.42.19:074][664]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.25-16.42.19:332][664]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.25-16.42.19:353][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.25-16.42.19:369][664]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.25-16.42.19:369][664]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.211ms to complete. +[2023.02.25-16.42.19:369][664]LogFileHelpers: Loading map 'Summer_scene' took 0.788 +[2023.02.25-16.42.19:420][664]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.25-16.42.19:455][664]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: === Handled ensure: === +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: Stack: +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabab94c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabd6de0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabd6a27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab19d4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab1a7e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabc5ea8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffabc5e9fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab749dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffab7e2aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff7701f82f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770210d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770210e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770213c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770225564 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ff770228736 UnrealEditor.exe!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.25-16.42.19:455][664]LogOutputDevice: Error: +[2023.02.25-16.42.19:456][664]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/UEMinidump.dmp new file mode 100644 index 00000000..6e93eb39 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-E83BC7F64C118E46F45A69A80B130198_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..73d292e2 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/CrashContext.runtime-xml @@ -0,0 +1,864 @@ + + + + 3 + 8666806148EE7003DF3480BA8EF043E7 + UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] Stack: 0x00007ffaac8e4c83 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffaaf42e0e5 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaaf3f66e9 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaaf3f27d7 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa4964f27 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa4a0e127 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaae33a8fa UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaae339fd6 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaaa0bdd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ffaaaa4aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ff63e0582f6 UnrealEditor.exe!UnknownFunction [] 0x00007ff63e070d9c UnrealEditor.exe!UnknownFunction [] 0x00007ff63e070e8a 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"FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/RaidV01.log new file mode 100644 index 00000000..a4615fe1 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/RaidV01.log @@ -0,0 +1,858 @@ +Log file open, 02/17/23 05:22:53 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19652) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.281651 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-F4D337264B67328F551B9F8D9B50C89A + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.17-10.22.54:307][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.17-10.22.54:307][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.17-10.22.54:495][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.17-10.22.54:495][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.17-10.22.54:502][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.17-10.22.54:502][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.17-10.22.54:502][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.17-10.22.54:502][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.17-10.22.54:502][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.17-10.22.54:502][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.17-10.22.54:502][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.17-10.22.54:502][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.17-10.22.54:503][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.17-10.22.54:503][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.17-10.22.54:503][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.17-10.22.54:503][ 0]LogInit: User: imjgr +[2023.02.17-10.22.54:503][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.17-10.22.54:503][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.17-10.22.54:503][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.17-10.22.54:503][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.17-10.22.54:503][ 0]LogMemory: Process Physical Memory: 294.62 MB used, 303.32 MB peak +[2023.02.17-10.22.54:503][ 0]LogMemory: Process Virtual Memory: 275.64 MB used, 275.64 MB peak +[2023.02.17-10.22.54:503][ 0]LogMemory: Physical Memory: 13406.85 MB used, 19281.64 MB free, 32688.49 MB total +[2023.02.17-10.22.54:503][ 0]LogMemory: Virtual Memory: 16450.90 MB used, 21101.59 MB free, 37552.49 MB total +[2023.02.17-10.22.54:503][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.17-10.22.54:507][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.17-10.22.54:521][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.17-10.22.54:523][ 0]LogInit: Using OS detected language (en-US). +[2023.02.17-10.22.54:523][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.17-10.22.54:526][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.17-10.22.54:662][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.17-10.22.54:691][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.17-10.22.54:691][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.17-10.22.54:926][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.17-10.22.54:930][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.17-10.22.54:930][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.17-10.22.55:129][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.17-10.22.55:134][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.17-10.22.55:143][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.17-10.22.55:177][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.17-10.22.55:177][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.17-10.22.55:213][ 0]LogWindows: Attached monitors: +[2023.02.17-10.22.55:213][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.17-10.22.55:213][ 0]LogWindows: Found 1 attached monitors. +[2023.02.17-10.22.55:213][ 0]LogWindows: EnumDisplayDevices: +[2023.02.17-10.22.55:213][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.17-10.22.55:213][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.17-10.22.55:213][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.17-10.22.55:213][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.17-10.22.55:213][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.17-10.22.55:213][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.17-10.22.55:225][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.17-10.22.55:231][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.17-10.22.55:231][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.17-10.22.55:255][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.17-10.22.55:263][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.17-10.22.55:263][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.17-10.22.55:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.17-10.22.55:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.17-10.22.55:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.17-10.22.55:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.17-10.22.55:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.17-10.22.55:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.17-10.22.55:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.17-10.22.55:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.17-10.22.55:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.17-10.22.55:312][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: ADPCM +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: PCM +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: BINKA +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: OGG +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: OPUS +[2023.02.17-10.22.55:356][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.17-10.22.55:364][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.17-10.22.55:364][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.17-10.22.55:365][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.17-10.22.55:365][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.17-10.22.55:365][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.17-10.22.55:367][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.17-10.22.55:367][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.17-10.22.55:368][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.17-10.22.55:368][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.17-10.22.55:383][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.17-10.22.55:383][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.17-10.22.55:383][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.17-10.22.55:399][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.17-10.22.55:399][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=317.80MBs, RandomWriteSpeed=71.52MBs. Assigned SpeedClass 'Local' +[2023.02.17-10.22.55:400][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.17-10.22.55:400][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.17-10.22.55:400][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.17-10.22.55:406][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.17-10.22.55:406][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.17-10.22.55:406][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/21892/). +[2023.02.17-10.22.55:406][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/E3805FF1450447DBAC271CA3C298986E/'. +[2023.02.17-10.22.55:406][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.17-10.22.55:407][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.17-10.22.56:664][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.17-10.22.56:664][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.17-10.22.56:665][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.17-10.22.56:701][ 0]LogAssetRegistry: FAssetRegistry took 0.0127 seconds to start up +[2023.02.17-10.22.56:705][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.17-10.22.56:851][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.17-10.22.56:852][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.17-10.22.57:204][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.17-10.22.57:204][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.17-10.22.57:204][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.17-10.22.57:204][ 0]LogDeviceProfileManager: Active device profile: [0000048FE9C35780][0000048FE2850000 50] WindowsEditor +[2023.02.17-10.22.57:204][ 0]LogDeviceProfileManager: Profiles: [0000048FE9C35940][0000048FE2852800 50] Windows, [0000048FE9C35780][0000048FE2850000 50] WindowsEditor, [0000048FE9C33480][0000048FE285A000 50] WindowsServer, [0000048FE9C35080][0000048FCDA67800 50] WindowsClient, [0000048FE9C31F80][0000048FDCFF7800 50] IOS, [0000048FE9C34D00][0000048FE2855000 50] iPadAir2, [0000048FE9C36200][0000048FE9E90000 50] IPadPro, [0000048FE9C36580][0000048FE9E92800 50] iPadAir3, [0000048FE9C324C0][0000048FE9E97800 50] iPadAir4, [0000048FE9C34440][0000048FE9E9A000 50] iPadMini4, [0000048FE9C34600][0000048FE9E9C800 50] iPadMini5, [0000048FE9C339C0][0000048FDCFF5000 50] iPadMini6, [0000048FE9C394C0][0000048FE9EB2800 50] iPhone6S, [0000048FE9C39840][0000048FE9EB0000 50] iPhone7, [0000048FE9C39BC0][0000048FE9EB5000 50] iPodTouch7, [0000048FE9C371C0][0000048FE9EBA000 50] iPhone6SPlus, [0000048FE9C37000][0000048FE9EBC800 50] iPhone7Plus, [0000048FE9C35E80][0000048FE9E95000 50] iPhoneSE, [0000048FE9C36E40][0000048FE9EB7800 50] iPhone8, [0000048FE9C32140][0000048FE9E80000 50] iPhone8Plus, [0000048FE9C36AC0][0000048FE9E85000 50] iPhoneX, [0000048FE9C37E00][0000048FE9E87800 50] iPhoneXS, [0000048FE9C31880][0000048FE9E8A000 50] iPhoneXSMax, [0000048FE9C31340][0000048FE9E8C800 50] iPhoneXR, [0000048FE9C39680][0000048FE315C800 50] iPhone11, [0000048FE9C31DC0][0000048FE9EC0000 50] iPhone11Pro, [0000048FE9C36040][0000048FE9EC5000 50] iPhone11ProMax, [0000048FE9C34EC0][0000048FE9EC7800 50] iPhoneSE2, [0000048FE9C37FC0][0000048FE9ECA000 50] iPhone12Mini, [0000048FE9C33D40][0000048FE9ECC800 50] iPhone12, [0000048FE9C32300][0000048FE9E82800 50] iPhone12Pro, [0000048FE9C32680][0000048FE9ED0000 50] iPhone12ProMax, [0000048FE9C39A00][0000048FE9ED5000 50] iPhone13Mini, [0000048FE9C33B80][0000048FE9ED7800 50] iPhone13, [0000048FE9C34B40][0000048FE9EDA000 50] iPhone13Pro, [0000048FE9C316C0][0000048FE9EDC800 50] iPhone13ProMax, [0000048FE9C378C0][0000048FE9EC2800 50] iPadPro105, [0000048FE9C31180][0000048FE9EE0000 50] iPadPro129, [0000048FE9C31500][0000048FE9EE5000 50] iPadPro97, [0000048FE9C32840][0000048FE9EE7800 50] iPadPro2_129, [0000048FE9C33800][0000048FE9EEA000 50] iPad5, [0000048FE9C38340][0000048FE9EEC800 50] iPad6, [0000048FE9C35240][0000048FE9ED2800 50] iPad7, [0000048FE9C33F00][0000048FE9EF0000 50] iPad8, [0000048FE9C33640][0000048FE9EF5000 50] iPad9, [0000048FE9C37540][0000048FE9EF7800 50] iPadPro11, [0000048FE9C35CC0][0000048FE9EFA000 50] iPadPro2_11, [0000048FE9C31A40][0000048FE9EFC800 50] iPadPro3_11, [0000048FE9C34280][0000048FE9EE2800 50] iPadPro3_129, [0000048FE9C32F40][0000048FE9F00000 50] iPadPro4_129, [0000048FE9C33100][0000048FE9F05000 50] iPadPro5_129, [0000048FE9C38180][0000048FE9F07800 50] AppleTV, [0000048FE9C35400][0000048FE9F0A000 50] AppleTV4K, [0000048FE9C363C0][0000048FE9F0C800 50] TVOS, [0000048FE9C3B440][0000048FE9F20000 50] Mac, [0000048FE9C3B7C0][0000048FE9F22800 50] MacEditor, [0000048FE9C39300][0000048FE9F27800 50] MacClient, [0000048FE9C37A80][0000048FE9F2A000 50] MacServer, [0000048FE9C3BB40][0000048FE9EF2800 50] Linux, [0000048FE9C3BEC0][0000048FE9F02800 50] LinuxEditor, [0000048FE9C38500][0000048FE9F2C800 50] LinuxArm64Editor, [0000048FE9C31C00][0000048FE9F10000 50] LinuxArm64, [0000048FE9C38880][0000048FE9F15000 50] LinuxClient, [0000048FE9C3C080][0000048FE9F17800 50] LinuxArm64Client, [0000048FE9C36C80][0000048FE9F1A000 50] LinuxServer, [0000048FE9C37380][0000048FE9F1C800 50] LinuxArm64Server, [0000048FE9C3B280][0000048FE9F25000 50] Android, [0000048FE9C3B0C0][0000048FE9F30000 50] Android_Preview_OpenGL, [0000048FE9C3A480][0000048FE9F35000 50] Android_Preview_Vulkan, [0000048FE9C355C0][0000048FE9F37800 50] Android_Low, [0000048FE9C3B980][0000048FE9F3A000 50] Android_Mid, [0000048FE9C39140][0000048FE9F3C800 50] Android_High, [0000048FE9C3AD40][0000048FE9F12800 50] Android_Default, [0000048FE9C3CB00][0000048FE9F40000 50] Android_Adreno4xx, [0000048FE9C38F80][0000048FE9F45000 50] Android_Adreno5xx_Low, [0000048FE9C347C0][0000048FE9F47800 50] Android_Adreno5xx, [0000048FE9C3A640][0000048FE9F4A000 50] Android_Adreno6xx, [0000048FE9C340C0][0000048FE9F4C800 50] Android_Adreno6xx_Vulkan, [0000048FE9C3C940][0000048FE9F32800 50] Android_Adreno7xx, [0000048FE9C3A2C0][0000048FE9F50000 50] Android_Adreno7xx_Vulkan, [0000048FE9C3C240][0000048FE9F55000 50] Android_Mali_T6xx, [0000048FE9C34980][0000048FE9F57800 50] Android_Mali_T7xx, [0000048FE9C3A9C0][0000048FE9F5A000 50] Android_Mali_T8xx, [0000048FE9C332C0][0000048FE9F5C800 50] Android_Mali_G71, [0000048FE9C38DC0][0000048FE9F42800 50] Android_Mali_G72, [0000048FE9C32BC0][0000048FE9F60000 50] Android_Mali_G72_Vulkan, [0000048FE9C3A100][0000048FE9F65000 50] Android_Mali_G76, [0000048FE9C3C400][0000048FE9F67800 50] Android_Mali_G76_Vulkan, [0000048FE9C3A800][0000048FE9F6A000 50] Android_Mali_G77, [0000048FE9C39F40][0000048FE9F6C800 50] Android_Mali_G77_Vulkan, [0000048FE9C3B600][0000048FE9F52800 50] Android_Mali_G78, [0000048FE9C3C5C0][0000048FE9F70000 50] Android_Mali_G78_Vulkan, [0000048FE9C3D3C0][0000048FE9F75000 50] Android_Mali_G710, [0000048FE9C3D580][0000048FE9F77800 50] Android_Mali_G710_Vulkan, [0000048FE9C3D740][0000048FE9F7A000 50] Android_Xclipse_920, [0000048FE9C3AF00][0000048FE9F7C800 50] Android_Xclipse_920_Vulkan, [0000048FE9C3AB80][0000048FE9F62800 50] Android_Vulkan_SM5, [0000048FE9C3CE80][0000048FE9F80000 50] Android_PowerVR_G6xxx, [0000048FE9C3E000][0000048FE9F85000 50] Android_PowerVR_GT7xxx, [0000048FE9C3DE40][0000048FE9F87800 50] Android_PowerVR_GE8xxx, [0000048FE9C38C00][0000048FE9F8A000 50] Android_PowerVR_GM9xxx, [0000048FE9C37C40][0000048FE9F8C800 50] Android_PowerVR_GM9xxx_Vulkan, [0000048FE9C32D80][0000048FE9F72800 50] Android_TegraK1, [0000048FE9C3E1C0][0000048FE9F90000 50] Android_Unknown_Vulkan, [0000048FE9C39D80][0000048FE9F95000 50] Oculus_Quest, [0000048FE9C3EA80][0000048FE9F97800 50] Oculus_Quest2, [0000048FE9C3E700][0000048FE9F9A000 50] HoloLens, +[2023.02.17-10.22.57:204][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.17-10.22.57:234][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.17-10.22.57:391][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.17-10.22.57:409][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.17-10.22.57:557][ 0]LogSlate: Border +[2023.02.17-10.22.57:557][ 0]LogSlate: BreadcrumbButton +[2023.02.17-10.22.57:557][ 0]LogSlate: Default +[2023.02.17-10.22.57:557][ 0]LogSlate: Icons.Save +[2023.02.17-10.22.57:557][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.17-10.22.57:557][ 0]LogSlate: ListView +[2023.02.17-10.22.57:557][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.17-10.22.57:557][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.17-10.22.57:557][ 0]LogSlate: TableView.DarkRow +[2023.02.17-10.22.57:557][ 0]LogSlate: TableView.Row +[2023.02.17-10.22.57:557][ 0]LogSlate: TreeView +[2023.02.17-10.22.57:731][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.57:760][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.57:760][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.57:868][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.17-10.22.57:868][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.17-10.22.57:868][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.17-10.22.58:197][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7E5101984AF31BEA46072AB67C27FFF5 | Instance: 29306FBB43E7CAA1796E55ABDC3D1E97 (DESKTOP-QSRT9V5-21892). +[2023.02.17-10.22.58:249][ 0]LogPython: Using Python 3.9.7 +[2023.02.17-10.22.58:943][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.17-10.22.58:955][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.17-10.22.59:099][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.59:107][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.59:127][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.59:389][ 0]LogUProjectInfo: Found projects: +[2023.02.17-10.22.59:483][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.17-10.22.59:546][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.17-10.22.59:564][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.17-10.22.59:564][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.17-10.22.59:658][ 0]LogCollectionManager: Loaded 0 collections in 0.001732 seconds +[2023.02.17-10.22.59:747][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.17-10.22.59:747][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.17-10.22.59:747][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.17-10.23.00:008][ 0]LogEngine: Initializing Engine... +[2023.02.17-10.23.00:022][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.17-10.23.00:031][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.17-10.23.00:288][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.17-10.23.00:288][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.17-10.23.00:299][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.17-10.23.00:325][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.17-10.23.00:326][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.17-10.23.00:346][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.17-10.23.00:347][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.17-10.23.00:347][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.17-10.23.00:357][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.17-10.23.00:391][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.17-10.23.00:391][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.17-10.23.00:396][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.17-10.23.00:396][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.17-10.23.00:397][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.17-10.23.00:397][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.17-10.23.00:398][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.17-10.23.00:398][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.17-10.23.00:398][ 0]LogInit: FAudioDevice initialized. +[2023.02.17-10.23.00:398][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.17-10.23.00:398][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.17-10.23.00:398][ 0]LogInit: Texture streaming: Enabled +[2023.02.17-10.23.00:430][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.17-10.23.00:441][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.17-10.23.00:465][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.17-10.23.00:472][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.17-10.23.00:473][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.17-10.23.01:733][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.17-10.23.01:733][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.17-10.23.01:733][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.17-10.23.01:797][ 0]LogInit: Transaction tracking system initialized +[2023.02.17-10.23.01:870][ 0]BlueprintLog: New page: Editor Load +[2023.02.17-10.23.02:066][ 0]LocalizationService: Localization service is disabled +[2023.02.17-10.23.02:115][ 0]TimingProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]TimingProfiler: OnSessionChanged +[2023.02.17-10.23.02:115][ 0]LoadingProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]LoadingProfiler: OnSessionChanged +[2023.02.17-10.23.02:115][ 0]NetworkingProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.17-10.23.02:115][ 0]MemoryProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]MemoryProfiler: OnSessionChanged +[2023.02.17-10.23.02:763][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.11s +[2023.02.17-10.23.02:763][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.17-10.23.02:880][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.17-10.23.02:882][ 0]SourceControl: Source control is disabled +[2023.02.17-10.23.02:882][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.695 +[2023.02.17-10.23.02:882][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.17-10.23.02:882][ 0]LightingResults: New page: Lighting Build +[2023.02.17-10.23.02:889][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.17-10.23.02:889][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.17-10.23.02:889][ 0]MapCheck: New page: Map Check +[2023.02.17-10.23.02:889][ 0]LightingResults: New page: Lighting Build +[2023.02.17-10.23.02:894][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.17-10.23.02:896][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.02.17-10.23.02:971][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.17-10.23.02:977][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.17-10.23.02:978][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.17-10.23.02:979][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.17-10.23.02:979][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.17-10.23.03:232][ 0]LogWorldPartition: Display: WorldPartition initialize took 252 ms +[2023.02.17-10.23.03:443][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.17-10.23.03:450][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2023.02.17-10.23.03:451][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.17-10.23.03:460][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.624ms to complete. +[2023.02.17-10.23.03:460][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.579 +[2023.02.17-10.23.03:474][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.287 +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.17-10.23.03:597][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:602][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:606][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:610][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:680][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.17-10.23.03:680][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.17-10.23.03:682][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:684][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:684][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:685][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:685][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:689][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.17-10.23.03:689][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:690][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:690][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:692][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.17-10.23.03:692][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:693][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:693][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:695][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:695][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:696][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:696][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:697][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.17-10.23.03:864][ 0]LogSlate: Took 0.000419 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.17-10.23.03:868][ 0]LogSlate: Took 0.000661 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.17-10.23.03:869][ 0]LogSlate: Took 0.000562 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.17-10.23.03:890][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.17-10.23.04:588][ 0]LogStall: Startup... +[2023.02.17-10.23.04:589][ 0]LogStall: Startup complete. +[2023.02.17-10.23.04:599][ 0]LogLoad: (Engine Initialization) Total time: 11.41 seconds +[2023.02.17-10.23.04:599][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.17-10.23.04:663][ 0]LogAssetRegistry: Asset discovery search completed in 7.9634 seconds +[2023.02.17-10.23.04:672][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2023.02.17-10.23.04:798][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.17-10.23.06:329][118]LogSlate: Took 0.000459 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.17-10.23.06:333][118]LogSlate: Took 0.001917 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.17-10.23.06:338][118]LogSlate: Took 0.000608 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.17-10.23.10:074][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.17-10.23.11:301][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:312][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:325][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:325][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:334][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:617][534]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.17-10.23.11:617][534]LightingResults: New page: Lighting Build +[2023.02.17-10.23.11:617][534]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.17-10.23.11:652][534]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.17-10.23.11:652][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.17-10.23.11:653][534]MapCheck: New page: Map Check +[2023.02.17-10.23.11:653][534]LightingResults: New page: Lighting Build +[2023.02.17-10.23.11:660][534]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.17-10.23.11:673][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2023.02.17-10.23.11:733][534]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.17-10.23.11:735][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.17-10.23.11:861][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.17-10.23.11:870][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.17-10.23.12:143][534]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.17-10.23.12:143][534]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.17-10.23.12:143][534]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.17-10.23.12:144][534]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.17-10.23.12:436][534]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.17-10.23.12:454][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2023.02.17-10.23.12:468][534]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.17-10.23.12:469][534]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.205ms to complete. +[2023.02.17-10.23.12:469][534]LogFileHelpers: Loading map 'Summer_scene' took 0.851 +[2023.02.17-10.23.12:519][534]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.17-10.23.12:553][534]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: === Handled ensure: === +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: Stack: +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaac8e4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaf42e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaf3f66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaf3f27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaa4964f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaa4a0e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaae33a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaae339fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaa0bdd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaaa4aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e0582f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e070d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e070e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e073c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e085564 UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e088736 UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/UEMinidump.dmp new file mode 100644 index 00000000..f00950fb Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0000/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/CrashContext.runtime-xml new file mode 100644 index 00000000..9e471720 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/CrashContext.runtime-xml @@ -0,0 +1,1003 @@ + + + + 3 + 8666806148EE7003DF3480BA8EF043E7 + UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49] Stack: 0x00007ffaac8e4988 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffaaf40ff4b UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaaf41049e UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffaa46748a2 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa422ab6a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa4ac23ba UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa3fa43dd UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa4965ad0 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa498598b UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaa499b70a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffaac673a9d UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffaac673f3e UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffaac6742e1 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffadbee976b UnrealEditor-RenderCore.dll!UnknownFunction 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"XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/RaidV01.log new file mode 100644 index 00000000..b8a7a044 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/RaidV01.log @@ -0,0 +1,859 @@ +Log file open, 02/17/23 05:22:53 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19652) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.281651 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-F4D337264B67328F551B9F8D9B50C89A + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.17-10.22.54:276][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.17-10.22.54:277][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.17-10.22.54:279][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.17-10.22.54:307][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.17-10.22.54:307][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.17-10.22.54:495][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.17-10.22.54:495][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.17-10.22.54:502][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.17-10.22.54:502][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.17-10.22.54:502][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.17-10.22.54:502][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.17-10.22.54:502][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.17-10.22.54:502][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.17-10.22.54:502][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.17-10.22.54:502][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.17-10.22.54:502][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.17-10.22.54:502][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.17-10.22.54:503][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.17-10.22.54:503][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.17-10.22.54:503][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.17-10.22.54:503][ 0]LogInit: User: imjgr +[2023.02.17-10.22.54:503][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.17-10.22.54:503][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.17-10.22.54:503][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.17-10.22.54:503][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.17-10.22.54:503][ 0]LogMemory: Process Physical Memory: 294.62 MB used, 303.32 MB peak +[2023.02.17-10.22.54:503][ 0]LogMemory: Process Virtual Memory: 275.64 MB used, 275.64 MB peak +[2023.02.17-10.22.54:503][ 0]LogMemory: Physical Memory: 13406.85 MB used, 19281.64 MB free, 32688.49 MB total +[2023.02.17-10.22.54:503][ 0]LogMemory: Virtual Memory: 16450.90 MB used, 21101.59 MB free, 37552.49 MB total +[2023.02.17-10.22.54:503][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.17-10.22.54:507][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.17-10.22.54:521][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.17-10.22.54:523][ 0]LogInit: Using OS detected language (en-US). +[2023.02.17-10.22.54:523][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.17-10.22.54:526][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.17-10.22.54:662][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.17-10.22.54:676][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.17-10.22.54:691][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.17-10.22.54:691][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.17-10.22.54:926][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.17-10.22.54:930][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.17-10.22.54:930][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.17-10.22.55:047][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.17-10.22.55:129][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.17-10.22.55:134][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.17-10.22.55:143][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.17-10.22.55:177][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.17-10.22.55:177][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.17-10.22.55:213][ 0]LogWindows: Attached monitors: +[2023.02.17-10.22.55:213][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.17-10.22.55:213][ 0]LogWindows: Found 1 attached monitors. +[2023.02.17-10.22.55:213][ 0]LogWindows: EnumDisplayDevices: +[2023.02.17-10.22.55:213][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.17-10.22.55:213][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.17-10.22.55:213][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.17-10.22.55:213][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.17-10.22.55:213][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.17-10.22.55:213][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.17-10.22.55:213][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.17-10.22.55:225][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.17-10.22.55:231][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.17-10.22.55:231][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.17-10.22.55:255][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.17-10.22.55:263][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.17-10.22.55:263][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.17-10.22.55:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.17-10.22.55:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.17-10.22.55:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.17-10.22.55:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.17-10.22.55:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.17-10.22.55:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.17-10.22.55:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.17-10.22.55:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.17-10.22.55:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.17-10.22.55:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.17-10.22.55:300][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.17-10.22.55:305][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.17-10.22.55:312][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: ADPCM +[2023.02.17-10.22.55:315][ 0]LogTargetPlatformManager: PCM +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: BINKA +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: OGG +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.17-10.22.55:317][ 0]LogTargetPlatformManager: OPUS +[2023.02.17-10.22.55:356][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.17-10.22.55:361][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.17-10.22.55:364][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.17-10.22.55:364][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.17-10.22.55:364][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.17-10.22.55:365][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.17-10.22.55:365][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.17-10.22.55:365][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.17-10.22.55:367][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.17-10.22.55:367][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.17-10.22.55:368][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.17-10.22.55:368][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.17-10.22.55:383][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.17-10.22.55:383][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.17-10.22.55:383][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.17-10.22.55:399][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.17-10.22.55:399][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=317.80MBs, RandomWriteSpeed=71.52MBs. Assigned SpeedClass 'Local' +[2023.02.17-10.22.55:400][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.17-10.22.55:400][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.17-10.22.55:400][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.17-10.22.55:406][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.17-10.22.55:406][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.17-10.22.55:406][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/21892/). +[2023.02.17-10.22.55:406][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/E3805FF1450447DBAC271CA3C298986E/'. +[2023.02.17-10.22.55:406][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.17-10.22.55:407][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.17-10.22.56:664][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.17-10.22.56:664][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.17-10.22.56:665][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.17-10.22.56:701][ 0]LogAssetRegistry: FAssetRegistry took 0.0127 seconds to start up +[2023.02.17-10.22.56:705][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.17-10.22.56:851][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.17-10.22.56:852][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.17-10.22.57:204][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.17-10.22.57:204][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.17-10.22.57:204][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.17-10.22.57:204][ 0]LogDeviceProfileManager: Active device profile: [0000048FE9C35780][0000048FE2850000 50] WindowsEditor +[2023.02.17-10.22.57:204][ 0]LogDeviceProfileManager: Profiles: [0000048FE9C35940][0000048FE2852800 50] Windows, [0000048FE9C35780][0000048FE2850000 50] WindowsEditor, [0000048FE9C33480][0000048FE285A000 50] WindowsServer, [0000048FE9C35080][0000048FCDA67800 50] WindowsClient, [0000048FE9C31F80][0000048FDCFF7800 50] IOS, [0000048FE9C34D00][0000048FE2855000 50] iPadAir2, [0000048FE9C36200][0000048FE9E90000 50] IPadPro, [0000048FE9C36580][0000048FE9E92800 50] iPadAir3, [0000048FE9C324C0][0000048FE9E97800 50] iPadAir4, [0000048FE9C34440][0000048FE9E9A000 50] iPadMini4, [0000048FE9C34600][0000048FE9E9C800 50] iPadMini5, [0000048FE9C339C0][0000048FDCFF5000 50] iPadMini6, [0000048FE9C394C0][0000048FE9EB2800 50] iPhone6S, [0000048FE9C39840][0000048FE9EB0000 50] iPhone7, [0000048FE9C39BC0][0000048FE9EB5000 50] iPodTouch7, [0000048FE9C371C0][0000048FE9EBA000 50] iPhone6SPlus, [0000048FE9C37000][0000048FE9EBC800 50] iPhone7Plus, [0000048FE9C35E80][0000048FE9E95000 50] iPhoneSE, [0000048FE9C36E40][0000048FE9EB7800 50] iPhone8, [0000048FE9C32140][0000048FE9E80000 50] iPhone8Plus, [0000048FE9C36AC0][0000048FE9E85000 50] iPhoneX, [0000048FE9C37E00][0000048FE9E87800 50] iPhoneXS, [0000048FE9C31880][0000048FE9E8A000 50] iPhoneXSMax, [0000048FE9C31340][0000048FE9E8C800 50] iPhoneXR, [0000048FE9C39680][0000048FE315C800 50] iPhone11, [0000048FE9C31DC0][0000048FE9EC0000 50] iPhone11Pro, [0000048FE9C36040][0000048FE9EC5000 50] iPhone11ProMax, [0000048FE9C34EC0][0000048FE9EC7800 50] iPhoneSE2, [0000048FE9C37FC0][0000048FE9ECA000 50] iPhone12Mini, [0000048FE9C33D40][0000048FE9ECC800 50] iPhone12, [0000048FE9C32300][0000048FE9E82800 50] iPhone12Pro, [0000048FE9C32680][0000048FE9ED0000 50] iPhone12ProMax, [0000048FE9C39A00][0000048FE9ED5000 50] iPhone13Mini, [0000048FE9C33B80][0000048FE9ED7800 50] iPhone13, [0000048FE9C34B40][0000048FE9EDA000 50] iPhone13Pro, [0000048FE9C316C0][0000048FE9EDC800 50] iPhone13ProMax, [0000048FE9C378C0][0000048FE9EC2800 50] iPadPro105, [0000048FE9C31180][0000048FE9EE0000 50] iPadPro129, [0000048FE9C31500][0000048FE9EE5000 50] iPadPro97, [0000048FE9C32840][0000048FE9EE7800 50] iPadPro2_129, [0000048FE9C33800][0000048FE9EEA000 50] iPad5, [0000048FE9C38340][0000048FE9EEC800 50] iPad6, [0000048FE9C35240][0000048FE9ED2800 50] iPad7, [0000048FE9C33F00][0000048FE9EF0000 50] iPad8, [0000048FE9C33640][0000048FE9EF5000 50] iPad9, [0000048FE9C37540][0000048FE9EF7800 50] iPadPro11, [0000048FE9C35CC0][0000048FE9EFA000 50] iPadPro2_11, [0000048FE9C31A40][0000048FE9EFC800 50] iPadPro3_11, [0000048FE9C34280][0000048FE9EE2800 50] iPadPro3_129, [0000048FE9C32F40][0000048FE9F00000 50] iPadPro4_129, [0000048FE9C33100][0000048FE9F05000 50] iPadPro5_129, [0000048FE9C38180][0000048FE9F07800 50] AppleTV, [0000048FE9C35400][0000048FE9F0A000 50] AppleTV4K, [0000048FE9C363C0][0000048FE9F0C800 50] TVOS, [0000048FE9C3B440][0000048FE9F20000 50] Mac, [0000048FE9C3B7C0][0000048FE9F22800 50] MacEditor, [0000048FE9C39300][0000048FE9F27800 50] MacClient, [0000048FE9C37A80][0000048FE9F2A000 50] MacServer, [0000048FE9C3BB40][0000048FE9EF2800 50] Linux, [0000048FE9C3BEC0][0000048FE9F02800 50] LinuxEditor, [0000048FE9C38500][0000048FE9F2C800 50] LinuxArm64Editor, [0000048FE9C31C00][0000048FE9F10000 50] LinuxArm64, [0000048FE9C38880][0000048FE9F15000 50] LinuxClient, [0000048FE9C3C080][0000048FE9F17800 50] LinuxArm64Client, [0000048FE9C36C80][0000048FE9F1A000 50] LinuxServer, [0000048FE9C37380][0000048FE9F1C800 50] LinuxArm64Server, [0000048FE9C3B280][0000048FE9F25000 50] Android, [0000048FE9C3B0C0][0000048FE9F30000 50] Android_Preview_OpenGL, [0000048FE9C3A480][0000048FE9F35000 50] Android_Preview_Vulkan, [0000048FE9C355C0][0000048FE9F37800 50] Android_Low, [0000048FE9C3B980][0000048FE9F3A000 50] Android_Mid, [0000048FE9C39140][0000048FE9F3C800 50] Android_High, [0000048FE9C3AD40][0000048FE9F12800 50] Android_Default, [0000048FE9C3CB00][0000048FE9F40000 50] Android_Adreno4xx, [0000048FE9C38F80][0000048FE9F45000 50] Android_Adreno5xx_Low, [0000048FE9C347C0][0000048FE9F47800 50] Android_Adreno5xx, [0000048FE9C3A640][0000048FE9F4A000 50] Android_Adreno6xx, [0000048FE9C340C0][0000048FE9F4C800 50] Android_Adreno6xx_Vulkan, [0000048FE9C3C940][0000048FE9F32800 50] Android_Adreno7xx, [0000048FE9C3A2C0][0000048FE9F50000 50] Android_Adreno7xx_Vulkan, [0000048FE9C3C240][0000048FE9F55000 50] Android_Mali_T6xx, [0000048FE9C34980][0000048FE9F57800 50] Android_Mali_T7xx, [0000048FE9C3A9C0][0000048FE9F5A000 50] Android_Mali_T8xx, [0000048FE9C332C0][0000048FE9F5C800 50] Android_Mali_G71, [0000048FE9C38DC0][0000048FE9F42800 50] Android_Mali_G72, [0000048FE9C32BC0][0000048FE9F60000 50] Android_Mali_G72_Vulkan, [0000048FE9C3A100][0000048FE9F65000 50] Android_Mali_G76, [0000048FE9C3C400][0000048FE9F67800 50] Android_Mali_G76_Vulkan, [0000048FE9C3A800][0000048FE9F6A000 50] Android_Mali_G77, [0000048FE9C39F40][0000048FE9F6C800 50] Android_Mali_G77_Vulkan, [0000048FE9C3B600][0000048FE9F52800 50] Android_Mali_G78, [0000048FE9C3C5C0][0000048FE9F70000 50] Android_Mali_G78_Vulkan, [0000048FE9C3D3C0][0000048FE9F75000 50] Android_Mali_G710, [0000048FE9C3D580][0000048FE9F77800 50] Android_Mali_G710_Vulkan, [0000048FE9C3D740][0000048FE9F7A000 50] Android_Xclipse_920, [0000048FE9C3AF00][0000048FE9F7C800 50] Android_Xclipse_920_Vulkan, [0000048FE9C3AB80][0000048FE9F62800 50] Android_Vulkan_SM5, [0000048FE9C3CE80][0000048FE9F80000 50] Android_PowerVR_G6xxx, [0000048FE9C3E000][0000048FE9F85000 50] Android_PowerVR_GT7xxx, [0000048FE9C3DE40][0000048FE9F87800 50] Android_PowerVR_GE8xxx, [0000048FE9C38C00][0000048FE9F8A000 50] Android_PowerVR_GM9xxx, [0000048FE9C37C40][0000048FE9F8C800 50] Android_PowerVR_GM9xxx_Vulkan, [0000048FE9C32D80][0000048FE9F72800 50] Android_TegraK1, [0000048FE9C3E1C0][0000048FE9F90000 50] Android_Unknown_Vulkan, [0000048FE9C39D80][0000048FE9F95000 50] Oculus_Quest, [0000048FE9C3EA80][0000048FE9F97800 50] Oculus_Quest2, [0000048FE9C3E700][0000048FE9F9A000 50] HoloLens, +[2023.02.17-10.22.57:204][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.17-10.22.57:207][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.17-10.22.57:234][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.17-10.22.57:391][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.17-10.22.57:391][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.17-10.22.57:409][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.17-10.22.57:557][ 0]LogSlate: Border +[2023.02.17-10.22.57:557][ 0]LogSlate: BreadcrumbButton +[2023.02.17-10.22.57:557][ 0]LogSlate: Default +[2023.02.17-10.22.57:557][ 0]LogSlate: Icons.Save +[2023.02.17-10.22.57:557][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.17-10.22.57:557][ 0]LogSlate: ListView +[2023.02.17-10.22.57:557][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.17-10.22.57:557][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.17-10.22.57:557][ 0]LogSlate: TableView.DarkRow +[2023.02.17-10.22.57:557][ 0]LogSlate: TableView.Row +[2023.02.17-10.22.57:557][ 0]LogSlate: TreeView +[2023.02.17-10.22.57:731][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.57:760][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.57:760][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.57:868][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.17-10.22.57:868][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.17-10.22.57:868][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.17-10.22.58:197][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7E5101984AF31BEA46072AB67C27FFF5 | Instance: 29306FBB43E7CAA1796E55ABDC3D1E97 (DESKTOP-QSRT9V5-21892). +[2023.02.17-10.22.58:249][ 0]LogPython: Using Python 3.9.7 +[2023.02.17-10.22.58:943][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.17-10.22.58:955][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.17-10.22.59:099][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.59:107][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.59:127][ 0]SourceControl: Source control is disabled +[2023.02.17-10.22.59:389][ 0]LogUProjectInfo: Found projects: +[2023.02.17-10.22.59:483][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.17-10.22.59:546][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.17-10.22.59:564][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.17-10.22.59:564][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.17-10.22.59:658][ 0]LogCollectionManager: Loaded 0 collections in 0.001732 seconds +[2023.02.17-10.22.59:747][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.17-10.22.59:747][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.17-10.22.59:747][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.17-10.23.00:008][ 0]LogEngine: Initializing Engine... +[2023.02.17-10.23.00:022][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.17-10.23.00:031][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.17-10.23.00:288][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.17-10.23.00:288][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.17-10.23.00:299][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.17-10.23.00:325][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.17-10.23.00:326][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.17-10.23.00:346][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.17-10.23.00:347][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.17-10.23.00:347][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.17-10.23.00:348][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.17-10.23.00:348][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.17-10.23.00:357][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.17-10.23.00:391][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.17-10.23.00:391][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.17-10.23.00:396][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.17-10.23.00:396][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.17-10.23.00:397][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.17-10.23.00:397][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.17-10.23.00:398][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.17-10.23.00:398][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.17-10.23.00:398][ 0]LogInit: FAudioDevice initialized. +[2023.02.17-10.23.00:398][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.17-10.23.00:398][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.17-10.23.00:398][ 0]LogInit: Texture streaming: Enabled +[2023.02.17-10.23.00:430][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.17-10.23.00:441][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.17-10.23.00:465][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.17-10.23.00:472][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.17-10.23.00:473][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.17-10.23.01:733][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.17-10.23.01:733][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.17-10.23.01:733][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.17-10.23.01:797][ 0]LogInit: Transaction tracking system initialized +[2023.02.17-10.23.01:870][ 0]BlueprintLog: New page: Editor Load +[2023.02.17-10.23.02:066][ 0]LocalizationService: Localization service is disabled +[2023.02.17-10.23.02:115][ 0]TimingProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]TimingProfiler: OnSessionChanged +[2023.02.17-10.23.02:115][ 0]LoadingProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]LoadingProfiler: OnSessionChanged +[2023.02.17-10.23.02:115][ 0]NetworkingProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.17-10.23.02:115][ 0]MemoryProfiler: Initialize +[2023.02.17-10.23.02:115][ 0]MemoryProfiler: OnSessionChanged +[2023.02.17-10.23.02:763][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.11s +[2023.02.17-10.23.02:763][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.17-10.23.02:880][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.17-10.23.02:882][ 0]SourceControl: Source control is disabled +[2023.02.17-10.23.02:882][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.695 +[2023.02.17-10.23.02:882][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.17-10.23.02:882][ 0]LightingResults: New page: Lighting Build +[2023.02.17-10.23.02:889][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.17-10.23.02:889][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.17-10.23.02:889][ 0]MapCheck: New page: Map Check +[2023.02.17-10.23.02:889][ 0]LightingResults: New page: Lighting Build +[2023.02.17-10.23.02:894][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.17-10.23.02:896][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.02.17-10.23.02:971][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.17-10.23.02:977][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.17-10.23.02:978][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.17-10.23.02:979][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.17-10.23.02:979][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.17-10.23.03:232][ 0]LogWorldPartition: Display: WorldPartition initialize took 252 ms +[2023.02.17-10.23.03:443][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.17-10.23.03:450][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2023.02.17-10.23.03:451][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.17-10.23.03:460][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.624ms to complete. +[2023.02.17-10.23.03:460][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.579 +[2023.02.17-10.23.03:474][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.287 +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.17-10.23.03:474][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.17-10.23.03:597][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:602][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:606][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:610][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.17-10.23.03:680][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.17-10.23.03:680][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:682][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.17-10.23.03:682][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:684][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:684][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:685][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:685][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:689][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.17-10.23.03:689][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:690][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:690][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:692][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.17-10.23.03:692][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:693][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:693][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:695][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:695][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:696][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.17-10.23.03:696][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.17-10.23.03:697][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.17-10.23.03:864][ 0]LogSlate: Took 0.000419 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.17-10.23.03:868][ 0]LogSlate: Took 0.000661 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.17-10.23.03:869][ 0]LogSlate: Took 0.000562 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.17-10.23.03:890][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.17-10.23.04:588][ 0]LogStall: Startup... +[2023.02.17-10.23.04:589][ 0]LogStall: Startup complete. +[2023.02.17-10.23.04:599][ 0]LogLoad: (Engine Initialization) Total time: 11.41 seconds +[2023.02.17-10.23.04:599][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.17-10.23.04:663][ 0]LogAssetRegistry: Asset discovery search completed in 7.9634 seconds +[2023.02.17-10.23.04:672][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2023.02.17-10.23.04:798][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.17-10.23.06:329][118]LogSlate: Took 0.000459 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.17-10.23.06:333][118]LogSlate: Took 0.001917 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.17-10.23.06:338][118]LogSlate: Took 0.000608 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.17-10.23.10:074][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.17-10.23.11:301][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:312][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:324][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:325][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:325][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:330][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:331][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:334][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:335][534]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.17-10.23.11:617][534]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.17-10.23.11:617][534]LightingResults: New page: Lighting Build +[2023.02.17-10.23.11:617][534]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.17-10.23.11:652][534]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.17-10.23.11:652][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.17-10.23.11:653][534]MapCheck: New page: Map Check +[2023.02.17-10.23.11:653][534]LightingResults: New page: Lighting Build +[2023.02.17-10.23.11:660][534]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.17-10.23.11:673][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2023.02.17-10.23.11:733][534]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.17-10.23.11:735][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.17-10.23.11:861][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.17-10.23.11:870][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.17-10.23.12:143][534]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.17-10.23.12:143][534]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.17-10.23.12:143][534]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.17-10.23.12:144][534]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.17-10.23.12:436][534]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.17-10.23.12:454][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2023.02.17-10.23.12:468][534]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.17-10.23.12:469][534]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.205ms to complete. +[2023.02.17-10.23.12:469][534]LogFileHelpers: Loading map 'Summer_scene' took 0.851 +[2023.02.17-10.23.12:519][534]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.17-10.23.12:553][534]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: === Handled ensure: === +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: Stack: +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaac8e4c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaf42e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaf3f66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaf3f27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaa4964f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaa4a0e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaae33a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaae339fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaa0bdd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffaaaa4aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e0582f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e070d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e070e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e073c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e085564 UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ff63e088736 UnrealEditor.exe!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffb485f7614 KERNEL32.DLL!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: [Callstack] 0x00007ffb488a26a1 ntdll.dll!UnknownFunction [] +[2023.02.17-10.23.12:553][534]LogOutputDevice: Error: +[2023.02.17-10.23.12:560][534]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/UEMinidump.dmp new file mode 100644 index 00000000..0f4b9aaa Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-F4D337264B67328F551B9F8D9B50C89A_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/CrashContext.runtime-xml new file mode 100644 index 00000000..0447ceec --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/CrashContext.runtime-xml @@ -0,0 +1,902 @@ + + + + 3 + FDC9571E46AB3CC0A6DDCE932107CBFE + 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Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/RaidV01.log new file mode 100644 index 00000000..4b6b4563 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0000/RaidV01.log @@ -0,0 +1,1113 @@ +Log file open, 02/05/23 00:51:33 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=3712) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.286949 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-F56A5AA94309798E455892B2F8376F84 + Session CrashGUID >==================================================== +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.05-05.51.34:152][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.34:152][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.05-05.51.34:153][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.05-05.51.34:153][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.05-05.51.34:153][ 0]LogInit: User: imjgr +[2023.02.05-05.51.34:153][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.05-05.51.34:153][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.05-05.51.34:153][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.05-05.51.34:153][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Physical Memory: 294.56 MB used, 303.39 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Virtual Memory: 274.57 MB used, 274.57 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Physical Memory: 19058.67 MB used, 13629.82 MB free, 32688.49 MB total +[2023.02.05-05.51.34:153][ 0]LogMemory: Virtual Memory: 22869.23 MB used, 14683.26 MB free, 37552.49 MB total +[2023.02.05-05.51.34:153][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.05-05.51.34:158][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.05-05.51.34:174][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected language (en-US). +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.05-05.51.34:180][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.05-05.51.34:317][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.05-05.51.34:346][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:347][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:581][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.05-05.51.34:755][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.05-05.51.34:761][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.05-05.51.34:774][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.05-05.51.34:844][ 0]LogWindows: Attached monitors: +[2023.02.05-05.51.34:844][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.05-05.51.34:844][ 0]LogWindows: Found 1 attached monitors. +[2023.02.05-05.51.34:844][ 0]LogWindows: EnumDisplayDevices: +[2023.02.05-05.51.34:844][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.05-05.51.34:844][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.05-05.51.34:844][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.05-05.51.34:844][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.05-05.51.34:844][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.05-05.51.34:844][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.05-05.51.34:855][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.05-05.51.34:861][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.05-05.51.34:861][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.05-05.51.34:886][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.05-05.51.34:923][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.05-05.51.34:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.05-05.51.34:945][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: ADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: PCM +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: BINKA +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OGG +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OPUS +[2023.02.05-05.51.34:994][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.05-05.51.35:002][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:004][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=254.37MBs, RandomWriteSpeed=67.20MBs. Assigned SpeedClass 'Local' +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.05-05.51.35:047][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.05-05.51.35:047][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Guid format shader working directory is -41 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/4848/). +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/1EFC042C44810231709F6392AFB69092/'. +[2023.02.05-05.51.35:047][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.05-05.51.35:048][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.05-05.51.36:291][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.05-05.51.36:291][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.05-05.51.36:293][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.05-05.51.36:327][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up +[2023.02.05-05.51.36:332][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.05-05.51.36:519][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.05-05.51.36:520][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.05-05.51.36:901][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Active device profile: [000006D5C9C17000][000006D5C1030000 50] WindowsEditor +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Profiles: [000006D5C9C16AC0][000006D5C1032800 50] Windows, [000006D5C9C17000][000006D5C1030000 50] WindowsEditor, [000006D5C9C16200][000006D5C103A000 50] WindowsServer, [000006D5C9C171C0][000006D5AC267800 50] WindowsClient, [000006D5C9C124C0][000006D5BB7E7800 50] IOS, [000006D5C9C16900][000006D5C1035000 50] iPadAir2, [000006D5C9C132C0][000006D5C9EB0000 50] IPadPro, [000006D5C9C12BC0][000006D5C9EB2800 50] iPadAir3, [000006D5C9C16580][000006D5C9EB7800 50] iPadAir4, [000006D5C9C163C0][000006D5C9EBA000 50] iPadMini4, [000006D5C9C13B80][000006D5C9EBC800 50] iPadMini5, [000006D5C9C15B00][000006D5BB7E5000 50] iPadMini6, [000006D5C9C1A800][000006D5C9F02800 50] iPhone6S, [000006D5C9C1AB80][000006D5C9F00000 50] iPhone7, [000006D5C9C1A480][000006D5C9F05000 50] iPodTouch7, [000006D5C9C15CC0][000006D5C9F0A000 50] iPhone6SPlus, [000006D5C9C17A80][000006D5C9F0C800 50] iPhone7Plus, [000006D5C9C147C0][000006D5C9EB5000 50] iPhoneSE, [000006D5C9C14D00][000006D5C9F07800 50] iPhone8, [000006D5C9C13640][000006D5C9EA0000 50] iPhone8Plus, [000006D5C9C14B40][000006D5C9EA5000 50] iPhoneX, [000006D5C9C178C0][000006D5C9EA7800 50] iPhoneXS, [000006D5C9C16E40][000006D5C9EAA000 50] iPhoneXSMax, [000006D5C9C17C40][000006D5C9EAC800 50] iPhoneXR, [000006D5C9C194C0][000006D5C212C800 50] iPhone11, [000006D5C9C13480][000006D5C9F10000 50] iPhone11Pro, [000006D5C9C139C0][000006D5C9F15000 50] iPhone11ProMax, [000006D5C9C13F00][000006D5C9F17800 50] iPhoneSE2, [000006D5C9C12F40][000006D5C9F1A000 50] iPhone12Mini, [000006D5C9C14EC0][000006D5C9F1C800 50] iPhone12, [000006D5C9C19140][000006D5C9EA2800 50] iPhone12Pro, [000006D5C9C15780][000006D5C9F20000 50] iPhone12ProMax, [000006D5C9C18F80][000006D5C9F25000 50] iPhone13Mini, [000006D5C9C155C0][000006D5C9F27800 50] iPhone13, [000006D5C9C12140][000006D5C9F2A000 50] iPhone13Pro, [000006D5C9C19300][000006D5C9F2C800 50] iPhone13ProMax, [000006D5C9C15400][000006D5C9F12800 50] iPadPro105, [000006D5C9C18880][000006D5C9F30000 50] iPadPro129, [000006D5C9C17FC0][000006D5C9F35000 50] iPadPro97, [000006D5C9C1A9C0][000006D5C9F37800 50] iPadPro2_129, [000006D5C9C15940][000006D5C9F3A000 50] iPad5, [000006D5C9C19F40][000006D5C9F3C800 50] iPad6, [000006D5C9C15E80][000006D5C9F22800 50] iPad7, [000006D5C9C13800][000006D5C9F40000 50] iPad8, [000006D5C9C19BC0][000006D5C9F45000 50] iPad9, [000006D5C9C18DC0][000006D5C9F47800 50] iPadPro11, [000006D5C9C17380][000006D5C9F4A000 50] iPadPro2_11, [000006D5C9C17E00][000006D5C9F4C800 50] iPadPro3_11, [000006D5C9C15080][000006D5C9F32800 50] iPadPro3_129, [000006D5C9C140C0][000006D5C9F50000 50] iPadPro4_129, [000006D5C9C17700][000006D5C9F55000 50] iPadPro5_129, [000006D5C9C14440][000006D5C9F57800 50] AppleTV, [000006D5C9C16040][000006D5C9F5A000 50] AppleTV4K, [000006D5C9C19A00][000006D5C9F5C800 50] TVOS, [000006D5C9C1C940][000006D5C9F70000 50] Mac, [000006D5C9C1C780][000006D5C9F72800 50] MacEditor, [000006D5C9C18C00][000006D5C9F77800 50] MacClient, [000006D5C9C1C240][000006D5C9F7A000 50] MacServer, [000006D5C9C1D040][000006D5C9F42800 50] Linux, [000006D5C9C1D3C0][000006D5C9F52800 50] LinuxEditor, [000006D5C9C18340][000006D5C9F7C800 50] LinuxArm64Editor, [000006D5C9C19680][000006D5C9F60000 50] LinuxArm64, [000006D5C9C1CE80][000006D5C9F65000 50] LinuxClient, [000006D5C9C1B440][000006D5C9F67800 50] LinuxArm64Client, [000006D5C9C1B7C0][000006D5C9F6A000 50] LinuxServer, [000006D5C9C1C5C0][000006D5C9F6C800 50] LinuxArm64Server, [000006D5C9C19D80][000006D5C9F75000 50] Android, [000006D5C9C1BD00][000006D5C9F80000 50] Android_Preview_OpenGL, [000006D5C9C15240][000006D5C9F85000 50] Android_Preview_Vulkan, [000006D5C9C14280][000006D5C9F87800 50] Android_Low, [000006D5C9C13100][000006D5C9F8A000 50] Android_Mid, [000006D5C9C1B980][000006D5C9F8C800 50] Android_High, [000006D5C9C1A640][000006D5C9F62800 50] Android_Default, [000006D5C9C1B0C0][000006D5C9F90000 50] Android_Adreno4xx, [000006D5C9C1CB00][000006D5C9F95000 50] Android_Adreno5xx_Low, [000006D5C9C1A2C0][000006D5C9F97800 50] Android_Adreno5xx, [000006D5C9C186C0][000006D5C9F9A000 50] Android_Adreno6xx, [000006D5C9C1CCC0][000006D5C9F9C800 50] Android_Adreno6xx_Vulkan, [000006D5C9C1D740][000006D5C9F82800 50] Android_Adreno7xx, [000006D5C9C13D40][000006D5C9FA0000 50] Android_Adreno7xx_Vulkan, [000006D5C9C12D80][000006D5C9FA5000 50] Android_Mali_T6xx, [000006D5C9C1DAC0][000006D5C9FA7800 50] Android_Mali_T7xx, [000006D5C9C1AF00][000006D5C9FAA000 50] Android_Mali_T8xx, [000006D5C9C1DC80][000006D5C9FAC800 50] Android_Mali_G71, [000006D5C9C1DE40][000006D5C9F92800 50] Android_Mali_G72, [000006D5C9C12300][000006D5C9FB0000 50] Android_Mali_G72_Vulkan, [000006D5C9C1B600][000006D5C9FB5000 50] Android_Mali_G76, [000006D5C9C16740][000006D5C9FB7800 50] Android_Mali_G76_Vulkan, [000006D5C9C17540][000006D5C9FBA000 50] Android_Mali_G77, [000006D5C9C1B280][000006D5C9FBC800 50] Android_Mali_G77_Vulkan, [000006D5C9C1E1C0][000006D5C9FA2800 50] Android_Mali_G78, [000006D5C9C18A40][000006D5C9FC0000 50] Android_Mali_G78_Vulkan, [000006D5C9C14980][000006D5C9FC5000 50] Android_Mali_G710, [000006D5C9C18500][000006D5C9FC7800 50] Android_Mali_G710_Vulkan, [000006D5C9C1E700][000006D5C9FCA000 50] Android_Xclipse_920, [000006D5C9C1D580][000006D5C9FCC800 50] Android_Xclipse_920_Vulkan, [000006D5C9C1C400][000006D5C9FB2800 50] Android_Vulkan_SM5, [000006D5C9C1A100][000006D5C9FD0000 50] Android_PowerVR_G6xxx, [000006D5C9C1D200][000006D5C9FD5000 50] Android_PowerVR_GT7xxx, [000006D5C9C1EA80][000006D5C9FD7800 50] Android_PowerVR_GE8xxx, [000006D5C9C1E380][000006D5C9FDA000 50] Android_PowerVR_GM9xxx, [000006D5C9C19840][000006D5C9FDC800 50] Android_PowerVR_GM9xxx_Vulkan, [000006D5C9C1D900][000006D5C9FC2800 50] Android_TegraK1, [000006D5C9FF0000][000006D5C9FE0000 50] Android_Unknown_Vulkan, [000006D5C9FF24C0][000006D5C9FE5000 50] Oculus_Quest, [000006D5C9FF2300][000006D5C9FE7800 50] Oculus_Quest2, [000006D5C9FF1F80][000006D5C9FEA000 50] HoloLens, +[2023.02.05-05.51.36:901][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.05-05.51.36:932][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:093][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:113][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.05-05.51.37:264][ 0]LogSlate: Border +[2023.02.05-05.51.37:264][ 0]LogSlate: BreadcrumbButton +[2023.02.05-05.51.37:264][ 0]LogSlate: Default +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Save +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.05-05.51.37:264][ 0]LogSlate: ListView +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.DarkRow +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.Row +[2023.02.05-05.51.37:265][ 0]LogSlate: TreeView +[2023.02.05-05.51.37:441][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.05-05.51.37:579][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.05-05.51.37:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 975AECC54019BD15A03FC4946FDB0E8C | Instance: 667FBCE04593658FC42A58831CB11AA4 (DESKTOP-QSRT9V5-4848). +[2023.02.05-05.51.37:972][ 0]LogPython: Using Python 3.9.7 +[2023.02.05-05.51.38:669][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.05-05.51.38:673][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.05-05.51.38:845][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:859][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:881][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.39:118][ 0]LogUProjectInfo: Found projects: +[2023.02.05-05.51.39:230][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.05-05.51.39:259][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:376][ 0]LogCollectionManager: Loaded 0 collections in 0.001633 seconds +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.05-05.51.39:725][ 0]LogEngine: Initializing Engine... +[2023.02.05-05.51.39:739][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.05-05.51.39:749][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.05-05.51.40:015][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.05-05.51.40:016][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.51.40:025][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.40:053][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.05-05.51.40:053][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.05-05.51.40:074][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.51.40:086][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogInit: FAudioDevice initialized. +[2023.02.05-05.51.40:128][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.05-05.51.40:128][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.05-05.51.40:128][ 0]LogInit: Texture streaming: Enabled +[2023.02.05-05.51.40:160][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.05-05.51.40:173][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.05-05.51.40:195][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.05-05.51.42:014][ 0]LogInit: Transaction tracking system initialized +[2023.02.05-05.51.42:086][ 0]BlueprintLog: New page: Editor Load +[2023.02.05-05.51.42:275][ 0]LocalizationService: Localization service is disabled +[2023.02.05-05.51.42:324][ 0]TimingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]TimingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: OnSessionChanged +[2023.02.05-05.51.43:008][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.02s +[2023.02.05-05.51.43:008][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.05-05.51.43:104][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.05-05.51.43:106][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.43:106][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.330 +[2023.02.05-05.51.43:106][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.51.43:107][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:113][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.51.43:113][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.51.43:114][ 0]MapCheck: New page: Map Check +[2023.02.05-05.51.43:114][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:118][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.51.43:121][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.05-05.51.43:185][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.05-05.51.43:191][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.43:192][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.51.43:447][ 0]LogWorldPartition: Display: WorldPartition initialize took 254 ms +[2023.02.05-05.51.43:659][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.51.43:666][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.05-05.51.43:666][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.51.43:676][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.645ms to complete. +[2023.02.05-05.51.43:676][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.569 +[2023.02.05-05.51.43:689][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.914 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:813][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:819][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:823][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:828][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:967][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.05-05.51.43:968][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:983][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.05-05.51.44:212][ 0]LogSlate: Took 0.000539 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.05-05.51.44:216][ 0]LogSlate: Took 0.000795 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.05-05.51.44:237][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.05-05.51.44:938][ 0]LogStall: Startup... +[2023.02.05-05.51.44:939][ 0]LogStall: Startup complete. +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total time: 12.17 seconds +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.05-05.51.45:012][ 0]LogAssetRegistry: Asset discovery search completed in 8.6865 seconds +[2023.02.05-05.51.45:021][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2023.02.05-05.51.45:148][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.05-05.51.48:591][352]LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.05-05.51.48:595][352]LogSlate: Took 0.002931 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.05-05.51.48:602][352]LogSlate: Took 0.003476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.05-05.52.01:218][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.02.05-05.52.01:551][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_normal.Baker_house_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_texture.Small_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_normal.Small_house_normal (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_texture.Baker_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogMaterial: Display: Missing cached shadermap for Baker_house in PCD3D_SM5, Default, SM5 (DDC key hash: 3A38221CEA8E485823514CF7451D5545226418BA), compiling. +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_normal.Stairs_large_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_normal.Ruined_tower_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_small_texture.Stairs_small_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_normal.Stairs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_texture.Ruined_tower_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogMaterial: Display: Missing cached shadermap for Ruined_tower in PCD3D_SM5, Default, SM5 (DDC key hash: ED7AE431EC65AB90BC00E915DF3B21DD355437BC), compiling. +[2023.02.05-05.52.01:736][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_texture.Stairs_large_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:736][819]LogMaterial: Display: Missing cached shadermap for Small_house in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABECB2BE226660033C1114AFE73A23A7759EFA5), compiling. +[2023.02.05-05.52.01:784][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_normal.Stone_fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:784][819]LogMaterial: Display: Missing cached shadermap for Stairs_amall in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC73F9700D7E14F385660AF109EF650E7C6CE30), compiling. +[2023.02.05-05.52.01:832][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_texture.Stone_fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:832][819]LogMaterial: Display: Missing cached shadermap for Stairs_large in PCD3D_SM5, Default, SM5 (DDC key hash: 586B48B38E126A74207194262D41EF8596A9DB9F), compiling. +[2023.02.05-05.52.01:883][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Street_light_texture.Street_light_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:883][819]LogMaterial: Display: Missing cached shadermap for Stone_fence in PCD3D_SM5, Default, SM5 (DDC key hash: E784C3D0BDB6ADDB2BD1302203FD3EABD1E8CFC8), compiling. +[2023.02.05-05.52.01:930][819]LogMaterial: Display: Missing cached shadermap for Streetlight in PCD3D_SM5, Default, SM5 (DDC key hash: 630E6E60A19555E20F3DF845D6B38DF5E91B4C7A), compiling. +[2023.02.05-05.52.01:975][819]LogMaterial: Display: Missing cached shadermap for Tavern in PCD3D_SM5, Default, SM5 (DDC key hash: CD9C9674E1162F6A8B7E11F3C6FA5B4170F98924), compiling. +[2023.02.05-05.52.02:023][819]LogMaterial: Display: Missing cached shadermap for Tiles in PCD3D_SM5, Default, SM5 (DDC key hash: A555C40B5CCB3C2855D4D40A4E720FA1DD6D1DB5), compiling. +[2023.02.05-05.52.02:067][819]LogMaterial: Display: Missing cached shadermap for TownHall in PCD3D_SM5, Default, SM5 (DDC key hash: FAAF2FE658FD00FCDD520BEB5B2A2CE61E9D5294), compiling. +[2023.02.05-05.52.02:115][819]LogMaterial: Display: Missing cached shadermap for Trolley in PCD3D_SM5, Default, SM5 (DDC key hash: D51CA8A3AF167BEFE0DE0F3441BE3619F986636E), compiling. +[2023.02.05-05.52.02:161][819]LogMaterial: Display: Missing cached shadermap for Well in PCD3D_SM5, Default, SM5 (DDC key hash: 44114493BF144516BBFFE5B5608002A1367822F8), compiling. +[2023.02.05-05.52.02:210][819]LogMaterial: Display: Missing cached shadermap for Witch_house in PCD3D_SM5, Default, SM5 (DDC key hash: 22A970A2A372130D5252DFEBE13454E4091C7519), compiling. +[2023.02.05-05.52.02:253][819]LogMaterial: Display: Missing cached shadermap for Woodmill in PCD3D_SM5, Default, SM5 (DDC key hash: BF8412734DDC6FFA43AA6B53F9BD40A60CA0CBD7), compiling. +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Streetlight_normal.Streetlight_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_normal.Stone_tiles_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogMaterial: Display: Missing cached shadermap for Lampposts in PCD3D_SM5, Default, SM5 (DDC key hash: B2E49FA3851FC7CFD4E352CAB85EFCC56D7BDE9B), compiling. +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_normal.Town_Hall_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_texture.Tavern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_texture.Stone_tiles_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:367][819]LogMaterial: Display: Missing cached shadermap for Hammer_anvil in PCD3D_SM5, Default, SM5 (DDC key hash: 2539686CDFB3B424BC6093F6DF02F75C4966944C), compiling. +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_normal.Tavern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_texture.Town_Hall_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_normal.Trolley_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:421][819]LogMaterial: Display: Missing cached shadermap for Pillars_arch in PCD3D_SM5, Default, SM5 (DDC key hash: A0D7F82207BBCB027019E34C17A81C94B36915A6), compiling. +[2023.02.05-05.52.02:464][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:471][819]LogMaterial: Display: Missing cached shadermap for Awning in PCD3D_SM5, Default, SM5 (DDC key hash: 41359278313CC7AFB68E2ACB904B9A509837DAAC), compiling. +[2023.02.05-05.52.02:516][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_texture.Trolley_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:516][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:517][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:524][819]LogMaterial: Display: Missing cached shadermap for Barrel in PCD3D_SM5, Default, SM5 (DDC key hash: 424F68A121F9705F7D92C0C6FD945EC7D01AD048), compiling. +[2023.02.05-05.52.02:568][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:575][819]LogMaterial: Display: Missing cached shadermap for Boxes in PCD3D_SM5, Default, SM5 (DDC key hash: CC1186B5BE050AD691CFEF06CA216BBECCCE01A5), compiling. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:629][819]LogMaterial: Display: Missing cached shadermap for Plants in PCD3D_SM5, Default, SM5 (DDC key hash: 4438550CCA50262D728933DCB82112698D6A63BD), compiling. +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Altar... +[2023.02.05-05.52.02:823][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Anvil... +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:829][819]LogStaticMesh: Display: Building static mesh Arch... +[2023.02.05-05.52.02:829][819]LogMaterial: Display: Missing cached shadermap for Cualdron in PCD3D_SM5, Default, SM5 (DDC key hash: 9965F8E13669523FEBA9A6C1660C6563C7C183DB), compiling. +[2023.02.05-05.52.02:872][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil +[2023.02.05-05.52.02:872][819]LogStaticMesh: Display: Building static mesh Awning... +[2023.02.05-05.52.02:872][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:878][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning +[2023.02.05-05.52.02:878][819]LogMaterial: Display: Missing cached shadermap for Chest in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC67EA331AA3C2728144F3FE57F1C11329361F3), compiling. +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Baker_house... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Barrel... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_1... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_2... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:932][819]LogStaticMesh: Display: Building static mesh Bush_1... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_4... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_3... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Bush_2... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Cauldron... +[2023.02.05-05.52.02:933][819]LogMaterial: Display: Missing cached shadermap for Crystals in PCD3D_SM5, Default, SM5 (DDC key hash: FF839641144A53E547D5EB2B7C9B7B135B6448CE), compiling. +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest_cover... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_1... +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_2... +[2023.02.05-05.52.02:988][819]LogMaterial: Display: Missing cached shadermap for Fence_wooden in PCD3D_SM5, Default, SM5 (DDC key hash: 992B9A661EFE5AF7CBCC29F0F6BA3ACC1BAE8711), compiling. +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_3... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_4... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_5... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:034][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:046][819]LogMaterial: Display: Missing cached shadermap for Fern in PCD3D_SM5, Default, SM5 (DDC key hash: 7B41815FF5BFFDC540C5F138FB60D3E7F35C0997), compiling. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:105][819]LogMaterial: Display: Missing cached shadermap for Forge in PCD3D_SM5, Default, SM5 (DDC key hash: 6137F68DBABF7103981022109AD1DFDBC087598A), compiling. +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_texture.Well_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_normal.Witch_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_normal.Well_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_normal.Lampposts_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:160][819]LogMaterial: Display: Missing cached shadermap for Large_house in PCD3D_SM5, Default, SM5 (DDC key hash: 2F6DFDE62AE620B094F367520082F59E93C7B44A), compiling. +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill.Woodmill (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_texture.Witch_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_texture.Lampposts_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill_normal.Woodmill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:218][819]LogMaterial: Display: Missing cached shadermap for Log_stump_mushrooms in PCD3D_SM5, Default, SM5 (DDC key hash: E62872FBD7EB1E3F006EECD5DE8779B251A6AD5E), compiling. +[2023.02.05-05.52.03:269][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:277][819]LogMaterial: Display: Missing cached shadermap for Logs in PCD3D_SM5, Default, SM5 (DDC key hash: 8E4EE7FC747712CB932C98CCB04E7A897D63FD65), compiling. +[2023.02.05-05.52.03:333][819]LogStaticMesh: Display: Building static mesh Fence... +[2023.02.05-05.52.03:333][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:341][819]LogMaterial: Display: Missing cached shadermap for Mill in PCD3D_SM5, Default, SM5 (DDC key hash: 676A16AD0EB689D58F6023757F633ECC3678C872), compiling. +[2023.02.05-05.52.03:394][819]LogStaticMesh: Display: Building static mesh Fence_1... +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:403][819]LogMaterial: Display: Missing cached shadermap for Mine in PCD3D_SM5, Default, SM5 (DDC key hash: A4E22930079DBAE1A2AA03B80D70031897935063), compiling. +[2023.02.05-05.52.03:454][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:455][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:466][819]LogStaticMesh: Display: Building static mesh Fence_2... +[2023.02.05-05.52.03:466][819]LogMaterial: Display: Missing cached shadermap for Pine_tree in PCD3D_SM5, Default, SM5 (DDC key hash: B03C64CFEC848CD87E38A85D19DDBCE0A1B26582), compiling. +[2023.02.05-05.52.03:605][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 +[2023.02.05-05.52.03:605][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:616][819]LogStaticMesh: Display: Building static mesh Fern... +[2023.02.05-05.52.03:616][819]LogMaterial: Display: Missing cached shadermap for Pine_tree_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A9D6C5D5B3D0992000C591F1BCE1BB5A7574090), compiling. +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flower... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_1... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_2... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 +[2023.02.05-05.52.03:741][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:747][819]LogStaticMesh: Display: Building static mesh Hammer... +[2023.02.05-05.52.03:747][819]LogMaterial: Display: Missing cached shadermap for Plant in PCD3D_SM5, Default, SM5 (DDC key hash: 7A94AFBC4CDBA1BF6CEA5CB1F7380A8E0460717F), compiling. +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Lamppost... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Forge... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Large_house... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Log.Log +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:838][819]LogStaticMesh: Display: Building static mesh Mill_wings... +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 +[2023.02.05-05.52.03:838][819]LogMaterial: Display: Missing cached shadermap for Railway in PCD3D_SM5, Default, SM5 (DDC key hash: 4FB1FBCB8FA909436B1A767668F63A90D4550EAB), compiling. +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mine... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mill... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_2... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_3... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_4... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_2... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pine_tree... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Plant... +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:891][819]LogStaticMesh: Display: Building static mesh Pine_tree_2... +[2023.02.05-05.52.03:891][819]LogMaterial: Display: Missing cached shadermap for Rocks_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4DD2E82F02F94487482E7FB5C07158972E5C3DA5), compiling. +[2023.02.05-05.52.03:928][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant +[2023.02.05-05.52.03:928][819]LogStaticMesh: Display: Building static mesh Railway_1... +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:934][819]LogMaterial: Display: Missing cached shadermap for Rocks_3_4 in PCD3D_SM5, Default, SM5 (DDC key hash: FA7BCB02D6D975BD35020EDBFD8B9F34DF29D1DF), compiling. +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_2... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.08s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_3... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Rock_1... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:984][819]LogMaterial: Display: Missing cached shadermap for Tree_1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 98D836D32182664AF9519ED4FB508DF162D8E4D2), compiling. +[2023.02.05-05.52.04:214][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.24s] /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_3... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_4... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Small_house... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stone_fence... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs_Large... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh street_light... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stump... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.07s] /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_normal.Hammer_anvil_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tavern... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_texture.Hammer_anvil_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_1... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_3... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_6... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_5... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_4... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_7... +[2023.02.05-05.52.04:216][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:230][819]LogMaterial: Display: Missing cached shadermap for Tree_2_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 411FBB07131A39E88D6C25E53EC48B4C7D368CE1), compiling. +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tower... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Town_Hall... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tree_1... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_normal.Awning_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_texture.Pillars_arch_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_normal.Pillars_arch_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:492][819]LogMaterial: Display: Missing cached shadermap for Tree_2_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 013EA09A884F01A6404598A4A14ABFB62B76DC7E), compiling. +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_texture.Awning_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_normal.Boxes_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogStaticMesh: Display: Building static mesh Tree_2... +[2023.02.05-05.52.04:754][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 +[2023.02.05-05.52.04:755][819]LogStaticMesh: Built static mesh [0.30s] /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_texture.Boxes_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_alpha.Plants_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_normal.Barrel_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_texture.Barrel_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_normal.Plants_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:770][819]LogMaterial: Display: Missing cached shadermap for Tree_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AE9F99C63FE5742CE021DD649DEBF23DF955718), compiling. +[2023.02.05-05.52.04:994][819]LogStaticMesh: Display: Building static mesh Tree_2_1... +[2023.02.05-05.52.04:994][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:995][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:003][819]LogMaterial: Display: Missing cached shadermap for Ruined_walls in PCD3D_SM5, Default, SM5 (DDC key hash: C8AAE4B6589370812AA65A5516CE9B7490967873), compiling. +[2023.02.05-05.52.05:056][819]LogStaticMesh: Display: Building static mesh Tree_4... +[2023.02.05-05.52.05:057][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_texture.Plants_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:072][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley_wheel... +[2023.02.05-05.52.05:216][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_normal.Cauldron_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_1... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_2... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Well... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Witch_house... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill_Saw... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Well) ... +[2023.02.05-05.52.05:247][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Well.Well +[2023.02.05-05.52.05:247][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Witch_house) ... +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.14s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw +[2023.02.05-05.52.05:494][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_texture.Cauldron_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.27s] /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:494][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Woodmill) ... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:865][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.52.05:872][819]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.52.05:873][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:873][819]LoadErrors: New page: Loading map: Overview.umap +[2023.02.05-05.52.05:924][819]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.52.05:924][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.52.05:926][819]MapCheck: New page: Map Check +[2023.02.05-05.52.05:926][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:938][819]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.52.06:002][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2023.02.05-05.52.06:075][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_alpha.Fern_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:082][819]LogTexture: Display: Waiting for textures to be ready 43/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal) ... +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_normal.Fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_normal.Fern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture.Fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture.Crystals_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal.Chest_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_texture.Chest_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture.Fern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Waiting for textures to be ready 45/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture) ... +[2023.02.05-05.52.06:723][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal.Forge_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture.Forge_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Waiting for textures to be ready 47/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture) ... +[2023.02.05-05.52.06:905][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_normal.Large_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:905][819]LogTexture: Display: Waiting for textures to be ready 50/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture) ... +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_normal.Log_stump_mushrooms_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture.Large_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:993][819]LogTexture: Display: Waiting for textures to be ready 51/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal) ... +[2023.02.05-05.52.07:118][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_texture.Log_stump_mushrooms_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:118][819]LogTexture: Display: Waiting for textures to be ready 52/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture) ... +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_normal.Logs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture.Logs_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:376][819]LogTexture: Display: Waiting for textures to be ready 54/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture) ... +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal.Mill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_texture.Mill_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: 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Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/RaidV01.log new file mode 100644 index 00000000..fa6c6db1 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/RaidV01.log @@ -0,0 +1,1192 @@ +Log file open, 02/05/23 00:51:33 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=3712) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.286949 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-F56A5AA94309798E455892B2F8376F84 + Session CrashGUID >==================================================== +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.05-05.51.34:152][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.34:152][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.05-05.51.34:153][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.05-05.51.34:153][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.05-05.51.34:153][ 0]LogInit: User: imjgr +[2023.02.05-05.51.34:153][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.05-05.51.34:153][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.05-05.51.34:153][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.05-05.51.34:153][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Physical Memory: 294.56 MB used, 303.39 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Virtual Memory: 274.57 MB used, 274.57 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Physical Memory: 19058.67 MB used, 13629.82 MB free, 32688.49 MB total +[2023.02.05-05.51.34:153][ 0]LogMemory: Virtual Memory: 22869.23 MB used, 14683.26 MB free, 37552.49 MB total +[2023.02.05-05.51.34:153][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.05-05.51.34:158][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.05-05.51.34:174][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected language (en-US). +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.05-05.51.34:180][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.05-05.51.34:317][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.05-05.51.34:346][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:347][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:581][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.05-05.51.34:755][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.05-05.51.34:761][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.05-05.51.34:774][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.05-05.51.34:844][ 0]LogWindows: Attached monitors: +[2023.02.05-05.51.34:844][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.05-05.51.34:844][ 0]LogWindows: Found 1 attached monitors. +[2023.02.05-05.51.34:844][ 0]LogWindows: EnumDisplayDevices: +[2023.02.05-05.51.34:844][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.05-05.51.34:844][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.05-05.51.34:844][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.05-05.51.34:844][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.05-05.51.34:844][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.05-05.51.34:844][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.05-05.51.34:855][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.05-05.51.34:861][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.05-05.51.34:861][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.05-05.51.34:886][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.05-05.51.34:923][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.05-05.51.34:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.05-05.51.34:945][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: ADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: PCM +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: BINKA +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OGG +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OPUS +[2023.02.05-05.51.34:994][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.05-05.51.35:002][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:004][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=254.37MBs, RandomWriteSpeed=67.20MBs. Assigned SpeedClass 'Local' +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.05-05.51.35:047][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.05-05.51.35:047][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Guid format shader working directory is -41 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/4848/). +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/1EFC042C44810231709F6392AFB69092/'. +[2023.02.05-05.51.35:047][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.05-05.51.35:048][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.05-05.51.36:291][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.05-05.51.36:291][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.05-05.51.36:293][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.05-05.51.36:327][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up +[2023.02.05-05.51.36:332][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.05-05.51.36:519][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.05-05.51.36:520][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.05-05.51.36:901][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Active device profile: [000006D5C9C17000][000006D5C1030000 50] WindowsEditor +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Profiles: [000006D5C9C16AC0][000006D5C1032800 50] Windows, [000006D5C9C17000][000006D5C1030000 50] WindowsEditor, [000006D5C9C16200][000006D5C103A000 50] WindowsServer, [000006D5C9C171C0][000006D5AC267800 50] WindowsClient, [000006D5C9C124C0][000006D5BB7E7800 50] IOS, [000006D5C9C16900][000006D5C1035000 50] iPadAir2, [000006D5C9C132C0][000006D5C9EB0000 50] IPadPro, [000006D5C9C12BC0][000006D5C9EB2800 50] iPadAir3, [000006D5C9C16580][000006D5C9EB7800 50] iPadAir4, [000006D5C9C163C0][000006D5C9EBA000 50] iPadMini4, [000006D5C9C13B80][000006D5C9EBC800 50] iPadMini5, [000006D5C9C15B00][000006D5BB7E5000 50] iPadMini6, [000006D5C9C1A800][000006D5C9F02800 50] iPhone6S, [000006D5C9C1AB80][000006D5C9F00000 50] iPhone7, [000006D5C9C1A480][000006D5C9F05000 50] iPodTouch7, [000006D5C9C15CC0][000006D5C9F0A000 50] iPhone6SPlus, [000006D5C9C17A80][000006D5C9F0C800 50] iPhone7Plus, [000006D5C9C147C0][000006D5C9EB5000 50] iPhoneSE, [000006D5C9C14D00][000006D5C9F07800 50] iPhone8, [000006D5C9C13640][000006D5C9EA0000 50] iPhone8Plus, [000006D5C9C14B40][000006D5C9EA5000 50] iPhoneX, [000006D5C9C178C0][000006D5C9EA7800 50] iPhoneXS, [000006D5C9C16E40][000006D5C9EAA000 50] iPhoneXSMax, [000006D5C9C17C40][000006D5C9EAC800 50] iPhoneXR, [000006D5C9C194C0][000006D5C212C800 50] iPhone11, [000006D5C9C13480][000006D5C9F10000 50] iPhone11Pro, [000006D5C9C139C0][000006D5C9F15000 50] iPhone11ProMax, [000006D5C9C13F00][000006D5C9F17800 50] iPhoneSE2, [000006D5C9C12F40][000006D5C9F1A000 50] iPhone12Mini, [000006D5C9C14EC0][000006D5C9F1C800 50] iPhone12, [000006D5C9C19140][000006D5C9EA2800 50] iPhone12Pro, [000006D5C9C15780][000006D5C9F20000 50] iPhone12ProMax, [000006D5C9C18F80][000006D5C9F25000 50] iPhone13Mini, [000006D5C9C155C0][000006D5C9F27800 50] iPhone13, [000006D5C9C12140][000006D5C9F2A000 50] iPhone13Pro, [000006D5C9C19300][000006D5C9F2C800 50] iPhone13ProMax, [000006D5C9C15400][000006D5C9F12800 50] iPadPro105, [000006D5C9C18880][000006D5C9F30000 50] iPadPro129, [000006D5C9C17FC0][000006D5C9F35000 50] iPadPro97, [000006D5C9C1A9C0][000006D5C9F37800 50] iPadPro2_129, [000006D5C9C15940][000006D5C9F3A000 50] iPad5, [000006D5C9C19F40][000006D5C9F3C800 50] iPad6, [000006D5C9C15E80][000006D5C9F22800 50] iPad7, [000006D5C9C13800][000006D5C9F40000 50] iPad8, [000006D5C9C19BC0][000006D5C9F45000 50] iPad9, [000006D5C9C18DC0][000006D5C9F47800 50] iPadPro11, [000006D5C9C17380][000006D5C9F4A000 50] iPadPro2_11, [000006D5C9C17E00][000006D5C9F4C800 50] iPadPro3_11, [000006D5C9C15080][000006D5C9F32800 50] iPadPro3_129, [000006D5C9C140C0][000006D5C9F50000 50] iPadPro4_129, [000006D5C9C17700][000006D5C9F55000 50] iPadPro5_129, [000006D5C9C14440][000006D5C9F57800 50] AppleTV, [000006D5C9C16040][000006D5C9F5A000 50] AppleTV4K, [000006D5C9C19A00][000006D5C9F5C800 50] TVOS, [000006D5C9C1C940][000006D5C9F70000 50] Mac, [000006D5C9C1C780][000006D5C9F72800 50] MacEditor, [000006D5C9C18C00][000006D5C9F77800 50] MacClient, [000006D5C9C1C240][000006D5C9F7A000 50] MacServer, [000006D5C9C1D040][000006D5C9F42800 50] Linux, [000006D5C9C1D3C0][000006D5C9F52800 50] LinuxEditor, [000006D5C9C18340][000006D5C9F7C800 50] LinuxArm64Editor, [000006D5C9C19680][000006D5C9F60000 50] LinuxArm64, [000006D5C9C1CE80][000006D5C9F65000 50] LinuxClient, [000006D5C9C1B440][000006D5C9F67800 50] LinuxArm64Client, [000006D5C9C1B7C0][000006D5C9F6A000 50] LinuxServer, [000006D5C9C1C5C0][000006D5C9F6C800 50] LinuxArm64Server, [000006D5C9C19D80][000006D5C9F75000 50] Android, [000006D5C9C1BD00][000006D5C9F80000 50] Android_Preview_OpenGL, [000006D5C9C15240][000006D5C9F85000 50] Android_Preview_Vulkan, [000006D5C9C14280][000006D5C9F87800 50] Android_Low, [000006D5C9C13100][000006D5C9F8A000 50] Android_Mid, [000006D5C9C1B980][000006D5C9F8C800 50] Android_High, [000006D5C9C1A640][000006D5C9F62800 50] Android_Default, [000006D5C9C1B0C0][000006D5C9F90000 50] Android_Adreno4xx, [000006D5C9C1CB00][000006D5C9F95000 50] Android_Adreno5xx_Low, [000006D5C9C1A2C0][000006D5C9F97800 50] Android_Adreno5xx, [000006D5C9C186C0][000006D5C9F9A000 50] Android_Adreno6xx, [000006D5C9C1CCC0][000006D5C9F9C800 50] Android_Adreno6xx_Vulkan, [000006D5C9C1D740][000006D5C9F82800 50] Android_Adreno7xx, [000006D5C9C13D40][000006D5C9FA0000 50] Android_Adreno7xx_Vulkan, [000006D5C9C12D80][000006D5C9FA5000 50] Android_Mali_T6xx, [000006D5C9C1DAC0][000006D5C9FA7800 50] Android_Mali_T7xx, [000006D5C9C1AF00][000006D5C9FAA000 50] Android_Mali_T8xx, [000006D5C9C1DC80][000006D5C9FAC800 50] Android_Mali_G71, [000006D5C9C1DE40][000006D5C9F92800 50] Android_Mali_G72, [000006D5C9C12300][000006D5C9FB0000 50] Android_Mali_G72_Vulkan, [000006D5C9C1B600][000006D5C9FB5000 50] Android_Mali_G76, [000006D5C9C16740][000006D5C9FB7800 50] Android_Mali_G76_Vulkan, [000006D5C9C17540][000006D5C9FBA000 50] Android_Mali_G77, [000006D5C9C1B280][000006D5C9FBC800 50] Android_Mali_G77_Vulkan, [000006D5C9C1E1C0][000006D5C9FA2800 50] Android_Mali_G78, [000006D5C9C18A40][000006D5C9FC0000 50] Android_Mali_G78_Vulkan, [000006D5C9C14980][000006D5C9FC5000 50] Android_Mali_G710, [000006D5C9C18500][000006D5C9FC7800 50] Android_Mali_G710_Vulkan, [000006D5C9C1E700][000006D5C9FCA000 50] Android_Xclipse_920, [000006D5C9C1D580][000006D5C9FCC800 50] Android_Xclipse_920_Vulkan, [000006D5C9C1C400][000006D5C9FB2800 50] Android_Vulkan_SM5, [000006D5C9C1A100][000006D5C9FD0000 50] Android_PowerVR_G6xxx, [000006D5C9C1D200][000006D5C9FD5000 50] Android_PowerVR_GT7xxx, [000006D5C9C1EA80][000006D5C9FD7800 50] Android_PowerVR_GE8xxx, [000006D5C9C1E380][000006D5C9FDA000 50] Android_PowerVR_GM9xxx, [000006D5C9C19840][000006D5C9FDC800 50] Android_PowerVR_GM9xxx_Vulkan, [000006D5C9C1D900][000006D5C9FC2800 50] Android_TegraK1, [000006D5C9FF0000][000006D5C9FE0000 50] Android_Unknown_Vulkan, [000006D5C9FF24C0][000006D5C9FE5000 50] Oculus_Quest, [000006D5C9FF2300][000006D5C9FE7800 50] Oculus_Quest2, [000006D5C9FF1F80][000006D5C9FEA000 50] HoloLens, +[2023.02.05-05.51.36:901][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.05-05.51.36:932][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:093][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:113][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.05-05.51.37:264][ 0]LogSlate: Border +[2023.02.05-05.51.37:264][ 0]LogSlate: BreadcrumbButton +[2023.02.05-05.51.37:264][ 0]LogSlate: Default +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Save +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.05-05.51.37:264][ 0]LogSlate: ListView +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.DarkRow +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.Row +[2023.02.05-05.51.37:265][ 0]LogSlate: TreeView +[2023.02.05-05.51.37:441][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.05-05.51.37:579][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.05-05.51.37:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 975AECC54019BD15A03FC4946FDB0E8C | Instance: 667FBCE04593658FC42A58831CB11AA4 (DESKTOP-QSRT9V5-4848). +[2023.02.05-05.51.37:972][ 0]LogPython: Using Python 3.9.7 +[2023.02.05-05.51.38:669][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.05-05.51.38:673][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.05-05.51.38:845][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:859][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:881][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.39:118][ 0]LogUProjectInfo: Found projects: +[2023.02.05-05.51.39:230][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.05-05.51.39:259][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:376][ 0]LogCollectionManager: Loaded 0 collections in 0.001633 seconds +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.05-05.51.39:725][ 0]LogEngine: Initializing Engine... +[2023.02.05-05.51.39:739][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.05-05.51.39:749][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.05-05.51.40:015][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.05-05.51.40:016][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.51.40:025][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.40:053][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.05-05.51.40:053][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.05-05.51.40:074][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.51.40:086][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogInit: FAudioDevice initialized. +[2023.02.05-05.51.40:128][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.05-05.51.40:128][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.05-05.51.40:128][ 0]LogInit: Texture streaming: Enabled +[2023.02.05-05.51.40:160][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.05-05.51.40:173][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.05-05.51.40:195][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.05-05.51.42:014][ 0]LogInit: Transaction tracking system initialized +[2023.02.05-05.51.42:086][ 0]BlueprintLog: New page: Editor Load +[2023.02.05-05.51.42:275][ 0]LocalizationService: Localization service is disabled +[2023.02.05-05.51.42:324][ 0]TimingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]TimingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: OnSessionChanged +[2023.02.05-05.51.43:008][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.02s +[2023.02.05-05.51.43:008][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.05-05.51.43:104][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.05-05.51.43:106][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.43:106][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.330 +[2023.02.05-05.51.43:106][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.51.43:107][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:113][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.51.43:113][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.51.43:114][ 0]MapCheck: New page: Map Check +[2023.02.05-05.51.43:114][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:118][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.51.43:121][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.05-05.51.43:185][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.05-05.51.43:191][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.43:192][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.51.43:447][ 0]LogWorldPartition: Display: WorldPartition initialize took 254 ms +[2023.02.05-05.51.43:659][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.51.43:666][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.05-05.51.43:666][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.51.43:676][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.645ms to complete. +[2023.02.05-05.51.43:676][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.569 +[2023.02.05-05.51.43:689][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.914 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:813][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:819][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:823][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:828][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:967][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.05-05.51.43:968][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:983][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.05-05.51.44:212][ 0]LogSlate: Took 0.000539 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.05-05.51.44:216][ 0]LogSlate: Took 0.000795 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.05-05.51.44:237][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.05-05.51.44:938][ 0]LogStall: Startup... +[2023.02.05-05.51.44:939][ 0]LogStall: Startup complete. +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total time: 12.17 seconds +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.05-05.51.45:012][ 0]LogAssetRegistry: Asset discovery search completed in 8.6865 seconds +[2023.02.05-05.51.45:021][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2023.02.05-05.51.45:148][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.05-05.51.48:591][352]LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.05-05.51.48:595][352]LogSlate: Took 0.002931 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.05-05.51.48:602][352]LogSlate: Took 0.003476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.05-05.52.01:218][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.02.05-05.52.01:551][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_normal.Baker_house_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_texture.Small_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_normal.Small_house_normal (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_texture.Baker_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogMaterial: Display: Missing cached shadermap for Baker_house in PCD3D_SM5, Default, SM5 (DDC key hash: 3A38221CEA8E485823514CF7451D5545226418BA), compiling. +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_normal.Stairs_large_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_normal.Ruined_tower_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_small_texture.Stairs_small_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_normal.Stairs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_texture.Ruined_tower_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogMaterial: Display: Missing cached shadermap for Ruined_tower in PCD3D_SM5, Default, SM5 (DDC key hash: ED7AE431EC65AB90BC00E915DF3B21DD355437BC), compiling. +[2023.02.05-05.52.01:736][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_texture.Stairs_large_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:736][819]LogMaterial: Display: Missing cached shadermap for Small_house in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABECB2BE226660033C1114AFE73A23A7759EFA5), compiling. +[2023.02.05-05.52.01:784][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_normal.Stone_fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:784][819]LogMaterial: Display: Missing cached shadermap for Stairs_amall in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC73F9700D7E14F385660AF109EF650E7C6CE30), compiling. +[2023.02.05-05.52.01:832][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_texture.Stone_fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:832][819]LogMaterial: Display: Missing cached shadermap for Stairs_large in PCD3D_SM5, Default, SM5 (DDC key hash: 586B48B38E126A74207194262D41EF8596A9DB9F), compiling. +[2023.02.05-05.52.01:883][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Street_light_texture.Street_light_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:883][819]LogMaterial: Display: Missing cached shadermap for Stone_fence in PCD3D_SM5, Default, SM5 (DDC key hash: E784C3D0BDB6ADDB2BD1302203FD3EABD1E8CFC8), compiling. +[2023.02.05-05.52.01:930][819]LogMaterial: Display: Missing cached shadermap for Streetlight in PCD3D_SM5, Default, SM5 (DDC key hash: 630E6E60A19555E20F3DF845D6B38DF5E91B4C7A), compiling. +[2023.02.05-05.52.01:975][819]LogMaterial: Display: Missing cached shadermap for Tavern in PCD3D_SM5, Default, SM5 (DDC key hash: CD9C9674E1162F6A8B7E11F3C6FA5B4170F98924), compiling. +[2023.02.05-05.52.02:023][819]LogMaterial: Display: Missing cached shadermap for Tiles in PCD3D_SM5, Default, SM5 (DDC key hash: A555C40B5CCB3C2855D4D40A4E720FA1DD6D1DB5), compiling. +[2023.02.05-05.52.02:067][819]LogMaterial: Display: Missing cached shadermap for TownHall in PCD3D_SM5, Default, SM5 (DDC key hash: FAAF2FE658FD00FCDD520BEB5B2A2CE61E9D5294), compiling. +[2023.02.05-05.52.02:115][819]LogMaterial: Display: Missing cached shadermap for Trolley in PCD3D_SM5, Default, SM5 (DDC key hash: D51CA8A3AF167BEFE0DE0F3441BE3619F986636E), compiling. +[2023.02.05-05.52.02:161][819]LogMaterial: Display: Missing cached shadermap for Well in PCD3D_SM5, Default, SM5 (DDC key hash: 44114493BF144516BBFFE5B5608002A1367822F8), compiling. +[2023.02.05-05.52.02:210][819]LogMaterial: Display: Missing cached shadermap for Witch_house in PCD3D_SM5, Default, SM5 (DDC key hash: 22A970A2A372130D5252DFEBE13454E4091C7519), compiling. +[2023.02.05-05.52.02:253][819]LogMaterial: Display: Missing cached shadermap for Woodmill in PCD3D_SM5, Default, SM5 (DDC key hash: BF8412734DDC6FFA43AA6B53F9BD40A60CA0CBD7), compiling. +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Streetlight_normal.Streetlight_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_normal.Stone_tiles_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogMaterial: Display: Missing cached shadermap for Lampposts in PCD3D_SM5, Default, SM5 (DDC key hash: B2E49FA3851FC7CFD4E352CAB85EFCC56D7BDE9B), compiling. +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_normal.Town_Hall_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_texture.Tavern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_texture.Stone_tiles_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:367][819]LogMaterial: Display: Missing cached shadermap for Hammer_anvil in PCD3D_SM5, Default, SM5 (DDC key hash: 2539686CDFB3B424BC6093F6DF02F75C4966944C), compiling. +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_normal.Tavern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_texture.Town_Hall_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_normal.Trolley_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:421][819]LogMaterial: Display: Missing cached shadermap for Pillars_arch in PCD3D_SM5, Default, SM5 (DDC key hash: A0D7F82207BBCB027019E34C17A81C94B36915A6), compiling. +[2023.02.05-05.52.02:464][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:471][819]LogMaterial: Display: Missing cached shadermap for Awning in PCD3D_SM5, Default, SM5 (DDC key hash: 41359278313CC7AFB68E2ACB904B9A509837DAAC), compiling. +[2023.02.05-05.52.02:516][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_texture.Trolley_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:516][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:517][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:524][819]LogMaterial: Display: Missing cached shadermap for Barrel in PCD3D_SM5, Default, SM5 (DDC key hash: 424F68A121F9705F7D92C0C6FD945EC7D01AD048), compiling. +[2023.02.05-05.52.02:568][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:575][819]LogMaterial: Display: Missing cached shadermap for Boxes in PCD3D_SM5, Default, SM5 (DDC key hash: CC1186B5BE050AD691CFEF06CA216BBECCCE01A5), compiling. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:629][819]LogMaterial: Display: Missing cached shadermap for Plants in PCD3D_SM5, Default, SM5 (DDC key hash: 4438550CCA50262D728933DCB82112698D6A63BD), compiling. +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Altar... +[2023.02.05-05.52.02:823][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Anvil... +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:829][819]LogStaticMesh: Display: Building static mesh Arch... +[2023.02.05-05.52.02:829][819]LogMaterial: Display: Missing cached shadermap for Cualdron in PCD3D_SM5, Default, SM5 (DDC key hash: 9965F8E13669523FEBA9A6C1660C6563C7C183DB), compiling. +[2023.02.05-05.52.02:872][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil +[2023.02.05-05.52.02:872][819]LogStaticMesh: Display: Building static mesh Awning... +[2023.02.05-05.52.02:872][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:878][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning +[2023.02.05-05.52.02:878][819]LogMaterial: Display: Missing cached shadermap for Chest in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC67EA331AA3C2728144F3FE57F1C11329361F3), compiling. +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Baker_house... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Barrel... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_1... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_2... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:932][819]LogStaticMesh: Display: Building static mesh Bush_1... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_4... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_3... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Bush_2... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Cauldron... +[2023.02.05-05.52.02:933][819]LogMaterial: Display: Missing cached shadermap for Crystals in PCD3D_SM5, Default, SM5 (DDC key hash: FF839641144A53E547D5EB2B7C9B7B135B6448CE), compiling. +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest_cover... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_1... +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_2... +[2023.02.05-05.52.02:988][819]LogMaterial: Display: Missing cached shadermap for Fence_wooden in PCD3D_SM5, Default, SM5 (DDC key hash: 992B9A661EFE5AF7CBCC29F0F6BA3ACC1BAE8711), compiling. +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_3... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_4... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_5... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:034][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:046][819]LogMaterial: Display: Missing cached shadermap for Fern in PCD3D_SM5, Default, SM5 (DDC key hash: 7B41815FF5BFFDC540C5F138FB60D3E7F35C0997), compiling. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:105][819]LogMaterial: Display: Missing cached shadermap for Forge in PCD3D_SM5, Default, SM5 (DDC key hash: 6137F68DBABF7103981022109AD1DFDBC087598A), compiling. +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_texture.Well_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_normal.Witch_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_normal.Well_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_normal.Lampposts_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:160][819]LogMaterial: Display: Missing cached shadermap for Large_house in PCD3D_SM5, Default, SM5 (DDC key hash: 2F6DFDE62AE620B094F367520082F59E93C7B44A), compiling. +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill.Woodmill (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_texture.Witch_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_texture.Lampposts_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill_normal.Woodmill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:218][819]LogMaterial: Display: Missing cached shadermap for Log_stump_mushrooms in PCD3D_SM5, Default, SM5 (DDC key hash: E62872FBD7EB1E3F006EECD5DE8779B251A6AD5E), compiling. +[2023.02.05-05.52.03:269][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:277][819]LogMaterial: Display: Missing cached shadermap for Logs in PCD3D_SM5, Default, SM5 (DDC key hash: 8E4EE7FC747712CB932C98CCB04E7A897D63FD65), compiling. +[2023.02.05-05.52.03:333][819]LogStaticMesh: Display: Building static mesh Fence... +[2023.02.05-05.52.03:333][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:341][819]LogMaterial: Display: Missing cached shadermap for Mill in PCD3D_SM5, Default, SM5 (DDC key hash: 676A16AD0EB689D58F6023757F633ECC3678C872), compiling. +[2023.02.05-05.52.03:394][819]LogStaticMesh: Display: Building static mesh Fence_1... +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:403][819]LogMaterial: Display: Missing cached shadermap for Mine in PCD3D_SM5, Default, SM5 (DDC key hash: A4E22930079DBAE1A2AA03B80D70031897935063), compiling. +[2023.02.05-05.52.03:454][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:455][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:466][819]LogStaticMesh: Display: Building static mesh Fence_2... +[2023.02.05-05.52.03:466][819]LogMaterial: Display: Missing cached shadermap for Pine_tree in PCD3D_SM5, Default, SM5 (DDC key hash: B03C64CFEC848CD87E38A85D19DDBCE0A1B26582), compiling. +[2023.02.05-05.52.03:605][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 +[2023.02.05-05.52.03:605][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:616][819]LogStaticMesh: Display: Building static mesh Fern... +[2023.02.05-05.52.03:616][819]LogMaterial: Display: Missing cached shadermap for Pine_tree_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A9D6C5D5B3D0992000C591F1BCE1BB5A7574090), compiling. +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flower... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_1... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_2... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 +[2023.02.05-05.52.03:741][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:747][819]LogStaticMesh: Display: Building static mesh Hammer... +[2023.02.05-05.52.03:747][819]LogMaterial: Display: Missing cached shadermap for Plant in PCD3D_SM5, Default, SM5 (DDC key hash: 7A94AFBC4CDBA1BF6CEA5CB1F7380A8E0460717F), compiling. +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Lamppost... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Forge... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Large_house... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Log.Log +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:838][819]LogStaticMesh: Display: Building static mesh Mill_wings... +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 +[2023.02.05-05.52.03:838][819]LogMaterial: Display: Missing cached shadermap for Railway in PCD3D_SM5, Default, SM5 (DDC key hash: 4FB1FBCB8FA909436B1A767668F63A90D4550EAB), compiling. +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mine... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mill... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_2... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_3... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_4... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_2... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pine_tree... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Plant... +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:891][819]LogStaticMesh: Display: Building static mesh Pine_tree_2... +[2023.02.05-05.52.03:891][819]LogMaterial: Display: Missing cached shadermap for Rocks_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4DD2E82F02F94487482E7FB5C07158972E5C3DA5), compiling. +[2023.02.05-05.52.03:928][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant +[2023.02.05-05.52.03:928][819]LogStaticMesh: Display: Building static mesh Railway_1... +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:934][819]LogMaterial: Display: Missing cached shadermap for Rocks_3_4 in PCD3D_SM5, Default, SM5 (DDC key hash: FA7BCB02D6D975BD35020EDBFD8B9F34DF29D1DF), compiling. +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_2... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.08s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_3... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Rock_1... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:984][819]LogMaterial: Display: Missing cached shadermap for Tree_1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 98D836D32182664AF9519ED4FB508DF162D8E4D2), compiling. +[2023.02.05-05.52.04:214][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.24s] /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_3... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_4... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Small_house... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stone_fence... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs_Large... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh street_light... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stump... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.07s] /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_normal.Hammer_anvil_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tavern... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_texture.Hammer_anvil_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_1... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_3... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_6... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_5... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_4... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_7... +[2023.02.05-05.52.04:216][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:230][819]LogMaterial: Display: Missing cached shadermap for Tree_2_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 411FBB07131A39E88D6C25E53EC48B4C7D368CE1), compiling. +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tower... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Town_Hall... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tree_1... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_normal.Awning_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_texture.Pillars_arch_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_normal.Pillars_arch_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:492][819]LogMaterial: Display: Missing cached shadermap for Tree_2_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 013EA09A884F01A6404598A4A14ABFB62B76DC7E), compiling. +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_texture.Awning_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_normal.Boxes_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogStaticMesh: Display: Building static mesh Tree_2... +[2023.02.05-05.52.04:754][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 +[2023.02.05-05.52.04:755][819]LogStaticMesh: Built static mesh [0.30s] /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_texture.Boxes_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_alpha.Plants_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_normal.Barrel_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_texture.Barrel_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_normal.Plants_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:770][819]LogMaterial: Display: Missing cached shadermap for Tree_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AE9F99C63FE5742CE021DD649DEBF23DF955718), compiling. +[2023.02.05-05.52.04:994][819]LogStaticMesh: Display: Building static mesh Tree_2_1... +[2023.02.05-05.52.04:994][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:995][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:003][819]LogMaterial: Display: Missing cached shadermap for Ruined_walls in PCD3D_SM5, Default, SM5 (DDC key hash: C8AAE4B6589370812AA65A5516CE9B7490967873), compiling. +[2023.02.05-05.52.05:056][819]LogStaticMesh: Display: Building static mesh Tree_4... +[2023.02.05-05.52.05:057][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_texture.Plants_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:072][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley_wheel... +[2023.02.05-05.52.05:216][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_normal.Cauldron_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_1... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_2... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Well... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Witch_house... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill_Saw... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Well) ... +[2023.02.05-05.52.05:247][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Well.Well +[2023.02.05-05.52.05:247][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Witch_house) ... +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.14s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw +[2023.02.05-05.52.05:494][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_texture.Cauldron_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.27s] /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:494][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Woodmill) ... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:865][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.52.05:872][819]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.52.05:873][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:873][819]LoadErrors: New page: Loading map: Overview.umap +[2023.02.05-05.52.05:924][819]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.52.05:924][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.52.05:926][819]MapCheck: New page: Map Check +[2023.02.05-05.52.05:926][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:938][819]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.52.06:002][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2023.02.05-05.52.06:075][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_alpha.Fern_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:082][819]LogTexture: Display: Waiting for textures to be ready 43/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal) ... +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_normal.Fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_normal.Fern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture.Fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture.Crystals_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal.Chest_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_texture.Chest_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture.Fern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Waiting for textures to be ready 45/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture) ... +[2023.02.05-05.52.06:723][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal.Forge_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture.Forge_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Waiting for textures to be ready 47/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture) ... +[2023.02.05-05.52.06:905][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_normal.Large_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:905][819]LogTexture: Display: Waiting for textures to be ready 50/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture) ... +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_normal.Log_stump_mushrooms_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture.Large_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:993][819]LogTexture: Display: Waiting for textures to be ready 51/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal) ... +[2023.02.05-05.52.07:118][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_texture.Log_stump_mushrooms_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:118][819]LogTexture: Display: Waiting for textures to be ready 52/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture) ... +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_normal.Logs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture.Logs_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:376][819]LogTexture: Display: Waiting for textures to be ready 54/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture) ... +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal.Mill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_texture.Mill_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_normal.Mine_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:729][819]LogTexture: Display: Waiting for textures to be ready 58/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture) ... +[2023.02.05-05.52.07:781][819]LogTexture: Display: Waiting for textures to be ready 59/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal) ... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_alpha.Pine_tree_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_texture.Mine_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_normal.Pine_tree_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture.Pine_tree_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture.Pine_tree_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_normal.Plant_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_texture.Plant_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049598s +[2023.02.05-05.52.10:527][819]LogTexture: Display: Waiting for textures to be ready 65/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture) ... +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_normal.Railway_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_normal.Rocks_1_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Waiting for textures to be ready 66/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture) ... +[2023.02.05-05.52.10:712][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture.Railway_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_texture.Rocks_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal.Rocks_3_4_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Waiting for textures to be ready 70/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture) ... +[2023.02.05-05.52.10:926][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_texture.Rocks_3_4_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:967][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_alpha.Tree_1_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture.Tree_1_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Waiting for textures to be ready 73/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal) ... +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal.Tree_1_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_alpha.Tree_2_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture.Tree_2_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Waiting for textures to be ready 75/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture) ... +[2023.02.05-05.52.11:327][819]LogTexture: Display: Waiting for textures to be ready 77/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal) ... +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal.Tree_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_2_texture.Tree_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture.Tree_2_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_normal.Ruined_walls_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_texture.Ruined_walls_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_10 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Waiting for textures to be ready 78/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture) ... +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_11 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_4 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Waiting for textures to be ready 80/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal) ... +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_5 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_3 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_6 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_7 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_8 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_9 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_11 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_10 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_3 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_2 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_4 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_5 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_6 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_7 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_8 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_9 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_10 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_11 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_4 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_2 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_3 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_5 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_6 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_7 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_8 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_9 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_1 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_3 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_2 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Waiting for textures to be ready 81/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture) ... +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_0 (BGRA8, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_4 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_5 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_6 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_9 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_7 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_8 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.12:182][819]LogMeshUtilities: Finished distance field build in 6.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 54% occupied, 341 triangles, Baker_house +[2023.02.05-05.52.13:856][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 366 triangles, Forge diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/UEMinidump.dmp new file mode 100644 index 00000000..95fc6492 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0001/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/CrashContext.runtime-xml new file mode 100644 index 00000000..9e9541fb --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/CrashContext.runtime-xml @@ -0,0 +1,1178 @@ + + + + 3 + FDC9571E46AB3CC0A6DDCE932107CBFE + UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002 + false + true + false + Stall + AsyncCompilationHelpers::FinishCompilation + + 4848 + 538 + false + false + false + UE5-RaidV01 + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Dirty + + 5.0.3-20979098+++UE5+Release-5.0 + CommandLineRemoved + 0 + en-US + ++UE5+Release-5.0-CL-20979098 + **UE5*Release-5.0-CL-20979098-Win64-Development + true + false + + C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ + C:/Program Files/Epic Games/UE_5.0/ + 1D6FA17741006CC9E61371A0EFD4187E + 1d6fa17741006cc9e61371a0efd4187e + 1fe641030fd44873b2fd663a6622e9cc + + Sent in the unattended mode + Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE + 0 + + 10 + 20 + 1 + GenuineIntel + Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz + NVIDIA GeForce RTX 3070 + Windows 10 (22H2) [10.0.19045.2486] + + 34276364288 + 39376637952 + 4096 + 32 + 11065823232 + 9095950336 + 4027961344 + 7240847360 + 6181531648 + 10065457152 + 0 + 0 + 0 + 0 + ntdll +KERNELBASE +UnrealEditor_Core +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_AssetTools +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_UnrealEd +UnrealEditor_ContentBrowserAssetDataSource +UnrealEditor_ContentBrowserAssetDataSource +UnrealEditor_ContentBrowserAssetDataSource +UnrealEditor_ContentBrowser +UnrealEditor_ContentBrowser +UnrealEditor_ContentBrowser 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1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + { "Version": 11, "VersionName": "2022.0.5", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/RaidV01.log new file mode 100644 index 00000000..db604174 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/RaidV01.log @@ -0,0 +1,1603 @@ +Log file open, 02/05/23 00:51:33 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=3712) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.286949 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-F56A5AA94309798E455892B2F8376F84 + Session CrashGUID >==================================================== +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.05-05.51.34:152][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.34:152][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.05-05.51.34:153][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.05-05.51.34:153][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.05-05.51.34:153][ 0]LogInit: User: imjgr +[2023.02.05-05.51.34:153][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.05-05.51.34:153][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.05-05.51.34:153][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.05-05.51.34:153][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Physical Memory: 294.56 MB used, 303.39 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Virtual Memory: 274.57 MB used, 274.57 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Physical Memory: 19058.67 MB used, 13629.82 MB free, 32688.49 MB total +[2023.02.05-05.51.34:153][ 0]LogMemory: Virtual Memory: 22869.23 MB used, 14683.26 MB free, 37552.49 MB total +[2023.02.05-05.51.34:153][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.05-05.51.34:158][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.05-05.51.34:174][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected language (en-US). +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.05-05.51.34:180][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.05-05.51.34:317][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.05-05.51.34:346][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:347][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:581][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.05-05.51.34:755][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.05-05.51.34:761][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.05-05.51.34:774][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.05-05.51.34:844][ 0]LogWindows: Attached monitors: +[2023.02.05-05.51.34:844][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.05-05.51.34:844][ 0]LogWindows: Found 1 attached monitors. +[2023.02.05-05.51.34:844][ 0]LogWindows: EnumDisplayDevices: +[2023.02.05-05.51.34:844][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.05-05.51.34:844][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.05-05.51.34:844][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.05-05.51.34:844][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.05-05.51.34:844][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.05-05.51.34:844][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.05-05.51.34:855][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.05-05.51.34:861][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.05-05.51.34:861][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.05-05.51.34:886][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.05-05.51.34:923][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.05-05.51.34:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.05-05.51.34:945][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: ADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: PCM +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: BINKA +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OGG +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OPUS +[2023.02.05-05.51.34:994][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.05-05.51.35:002][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:004][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=254.37MBs, RandomWriteSpeed=67.20MBs. Assigned SpeedClass 'Local' +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.05-05.51.35:047][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.05-05.51.35:047][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Guid format shader working directory is -41 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/4848/). +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/1EFC042C44810231709F6392AFB69092/'. +[2023.02.05-05.51.35:047][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.05-05.51.35:048][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.05-05.51.36:291][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.05-05.51.36:291][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.05-05.51.36:293][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.05-05.51.36:327][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up +[2023.02.05-05.51.36:332][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.05-05.51.36:519][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.05-05.51.36:520][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.05-05.51.36:901][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Active device profile: [000006D5C9C17000][000006D5C1030000 50] WindowsEditor +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Profiles: [000006D5C9C16AC0][000006D5C1032800 50] Windows, [000006D5C9C17000][000006D5C1030000 50] WindowsEditor, [000006D5C9C16200][000006D5C103A000 50] WindowsServer, [000006D5C9C171C0][000006D5AC267800 50] WindowsClient, [000006D5C9C124C0][000006D5BB7E7800 50] IOS, [000006D5C9C16900][000006D5C1035000 50] iPadAir2, [000006D5C9C132C0][000006D5C9EB0000 50] IPadPro, [000006D5C9C12BC0][000006D5C9EB2800 50] iPadAir3, [000006D5C9C16580][000006D5C9EB7800 50] iPadAir4, [000006D5C9C163C0][000006D5C9EBA000 50] iPadMini4, [000006D5C9C13B80][000006D5C9EBC800 50] iPadMini5, [000006D5C9C15B00][000006D5BB7E5000 50] iPadMini6, [000006D5C9C1A800][000006D5C9F02800 50] iPhone6S, [000006D5C9C1AB80][000006D5C9F00000 50] iPhone7, [000006D5C9C1A480][000006D5C9F05000 50] iPodTouch7, [000006D5C9C15CC0][000006D5C9F0A000 50] iPhone6SPlus, [000006D5C9C17A80][000006D5C9F0C800 50] iPhone7Plus, [000006D5C9C147C0][000006D5C9EB5000 50] iPhoneSE, [000006D5C9C14D00][000006D5C9F07800 50] iPhone8, [000006D5C9C13640][000006D5C9EA0000 50] iPhone8Plus, [000006D5C9C14B40][000006D5C9EA5000 50] iPhoneX, [000006D5C9C178C0][000006D5C9EA7800 50] iPhoneXS, [000006D5C9C16E40][000006D5C9EAA000 50] iPhoneXSMax, [000006D5C9C17C40][000006D5C9EAC800 50] iPhoneXR, [000006D5C9C194C0][000006D5C212C800 50] iPhone11, [000006D5C9C13480][000006D5C9F10000 50] iPhone11Pro, [000006D5C9C139C0][000006D5C9F15000 50] iPhone11ProMax, [000006D5C9C13F00][000006D5C9F17800 50] iPhoneSE2, [000006D5C9C12F40][000006D5C9F1A000 50] iPhone12Mini, [000006D5C9C14EC0][000006D5C9F1C800 50] iPhone12, [000006D5C9C19140][000006D5C9EA2800 50] iPhone12Pro, [000006D5C9C15780][000006D5C9F20000 50] iPhone12ProMax, [000006D5C9C18F80][000006D5C9F25000 50] iPhone13Mini, [000006D5C9C155C0][000006D5C9F27800 50] iPhone13, [000006D5C9C12140][000006D5C9F2A000 50] iPhone13Pro, [000006D5C9C19300][000006D5C9F2C800 50] iPhone13ProMax, [000006D5C9C15400][000006D5C9F12800 50] iPadPro105, [000006D5C9C18880][000006D5C9F30000 50] iPadPro129, [000006D5C9C17FC0][000006D5C9F35000 50] iPadPro97, [000006D5C9C1A9C0][000006D5C9F37800 50] iPadPro2_129, [000006D5C9C15940][000006D5C9F3A000 50] iPad5, [000006D5C9C19F40][000006D5C9F3C800 50] iPad6, [000006D5C9C15E80][000006D5C9F22800 50] iPad7, [000006D5C9C13800][000006D5C9F40000 50] iPad8, [000006D5C9C19BC0][000006D5C9F45000 50] iPad9, [000006D5C9C18DC0][000006D5C9F47800 50] iPadPro11, [000006D5C9C17380][000006D5C9F4A000 50] iPadPro2_11, [000006D5C9C17E00][000006D5C9F4C800 50] iPadPro3_11, [000006D5C9C15080][000006D5C9F32800 50] iPadPro3_129, [000006D5C9C140C0][000006D5C9F50000 50] iPadPro4_129, [000006D5C9C17700][000006D5C9F55000 50] iPadPro5_129, [000006D5C9C14440][000006D5C9F57800 50] AppleTV, [000006D5C9C16040][000006D5C9F5A000 50] AppleTV4K, [000006D5C9C19A00][000006D5C9F5C800 50] TVOS, [000006D5C9C1C940][000006D5C9F70000 50] Mac, [000006D5C9C1C780][000006D5C9F72800 50] MacEditor, [000006D5C9C18C00][000006D5C9F77800 50] MacClient, [000006D5C9C1C240][000006D5C9F7A000 50] MacServer, [000006D5C9C1D040][000006D5C9F42800 50] Linux, [000006D5C9C1D3C0][000006D5C9F52800 50] LinuxEditor, [000006D5C9C18340][000006D5C9F7C800 50] LinuxArm64Editor, [000006D5C9C19680][000006D5C9F60000 50] LinuxArm64, [000006D5C9C1CE80][000006D5C9F65000 50] LinuxClient, [000006D5C9C1B440][000006D5C9F67800 50] LinuxArm64Client, [000006D5C9C1B7C0][000006D5C9F6A000 50] LinuxServer, [000006D5C9C1C5C0][000006D5C9F6C800 50] LinuxArm64Server, [000006D5C9C19D80][000006D5C9F75000 50] Android, [000006D5C9C1BD00][000006D5C9F80000 50] Android_Preview_OpenGL, [000006D5C9C15240][000006D5C9F85000 50] Android_Preview_Vulkan, [000006D5C9C14280][000006D5C9F87800 50] Android_Low, [000006D5C9C13100][000006D5C9F8A000 50] Android_Mid, [000006D5C9C1B980][000006D5C9F8C800 50] Android_High, [000006D5C9C1A640][000006D5C9F62800 50] Android_Default, [000006D5C9C1B0C0][000006D5C9F90000 50] Android_Adreno4xx, [000006D5C9C1CB00][000006D5C9F95000 50] Android_Adreno5xx_Low, [000006D5C9C1A2C0][000006D5C9F97800 50] Android_Adreno5xx, [000006D5C9C186C0][000006D5C9F9A000 50] Android_Adreno6xx, [000006D5C9C1CCC0][000006D5C9F9C800 50] Android_Adreno6xx_Vulkan, [000006D5C9C1D740][000006D5C9F82800 50] Android_Adreno7xx, [000006D5C9C13D40][000006D5C9FA0000 50] Android_Adreno7xx_Vulkan, [000006D5C9C12D80][000006D5C9FA5000 50] Android_Mali_T6xx, [000006D5C9C1DAC0][000006D5C9FA7800 50] Android_Mali_T7xx, [000006D5C9C1AF00][000006D5C9FAA000 50] Android_Mali_T8xx, [000006D5C9C1DC80][000006D5C9FAC800 50] Android_Mali_G71, [000006D5C9C1DE40][000006D5C9F92800 50] Android_Mali_G72, [000006D5C9C12300][000006D5C9FB0000 50] Android_Mali_G72_Vulkan, [000006D5C9C1B600][000006D5C9FB5000 50] Android_Mali_G76, [000006D5C9C16740][000006D5C9FB7800 50] Android_Mali_G76_Vulkan, [000006D5C9C17540][000006D5C9FBA000 50] Android_Mali_G77, [000006D5C9C1B280][000006D5C9FBC800 50] Android_Mali_G77_Vulkan, [000006D5C9C1E1C0][000006D5C9FA2800 50] Android_Mali_G78, [000006D5C9C18A40][000006D5C9FC0000 50] Android_Mali_G78_Vulkan, [000006D5C9C14980][000006D5C9FC5000 50] Android_Mali_G710, [000006D5C9C18500][000006D5C9FC7800 50] Android_Mali_G710_Vulkan, [000006D5C9C1E700][000006D5C9FCA000 50] Android_Xclipse_920, [000006D5C9C1D580][000006D5C9FCC800 50] Android_Xclipse_920_Vulkan, [000006D5C9C1C400][000006D5C9FB2800 50] Android_Vulkan_SM5, [000006D5C9C1A100][000006D5C9FD0000 50] Android_PowerVR_G6xxx, [000006D5C9C1D200][000006D5C9FD5000 50] Android_PowerVR_GT7xxx, [000006D5C9C1EA80][000006D5C9FD7800 50] Android_PowerVR_GE8xxx, [000006D5C9C1E380][000006D5C9FDA000 50] Android_PowerVR_GM9xxx, [000006D5C9C19840][000006D5C9FDC800 50] Android_PowerVR_GM9xxx_Vulkan, [000006D5C9C1D900][000006D5C9FC2800 50] Android_TegraK1, [000006D5C9FF0000][000006D5C9FE0000 50] Android_Unknown_Vulkan, [000006D5C9FF24C0][000006D5C9FE5000 50] Oculus_Quest, [000006D5C9FF2300][000006D5C9FE7800 50] Oculus_Quest2, [000006D5C9FF1F80][000006D5C9FEA000 50] HoloLens, +[2023.02.05-05.51.36:901][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.05-05.51.36:932][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:093][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:113][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.05-05.51.37:264][ 0]LogSlate: Border +[2023.02.05-05.51.37:264][ 0]LogSlate: BreadcrumbButton +[2023.02.05-05.51.37:264][ 0]LogSlate: Default +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Save +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.05-05.51.37:264][ 0]LogSlate: ListView +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.DarkRow +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.Row +[2023.02.05-05.51.37:265][ 0]LogSlate: TreeView +[2023.02.05-05.51.37:441][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.05-05.51.37:579][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.05-05.51.37:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 975AECC54019BD15A03FC4946FDB0E8C | Instance: 667FBCE04593658FC42A58831CB11AA4 (DESKTOP-QSRT9V5-4848). +[2023.02.05-05.51.37:972][ 0]LogPython: Using Python 3.9.7 +[2023.02.05-05.51.38:669][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.05-05.51.38:673][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.05-05.51.38:845][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:859][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:881][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.39:118][ 0]LogUProjectInfo: Found projects: +[2023.02.05-05.51.39:230][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.05-05.51.39:259][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:376][ 0]LogCollectionManager: Loaded 0 collections in 0.001633 seconds +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.05-05.51.39:725][ 0]LogEngine: Initializing Engine... +[2023.02.05-05.51.39:739][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.05-05.51.39:749][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.05-05.51.40:015][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.05-05.51.40:016][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.51.40:025][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.40:053][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.05-05.51.40:053][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.05-05.51.40:074][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.51.40:086][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogInit: FAudioDevice initialized. +[2023.02.05-05.51.40:128][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.05-05.51.40:128][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.05-05.51.40:128][ 0]LogInit: Texture streaming: Enabled +[2023.02.05-05.51.40:160][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.05-05.51.40:173][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.05-05.51.40:195][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.05-05.51.42:014][ 0]LogInit: Transaction tracking system initialized +[2023.02.05-05.51.42:086][ 0]BlueprintLog: New page: Editor Load +[2023.02.05-05.51.42:275][ 0]LocalizationService: Localization service is disabled +[2023.02.05-05.51.42:324][ 0]TimingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]TimingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: OnSessionChanged +[2023.02.05-05.51.43:008][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.02s +[2023.02.05-05.51.43:008][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.05-05.51.43:104][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.05-05.51.43:106][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.43:106][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.330 +[2023.02.05-05.51.43:106][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.51.43:107][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:113][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.51.43:113][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.51.43:114][ 0]MapCheck: New page: Map Check +[2023.02.05-05.51.43:114][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:118][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.51.43:121][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.05-05.51.43:185][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.05-05.51.43:191][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.43:192][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.51.43:447][ 0]LogWorldPartition: Display: WorldPartition initialize took 254 ms +[2023.02.05-05.51.43:659][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.51.43:666][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.05-05.51.43:666][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.51.43:676][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.645ms to complete. +[2023.02.05-05.51.43:676][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.569 +[2023.02.05-05.51.43:689][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.914 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:813][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:819][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:823][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:828][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:967][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.05-05.51.43:968][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:983][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.05-05.51.44:212][ 0]LogSlate: Took 0.000539 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.05-05.51.44:216][ 0]LogSlate: Took 0.000795 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.05-05.51.44:237][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.05-05.51.44:938][ 0]LogStall: Startup... +[2023.02.05-05.51.44:939][ 0]LogStall: Startup complete. +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total time: 12.17 seconds +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.05-05.51.45:012][ 0]LogAssetRegistry: Asset discovery search completed in 8.6865 seconds +[2023.02.05-05.51.45:021][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2023.02.05-05.51.45:148][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.05-05.51.48:591][352]LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.05-05.51.48:595][352]LogSlate: Took 0.002931 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.05-05.51.48:602][352]LogSlate: Took 0.003476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.05-05.52.01:218][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.02.05-05.52.01:551][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_normal.Baker_house_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_texture.Small_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_normal.Small_house_normal (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_texture.Baker_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogMaterial: Display: Missing cached shadermap for Baker_house in PCD3D_SM5, Default, SM5 (DDC key hash: 3A38221CEA8E485823514CF7451D5545226418BA), compiling. +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_normal.Stairs_large_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_normal.Ruined_tower_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_small_texture.Stairs_small_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_normal.Stairs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_texture.Ruined_tower_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogMaterial: Display: Missing cached shadermap for Ruined_tower in PCD3D_SM5, Default, SM5 (DDC key hash: ED7AE431EC65AB90BC00E915DF3B21DD355437BC), compiling. +[2023.02.05-05.52.01:736][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_texture.Stairs_large_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:736][819]LogMaterial: Display: Missing cached shadermap for Small_house in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABECB2BE226660033C1114AFE73A23A7759EFA5), compiling. +[2023.02.05-05.52.01:784][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_normal.Stone_fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:784][819]LogMaterial: Display: Missing cached shadermap for Stairs_amall in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC73F9700D7E14F385660AF109EF650E7C6CE30), compiling. +[2023.02.05-05.52.01:832][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_texture.Stone_fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:832][819]LogMaterial: Display: Missing cached shadermap for Stairs_large in PCD3D_SM5, Default, SM5 (DDC key hash: 586B48B38E126A74207194262D41EF8596A9DB9F), compiling. +[2023.02.05-05.52.01:883][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Street_light_texture.Street_light_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:883][819]LogMaterial: Display: Missing cached shadermap for Stone_fence in PCD3D_SM5, Default, SM5 (DDC key hash: E784C3D0BDB6ADDB2BD1302203FD3EABD1E8CFC8), compiling. +[2023.02.05-05.52.01:930][819]LogMaterial: Display: Missing cached shadermap for Streetlight in PCD3D_SM5, Default, SM5 (DDC key hash: 630E6E60A19555E20F3DF845D6B38DF5E91B4C7A), compiling. +[2023.02.05-05.52.01:975][819]LogMaterial: Display: Missing cached shadermap for Tavern in PCD3D_SM5, Default, SM5 (DDC key hash: CD9C9674E1162F6A8B7E11F3C6FA5B4170F98924), compiling. +[2023.02.05-05.52.02:023][819]LogMaterial: Display: Missing cached shadermap for Tiles in PCD3D_SM5, Default, SM5 (DDC key hash: A555C40B5CCB3C2855D4D40A4E720FA1DD6D1DB5), compiling. +[2023.02.05-05.52.02:067][819]LogMaterial: Display: Missing cached shadermap for TownHall in PCD3D_SM5, Default, SM5 (DDC key hash: FAAF2FE658FD00FCDD520BEB5B2A2CE61E9D5294), compiling. +[2023.02.05-05.52.02:115][819]LogMaterial: Display: Missing cached shadermap for Trolley in PCD3D_SM5, Default, SM5 (DDC key hash: D51CA8A3AF167BEFE0DE0F3441BE3619F986636E), compiling. +[2023.02.05-05.52.02:161][819]LogMaterial: Display: Missing cached shadermap for Well in PCD3D_SM5, Default, SM5 (DDC key hash: 44114493BF144516BBFFE5B5608002A1367822F8), compiling. +[2023.02.05-05.52.02:210][819]LogMaterial: Display: Missing cached shadermap for Witch_house in PCD3D_SM5, Default, SM5 (DDC key hash: 22A970A2A372130D5252DFEBE13454E4091C7519), compiling. +[2023.02.05-05.52.02:253][819]LogMaterial: Display: Missing cached shadermap for Woodmill in PCD3D_SM5, Default, SM5 (DDC key hash: BF8412734DDC6FFA43AA6B53F9BD40A60CA0CBD7), compiling. +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Streetlight_normal.Streetlight_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_normal.Stone_tiles_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogMaterial: Display: Missing cached shadermap for Lampposts in PCD3D_SM5, Default, SM5 (DDC key hash: B2E49FA3851FC7CFD4E352CAB85EFCC56D7BDE9B), compiling. +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_normal.Town_Hall_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_texture.Tavern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_texture.Stone_tiles_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:367][819]LogMaterial: Display: Missing cached shadermap for Hammer_anvil in PCD3D_SM5, Default, SM5 (DDC key hash: 2539686CDFB3B424BC6093F6DF02F75C4966944C), compiling. +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_normal.Tavern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_texture.Town_Hall_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_normal.Trolley_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:421][819]LogMaterial: Display: Missing cached shadermap for Pillars_arch in PCD3D_SM5, Default, SM5 (DDC key hash: A0D7F82207BBCB027019E34C17A81C94B36915A6), compiling. +[2023.02.05-05.52.02:464][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:471][819]LogMaterial: Display: Missing cached shadermap for Awning in PCD3D_SM5, Default, SM5 (DDC key hash: 41359278313CC7AFB68E2ACB904B9A509837DAAC), compiling. +[2023.02.05-05.52.02:516][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_texture.Trolley_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:516][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:517][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:524][819]LogMaterial: Display: Missing cached shadermap for Barrel in PCD3D_SM5, Default, SM5 (DDC key hash: 424F68A121F9705F7D92C0C6FD945EC7D01AD048), compiling. +[2023.02.05-05.52.02:568][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:575][819]LogMaterial: Display: Missing cached shadermap for Boxes in PCD3D_SM5, Default, SM5 (DDC key hash: CC1186B5BE050AD691CFEF06CA216BBECCCE01A5), compiling. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:629][819]LogMaterial: Display: Missing cached shadermap for Plants in PCD3D_SM5, Default, SM5 (DDC key hash: 4438550CCA50262D728933DCB82112698D6A63BD), compiling. +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Altar... +[2023.02.05-05.52.02:823][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Anvil... +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:829][819]LogStaticMesh: Display: Building static mesh Arch... +[2023.02.05-05.52.02:829][819]LogMaterial: Display: Missing cached shadermap for Cualdron in PCD3D_SM5, Default, SM5 (DDC key hash: 9965F8E13669523FEBA9A6C1660C6563C7C183DB), compiling. +[2023.02.05-05.52.02:872][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil +[2023.02.05-05.52.02:872][819]LogStaticMesh: Display: Building static mesh Awning... +[2023.02.05-05.52.02:872][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:878][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning +[2023.02.05-05.52.02:878][819]LogMaterial: Display: Missing cached shadermap for Chest in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC67EA331AA3C2728144F3FE57F1C11329361F3), compiling. +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Baker_house... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Barrel... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_1... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_2... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:932][819]LogStaticMesh: Display: Building static mesh Bush_1... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_4... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_3... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Bush_2... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Cauldron... +[2023.02.05-05.52.02:933][819]LogMaterial: Display: Missing cached shadermap for Crystals in PCD3D_SM5, Default, SM5 (DDC key hash: FF839641144A53E547D5EB2B7C9B7B135B6448CE), compiling. +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest_cover... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_1... +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_2... +[2023.02.05-05.52.02:988][819]LogMaterial: Display: Missing cached shadermap for Fence_wooden in PCD3D_SM5, Default, SM5 (DDC key hash: 992B9A661EFE5AF7CBCC29F0F6BA3ACC1BAE8711), compiling. +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_3... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_4... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_5... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:034][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:046][819]LogMaterial: Display: Missing cached shadermap for Fern in PCD3D_SM5, Default, SM5 (DDC key hash: 7B41815FF5BFFDC540C5F138FB60D3E7F35C0997), compiling. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:105][819]LogMaterial: Display: Missing cached shadermap for Forge in PCD3D_SM5, Default, SM5 (DDC key hash: 6137F68DBABF7103981022109AD1DFDBC087598A), compiling. +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_texture.Well_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_normal.Witch_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_normal.Well_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_normal.Lampposts_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:160][819]LogMaterial: Display: Missing cached shadermap for Large_house in PCD3D_SM5, Default, SM5 (DDC key hash: 2F6DFDE62AE620B094F367520082F59E93C7B44A), compiling. +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill.Woodmill (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_texture.Witch_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_texture.Lampposts_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill_normal.Woodmill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:218][819]LogMaterial: Display: Missing cached shadermap for Log_stump_mushrooms in PCD3D_SM5, Default, SM5 (DDC key hash: E62872FBD7EB1E3F006EECD5DE8779B251A6AD5E), compiling. +[2023.02.05-05.52.03:269][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:277][819]LogMaterial: Display: Missing cached shadermap for Logs in PCD3D_SM5, Default, SM5 (DDC key hash: 8E4EE7FC747712CB932C98CCB04E7A897D63FD65), compiling. +[2023.02.05-05.52.03:333][819]LogStaticMesh: Display: Building static mesh Fence... +[2023.02.05-05.52.03:333][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:341][819]LogMaterial: Display: Missing cached shadermap for Mill in PCD3D_SM5, Default, SM5 (DDC key hash: 676A16AD0EB689D58F6023757F633ECC3678C872), compiling. +[2023.02.05-05.52.03:394][819]LogStaticMesh: Display: Building static mesh Fence_1... +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:403][819]LogMaterial: Display: Missing cached shadermap for Mine in PCD3D_SM5, Default, SM5 (DDC key hash: A4E22930079DBAE1A2AA03B80D70031897935063), compiling. +[2023.02.05-05.52.03:454][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:455][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:466][819]LogStaticMesh: Display: Building static mesh Fence_2... +[2023.02.05-05.52.03:466][819]LogMaterial: Display: Missing cached shadermap for Pine_tree in PCD3D_SM5, Default, SM5 (DDC key hash: B03C64CFEC848CD87E38A85D19DDBCE0A1B26582), compiling. +[2023.02.05-05.52.03:605][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 +[2023.02.05-05.52.03:605][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:616][819]LogStaticMesh: Display: Building static mesh Fern... +[2023.02.05-05.52.03:616][819]LogMaterial: Display: Missing cached shadermap for Pine_tree_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A9D6C5D5B3D0992000C591F1BCE1BB5A7574090), compiling. +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flower... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_1... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_2... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 +[2023.02.05-05.52.03:741][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:747][819]LogStaticMesh: Display: Building static mesh Hammer... +[2023.02.05-05.52.03:747][819]LogMaterial: Display: Missing cached shadermap for Plant in PCD3D_SM5, Default, SM5 (DDC key hash: 7A94AFBC4CDBA1BF6CEA5CB1F7380A8E0460717F), compiling. +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Lamppost... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Forge... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Large_house... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Log.Log +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:838][819]LogStaticMesh: Display: Building static mesh Mill_wings... +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 +[2023.02.05-05.52.03:838][819]LogMaterial: Display: Missing cached shadermap for Railway in PCD3D_SM5, Default, SM5 (DDC key hash: 4FB1FBCB8FA909436B1A767668F63A90D4550EAB), compiling. +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mine... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mill... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_2... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_3... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_4... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_2... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pine_tree... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Plant... +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:891][819]LogStaticMesh: Display: Building static mesh Pine_tree_2... +[2023.02.05-05.52.03:891][819]LogMaterial: Display: Missing cached shadermap for Rocks_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4DD2E82F02F94487482E7FB5C07158972E5C3DA5), compiling. +[2023.02.05-05.52.03:928][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant +[2023.02.05-05.52.03:928][819]LogStaticMesh: Display: Building static mesh Railway_1... +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:934][819]LogMaterial: Display: Missing cached shadermap for Rocks_3_4 in PCD3D_SM5, Default, SM5 (DDC key hash: FA7BCB02D6D975BD35020EDBFD8B9F34DF29D1DF), compiling. +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_2... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.08s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_3... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Rock_1... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:984][819]LogMaterial: Display: Missing cached shadermap for Tree_1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 98D836D32182664AF9519ED4FB508DF162D8E4D2), compiling. +[2023.02.05-05.52.04:214][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.24s] /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_3... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_4... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Small_house... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stone_fence... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs_Large... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh street_light... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stump... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.07s] /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_normal.Hammer_anvil_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tavern... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_texture.Hammer_anvil_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_1... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_3... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_6... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_5... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_4... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_7... +[2023.02.05-05.52.04:216][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:230][819]LogMaterial: Display: Missing cached shadermap for Tree_2_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 411FBB07131A39E88D6C25E53EC48B4C7D368CE1), compiling. +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tower... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Town_Hall... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tree_1... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_normal.Awning_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_texture.Pillars_arch_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_normal.Pillars_arch_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:492][819]LogMaterial: Display: Missing cached shadermap for Tree_2_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 013EA09A884F01A6404598A4A14ABFB62B76DC7E), compiling. +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_texture.Awning_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_normal.Boxes_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogStaticMesh: Display: Building static mesh Tree_2... +[2023.02.05-05.52.04:754][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 +[2023.02.05-05.52.04:755][819]LogStaticMesh: Built static mesh [0.30s] /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_texture.Boxes_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_alpha.Plants_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_normal.Barrel_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_texture.Barrel_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_normal.Plants_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:770][819]LogMaterial: Display: Missing cached shadermap for Tree_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AE9F99C63FE5742CE021DD649DEBF23DF955718), compiling. +[2023.02.05-05.52.04:994][819]LogStaticMesh: Display: Building static mesh Tree_2_1... +[2023.02.05-05.52.04:994][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:995][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:003][819]LogMaterial: Display: Missing cached shadermap for Ruined_walls in PCD3D_SM5, Default, SM5 (DDC key hash: C8AAE4B6589370812AA65A5516CE9B7490967873), compiling. +[2023.02.05-05.52.05:056][819]LogStaticMesh: Display: Building static mesh Tree_4... +[2023.02.05-05.52.05:057][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_texture.Plants_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:072][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley_wheel... +[2023.02.05-05.52.05:216][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_normal.Cauldron_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_1... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_2... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Well... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Witch_house... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill_Saw... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Well) ... +[2023.02.05-05.52.05:247][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Well.Well +[2023.02.05-05.52.05:247][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Witch_house) ... +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.14s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw +[2023.02.05-05.52.05:494][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_texture.Cauldron_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.27s] /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:494][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Woodmill) ... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:865][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.52.05:872][819]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.52.05:873][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:873][819]LoadErrors: New page: Loading map: Overview.umap +[2023.02.05-05.52.05:924][819]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.52.05:924][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.52.05:926][819]MapCheck: New page: Map Check +[2023.02.05-05.52.05:926][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:938][819]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.52.06:002][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2023.02.05-05.52.06:075][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_alpha.Fern_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:082][819]LogTexture: Display: Waiting for textures to be ready 43/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal) ... +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_normal.Fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_normal.Fern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture.Fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture.Crystals_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal.Chest_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_texture.Chest_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture.Fern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Waiting for textures to be ready 45/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture) ... +[2023.02.05-05.52.06:723][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal.Forge_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture.Forge_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Waiting for textures to be ready 47/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture) ... +[2023.02.05-05.52.06:905][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_normal.Large_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:905][819]LogTexture: Display: Waiting for textures to be ready 50/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture) ... +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_normal.Log_stump_mushrooms_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture.Large_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:993][819]LogTexture: Display: Waiting for textures to be ready 51/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal) ... +[2023.02.05-05.52.07:118][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_texture.Log_stump_mushrooms_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:118][819]LogTexture: Display: Waiting for textures to be ready 52/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture) ... +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_normal.Logs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture.Logs_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:376][819]LogTexture: Display: Waiting for textures to be ready 54/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture) ... +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal.Mill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_texture.Mill_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_normal.Mine_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:729][819]LogTexture: Display: Waiting for textures to be ready 58/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture) ... +[2023.02.05-05.52.07:781][819]LogTexture: Display: Waiting for textures to be ready 59/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal) ... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_alpha.Pine_tree_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_texture.Mine_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_normal.Pine_tree_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture.Pine_tree_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture.Pine_tree_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_normal.Plant_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_texture.Plant_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049598s +[2023.02.05-05.52.10:527][819]LogTexture: Display: Waiting for textures to be ready 65/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture) ... +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_normal.Railway_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_normal.Rocks_1_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Waiting for textures to be ready 66/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture) ... +[2023.02.05-05.52.10:712][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture.Railway_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_texture.Rocks_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal.Rocks_3_4_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Waiting for textures to be ready 70/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture) ... +[2023.02.05-05.52.10:926][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_texture.Rocks_3_4_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:967][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_alpha.Tree_1_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture.Tree_1_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Waiting for textures to be ready 73/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal) ... +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal.Tree_1_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_alpha.Tree_2_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture.Tree_2_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Waiting for textures to be ready 75/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture) ... +[2023.02.05-05.52.11:327][819]LogTexture: Display: Waiting for textures to be ready 77/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal) ... +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal.Tree_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_2_texture.Tree_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture.Tree_2_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_normal.Ruined_walls_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_texture.Ruined_walls_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_10 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Waiting for textures to be ready 78/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture) ... +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_11 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_4 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Waiting for textures to be ready 80/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal) ... +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_5 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_3 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_6 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_7 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_8 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_9 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_11 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_10 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_3 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_2 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_4 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_5 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_6 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_7 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_8 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_9 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_10 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_11 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_4 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_2 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_3 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_5 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_6 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_7 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_8 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_9 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_1 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_3 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_2 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Waiting for textures to be ready 81/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture) ... +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_0 (BGRA8, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_4 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_5 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_6 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_9 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_7 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_8 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.12:182][819]LogMeshUtilities: Finished distance field build in 6.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 54% occupied, 341 triangles, Baker_house +[2023.02.05-05.52.13:856][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 366 triangles, Forge +[2023.02.05-05.52.16:827][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2023.02.05-05.52.16:827][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049966s +[2023.02.05-05.52.18:082][819]LogMeshUtilities: Finished distance field build in 3.2s - 119x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 60% occupied, 345 triangles, Mill +[2023.02.05-05.52.19:127][819]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 59% occupied, 264 triangles, Mine +[2023.02.05-05.52.20:591][819]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 198 triangles, Pine_tree +[2023.02.05-05.52.22:890][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x105x126 sparse distance field, 1.5Mb total, 0.0Mb always loaded, 51% occupied, 101 triangles, Rock_2 +[2023.02.05-05.52.24:353][819]LogMeshUtilities: Finished distance field build in 1.2s - 105x126x126 sparse distance field, 1.9Mb total, 0.0Mb always loaded, 64% occupied, 202 triangles, Small_house +[2023.02.05-05.52.26:860][819]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (1.503 seconds, threshold is 0.300 s), will parallelize next time. +[2023.02.05-05.52.27:068][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 47% occupied, 223 triangles, Tower +[2023.02.05-05.52.28:113][819]LogMeshUtilities: Finished distance field build in 1.4s - 119x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 57% occupied, 333 triangles, Town_Hall +[2023.02.05-05.52.28:940][819]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.4Mb total, 0.1Mb always loaded, 39% occupied, 250 triangles, Tree_1 +[2023.02.05-05.52.30:403][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.3Mb total, 0.1Mb always loaded, 36% occupied, 266 triangles, Tree_2_1 +[2023.02.05-05.52.31:239][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 41% occupied, 255 triangles, Tree_4 +[2023.02.05-05.52.32:913][819]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 62% occupied, 352 triangles, Witch_house +[2023.02.05-05.52.33:956][819]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 348 triangles, Woodmill +[2023.02.05-05.52.34:792][819]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 348 triangles, Woodmill +[2023.02.05-05.53.37:643][819]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.493 and deleted 0 file(s) with total size 0 MiB. +[2023.02.05-05.55.22:443][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.003993s (185.660702s overbudget) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Total job queries 1590, among them cache hits 0 (0.00%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Tracking 1590 distinct input hashes that result in 219 distinct outputs (13.77%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: RAM used: 0.75 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.05% +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Shaders Compiled: 1590 +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Jobs assigned 1590, completed 1590 (100.00%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Time job spent in pending queue: average 97.86 s, longest 199.36 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Job execution time: average 10.41 s, max 23.56 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Job life time (pending + execution): average 108.27 s, max 200.33 +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 200.76 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Jobs were issued in 358 batches (only local compilation was used), average 4.44 jobs/batch +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Average processing rate: 7.92 jobs/sec +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Effective parallelization: 9.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 15 times, average 1.52 sec, max 4.54 sec, min 1.20 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: FHitProxyVS (compiled 15 times, average 1.48 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 51 times, average 1.37 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.90% of total time (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.90% of total time (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.82% of total time (compiled 51 times, average 1.37 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.82% of total time (compiled 51 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.71% of total time (compiled 51 times, average 1.32 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.55.26:555][819]LogMeshUtilities: Finished mesh card build in 3.5s Tree_4 tris:255 +[2023.02.05-05.55.26:596][819]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.55.26:597][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.55.26:694][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.55.26:701][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap0_12 (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_12 (TFO_DXT1, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_12 (TFO_AutoDXT, 64X32 X1X1) (Required Memory Estimate: 0.05209 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:722][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_10 (BGRA8, 64X32 X1X1) (Required Memory Estimate: 0.05209 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:724][819]LogAudio: Display: Audio Device (ID: 1) registered with world 'Overview'. +[2023.02.05-05.55.26:724][819]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.55.26:724][819]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.55.26:725][819]LogAIModule: Creating AISystem for world Overview +[2023.02.05-05.55.26:726][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.55.26:788][819]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.55.26:796][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.55.26:810][819]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.55.26:810][819]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.158ms to complete. +[2023.02.05-05.55.26:810][819]LogFileHelpers: Loading map 'Overview' took 200.937 +[2023.02.05-05.55.26:824][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002892s (193.701544s overbudget) +[2023.02.05-05.55.26:839][819]LogSlate: Took 0.000819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.05-05.56.14:294][110]Cmd: EDIT COPY +[2023.02.05-05.58.36:290][353]Cmd: EDIT COPY +[2023.02.05-05.58.36:883][422]Cmd: EDIT COPY +[2023.02.05-05.58.37:069][443]Cmd: EDIT COPY +[2023.02.05-05.58.37:254][464]Cmd: EDIT COPY +[2023.02.05-05.58.37:430][484]Cmd: EDIT COPY +[2023.02.05-05.58.37:614][505]Cmd: EDIT COPY +[2023.02.05-05.58.37:815][528]Cmd: EDIT COPY +[2023.02.05-05.58.39:545][734]Cmd: EDIT COPY +[2023.02.05-05.58.39:713][753]Cmd: EDIT COPY +[2023.02.05-05.58.39:890][773]Cmd: EDIT COPY +[2023.02.05-05.58.48:139][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.05-05.58.50:116][734]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-05.58.50:188][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.02.05-05.58.50:193][734]LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.003940 seconds +[2023.02.05-05.58.50:590][734]LogSavePackage: Moving output files for package: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview +[2023.02.05-05.58.50:592][734]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Overview7A8F71CD466395F1C3502987DA1EC00D.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/HandPaintedEnvironment/Maps/Overview_map_2/Overview.umap' +[2023.02.05-05.58.50:613][734]LogFileHelpers: Saving map 'Overview' took 0.431 +[2023.02.05-05.58.50:658][734]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.05-05.58.50:658][734]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.58.50:658][734]LightingResults: New page: Lighting Build +[2023.02.05-05.58.50:658][734]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.05-05.58.50:660][734]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.58.50:661][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.58.50:661][734]MapCheck: New page: Map Check +[2023.02.05-05.58.50:661][734]LightingResults: New page: Lighting Build +[2023.02.05-05.58.50:666][734]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.58.50:669][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.58.50:671][734]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.58.50:671][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.58.50:677][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.58.50:682][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.58.50:692][734]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.05-05.58.50:692][734]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.58.50:692][734]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-05.58.50:693][734]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.58.50:693][734]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.58.51:023][734]LogWorldPartition: Display: WorldPartition initialize took 329 ms +[2023.02.05-05.58.51:267][734]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.58.51:277][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.02.05-05.58.51:291][734]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.58.51:292][734]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.311ms to complete. +[2023.02.05-05.58.51:292][734]LogFileHelpers: Loading map 'WorldMap' took 0.634 +[2023.02.05-05.58.51:315][734]AssetCheck: New page: Asset Save: Overview +[2023.02.05-05.58.51:315][734]LogContentValidation: Display: Validating World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.58.55:571][135]Cmd: EDIT PASTE +[2023.02.05-05.58.55:579][135]LogProperty: Warning: Illegal TEXT reference to a private object in external package (DirectionalLight /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.LightSource) from referencer (BP_Sky_Sphere_C /Game/Maps/WorldMap.WorldMap:PersistentLevel.BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583). Import failed... +[2023.02.05-05.58.55:580][135]LogProperty: Warning: ObjectProperty /Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:Directional light actor: unresolved reference to 'DirectionalLight'"LightSource"'' +[2023.02.05-05.59.18:250][558]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.05-05.59.18:262][558]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.05-05.59.18:262][558]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: ValidateSingleActorReferer took 6 us +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: GetPartitionedActors took 80 us +[2023.02.05-05.59.18:367][558]LogWorldPartition: Display: GenerateStreaming took 104 ms +[2023.02.05-05.59.18:373][558]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.05-05.59.18:373][558]PIE: New page: PIE session: WorldMap (Feb 4, 2023, 7:59:18 PM) +[2023.02.05-05.59.18:377][558]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.05-05.59.18:377][558]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.05-05.59.18:377][558]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-05.59.18:408][558]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.05-05.59.18:408][558]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030876s) +[2023.02.05-05.59.18:408][558]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.031112s) +[2023.02.05-05.59.18:409][558]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.59.18:409][558]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-05.59.18:409][558]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.59.18:409][558]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.05-05.59.18:414][558]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.05-05.59.18:414][558]LogPlayLevel: PIE: World Init took: (0.005734s) +[2023.02.05-05.59.18:422][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.59.18:425][558]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.59.18:425][558]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.59.18:429][558]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.59.18:450][558]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.05-05.59.18:450][558]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.05-05.59.18:452][558]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.05-05.59.18:452][558]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.05-05.59.18:452][558]LogInit: FAudioDevice initialized. +[2023.02.05-05.59.18:452][558]LogAudio: Display: Audio Device (ID: 2) registered with world 'WorldMap'. +[2023.02.05-05.59.18:468][558]LogLoad: Game class is 'GameModeBase' +[2023.02.05-05.59.18:471][558]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.05-00.59.18 +[2023.02.05-05.59.18:471][558]LogWorld: Bringing up level for play took: 0.003636 +[2023.02.05-05.59.18:473][558]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2023.02.05-05.59.18:491][558]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.05-05.59.18:491][558]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(23), CellsToLoad(0), CellsToUnload(0) +[2023.02.05-05.59.18:491][558]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:528][558]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... +[2023.02.05-05.59.18:622][558]LogStaticMesh: Display: Waiting for static meshes to be ready 4/49 (/Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ) ... +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogStreaming: Display: FlushAsyncLoading: 50 QueuedPackages, 0 AsyncPackages +[2023.02.05-05.59.19:116][558]PIE: Server logged in +[2023.02.05-05.59.19:117][558]PIE: Play in editor total start time 0.857 seconds. +[2023.02.05-05.59.59:931][431]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.59.59:931][431]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-05.59.59:959][431]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.59.59:960][431]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.59.59:973][431]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.05-05.59.59:977][431]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.59.59:985][431]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.59.59:985][431]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.05-05.59.59:987][431]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.05-05.59.59:990][431]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.00.00:006][431]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2023.02.05-06.00.00:062][432]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2023.02.05-06.00.31:417][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.05-06.00.32:920][ 55]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-06.00.32:985][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/8/02/G4AHJOT9VDYPLQDI2ND8FK +[2023.02.05-06.00.32:985][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/G4AHJOT9VDYPLQDI2ND8FK1E3AFDD34781FFC600062295A8F98CAF.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/8/02/G4AHJOT9VDYPLQDI2ND8FK.uasset' +[2023.02.05-06.00.32:989][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/6/3C/PC99RY0CKHIMC5O7I7Z8ZE +[2023.02.05-06.00.32:989][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/PC99RY0CKHIMC5O7I7Z8ZEC0461469426A146D0ADC31900F4B8684.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/6/3C/PC99RY0CKHIMC5O7I7Z8ZE.uasset' +[2023.02.05-06.00.32:992][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/5/Q3/OM4ODWPQ8JBHR1U4O8MZB4 +[2023.02.05-06.00.32:992][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/OM4ODWPQ8JBHR1U4O8MZB4A43A882841C641477853FD819E87D103.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/5/Q3/OM4ODWPQ8JBHR1U4O8MZB4.uasset' +[2023.02.05-06.00.32:995][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/E/N5/0IV0VDA2HTQ1GRJPNS62AO +[2023.02.05-06.00.32:995][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/0IV0VDA2HTQ1GRJPNS62AOD3460EB747D2DDABD8D698B4FCC04F5F.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/E/N5/0IV0VDA2HTQ1GRJPNS62AO.uasset' +[2023.02.05-06.00.32:998][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/RD/ZDQ3G21P8W5359ST31K9DS +[2023.02.05-06.00.32:998][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/ZDQ3G21P8W5359ST31K9DS2F73830F4AA21A3E9A2BF6B05DB1BDAB.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/RD/ZDQ3G21P8W5359ST31K9DS.uasset' +[2023.02.05-06.00.33:000][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/7/YF/7HZRVIM2XMKYZ6819ALJ6L +[2023.02.05-06.00.33:001][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/7HZRVIM2XMKYZ6819ALJ6L37FF3AAA4B160AA639A54F88AC8B5B25.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/7/YF/7HZRVIM2XMKYZ6819ALJ6L.uasset' +[2023.02.05-06.00.33:003][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalObjects__/Maps/WorldMap/7/Y2/13GU8BV559S5C057X6M7DM +[2023.02.05-06.00.33:003][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/13GU8BV559S5C057X6M7DMA775A2F84D966EC24C2669A8044D0E6A.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalObjects__/Maps/WorldMap/7/Y2/13GU8BV559S5C057X6M7DM.uasset' +[2023.02.05-06.00.33:007][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/PT/RWQSV4ALRFTTDF570LC5M0 +[2023.02.05-06.00.33:007][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/RWQSV4ALRFTTDF570LC5M0A3B9E0324B89E7A85B287F8C1C3B5D90.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/PT/RWQSV4ALRFTTDF570LC5M0.uasset' +[2023.02.05-06.00.33:011][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/2/FI/TNY0HJ4R4KZFEX8H1N23IM +[2023.02.05-06.00.33:011][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/TNY0HJ4R4KZFEX8H1N23IMD37E18934770DC0DE40B64BDCC9B157C.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/2/FI/TNY0HJ4R4KZFEX8H1N23IM.uasset' +[2023.02.05-06.00.33:014][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/YS/02KHZ1Q2G06J7YHPENORDQ +[2023.02.05-06.00.33:014][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/02KHZ1Q2G06J7YHPENORDQ6607BE7142607D4B4D54DFB8F4B15980.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/YS/02KHZ1Q2G06J7YHPENORDQ.uasset' +[2023.02.05-06.00.33:016][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/3/HS/JH71HD6S4WKDOLPLMWAXCF +[2023.02.05-06.00.33:016][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/JH71HD6S4WKDOLPLMWAXCF6BC053CE4B88E75F584ED3BE6E91CFA2.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/3/HS/JH71HD6S4WKDOLPLMWAXCF.uasset' +[2023.02.05-06.00.33:020][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/QG/S461PMHN2OW1WDW02NZ9XQ +[2023.02.05-06.00.33:020][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/S461PMHN2OW1WDW02NZ9XQ4021FBBF4418C98C92CD769DA99DF8E9.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/QG/S461PMHN2OW1WDW02NZ9XQ.uasset' +[2023.02.05-06.00.33:163][ 55]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\UndeadPack\SkeletonEnemy\Blueprint\BP_Skeleton.uasset: [Compiler] InputAction Event references unknown Action 'Run' for InputAction Run +[2023.02.05-06.00.33:319][ 55]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack.Anim_Attack +[2023.02.05-06.00.33:319][ 55]LogMaterial: Display: Missing cached shadermap for M_Equipment in PCD3D_SM5, Default, SM5 (DDC key hash: CA0EA4BA98E08704A93EA6194A5ED5A13B5A0744), compiling. +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_N.T_Equipment_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_D.T_Weapon_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_E.T_Skeleton_E (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogMaterial: Display: Missing cached shadermap for M_Skeleton in PCD3D_SM5, Default, SM5 (DDC key hash: 7DAFBAB2009CF57D78255CB42DA19D58831FCA71), compiling. +[2023.02.05-06.00.33:525][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_AORM.T_Weapon_AORM (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:525][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_AORM.T_Skeleton_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:525][ 55]LogMaterial: Display: Missing cached shadermap for MI_Skeleton_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DA73BC982C553DCFFB112B1F4EB34A1F1E967A0F), compiling. +[2023.02.05-06.00.33:641][ 55]LogMaterial: Display: Missing cached shadermap for M_Weapon in PCD3D_SM5, Default, SM5 (DDC key hash: 741F72713C1D8D51078193809D828EE864A16D42), compiling. +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Armor... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Armor.SK_Armor +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage1... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage1.SK_Bandage1 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage2... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage2.SK_Bandage2 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage3... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage3.SK_Bandage3 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Belt... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Belt.SK_Belt +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Helmet... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Helmet.SK_Helmet +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_HelmetPart... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_HelmetPart.SK_HelmetPart +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Quiver... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Quiver.SK_Quiver +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag1... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag1.SK_Rag1 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag2... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag2.SK_Rag2 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag3... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag3.SK_Rag3 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag4... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag4.SK_Rag4 +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag5... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag5.SK_Rag5 +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Skeleton... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/UndeadPack/SkeletonEnemy/Mesh/SK_Skeleton.SK_Skeleton +[2023.02.05-06.00.33:782][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_D.T_Equipment_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:782][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_AORM.T_Equipment_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bow... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/SK_Bow.SK_Bow +[2023.02.05-06.00.33:782][ 55]LogMaterial: Display: Missing cached shadermap for M_Smoke_FX in PCD3D_SM5, Default, SM5 (DDC key hash: CDF0DF33C6A84B0C5EA2A1B5F8F077D14B682A5C), compiling. +[2023.02.05-06.00.33:869][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_N.T_Skeleton_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:869][ 55]LogMaterial: Display: Missing cached shadermap for M_Ground in PCD3D_SM5, Default, SM5 (DDC key hash: 9B577E5DEC0453FA03BE6FAD8449A8D16EC55337), compiling. +[2023.02.05-06.00.33:975][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_1_D.T_Skeleton_1_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:126][ 55]LogStaticMesh: Display: Building static mesh SM_ArrowCut... +[2023.02.05-06.00.34:126][ 55]LogStaticMesh: Built static mesh [0.06s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/Arrow/SM_ArrowCut.SM_ArrowCut +[2023.02.05-06.00.34:199][ 55]LogAssetEditorSubsystem: Opening Asset editor for World /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy.Showcase_SkeletonEnemy +[2023.02.05-06.00.34:199][ 55]LightingResults: New page: Lighting Build +[2023.02.05-06.00.34:200][ 55]LoadErrors: New page: Loading map: Showcase_SkeletonEnemy.umap +[2023.02.05-06.00.34:254][ 55]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.00.34:254][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.00.34:269][ 55]MapCheck: New page: Map Check +[2023.02.05-06.00.34:270][ 55]LightingResults: New page: Lighting Build +[2023.02.05-06.00.34:286][ 55]LogStaticMesh: Display: Building static mesh SM_Arrow... +[2023.02.05-06.00.34:286][ 55]LogStaticMesh: Built static mesh [0.01s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/Arrow/SM_Arrow.SM_Arrow +[2023.02.05-06.00.34:286][ 55]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.00.34:334][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms +[2023.02.05-06.00.34:374][ 55]LogTexture: Display: Waiting for textures to be ready 0/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_AORM) ... +[2023.02.05-06.00.34:569][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_N.T_Weapon_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Smoke_2_D.T_Smoke_2_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:ShadowMapTexture2D_1 (G8, 128X128 X1X1) (Required Memory Estimate: 0.104165 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2023.02.05-06.00.35:845][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_2_D.T_Skeleton_2_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.36:267][ 55]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Total job queries 1917, among them cache hits 0 (0.00%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Tracking 1591 distinct input hashes that result in 220 distinct outputs (13.83%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: RAM used: 0.75 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.05% +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Shaders Compiled: 1917 +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Jobs assigned 1664, completed 1591 (95.61%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Average time worker was idle: 8.67 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Time job spent in pending queue: average 93.54 s, longest 199.36 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Job execution time: average 10.41 s, max 23.56 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Job life time (pending + execution): average 108.21 s, max 200.33 +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 206.53 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Jobs were issued in 369 batches (only local compilation was used), average 4.51 jobs/batch +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Average processing rate: 7.70 jobs/sec +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Effective parallelization: 8.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 15 times, average 1.52 sec, max 4.54 sec, min 1.20 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: FHitProxyVS (compiled 15 times, average 1.48 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 52 times, average 1.41 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.01% of total time (compiled 52 times, average 1.41 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.89% of total time (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.89% of total time (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.81% of total time (compiled 51 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.70% of total time (compiled 51 times, average 1.32 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.00.40:900][ 55]LogStaticMesh: Display: Building static mesh SM_Sword... +[2023.02.05-06.00.40:900][ 55]LogStaticMesh: Built static mesh [0.01s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Sword/SM_Sword.SM_Sword +[2023.02.05-06.00.43:046][ 55]LogTexture: Display: Waiting for textures to be ready 1/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_D) ... +[2023.02.05-06.00.43:995][ 55]LogTexture: Display: Waiting for textures to be ready 3/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_1_D) ... diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/UEMinidump.dmp new file mode 100644 index 00000000..69c1d5f5 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0002/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/CrashContext.runtime-xml new file mode 100644 index 00000000..b0a1989d --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/CrashContext.runtime-xml @@ -0,0 +1,1281 @@ + + + + 3 + FDC9571E46AB3CC0A6DDCE932107CBFE + UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] Stack: 0x00007ffe03164c83 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdfbd0e0e5 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdfbcd66e9 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdfbcd27d7 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffde2ad4f27 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde2b7e127 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffdfac1a8fa UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdfac19fd6 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffe0094dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ffe012daac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] 0x00007ff7144082f6 UnrealEditor.exe!UnknownFunction [] 0x00007ff714420d9c UnrealEditor.exe!UnknownFunction [] 0x00007ff714420e8a UnrealEditor.exe!UnknownFunction [] 0x00007ff714423c4d UnrealEditor.exe!UnknownFunction [] 0x00007ff714435564 UnrealEditor.exe!UnknownFunction [] 0x00007ff714438736 UnrealEditor.exe!UnknownFunction [] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] + + 4848 + 910 + false + false + false + UE5-RaidV01 + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Dirty + + 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"Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/RaidV01.log new file mode 100644 index 00000000..d1780d4e --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/RaidV01.log @@ -0,0 +1,2564 @@ +Log file open, 02/05/23 00:51:33 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=3712) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.286949 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-F56A5AA94309798E455892B2F8376F84 + Session CrashGUID >==================================================== +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.05-05.51.34:152][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.34:152][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.05-05.51.34:153][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.05-05.51.34:153][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.05-05.51.34:153][ 0]LogInit: User: imjgr +[2023.02.05-05.51.34:153][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.05-05.51.34:153][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.05-05.51.34:153][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.05-05.51.34:153][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Physical Memory: 294.56 MB used, 303.39 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Virtual Memory: 274.57 MB used, 274.57 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Physical Memory: 19058.67 MB used, 13629.82 MB free, 32688.49 MB total +[2023.02.05-05.51.34:153][ 0]LogMemory: Virtual Memory: 22869.23 MB used, 14683.26 MB free, 37552.49 MB total +[2023.02.05-05.51.34:153][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.05-05.51.34:158][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.05-05.51.34:174][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected language (en-US). +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.05-05.51.34:180][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.05-05.51.34:317][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.05-05.51.34:346][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:347][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:581][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.05-05.51.34:755][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.05-05.51.34:761][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.05-05.51.34:774][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.05-05.51.34:844][ 0]LogWindows: Attached monitors: +[2023.02.05-05.51.34:844][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.05-05.51.34:844][ 0]LogWindows: Found 1 attached monitors. +[2023.02.05-05.51.34:844][ 0]LogWindows: EnumDisplayDevices: +[2023.02.05-05.51.34:844][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.05-05.51.34:844][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.05-05.51.34:844][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.05-05.51.34:844][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.05-05.51.34:844][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.05-05.51.34:844][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.05-05.51.34:855][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.05-05.51.34:861][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.05-05.51.34:861][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.05-05.51.34:886][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.05-05.51.34:923][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.05-05.51.34:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.05-05.51.34:945][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: ADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: PCM +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: BINKA +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OGG +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OPUS +[2023.02.05-05.51.34:994][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.05-05.51.35:002][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:004][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=254.37MBs, RandomWriteSpeed=67.20MBs. Assigned SpeedClass 'Local' +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.05-05.51.35:047][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.05-05.51.35:047][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Guid format shader working directory is -41 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/4848/). +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/1EFC042C44810231709F6392AFB69092/'. +[2023.02.05-05.51.35:047][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.05-05.51.35:048][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.05-05.51.36:291][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.05-05.51.36:291][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.05-05.51.36:293][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.05-05.51.36:327][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up +[2023.02.05-05.51.36:332][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.05-05.51.36:519][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.02.05-05.51.36:520][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.02.05-05.51.36:520][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.02.05-05.51.36:901][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Active device profile: [000006D5C9C17000][000006D5C1030000 50] WindowsEditor +[2023.02.05-05.51.36:901][ 0]LogDeviceProfileManager: Profiles: [000006D5C9C16AC0][000006D5C1032800 50] Windows, [000006D5C9C17000][000006D5C1030000 50] WindowsEditor, [000006D5C9C16200][000006D5C103A000 50] WindowsServer, [000006D5C9C171C0][000006D5AC267800 50] WindowsClient, [000006D5C9C124C0][000006D5BB7E7800 50] IOS, [000006D5C9C16900][000006D5C1035000 50] iPadAir2, [000006D5C9C132C0][000006D5C9EB0000 50] IPadPro, [000006D5C9C12BC0][000006D5C9EB2800 50] iPadAir3, [000006D5C9C16580][000006D5C9EB7800 50] iPadAir4, [000006D5C9C163C0][000006D5C9EBA000 50] iPadMini4, [000006D5C9C13B80][000006D5C9EBC800 50] iPadMini5, [000006D5C9C15B00][000006D5BB7E5000 50] iPadMini6, [000006D5C9C1A800][000006D5C9F02800 50] iPhone6S, [000006D5C9C1AB80][000006D5C9F00000 50] iPhone7, [000006D5C9C1A480][000006D5C9F05000 50] iPodTouch7, [000006D5C9C15CC0][000006D5C9F0A000 50] iPhone6SPlus, [000006D5C9C17A80][000006D5C9F0C800 50] iPhone7Plus, [000006D5C9C147C0][000006D5C9EB5000 50] iPhoneSE, [000006D5C9C14D00][000006D5C9F07800 50] iPhone8, [000006D5C9C13640][000006D5C9EA0000 50] iPhone8Plus, [000006D5C9C14B40][000006D5C9EA5000 50] iPhoneX, [000006D5C9C178C0][000006D5C9EA7800 50] iPhoneXS, [000006D5C9C16E40][000006D5C9EAA000 50] iPhoneXSMax, [000006D5C9C17C40][000006D5C9EAC800 50] iPhoneXR, [000006D5C9C194C0][000006D5C212C800 50] iPhone11, [000006D5C9C13480][000006D5C9F10000 50] iPhone11Pro, [000006D5C9C139C0][000006D5C9F15000 50] iPhone11ProMax, [000006D5C9C13F00][000006D5C9F17800 50] iPhoneSE2, [000006D5C9C12F40][000006D5C9F1A000 50] iPhone12Mini, [000006D5C9C14EC0][000006D5C9F1C800 50] iPhone12, [000006D5C9C19140][000006D5C9EA2800 50] iPhone12Pro, [000006D5C9C15780][000006D5C9F20000 50] iPhone12ProMax, [000006D5C9C18F80][000006D5C9F25000 50] iPhone13Mini, [000006D5C9C155C0][000006D5C9F27800 50] iPhone13, [000006D5C9C12140][000006D5C9F2A000 50] iPhone13Pro, [000006D5C9C19300][000006D5C9F2C800 50] iPhone13ProMax, [000006D5C9C15400][000006D5C9F12800 50] iPadPro105, [000006D5C9C18880][000006D5C9F30000 50] iPadPro129, [000006D5C9C17FC0][000006D5C9F35000 50] iPadPro97, [000006D5C9C1A9C0][000006D5C9F37800 50] iPadPro2_129, [000006D5C9C15940][000006D5C9F3A000 50] iPad5, [000006D5C9C19F40][000006D5C9F3C800 50] iPad6, [000006D5C9C15E80][000006D5C9F22800 50] iPad7, [000006D5C9C13800][000006D5C9F40000 50] iPad8, [000006D5C9C19BC0][000006D5C9F45000 50] iPad9, [000006D5C9C18DC0][000006D5C9F47800 50] iPadPro11, [000006D5C9C17380][000006D5C9F4A000 50] iPadPro2_11, [000006D5C9C17E00][000006D5C9F4C800 50] iPadPro3_11, [000006D5C9C15080][000006D5C9F32800 50] iPadPro3_129, [000006D5C9C140C0][000006D5C9F50000 50] iPadPro4_129, [000006D5C9C17700][000006D5C9F55000 50] iPadPro5_129, [000006D5C9C14440][000006D5C9F57800 50] AppleTV, [000006D5C9C16040][000006D5C9F5A000 50] AppleTV4K, [000006D5C9C19A00][000006D5C9F5C800 50] TVOS, [000006D5C9C1C940][000006D5C9F70000 50] Mac, [000006D5C9C1C780][000006D5C9F72800 50] MacEditor, [000006D5C9C18C00][000006D5C9F77800 50] MacClient, [000006D5C9C1C240][000006D5C9F7A000 50] MacServer, [000006D5C9C1D040][000006D5C9F42800 50] Linux, [000006D5C9C1D3C0][000006D5C9F52800 50] LinuxEditor, [000006D5C9C18340][000006D5C9F7C800 50] LinuxArm64Editor, [000006D5C9C19680][000006D5C9F60000 50] LinuxArm64, [000006D5C9C1CE80][000006D5C9F65000 50] LinuxClient, [000006D5C9C1B440][000006D5C9F67800 50] LinuxArm64Client, [000006D5C9C1B7C0][000006D5C9F6A000 50] LinuxServer, [000006D5C9C1C5C0][000006D5C9F6C800 50] LinuxArm64Server, [000006D5C9C19D80][000006D5C9F75000 50] Android, [000006D5C9C1BD00][000006D5C9F80000 50] Android_Preview_OpenGL, [000006D5C9C15240][000006D5C9F85000 50] Android_Preview_Vulkan, [000006D5C9C14280][000006D5C9F87800 50] Android_Low, [000006D5C9C13100][000006D5C9F8A000 50] Android_Mid, [000006D5C9C1B980][000006D5C9F8C800 50] Android_High, [000006D5C9C1A640][000006D5C9F62800 50] Android_Default, [000006D5C9C1B0C0][000006D5C9F90000 50] Android_Adreno4xx, [000006D5C9C1CB00][000006D5C9F95000 50] Android_Adreno5xx_Low, [000006D5C9C1A2C0][000006D5C9F97800 50] Android_Adreno5xx, [000006D5C9C186C0][000006D5C9F9A000 50] Android_Adreno6xx, [000006D5C9C1CCC0][000006D5C9F9C800 50] Android_Adreno6xx_Vulkan, [000006D5C9C1D740][000006D5C9F82800 50] Android_Adreno7xx, [000006D5C9C13D40][000006D5C9FA0000 50] Android_Adreno7xx_Vulkan, [000006D5C9C12D80][000006D5C9FA5000 50] Android_Mali_T6xx, [000006D5C9C1DAC0][000006D5C9FA7800 50] Android_Mali_T7xx, [000006D5C9C1AF00][000006D5C9FAA000 50] Android_Mali_T8xx, [000006D5C9C1DC80][000006D5C9FAC800 50] Android_Mali_G71, [000006D5C9C1DE40][000006D5C9F92800 50] Android_Mali_G72, [000006D5C9C12300][000006D5C9FB0000 50] Android_Mali_G72_Vulkan, [000006D5C9C1B600][000006D5C9FB5000 50] Android_Mali_G76, [000006D5C9C16740][000006D5C9FB7800 50] Android_Mali_G76_Vulkan, [000006D5C9C17540][000006D5C9FBA000 50] Android_Mali_G77, [000006D5C9C1B280][000006D5C9FBC800 50] Android_Mali_G77_Vulkan, [000006D5C9C1E1C0][000006D5C9FA2800 50] Android_Mali_G78, [000006D5C9C18A40][000006D5C9FC0000 50] Android_Mali_G78_Vulkan, [000006D5C9C14980][000006D5C9FC5000 50] Android_Mali_G710, [000006D5C9C18500][000006D5C9FC7800 50] Android_Mali_G710_Vulkan, [000006D5C9C1E700][000006D5C9FCA000 50] Android_Xclipse_920, [000006D5C9C1D580][000006D5C9FCC800 50] Android_Xclipse_920_Vulkan, [000006D5C9C1C400][000006D5C9FB2800 50] Android_Vulkan_SM5, [000006D5C9C1A100][000006D5C9FD0000 50] Android_PowerVR_G6xxx, [000006D5C9C1D200][000006D5C9FD5000 50] Android_PowerVR_GT7xxx, [000006D5C9C1EA80][000006D5C9FD7800 50] Android_PowerVR_GE8xxx, [000006D5C9C1E380][000006D5C9FDA000 50] Android_PowerVR_GM9xxx, [000006D5C9C19840][000006D5C9FDC800 50] Android_PowerVR_GM9xxx_Vulkan, [000006D5C9C1D900][000006D5C9FC2800 50] Android_TegraK1, [000006D5C9FF0000][000006D5C9FE0000 50] Android_Unknown_Vulkan, [000006D5C9FF24C0][000006D5C9FE5000 50] Oculus_Quest, [000006D5C9FF2300][000006D5C9FE7800 50] Oculus_Quest2, [000006D5C9FF1F80][000006D5C9FEA000 50] HoloLens, +[2023.02.05-05.51.36:901][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.05-05.51.36:932][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:093][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:113][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.05-05.51.37:264][ 0]LogSlate: Border +[2023.02.05-05.51.37:264][ 0]LogSlate: BreadcrumbButton +[2023.02.05-05.51.37:264][ 0]LogSlate: Default +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Save +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.05-05.51.37:264][ 0]LogSlate: ListView +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.DarkRow +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.Row +[2023.02.05-05.51.37:265][ 0]LogSlate: TreeView +[2023.02.05-05.51.37:441][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.05-05.51.37:579][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.05-05.51.37:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 975AECC54019BD15A03FC4946FDB0E8C | Instance: 667FBCE04593658FC42A58831CB11AA4 (DESKTOP-QSRT9V5-4848). +[2023.02.05-05.51.37:972][ 0]LogPython: Using Python 3.9.7 +[2023.02.05-05.51.38:669][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.05-05.51.38:673][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.05-05.51.38:845][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:859][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:881][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.39:118][ 0]LogUProjectInfo: Found projects: +[2023.02.05-05.51.39:230][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.05-05.51.39:259][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:376][ 0]LogCollectionManager: Loaded 0 collections in 0.001633 seconds +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.05-05.51.39:725][ 0]LogEngine: Initializing Engine... +[2023.02.05-05.51.39:739][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.05-05.51.39:749][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.05-05.51.40:015][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.05-05.51.40:016][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.51.40:025][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.40:053][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.05-05.51.40:053][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.05-05.51.40:074][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.51.40:086][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogInit: FAudioDevice initialized. +[2023.02.05-05.51.40:128][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.05-05.51.40:128][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.05-05.51.40:128][ 0]LogInit: Texture streaming: Enabled +[2023.02.05-05.51.40:160][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.05-05.51.40:173][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.05-05.51.40:195][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.05-05.51.42:014][ 0]LogInit: Transaction tracking system initialized +[2023.02.05-05.51.42:086][ 0]BlueprintLog: New page: Editor Load +[2023.02.05-05.51.42:275][ 0]LocalizationService: Localization service is disabled +[2023.02.05-05.51.42:324][ 0]TimingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]TimingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: OnSessionChanged +[2023.02.05-05.51.43:008][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.02s +[2023.02.05-05.51.43:008][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.05-05.51.43:104][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.05-05.51.43:106][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.43:106][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.330 +[2023.02.05-05.51.43:106][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.51.43:107][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:113][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.51.43:113][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.51.43:114][ 0]MapCheck: New page: Map Check +[2023.02.05-05.51.43:114][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:118][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.51.43:121][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.05-05.51.43:185][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.05-05.51.43:191][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.43:192][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.51.43:447][ 0]LogWorldPartition: Display: WorldPartition initialize took 254 ms +[2023.02.05-05.51.43:659][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.51.43:666][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.05-05.51.43:666][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.51.43:676][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.645ms to complete. +[2023.02.05-05.51.43:676][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.569 +[2023.02.05-05.51.43:689][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.914 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:813][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:819][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:823][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:828][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:967][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.05-05.51.43:968][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:983][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.05-05.51.44:212][ 0]LogSlate: Took 0.000539 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.05-05.51.44:216][ 0]LogSlate: Took 0.000795 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.05-05.51.44:237][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.05-05.51.44:938][ 0]LogStall: Startup... +[2023.02.05-05.51.44:939][ 0]LogStall: Startup complete. +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total time: 12.17 seconds +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.05-05.51.45:012][ 0]LogAssetRegistry: Asset discovery search completed in 8.6865 seconds +[2023.02.05-05.51.45:021][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2023.02.05-05.51.45:148][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.05-05.51.48:591][352]LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.05-05.51.48:595][352]LogSlate: Took 0.002931 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.05-05.51.48:602][352]LogSlate: Took 0.003476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.05-05.52.01:218][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.02.05-05.52.01:551][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_normal.Baker_house_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_texture.Small_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_normal.Small_house_normal (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_texture.Baker_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogMaterial: Display: Missing cached shadermap for Baker_house in PCD3D_SM5, Default, SM5 (DDC key hash: 3A38221CEA8E485823514CF7451D5545226418BA), compiling. +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_normal.Stairs_large_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_normal.Ruined_tower_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_small_texture.Stairs_small_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_normal.Stairs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_texture.Ruined_tower_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogMaterial: Display: Missing cached shadermap for Ruined_tower in PCD3D_SM5, Default, SM5 (DDC key hash: ED7AE431EC65AB90BC00E915DF3B21DD355437BC), compiling. +[2023.02.05-05.52.01:736][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_texture.Stairs_large_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:736][819]LogMaterial: Display: Missing cached shadermap for Small_house in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABECB2BE226660033C1114AFE73A23A7759EFA5), compiling. +[2023.02.05-05.52.01:784][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_normal.Stone_fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:784][819]LogMaterial: Display: Missing cached shadermap for Stairs_amall in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC73F9700D7E14F385660AF109EF650E7C6CE30), compiling. +[2023.02.05-05.52.01:832][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_texture.Stone_fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:832][819]LogMaterial: Display: Missing cached shadermap for Stairs_large in PCD3D_SM5, Default, SM5 (DDC key hash: 586B48B38E126A74207194262D41EF8596A9DB9F), compiling. +[2023.02.05-05.52.01:883][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Street_light_texture.Street_light_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:883][819]LogMaterial: Display: Missing cached shadermap for Stone_fence in PCD3D_SM5, Default, SM5 (DDC key hash: E784C3D0BDB6ADDB2BD1302203FD3EABD1E8CFC8), compiling. +[2023.02.05-05.52.01:930][819]LogMaterial: Display: Missing cached shadermap for Streetlight in PCD3D_SM5, Default, SM5 (DDC key hash: 630E6E60A19555E20F3DF845D6B38DF5E91B4C7A), compiling. +[2023.02.05-05.52.01:975][819]LogMaterial: Display: Missing cached shadermap for Tavern in PCD3D_SM5, Default, SM5 (DDC key hash: CD9C9674E1162F6A8B7E11F3C6FA5B4170F98924), compiling. +[2023.02.05-05.52.02:023][819]LogMaterial: Display: Missing cached shadermap for Tiles in PCD3D_SM5, Default, SM5 (DDC key hash: A555C40B5CCB3C2855D4D40A4E720FA1DD6D1DB5), compiling. +[2023.02.05-05.52.02:067][819]LogMaterial: Display: Missing cached shadermap for TownHall in PCD3D_SM5, Default, SM5 (DDC key hash: FAAF2FE658FD00FCDD520BEB5B2A2CE61E9D5294), compiling. +[2023.02.05-05.52.02:115][819]LogMaterial: Display: Missing cached shadermap for Trolley in PCD3D_SM5, Default, SM5 (DDC key hash: D51CA8A3AF167BEFE0DE0F3441BE3619F986636E), compiling. +[2023.02.05-05.52.02:161][819]LogMaterial: Display: Missing cached shadermap for Well in PCD3D_SM5, Default, SM5 (DDC key hash: 44114493BF144516BBFFE5B5608002A1367822F8), compiling. +[2023.02.05-05.52.02:210][819]LogMaterial: Display: Missing cached shadermap for Witch_house in PCD3D_SM5, Default, SM5 (DDC key hash: 22A970A2A372130D5252DFEBE13454E4091C7519), compiling. +[2023.02.05-05.52.02:253][819]LogMaterial: Display: Missing cached shadermap for Woodmill in PCD3D_SM5, Default, SM5 (DDC key hash: BF8412734DDC6FFA43AA6B53F9BD40A60CA0CBD7), compiling. +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Streetlight_normal.Streetlight_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_normal.Stone_tiles_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogMaterial: Display: Missing cached shadermap for Lampposts in PCD3D_SM5, Default, SM5 (DDC key hash: B2E49FA3851FC7CFD4E352CAB85EFCC56D7BDE9B), compiling. +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_normal.Town_Hall_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_texture.Tavern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_texture.Stone_tiles_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:367][819]LogMaterial: Display: Missing cached shadermap for Hammer_anvil in PCD3D_SM5, Default, SM5 (DDC key hash: 2539686CDFB3B424BC6093F6DF02F75C4966944C), compiling. +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_normal.Tavern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_texture.Town_Hall_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_normal.Trolley_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:421][819]LogMaterial: Display: Missing cached shadermap for Pillars_arch in PCD3D_SM5, Default, SM5 (DDC key hash: A0D7F82207BBCB027019E34C17A81C94B36915A6), compiling. +[2023.02.05-05.52.02:464][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:471][819]LogMaterial: Display: Missing cached shadermap for Awning in PCD3D_SM5, Default, SM5 (DDC key hash: 41359278313CC7AFB68E2ACB904B9A509837DAAC), compiling. +[2023.02.05-05.52.02:516][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_texture.Trolley_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:516][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:517][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:524][819]LogMaterial: Display: Missing cached shadermap for Barrel in PCD3D_SM5, Default, SM5 (DDC key hash: 424F68A121F9705F7D92C0C6FD945EC7D01AD048), compiling. +[2023.02.05-05.52.02:568][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:575][819]LogMaterial: Display: Missing cached shadermap for Boxes in PCD3D_SM5, Default, SM5 (DDC key hash: CC1186B5BE050AD691CFEF06CA216BBECCCE01A5), compiling. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:629][819]LogMaterial: Display: Missing cached shadermap for Plants in PCD3D_SM5, Default, SM5 (DDC key hash: 4438550CCA50262D728933DCB82112698D6A63BD), compiling. +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Altar... +[2023.02.05-05.52.02:823][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Anvil... +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:829][819]LogStaticMesh: Display: Building static mesh Arch... +[2023.02.05-05.52.02:829][819]LogMaterial: Display: Missing cached shadermap for Cualdron in PCD3D_SM5, Default, SM5 (DDC key hash: 9965F8E13669523FEBA9A6C1660C6563C7C183DB), compiling. +[2023.02.05-05.52.02:872][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil +[2023.02.05-05.52.02:872][819]LogStaticMesh: Display: Building static mesh Awning... +[2023.02.05-05.52.02:872][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:878][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning +[2023.02.05-05.52.02:878][819]LogMaterial: Display: Missing cached shadermap for Chest in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC67EA331AA3C2728144F3FE57F1C11329361F3), compiling. +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Baker_house... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Barrel... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_1... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_2... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:932][819]LogStaticMesh: Display: Building static mesh Bush_1... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_4... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_3... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Bush_2... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Cauldron... +[2023.02.05-05.52.02:933][819]LogMaterial: Display: Missing cached shadermap for Crystals in PCD3D_SM5, Default, SM5 (DDC key hash: FF839641144A53E547D5EB2B7C9B7B135B6448CE), compiling. +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest_cover... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_1... +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_2... +[2023.02.05-05.52.02:988][819]LogMaterial: Display: Missing cached shadermap for Fence_wooden in PCD3D_SM5, Default, SM5 (DDC key hash: 992B9A661EFE5AF7CBCC29F0F6BA3ACC1BAE8711), compiling. +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_3... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_4... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_5... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:034][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:046][819]LogMaterial: Display: Missing cached shadermap for Fern in PCD3D_SM5, Default, SM5 (DDC key hash: 7B41815FF5BFFDC540C5F138FB60D3E7F35C0997), compiling. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:105][819]LogMaterial: Display: Missing cached shadermap for Forge in PCD3D_SM5, Default, SM5 (DDC key hash: 6137F68DBABF7103981022109AD1DFDBC087598A), compiling. +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_texture.Well_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_normal.Witch_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_normal.Well_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_normal.Lampposts_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:160][819]LogMaterial: Display: Missing cached shadermap for Large_house in PCD3D_SM5, Default, SM5 (DDC key hash: 2F6DFDE62AE620B094F367520082F59E93C7B44A), compiling. +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill.Woodmill (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_texture.Witch_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_texture.Lampposts_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill_normal.Woodmill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:218][819]LogMaterial: Display: Missing cached shadermap for Log_stump_mushrooms in PCD3D_SM5, Default, SM5 (DDC key hash: E62872FBD7EB1E3F006EECD5DE8779B251A6AD5E), compiling. +[2023.02.05-05.52.03:269][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:277][819]LogMaterial: Display: Missing cached shadermap for Logs in PCD3D_SM5, Default, SM5 (DDC key hash: 8E4EE7FC747712CB932C98CCB04E7A897D63FD65), compiling. +[2023.02.05-05.52.03:333][819]LogStaticMesh: Display: Building static mesh Fence... +[2023.02.05-05.52.03:333][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:341][819]LogMaterial: Display: Missing cached shadermap for Mill in PCD3D_SM5, Default, SM5 (DDC key hash: 676A16AD0EB689D58F6023757F633ECC3678C872), compiling. +[2023.02.05-05.52.03:394][819]LogStaticMesh: Display: Building static mesh Fence_1... +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:403][819]LogMaterial: Display: Missing cached shadermap for Mine in PCD3D_SM5, Default, SM5 (DDC key hash: A4E22930079DBAE1A2AA03B80D70031897935063), compiling. +[2023.02.05-05.52.03:454][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:455][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:466][819]LogStaticMesh: Display: Building static mesh Fence_2... +[2023.02.05-05.52.03:466][819]LogMaterial: Display: Missing cached shadermap for Pine_tree in PCD3D_SM5, Default, SM5 (DDC key hash: B03C64CFEC848CD87E38A85D19DDBCE0A1B26582), compiling. +[2023.02.05-05.52.03:605][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 +[2023.02.05-05.52.03:605][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:616][819]LogStaticMesh: Display: Building static mesh Fern... +[2023.02.05-05.52.03:616][819]LogMaterial: Display: Missing cached shadermap for Pine_tree_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A9D6C5D5B3D0992000C591F1BCE1BB5A7574090), compiling. +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flower... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_1... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_2... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 +[2023.02.05-05.52.03:741][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:747][819]LogStaticMesh: Display: Building static mesh Hammer... +[2023.02.05-05.52.03:747][819]LogMaterial: Display: Missing cached shadermap for Plant in PCD3D_SM5, Default, SM5 (DDC key hash: 7A94AFBC4CDBA1BF6CEA5CB1F7380A8E0460717F), compiling. +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Lamppost... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Forge... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Large_house... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Log.Log +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:838][819]LogStaticMesh: Display: Building static mesh Mill_wings... +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 +[2023.02.05-05.52.03:838][819]LogMaterial: Display: Missing cached shadermap for Railway in PCD3D_SM5, Default, SM5 (DDC key hash: 4FB1FBCB8FA909436B1A767668F63A90D4550EAB), compiling. +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mine... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mill... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_2... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_3... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_4... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_2... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pine_tree... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Plant... +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:891][819]LogStaticMesh: Display: Building static mesh Pine_tree_2... +[2023.02.05-05.52.03:891][819]LogMaterial: Display: Missing cached shadermap for Rocks_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4DD2E82F02F94487482E7FB5C07158972E5C3DA5), compiling. +[2023.02.05-05.52.03:928][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant +[2023.02.05-05.52.03:928][819]LogStaticMesh: Display: Building static mesh Railway_1... +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:934][819]LogMaterial: Display: Missing cached shadermap for Rocks_3_4 in PCD3D_SM5, Default, SM5 (DDC key hash: FA7BCB02D6D975BD35020EDBFD8B9F34DF29D1DF), compiling. +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_2... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.08s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_3... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Rock_1... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:984][819]LogMaterial: Display: Missing cached shadermap for Tree_1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 98D836D32182664AF9519ED4FB508DF162D8E4D2), compiling. +[2023.02.05-05.52.04:214][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.24s] /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_3... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_4... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Small_house... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stone_fence... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs_Large... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh street_light... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stump... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.07s] /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_normal.Hammer_anvil_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tavern... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_texture.Hammer_anvil_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_1... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_3... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_6... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_5... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_4... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_7... +[2023.02.05-05.52.04:216][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:230][819]LogMaterial: Display: Missing cached shadermap for Tree_2_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 411FBB07131A39E88D6C25E53EC48B4C7D368CE1), compiling. +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tower... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Town_Hall... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tree_1... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_normal.Awning_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_texture.Pillars_arch_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_normal.Pillars_arch_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:492][819]LogMaterial: Display: Missing cached shadermap for Tree_2_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 013EA09A884F01A6404598A4A14ABFB62B76DC7E), compiling. +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_texture.Awning_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_normal.Boxes_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogStaticMesh: Display: Building static mesh Tree_2... +[2023.02.05-05.52.04:754][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 +[2023.02.05-05.52.04:755][819]LogStaticMesh: Built static mesh [0.30s] /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_texture.Boxes_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_alpha.Plants_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_normal.Barrel_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_texture.Barrel_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_normal.Plants_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:770][819]LogMaterial: Display: Missing cached shadermap for Tree_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AE9F99C63FE5742CE021DD649DEBF23DF955718), compiling. +[2023.02.05-05.52.04:994][819]LogStaticMesh: Display: Building static mesh Tree_2_1... +[2023.02.05-05.52.04:994][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:995][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:003][819]LogMaterial: Display: Missing cached shadermap for Ruined_walls in PCD3D_SM5, Default, SM5 (DDC key hash: C8AAE4B6589370812AA65A5516CE9B7490967873), compiling. +[2023.02.05-05.52.05:056][819]LogStaticMesh: Display: Building static mesh Tree_4... +[2023.02.05-05.52.05:057][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_texture.Plants_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:072][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley_wheel... +[2023.02.05-05.52.05:216][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_normal.Cauldron_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_1... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_2... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Well... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Witch_house... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill_Saw... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Well) ... +[2023.02.05-05.52.05:247][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Well.Well +[2023.02.05-05.52.05:247][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Witch_house) ... +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.14s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw +[2023.02.05-05.52.05:494][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_texture.Cauldron_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.27s] /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:494][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Woodmill) ... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:865][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.52.05:872][819]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.52.05:873][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:873][819]LoadErrors: New page: Loading map: Overview.umap +[2023.02.05-05.52.05:924][819]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.52.05:924][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.52.05:926][819]MapCheck: New page: Map Check +[2023.02.05-05.52.05:926][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:938][819]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.52.06:002][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2023.02.05-05.52.06:075][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_alpha.Fern_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:082][819]LogTexture: Display: Waiting for textures to be ready 43/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal) ... +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_normal.Fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_normal.Fern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture.Fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture.Crystals_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal.Chest_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_texture.Chest_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture.Fern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Waiting for textures to be ready 45/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture) ... +[2023.02.05-05.52.06:723][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal.Forge_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture.Forge_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Waiting for textures to be ready 47/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture) ... +[2023.02.05-05.52.06:905][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_normal.Large_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:905][819]LogTexture: Display: Waiting for textures to be ready 50/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture) ... +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_normal.Log_stump_mushrooms_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture.Large_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:993][819]LogTexture: Display: Waiting for textures to be ready 51/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal) ... +[2023.02.05-05.52.07:118][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_texture.Log_stump_mushrooms_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:118][819]LogTexture: Display: Waiting for textures to be ready 52/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture) ... +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_normal.Logs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture.Logs_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:376][819]LogTexture: Display: Waiting for textures to be ready 54/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture) ... +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal.Mill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_texture.Mill_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_normal.Mine_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:729][819]LogTexture: Display: Waiting for textures to be ready 58/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture) ... +[2023.02.05-05.52.07:781][819]LogTexture: Display: Waiting for textures to be ready 59/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal) ... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_alpha.Pine_tree_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_texture.Mine_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_normal.Pine_tree_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture.Pine_tree_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture.Pine_tree_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_normal.Plant_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_texture.Plant_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049598s +[2023.02.05-05.52.10:527][819]LogTexture: Display: Waiting for textures to be ready 65/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture) ... +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_normal.Railway_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_normal.Rocks_1_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Waiting for textures to be ready 66/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture) ... +[2023.02.05-05.52.10:712][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture.Railway_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_texture.Rocks_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal.Rocks_3_4_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Waiting for textures to be ready 70/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture) ... +[2023.02.05-05.52.10:926][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_texture.Rocks_3_4_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:967][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_alpha.Tree_1_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture.Tree_1_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Waiting for textures to be ready 73/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal) ... +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal.Tree_1_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_alpha.Tree_2_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture.Tree_2_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Waiting for textures to be ready 75/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture) ... +[2023.02.05-05.52.11:327][819]LogTexture: Display: Waiting for textures to be ready 77/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal) ... +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal.Tree_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_2_texture.Tree_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture.Tree_2_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_normal.Ruined_walls_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_texture.Ruined_walls_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_10 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Waiting for textures to be ready 78/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture) ... +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_11 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_4 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Waiting for textures to be ready 80/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal) ... +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_5 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_3 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_6 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_7 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_8 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_9 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_11 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_10 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_3 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_2 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_4 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_5 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_6 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_7 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_8 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_9 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_10 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_11 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_4 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_2 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_3 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_5 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_6 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_7 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_8 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_9 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_1 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_3 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_2 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Waiting for textures to be ready 81/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture) ... +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_0 (BGRA8, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_4 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_5 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_6 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_9 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_7 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_8 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.12:182][819]LogMeshUtilities: Finished distance field build in 6.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 54% occupied, 341 triangles, Baker_house +[2023.02.05-05.52.13:856][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 366 triangles, Forge +[2023.02.05-05.52.16:827][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2023.02.05-05.52.16:827][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049966s +[2023.02.05-05.52.18:082][819]LogMeshUtilities: Finished distance field build in 3.2s - 119x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 60% occupied, 345 triangles, Mill +[2023.02.05-05.52.19:127][819]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 59% occupied, 264 triangles, Mine +[2023.02.05-05.52.20:591][819]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 198 triangles, Pine_tree +[2023.02.05-05.52.22:890][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x105x126 sparse distance field, 1.5Mb total, 0.0Mb always loaded, 51% occupied, 101 triangles, Rock_2 +[2023.02.05-05.52.24:353][819]LogMeshUtilities: Finished distance field build in 1.2s - 105x126x126 sparse distance field, 1.9Mb total, 0.0Mb always loaded, 64% occupied, 202 triangles, Small_house +[2023.02.05-05.52.26:860][819]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (1.503 seconds, threshold is 0.300 s), will parallelize next time. +[2023.02.05-05.52.27:068][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 47% occupied, 223 triangles, Tower +[2023.02.05-05.52.28:113][819]LogMeshUtilities: Finished distance field build in 1.4s - 119x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 57% occupied, 333 triangles, Town_Hall +[2023.02.05-05.52.28:940][819]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.4Mb total, 0.1Mb always loaded, 39% occupied, 250 triangles, Tree_1 +[2023.02.05-05.52.30:403][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.3Mb total, 0.1Mb always loaded, 36% occupied, 266 triangles, Tree_2_1 +[2023.02.05-05.52.31:239][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 41% occupied, 255 triangles, Tree_4 +[2023.02.05-05.52.32:913][819]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 62% occupied, 352 triangles, Witch_house +[2023.02.05-05.52.33:956][819]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 348 triangles, Woodmill +[2023.02.05-05.52.34:792][819]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 348 triangles, Woodmill +[2023.02.05-05.53.37:643][819]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.493 and deleted 0 file(s) with total size 0 MiB. +[2023.02.05-05.55.22:443][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.003993s (185.660702s overbudget) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Total job queries 1590, among them cache hits 0 (0.00%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Tracking 1590 distinct input hashes that result in 219 distinct outputs (13.77%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: RAM used: 0.75 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.05% +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Shaders Compiled: 1590 +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Jobs assigned 1590, completed 1590 (100.00%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Time job spent in pending queue: average 97.86 s, longest 199.36 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Job execution time: average 10.41 s, max 23.56 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Job life time (pending + execution): average 108.27 s, max 200.33 +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 200.76 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Jobs were issued in 358 batches (only local compilation was used), average 4.44 jobs/batch +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Average processing rate: 7.92 jobs/sec +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Effective parallelization: 9.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 15 times, average 1.52 sec, max 4.54 sec, min 1.20 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: FHitProxyVS (compiled 15 times, average 1.48 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 51 times, average 1.37 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.90% of total time (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.90% of total time (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.82% of total time (compiled 51 times, average 1.37 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.82% of total time (compiled 51 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.71% of total time (compiled 51 times, average 1.32 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.55.26:555][819]LogMeshUtilities: Finished mesh card build in 3.5s Tree_4 tris:255 +[2023.02.05-05.55.26:596][819]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.55.26:597][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.55.26:694][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.55.26:701][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap0_12 (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_12 (TFO_DXT1, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_12 (TFO_AutoDXT, 64X32 X1X1) (Required Memory Estimate: 0.05209 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:722][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_10 (BGRA8, 64X32 X1X1) (Required Memory Estimate: 0.05209 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:724][819]LogAudio: Display: Audio Device (ID: 1) registered with world 'Overview'. +[2023.02.05-05.55.26:724][819]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.55.26:724][819]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.55.26:725][819]LogAIModule: Creating AISystem for world Overview +[2023.02.05-05.55.26:726][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.55.26:788][819]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.55.26:796][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.55.26:810][819]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.55.26:810][819]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.158ms to complete. +[2023.02.05-05.55.26:810][819]LogFileHelpers: Loading map 'Overview' took 200.937 +[2023.02.05-05.55.26:824][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002892s (193.701544s overbudget) +[2023.02.05-05.55.26:839][819]LogSlate: Took 0.000819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.05-05.56.14:294][110]Cmd: EDIT COPY +[2023.02.05-05.58.36:290][353]Cmd: EDIT COPY +[2023.02.05-05.58.36:883][422]Cmd: EDIT COPY +[2023.02.05-05.58.37:069][443]Cmd: EDIT COPY +[2023.02.05-05.58.37:254][464]Cmd: EDIT COPY +[2023.02.05-05.58.37:430][484]Cmd: EDIT COPY +[2023.02.05-05.58.37:614][505]Cmd: EDIT COPY +[2023.02.05-05.58.37:815][528]Cmd: EDIT COPY +[2023.02.05-05.58.39:545][734]Cmd: EDIT COPY +[2023.02.05-05.58.39:713][753]Cmd: EDIT COPY +[2023.02.05-05.58.39:890][773]Cmd: EDIT COPY +[2023.02.05-05.58.48:139][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.05-05.58.50:116][734]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-05.58.50:188][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.02.05-05.58.50:193][734]LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.003940 seconds +[2023.02.05-05.58.50:590][734]LogSavePackage: Moving output files for package: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview +[2023.02.05-05.58.50:592][734]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Overview7A8F71CD466395F1C3502987DA1EC00D.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/HandPaintedEnvironment/Maps/Overview_map_2/Overview.umap' +[2023.02.05-05.58.50:613][734]LogFileHelpers: Saving map 'Overview' took 0.431 +[2023.02.05-05.58.50:658][734]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.05-05.58.50:658][734]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.58.50:658][734]LightingResults: New page: Lighting Build +[2023.02.05-05.58.50:658][734]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.05-05.58.50:660][734]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.58.50:661][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.58.50:661][734]MapCheck: New page: Map Check +[2023.02.05-05.58.50:661][734]LightingResults: New page: Lighting Build +[2023.02.05-05.58.50:666][734]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.58.50:669][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.58.50:671][734]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.58.50:671][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.58.50:677][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.58.50:682][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.58.50:692][734]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.05-05.58.50:692][734]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.58.50:692][734]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-05.58.50:693][734]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.58.50:693][734]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.58.51:023][734]LogWorldPartition: Display: WorldPartition initialize took 329 ms +[2023.02.05-05.58.51:267][734]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.58.51:277][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.02.05-05.58.51:291][734]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.58.51:292][734]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.311ms to complete. +[2023.02.05-05.58.51:292][734]LogFileHelpers: Loading map 'WorldMap' took 0.634 +[2023.02.05-05.58.51:315][734]AssetCheck: New page: Asset Save: Overview +[2023.02.05-05.58.51:315][734]LogContentValidation: Display: Validating World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.58.55:571][135]Cmd: EDIT PASTE +[2023.02.05-05.58.55:579][135]LogProperty: Warning: Illegal TEXT reference to a private object in external package (DirectionalLight /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.LightSource) from referencer (BP_Sky_Sphere_C /Game/Maps/WorldMap.WorldMap:PersistentLevel.BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583). Import failed... +[2023.02.05-05.58.55:580][135]LogProperty: Warning: ObjectProperty /Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:Directional light actor: unresolved reference to 'DirectionalLight'"LightSource"'' +[2023.02.05-05.59.18:250][558]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.05-05.59.18:262][558]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.05-05.59.18:262][558]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: ValidateSingleActorReferer took 6 us +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: GetPartitionedActors took 80 us +[2023.02.05-05.59.18:367][558]LogWorldPartition: Display: GenerateStreaming took 104 ms +[2023.02.05-05.59.18:373][558]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.05-05.59.18:373][558]PIE: New page: PIE session: WorldMap (Feb 4, 2023, 7:59:18 PM) +[2023.02.05-05.59.18:377][558]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.05-05.59.18:377][558]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.05-05.59.18:377][558]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-05.59.18:408][558]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.05-05.59.18:408][558]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030876s) +[2023.02.05-05.59.18:408][558]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.031112s) +[2023.02.05-05.59.18:409][558]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.59.18:409][558]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-05.59.18:409][558]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.59.18:409][558]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.05-05.59.18:414][558]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.05-05.59.18:414][558]LogPlayLevel: PIE: World Init took: (0.005734s) +[2023.02.05-05.59.18:422][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.59.18:425][558]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.59.18:425][558]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.59.18:429][558]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.59.18:450][558]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.05-05.59.18:450][558]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.05-05.59.18:452][558]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.05-05.59.18:452][558]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.05-05.59.18:452][558]LogInit: FAudioDevice initialized. +[2023.02.05-05.59.18:452][558]LogAudio: Display: Audio Device (ID: 2) registered with world 'WorldMap'. +[2023.02.05-05.59.18:468][558]LogLoad: Game class is 'GameModeBase' +[2023.02.05-05.59.18:471][558]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.05-00.59.18 +[2023.02.05-05.59.18:471][558]LogWorld: Bringing up level for play took: 0.003636 +[2023.02.05-05.59.18:473][558]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2023.02.05-05.59.18:491][558]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.05-05.59.18:491][558]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(23), CellsToLoad(0), CellsToUnload(0) +[2023.02.05-05.59.18:491][558]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:528][558]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... +[2023.02.05-05.59.18:622][558]LogStaticMesh: Display: Waiting for static meshes to be ready 4/49 (/Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ) ... +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogStreaming: Display: FlushAsyncLoading: 50 QueuedPackages, 0 AsyncPackages +[2023.02.05-05.59.19:116][558]PIE: Server logged in +[2023.02.05-05.59.19:117][558]PIE: Play in editor total start time 0.857 seconds. +[2023.02.05-05.59.59:931][431]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.59.59:931][431]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-05.59.59:959][431]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.59.59:960][431]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.59.59:973][431]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.05-05.59.59:977][431]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.59.59:985][431]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.59.59:985][431]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.05-05.59.59:987][431]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.05-05.59.59:990][431]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.00.00:006][431]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2023.02.05-06.00.00:062][432]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2023.02.05-06.00.31:417][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.05-06.00.32:920][ 55]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-06.00.32:985][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/8/02/G4AHJOT9VDYPLQDI2ND8FK +[2023.02.05-06.00.32:985][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/G4AHJOT9VDYPLQDI2ND8FK1E3AFDD34781FFC600062295A8F98CAF.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/8/02/G4AHJOT9VDYPLQDI2ND8FK.uasset' +[2023.02.05-06.00.32:989][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/6/3C/PC99RY0CKHIMC5O7I7Z8ZE +[2023.02.05-06.00.32:989][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/PC99RY0CKHIMC5O7I7Z8ZEC0461469426A146D0ADC31900F4B8684.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/6/3C/PC99RY0CKHIMC5O7I7Z8ZE.uasset' +[2023.02.05-06.00.32:992][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/5/Q3/OM4ODWPQ8JBHR1U4O8MZB4 +[2023.02.05-06.00.32:992][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/OM4ODWPQ8JBHR1U4O8MZB4A43A882841C641477853FD819E87D103.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/5/Q3/OM4ODWPQ8JBHR1U4O8MZB4.uasset' +[2023.02.05-06.00.32:995][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/E/N5/0IV0VDA2HTQ1GRJPNS62AO +[2023.02.05-06.00.32:995][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/0IV0VDA2HTQ1GRJPNS62AOD3460EB747D2DDABD8D698B4FCC04F5F.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/E/N5/0IV0VDA2HTQ1GRJPNS62AO.uasset' +[2023.02.05-06.00.32:998][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/RD/ZDQ3G21P8W5359ST31K9DS +[2023.02.05-06.00.32:998][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/ZDQ3G21P8W5359ST31K9DS2F73830F4AA21A3E9A2BF6B05DB1BDAB.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/RD/ZDQ3G21P8W5359ST31K9DS.uasset' +[2023.02.05-06.00.33:000][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/7/YF/7HZRVIM2XMKYZ6819ALJ6L +[2023.02.05-06.00.33:001][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/7HZRVIM2XMKYZ6819ALJ6L37FF3AAA4B160AA639A54F88AC8B5B25.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/7/YF/7HZRVIM2XMKYZ6819ALJ6L.uasset' +[2023.02.05-06.00.33:003][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalObjects__/Maps/WorldMap/7/Y2/13GU8BV559S5C057X6M7DM +[2023.02.05-06.00.33:003][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/13GU8BV559S5C057X6M7DMA775A2F84D966EC24C2669A8044D0E6A.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalObjects__/Maps/WorldMap/7/Y2/13GU8BV559S5C057X6M7DM.uasset' +[2023.02.05-06.00.33:007][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/PT/RWQSV4ALRFTTDF570LC5M0 +[2023.02.05-06.00.33:007][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/RWQSV4ALRFTTDF570LC5M0A3B9E0324B89E7A85B287F8C1C3B5D90.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/PT/RWQSV4ALRFTTDF570LC5M0.uasset' +[2023.02.05-06.00.33:011][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/2/FI/TNY0HJ4R4KZFEX8H1N23IM +[2023.02.05-06.00.33:011][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/TNY0HJ4R4KZFEX8H1N23IMD37E18934770DC0DE40B64BDCC9B157C.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/2/FI/TNY0HJ4R4KZFEX8H1N23IM.uasset' +[2023.02.05-06.00.33:014][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/YS/02KHZ1Q2G06J7YHPENORDQ +[2023.02.05-06.00.33:014][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/02KHZ1Q2G06J7YHPENORDQ6607BE7142607D4B4D54DFB8F4B15980.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/YS/02KHZ1Q2G06J7YHPENORDQ.uasset' +[2023.02.05-06.00.33:016][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/3/HS/JH71HD6S4WKDOLPLMWAXCF +[2023.02.05-06.00.33:016][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/JH71HD6S4WKDOLPLMWAXCF6BC053CE4B88E75F584ED3BE6E91CFA2.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/3/HS/JH71HD6S4WKDOLPLMWAXCF.uasset' +[2023.02.05-06.00.33:020][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/QG/S461PMHN2OW1WDW02NZ9XQ +[2023.02.05-06.00.33:020][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/S461PMHN2OW1WDW02NZ9XQ4021FBBF4418C98C92CD769DA99DF8E9.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/QG/S461PMHN2OW1WDW02NZ9XQ.uasset' +[2023.02.05-06.00.33:163][ 55]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\UndeadPack\SkeletonEnemy\Blueprint\BP_Skeleton.uasset: [Compiler] InputAction Event references unknown Action 'Run' for InputAction Run +[2023.02.05-06.00.33:319][ 55]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack.Anim_Attack +[2023.02.05-06.00.33:319][ 55]LogMaterial: Display: Missing cached shadermap for M_Equipment in PCD3D_SM5, Default, SM5 (DDC key hash: CA0EA4BA98E08704A93EA6194A5ED5A13B5A0744), compiling. +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_N.T_Equipment_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_D.T_Weapon_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_E.T_Skeleton_E (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogMaterial: Display: Missing cached shadermap for M_Skeleton in PCD3D_SM5, Default, SM5 (DDC key hash: 7DAFBAB2009CF57D78255CB42DA19D58831FCA71), compiling. +[2023.02.05-06.00.33:525][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_AORM.T_Weapon_AORM (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:525][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_AORM.T_Skeleton_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:525][ 55]LogMaterial: Display: Missing cached shadermap for MI_Skeleton_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DA73BC982C553DCFFB112B1F4EB34A1F1E967A0F), compiling. +[2023.02.05-06.00.33:641][ 55]LogMaterial: Display: Missing cached shadermap for M_Weapon in PCD3D_SM5, Default, SM5 (DDC key hash: 741F72713C1D8D51078193809D828EE864A16D42), compiling. +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Armor... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Armor.SK_Armor +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage1... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage1.SK_Bandage1 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage2... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage2.SK_Bandage2 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage3... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage3.SK_Bandage3 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Belt... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Belt.SK_Belt +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Helmet... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Helmet.SK_Helmet +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_HelmetPart... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_HelmetPart.SK_HelmetPart +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Quiver... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Quiver.SK_Quiver +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag1... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag1.SK_Rag1 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag2... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag2.SK_Rag2 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag3... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag3.SK_Rag3 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag4... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag4.SK_Rag4 +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag5... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag5.SK_Rag5 +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Skeleton... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/UndeadPack/SkeletonEnemy/Mesh/SK_Skeleton.SK_Skeleton +[2023.02.05-06.00.33:782][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_D.T_Equipment_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:782][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_AORM.T_Equipment_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bow... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/SK_Bow.SK_Bow +[2023.02.05-06.00.33:782][ 55]LogMaterial: Display: Missing cached shadermap for M_Smoke_FX in PCD3D_SM5, Default, SM5 (DDC key hash: CDF0DF33C6A84B0C5EA2A1B5F8F077D14B682A5C), compiling. +[2023.02.05-06.00.33:869][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_N.T_Skeleton_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:869][ 55]LogMaterial: Display: Missing cached shadermap for M_Ground in PCD3D_SM5, Default, SM5 (DDC key hash: 9B577E5DEC0453FA03BE6FAD8449A8D16EC55337), compiling. +[2023.02.05-06.00.33:975][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_1_D.T_Skeleton_1_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:126][ 55]LogStaticMesh: Display: Building static mesh SM_ArrowCut... +[2023.02.05-06.00.34:126][ 55]LogStaticMesh: Built static mesh [0.06s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/Arrow/SM_ArrowCut.SM_ArrowCut +[2023.02.05-06.00.34:199][ 55]LogAssetEditorSubsystem: Opening Asset editor for World /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy.Showcase_SkeletonEnemy +[2023.02.05-06.00.34:199][ 55]LightingResults: New page: Lighting Build +[2023.02.05-06.00.34:200][ 55]LoadErrors: New page: Loading map: Showcase_SkeletonEnemy.umap +[2023.02.05-06.00.34:254][ 55]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.00.34:254][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.00.34:269][ 55]MapCheck: New page: Map Check +[2023.02.05-06.00.34:270][ 55]LightingResults: New page: Lighting Build +[2023.02.05-06.00.34:286][ 55]LogStaticMesh: Display: Building static mesh SM_Arrow... +[2023.02.05-06.00.34:286][ 55]LogStaticMesh: Built static mesh [0.01s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/Arrow/SM_Arrow.SM_Arrow +[2023.02.05-06.00.34:286][ 55]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.00.34:334][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms +[2023.02.05-06.00.34:374][ 55]LogTexture: Display: Waiting for textures to be ready 0/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_AORM) ... +[2023.02.05-06.00.34:569][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_N.T_Weapon_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Smoke_2_D.T_Smoke_2_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:ShadowMapTexture2D_1 (G8, 128X128 X1X1) (Required Memory Estimate: 0.104165 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2023.02.05-06.00.35:845][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_2_D.T_Skeleton_2_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.36:267][ 55]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Total job queries 1917, among them cache hits 0 (0.00%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Tracking 1591 distinct input hashes that result in 220 distinct outputs (13.83%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: RAM used: 0.75 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.05% +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Shaders Compiled: 1917 +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Jobs assigned 1664, completed 1591 (95.61%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Average time worker was idle: 8.67 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Time job spent in pending queue: average 93.54 s, longest 199.36 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Job execution time: average 10.41 s, max 23.56 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Job life time (pending + execution): average 108.21 s, max 200.33 +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 206.53 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Jobs were issued in 369 batches (only local compilation was used), average 4.51 jobs/batch +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Average processing rate: 7.70 jobs/sec +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Effective parallelization: 8.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 15 times, average 1.52 sec, max 4.54 sec, min 1.20 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: FHitProxyVS (compiled 15 times, average 1.48 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 52 times, average 1.41 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.01% of total time (compiled 52 times, average 1.41 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.89% of total time (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.89% of total time (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.81% of total time (compiled 51 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.70% of total time (compiled 51 times, average 1.32 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.00.40:900][ 55]LogStaticMesh: Display: Building static mesh SM_Sword... +[2023.02.05-06.00.40:900][ 55]LogStaticMesh: Built static mesh [0.01s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Sword/SM_Sword.SM_Sword +[2023.02.05-06.00.43:046][ 55]LogTexture: Display: Waiting for textures to be ready 1/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_D) ... +[2023.02.05-06.00.43:995][ 55]LogTexture: Display: Waiting for textures to be ready 3/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_1_D) ... +[2023.02.05-06.00.46:591][ 55]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s, reporting... +[2023.02.05-06.00.46:792][ 55]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' report submitted, and took 0.049980s +[2023.02.05-06.00.48:030][ 55]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.005266s (1.481510s overbudget) +[2023.02.05-06.00.50:097][ 55]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s +[2023.02.05-06.01.10:096][ 55]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004029s (20.065658s overbudget) +[2023.02.05-06.01.10:225][ 55]LogWorld: UWorld::CleanupWorld for Showcase_SkeletonEnemy, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.01.10:227][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.01.10:228][ 55]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.01.10:228][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.01.10:271][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.05-06.01.10:280][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.05-06.01.10:317][ 55]LogAudio: Display: Audio Device (ID: 1) registered with world 'Showcase_SkeletonEnemy'. +[2023.02.05-06.01.10:317][ 55]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.01.10:317][ 55]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.01.10:318][ 55]LogAIModule: Creating AISystem for world Showcase_SkeletonEnemy +[2023.02.05-06.01.10:774][ 55]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.01.10:792][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.05-06.01.10:803][ 55]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.01.10:804][ 55]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.146ms to complete. +[2023.02.05-06.01.10:804][ 55]LogFileHelpers: Loading map 'Showcase_SkeletonEnemy' took 36.605 +[2023.02.05-06.01.10:816][ 55]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.004351s (32.406978s overbudget) +[2023.02.05-06.01.10:828][ 55]AssetCheck: New page: Asset Save: multiple assets +[2023.02.05-06.01.10:875][ 56]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Bow_Attack.Anim_Bow_Attack +[2023.02.05-06.01.10:875][ 56]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonWalk.ThirdPersonWalk +[2023.02.05-06.01.10:887][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonRun.ThirdPersonRun +[2023.02.05-06.01.10:887][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonJump_Start.ThirdPersonJump_Start +[2023.02.05-06.01.10:955][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonJump_Loop.ThirdPersonJump_Loop +[2023.02.05-06.01.10:955][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonJump_End.ThirdPersonJump_End +[2023.02.05-06.01.11:186][ 59]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonIdle.ThirdPersonIdle +[2023.02.05-06.01.11:186][ 59]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPerson_Jump.ThirdPerson_Jump +[2023.02.05-06.01.11:198][ 60]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Walk_Sword.Anim_Walk_Sword +[2023.02.05-06.01.11:254][ 62]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Walk_Bow.Anim_Walk_Bow +[2023.02.05-06.01.11:254][ 62]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.01.11:294][ 63]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Run_Sword.Anim_Run_Sword +[2023.02.05-06.01.11:315][ 64]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Run.Anim_Run +[2023.02.05-06.01.11:341][ 66]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Sword_Loop.Anim_Jump_Sword_Loop +[2023.02.05-06.01.11:361][ 67]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Sword_In.Anim_Jump_Sword_In +[2023.02.05-06.01.11:390][ 69]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Sword_End.Anim_Jump_Sword_End +[2023.02.05-06.01.11:417][ 71]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Loop.Anim_Jump_Loop +[2023.02.05-06.01.11:431][ 72]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_In.Anim_Jump_In +[2023.02.05-06.01.11:457][ 74]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_End.Anim_Jump_End +[2023.02.05-06.01.11:469][ 75]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Idle_Sword.Anim_Idle_Sword +[2023.02.05-06.01.11:487][ 76]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Idle_Bow.Anim_Idle_Bow +[2023.02.05-06.01.11:567][ 82]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.01.11:581][ 83]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Hit_Sword.Anim_Hit_Sword +[2023.02.05-06.01.11:629][ 87]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Hit_Bow.Anim_Hit_Bow +[2023.02.05-06.01.11:667][ 90]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.01.11:680][ 91]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Death_Sword.Anim_Death_Sword +[2023.02.05-06.01.11:705][ 93]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Death_Bow.Anim_Death_Bow +[2023.02.05-06.01.11:721][ 94]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Death.Anim_Death +[2023.02.05-06.01.11:755][ 97]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_Sword_2.Anim_Attack_Sword_2 +[2023.02.05-06.01.11:767][ 98]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_Sword_1.Anim_Attack_Sword_1 +[2023.02.05-06.01.11:822][102]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_2.Anim_Attack_2 +[2023.02.05-06.01.11:849][104]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_1.Anim_Attack_1 +[2023.02.05-06.02.04:904][ 98]Cmd: EDIT COPY +[2023.02.05-06.02.05:470][164]Cmd: EDIT COPY +[2023.02.05-06.02.28:260][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.02.05-06.02.29:362][683]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-06.02.29:422][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.02.05-06.02.29:506][683]LogSavePackage: Moving output files for package: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy +[2023.02.05-06.02.29:508][683]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Showcase_SkeletonEnemy8FAB83C54D5CA7990A169EA19B3BAFE8.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy.umap' +[2023.02.05-06.02.29:526][683]LogFileHelpers: No new changes to save! +[2023.02.05-06.02.29:526][683]LogFileHelpers: Saving map 'Showcase_SkeletonEnemy' took 0.110 +[2023.02.05-06.02.29:591][683]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.05-06.02.29:591][683]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-06.02.29:591][683]LightingResults: New page: Lighting Build +[2023.02.05-06.02.29:591][683]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.05-06.02.29:632][683]LogWorld: UWorld::CleanupWorld for Showcase_SkeletonEnemy, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.02.29:632][683]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.02.29:633][683]MapCheck: New page: Map Check +[2023.02.05-06.02.29:633][683]LightingResults: New page: Lighting Build +[2023.02.05-06.02.29:640][683]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.02.29:653][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.05-06.02.29:656][683]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.02.29:656][683]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.02.29:663][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.05-06.02.29:668][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.05-06.02.29:677][683]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.05-06.02.29:678][683]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.02.29:678][683]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-06.02.29:679][683]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-06.02.29:679][683]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-06.02.29:909][683]LogWorldPartition: Display: WorldPartition initialize took 230 ms +[2023.02.05-06.02.30:145][683]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.02.30:154][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.05-06.02.30:168][683]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.02.30:168][683]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.275ms to complete. +[2023.02.05-06.02.30:168][683]LogFileHelpers: Loading map 'WorldMap' took 0.577 +[2023.02.05-06.02.30:191][683]AssetCheck: New page: Asset Save: Showcase_SkeletonEnemy +[2023.02.05-06.02.30:191][683]LogContentValidation: Display: Validating World /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy.Showcase_SkeletonEnemy +[2023.02.05-06.02.35:654][233]Cmd: EDIT PASTE +[2023.02.05-06.02.40:503][728]Cmd: DELETE +[2023.02.05-06.02.40:503][728]Cmd: ACTOR DELETE +[2023.02.05-06.02.40:508][728]LogEditorActor: Deleted Actor: StaticMeshActor +[2023.02.05-06.02.40:517][728]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.05-06.02.40:519][728]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2023.02.05-06.04.08:629][473]LogWorldPartition: Warning: Actor /Game/Maps/WorldMap.WorldMap:PersistentLevel.Floor_UAID_2CF05DD2795F826301_1985993594 is unreachable without properly detaching object /Game/__ExternalActors__/Maps/WorldMap/3/X5/SJGZYOLP4UU81ZWL3YOA8O.PackageMetaData in its package +[2023.02.05-06.04.08:646][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2023.02.05-06.04.08:654][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-06.04.08:660][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.02.05-06.04.08:663][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/A/U7/2QY10J763F22PT9K7TZSXS +[2023.02.05-06.04.08:663][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/2QY10J763F22PT9K7TZSXSE2A7B88F4E013914894E3D827276C749.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/A/U7/2QY10J763F22PT9K7TZSXS.uasset' +[2023.02.05-06.04.08:666][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/0O/QJXHE1WCSXJ25MQA6BBKYW +[2023.02.05-06.04.08:666][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/QJXHE1WCSXJ25MQA6BBKYWA75439474118159718E47FA4D85BBE58.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/0O/QJXHE1WCSXJ25MQA6BBKYW.uasset' +[2023.02.05-06.04.08:669][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/A/D9/KWXS45KDVBHVB7QXM31HNU +[2023.02.05-06.04.08:669][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/KWXS45KDVBHVB7QXM31HNU5F137DCF42B9943E769FA7894E30437A.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/A/D9/KWXS45KDVBHVB7QXM31HNU.uasset' +[2023.02.05-06.04.08:675][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/DI/F8FOALWNM5ZH7JD8ITPGDF +[2023.02.05-06.04.08:675][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/F8FOALWNM5ZH7JD8ITPGDFF6BB5115496A32B0222AC9B88A2E32B8.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/DI/F8FOALWNM5ZH7JD8ITPGDF.uasset' +[2023.02.05-06.04.08:681][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/C/IG/S0A091PYHXG2T0GLDXQA3M +[2023.02.05-06.04.08:681][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/S0A091PYHXG2T0GLDXQA3M0FC36BBD47FD323D3FC216A60C9FABA1.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/C/IG/S0A091PYHXG2T0GLDXQA3M.uasset' +[2023.02.05-06.04.08:693][473]AssetCheck: New page: Asset Save: multiple assets +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating BP_Skeleton_Enemy_C /Game/Maps/WorldMap.WorldMap:PersistentLevel.BP_Skeleton_Enemy4_UAID_2CF05DD2795F826301_1985999599 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating BP_Skeleton_Enemy_C /Game/Maps/WorldMap.WorldMap:PersistentLevel.BP_Skeleton_Enemy3_UAID_2CF05DD2795F826301_1985995598 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating StaticMeshActor /Game/Maps/WorldMap.WorldMap:PersistentLevel.SM_Arrow_UAID_2CF05DD2795F826301_1985994597 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating SkeletalMeshActor /Game/Maps/WorldMap.WorldMap:PersistentLevel.SK_Bow_UAID_2CF05DD2795F826301_1985994596 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating StaticMeshActor /Game/Maps/WorldMap.WorldMap:PersistentLevel.SM_Sword_UAID_2CF05DD2795F826301_1985994595 +[2023.02.05-06.04.08:701][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.02.05-06.04.09:341][539]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: ValidateSingleActorReferer took 7 us +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: GetPartitionedActors took 73 us +[2023.02.05-06.04.09:467][539]LogWorldPartition: Display: GenerateStreaming took 112 ms +[2023.02.05-06.04.09:468][539]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.05-06.04.09:468][539]PIE: New page: PIE session: WorldMap (Feb 4, 2023, 8:04:09 PM) +[2023.02.05-06.04.09:469][539]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-06.04.09:509][539]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.05-06.04.09:509][539]LogPlayLevel: PIE: StaticDuplicateObject took: (0.040357s) +[2023.02.05-06.04.09:509][539]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.040461s) +[2023.02.05-06.04.09:509][539]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.04.09:510][539]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-06.04.09:511][539]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-06.04.09:511][539]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.05-06.04.09:516][539]LogWorldPartition: Display: WorldPartition initialize took 5 ms +[2023.02.05-06.04.09:516][539]LogPlayLevel: PIE: World Init took: (0.007299s) +[2023.02.05-06.04.09:525][539]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.05-06.04.09:526][539]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-06.04.09:527][539]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-06.04.09:528][539]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-06.04.09:528][539]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-06.04.09:528][539]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-06.04.09:531][539]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-06.04.09:551][539]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2023.02.05-06.04.09:551][539]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2023.02.05-06.04.09:552][539]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2023.02.05-06.04.09:552][539]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2023.02.05-06.04.09:552][539]LogInit: FAudioDevice initialized. +[2023.02.05-06.04.09:552][539]LogAudio: Display: Audio Device (ID: 3) registered with world 'WorldMap'. +[2023.02.05-06.04.09:564][539]LogLoad: Game class is 'GameModeBase' +[2023.02.05-06.04.09:567][539]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.05-01.04.09 +[2023.02.05-06.04.09:567][539]LogWorld: Bringing up level for play took: 0.003559 +[2023.02.05-06.04.09:569][539]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2023.02.05-06.04.09:569][539]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.05-06.04.09:569][539]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(24), CellsToLoad(0), CellsToUnload(0) +[2023.02.05-06.04.09:569][539]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.05-06.04.09:571][539]LogStreaming: Display: FlushAsyncLoading: 61 QueuedPackages, 0 AsyncPackages +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:968][539]PIE: Server logged in +[2023.02.05-06.04.09:969][539]PIE: Play in editor total start time 0.616 seconds. +[2023.02.05-06.04.40:021][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.04.40:021][124]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-06.04.40:050][124]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.04.40:051][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.04.40:060][124]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.05-06.04.40:063][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.04.40:072][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.04.40:072][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.05-06.04.40:074][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.05-06.04.40:094][124]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.02.05-06.04.40:141][125]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2023.02.05-06.04.59:091][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2023.02.05-06.04.59:482][234]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Agr.Anim_Agr +[2023.02.05-06.04.59:482][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_E.T_Ghoul_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:482][234]LogMaterial: Display: Missing cached shadermap for M_Ghoul_Decor in PCD3D_SM5, Default, SM5 (DDC key hash: 63F43BEE76E734EE4AF8294E567DB743057DC876), compiling. +[2023.02.05-06.04.59:563][234]LogMaterial: Display: Missing cached shadermap for M_Ghoul in PCD3D_SM5, Default, SM5 (DDC key hash: 7C792EC7113F7D06AD5ABE7F638D2BC35F47D758), compiling. +[2023.02.05-06.04.59:618][234]LogMaterial: Display: Missing cached shadermap for M_Lich in PCD3D_SM5, Default, SM5 (DDC key hash: 2C1BAAFBCFD27E9165C0ED60A11C28EEA9289FD2), compiling. +[2023.02.05-06.04.59:774][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_GhoulDecor_AORM.T_GhoulDecor_AORM (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:774][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_AORM.T_Ghoul_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:774][234]LogMaterial: Display: Missing cached shadermap for MI_Lich_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F54B6AC3C64336EAFDA3D2541FAFC645B44FBBC7), compiling. +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_GhoulDecor_N.T_GhoulDecor_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_1_D.T_Lich_1_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_Decor_D.T_Ghoul_Decor_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_AORM.T_Lich_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_N.T_Ghoul_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_D.T_Ghoul_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogMaterial: Display: Missing cached shadermap for M_Ground in PCD3D_SM5, Default, SM5 (DDC key hash: 210E5BC6E27776DC7C1789347C0C4DED2141B084), compiling. +[2023.02.05-06.05.00:012][234]LogMaterial: Display: Missing cached shadermap for M_EnemyGoblin_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 508C96903062FBB4757577A943B259BD46D4CB5A), compiling. +[2023.02.05-06.05.00:103][234]LogMaterial: Display: Missing cached shadermap for M_Zombie in PCD3D_SM5, Default, SM5 (DDC key hash: AE00EF61E2DA654D675F4B968B9336FDADB77D60), compiling. +[2023.02.05-06.05.00:247][234]LogSkeletalMesh: Building Skeletal Mesh SK_Armor... +[2023.02.05-06.05.00:247][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Armor.SK_Armor +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Arrows... +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Arrows.SK_Arrows +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Belt... +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Belt.SK_Belt +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Boots... +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Boots.SK_Boots +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Ghoul... +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Total job queries 2265, among them cache hits 25 (1.10%) +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Tracking 1853 distinct input hashes that result in 331 distinct outputs (17.86%) +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: RAM used: 1.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.06% +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Shaders Compiled: 2265 +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Jobs assigned 1949, completed 1853 (95.07%) +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Average time worker was idle: 13.37 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Time job spent in pending queue: average 81.87 s, longest 199.36 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Job execution time: average 10.40 s, max 23.56 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Job life time (pending + execution): average 96.50 s, max 200.33 +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 237.44 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Jobs were issued in 415 batches (only local compilation was used), average 4.70 jobs/batch +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Average processing rate: 7.80 jobs/sec +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Effective parallelization: 8.94 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 58 times, average 1.47 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 18 times, average 1.46 sec, max 4.54 sec, min 0.96 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: FHitProxyVS (compiled 21 times, average 1.41 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 58 times, average 1.40 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 53 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.02% of total time (compiled 58 times, average 1.47 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.89% of total time (compiled 61 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.83% of total time (compiled 58 times, average 1.40 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.69% of total time (compiled 58 times, average 1.35 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 3.67% of total time (compiled 58 times, average 1.34 sec, max 3.61 sec, min 1.07 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.05.00:290][234]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/UndeadPack/Ghoul/Mesh/SK_Ghoul.SK_Ghoul +[2023.02.05-06.05.00:290][234]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (SK_Lich_Full) ... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Full... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Full.SK_Lich_Full +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Hair... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Hair.SK_Hair +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Mask... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Mask.SK_Mask +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Neck_Rope... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Neck_Rope.SK_Neck_Rope +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Pants... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Pants.SK_Pants +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Rag... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Rag.SK_Rag +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SM_EnemyGoblin... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/EnemyGoblin/Mesh/SM_EnemyGoblin.SM_EnemyGoblin +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/UndeadPack/Lich/Mesh/SK_Lich.SK_Lich +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Armor_Hand... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Armor_Hand.SK_Lich_Armor_Hand +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Armor_Shoulders... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Armor_Shoulders.SK_Lich_Armor_Shoulders +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Decor... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Decor.SK_Lich_Decor +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Zombie... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/UndeadPack/Zombie/Mesh/SK_Zombie.SK_Zombie +[2023.02.05-06.05.02:934][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_E.T_Lich_E (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.02:934][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_Full_Mask.T_Lich_Full_Mask (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.02:979][234]LogAssetEditorSubsystem: Opening Asset editor for World /Game/UndeadPack/Maps/Showcase_UndeadPack.Showcase_UndeadPack +[2023.02.05-06.05.02:980][234]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/UndeadPack/Maps/Showcase_UndeadPack.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-06.05.02:980][234]LightingResults: New page: Lighting Build +[2023.02.05-06.05.02:980][234]LoadErrors: New page: Loading map: Showcase_UndeadPack.umap +[2023.02.05-06.05.03:055][234]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.05.03:055][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.05.03:070][234]MapCheck: New page: Map Check +[2023.02.05-06.05.03:071][234]LightingResults: New page: Lighting Build +[2023.02.05-06.05.03:114][234]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.05.03:142][234]LogTexture: Display: Building textures: /Game/UndeadPack/Maps/Showcase_UndeadPack_BuiltData.Showcase_UndeadPack_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:169][234]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms +[2023.02.05-06.05.03:234][234]LogWorld: UWorld::CleanupWorld for Showcase_UndeadPack, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.05.03:239][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.05.03:248][234]LogWorld: UWorld::CleanupWorld for Showcase_SkeletonEnemy, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.05.03:252][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.05.03:305][234]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2023.02.05-06.05.03:326][234]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2023.02.05-06.05.03:399][234]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_01_D.T_EG_01_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:422][234]LogAudio: Display: Audio Device (ID: 1) registered with world 'Showcase_UndeadPack'. +[2023.02.05-06.05.03:422][234]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.05.03:422][234]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.05.03:423][234]LogAIModule: Creating AISystem for world Showcase_UndeadPack +[2023.02.05-06.05.03:806][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_N.T_Lich_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:862][234]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.05.03:918][234]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_01_R.T_EG_01_R (BGRA8, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:925][234]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2023.02.05-06.05.03:954][234]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.05.03:955][234]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.265ms to complete. +[2023.02.05-06.05.03:955][234]LogFileHelpers: Loading map 'Showcase_UndeadPack' took 0.975 +[2023.02.05-06.05.04:299][236]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.04:322][236]LogSlate: Took 0.001167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.05-06.05.04:525][238]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.04:846][251]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.04:935][255]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Death.Anim_Death +[2023.02.05-06.05.05:359][274]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Attack2.Anim_Attack2 +[2023.02.05-06.05.05:557][284]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Attack1.Anim_Attack1 +[2023.02.05-06.05.05:797][294]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.06:053][305]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Spell.Anim_Spell +[2023.02.05-06.05.06:355][319]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.06:674][333]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.06:859][341]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_E.T_EG_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.06:888][342]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Emergence.Anim_Emergence +[2023.02.05-06.05.06:944][344]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_02_D.T_EG_02_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.06:945][344]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_N.T_EG_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.06:999][346]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_AORM.T_Zombie_AORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.07:448][364]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Death.Anim_Death +[2023.02.05-06.05.07:736][375]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Call.Anim_Call +[2023.02.05-06.05.08:000][388]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Attack_Right.Anim_Attack_Right +[2023.02.05-06.05.08:302][400]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Attack_Left.Anim_Attack_Left +[2023.02.05-06.05.08:459][407]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_D.T_Zombie_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.08:551][411]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.08:647][415]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Run.Anim_Run +[2023.02.05-06.05.08:734][419]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Jump_Start.Anim_Jump_Start +[2023.02.05-06.05.08:794][421]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Jump_End.Anim_Jump_End +[2023.02.05-06.05.08:861][422]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.08:924][424]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_N.T_Zombie_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.08:972][426]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_2_D.T_Zombie_2_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.09:112][431]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.09:250][437]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Fall.Anim_Fall +[2023.02.05-06.05.09:338][442]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Eating_Out.Anim_Eating_Out +[2023.02.05-06.05.09:421][448]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Eating_Loop.Anim_Eating_Loop +[2023.02.05-06.05.09:630][461]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Eating_In.Anim_Eating_In +[2023.02.05-06.05.09:855][477]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Death.Anim_Death +[2023.02.05-06.05.10:186][503]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Attack_Right.Anim_Attack_Right +[2023.02.05-06.05.10:282][510]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Attack_Left.Anim_Attack_Left +[2023.02.05-06.05.10:379][517]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Agr.Anim_Agr +[2023.02.05-06.05.10:584][533]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.10:678][539]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Run.Anim_Run +[2023.02.05-06.05.10:817][550]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Lose.Anim_Lose +[2023.02.05-06.05.11:021][567]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Jump_Out.Anim_Jump_Out +[2023.02.05-06.05.11:084][573]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Jump_In.Anim_Jump_In +[2023.02.05-06.05.11:156][579]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.12:245][623]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.12:665][643]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Fall.Anim_Fall +[2023.02.05-06.05.12:710][647]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Attack2.Anim_Attack2 +[2023.02.05-06.05.12:870][656]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Attack1.Anim_Attack1 +[2023.02.05-06.05.12:935][659]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.05-06.05.12:960][659]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.05-06.05.12:961][659]PIE: New page: PIE session: Showcase_UndeadPack (Feb 4, 2023, 8:05:12 PM) +[2023.02.05-06.05.12:961][659]LogPlayLevel: Creating play world package: /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack +[2023.02.05-06.05.13:027][659]LogPlayLevel: PIE: StaticDuplicateObject took: (0.066206s) +[2023.02.05-06.05.13:027][659]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/UndeadPack/Maps/Showcase_UndeadPack.Showcase_UndeadPack to /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack.Showcase_UndeadPack (0.066383s) +[2023.02.05-06.05.13:027][659]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.05.13:027][659]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.05.13:028][659]LogAIModule: Creating AISystem for world Showcase_UndeadPack +[2023.02.05-06.05.13:029][659]LogPlayLevel: PIE: World Init took: (0.001730s) +[2023.02.05-06.05.13:044][659]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2023.02.05-06.05.13:049][659]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-06.05.13:050][659]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-06.05.13:052][659]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-06.05.13:052][659]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-06.05.13:052][659]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-06.05.13:055][659]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-06.05.13:116][659]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-06.05.13:118][659]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2023.02.05-06.05.13:120][659]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2023.02.05-06.05.13:120][659]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2023.02.05-06.05.13:121][659]LogInit: FAudioDevice initialized. +[2023.02.05-06.05.13:121][659]LogAudio: Display: Audio Device (ID: 4) registered with world 'Showcase_UndeadPack'. +[2023.02.05-06.05.13:143][659]LogLoad: Game class is 'GameModeBase' +[2023.02.05-06.05.13:237][659]LogWorld: Bringing World /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack.Showcase_UndeadPack up for play (max tick rate 0) at 2023.02.05-01.05.13 +[2023.02.05-06.05.13:260][659]LogWorld: Bringing up level for play took: 0.116807 +[2023.02.05-06.05.13:263][659]LogOnline: OSS: Created online subsystem instance for: :Context_6 +[2023.02.05-06.05.13:269][659]PIE: Server logged in +[2023.02.05-06.05.13:271][659]PIE: Play in editor total start time 0.31 seconds. +[2023.02.05-06.06.29:812][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.06.29:812][558]LogWorld: BeginTearingDown for /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack +[2023.02.05-06.06.29:812][558]LogWorld: UWorld::CleanupWorld for Showcase_UndeadPack, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.06.29:819][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.06.29:832][558]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.05-06.06.29:834][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.06.29:842][558]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.06.29:843][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.02.05-06.06.29:844][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.02.05-06.06.29:849][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.06.29:867][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2023.02.05-06.06.30:069][559]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2023.02.05-06.06.43:423][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_2.Grass_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_1.Grass_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_3_normal.Ground_3_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_2_normal.Ground_2_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_1_normal.Ground_1_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_4.Grass_4 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_5.Grass_5 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Normal.Normal (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_2_texture.Ground_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_3_texture.Ground_3_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_1_texture.Ground_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogMaterial: Display: Missing cached shadermap for Landscape_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8CE4FA399F3333B2442CC958FA87D100EF3519D6), compiling. +[2023.02.05-06.06.43:749][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1089 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1091 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1093 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1095 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1097 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1099 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1103 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1105 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1109 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1107 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogMaterial: Display: Missing cached shadermap for Grass_1_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 43619A37FC6A582F132C45EA99E129C468808A00), compiling. +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1110 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1114 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1116 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1112 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1118 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1120 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1124 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1126 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1128 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1131 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1130 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1132 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1133 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1134 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1135 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1139 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1141 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1143 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1145 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1147 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1149 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1151 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1153 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1154 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1155 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_867 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_868 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_869 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_870 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1137 (BGRA8, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_871 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_872 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_873 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_874 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_876 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_875 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_879 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_880 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_881 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_883 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_884 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_882 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_885 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_886 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_887 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_888 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_891 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_892 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_893 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_894 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_895 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_896 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_897 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_898 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_900 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_899 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_903 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_905 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_904 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_906 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_907 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_908 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_909 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_910 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_911 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_914 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_915 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_918 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_916 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_917 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_919 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_920 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_922 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_921 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_923 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_926 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_927 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_928 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_929 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_930 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_932 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_931 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_933 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_934 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_935 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_938 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_939 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_941 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_942 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_940 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_943 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_944 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_945 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_946 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_950 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_947 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_951 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_953 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_952 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_954 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_955 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_956 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_957 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_962 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_961 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_963 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.05-06.06.43:892][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_965 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:892][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_966 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:892][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_964 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:892][ 50]LogMaterial: Display: Missing cached shadermap for Grass_2_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8F448400F023B19049ECFB08944C5D69D6BFD824), compiling. +[2023.02.05-06.06.44:060][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2_texture.Grass_2_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3_texture.Grass_3_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Stone_floor_texture.Stone_floor_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Stone_floor_normal.Stone_floor_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1_texture.Grass_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogStaticMesh: Display: Building static mesh Grass_1... +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/noise_texture.noise_texture (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Fire.Fire (BGRA8, 900X910 X1X1) (Required Memory Estimate: 15.621185 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1000 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1003 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1007 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1005 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1009 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1011 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1014 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1015 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1017 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1012 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Smoke.Smoke (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1027 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1020 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1018 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1029 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1031 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1037 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1040 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1034 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1042 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogStaticMesh: Display: Building static mesh Grass_2... +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1047 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1045 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1049 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 +[2023.02.05-06.06.44:073][ 50]LogMaterial: Display: Missing cached shadermap for Grass_3_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 0998F995B18A78140A5427ABC48F621A1386D44D), compiling. +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1023 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1050 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1054 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1057 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1058 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1060 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1064 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1063 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1066 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1069 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1073 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1077 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1078 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1082 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1088 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1075 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1086 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1090 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1092 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1093_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1084 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1094 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1091_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1095_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1096 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1089_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1097_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1098 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1099_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1100 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1105_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1107_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1109_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1111 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1112_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1110_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1103_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1114_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1104 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1115 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1117 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1118_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1119 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1121 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1116_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1120_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1123 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1124_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1126_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1128_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1129 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1127 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1125 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1132_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1131_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1133_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1130_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1134_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1136 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1135_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1139_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1140 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1137_BaseColor (TFO_DXT1, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1141_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1138 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1142 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1145_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1144 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1143_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1147_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1146 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1148 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1149_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1151_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1150 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1154_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_65 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1152 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1155_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1153_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_862 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_867_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_868_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_869_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_870_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_871_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_873_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_874_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_872_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_875_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_876_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_880_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_878 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_879_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_881_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_882_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_883_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_884_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_885_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_886_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_892_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_887_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_891_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_888_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_894_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_895_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_896_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_898_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_899_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_893_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_900_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_903_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_897_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_908_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_905_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_910_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_911_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_909_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_904_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_906_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_914_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_915_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_916_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_919_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_917_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_918_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_920_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_921_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_907_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_922_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_923_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_926_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_925 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_929_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_928_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_931_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_927_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_932_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_933_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_934_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_938_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_939_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_935_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_941_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_942_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_943_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_944_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_946_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_940_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_945_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_930_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_949 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_950_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_947_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_954_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_951_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_953_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_956_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_952_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_955_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_957_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_959 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_962_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_960 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_963_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_964_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_965_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_966_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_968 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_961_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_974 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_979 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_981 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_985 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_987 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_990 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_973 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_998 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_989 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_976 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_992 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_977 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_995 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.05-06.06.44:223][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.05-06.06.44:227][ 50]LogStaticMesh: Display: Building static mesh Arch_part... +[2023.02.05-06.06.44:227][ 50]LogMaterial: Display: Missing cached shadermap for Fire in PCD3D_SM5, Default, SM5 (DDC key hash: ADF000D39A2D47EAA8B8C9795A88F30F3D4A5F47), compiling. +[2023.02.05-06.06.44:277][ 50]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part +[2023.02.05-06.06.44:277][ 50]LogMaterial: Display: Missing cached shadermap for Smoke in PCD3D_SM5, Default, SM5 (DDC key hash: 7BA72615FC54254758C45E96A1542C42E5FC1E6C), compiling. +[2023.02.05-06.06.44:357][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1323 in PCD3D_SM5, Default, SM5 (DDC key hash: 953B83C3F0BC9C67A6AB93E6C23A75B6F02688A1), compiling. +[2023.02.05-06.06.44:462][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1337 in PCD3D_SM5, Default, SM5 (DDC key hash: C6D6C379AB26F2405C732BDF9C1BB33DAD510F44), compiling. +[2023.02.05-06.06.44:561][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_985 in PCD3D_SM5, Default, SM5 (DDC key hash: AE0296569B3E4BE162EA52FDAE94F7CBE241325C), compiling. +[2023.02.05-06.06.44:730][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1343 in PCD3D_SM5, Default, SM5 (DDC key hash: 9C934EEA3A42C106F298EFDD465F59D612048C38), compiling. +[2023.02.05-06.06.45:073][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1255 in PCD3D_SM5, Default, SM5 (DDC key hash: BD282E5F7C0DB4E172C792DC276CC4CDFE792352), compiling. +[2023.02.05-06.06.45:785][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1257 in PCD3D_SM5, Default, SM5 (DDC key hash: AC07211450ABC321BD52BA019BE4954B6EE4BEC3), compiling. +[2023.02.05-06.06.45:940][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1173 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E4E93855446DD4729E2B1C5C32298C0C00AD19D), compiling. +[2023.02.05-06.06.46:129][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1179 in PCD3D_SM5, Default, SM5 (DDC key hash: C5E478C8AF1632EE4F1CABECA0D07A0CA2EBB985), compiling. +[2023.02.05-06.06.46:349][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1321 in PCD3D_SM5, Default, SM5 (DDC key hash: 600677F68FBC3EE7ACDDEA473A2916D39C12B184), compiling. +[2023.02.05-06.06.46:540][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1261 in PCD3D_SM5, Default, SM5 (DDC key hash: 59FF0E01854D71EB71065E9F51BFCDAD614E485F), compiling. +[2023.02.05-06.06.46:692][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1241 in PCD3D_SM5, Default, SM5 (DDC key hash: AE74D54420521740CEDCFB53CAB3B130C92E1F58), compiling. +[2023.02.05-06.06.46:873][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1201 in PCD3D_SM5, Default, SM5 (DDC key hash: ACA273C9895738DFFA2045F9EB7F8FE16BF16BFF), compiling. +[2023.02.05-06.06.47:021][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1205 in PCD3D_SM5, Default, SM5 (DDC key hash: 0108FAF337B67A63097DE92E64040AACB586459D), compiling. +[2023.02.05-06.06.47:138][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1225 in PCD3D_SM5, Default, SM5 (DDC key hash: E785A0CE52921DF7CFF737192CAB87C6BCCF9142), compiling. +[2023.02.05-06.06.47:254][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1245 in PCD3D_SM5, Default, SM5 (DDC key hash: 6E466EFB462A7A853513C043AC46612CC92291BE), compiling. +[2023.02.05-06.06.47:357][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1211 in PCD3D_SM5, Default, SM5 (DDC key hash: A3F2808F0492F09792852C04EB53AC3E1976A70D), compiling. +[2023.02.05-06.06.47:461][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1265 in PCD3D_SM5, Default, SM5 (DDC key hash: 0CB22773D853A976362C052670B10C1C657BDFE9), compiling. +[2023.02.05-06.06.47:594][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1221 in PCD3D_SM5, Default, SM5 (DDC key hash: 6957B05FB2B29D283AE145FA1001E0D3B78CF523), compiling. +[2023.02.05-06.06.47:765][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1223 in PCD3D_SM5, Default, SM5 (DDC key hash: 49031197727DB1533CD438081397DC6CB4980003), compiling. +[2023.02.05-06.06.47:973][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1227 in PCD3D_SM5, Default, SM5 (DDC key hash: 24B49BC87B71159D65357701ADEFC8B120682F01), compiling. +[2023.02.05-06.06.48:178][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1247 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C2222F8C5C040B91D26FE75F87D1FBBA598A6FA), compiling. +[2023.02.05-06.06.48:479][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1253 in PCD3D_SM5, Default, SM5 (DDC key hash: 129EB7050EC9D09B4C4D46B3D2AACE0C3038199B), compiling. +[2023.02.05-06.06.49:042][ 50]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-06.06.49:080][ 50]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.05-06.06.49:080][ 50]LightingResults: New page: Lighting Build +[2023.02.05-06.06.49:080][ 50]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.05-06.06.49:136][ 50]LogWorld: UWorld::CleanupWorld for Showcase_UndeadPack, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.06.49:137][ 50]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.06.49:138][ 50]MapCheck: New page: Map Check +[2023.02.05-06.06.49:138][ 50]LightingResults: New page: Lighting Build +[2023.02.05-06.06.49:169][ 50]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.06.49:210][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 4.65ms +[2023.02.05-06.06.51:122][ 50]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s +[2023.02.05-06.06.51:332][ 50]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s +[2023.02.05-06.09.55:808][ 50]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004023s (184.579067s overbudget) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Total job queries 3833, among them cache hits 38 (0.99%) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Tracking 3654 distinct input hashes that result in 942 distinct outputs (25.78%) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: RAM used: 2.97 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.18% +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Shaders Compiled: 3768 +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Jobs assigned 3654, completed 3654 (100.00%) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Average time worker was idle: 9.74 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Time job spent in pending queue: average 82.92 s, longest 199.36 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Job execution time: average 11.24 s, max 28.83 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Job life time (pending + execution): average 94.16 s, max 200.33 +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 471.80 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Jobs were issued in 630 batches (only local compilation was used), average 5.80 jobs/batch +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Average processing rate: 7.74 jobs/sec +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Effective parallelization: 9.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: FDebugViewModePS (compiled 128 times, average 1.66 sec, max 3.75 sec, min 0.84 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 26 times, average 1.50 sec, max 4.54 sec, min 0.96 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 119 times, average 1.42 sec, max 5.38 sec, min 1.10 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 119 times, average 1.41 sec, max 8.75 sec, min 0.76 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 119 times, average 1.40 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: FDebugViewModePS - 4.92% of total time (compiled 128 times, average 1.66 sec, max 3.75 sec, min 0.84 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.01% of total time (compiled 128 times, average 1.35 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.90% of total time (compiled 119 times, average 1.42 sec, max 5.38 sec, min 1.10 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.89% of total time (compiled 119 times, average 1.41 sec, max 8.75 sec, min 0.76 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.86% of total time (compiled 119 times, average 1.40 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.09.56:064][ 50]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/fe/3b/fc95015febbdedaa6e498dd3e9447f1ae3a5.udd from '/Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2'. +[2023.02.05-06.09.56:064][ 50]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.09.56:066][ 50]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.09.56:221][ 50]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyCARD/38/c4/c18f0736f2b0d4fa32af3a90c402682c417a.udd from '/Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3'. +[2023.02.05-06.09.56:225][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.05-06.09.56:279][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.05-06.09.57:259][ 50]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.05-06.09.57:259][ 50]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.09.57:259][ 50]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.09.57:259][ 50]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.05-06.09.57:269][ 50]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-06.09.57:501][ 50]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.09.57:522][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.02.05-06.09.57:531][ 50]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.09.57:531][ 50]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.208ms to complete. +[2023.02.05-06.09.57:532][ 50]LogFileHelpers: Loading map 'Summer_scene' took 188.451 +[2023.02.05-06.09.57:540][ 50]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.003102s (186.459890s overbudget) +[2023.02.05-06.09.57:580][ 50]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.05-06.09.57:614][ 50]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: === Handled ensure: === +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: Stack: +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe03164c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfbd0e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffde2ad4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffde2b7e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfac1a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfac19fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe0094dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe012daac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff7144082f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714420d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714420e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714423c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714435564 UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714438736 UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/UEMinidump.dmp new file mode 100644 index 00000000..19644547 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0003/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/CrashContext.runtime-xml b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/CrashContext.runtime-xml new file mode 100644 index 00000000..d4b1779d --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/CrashContext.runtime-xml @@ -0,0 +1,1420 @@ + + + + 3 + FDC9571E46AB3CC0A6DDCE932107CBFE + UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004 + true + false + false + Ensure + Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49] Stack: 0x00007ffe03164988 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffdfbceff4b UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffdfbcf049e UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffde27e48a2 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde239ab6a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde2c323ba UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde21143dd UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde2ad5ad0 UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde2af598b UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffde2b0b70a UnrealEditor-Renderer.dll!UnknownFunction [] 0x00007ffe02ef3a9d UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe02ef3f3e UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe02ef42e1 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe3b85976b UnrealEditor-RenderCore.dll!UnknownFunction [] 0x00007ffe3b85d158 UnrealEditor-RenderCore.dll!UnknownFunction [] 0x00007ffe035c7a2b UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe035c0a90 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] + + 4848 + 910 + false + false + false + UE5-RaidV01 + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Dirty + + 5.0.3-20979098+++UE5+Release-5.0 + CommandLineRemoved + 0 + en-US + ++UE5+Release-5.0-CL-20979098 + **UE5*Release-5.0-CL-20979098-Win64-Development + true + false + + C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ + C:/Program Files/Epic Games/UE_5.0/ + 1D6FA17741006CC9E61371A0EFD4187E + 1d6fa17741006cc9e61371a0efd4187e + 1fe641030fd44873b2fd663a6622e9cc + + Sent in the unattended mode + Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE + 0 + + 10 + 20 + 1 + GenuineIntel + Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz + NVIDIA GeForce RTX 3070 + Windows 10 (22H2) [10.0.19045.2486] + + 34276364288 + 39376637952 + 4096 + 32 + 14856257536 + 10116554752 + 2334101504 + 7944151040 + 5460983808 + 11027091456 + 0 + 0 + 0 + 6 + UnrealEditor_Core +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Renderer +UnrealEditor_Renderer +UnrealEditor_Renderer +UnrealEditor_Renderer +UnrealEditor_Renderer +UnrealEditor_Renderer +UnrealEditor_Renderer +UnrealEditor_Core +UnrealEditor_Core +UnrealEditor_Core +UnrealEditor_RenderCore +UnrealEditor_RenderCore +UnrealEditor_Core +UnrealEditor_Core +kernel32 +ntdll + UnrealEditor-Core 0x00007ffe02e40000 + 324988 UnrealEditor-Engine 0x00007ffdfa120000 + 1bcff4b UnrealEditor-Engine 0x00007ffdfa120000 + 1bd049e UnrealEditor-Renderer 0x00007ffde1f20000 + 8c48a2 UnrealEditor-Renderer 0x00007ffde1f20000 + 47ab6a UnrealEditor-Renderer 0x00007ffde1f20000 + d123ba UnrealEditor-Renderer 0x00007ffde1f20000 + 1f43dd UnrealEditor-Renderer 0x00007ffde1f20000 + bb5ad0 UnrealEditor-Renderer 0x00007ffde1f20000 + bd598b UnrealEditor-Renderer 0x00007ffde1f20000 + beb70a UnrealEditor-Core 0x00007ffe02e40000 + b3a9d UnrealEditor-Core 0x00007ffe02e40000 + b3f3e UnrealEditor-Core 0x00007ffe02e40000 + b42e1 UnrealEditor-RenderCore 0x00007ffe3b700000 + 15976b UnrealEditor-RenderCore 0x00007ffe3b700000 + 15d158 UnrealEditor-Core 0x00007ffe02e40000 + 787a2b UnrealEditor-Core 0x00007ffe02e40000 + 780a90 KERNEL32 0x00007ffe79940000 + 17614 ntdll 0x00007ffe79d70000 + 526a1 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"Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + { "Version": 11, "VersionName": "2022.0.5", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 40, "VersionName": "1.4.6", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Matinee to Level Sequence" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 2, "VersionName": "1.0", "FriendlyName": "Groom" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Runtime PhysX Cooking" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "2022.3.0.186", "FriendlyName": "RiderLink" } + + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/CrashReportClient.ini b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/CrashReportClient.ini new file mode 100644 index 00000000..473a4143 --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/RaidV01.log b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/RaidV01.log new file mode 100644 index 00000000..8d75013b --- /dev/null +++ b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/RaidV01.log @@ -0,0 +1,2565 @@ +Log file open, 02/05/23 00:51:33 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=3712) +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: RaidV01 +LogCore: UnrealTraceServer: Trace store launch successful +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" +LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2486] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogPlatformFile: Not using cached read wrapper +LogStats: Stats thread started at 0.286949 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-F56A5AA94309798E455892B2F8376F84 + Session CrashGUID >==================================================== +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RuntimePhysXCooking +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Project plugin RiderLink +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +SourceControl: Source control is disabled +SourceControl: Source control is disabled +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogInit: Build: ++UE5+Release-5.0-CL-20979098 +LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 +LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 +LogInit: Net CL: 19505902 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2486] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 +LogInit: Compiled with Visual C++: 19.29.30138.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.0 +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 34 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.02.05-05.51.33:895][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.02.05-05.51.33:899][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Aftermath initialized +[2023.02.05-05.51.33:928][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.02.05-05.51.34:146][ 0]LogD3D12RHI: Adapter has 8043MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.02.05-05.51.34:152][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.02.05-05.51.34:152][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.02.05-05.51.34:152][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.02.05-05.51.34:153][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.02.05-05.51.34:153][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.02.05-05.51.34:153][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.02.05-05.51.34:153][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.02.05-05.51.34:153][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.02.05-05.51.34:153][ 0]LogInit: User: imjgr +[2023.02.05-05.51.34:153][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.02.05-05.51.34:153][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.02.05-05.51.34:153][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.02.05-05.51.34:153][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Physical Memory: 294.56 MB used, 303.39 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Process Virtual Memory: 274.57 MB used, 274.57 MB peak +[2023.02.05-05.51.34:153][ 0]LogMemory: Physical Memory: 19058.67 MB used, 13629.82 MB free, 32688.49 MB total +[2023.02.05-05.51.34:153][ 0]LogMemory: Virtual Memory: 22869.23 MB used, 14683.26 MB free, 37552.49 MB total +[2023.02.05-05.51.34:153][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.02.05-05.51.34:158][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.02.05-05.51.34:174][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected language (en-US). +[2023.02.05-05.51.34:175][ 0]LogInit: Using OS detected locale (en-US). +[2023.02.05-05.51.34:180][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.02.05-05.51.34:317][ 0]LogInit: Setting process to per monitor DPI aware +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.02.05-05.51.34:331][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.02.05-05.51.34:346][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:347][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.02.05-05.51.34:581][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.02.05-05.51.34:586][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.02.05-05.51.34:669][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.02.05-05.51.34:755][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.02.05-05.51.34:761][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.02.05-05.51.34:774][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.02.05-05.51.34:808][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.02.05-05.51.34:844][ 0]LogWindows: Attached monitors: +[2023.02.05-05.51.34:844][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.02.05-05.51.34:844][ 0]LogWindows: Found 1 attached monitors. +[2023.02.05-05.51.34:844][ 0]LogWindows: EnumDisplayDevices: +[2023.02.05-05.51.34:844][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.02.05-05.51.34:844][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.02.05-05.51.34:844][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.02.05-05.51.34:844][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.02.05-05.51.34:844][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2023.02.05-05.51.34:844][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2023.02.05-05.51.34:844][ 0]LogRHI: Texture pool is 4583 MB (70% of 6547 MB) +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: Async texture creation enabled +[2023.02.05-05.51.34:845][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.02.05-05.51.34:855][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.02.05-05.51.34:861][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.02.05-05.51.34:861][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.02.05-05.51.34:886][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.02.05-05.51.34:894][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.02.05-05.51.34:902][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.02.05-05.51.34:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.02.05-05.51.34:923][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.02.05-05.51.34:924][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.02.05-05.51.34:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.02.05-05.51.34:929][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.02.05-05.51.34:932][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.02.05-05.51.34:937][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.02.05-05.51.34:945][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: ADPCM +[2023.02.05-05.51.34:947][ 0]LogTargetPlatformManager: PCM +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: BINKA +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OGG +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.02.05-05.51.34:949][ 0]LogTargetPlatformManager: OPUS +[2023.02.05-05.51.34:994][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.02.05-05.51.34:999][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.02.05-05.51.35:002][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.02.05-05.51.35:002][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:003][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.02.05-05.51.35:004][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:006][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.02.05-05.51.35:022][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.02.05-05.51.35:040][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=254.37MBs, RandomWriteSpeed=67.20MBs. Assigned SpeedClass 'Local' +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.02.05-05.51.35:041][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.02.05-05.51.35:047][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.02.05-05.51.35:047][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Guid format shader working directory is -41 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/4848/). +[2023.02.05-05.51.35:047][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/1EFC042C44810231709F6392AFB69092/'. +[2023.02.05-05.51.35:047][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.02.05-05.51.35:048][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.02.05-05.51.36:291][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.02.05-05.51.36:291][ 0]LogSlate: Using FreeType 2.10.0 +[2023.02.05-05.51.36:293][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.02.05-05.51.36:327][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up +[2023.02.05-05.51.36:332][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.02.05-05.51.36:519][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag 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[000006D5C9C18DC0][000006D5C9F47800 50] iPadPro11, [000006D5C9C17380][000006D5C9F4A000 50] iPadPro2_11, [000006D5C9C17E00][000006D5C9F4C800 50] iPadPro3_11, [000006D5C9C15080][000006D5C9F32800 50] iPadPro3_129, [000006D5C9C140C0][000006D5C9F50000 50] iPadPro4_129, [000006D5C9C17700][000006D5C9F55000 50] iPadPro5_129, [000006D5C9C14440][000006D5C9F57800 50] AppleTV, [000006D5C9C16040][000006D5C9F5A000 50] AppleTV4K, [000006D5C9C19A00][000006D5C9F5C800 50] TVOS, [000006D5C9C1C940][000006D5C9F70000 50] Mac, [000006D5C9C1C780][000006D5C9F72800 50] MacEditor, [000006D5C9C18C00][000006D5C9F77800 50] MacClient, [000006D5C9C1C240][000006D5C9F7A000 50] MacServer, [000006D5C9C1D040][000006D5C9F42800 50] Linux, [000006D5C9C1D3C0][000006D5C9F52800 50] LinuxEditor, [000006D5C9C18340][000006D5C9F7C800 50] LinuxArm64Editor, [000006D5C9C19680][000006D5C9F60000 50] LinuxArm64, [000006D5C9C1CE80][000006D5C9F65000 50] LinuxClient, [000006D5C9C1B440][000006D5C9F67800 50] LinuxArm64Client, 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[000006D5C9C1DAC0][000006D5C9FA7800 50] Android_Mali_T7xx, [000006D5C9C1AF00][000006D5C9FAA000 50] Android_Mali_T8xx, [000006D5C9C1DC80][000006D5C9FAC800 50] Android_Mali_G71, [000006D5C9C1DE40][000006D5C9F92800 50] Android_Mali_G72, [000006D5C9C12300][000006D5C9FB0000 50] Android_Mali_G72_Vulkan, [000006D5C9C1B600][000006D5C9FB5000 50] Android_Mali_G76, [000006D5C9C16740][000006D5C9FB7800 50] Android_Mali_G76_Vulkan, [000006D5C9C17540][000006D5C9FBA000 50] Android_Mali_G77, [000006D5C9C1B280][000006D5C9FBC800 50] Android_Mali_G77_Vulkan, [000006D5C9C1E1C0][000006D5C9FA2800 50] Android_Mali_G78, [000006D5C9C18A40][000006D5C9FC0000 50] Android_Mali_G78_Vulkan, [000006D5C9C14980][000006D5C9FC5000 50] Android_Mali_G710, [000006D5C9C18500][000006D5C9FC7800 50] Android_Mali_G710_Vulkan, [000006D5C9C1E700][000006D5C9FCA000 50] Android_Xclipse_920, [000006D5C9C1D580][000006D5C9FCC800 50] Android_Xclipse_920_Vulkan, [000006D5C9C1C400][000006D5C9FB2800 50] Android_Vulkan_SM5, [000006D5C9C1A100][000006D5C9FD0000 50] Android_PowerVR_G6xxx, [000006D5C9C1D200][000006D5C9FD5000 50] Android_PowerVR_GT7xxx, [000006D5C9C1EA80][000006D5C9FD7800 50] Android_PowerVR_GE8xxx, [000006D5C9C1E380][000006D5C9FDA000 50] Android_PowerVR_GM9xxx, [000006D5C9C19840][000006D5C9FDC800 50] Android_PowerVR_GM9xxx_Vulkan, [000006D5C9C1D900][000006D5C9FC2800 50] Android_TegraK1, [000006D5C9FF0000][000006D5C9FE0000 50] Android_Unknown_Vulkan, [000006D5C9FF24C0][000006D5C9FE5000 50] Oculus_Quest, [000006D5C9FF2300][000006D5C9FE7800 50] Oculus_Quest2, [000006D5C9FF1F80][000006D5C9FEA000 50] HoloLens, +[2023.02.05-05.51.36:901][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.02.05-05.51.36:904][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.02.05-05.51.36:932][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.02.05-05.51.37:093][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:093][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.02.05-05.51.37:113][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.02.05-05.51.37:264][ 0]LogSlate: Border +[2023.02.05-05.51.37:264][ 0]LogSlate: BreadcrumbButton +[2023.02.05-05.51.37:264][ 0]LogSlate: Default +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Save +[2023.02.05-05.51.37:264][ 0]LogSlate: Icons.Toolbar.Settings +[2023.02.05-05.51.37:264][ 0]LogSlate: ListView +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.02.05-05.51.37:265][ 0]LogSlate: SoftwareCursor_Grab +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.DarkRow +[2023.02.05-05.51.37:265][ 0]LogSlate: TableView.Row +[2023.02.05-05.51.37:265][ 0]LogSlate: TreeView +[2023.02.05-05.51.37:441][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:470][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.02.05-05.51.37:579][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.02.05-05.51.37:579][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.02.05-05.51.37:932][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 975AECC54019BD15A03FC4946FDB0E8C | Instance: 667FBCE04593658FC42A58831CB11AA4 (DESKTOP-QSRT9V5-4848). +[2023.02.05-05.51.37:972][ 0]LogPython: Using Python 3.9.7 +[2023.02.05-05.51.38:669][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.02.05-05.51.38:673][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.02.05-05.51.38:845][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:859][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.38:881][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.39:118][ 0]LogUProjectInfo: Found projects: +[2023.02.05-05.51.39:230][ 0]LogOpenImageDenoise: OIDN starting up +[2023.02.05-05.51.39:259][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:277][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.02.05-05.51.39:376][ 0]LogCollectionManager: Loaded 0 collections in 0.001633 seconds +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.02.05-05.51.39:467][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.02.05-05.51.39:725][ 0]LogEngine: Initializing Engine... +[2023.02.05-05.51.39:739][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.02.05-05.51.39:749][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.02.05-05.51.40:015][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.02.05-05.51.40:016][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.51.40:025][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.40:053][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.02.05-05.51.40:053][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.02.05-05.51.40:074][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.51.40:076][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.51.40:076][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.51.40:077][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.51.40:086][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.51.40:121][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.02.05-05.51.40:126][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.02.05-05.51.40:127][ 0]LogInit: FAudioDevice initialized. +[2023.02.05-05.51.40:128][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.02.05-05.51.40:128][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.02.05-05.51.40:128][ 0]LogInit: Texture streaming: Enabled +[2023.02.05-05.51.40:160][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.02.05-05.51.40:173][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.02.05-05.51.40:195][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.02.05-05.51.40:203][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Waiting for server +[2023.02.05-05.51.41:947][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.02.05-05.51.42:014][ 0]LogInit: Transaction tracking system initialized +[2023.02.05-05.51.42:086][ 0]BlueprintLog: New page: Editor Load +[2023.02.05-05.51.42:275][ 0]LocalizationService: Localization service is disabled +[2023.02.05-05.51.42:324][ 0]TimingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]TimingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]LoadingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]NetworkingProfiler: OnSessionChanged +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: Initialize +[2023.02.05-05.51.42:324][ 0]MemoryProfiler: OnSessionChanged +[2023.02.05-05.51.43:008][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.02s +[2023.02.05-05.51.43:008][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.02.05-05.51.43:104][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.02.05-05.51.43:106][ 0]SourceControl: Source control is disabled +[2023.02.05-05.51.43:106][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.330 +[2023.02.05-05.51.43:106][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.51.43:107][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:113][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.51.43:113][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.51.43:114][ 0]MapCheck: New page: Map Check +[2023.02.05-05.51.43:114][ 0]LightingResults: New page: Lighting Build +[2023.02.05-05.51.43:118][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.51.43:121][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.05-05.51.43:185][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.02.05-05.51.43:191][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.51.43:192][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.51.43:192][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.51.43:447][ 0]LogWorldPartition: Display: WorldPartition initialize took 254 ms +[2023.02.05-05.51.43:659][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.51.43:666][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.05-05.51.43:666][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.51.43:676][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.645ms to complete. +[2023.02.05-05.51.43:676][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.569 +[2023.02.05-05.51.43:689][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.914 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.02.05-05.51.43:690][ 0]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.51.43:813][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:819][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:823][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:828][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.51.43:967][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.02.05-05.51.43:968][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:969][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:971][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:972][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.02.05-05.51.43:975][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:976][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.02.05-05.51.43:978][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:979][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:981][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.02.05-05.51.43:982][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.02.05-05.51.43:983][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.02.05-05.51.44:212][ 0]LogSlate: Took 0.000539 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.05-05.51.44:216][ 0]LogSlate: Took 0.000795 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.02.05-05.51.44:237][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.02.05-05.51.44:938][ 0]LogStall: Startup... +[2023.02.05-05.51.44:939][ 0]LogStall: Startup complete. +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total time: 12.17 seconds +[2023.02.05-05.51.44:950][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.02.05-05.51.45:012][ 0]LogAssetRegistry: Asset discovery search completed in 8.6865 seconds +[2023.02.05-05.51.45:021][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2023.02.05-05.51.45:148][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.02.05-05.51.48:591][352]LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.02.05-05.51.48:595][352]LogSlate: Took 0.002931 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.02.05-05.51.48:602][352]LogSlate: Took 0.003476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.02.05-05.52.01:218][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.02.05-05.52.01:551][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_normal.Baker_house_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_texture.Small_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Small_house_normal.Small_house_normal (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Baker_house_texture.Baker_house_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:552][819]LogMaterial: Display: Missing cached shadermap for Baker_house in PCD3D_SM5, Default, SM5 (DDC key hash: 3A38221CEA8E485823514CF7451D5545226418BA), compiling. +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_normal.Stairs_large_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_normal.Ruined_tower_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_small_texture.Stairs_small_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_normal.Stairs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_tower_texture.Ruined_tower_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:690][819]LogMaterial: Display: Missing cached shadermap for Ruined_tower in PCD3D_SM5, Default, SM5 (DDC key hash: ED7AE431EC65AB90BC00E915DF3B21DD355437BC), compiling. +[2023.02.05-05.52.01:736][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stairs_large_texture.Stairs_large_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:736][819]LogMaterial: Display: Missing cached shadermap for Small_house in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABECB2BE226660033C1114AFE73A23A7759EFA5), compiling. +[2023.02.05-05.52.01:784][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_normal.Stone_fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:784][819]LogMaterial: Display: Missing cached shadermap for Stairs_amall in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC73F9700D7E14F385660AF109EF650E7C6CE30), compiling. +[2023.02.05-05.52.01:832][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_fence_texture.Stone_fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:832][819]LogMaterial: Display: Missing cached shadermap for Stairs_large in PCD3D_SM5, Default, SM5 (DDC key hash: 586B48B38E126A74207194262D41EF8596A9DB9F), compiling. +[2023.02.05-05.52.01:883][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Street_light_texture.Street_light_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.01:883][819]LogMaterial: Display: Missing cached shadermap for Stone_fence in PCD3D_SM5, Default, SM5 (DDC key hash: E784C3D0BDB6ADDB2BD1302203FD3EABD1E8CFC8), compiling. +[2023.02.05-05.52.01:930][819]LogMaterial: Display: Missing cached shadermap for Streetlight in PCD3D_SM5, Default, SM5 (DDC key hash: 630E6E60A19555E20F3DF845D6B38DF5E91B4C7A), compiling. +[2023.02.05-05.52.01:975][819]LogMaterial: Display: Missing cached shadermap for Tavern in PCD3D_SM5, Default, SM5 (DDC key hash: CD9C9674E1162F6A8B7E11F3C6FA5B4170F98924), compiling. +[2023.02.05-05.52.02:023][819]LogMaterial: Display: Missing cached shadermap for Tiles in PCD3D_SM5, Default, SM5 (DDC key hash: A555C40B5CCB3C2855D4D40A4E720FA1DD6D1DB5), compiling. +[2023.02.05-05.52.02:067][819]LogMaterial: Display: Missing cached shadermap for TownHall in PCD3D_SM5, Default, SM5 (DDC key hash: FAAF2FE658FD00FCDD520BEB5B2A2CE61E9D5294), compiling. +[2023.02.05-05.52.02:115][819]LogMaterial: Display: Missing cached shadermap for Trolley in PCD3D_SM5, Default, SM5 (DDC key hash: D51CA8A3AF167BEFE0DE0F3441BE3619F986636E), compiling. +[2023.02.05-05.52.02:161][819]LogMaterial: Display: Missing cached shadermap for Well in PCD3D_SM5, Default, SM5 (DDC key hash: 44114493BF144516BBFFE5B5608002A1367822F8), compiling. +[2023.02.05-05.52.02:210][819]LogMaterial: Display: Missing cached shadermap for Witch_house in PCD3D_SM5, Default, SM5 (DDC key hash: 22A970A2A372130D5252DFEBE13454E4091C7519), compiling. +[2023.02.05-05.52.02:253][819]LogMaterial: Display: Missing cached shadermap for Woodmill in PCD3D_SM5, Default, SM5 (DDC key hash: BF8412734DDC6FFA43AA6B53F9BD40A60CA0CBD7), compiling. +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Streetlight_normal.Streetlight_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_normal.Stone_tiles_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:311][819]LogMaterial: Display: Missing cached shadermap for Lampposts in PCD3D_SM5, Default, SM5 (DDC key hash: B2E49FA3851FC7CFD4E352CAB85EFCC56D7BDE9B), compiling. +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_normal.Town_Hall_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_texture.Tavern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Stone_tiles_texture.Stone_tiles_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:359][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:367][819]LogMaterial: Display: Missing cached shadermap for Hammer_anvil in PCD3D_SM5, Default, SM5 (DDC key hash: 2539686CDFB3B424BC6093F6DF02F75C4966944C), compiling. +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tavern_normal.Tavern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Town_Hall_texture.Town_Hall_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_normal.Trolley_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:414][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:421][819]LogMaterial: Display: Missing cached shadermap for Pillars_arch in PCD3D_SM5, Default, SM5 (DDC key hash: A0D7F82207BBCB027019E34C17A81C94B36915A6), compiling. +[2023.02.05-05.52.02:464][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:471][819]LogMaterial: Display: Missing cached shadermap for Awning in PCD3D_SM5, Default, SM5 (DDC key hash: 41359278313CC7AFB68E2ACB904B9A509837DAAC), compiling. +[2023.02.05-05.52.02:516][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Trolley_texture.Trolley_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.02:516][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:517][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:524][819]LogMaterial: Display: Missing cached shadermap for Barrel in PCD3D_SM5, Default, SM5 (DDC key hash: 424F68A121F9705F7D92C0C6FD945EC7D01AD048), compiling. +[2023.02.05-05.52.02:568][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:575][819]LogMaterial: Display: Missing cached shadermap for Boxes in PCD3D_SM5, Default, SM5 (DDC key hash: CC1186B5BE050AD691CFEF06CA216BBECCCE01A5), compiling. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:618][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:629][819]LogMaterial: Display: Missing cached shadermap for Plants in PCD3D_SM5, Default, SM5 (DDC key hash: 4438550CCA50262D728933DCB82112698D6A63BD), compiling. +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Altar... +[2023.02.05-05.52.02:823][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar +[2023.02.05-05.52.02:823][819]LogStaticMesh: Display: Building static mesh Anvil... +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:823][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:829][819]LogStaticMesh: Display: Building static mesh Arch... +[2023.02.05-05.52.02:829][819]LogMaterial: Display: Missing cached shadermap for Cualdron in PCD3D_SM5, Default, SM5 (DDC key hash: 9965F8E13669523FEBA9A6C1660C6563C7C183DB), compiling. +[2023.02.05-05.52.02:872][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil +[2023.02.05-05.52.02:872][819]LogStaticMesh: Display: Building static mesh Awning... +[2023.02.05-05.52.02:872][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:878][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning +[2023.02.05-05.52.02:878][819]LogMaterial: Display: Missing cached shadermap for Chest in PCD3D_SM5, Default, SM5 (DDC key hash: 8FC67EA331AA3C2728144F3FE57F1C11329361F3), compiling. +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Baker_house... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Barrel... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_1... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Display: Building static mesh Box_2... +[2023.02.05-05.52.02:919][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:919][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:932][819]LogStaticMesh: Display: Building static mesh Bush_1... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_4... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Box_3... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Bush_2... +[2023.02.05-05.52.02:933][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 +[2023.02.05-05.52.02:933][819]LogStaticMesh: Display: Building static mesh Cauldron... +[2023.02.05-05.52.02:933][819]LogMaterial: Display: Missing cached shadermap for Crystals in PCD3D_SM5, Default, SM5 (DDC key hash: FF839641144A53E547D5EB2B7C9B7B135B6448CE), compiling. +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron +[2023.02.05-05.52.02:981][819]LogStaticMesh: Display: Building static mesh Chest_cover... +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest +[2023.02.05-05.52.02:981][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:981][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_1... +[2023.02.05-05.52.02:988][819]LogStaticMesh: Display: Building static mesh Crystal_2... +[2023.02.05-05.52.02:988][819]LogMaterial: Display: Missing cached shadermap for Fence_wooden in PCD3D_SM5, Default, SM5 (DDC key hash: 992B9A661EFE5AF7CBCC29F0F6BA3ACC1BAE8711), compiling. +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_3... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_4... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 +[2023.02.05-05.52.03:033][819]LogStaticMesh: Display: Building static mesh Crystal_5... +[2023.02.05-05.52.03:033][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:033][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:034][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:046][819]LogMaterial: Display: Missing cached shadermap for Fern in PCD3D_SM5, Default, SM5 (DDC key hash: 7B41815FF5BFFDC540C5F138FB60D3E7F35C0997), compiling. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:099][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:105][819]LogMaterial: Display: Missing cached shadermap for Forge in PCD3D_SM5, Default, SM5 (DDC key hash: 6137F68DBABF7103981022109AD1DFDBC087598A), compiling. +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_texture.Well_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_normal.Witch_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Well_normal.Well_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_normal.Lampposts_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:150][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:151][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:160][819]LogMaterial: Display: Missing cached shadermap for Large_house in PCD3D_SM5, Default, SM5 (DDC key hash: 2F6DFDE62AE620B094F367520082F59E93C7B44A), compiling. +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill.Woodmill (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Witch_house_texture.Witch_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Lampposts_texture.Lampposts_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Woodmill_normal.Woodmill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.03:210][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:210][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:211][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:218][819]LogMaterial: Display: Missing cached shadermap for Log_stump_mushrooms in PCD3D_SM5, Default, SM5 (DDC key hash: E62872FBD7EB1E3F006EECD5DE8779B251A6AD5E), compiling. +[2023.02.05-05.52.03:269][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:277][819]LogMaterial: Display: Missing cached shadermap for Logs in PCD3D_SM5, Default, SM5 (DDC key hash: 8E4EE7FC747712CB932C98CCB04E7A897D63FD65), compiling. +[2023.02.05-05.52.03:333][819]LogStaticMesh: Display: Building static mesh Fence... +[2023.02.05-05.52.03:333][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:333][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:341][819]LogMaterial: Display: Missing cached shadermap for Mill in PCD3D_SM5, Default, SM5 (DDC key hash: 676A16AD0EB689D58F6023757F633ECC3678C872), compiling. +[2023.02.05-05.52.03:394][819]LogStaticMesh: Display: Building static mesh Fence_1... +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:395][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:403][819]LogMaterial: Display: Missing cached shadermap for Mine in PCD3D_SM5, Default, SM5 (DDC key hash: A4E22930079DBAE1A2AA03B80D70031897935063), compiling. +[2023.02.05-05.52.03:454][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:454][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:455][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:466][819]LogStaticMesh: Display: Building static mesh Fence_2... +[2023.02.05-05.52.03:466][819]LogMaterial: Display: Missing cached shadermap for Pine_tree in PCD3D_SM5, Default, SM5 (DDC key hash: B03C64CFEC848CD87E38A85D19DDBCE0A1B26582), compiling. +[2023.02.05-05.52.03:605][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 +[2023.02.05-05.52.03:605][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:616][819]LogStaticMesh: Display: Building static mesh Fern... +[2023.02.05-05.52.03:616][819]LogMaterial: Display: Missing cached shadermap for Pine_tree_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A9D6C5D5B3D0992000C591F1BCE1BB5A7574090), compiling. +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flower... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_1... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 +[2023.02.05-05.52.03:740][819]LogStaticMesh: Display: Building static mesh Flowers_2... +[2023.02.05-05.52.03:740][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 +[2023.02.05-05.52.03:741][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:747][819]LogStaticMesh: Display: Building static mesh Hammer... +[2023.02.05-05.52.03:747][819]LogMaterial: Display: Missing cached shadermap for Plant in PCD3D_SM5, Default, SM5 (DDC key hash: 7A94AFBC4CDBA1BF6CEA5CB1F7380A8E0460717F), compiling. +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Lamppost... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Forge... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Large_house... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Leaves_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_1... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 +[2023.02.05-05.52.03:831][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/Log.Log +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_3... +[2023.02.05-05.52.03:831][819]LogStaticMesh: Display: Building static mesh Log_2... +[2023.02.05-05.52.03:831][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:838][819]LogStaticMesh: Display: Building static mesh Mill_wings... +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 +[2023.02.05-05.52.03:838][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 +[2023.02.05-05.52.03:838][819]LogMaterial: Display: Missing cached shadermap for Railway in PCD3D_SM5, Default, SM5 (DDC key hash: 4FB1FBCB8FA909436B1A767668F63A90D4550EAB), compiling. +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mine... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mill... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_2... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_3... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Mushroom_4... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_1... +[2023.02.05-05.52.03:884][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pillar_ruined_2... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Pine_tree... +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine +[2023.02.05-05.52.03:885][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 +[2023.02.05-05.52.03:885][819]LogStaticMesh: Display: Building static mesh Plant... +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:885][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:891][819]LogStaticMesh: Display: Building static mesh Pine_tree_2... +[2023.02.05-05.52.03:891][819]LogMaterial: Display: Missing cached shadermap for Rocks_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4DD2E82F02F94487482E7FB5C07158972E5C3DA5), compiling. +[2023.02.05-05.52.03:928][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant +[2023.02.05-05.52.03:928][819]LogStaticMesh: Display: Building static mesh Railway_1... +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:928][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:934][819]LogMaterial: Display: Missing cached shadermap for Rocks_3_4 in PCD3D_SM5, Default, SM5 (DDC key hash: FA7BCB02D6D975BD35020EDBFD8B9F34DF29D1DF), compiling. +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_2... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.08s] /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Railway_3... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Display: Building static mesh Rock_1... +[2023.02.05-05.52.03:973][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:973][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:974][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.02.05-05.52.03:984][819]LogMaterial: Display: Missing cached shadermap for Tree_1_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 98D836D32182664AF9519ED4FB508DF162D8E4D2), compiling. +[2023.02.05-05.52.04:214][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.24s] /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_3... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Rock_4... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Small_house... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stone_fence... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.18s] /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stairs_Large... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh street_light... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Stump... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.07s] /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_normal.Hammer_anvil_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tavern... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Stairs.Stairs +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.02s] /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light +[2023.02.05-05.52.04:215][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Hammer_anvil_texture.Hammer_anvil_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_2... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Display: Building static mesh Tile_1... +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Models/Stairs_Large.Stairs_Large +[2023.02.05-05.52.04:215][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 +[2023.02.05-05.52.04:216][819]LogStaticMesh: Built static mesh [0.31s] /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_3... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_6... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_5... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_4... +[2023.02.05-05.52.04:216][819]LogStaticMesh: Display: Building static mesh Tile_7... +[2023.02.05-05.52.04:216][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:230][819]LogMaterial: Display: Missing cached shadermap for Tree_2_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 411FBB07131A39E88D6C25E53EC48B4C7D368CE1), compiling. +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tower... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Town_Hall... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Display: Building static mesh Tree_1... +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.23s] /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_normal.Awning_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tower.Tower +[2023.02.05-05.52.04:477][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_1.Tree_1 +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_texture.Pillars_arch_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pillars_arch_normal.Pillars_arch_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:477][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:492][819]LogMaterial: Display: Missing cached shadermap for Tree_2_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 013EA09A884F01A6404598A4A14ABFB62B76DC7E), compiling. +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Awning_texture.Awning_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_normal.Boxes_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:754][819]LogStaticMesh: Display: Building static mesh Tree_2... +[2023.02.05-05.52.04:754][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2.Tree_2 +[2023.02.05-05.52.04:755][819]LogStaticMesh: Built static mesh [0.30s] /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Boxes_texture.Boxes_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_alpha.Plants_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_normal.Barrel_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Barrel_texture.Barrel_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_normal.Plants_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.04:755][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:770][819]LogMaterial: Display: Missing cached shadermap for Tree_1_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AE9F99C63FE5742CE021DD649DEBF23DF955718), compiling. +[2023.02.05-05.52.04:994][819]LogStaticMesh: Display: Building static mesh Tree_2_1... +[2023.02.05-05.52.04:994][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Tree_2_1.Tree_2_1 +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:994][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.02.05-05.52.04:995][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:003][819]LogMaterial: Display: Missing cached shadermap for Ruined_walls in PCD3D_SM5, Default, SM5 (DDC key hash: C8AAE4B6589370812AA65A5516CE9B7490967873), compiling. +[2023.02.05-05.52.05:056][819]LogStaticMesh: Display: Building static mesh Tree_4... +[2023.02.05-05.52.05:057][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plants_texture.Plants_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:057][819]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.02.05-05.52.05:072][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.03s] /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Trolley_wheel... +[2023.02.05-05.52.05:216][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_normal.Cauldron_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_1... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Wall_2... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Well... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Witch_house... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Building static mesh Woodmill_Saw... +[2023.02.05-05.52.05:216][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Well) ... +[2023.02.05-05.52.05:247][819]LogStaticMesh: Built static mesh [0.04s] /Game/HandPaintedEnvironment/Assets/Models/Well.Well +[2023.02.05-05.52.05:247][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Witch_house) ... +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.14s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw +[2023.02.05-05.52.05:494][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Cauldron_texture.Cauldron_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.27s] /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house +[2023.02.05-05.52.05:494][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:494][819]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HandPaintedEnvironment/Assets/Models/Woodmill) ... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Display: Building static mesh Woodmill... +[2023.02.05-05.52.05:862][819]LogStaticMesh: Built static mesh [0.29s] /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill +[2023.02.05-05.52.05:865][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.52.05:872][819]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.52.05:873][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:873][819]LoadErrors: New page: Loading map: Overview.umap +[2023.02.05-05.52.05:924][819]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.52.05:924][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.52.05:926][819]MapCheck: New page: Map Check +[2023.02.05-05.52.05:926][819]LightingResults: New page: Lighting Build +[2023.02.05-05.52.05:938][819]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.52.06:002][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2023.02.05-05.52.06:075][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_alpha.Fern_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:082][819]LogTexture: Display: Waiting for textures to be ready 43/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal) ... +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_normal.Fence_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_normal.Fern_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture.Fence_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture.Crystals_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_normal.Chest_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:293][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Chest_texture.Chest_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture.Fern_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:599][819]LogTexture: Display: Waiting for textures to be ready 45/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Crystals_texture) ... +[2023.02.05-05.52.06:723][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal.Forge_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture.Forge_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:765][819]LogTexture: Display: Waiting for textures to be ready 47/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fence_texture) ... +[2023.02.05-05.52.06:905][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_normal.Large_house_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:905][819]LogTexture: Display: Waiting for textures to be ready 50/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Fern_texture) ... +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_normal.Log_stump_mushrooms_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:939][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture.Large_house_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.06:993][819]LogTexture: Display: Waiting for textures to be ready 51/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_normal) ... +[2023.02.05-05.52.07:118][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Log_stump_mushrooms_texture.Log_stump_mushrooms_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:118][819]LogTexture: Display: Waiting for textures to be ready 52/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Forge_texture) ... +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_normal.Logs_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:355][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture.Logs_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:376][819]LogTexture: Display: Waiting for textures to be ready 54/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Large_house_texture) ... +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal.Mill_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_texture.Mill_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:569][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_normal.Mine_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.07:729][819]LogTexture: Display: Waiting for textures to be ready 58/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Logs_texture) ... +[2023.02.05-05.52.07:781][819]LogTexture: Display: Waiting for textures to be ready 59/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Mill_normal) ... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_alpha.Pine_tree_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Mine_texture.Mine_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_normal.Pine_tree_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture.Pine_tree_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture.Pine_tree_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_normal.Plant_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Plant_texture.Plant_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:503][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049598s +[2023.02.05-05.52.10:527][819]LogTexture: Display: Waiting for textures to be ready 65/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_texture) ... +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_normal.Railway_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_normal.Rocks_1_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:642][819]LogTexture: Display: Waiting for textures to be ready 66/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Pine_tree_2_texture) ... +[2023.02.05-05.52.10:712][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture.Railway_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_1_2_texture.Rocks_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal.Rocks_3_4_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:909][819]LogTexture: Display: Waiting for textures to be ready 70/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Railway_texture) ... +[2023.02.05-05.52.10:926][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_texture.Rocks_3_4_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.10:967][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_alpha.Tree_1_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture.Tree_1_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:122][819]LogTexture: Display: Waiting for textures to be ready 73/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Rocks_3_4_normal) ... +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal.Tree_1_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:183][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_alpha.Tree_2_alpha (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture.Tree_2_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:276][819]LogTexture: Display: Waiting for textures to be ready 75/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_1_texture) ... +[2023.02.05-05.52.11:327][819]LogTexture: Display: Waiting for textures to be ready 77/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_normal) ... +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal.Tree_2_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_1_2_texture.Tree_1_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture.Tree_2_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_normal.Ruined_walls_normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Summer/Ruined_walls_texture.Ruined_walls_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:558][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_10 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:688][819]LogTexture: Display: Waiting for textures to be ready 78/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_1_texture) ... +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_11 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_2 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_4 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:734][819]LogTexture: Display: Waiting for textures to be ready 80/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_normal) ... +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_5 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:770][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_3 (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_6 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_7 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_8 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap1_9 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_11 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_10 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_3 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_2 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_4 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_5 (TFO_DXT1, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_6 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_7 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:955][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_8 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_9 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_10 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_11 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_4 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_2 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_3 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_5 (TFO_AutoDXT, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_6 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_7 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_8 (TFO_AutoDXT, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_9 (TFO_AutoDXT, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_1 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_3 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_2 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:956][819]LogTexture: Display: Waiting for textures to be ready 81/128 (/Game/HandPaintedEnvironment/Assets/Textures/Summer/Tree_2_2_texture) ... +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_0 (BGRA8, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_4 (BGRA8, 512X256 X1X1) (Required Memory Estimate: 3.33334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_5 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_6 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_9 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_7 (BGRA8, 128X64 X1X1) (Required Memory Estimate: 0.20834 MB), EncodeSpeed: Fast +[2023.02.05-05.52.11:974][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_8 (BGRA8, 256X128 X1X1) (Required Memory Estimate: 0.83334 MB), EncodeSpeed: Fast +[2023.02.05-05.52.12:182][819]LogMeshUtilities: Finished distance field build in 6.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 54% occupied, 341 triangles, Baker_house +[2023.02.05-05.52.13:856][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 366 triangles, Forge +[2023.02.05-05.52.16:827][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2023.02.05-05.52.16:827][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049966s +[2023.02.05-05.52.18:082][819]LogMeshUtilities: Finished distance field build in 3.2s - 119x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 60% occupied, 345 triangles, Mill +[2023.02.05-05.52.19:127][819]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 59% occupied, 264 triangles, Mine +[2023.02.05-05.52.20:591][819]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 198 triangles, Pine_tree +[2023.02.05-05.52.22:890][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x105x126 sparse distance field, 1.5Mb total, 0.0Mb always loaded, 51% occupied, 101 triangles, Rock_2 +[2023.02.05-05.52.24:353][819]LogMeshUtilities: Finished distance field build in 1.2s - 105x126x126 sparse distance field, 1.9Mb total, 0.0Mb always loaded, 64% occupied, 202 triangles, Small_house +[2023.02.05-05.52.26:860][819]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (1.503 seconds, threshold is 0.300 s), will parallelize next time. +[2023.02.05-05.52.27:068][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 47% occupied, 223 triangles, Tower +[2023.02.05-05.52.28:113][819]LogMeshUtilities: Finished distance field build in 1.4s - 119x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 57% occupied, 333 triangles, Town_Hall +[2023.02.05-05.52.28:940][819]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 1.4Mb total, 0.1Mb always loaded, 39% occupied, 250 triangles, Tree_1 +[2023.02.05-05.52.30:403][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.3Mb total, 0.1Mb always loaded, 36% occupied, 266 triangles, Tree_2_1 +[2023.02.05-05.52.31:239][819]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 41% occupied, 255 triangles, Tree_4 +[2023.02.05-05.52.32:913][819]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 62% occupied, 352 triangles, Witch_house +[2023.02.05-05.52.33:956][819]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 348 triangles, Woodmill +[2023.02.05-05.52.34:792][819]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 348 triangles, Woodmill +[2023.02.05-05.53.37:643][819]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.493 and deleted 0 file(s) with total size 0 MiB. +[2023.02.05-05.55.22:443][819]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.003993s (185.660702s overbudget) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Total job queries 1590, among them cache hits 0 (0.00%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Tracking 1590 distinct input hashes that result in 219 distinct outputs (13.77%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: RAM used: 0.75 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.05% +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Shaders Compiled: 1590 +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Jobs assigned 1590, completed 1590 (100.00%) +[2023.02.05-05.55.22:684][819]LogShaderCompilers: Display: Average time worker was idle: 0.00 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Time job spent in pending queue: average 97.86 s, longest 199.36 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Job execution time: average 10.41 s, max 23.56 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Job life time (pending + execution): average 108.27 s, max 200.33 +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 200.76 s +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Jobs were issued in 358 batches (only local compilation was used), average 4.44 jobs/batch +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Average processing rate: 7.92 jobs/sec +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Effective parallelization: 9.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 15 times, average 1.52 sec, max 4.54 sec, min 1.20 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: FHitProxyVS (compiled 15 times, average 1.48 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 51 times, average 1.37 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.90% of total time (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.90% of total time (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.82% of total time (compiled 51 times, average 1.37 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.82% of total time (compiled 51 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.71% of total time (compiled 51 times, average 1.32 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-05.55.22:686][819]LogShaderCompilers: Display: ================================================ +[2023.02.05-05.55.26:555][819]LogMeshUtilities: Finished mesh card build in 3.5s Tree_4 tris:255 +[2023.02.05-05.55.26:596][819]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.55.26:597][819]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.55.26:694][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.55.26:701][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.HQ_Lightmap0_12 (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.LQ_Lightmap_0_12 (TFO_DXT1, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:714][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.SkyOcclusion0_12 (TFO_AutoDXT, 64X32 X1X1) (Required Memory Estimate: 0.05209 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:722][819]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.ShadowMapTexture2D_10 (BGRA8, 64X32 X1X1) (Required Memory Estimate: 0.05209 MB), EncodeSpeed: Fast +[2023.02.05-05.55.26:724][819]LogAudio: Display: Audio Device (ID: 1) registered with world 'Overview'. +[2023.02.05-05.55.26:724][819]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-05.55.26:724][819]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.55.26:725][819]LogAIModule: Creating AISystem for world Overview +[2023.02.05-05.55.26:726][819]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-05.55.26:788][819]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.55.26:796][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.55.26:810][819]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.55.26:810][819]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.158ms to complete. +[2023.02.05-05.55.26:810][819]LogFileHelpers: Loading map 'Overview' took 200.937 +[2023.02.05-05.55.26:824][819]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002892s (193.701544s overbudget) +[2023.02.05-05.55.26:839][819]LogSlate: Took 0.000819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.02.05-05.56.14:294][110]Cmd: EDIT COPY +[2023.02.05-05.58.36:290][353]Cmd: EDIT COPY +[2023.02.05-05.58.36:883][422]Cmd: EDIT COPY +[2023.02.05-05.58.37:069][443]Cmd: EDIT COPY +[2023.02.05-05.58.37:254][464]Cmd: EDIT COPY +[2023.02.05-05.58.37:430][484]Cmd: EDIT COPY +[2023.02.05-05.58.37:614][505]Cmd: EDIT COPY +[2023.02.05-05.58.37:815][528]Cmd: EDIT COPY +[2023.02.05-05.58.39:545][734]Cmd: EDIT COPY +[2023.02.05-05.58.39:713][753]Cmd: EDIT COPY +[2023.02.05-05.58.39:890][773]Cmd: EDIT COPY +[2023.02.05-05.58.48:139][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.05-05.58.50:116][734]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-05.58.50:188][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.02.05-05.58.50:193][734]LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.003940 seconds +[2023.02.05-05.58.50:590][734]LogSavePackage: Moving output files for package: /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview +[2023.02.05-05.58.50:592][734]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Overview7A8F71CD466395F1C3502987DA1EC00D.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/HandPaintedEnvironment/Maps/Overview_map_2/Overview.umap' +[2023.02.05-05.58.50:613][734]LogFileHelpers: Saving map 'Overview' took 0.431 +[2023.02.05-05.58.50:658][734]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.05-05.58.50:658][734]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-05.58.50:658][734]LightingResults: New page: Lighting Build +[2023.02.05-05.58.50:658][734]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.05-05.58.50:660][734]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.58.50:661][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.58.50:661][734]MapCheck: New page: Map Check +[2023.02.05-05.58.50:661][734]LightingResults: New page: Lighting Build +[2023.02.05-05.58.50:666][734]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.58.50:669][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.58.50:671][734]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.58.50:671][734]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.58.50:677][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.02.05-05.58.50:682][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.58.50:692][734]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.05-05.58.50:692][734]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.58.50:692][734]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-05.58.50:693][734]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.58.50:693][734]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-05.58.51:023][734]LogWorldPartition: Display: WorldPartition initialize took 329 ms +[2023.02.05-05.58.51:267][734]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-05.58.51:277][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.02.05-05.58.51:291][734]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-05.58.51:292][734]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.311ms to complete. +[2023.02.05-05.58.51:292][734]LogFileHelpers: Loading map 'WorldMap' took 0.634 +[2023.02.05-05.58.51:315][734]AssetCheck: New page: Asset Save: Overview +[2023.02.05-05.58.51:315][734]LogContentValidation: Display: Validating World /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview +[2023.02.05-05.58.55:571][135]Cmd: EDIT PASTE +[2023.02.05-05.58.55:579][135]LogProperty: Warning: Illegal TEXT reference to a private object in external package (DirectionalLight /Game/HandPaintedEnvironment/Maps/Overview_map_2/Overview.Overview:PersistentLevel.LightSource) from referencer (BP_Sky_Sphere_C /Game/Maps/WorldMap.WorldMap:PersistentLevel.BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583). Import failed... +[2023.02.05-05.58.55:580][135]LogProperty: Warning: ObjectProperty /Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:Directional light actor: unresolved reference to 'DirectionalLight'"LightSource"'' +[2023.02.05-05.59.18:250][558]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.05-05.59.18:262][558]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.05-05.59.18:262][558]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: ValidateSingleActorReferer took 6 us +[2023.02.05-05.59.18:263][558]LogWorldPartition: Display: GetPartitionedActors took 80 us +[2023.02.05-05.59.18:367][558]LogWorldPartition: Display: GenerateStreaming took 104 ms +[2023.02.05-05.59.18:373][558]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.05-05.59.18:373][558]PIE: New page: PIE session: WorldMap (Feb 4, 2023, 7:59:18 PM) +[2023.02.05-05.59.18:377][558]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.02.05-05.59.18:377][558]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.02.05-05.59.18:377][558]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-05.59.18:408][558]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.05-05.59.18:408][558]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030876s) +[2023.02.05-05.59.18:408][558]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.031112s) +[2023.02.05-05.59.18:409][558]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-05.59.18:409][558]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-05.59.18:409][558]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-05.59.18:409][558]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.05-05.59.18:414][558]LogWorldPartition: Display: WorldPartition initialize took 4 ms +[2023.02.05-05.59.18:414][558]LogPlayLevel: PIE: World Init took: (0.005734s) +[2023.02.05-05.59.18:422][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-05.59.18:425][558]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-05.59.18:425][558]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-05.59.18:425][558]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-05.59.18:426][558]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-05.59.18:429][558]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-05.59.18:449][558]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-05.59.18:450][558]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.02.05-05.59.18:450][558]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.02.05-05.59.18:452][558]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.02.05-05.59.18:452][558]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.02.05-05.59.18:452][558]LogInit: FAudioDevice initialized. +[2023.02.05-05.59.18:452][558]LogAudio: Display: Audio Device (ID: 2) registered with world 'WorldMap'. +[2023.02.05-05.59.18:468][558]LogLoad: Game class is 'GameModeBase' +[2023.02.05-05.59.18:471][558]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.05-00.59.18 +[2023.02.05-05.59.18:471][558]LogWorld: Bringing up level for play took: 0.003636 +[2023.02.05-05.59.18:473][558]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2023.02.05-05.59.18:491][558]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.05-05.59.18:491][558]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(23), CellsToLoad(0), CellsToUnload(0) +[2023.02.05-05.59.18:491][558]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:509][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-05.59.18:510][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-05.59.18:528][558]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... +[2023.02.05-05.59.18:622][558]LogStaticMesh: Display: Waiting for static meshes to be ready 4/49 (/Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ) ... +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:862][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.05-05.59.18:863][558]LogStreaming: Display: FlushAsyncLoading: 50 QueuedPackages, 0 AsyncPackages +[2023.02.05-05.59.19:116][558]PIE: Server logged in +[2023.02.05-05.59.19:117][558]PIE: Play in editor total start time 0.857 seconds. +[2023.02.05-05.59.59:931][431]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-05.59.59:931][431]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-05.59.59:959][431]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-05.59.59:960][431]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.59.59:973][431]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.05-05.59.59:977][431]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-05.59.59:985][431]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-05.59.59:985][431]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.05-05.59.59:987][431]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.02.05-05.59.59:990][431]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.00.00:006][431]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2023.02.05-06.00.00:062][432]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2023.02.05-06.00.31:417][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.05-06.00.32:920][ 55]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-06.00.32:985][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/8/02/G4AHJOT9VDYPLQDI2ND8FK +[2023.02.05-06.00.32:985][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/G4AHJOT9VDYPLQDI2ND8FK1E3AFDD34781FFC600062295A8F98CAF.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/8/02/G4AHJOT9VDYPLQDI2ND8FK.uasset' +[2023.02.05-06.00.32:989][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/6/3C/PC99RY0CKHIMC5O7I7Z8ZE +[2023.02.05-06.00.32:989][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/PC99RY0CKHIMC5O7I7Z8ZEC0461469426A146D0ADC31900F4B8684.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/6/3C/PC99RY0CKHIMC5O7I7Z8ZE.uasset' +[2023.02.05-06.00.32:992][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/5/Q3/OM4ODWPQ8JBHR1U4O8MZB4 +[2023.02.05-06.00.32:992][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/OM4ODWPQ8JBHR1U4O8MZB4A43A882841C641477853FD819E87D103.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/5/Q3/OM4ODWPQ8JBHR1U4O8MZB4.uasset' +[2023.02.05-06.00.32:995][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/E/N5/0IV0VDA2HTQ1GRJPNS62AO +[2023.02.05-06.00.32:995][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/0IV0VDA2HTQ1GRJPNS62AOD3460EB747D2DDABD8D698B4FCC04F5F.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/E/N5/0IV0VDA2HTQ1GRJPNS62AO.uasset' +[2023.02.05-06.00.32:998][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/RD/ZDQ3G21P8W5359ST31K9DS +[2023.02.05-06.00.32:998][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/ZDQ3G21P8W5359ST31K9DS2F73830F4AA21A3E9A2BF6B05DB1BDAB.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/RD/ZDQ3G21P8W5359ST31K9DS.uasset' +[2023.02.05-06.00.33:000][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/7/YF/7HZRVIM2XMKYZ6819ALJ6L +[2023.02.05-06.00.33:001][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/7HZRVIM2XMKYZ6819ALJ6L37FF3AAA4B160AA639A54F88AC8B5B25.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/7/YF/7HZRVIM2XMKYZ6819ALJ6L.uasset' +[2023.02.05-06.00.33:003][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalObjects__/Maps/WorldMap/7/Y2/13GU8BV559S5C057X6M7DM +[2023.02.05-06.00.33:003][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/13GU8BV559S5C057X6M7DMA775A2F84D966EC24C2669A8044D0E6A.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalObjects__/Maps/WorldMap/7/Y2/13GU8BV559S5C057X6M7DM.uasset' +[2023.02.05-06.00.33:007][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/PT/RWQSV4ALRFTTDF570LC5M0 +[2023.02.05-06.00.33:007][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/RWQSV4ALRFTTDF570LC5M0A3B9E0324B89E7A85B287F8C1C3B5D90.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/PT/RWQSV4ALRFTTDF570LC5M0.uasset' +[2023.02.05-06.00.33:011][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/2/FI/TNY0HJ4R4KZFEX8H1N23IM +[2023.02.05-06.00.33:011][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/TNY0HJ4R4KZFEX8H1N23IMD37E18934770DC0DE40B64BDCC9B157C.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/2/FI/TNY0HJ4R4KZFEX8H1N23IM.uasset' +[2023.02.05-06.00.33:014][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/YS/02KHZ1Q2G06J7YHPENORDQ +[2023.02.05-06.00.33:014][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/02KHZ1Q2G06J7YHPENORDQ6607BE7142607D4B4D54DFB8F4B15980.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/YS/02KHZ1Q2G06J7YHPENORDQ.uasset' +[2023.02.05-06.00.33:016][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/3/HS/JH71HD6S4WKDOLPLMWAXCF +[2023.02.05-06.00.33:016][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/JH71HD6S4WKDOLPLMWAXCF6BC053CE4B88E75F584ED3BE6E91CFA2.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/3/HS/JH71HD6S4WKDOLPLMWAXCF.uasset' +[2023.02.05-06.00.33:020][ 55]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/QG/S461PMHN2OW1WDW02NZ9XQ +[2023.02.05-06.00.33:020][ 55]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/S461PMHN2OW1WDW02NZ9XQ4021FBBF4418C98C92CD769DA99DF8E9.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/QG/S461PMHN2OW1WDW02NZ9XQ.uasset' +[2023.02.05-06.00.33:163][ 55]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\UndeadPack\SkeletonEnemy\Blueprint\BP_Skeleton.uasset: [Compiler] InputAction Event references unknown Action 'Run' for InputAction Run +[2023.02.05-06.00.33:319][ 55]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack.Anim_Attack +[2023.02.05-06.00.33:319][ 55]LogMaterial: Display: Missing cached shadermap for M_Equipment in PCD3D_SM5, Default, SM5 (DDC key hash: CA0EA4BA98E08704A93EA6194A5ED5A13B5A0744), compiling. +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_N.T_Equipment_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_D.T_Weapon_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_E.T_Skeleton_E (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:418][ 55]LogMaterial: Display: Missing cached shadermap for M_Skeleton in PCD3D_SM5, Default, SM5 (DDC key hash: 7DAFBAB2009CF57D78255CB42DA19D58831FCA71), compiling. +[2023.02.05-06.00.33:525][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_AORM.T_Weapon_AORM (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:525][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_AORM.T_Skeleton_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:525][ 55]LogMaterial: Display: Missing cached shadermap for MI_Skeleton_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DA73BC982C553DCFFB112B1F4EB34A1F1E967A0F), compiling. +[2023.02.05-06.00.33:641][ 55]LogMaterial: Display: Missing cached shadermap for M_Weapon in PCD3D_SM5, Default, SM5 (DDC key hash: 741F72713C1D8D51078193809D828EE864A16D42), compiling. +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Armor... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Armor.SK_Armor +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage1... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage1.SK_Bandage1 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage2... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage2.SK_Bandage2 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bandage3... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Bandage3.SK_Bandage3 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Belt... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Belt.SK_Belt +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Helmet... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Helmet.SK_Helmet +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_HelmetPart... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_HelmetPart.SK_HelmetPart +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Quiver... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Quiver.SK_Quiver +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag1... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag1.SK_Rag1 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag2... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag2.SK_Rag2 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag3... +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag3.SK_Rag3 +[2023.02.05-06.00.33:781][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag4... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag4.SK_Rag4 +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Rag5... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Equipment/SK_Rag5.SK_Rag5 +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Skeleton... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/UndeadPack/SkeletonEnemy/Mesh/SK_Skeleton.SK_Skeleton +[2023.02.05-06.00.33:782][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_D.T_Equipment_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:782][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_AORM.T_Equipment_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Building Skeletal Mesh SK_Bow... +[2023.02.05-06.00.33:782][ 55]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/SK_Bow.SK_Bow +[2023.02.05-06.00.33:782][ 55]LogMaterial: Display: Missing cached shadermap for M_Smoke_FX in PCD3D_SM5, Default, SM5 (DDC key hash: CDF0DF33C6A84B0C5EA2A1B5F8F077D14B682A5C), compiling. +[2023.02.05-06.00.33:869][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_N.T_Skeleton_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.33:869][ 55]LogMaterial: Display: Missing cached shadermap for M_Ground in PCD3D_SM5, Default, SM5 (DDC key hash: 9B577E5DEC0453FA03BE6FAD8449A8D16EC55337), compiling. +[2023.02.05-06.00.33:975][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_1_D.T_Skeleton_1_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:126][ 55]LogStaticMesh: Display: Building static mesh SM_ArrowCut... +[2023.02.05-06.00.34:126][ 55]LogStaticMesh: Built static mesh [0.06s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/Arrow/SM_ArrowCut.SM_ArrowCut +[2023.02.05-06.00.34:199][ 55]LogAssetEditorSubsystem: Opening Asset editor for World /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy.Showcase_SkeletonEnemy +[2023.02.05-06.00.34:199][ 55]LightingResults: New page: Lighting Build +[2023.02.05-06.00.34:200][ 55]LoadErrors: New page: Loading map: Showcase_SkeletonEnemy.umap +[2023.02.05-06.00.34:254][ 55]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.00.34:254][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.00.34:269][ 55]MapCheck: New page: Map Check +[2023.02.05-06.00.34:270][ 55]LightingResults: New page: Lighting Build +[2023.02.05-06.00.34:286][ 55]LogStaticMesh: Display: Building static mesh SM_Arrow... +[2023.02.05-06.00.34:286][ 55]LogStaticMesh: Built static mesh [0.01s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Bow/Arrow/SM_Arrow.SM_Arrow +[2023.02.05-06.00.34:286][ 55]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.00.34:334][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms +[2023.02.05-06.00.34:374][ 55]LogTexture: Display: Waiting for textures to be ready 0/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_AORM) ... +[2023.02.05-06.00.34:569][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Weapon_N.T_Weapon_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Smoke_2_D.T_Smoke_2_D (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 256X256 X1X1) (Required Memory Estimate: 1.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:ShadowMapTexture2D_1 (G8, 128X128 X1X1) (Required Memory Estimate: 0.104165 MB), EncodeSpeed: Fast +[2023.02.05-06.00.34:997][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy_BuiltData.Showcase_SkeletonEnemy_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2023.02.05-06.00.35:845][ 55]LogTexture: Display: Building textures: /Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_2_D.T_Skeleton_2_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.00.36:267][ 55]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Total job queries 1917, among them cache hits 0 (0.00%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Tracking 1591 distinct input hashes that result in 220 distinct outputs (13.83%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: RAM used: 0.75 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.05% +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Shaders Compiled: 1917 +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Jobs assigned 1664, completed 1591 (95.61%) +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Average time worker was idle: 8.67 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Time job spent in pending queue: average 93.54 s, longest 199.36 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Job execution time: average 10.41 s, max 23.56 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Job life time (pending + execution): average 108.21 s, max 200.33 +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 206.53 s +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Jobs were issued in 369 batches (only local compilation was used), average 4.51 jobs/batch +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Average processing rate: 7.70 jobs/sec +[2023.02.05-06.00.39:188][ 55]LogShaderCompilers: Display: Effective parallelization: 8.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 15 times, average 1.52 sec, max 4.54 sec, min 1.20 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: FHitProxyVS (compiled 15 times, average 1.48 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 52 times, average 1.41 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.01% of total time (compiled 52 times, average 1.41 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 3.89% of total time (compiled 51 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.89% of total time (compiled 51 times, average 1.39 sec, max 5.14 sec, min 0.87 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.81% of total time (compiled 51 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.70% of total time (compiled 51 times, average 1.32 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-06.00.39:189][ 55]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.00.40:900][ 55]LogStaticMesh: Display: Building static mesh SM_Sword... +[2023.02.05-06.00.40:900][ 55]LogStaticMesh: Built static mesh [0.01s] /Game/UndeadPack/SkeletonEnemy/Mesh/Weapon/Sword/SM_Sword.SM_Sword +[2023.02.05-06.00.43:046][ 55]LogTexture: Display: Waiting for textures to be ready 1/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Equipment_D) ... +[2023.02.05-06.00.43:995][ 55]LogTexture: Display: Waiting for textures to be ready 3/16 (/Game/UndeadPack/SkeletonEnemy/Textures/T_Skeleton_1_D) ... +[2023.02.05-06.00.46:591][ 55]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' exceeded budget of 10.000000s, reporting... +[2023.02.05-06.00.46:792][ 55]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' report submitted, and took 0.049980s +[2023.02.05-06.00.48:030][ 55]LogStall: Stall detector 'AsyncCompilationHelpers::FinishCompilation' complete in 0.005266s (1.481510s overbudget) +[2023.02.05-06.00.50:097][ 55]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s +[2023.02.05-06.01.10:096][ 55]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004029s (20.065658s overbudget) +[2023.02.05-06.01.10:225][ 55]LogWorld: UWorld::CleanupWorld for Showcase_SkeletonEnemy, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.01.10:227][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.01.10:228][ 55]LogWorld: UWorld::CleanupWorld for Overview, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.01.10:228][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.01.10:271][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.05-06.01.10:280][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.05-06.01.10:317][ 55]LogAudio: Display: Audio Device (ID: 1) registered with world 'Showcase_SkeletonEnemy'. +[2023.02.05-06.01.10:317][ 55]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.01.10:317][ 55]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.01.10:318][ 55]LogAIModule: Creating AISystem for world Showcase_SkeletonEnemy +[2023.02.05-06.01.10:774][ 55]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.01.10:792][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2023.02.05-06.01.10:803][ 55]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.01.10:804][ 55]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.146ms to complete. +[2023.02.05-06.01.10:804][ 55]LogFileHelpers: Loading map 'Showcase_SkeletonEnemy' took 36.605 +[2023.02.05-06.01.10:816][ 55]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.004351s (32.406978s overbudget) +[2023.02.05-06.01.10:828][ 55]AssetCheck: New page: Asset Save: multiple assets +[2023.02.05-06.01.10:875][ 56]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Bow_Attack.Anim_Bow_Attack +[2023.02.05-06.01.10:875][ 56]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonWalk.ThirdPersonWalk +[2023.02.05-06.01.10:887][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonRun.ThirdPersonRun +[2023.02.05-06.01.10:887][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonJump_Start.ThirdPersonJump_Start +[2023.02.05-06.01.10:955][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonJump_Loop.ThirdPersonJump_Loop +[2023.02.05-06.01.10:955][ 57]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonJump_End.ThirdPersonJump_End +[2023.02.05-06.01.11:186][ 59]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPersonIdle.ThirdPersonIdle +[2023.02.05-06.01.11:186][ 59]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Demo/Animations/Skeleton/ThirdPerson_Jump.ThirdPerson_Jump +[2023.02.05-06.01.11:198][ 60]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Walk_Sword.Anim_Walk_Sword +[2023.02.05-06.01.11:254][ 62]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Walk_Bow.Anim_Walk_Bow +[2023.02.05-06.01.11:254][ 62]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.01.11:294][ 63]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Run_Sword.Anim_Run_Sword +[2023.02.05-06.01.11:315][ 64]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Run.Anim_Run +[2023.02.05-06.01.11:341][ 66]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Sword_Loop.Anim_Jump_Sword_Loop +[2023.02.05-06.01.11:361][ 67]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Sword_In.Anim_Jump_Sword_In +[2023.02.05-06.01.11:390][ 69]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Sword_End.Anim_Jump_Sword_End +[2023.02.05-06.01.11:417][ 71]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_Loop.Anim_Jump_Loop +[2023.02.05-06.01.11:431][ 72]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_In.Anim_Jump_In +[2023.02.05-06.01.11:457][ 74]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Jump_End.Anim_Jump_End +[2023.02.05-06.01.11:469][ 75]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Idle_Sword.Anim_Idle_Sword +[2023.02.05-06.01.11:487][ 76]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Idle_Bow.Anim_Idle_Bow +[2023.02.05-06.01.11:567][ 82]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.01.11:581][ 83]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Hit_Sword.Anim_Hit_Sword +[2023.02.05-06.01.11:629][ 87]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Hit_Bow.Anim_Hit_Bow +[2023.02.05-06.01.11:667][ 90]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.01.11:680][ 91]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Death_Sword.Anim_Death_Sword +[2023.02.05-06.01.11:705][ 93]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Death_Bow.Anim_Death_Bow +[2023.02.05-06.01.11:721][ 94]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Death.Anim_Death +[2023.02.05-06.01.11:755][ 97]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_Sword_2.Anim_Attack_Sword_2 +[2023.02.05-06.01.11:767][ 98]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_Sword_1.Anim_Attack_Sword_1 +[2023.02.05-06.01.11:822][102]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_2.Anim_Attack_2 +[2023.02.05-06.01.11:849][104]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/SkeletonEnemy/Animations/Anim_Attack_1.Anim_Attack_1 +[2023.02.05-06.02.04:904][ 98]Cmd: EDIT COPY +[2023.02.05-06.02.05:470][164]Cmd: EDIT COPY +[2023.02.05-06.02.28:260][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.02.05-06.02.29:362][683]LogSlate: Window 'Save Content' being destroyed +[2023.02.05-06.02.29:422][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.02.05-06.02.29:506][683]LogSavePackage: Moving output files for package: /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy +[2023.02.05-06.02.29:508][683]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Showcase_SkeletonEnemy8FAB83C54D5CA7990A169EA19B3BAFE8.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy.umap' +[2023.02.05-06.02.29:526][683]LogFileHelpers: No new changes to save! +[2023.02.05-06.02.29:526][683]LogFileHelpers: Saving map 'Showcase_SkeletonEnemy' took 0.110 +[2023.02.05-06.02.29:591][683]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/WorldMap.WorldMap +[2023.02.05-06.02.29:591][683]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-06.02.29:591][683]LightingResults: New page: Lighting Build +[2023.02.05-06.02.29:591][683]LoadErrors: New page: Loading map: WorldMap.umap +[2023.02.05-06.02.29:632][683]LogWorld: UWorld::CleanupWorld for Showcase_SkeletonEnemy, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.02.29:632][683]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.02.29:633][683]MapCheck: New page: Map Check +[2023.02.05-06.02.29:633][683]LightingResults: New page: Lighting Build +[2023.02.05-06.02.29:640][683]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.02.29:653][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.05-06.02.29:656][683]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.02.29:656][683]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.02.29:663][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.02.05-06.02.29:668][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.05-06.02.29:677][683]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.02.05-06.02.29:678][683]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.02.29:678][683]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-06.02.29:679][683]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-06.02.29:679][683]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.02.05-06.02.29:909][683]LogWorldPartition: Display: WorldPartition initialize took 230 ms +[2023.02.05-06.02.30:145][683]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.02.30:154][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.05-06.02.30:168][683]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.02.30:168][683]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.275ms to complete. +[2023.02.05-06.02.30:168][683]LogFileHelpers: Loading map 'WorldMap' took 0.577 +[2023.02.05-06.02.30:191][683]AssetCheck: New page: Asset Save: Showcase_SkeletonEnemy +[2023.02.05-06.02.30:191][683]LogContentValidation: Display: Validating World /Game/UndeadPack/SkeletonEnemy/Maps/Showcase_SkeletonEnemy.Showcase_SkeletonEnemy +[2023.02.05-06.02.35:654][233]Cmd: EDIT PASTE +[2023.02.05-06.02.40:503][728]Cmd: DELETE +[2023.02.05-06.02.40:503][728]Cmd: ACTOR DELETE +[2023.02.05-06.02.40:508][728]LogEditorActor: Deleted Actor: StaticMeshActor +[2023.02.05-06.02.40:517][728]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.02.05-06.02.40:519][728]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2023.02.05-06.04.08:629][473]LogWorldPartition: Warning: Actor /Game/Maps/WorldMap.WorldMap:PersistentLevel.Floor_UAID_2CF05DD2795F826301_1985993594 is unreachable without properly detaching object /Game/__ExternalActors__/Maps/WorldMap/3/X5/SJGZYOLP4UU81ZWL3YOA8O.PackageMetaData in its package +[2023.02.05-06.04.08:646][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2023.02.05-06.04.08:654][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.02.05-06.04.08:660][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.02.05-06.04.08:663][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/A/U7/2QY10J763F22PT9K7TZSXS +[2023.02.05-06.04.08:663][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/2QY10J763F22PT9K7TZSXSE2A7B88F4E013914894E3D827276C749.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/A/U7/2QY10J763F22PT9K7TZSXS.uasset' +[2023.02.05-06.04.08:666][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/D/0O/QJXHE1WCSXJ25MQA6BBKYW +[2023.02.05-06.04.08:666][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/QJXHE1WCSXJ25MQA6BBKYWA75439474118159718E47FA4D85BBE58.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/D/0O/QJXHE1WCSXJ25MQA6BBKYW.uasset' +[2023.02.05-06.04.08:669][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/A/D9/KWXS45KDVBHVB7QXM31HNU +[2023.02.05-06.04.08:669][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/KWXS45KDVBHVB7QXM31HNU5F137DCF42B9943E769FA7894E30437A.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/A/D9/KWXS45KDVBHVB7QXM31HNU.uasset' +[2023.02.05-06.04.08:675][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/4/DI/F8FOALWNM5ZH7JD8ITPGDF +[2023.02.05-06.04.08:675][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/F8FOALWNM5ZH7JD8ITPGDFF6BB5115496A32B0222AC9B88A2E32B8.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/4/DI/F8FOALWNM5ZH7JD8ITPGDF.uasset' +[2023.02.05-06.04.08:681][473]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Maps/WorldMap/C/IG/S0A091PYHXG2T0GLDXQA3M +[2023.02.05-06.04.08:681][473]LogSavePackage: Moving '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/S0A091PYHXG2T0GLDXQA3M0FC36BBD47FD323D3FC216A60C9FABA1.tmp' to '../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/__ExternalActors__/Maps/WorldMap/C/IG/S0A091PYHXG2T0GLDXQA3M.uasset' +[2023.02.05-06.04.08:693][473]AssetCheck: New page: Asset Save: multiple assets +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating BP_Skeleton_Enemy_C /Game/Maps/WorldMap.WorldMap:PersistentLevel.BP_Skeleton_Enemy4_UAID_2CF05DD2795F826301_1985999599 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating BP_Skeleton_Enemy_C /Game/Maps/WorldMap.WorldMap:PersistentLevel.BP_Skeleton_Enemy3_UAID_2CF05DD2795F826301_1985995598 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating StaticMeshActor /Game/Maps/WorldMap.WorldMap:PersistentLevel.SM_Arrow_UAID_2CF05DD2795F826301_1985994597 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating SkeletalMeshActor /Game/Maps/WorldMap.WorldMap:PersistentLevel.SK_Bow_UAID_2CF05DD2795F826301_1985994596 +[2023.02.05-06.04.08:693][473]LogContentValidation: Display: Validating StaticMeshActor /Game/Maps/WorldMap.WorldMap:PersistentLevel.SM_Sword_UAID_2CF05DD2795F826301_1985994595 +[2023.02.05-06.04.08:701][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.02.05-06.04.09:341][539]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: GenerateStreaming started... +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: GetPartitionedActors started... +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: ValidateSingleActorReferer started... +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: ValidateSingleActorReferer took 7 us +[2023.02.05-06.04.09:355][539]LogWorldPartition: Display: GetPartitionedActors took 73 us +[2023.02.05-06.04.09:467][539]LogWorldPartition: Display: GenerateStreaming took 112 ms +[2023.02.05-06.04.09:468][539]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.05-06.04.09:468][539]PIE: New page: PIE session: WorldMap (Feb 4, 2023, 8:04:09 PM) +[2023.02.05-06.04.09:469][539]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-06.04.09:509][539]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() +[2023.02.05-06.04.09:509][539]LogPlayLevel: PIE: StaticDuplicateObject took: (0.040357s) +[2023.02.05-06.04.09:509][539]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.040461s) +[2023.02.05-06.04.09:509][539]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.04.09:510][539]LogAIModule: Creating AISystem for world WorldMap +[2023.02.05-06.04.09:511][539]LogWorldPartition: Display: WorldPartition initialize started... +[2023.02.05-06.04.09:511][539]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) +[2023.02.05-06.04.09:516][539]LogWorldPartition: Display: WorldPartition initialize took 5 ms +[2023.02.05-06.04.09:516][539]LogPlayLevel: PIE: World Init took: (0.007299s) +[2023.02.05-06.04.09:525][539]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.02.05-06.04.09:526][539]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-06.04.09:527][539]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-06.04.09:527][539]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-06.04.09:528][539]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-06.04.09:528][539]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-06.04.09:528][539]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-06.04.09:531][539]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-06.04.09:550][539]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-06.04.09:551][539]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2023.02.05-06.04.09:551][539]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2023.02.05-06.04.09:552][539]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2023.02.05-06.04.09:552][539]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2023.02.05-06.04.09:552][539]LogInit: FAudioDevice initialized. +[2023.02.05-06.04.09:552][539]LogAudio: Display: Audio Device (ID: 3) registered with world 'WorldMap'. +[2023.02.05-06.04.09:564][539]LogLoad: Game class is 'GameModeBase' +[2023.02.05-06.04.09:567][539]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.05-01.04.09 +[2023.02.05-06.04.09:567][539]LogWorld: Bringing up level for play took: 0.003559 +[2023.02.05-06.04.09:569][539]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2023.02.05-06.04.09:569][539]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 +[2023.02.05-06.04.09:569][539]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(24), CellsToLoad(0), CellsToUnload(0) +[2023.02.05-06.04.09:569][539]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 +[2023.02.05-06.04.09:571][539]LogStreaming: Display: FlushAsyncLoading: 61 QueuedPackages, 0 AsyncPackages +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-06.04.09:861][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.02.05-06.04.09:862][539]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:908][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:909][539]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture +[2023.02.05-06.04.09:968][539]PIE: Server logged in +[2023.02.05-06.04.09:969][539]PIE: Play in editor total start time 0.616 seconds. +[2023.02.05-06.04.40:021][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.04.40:021][124]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap +[2023.02.05-06.04.40:050][124]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.04.40:051][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.04.40:060][124]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.05-06.04.40:063][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.04.40:072][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.04.40:072][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.05-06.04.40:074][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.02.05-06.04.40:094][124]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.02.05-06.04.40:141][125]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2023.02.05-06.04.59:091][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2023.02.05-06.04.59:482][234]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Agr.Anim_Agr +[2023.02.05-06.04.59:482][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_E.T_Ghoul_E (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:482][234]LogMaterial: Display: Missing cached shadermap for M_Ghoul_Decor in PCD3D_SM5, Default, SM5 (DDC key hash: 63F43BEE76E734EE4AF8294E567DB743057DC876), compiling. +[2023.02.05-06.04.59:563][234]LogMaterial: Display: Missing cached shadermap for M_Ghoul in PCD3D_SM5, Default, SM5 (DDC key hash: 7C792EC7113F7D06AD5ABE7F638D2BC35F47D758), compiling. +[2023.02.05-06.04.59:618][234]LogMaterial: Display: Missing cached shadermap for M_Lich in PCD3D_SM5, Default, SM5 (DDC key hash: 2C1BAAFBCFD27E9165C0ED60A11C28EEA9289FD2), compiling. +[2023.02.05-06.04.59:774][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_GhoulDecor_AORM.T_GhoulDecor_AORM (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:774][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_AORM.T_Ghoul_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:774][234]LogMaterial: Display: Missing cached shadermap for MI_Lich_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F54B6AC3C64336EAFDA3D2541FAFC645B44FBBC7), compiling. +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_GhoulDecor_N.T_GhoulDecor_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_1_D.T_Lich_1_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_Decor_D.T_Ghoul_Decor_D (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_AORM.T_Lich_AORM (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_N.T_Ghoul_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogTexture: Display: Building textures: /Game/UndeadPack/Ghoul/Textures/T_Ghoul_D.T_Ghoul_D (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.04.59:948][234]LogMaterial: Display: Missing cached shadermap for M_Ground in PCD3D_SM5, Default, SM5 (DDC key hash: 210E5BC6E27776DC7C1789347C0C4DED2141B084), compiling. +[2023.02.05-06.05.00:012][234]LogMaterial: Display: Missing cached shadermap for M_EnemyGoblin_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 508C96903062FBB4757577A943B259BD46D4CB5A), compiling. +[2023.02.05-06.05.00:103][234]LogMaterial: Display: Missing cached shadermap for M_Zombie in PCD3D_SM5, Default, SM5 (DDC key hash: AE00EF61E2DA654D675F4B968B9336FDADB77D60), compiling. +[2023.02.05-06.05.00:247][234]LogSkeletalMesh: Building Skeletal Mesh SK_Armor... +[2023.02.05-06.05.00:247][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Armor.SK_Armor +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Arrows... +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Arrows.SK_Arrows +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Belt... +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Belt.SK_Belt +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Boots... +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Boots.SK_Boots +[2023.02.05-06.05.00:248][234]LogSkeletalMesh: Building Skeletal Mesh SK_Ghoul... +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Total job queries 2265, among them cache hits 25 (1.10%) +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Tracking 1853 distinct input hashes that result in 331 distinct outputs (17.86%) +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: RAM used: 1.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.06% +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Shaders Compiled: 2265 +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Jobs assigned 1949, completed 1853 (95.07%) +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Average time worker was idle: 13.37 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Time job spent in pending queue: average 81.87 s, longest 199.36 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Job execution time: average 10.40 s, max 23.56 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Job life time (pending + execution): average 96.50 s, max 200.33 +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 237.44 s +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Jobs were issued in 415 batches (only local compilation was used), average 4.70 jobs/batch +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Average processing rate: 7.80 jobs/sec +[2023.02.05-06.05.00:268][234]LogShaderCompilers: Display: Effective parallelization: 8.94 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 58 times, average 1.47 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 18 times, average 1.46 sec, max 4.54 sec, min 0.96 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: FHitProxyVS (compiled 21 times, average 1.41 sec, max 2.39 sec, min 0.94 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 58 times, average 1.40 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 53 times, average 1.39 sec, max 4.09 sec, min 0.91 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.02% of total time (compiled 58 times, average 1.47 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.89% of total time (compiled 61 times, average 1.36 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.83% of total time (compiled 58 times, average 1.40 sec, max 5.38 sec, min 1.13 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.69% of total time (compiled 58 times, average 1.35 sec, max 3.56 sec, min 1.11 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 3.67% of total time (compiled 58 times, average 1.34 sec, max 3.61 sec, min 1.07 sec) +[2023.02.05-06.05.00:269][234]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.05.00:290][234]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/UndeadPack/Ghoul/Mesh/SK_Ghoul.SK_Ghoul +[2023.02.05-06.05.00:290][234]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (SK_Lich_Full) ... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Full... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Full.SK_Lich_Full +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Hair... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Hair.SK_Hair +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Mask... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Mask.SK_Mask +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Neck_Rope... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Neck_Rope.SK_Neck_Rope +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Pants... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Pants.SK_Pants +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Rag... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Ghoul/Mesh/SK_Rag.SK_Rag +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SM_EnemyGoblin... +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/EnemyGoblin/Mesh/SM_EnemyGoblin.SM_EnemyGoblin +[2023.02.05-06.05.02:933][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/UndeadPack/Lich/Mesh/SK_Lich.SK_Lich +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Armor_Hand... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Armor_Hand.SK_Lich_Armor_Hand +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Armor_Shoulders... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Armor_Shoulders.SK_Lich_Armor_Shoulders +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Lich_Decor... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/UndeadPack/Lich/Mesh/SK_Lich_Decor.SK_Lich_Decor +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Building Skeletal Mesh SK_Zombie... +[2023.02.05-06.05.02:934][234]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/UndeadPack/Zombie/Mesh/SK_Zombie.SK_Zombie +[2023.02.05-06.05.02:934][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_E.T_Lich_E (TFO_BC7, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.02:934][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_Full_Mask.T_Lich_Full_Mask (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.02:979][234]LogAssetEditorSubsystem: Opening Asset editor for World /Game/UndeadPack/Maps/Showcase_UndeadPack.Showcase_UndeadPack +[2023.02.05-06.05.02:980][234]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/UndeadPack/Maps/Showcase_UndeadPack.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.02.05-06.05.02:980][234]LightingResults: New page: Lighting Build +[2023.02.05-06.05.02:980][234]LoadErrors: New page: Loading map: Showcase_UndeadPack.umap +[2023.02.05-06.05.03:055][234]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.05.03:055][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.05.03:070][234]MapCheck: New page: Map Check +[2023.02.05-06.05.03:071][234]LightingResults: New page: Lighting Build +[2023.02.05-06.05.03:114][234]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.05.03:142][234]LogTexture: Display: Building textures: /Game/UndeadPack/Maps/Showcase_UndeadPack_BuiltData.Showcase_UndeadPack_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:169][234]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms +[2023.02.05-06.05.03:234][234]LogWorld: UWorld::CleanupWorld for Showcase_UndeadPack, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.05.03:239][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.05.03:248][234]LogWorld: UWorld::CleanupWorld for Showcase_SkeletonEnemy, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.05.03:252][234]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.05.03:305][234]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2023.02.05-06.05.03:326][234]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2023.02.05-06.05.03:399][234]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_01_D.T_EG_01_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:422][234]LogAudio: Display: Audio Device (ID: 1) registered with world 'Showcase_UndeadPack'. +[2023.02.05-06.05.03:422][234]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.05.03:422][234]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.05.03:423][234]LogAIModule: Creating AISystem for world Showcase_UndeadPack +[2023.02.05-06.05.03:806][234]LogTexture: Display: Building textures: /Game/UndeadPack/Lich/Textures/T_Lich_N.T_Lich_N (TFO_BC5, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:862][234]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.05.03:918][234]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_01_R.T_EG_01_R (BGRA8, 2048X2048 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.03:925][234]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2023.02.05-06.05.03:954][234]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.05.03:955][234]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.265ms to complete. +[2023.02.05-06.05.03:955][234]LogFileHelpers: Loading map 'Showcase_UndeadPack' took 0.975 +[2023.02.05-06.05.04:299][236]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.04:322][236]LogSlate: Took 0.001167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.02.05-06.05.04:525][238]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.04:846][251]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.04:935][255]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Death.Anim_Death +[2023.02.05-06.05.05:359][274]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Attack2.Anim_Attack2 +[2023.02.05-06.05.05:557][284]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Zombie/Animations/Anim_Attack1.Anim_Attack1 +[2023.02.05-06.05.05:797][294]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.06:053][305]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Spell.Anim_Spell +[2023.02.05-06.05.06:355][319]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.06:674][333]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.06:859][341]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_E.T_EG_E (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.06:888][342]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Emergence.Anim_Emergence +[2023.02.05-06.05.06:944][344]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_02_D.T_EG_02_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.06:945][344]LogTexture: Display: Building textures: /Game/UndeadPack/EnemyGoblin/Textures/T_EG_N.T_EG_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.06:999][346]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_AORM.T_Zombie_AORM (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.07:448][364]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Death.Anim_Death +[2023.02.05-06.05.07:736][375]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Call.Anim_Call +[2023.02.05-06.05.08:000][388]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Attack_Right.Anim_Attack_Right +[2023.02.05-06.05.08:302][400]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Lich/Animations/Anim_Attack_Left.Anim_Attack_Left +[2023.02.05-06.05.08:459][407]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_D.T_Zombie_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.08:551][411]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.08:647][415]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Run.Anim_Run +[2023.02.05-06.05.08:734][419]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Jump_Start.Anim_Jump_Start +[2023.02.05-06.05.08:794][421]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Jump_End.Anim_Jump_End +[2023.02.05-06.05.08:861][422]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.08:924][424]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_N.T_Zombie_N (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.08:972][426]LogTexture: Display: Building textures: /Game/UndeadPack/Zombie/Textures/T_Zombie_2_D.T_Zombie_2_D (TFO_BC7, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.05.09:112][431]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.09:250][437]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Fall.Anim_Fall +[2023.02.05-06.05.09:338][442]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Eating_Out.Anim_Eating_Out +[2023.02.05-06.05.09:421][448]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Eating_Loop.Anim_Eating_Loop +[2023.02.05-06.05.09:630][461]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Eating_In.Anim_Eating_In +[2023.02.05-06.05.09:855][477]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Death.Anim_Death +[2023.02.05-06.05.10:186][503]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Attack_Right.Anim_Attack_Right +[2023.02.05-06.05.10:282][510]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Attack_Left.Anim_Attack_Left +[2023.02.05-06.05.10:379][517]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/Ghoul/Animations/Anim_Agr.Anim_Agr +[2023.02.05-06.05.10:584][533]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Walk.Anim_Walk +[2023.02.05-06.05.10:678][539]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Run.Anim_Run +[2023.02.05-06.05.10:817][550]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Lose.Anim_Lose +[2023.02.05-06.05.11:021][567]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Jump_Out.Anim_Jump_Out +[2023.02.05-06.05.11:084][573]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Jump_In.Anim_Jump_In +[2023.02.05-06.05.11:156][579]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Idle.Anim_Idle +[2023.02.05-06.05.12:245][623]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Hit.Anim_Hit +[2023.02.05-06.05.12:665][643]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Fall.Anim_Fall +[2023.02.05-06.05.12:710][647]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Attack2.Anim_Attack2 +[2023.02.05-06.05.12:870][656]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/UndeadPack/EnemyGoblin/Animations/Anim_Attack1.Anim_Attack1 +[2023.02.05-06.05.12:935][659]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.02.05-06.05.12:960][659]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.02.05-06.05.12:961][659]PIE: New page: PIE session: Showcase_UndeadPack (Feb 4, 2023, 8:05:12 PM) +[2023.02.05-06.05.12:961][659]LogPlayLevel: Creating play world package: /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack +[2023.02.05-06.05.13:027][659]LogPlayLevel: PIE: StaticDuplicateObject took: (0.066206s) +[2023.02.05-06.05.13:027][659]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/UndeadPack/Maps/Showcase_UndeadPack.Showcase_UndeadPack to /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack.Showcase_UndeadPack (0.066383s) +[2023.02.05-06.05.13:027][659]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.05.13:027][659]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.05.13:028][659]LogAIModule: Creating AISystem for world Showcase_UndeadPack +[2023.02.05-06.05.13:029][659]LogPlayLevel: PIE: World Init took: (0.001730s) +[2023.02.05-06.05.13:044][659]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2023.02.05-06.05.13:049][659]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Sample Rate: 48000 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.02.05-06.05.13:050][659]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.02.05-06.05.13:050][659]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.02.05-06.05.13:052][659]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.02.05-06.05.13:052][659]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.02.05-06.05.13:052][659]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.02.05-06.05.13:055][659]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.02.05-06.05.13:116][659]LogAudioMixer: Display: Using Audio Hardware Device Headphones (High Definition Audio Device) +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.02.05-06.05.13:118][659]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2023.02.05-06.05.13:118][659]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2023.02.05-06.05.13:120][659]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2023.02.05-06.05.13:120][659]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2023.02.05-06.05.13:121][659]LogInit: FAudioDevice initialized. +[2023.02.05-06.05.13:121][659]LogAudio: Display: Audio Device (ID: 4) registered with world 'Showcase_UndeadPack'. +[2023.02.05-06.05.13:143][659]LogLoad: Game class is 'GameModeBase' +[2023.02.05-06.05.13:237][659]LogWorld: Bringing World /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack.Showcase_UndeadPack up for play (max tick rate 0) at 2023.02.05-01.05.13 +[2023.02.05-06.05.13:260][659]LogWorld: Bringing up level for play took: 0.116807 +[2023.02.05-06.05.13:263][659]LogOnline: OSS: Created online subsystem instance for: :Context_6 +[2023.02.05-06.05.13:269][659]PIE: Server logged in +[2023.02.05-06.05.13:271][659]PIE: Play in editor total start time 0.31 seconds. +[2023.02.05-06.06.29:812][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.06.29:812][558]LogWorld: BeginTearingDown for /Game/UndeadPack/Maps/UEDPIE_0_Showcase_UndeadPack +[2023.02.05-06.06.29:812][558]LogWorld: UWorld::CleanupWorld for Showcase_UndeadPack, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.06.29:819][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.06.29:832][558]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.02.05-06.06.29:834][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.06.29:842][558]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.06.29:843][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.02.05-06.06.29:844][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.02.05-06.06.29:849][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.02.05-06.06.29:867][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2023.02.05-06.06.30:069][559]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2023.02.05-06.06.43:423][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_2.Grass_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_1.Grass_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_3_normal.Ground_3_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_2_normal.Ground_2_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_1_normal.Ground_1_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_4.Grass_4 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Grass_5.Grass_5 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Normal.Normal (TFO_BC5, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_2_texture.Ground_2_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_3_texture.Ground_3_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Ground_1_texture.Ground_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:684][ 50]LogMaterial: Display: Missing cached shadermap for Landscape_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8CE4FA399F3333B2442CC958FA87D100EF3519D6), compiling. +[2023.02.05-06.06.43:749][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1089 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1091 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1093 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1095 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1097 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1099 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1103 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1105 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1109 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1107 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:750][ 50]LogMaterial: Display: Missing cached shadermap for Grass_1_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 43619A37FC6A582F132C45EA99E129C468808A00), compiling. +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1110 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1114 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1116 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1112 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1118 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1120 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1124 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1126 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1128 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1131 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1130 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1132 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1133 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1134 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1135 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1139 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1141 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1143 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1145 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1147 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1149 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1151 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1153 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1154 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1155 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_867 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:879][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_868 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_869 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_870 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1137 (BGRA8, 512X512 X1X1) (Required Memory Estimate: 6.66666 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_871 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_872 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_873 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_874 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_876 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_875 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_879 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_880 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_881 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_883 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_884 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_882 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_885 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_886 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_887 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_888 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_891 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_892 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_893 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_894 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_895 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_896 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_897 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_898 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_900 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_899 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_903 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_905 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_904 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_906 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_907 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_908 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_909 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_910 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_911 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_914 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_915 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:880][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_918 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_916 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_917 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_919 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_920 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_922 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_921 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_923 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_926 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_927 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_928 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_929 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_930 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_932 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_931 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_933 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_934 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_935 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_938 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_939 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_941 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_942 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_940 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_943 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_944 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_945 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_946 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_950 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_947 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_951 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_953 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_952 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_954 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_955 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_956 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_957 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_962 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_961 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_963 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:881][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.02.05-06.06.43:892][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_965 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:892][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_966 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:892][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_964 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.43:892][ 50]LogMaterial: Display: Missing cached shadermap for Grass_2_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8F448400F023B19049ECFB08944C5D69D6BFD824), compiling. +[2023.02.05-06.06.44:060][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2_texture.Grass_2_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3_texture.Grass_3_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Stone_floor_texture.Stone_floor_texture (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Textures/Summer_textures/Stone_floor_normal.Stone_floor_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1_texture.Grass_1_texture (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogStaticMesh: Display: Building static mesh Grass_1... +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/noise_texture.noise_texture (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Fire.Fire (BGRA8, 900X910 X1X1) (Required Memory Estimate: 15.621185 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogStaticMesh: Built static mesh [0.05s] /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1000 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1003 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1007 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1005 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1009 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1011 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1014 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1015 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1017 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1012 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Assets/Textures/Smoke.Smoke (TFO_AutoDXT, 512X512 X1X1) (Required Memory Estimate: 5.000 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1027 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1020 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1018 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1029 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:061][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1031 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1037 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1040 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1034 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1042 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogStaticMesh: Display: Building static mesh Grass_2... +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1047 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1045 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1049 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:073][ 50]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 +[2023.02.05-06.06.44:073][ 50]LogMaterial: Display: Missing cached shadermap for Grass_3_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 0998F995B18A78140A5427ABC48F621A1386D44D), compiling. +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1023 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1050 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1054 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1057 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1058 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1060 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1064 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1063 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1066 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1069 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1073 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1077 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1078 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1082 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1088 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1075 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1086 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1090 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1092 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1093_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1084 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1094 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1091_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1095_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1096 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1089_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1097_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1098 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:219][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1099_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1100 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1105_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1107_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1109_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1111 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1112_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1110_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1103_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1114_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1104 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1115 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1117 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1118_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1119 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1121 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1116_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1120_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1123 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1124_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1126_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1128_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1129 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1127 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1125 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1132_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1131_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1133_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1130_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1134_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1136 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1135_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1139_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1140 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1137_BaseColor (TFO_DXT1, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1141_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1138 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1142 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1145_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1144 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1143_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1147_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1146 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1148 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1149_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1151_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1150 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:220][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1154_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_65 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1152 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1155_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_1153_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_862 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_867_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_868_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_869_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_870_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_871_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_873_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_874_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_872_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_875_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_876_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_880_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_878 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_879_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_881_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_882_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_883_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_884_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_885_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_886_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_892_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_887_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_891_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_888_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_894_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_895_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_896_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_898_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_899_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_893_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_900_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_903_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_897_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_908_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_905_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_910_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_911_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_909_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_904_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_906_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_914_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:221][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_915_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_916_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_919_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_917_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_918_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_920_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_921_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_907_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_922_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_923_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_926_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_925 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_929_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_928_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_931_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_927_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_932_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_933_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_934_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_938_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_939_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_935_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_941_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_942_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_943_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_944_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_946_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_940_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_945_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_930_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_949 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_950_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_947_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_954_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_951_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_953_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_956_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_952_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_955_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_957_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_959 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_962_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_960 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_963_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_964_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_965_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_966_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_968 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:222][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_961_BaseColor (TFO_DXT1, 8X8 X1X1) (Required Memory Estimate: 0.001221 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_974 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_979 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_981 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_985 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_987 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_990 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_973 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_998 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_989 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_976 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_992 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_977 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogTexture: Display: Building textures: /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Texture2D_995 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.10416 MB), EncodeSpeed: Fast +[2023.02.05-06.06.44:223][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.02.05-06.06.44:223][ 50]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.02.05-06.06.44:227][ 50]LogStaticMesh: Display: Building static mesh Arch_part... +[2023.02.05-06.06.44:227][ 50]LogMaterial: Display: Missing cached shadermap for Fire in PCD3D_SM5, Default, SM5 (DDC key hash: ADF000D39A2D47EAA8B8C9795A88F30F3D4A5F47), compiling. +[2023.02.05-06.06.44:277][ 50]LogStaticMesh: Built static mesh [0.01s] /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part +[2023.02.05-06.06.44:277][ 50]LogMaterial: Display: Missing cached shadermap for Smoke in PCD3D_SM5, Default, SM5 (DDC key hash: 7BA72615FC54254758C45E96A1542C42E5FC1E6C), compiling. +[2023.02.05-06.06.44:357][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1323 in PCD3D_SM5, Default, SM5 (DDC key hash: 953B83C3F0BC9C67A6AB93E6C23A75B6F02688A1), compiling. +[2023.02.05-06.06.44:462][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1337 in PCD3D_SM5, Default, SM5 (DDC key hash: C6D6C379AB26F2405C732BDF9C1BB33DAD510F44), compiling. +[2023.02.05-06.06.44:561][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_985 in PCD3D_SM5, Default, SM5 (DDC key hash: AE0296569B3E4BE162EA52FDAE94F7CBE241325C), compiling. +[2023.02.05-06.06.44:730][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1343 in PCD3D_SM5, Default, SM5 (DDC key hash: 9C934EEA3A42C106F298EFDD465F59D612048C38), compiling. +[2023.02.05-06.06.45:073][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1255 in PCD3D_SM5, Default, SM5 (DDC key hash: BD282E5F7C0DB4E172C792DC276CC4CDFE792352), compiling. +[2023.02.05-06.06.45:785][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1257 in PCD3D_SM5, Default, SM5 (DDC key hash: AC07211450ABC321BD52BA019BE4954B6EE4BEC3), compiling. +[2023.02.05-06.06.45:940][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1173 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E4E93855446DD4729E2B1C5C32298C0C00AD19D), compiling. +[2023.02.05-06.06.46:129][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1179 in PCD3D_SM5, Default, SM5 (DDC key hash: C5E478C8AF1632EE4F1CABECA0D07A0CA2EBB985), compiling. +[2023.02.05-06.06.46:349][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1321 in PCD3D_SM5, Default, SM5 (DDC key hash: 600677F68FBC3EE7ACDDEA473A2916D39C12B184), compiling. +[2023.02.05-06.06.46:540][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1261 in PCD3D_SM5, Default, SM5 (DDC key hash: 59FF0E01854D71EB71065E9F51BFCDAD614E485F), compiling. +[2023.02.05-06.06.46:692][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1241 in PCD3D_SM5, Default, SM5 (DDC key hash: AE74D54420521740CEDCFB53CAB3B130C92E1F58), compiling. +[2023.02.05-06.06.46:873][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1201 in PCD3D_SM5, Default, SM5 (DDC key hash: ACA273C9895738DFFA2045F9EB7F8FE16BF16BFF), compiling. +[2023.02.05-06.06.47:021][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1205 in PCD3D_SM5, Default, SM5 (DDC key hash: 0108FAF337B67A63097DE92E64040AACB586459D), compiling. +[2023.02.05-06.06.47:138][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1225 in PCD3D_SM5, Default, SM5 (DDC key hash: E785A0CE52921DF7CFF737192CAB87C6BCCF9142), compiling. +[2023.02.05-06.06.47:254][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1245 in PCD3D_SM5, Default, SM5 (DDC key hash: 6E466EFB462A7A853513C043AC46612CC92291BE), compiling. +[2023.02.05-06.06.47:357][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1211 in PCD3D_SM5, Default, SM5 (DDC key hash: A3F2808F0492F09792852C04EB53AC3E1976A70D), compiling. +[2023.02.05-06.06.47:461][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1265 in PCD3D_SM5, Default, SM5 (DDC key hash: 0CB22773D853A976362C052670B10C1C657BDFE9), compiling. +[2023.02.05-06.06.47:594][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1221 in PCD3D_SM5, Default, SM5 (DDC key hash: 6957B05FB2B29D283AE145FA1001E0D3B78CF523), compiling. +[2023.02.05-06.06.47:765][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1223 in PCD3D_SM5, Default, SM5 (DDC key hash: 49031197727DB1533CD438081397DC6CB4980003), compiling. +[2023.02.05-06.06.47:973][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1227 in PCD3D_SM5, Default, SM5 (DDC key hash: 24B49BC87B71159D65357701ADEFC8B120682F01), compiling. +[2023.02.05-06.06.48:178][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1247 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C2222F8C5C040B91D26FE75F87D1FBBA598A6FA), compiling. +[2023.02.05-06.06.48:479][ 50]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1253 in PCD3D_SM5, Default, SM5 (DDC key hash: 129EB7050EC9D09B4C4D46B3D2AACE0C3038199B), compiling. +[2023.02.05-06.06.49:042][ 50]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-06.06.49:080][ 50]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.02.05-06.06.49:080][ 50]LightingResults: New page: Lighting Build +[2023.02.05-06.06.49:080][ 50]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.02.05-06.06.49:136][ 50]LogWorld: UWorld::CleanupWorld for Showcase_UndeadPack, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.06.49:137][ 50]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.06.49:138][ 50]MapCheck: New page: Map Check +[2023.02.05-06.06.49:138][ 50]LightingResults: New page: Lighting Build +[2023.02.05-06.06.49:169][ 50]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.02.05-06.06.49:210][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 4.65ms +[2023.02.05-06.06.51:122][ 50]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s +[2023.02.05-06.06.51:332][ 50]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s +[2023.02.05-06.09.55:808][ 50]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.004023s (184.579067s overbudget) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Total job queries 3833, among them cache hits 38 (0.99%) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Tracking 3654 distinct input hashes that result in 942 distinct outputs (25.78%) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: RAM used: 2.97 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.18% +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Shaders Compiled: 3768 +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Jobs assigned 3654, completed 3654 (100.00%) +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Average time worker was idle: 9.74 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Time job spent in pending queue: average 82.92 s, longest 199.36 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Job execution time: average 11.24 s, max 28.83 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Job life time (pending + execution): average 94.16 s, max 200.33 +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 471.80 s +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Jobs were issued in 630 batches (only local compilation was used), average 5.80 jobs/batch +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Average processing rate: 7.74 jobs/sec +[2023.02.05-06.09.56:001][ 50]LogShaderCompilers: Display: Effective parallelization: 9.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: FDebugViewModePS (compiled 128 times, average 1.66 sec, max 3.75 sec, min 0.84 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TLightMapDensityVSFDummyLightMapPolicy (compiled 26 times, average 1.50 sec, max 4.54 sec, min 0.96 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 119 times, average 1.42 sec, max 5.38 sec, min 1.10 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 119 times, average 1.41 sec, max 8.75 sec, min 0.76 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 119 times, average 1.40 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: FDebugViewModePS - 4.92% of total time (compiled 128 times, average 1.66 sec, max 3.75 sec, min 0.84 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.01% of total time (compiled 128 times, average 1.35 sec, max 5.53 sec, min 0.81 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.90% of total time (compiled 119 times, average 1.42 sec, max 5.38 sec, min 1.10 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 3.89% of total time (compiled 119 times, average 1.41 sec, max 8.75 sec, min 0.76 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.86% of total time (compiled 119 times, average 1.40 sec, max 6.63 sec, min 0.87 sec) +[2023.02.05-06.09.56:002][ 50]LogShaderCompilers: Display: ================================================ +[2023.02.05-06.09.56:064][ 50]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/fe/3b/fc95015febbdedaa6e498dd3e9447f1ae3a5.udd from '/Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2'. +[2023.02.05-06.09.56:064][ 50]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.02.05-06.09.56:066][ 50]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.02.05-06.09.56:221][ 50]LogDerivedDataCache: C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyCARD/38/c4/c18f0736f2b0d4fa32af3a90c402682c417a.udd from '/Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3'. +[2023.02.05-06.09.56:225][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.02.05-06.09.56:279][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.02.05-06.09.57:259][ 50]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.02.05-06.09.57:259][ 50]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.02.05-06.09.57:259][ 50]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.02.05-06.09.57:259][ 50]LogAIModule: Creating AISystem for world Summer_scene +[2023.02.05-06.09.57:269][ 50]LogActorComponent: RegisterComponentWithWorld: (/Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsValid() == false. Aborting. +[2023.02.05-06.09.57:501][ 50]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.02.05-06.09.57:522][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.02.05-06.09.57:531][ 50]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.02.05-06.09.57:531][ 50]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.208ms to complete. +[2023.02.05-06.09.57:532][ 50]LogFileHelpers: Loading map 'Summer_scene' took 188.451 +[2023.02.05-06.09.57:540][ 50]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.003102s (186.459890s overbudget) +[2023.02.05-06.09.57:580][ 50]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.02.05-06.09.57:614][ 50]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: === Handled ensure: === +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: Stack: +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe03164c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfbd0e0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfbcd27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffde2ad4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffde2b7e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfac1a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffdfac19fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe0094dd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe012daac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff7144082f6 UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714420d9c UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714420e8a UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714423c4d UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:614][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714435564 UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: [Callstack] 0x00007ff714438736 UnrealEditor.exe!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe79957614 KERNEL32.DLL!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: [Callstack] 0x00007ffe79dc26a1 ntdll.dll!UnknownFunction [] +[2023.02.05-06.09.57:615][ 50]LogOutputDevice: Error: +[2023.02.05-06.09.57:625][ 50]LogStats: SubmitErrorReport - 0.000 s diff --git a/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/UEMinidump.dmp b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/UEMinidump.dmp new file mode 100644 index 00000000..37642278 Binary files /dev/null and b/RaidV01/Saved/Crashes/UECC-Windows-F56A5AA94309798E455892B2F8376F84_0004/UEMinidump.dmp differ diff --git a/RaidV01/Saved/Logs/RaidV01.log b/RaidV01/Saved/Logs/RaidV01.log index 6d12cc99..9b4728eb 100644 --- a/RaidV01/Saved/Logs/RaidV01.log +++ b/RaidV01/Saved/Logs/RaidV01.log @@ -1,4 +1,4 @@ -Log file open, 02/22/23 17:05:54 +Log file open, 04/20/23 00:48:16 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=8884) +LogWindows: Started CrashReportClient (pid=9316) LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: RaidV01 @@ -15,30 +15,38 @@ LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" -LogCsvProfiler: Display: Metadata set : commandline="" F:/FastCoding/NewUnrealProjects/Raid/RaidV01/RaidV01.uproject -EpicPortal -epicusername=kekin.mp4 -epicuserid=8dc8f5e6c8ad4e2f9893f7d61b9bb5a8 -epiclocale=en -epicsandboxid=ue"" -LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " -LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz" +LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2846] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : loginid="0a439cf24b172294f6b166bbbd5e18cc" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" LogCsvProfiler: Display: Metadata set : llm="0" LogPlatformFile: Not using cached read wrapper -LogStats: Stats thread started at 0.276045 +LogStats: Stats thread started at 0.287129 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-E571CE954BAE9B06FD75D5A6D160BA78 + Session CrashGUID > UECC-Windows-4BC9881C4A78497063B2A5B2CE2DC6EE Session CrashGUID >==================================================== -LogConfig: Display: Loading Android ini files took 0.05 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds LogPluginManager: Mounting Engine plugin Bridge +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin XGEController +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogConfig: Display: Loading HoloLens ini files took 0.10 seconds +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin GameplayCameras @@ -46,138 +54,129 @@ LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogConfig: Display: Loading IOS ini files took 0.07 seconds -LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogConfig: Display: Loading Linux ini files took 0.06 seconds -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds -LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin FullBodyIK -LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogConfig: Display: Loading TVOS ini files took 0.04 seconds -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin VisualStudioTools -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogConfig: Display: Loading Unix ini files took 0.03 seconds -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin MatineeToLevelSequence -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TcpMessaging -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission -LogConfig: Display: Loading Windows ini files took 0.03 seconds +LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Project plugin RiderLink LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' @@ -185,19 +184,20 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Develop LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' @@ -232,13 +232,13 @@ LogInit: Build: ++UE5+Release-5.0-CL-20979098 LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 LogInit: Net CL: 19505902 -LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz, GPU: NVIDIA GeForce GTX 1070 +LogInit: OS: Windows 10 (22H2) [10.0.19045.2846] (), CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 3070 LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 LogInit: Compiled with Visual C++: 19.29.30138.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0 -LogInit: Command Line: -EpicPortal -epicusername=kekin.mp4 -epicuserid=8dc8f5e6c8ad4e2f9893f7d61b9bb5a8 -epiclocale=en -epicsandboxid=ue -LogInit: Base Directory: F:/UnrealEngine/UE_5.0/Engine/Binaries/Win64/ +LogInit: Command Line: -EpicPortal -epicusername=jonGreen456 -epicuserid=1fe641030fd44873b2fd663a6622e9cc -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 34 @@ -284,2301 +284,1301 @@ LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable crea LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.02.22-22.05.54:591][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.02.22-22.05.54:591][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.02.22-22.05.54:591][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.02.22-22.05.54:596][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.02.22-22.05.54:596][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.02.22-22.05.54:597][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created -[2023.02.22-22.05.54:634][ 0]LogD3D12RHI: Aftermath initialized -[2023.02.22-22.05.54:634][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2023.02.22-22.05.54:932][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (Max supported Feature Level 12_1, shader model 6.6) -[2023.02.22-22.05.54:932][ 0]LogD3D12RHI: Adapter has 8081MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 2 output[s] -[2023.02.22-22.05.54:953][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) -[2023.02.22-22.05.54:953][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 0 output[s] -[2023.02.22-22.05.54:953][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2023.02.22-22.05.54:953][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.02.22-22.05.54:953][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] -[2023.02.22-22.05.54:953][ 0]LogHAL: Display: Platform has ~ 16 GB [17138720768 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.02.22-22.05.54:953][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.02.22-22.05.54:953][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.02.22-22.05.54:953][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.02.22-22.05.54:954][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.02.22-22.05.54:954][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Config/WindowsEditor/Editor.ini] -[2023.02.22-22.05.54:954][ 0]LogInit: Computer: DESKTOP-ER3FP65 -[2023.02.22-22.05.54:954][ 0]LogInit: User: Kevin -[2023.02.22-22.05.54:954][ 0]LogInit: CPU Page size=4096, Cores=4 -[2023.02.22-22.05.54:954][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.02.22-22.05.54:954][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) -[2023.02.22-22.05.54:954][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.02.22-22.05.54:954][ 0]LogMemory: Process Physical Memory: 264.86 MB used, 274.23 MB peak -[2023.02.22-22.05.54:954][ 0]LogMemory: Process Virtual Memory: 205.75 MB used, 205.75 MB peak -[2023.02.22-22.05.54:954][ 0]LogMemory: Physical Memory: 10349.98 MB used, 5994.77 MB free, 16344.76 MB total -[2023.02.22-22.05.54:954][ 0]LogMemory: Virtual Memory: 16373.22 MB used, 9699.54 MB free, 26072.76 MB total -[2023.02.22-22.05.54:954][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.02.22-22.05.54:959][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.02.22-22.05.54:971][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.02.22-22.05.54:971][ 0]LogInit: Using OS detected language (en-US). -[2023.02.22-22.05.54:971][ 0]LogInit: Using OS detected locale (en-US). -[2023.02.22-22.05.54:973][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2023.02.22-22.05.55:152][ 0]LogInit: Setting process to per monitor DPI aware -[2023.02.22-22.05.55:169][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2023.02.22-22.05.55:169][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2023.02.22-22.05.55:169][ 0]LogWindowsTextInputMethodSystem: - Persian (Iran) - (Keyboard). -[2023.02.22-22.05.55:169][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2023.02.22-22.05.55:188][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2023.02.22-22.05.55:188][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2023.02.22-22.05.55:303][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2023.02.22-22.05.55:308][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2023.02.22-22.05.55:309][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2023.02.22-22.05.55:394][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2023.02.22-22.05.55:448][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 -[2023.02.22-22.05.55:455][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 -[2023.02.22-22.05.55:470][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 -[2023.02.22-22.05.55:488][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2023.02.22-22.05.55:488][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2023.02.22-22.05.55:536][ 0]LogD3D12RHI: Warning: Ray tracing is disabled for NVIDIA cards with the Pascal architecture. -[2023.02.22-22.05.55:536][ 0]LogD3D12RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id") -[2023.02.22-22.05.55:536][ 0]LogWindows: Attached monitors: -[2023.02.22-22.05.55:536][ 0]LogWindows: resolution: 1200x1920, work area: (-1200, -170) -> (0, 1710), device: '\\.\DISPLAY1' -[2023.02.22-22.05.55:536][ 0]LogWindows: resolution: 1920x1200, work area: (0, 0) -> (1920, 1150), device: '\\.\DISPLAY2' [PRIMARY] -[2023.02.22-22.05.55:536][ 0]LogWindows: Found 2 attached monitors. -[2023.02.22-22.05.55:536][ 0]LogWindows: EnumDisplayDevices: -[2023.02.22-22.05.55:536][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:0 D:1), name: '\\.\DISPLAY1' -[2023.02.22-22.05.55:537][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:1 D:1), name: '\\.\DISPLAY2' -[2023.02.22-22.05.55:537][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0), name: '\\.\DISPLAY3' -[2023.02.22-22.05.55:537][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0), name: '\\.\DISPLAY4' -[2023.02.22-22.05.55:537][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2023.02.22-22.05.55:537][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce GTX 1070 -[2023.02.22-22.05.55:537][ 0]LogD3D12RHI: Driver Version: 528.24 (internal:31.0.15.2824, unified:528.24) -[2023.02.22-22.05.55:537][ 0]LogD3D12RHI: Driver Date: 1-15-2023 -[2023.02.22-22.05.55:537][ 0]LogRHI: Texture pool is 4607 MB (70% of 6581 MB) -[2023.02.22-22.05.55:538][ 0]LogD3D12RHI: Async texture creation enabled -[2023.02.22-22.05.55:538][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2023.02.22-22.05.55:555][ 0]LogRHI: GeForceNow SDK initialized: 0 -[2023.02.22-22.05.55:560][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/TurnkeyReport_0.log" -log="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/TurnkeyLog_0.log" -project="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/RaidV01.uproject" -platform=all' -[2023.02.22-22.05.55:560][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""F:/UnrealEngine/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/TurnkeyReport_0.log" -log="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/TurnkeyLog_0.log" -project="F:/FastCoding/NewUnrealProjects/Raid/RaidV01/RaidV01.uproject" -platform=all" ] -[2023.02.22-22.05.55:581][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll -[2023.02.22-22.05.55:587][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 -[2023.02.22-22.05.55:587][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.02.22-22.05.55:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.02.22-22.05.55:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' -[2023.02.22-22.05.55:618][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' -[2023.02.22-22.05.55:621][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.02.22-22.05.55:621][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.02.22-22.05.55:624][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.02.22-22.05.55:624][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.02.22-22.05.55:624][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.02.22-22.05.55:624][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.02.22-22.05.55:627][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.02.22-22.05.55:627][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.02.22-22.05.55:627][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.02.22-22.05.55:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.02.22-22.05.55:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.02.22-22.05.55:637][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.02.22-22.05.55:637][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.02.22-22.05.55:637][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.02.22-22.05.55:637][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.02.22-22.05.55:637][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.02.22-22.05.55:644][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.02.22-22.05.55:647][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it -[2023.02.22-22.05.55:647][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM -[2023.02.22-22.05.55:647][ 0]LogTargetPlatformManager: ADPCM -[2023.02.22-22.05.55:647][ 0]LogTargetPlatformManager: PCM -[2023.02.22-22.05.55:650][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink -[2023.02.22-22.05.55:650][ 0]LogTargetPlatformManager: BINKA -[2023.02.22-22.05.55:650][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg -[2023.02.22-22.05.55:650][ 0]LogTargetPlatformManager: OGG -[2023.02.22-22.05.55:650][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus -[2023.02.22-22.05.55:650][ 0]LogTargetPlatformManager: OPUS -[2023.02.22-22.05.55:700][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.02.22-22.05.55:705][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.02.22-22.05.55:705][ 0]LogTargetPlatformManager: SF_METAL -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.02.22-22.05.55:706][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.02.22-22.05.55:709][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.02.22-22.05.55:709][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.02.22-22.05.55:709][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.02.22-22.05.55:709][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.02.22-22.05.55:709][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.02.22-22.05.55:709][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.02.22-22.05.55:709][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.02.22-22.05.55:709][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2023.02.22-22.05.55:709][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.02.22-22.05.55:716][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.02.22-22.05.55:716][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush -[2023.02.22-22.05.55:721][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.02.22-22.05.55:727][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.02.22-22.05.55:727][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.02.22-22.05.55:727][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.02.22-22.05.55:727][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.02.22-22.05.55:756][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) -[2023.02.22-22.05.55:756][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.02.22-22.05.55:756][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.02.22-22.05.55:771][ 0]LogDerivedDataCache: Speed tests for C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds -[2023.02.22-22.05.55:771][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1457.88MBs, RandomWriteSpeed=69.30MBs. Assigned SpeedClass 'Local' -[2023.02.22-22.05.55:781][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.02.22-22.05.55:781][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2023.02.22-22.05.55:781][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.02.22-22.05.55:788][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None -[2023.02.22-22.05.55:788][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.02.22-22.05.55:788][ 0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/Shaders/WorkingDirectory/13616/). -[2023.02.22-22.05.55:788][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Kevin/AppData/Local/Temp/UnrealShaderWorkingDir/8E9C9A594541B845A450EB902392905A/'. -[2023.02.22-22.05.55:789][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.02.22-22.05.55:789][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 3 workers. -[2023.02.22-22.05.57:565][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2023.02.22-22.05.57:565][ 0]LogSlate: Using FreeType 2.10.0 -[2023.02.22-22.05.57:566][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2023.02.22-22.05.57:598][ 0]LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up -[2023.02.22-22.05.57:602][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2023.02.22-22.05.57:789][ 0]LogAssetRegistry: Error: Package F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag -[2023.02.22-22.05.57:789][ 0]LogAssetRegistry: Error: Package F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag -[2023.02.22-22.05.57:789][ 0]LogSerialization: UsePackageTrailer: 'false' -[2023.02.22-22.05.57:790][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2023.02.22-22.05.58:009][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.02.22-22.05.58:009][ 0]LogDeviceProfileManager: Active device profile: [0000077E63E77000][0000077E592D0000 50] WindowsEditor -[2023.02.22-22.05.58:009][ 0]LogDeviceProfileManager: Profiles: [0000077E63E76AC0][0000077E592D2800 50] Windows, [0000077E63E77000][0000077E592D0000 50] WindowsEditor, [0000077E63E739C0][0000077E592DA000 50] WindowsServer, [0000077E63E763C0][0000077E4C617800 50] WindowsClient, [0000077E63E740C0][0000077E59297800 50] IOS, [0000077E63E76200][0000077E592D5000 50] iPadAir2, [0000077E63E76040][0000077E63FF0000 50] IPadPro, [0000077E63E771C0][0000077E63FF2800 50] iPadAir3, [0000077E63E76740][0000077E63FF7800 50] iPadAir4, [0000077E63E77700][0000077E63FFA000 50] iPadMini4, [0000077E63E72BC0][0000077E63FFC800 50] iPadMini5, [0000077E63E73800][0000077E59295000 50] iPadMini6, [0000077E63E7A640][0000077E631A2800 50] iPhone6S, [0000077E63E7A9C0][0000077E631A0000 50] iPhone7, [0000077E63E77E00][0000077E631A5000 50] iPodTouch7, [0000077E63E78DC0][0000077E631AA000 50] iPhone6SPlus, [0000077E63E7A2C0][0000077E631AC800 50] iPhone7Plus, [0000077E63E77C40][0000077E63FF5000 50] iPhoneSE, [0000077E63E755C0][0000077E631A7800 50] iPhone8, [0000077E63E79300][0000077E63FB0000 50] iPhone8Plus, [0000077E63E7A100][0000077E63FB5000 50] iPhoneX, [0000077E63E778C0][0000077E63FB7800 50] iPhoneXS, [0000077E63E75080][0000077E63FBA000 50] iPhoneXSMax, [0000077E63E71F80][0000077E63FBC800 50] iPhoneXR, [0000077E63E73640][0000077E5BBBC800 50] iPhone11, [0000077E63E73D40][0000077E631B0000 50] iPhone11Pro, [0000077E63E76900][0000077E631B5000 50] iPhone11ProMax, [0000077E63E75940][0000077E631B7800 50] iPhoneSE2, [0000077E63E7A480][0000077E631BA000 50] iPhone12Mini, [0000077E63E76E40][0000077E631BC800 50] iPhone12, [0000077E63E78500][0000077E63FB2800 50] iPhone12Pro, [0000077E63E72840][0000077E631C0000 50] iPhone12ProMax, [0000077E63E77FC0][0000077E631C5000 50] iPhone13Mini, [0000077E63E75E80][0000077E631C7800 50] iPhone13, [0000077E63E78A40][0000077E631CA000 50] iPhone13Pro, [0000077E63E747C0][0000077E631CC800 50] iPhone13ProMax, [0000077E63E79D80][0000077E631B2800 50] iPadPro105, [0000077E63E74B40][0000077E63FD0000 50] iPadPro129, [0000077E63E74D00][0000077E63FD5000 50] iPadPro97, [0000077E63E79F40][0000077E63FD7800 50] iPadPro2_129, [0000077E63E71880][0000077E63FDA000 50] iPad5, [0000077E63E79140][0000077E63FDC800 50] iPad6, [0000077E63E72F40][0000077E631C2800 50] iPad7, [0000077E63E79A00][0000077E63FE0000 50] iPad8, [0000077E63E75B00][0000077E63FE5000 50] iPad9, [0000077E63E78180][0000077E63FE7800 50] iPadPro11, [0000077E63E78880][0000077E63FEA000 50] iPadPro2_11, [0000077E63E72A00][0000077E63FEC800 50] iPadPro3_11, [0000077E63E72D80][0000077E63FD2800 50] iPadPro3_129, [0000077E63E79680][0000077E631E0000 50] iPadPro4_129, [0000077E63E77380][0000077E631E5000 50] iPadPro5_129, [0000077E63E73B80][0000077E631E7800 50] AppleTV, [0000077E63E78F80][0000077E631EA000 50] AppleTV4K, [0000077E63E75CC0][0000077E631EC800 50] TVOS, [0000077E63E7C5C0][0000077E63220000 50] Mac, [0000077E63E7C940][0000077E63222800 50] MacEditor, [0000077E63E7AF00][0000077E63227800 50] MacClient, [0000077E63E7A800][0000077E6322A000 50] MacServer, [0000077E63E7CCC0][0000077E63FE2800 50] Linux, [0000077E63E7D040][0000077E631E2800 50] LinuxEditor, [0000077E63E7D200][0000077E6322C800 50] LinuxArm64Editor, [0000077E63E75400][0000077E631F0000 50] LinuxArm64, [0000077E63E75240][0000077E631F5000 50] LinuxClient, [0000077E63E7C240][0000077E631F7800 50] LinuxArm64Client, [0000077E63E75780][0000077E631FA000 50] LinuxServer, [0000077E63E7C080][0000077E631FC800 50] LinuxArm64Server, [0000077E63E7BEC0][0000077E63225000 50] Android, [0000077E63E732C0][0000077E63200000 50] Android_Preview_OpenGL, [0000077E63E7B980][0000077E63205000 50] Android_Preview_Vulkan, [0000077E63E7DAC0][0000077E63207800 50] Android_Low, [0000077E63E76580][0000077E6320A000 50] Android_Mid, [0000077E63E78340][0000077E6320C800 50] Android_High, [0000077E63E7CE80][0000077E631F2800 50] Android_Default, [0000077E63E7BD00][0000077E63210000 50] Android_Adreno4xx, [0000077E63E73100][0000077E63215000 50] Android_Adreno5xx_Low, [0000077E63E7B600][0000077E63217800 50] Android_Adreno5xx, [0000077E63E7B440][0000077E6321A000 50] Android_Adreno6xx, [0000077E63E7D3C0][0000077E6321C800 50] Android_Adreno6xx_Vulkan, [0000077E63E74600][0000077E63202800 50] Android_Adreno7xx, [0000077E63E794C0][0000077E63230000 50] Android_Adreno7xx_Vulkan, [0000077E63E7BB40][0000077E63235000 50] Android_Mali_T6xx, [0000077E63E7CB00][0000077E63237800 50] Android_Mali_T7xx, [0000077E63E7B280][0000077E6323A000 50] Android_Mali_T8xx, [0000077E63E79BC0][0000077E6323C800 50] Android_Mali_G71, [0000077E63E74EC0][0000077E63212800 50] Android_Mali_G72, [0000077E63E72140][0000077E63240000 50] Android_Mali_G72_Vulkan, [0000077E63E7D580][0000077E63245000 50] Android_Mali_G76, [0000077E63E73480][0000077E63247800 50] Android_Mali_G76_Vulkan, [0000077E63E7E380][0000077E6324A000 50] Android_Mali_G77, [0000077E63E7E540][0000077E6324C800 50] Android_Mali_G77_Vulkan, [0000077E63E7DE40][0000077E63232800 50] Android_Mali_G78, [0000077E63E7B7C0][0000077E63250000 50] Android_Mali_G78_Vulkan, [0000077E63E73F00][0000077E63255000 50] Android_Mali_G710, [0000077E63E7E1C0][0000077E63257800 50] Android_Mali_G710_Vulkan, [0000077E63E7E8C0][0000077E6325A000 50] Android_Xclipse_920, [0000077E63E7D900][0000077E6325C800 50] Android_Xclipse_920_Vulkan, [0000077E63E786C0][0000077E63242800 50] Android_Vulkan_SM5, [0000077E63E7F340][0000077E63260000 50] Android_PowerVR_G6xxx, [0000077E63E7F180][0000077E63265000 50] Android_PowerVR_GT7xxx, [0000077E63E7EFC0][0000077E63267800 50] Android_PowerVR_GE8xxx, [0000077E63E7F500][0000077E6326A000 50] Android_PowerVR_GM9xxx, [0000077E63E74440][0000077E6326C800 50] Android_PowerVR_GM9xxx_Vulkan, [0000077E63E77540][0000077E63252800 50] Android_TegraK1, [0000077E63E77A80][0000077E63270000 50] Android_Unknown_Vulkan, [0000077E63E7EE00][0000077E63275000 50] Oculus_Quest, [0000077E63E7EA80][0000077E63277800 50] Oculus_Quest2, [0000077E63290000][0000077E6327A000 50] HoloLens, -[2023.02.22-22.05.58:009][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.02.22-22.05.58:016][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") -[2023.02.22-22.05.58:016][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") -[2023.02.22-22.05.58:016][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") -[2023.02.22-22.05.58:016][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") -[2023.02.22-22.05.58:016][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.18362.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") -[2023.02.22-22.05.58:036][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2023.02.22-22.05.58:217][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2023.02.22-22.05.58:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2023.02.22-22.05.58:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2023.02.22-22.05.58:217][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2023.02.22-22.05.58:217][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.02.22-22.05.58:233][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) -[2023.02.22-22.05.58:355][ 0]LogSlate: Border -[2023.02.22-22.05.58:355][ 0]LogSlate: BreadcrumbButton -[2023.02.22-22.05.58:355][ 0]LogSlate: Default -[2023.02.22-22.05.58:355][ 0]LogSlate: Icons.Save -[2023.02.22-22.05.58:355][ 0]LogSlate: Icons.Toolbar.Settings -[2023.02.22-22.05.58:355][ 0]LogSlate: ListView -[2023.02.22-22.05.58:355][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.02.22-22.05.58:355][ 0]LogSlate: SoftwareCursor_Grab -[2023.02.22-22.05.58:355][ 0]LogSlate: TableView.DarkRow -[2023.02.22-22.05.58:355][ 0]LogSlate: TableView.Row -[2023.02.22-22.05.58:355][ 0]LogSlate: TreeView -[2023.02.22-22.05.58:543][ 0]SourceControl: Source control is disabled -[2023.02.22-22.05.58:572][ 0]SourceControl: Source control is disabled -[2023.02.22-22.05.58:572][ 0]SourceControl: Source control is disabled -[2023.02.22-22.05.58:688][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. -[2023.02.22-22.05.58:688][ 0]LogUObjectAllocator: 5584264 out of 0 bytes used by permanent object pool. -[2023.02.22-22.05.58:688][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.02.22-22.05.59:003][ 0]LogPython: Using Python 3.9.7 -[2023.02.22-22.05.59:800][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3E7C532A474F27573E4B8ABC1506A82E | Instance: 3D4EDCF94A7B75400A4525AE364DF95B (DESKTOP-ER3FP65-13616). -[2023.02.22-22.05.59:838][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2023.02.22-22.05.59:842][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2023.02.22-22.06.00:016][ 0]SourceControl: Source control is disabled -[2023.02.22-22.06.00:019][ 0]SourceControl: Source control is disabled -[2023.02.22-22.06.00:028][ 0]SourceControl: Source control is disabled -[2023.02.22-22.06.00:036][ 0]LogUProjectInfo: Found projects: -[2023.02.22-22.06.00:407][ 0]LogOpenImageDenoise: OIDN starting up -[2023.02.22-22.06.00:485][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.02.22-22.06.00:505][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.02.22-22.06.00:505][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.02.22-22.06.00:590][ 0]LogCollectionManager: Loaded 0 collections in 0.000918 seconds -[2023.02.22-22.06.00:677][ 0]LogFileCache: Scanning file cache for directory 'F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Collections/' took 0.00s -[2023.02.22-22.06.00:677][ 0]LogFileCache: Scanning file cache for directory 'F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Developers/Kevin/Collections/' took 0.00s -[2023.02.22-22.06.00:677][ 0]LogFileCache: Scanning file cache for directory 'F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Collections/' took 0.00s -[2023.02.22-22.06.01:065][ 0]LogEngine: Initializing Engine... -[2023.02.22-22.06.01:081][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2023.02.22-22.06.01:097][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2023.02.22-22.06.01:349][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.02.22-22.06.01:349][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) -[2023.02.22-22.06.01:359][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.06.01:389][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.02.22-22.06.01:390][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2023.02.22-22.06.01:426][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2023.02.22-22.06.01:427][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2023.02.22-22.06.01:427][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2023.02.22-22.06.01:428][ 0]LogAudio: Display: Audio Device Manager Initialized -[2023.02.22-22.06.01:428][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2023.02.22-22.06.01:428][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-22.06.01:428][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-22.06.01:428][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-22.06.01:428][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-22.06.01:428][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-22.06.01:428][ 0]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-22.06.01:428][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-22.06.01:428][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-22.06.01:429][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-22.06.01:429][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-22.06.01:429][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-22.06.01:437][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-22.06.01:507][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-22.06.01:508][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-22.06.01:510][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-22.06.01:510][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-22.06.01:510][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2023.02.22-22.06.01:510][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2023.02.22-22.06.01:512][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.02.22-22.06.01:512][ 0]LogInit: FAudioDevice initialized. -[2023.02.22-22.06.01:512][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2023.02.22-22.06.01:512][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2023.02.22-22.06.01:512][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.02.22-22.06.01:512][ 0]LogInit: Texture streaming: Enabled -[2023.02.22-22.06.01:581][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 -[2023.02.22-22.06.01:591][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2023.02.22-22.06.01:632][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.02.22-22.06.01:641][ 0]LogLiveCoding: Display: Starting LiveCoding -[2023.02.22-22.06.01:641][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development -[2023.02.22-22.06.04:662][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0xbd24a873", spawning console -[2023.02.22-22.06.04:662][ 0]LogLiveCoding: Display: Waiting for server -[2023.02.22-22.06.04:662][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2023.02.22-22.06.04:697][ 0]LogInit: Transaction tracking system initialized -[2023.02.22-22.06.04:814][ 0]BlueprintLog: New page: Editor Load -[2023.02.22-22.06.05:066][ 0]LocalizationService: Localization service is disabled -[2023.02.22-22.06.05:128][ 0]TimingProfiler: Initialize -[2023.02.22-22.06.05:128][ 0]TimingProfiler: OnSessionChanged -[2023.02.22-22.06.05:128][ 0]LoadingProfiler: Initialize -[2023.02.22-22.06.05:128][ 0]LoadingProfiler: OnSessionChanged -[2023.02.22-22.06.05:128][ 0]NetworkingProfiler: Initialize -[2023.02.22-22.06.05:128][ 0]NetworkingProfiler: OnSessionChanged -[2023.02.22-22.06.05:128][ 0]MemoryProfiler: Initialize -[2023.02.22-22.06.05:128][ 0]MemoryProfiler: OnSessionChanged -[2023.02.22-22.06.06:012][ 0]LogFileCache: Scanning file cache for directory 'F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/' took 0.02s -[2023.02.22-22.06.06:012][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.02.22-22.06.06:128][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2023.02.22-22.06.06:130][ 0]SourceControl: Source control is disabled -[2023.02.22-22.06.06:130][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 12.876 -[2023.02.22-22.06.06:130][ 0]Cmd: MAP LOAD FILE="../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2023.02.22-22.06.06:136][ 0]LightingResults: New page: Lighting Build -[2023.02.22-22.06.06:143][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.06.06:143][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.06.06:143][ 0]MapCheck: New page: Map Check -[2023.02.22-22.06.06:143][ 0]LightingResults: New page: Lighting Build -[2023.02.22-22.06.06:150][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.02.22-22.06.06:152][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2023.02.22-22.06.06:253][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. -[2023.02.22-22.06.06:260][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.06.06:260][ 0]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-22.06.06:261][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-22.06.06:261][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) -[2023.02.22-22.06.07:821][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.56 sec -[2023.02.22-22.06.08:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.02.22-22.06.08:065][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2023.02.22-22.06.08:066][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.02.22-22.06.08:066][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.265ms to complete. -[2023.02.22-22.06.08:066][ 0]LogFileHelpers: Loading map 'WorldMap' took 1.936 -[2023.02.22-22.06.08:078][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 14.824 -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: ================================================ -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) -[2023.02.22-22.06.08:078][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2023.02.22-22.06.08:079][ 0]LogShaderCompilers: Display: ================================================ -[2023.02.22-22.06.08:231][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-22.06.08:238][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-22.06.08:245][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-22.06.08:254][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-22.06.08:518][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2023.02.22-22.06.08:518][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:527][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2023.02.22-22.06.08:527][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:533][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2023.02.22-22.06.08:533][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:540][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2023.02.22-22.06.08:540][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:554][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2023.02.22-22.06.08:554][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:563][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2023.02.22-22.06.08:563][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:569][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2023.02.22-22.06.08:570][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:578][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2023.02.22-22.06.08:578][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:585][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2023.02.22-22.06.08:585][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:592][ 0]LogPakFile: Display: Mounted Pak file 'F:/UnrealEngine/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2023.02.22-22.06.08:592][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. -[2023.02.22-22.06.08:593][ 0]LogFeaturePack: Error: Error in Feature pack F:/UnrealEngine/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 -[2023.02.22-22.06.09:057][ 0]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2023.02.22-22.06.09:068][ 0]LogSlate: Took 0.005367 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2023.02.22-22.06.09:089][ 0]LogViewport: Scene viewport resized to 950x1742, mode Windowed. -[2023.02.22-22.06.09:947][ 0]LogStall: Startup... -[2023.02.22-22.06.09:949][ 0]LogStall: Startup complete. -[2023.02.22-22.06.09:974][ 0]LogLoad: (Engine Initialization) Total time: 16.72 seconds -[2023.02.22-22.06.09:974][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2023.02.22-22.06.10:100][ 0]LogAssetRegistry: Asset discovery search completed in 12.5030 seconds -[2023.02.22-22.06.10:109][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) -[2023.02.22-22.06.10:111][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2023.02.22-22.06.10:154][ 0]LogSlate: Took 0.000113 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2023.02.22-22.06.53:883][193]LogViewport: Scene viewport resized to 630x586, mode Windowed. -[2023.02.22-22.06.54:067][193]LogViewport: Scene viewport resized to 787x733, mode Windowed. -[2023.02.22-22.06.54:598][193]LogViewport: Scene viewport resized to 1523x978, mode Windowed. -[2023.02.22-22.07.54:036][759]LogSlate: Took 0.005851 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2023.02.22-22.07.54:055][759]LogSlate: Took 0.004868 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.02.22-22.07.55:991][880]LogDerivedDataCache: C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.184 and deleted 0 file(s) with total size 0 MiB. -[2023.02.22-22.08.14:618][372]LogContentBrowser: Attempting asset rename: CrossHairs -> CrossHairs -[2023.02.22-22.10.36:501][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Cross_Q_9.TGA) -[2023.02.22-22.10.36:510][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Cross_Q_9.Cross_Q_9 (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:510][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Arrow_Bottom.png) -[2023.02.22-22.10.36:513][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Arrow_Left.png) -[2023.02.22-22.10.36:515][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom.Crosshair_Arrow_Bottom (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:515][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Arrow_Right.png) -[2023.02.22-22.10.36:517][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Left.Crosshair_Arrow_Left (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:518][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Arrow_Top.png) -[2023.02.22-22.10.36:520][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Bracket_4.TGA) -[2023.02.22-22.10.36:522][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Right.Crosshair_Arrow_Right (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:522][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Top.Crosshair_Arrow_Top (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:522][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Circle_9.TGA) -[2023.02.22-22.10.36:525][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4.Crosshair_Bracket_4 (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:525][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_9.Crosshair_Circle_9 (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:525][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Circle_15.TGA) -[2023.02.22-22.10.36:527][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Circle_15_outlined.TGA) -[2023.02.22-22.10.36:529][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Dot.TGA) -[2023.02.22-22.10.36:531][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15.Crosshair_Circle_15 (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:531][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Dot_Small.TGA) -[2023.02.22-22.10.36:534][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined.Crosshair_Circle_15_outlined (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:535][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Dot.Crosshair_Dot (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:535][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Quad_9_Bottom.TGA) -[2023.02.22-22.10.36:537][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small.Crosshair_Dot_Small (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:537][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Quad_9_Left.TGA) -[2023.02.22-22.10.36:540][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom.Crosshair_Quad_9_Bottom (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:540][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Quad_9_Right.TGA) -[2023.02.22-22.10.36:542][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left.Crosshair_Quad_9_Left (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:542][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Crosshair_Quad_9_Top.TGA) -[2023.02.22-22.10.36:544][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right.Crosshair_Quad_9_Right (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:544][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Quad_9_Bottom.TGA) -[2023.02.22-22.10.36:546][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top.Crosshair_Quad_9_Top (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:546][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Quad_9_Left.TGA) -[2023.02.22-22.10.36:550][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Bottom.Quad_9_Bottom (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:550][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Left.Quad_9_Left (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:550][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Quad_9_Right.TGA) -[2023.02.22-22.10.36:552][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Right.Quad_9_Right (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:552][182]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\Kevin\Downloads\temp-crosshairs\Crosshairs\Quad_9_Top.TGA) -[2023.02.22-22.10.36:554][182]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Top.Quad_9_Top (TFO_AutoDXT, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.36:554][182]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SLevelEditor [LevelEditor.cpp(210)]. -[2023.02.22-22.10.41:869][401]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Cross_Q_9.Cross_Q_9 -[2023.02.22-22.10.41:909][401]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.10.42:069][401]LogViewport: Scene viewport resized to 923x582, mode Windowed. -[2023.02.22-22.10.53:834][432]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Cross_Q_9.Cross_Q_9 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.10.59:477][797]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Textures/CrossHairs/Cross_Q_9" FILE="../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Cross_Q_9.uasset" SILENT=true -[2023.02.22-22.10.59:483][797]LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.003880 seconds -[2023.02.22-22.10.59:490][797]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Cross_Q_9 -[2023.02.22-22.10.59:490][797]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Cross_Q_981EDCFFD48A4248CE1FB5FA22332658E.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Cross_Q_9.uasset' -[2023.02.22-22.10.59:505][797]AssetCheck: New page: Asset Save: Cross_Q_9 -[2023.02.22-22.10.59:506][797]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Cross_Q_9.Cross_Q_9 -[2023.02.22-22.11.00:704][870]LogSlate: Window 'Cross_Q_9' being destroyed -[2023.02.22-22.11.00:710][870]LogSlate: Window 'Cross_Q_9' being destroyed -[2023.02.22-22.11.05:686][100]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. -[2023.02.22-22.11.05:686][100]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. -[2023.02.22-22.11.13:862][966]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom.Crosshair_Arrow_Bottom -[2023.02.22-22.11.13:862][966]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.11.13:975][966]LogViewport: Scene viewport resized to 925x584, mode Windowed. -[2023.02.22-22.11.21:021][521]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom.Crosshair_Arrow_Bottom (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.11.23:964][701]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom -[2023.02.22-22.11.23:964][701]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Arrow_Bottom55BDC20742FDA02D7363A184917A8425.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom.uasset' -[2023.02.22-22.11.23:976][701]AssetCheck: New page: Asset Save: Crosshair_Arrow_Bottom -[2023.02.22-22.11.23:976][701]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom.Crosshair_Arrow_Bottom -[2023.02.22-22.11.25:065][773]LogSlate: Window 'Crosshair_Arrow_Bottom' being destroyed -[2023.02.22-22.11.25:071][773]LogSlate: Window 'Crosshair_Arrow_Bottom' being destroyed -[2023.02.22-22.12.16:167][817]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Left.Crosshair_Arrow_Left -[2023.02.22-22.12.16:167][817]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.12.16:275][817]LogViewport: Scene viewport resized to 926x586, mode Windowed. -[2023.02.22-22.12.20:090][130]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Left.Crosshair_Arrow_Left (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.12.21:899][235]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Left -[2023.02.22-22.12.21:900][235]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Arrow_LeftB1D437904EA71EA80E29D797832998C8.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Arrow_Left.uasset' -[2023.02.22-22.12.21:918][235]AssetCheck: New page: Asset Save: Crosshair_Arrow_Left -[2023.02.22-22.12.21:918][235]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Left.Crosshair_Arrow_Left -[2023.02.22-22.12.22:845][295]LogSlate: Window 'Crosshair_Arrow_Left' being destroyed -[2023.02.22-22.12.22:852][295]LogSlate: Window 'Crosshair_Arrow_Left' being destroyed -[2023.02.22-22.12.25:593][469]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Bottom.Crosshair_Arrow_Bottom -[2023.02.22-22.12.25:593][469]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.12.25:702][469]LogViewport: Scene viewport resized to 928x588, mode Windowed. -[2023.02.22-22.12.27:964][610]LogSlate: Window 'Crosshair_Arrow_Bottom' being destroyed -[2023.02.22-22.12.27:977][610]LogSlate: Window 'Crosshair_Arrow_Bottom' being destroyed -[2023.02.22-22.12.29:900][737]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Right.Crosshair_Arrow_Right -[2023.02.22-22.12.29:900][737]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.12.30:001][737]LogViewport: Scene viewport resized to 929x590, mode Windowed. -[2023.02.22-22.12.32:827][969]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Right.Crosshair_Arrow_Right (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.12.34:256][ 53]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Right -[2023.02.22-22.12.34:256][ 53]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Arrow_RightC4A48196414172F04256CD907605469F.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Arrow_Right.uasset' -[2023.02.22-22.12.34:268][ 53]AssetCheck: New page: Asset Save: Crosshair_Arrow_Right -[2023.02.22-22.12.34:269][ 53]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Right.Crosshair_Arrow_Right -[2023.02.22-22.12.35:092][106]LogSlate: Window 'Crosshair_Arrow_Right' being destroyed -[2023.02.22-22.12.35:099][106]LogSlate: Window 'Crosshair_Arrow_Right' being destroyed -[2023.02.22-22.12.36:827][217]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Top.Crosshair_Arrow_Top -[2023.02.22-22.12.36:827][217]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.12.36:919][217]LogViewport: Scene viewport resized to 931x592, mode Windowed. -[2023.02.22-22.12.41:366][535]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Top.Crosshair_Arrow_Top (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.12.42:447][597]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Top -[2023.02.22-22.12.42:447][597]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Arrow_Top3F92044640252754F4C441A59C362D3A.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Arrow_Top.uasset' -[2023.02.22-22.12.42:466][597]AssetCheck: New page: Asset Save: Crosshair_Arrow_Top -[2023.02.22-22.12.42:466][597]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Arrow_Top.Crosshair_Arrow_Top -[2023.02.22-22.12.43:262][649]LogSlate: Window 'Crosshair_Arrow_Top' being destroyed -[2023.02.22-22.12.43:274][649]LogSlate: Window 'Crosshair_Arrow_Top' being destroyed -[2023.02.22-22.12.45:196][768]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4.Crosshair_Bracket_4 -[2023.02.22-22.12.45:196][768]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.12.45:298][768]LogViewport: Scene viewport resized to 932x594, mode Windowed. -[2023.02.22-22.12.48:783][ 49]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4.Crosshair_Bracket_4 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.12.50:125][124]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4 -[2023.02.22-22.12.50:126][124]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Bracket_40608A07342A54555D5C2929263F55A9D.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Bracket_4.uasset' -[2023.02.22-22.12.50:146][124]AssetCheck: New page: Asset Save: Crosshair_Bracket_4 -[2023.02.22-22.12.50:146][124]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4.Crosshair_Bracket_4 -[2023.02.22-22.12.51:176][190]LogSlate: Window 'Crosshair_Bracket_4' being destroyed -[2023.02.22-22.12.51:183][190]LogSlate: Window 'Crosshair_Bracket_4' being destroyed -[2023.02.22-22.12.53:060][308]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Circle_9.Crosshair_Circle_9 -[2023.02.22-22.12.53:060][308]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.12.53:137][308]LogViewport: Scene viewport resized to 934x596, mode Windowed. -[2023.02.22-22.12.56:915][607]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_9.Crosshair_Circle_9 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.12.57:993][669]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_9 -[2023.02.22-22.12.57:993][669]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Circle_9DC43DE134C6534250BC1DE88A83D54B3.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Circle_9.uasset' -[2023.02.22-22.12.58:003][669]AssetCheck: New page: Asset Save: Crosshair_Circle_9 -[2023.02.22-22.12.58:003][669]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Circle_9.Crosshair_Circle_9 -[2023.02.22-22.12.58:889][725]LogSlate: Window 'Crosshair_Circle_9' being destroyed -[2023.02.22-22.12.58:895][725]LogSlate: Window 'Crosshair_Circle_9' being destroyed -[2023.02.22-22.13.00:861][844]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15.Crosshair_Circle_15 -[2023.02.22-22.13.00:861][844]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.13.00:960][844]LogViewport: Scene viewport resized to 935x598, mode Windowed. -[2023.02.22-22.13.06:456][275]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15.Crosshair_Circle_15 (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.13.07:705][347]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15 -[2023.02.22-22.13.07:705][347]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Circle_158B53B3AB487E4865A47570AC533AF3DC.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Circle_15.uasset' -[2023.02.22-22.13.07:720][347]AssetCheck: New page: Asset Save: Crosshair_Circle_15 -[2023.02.22-22.13.07:720][347]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15.Crosshair_Circle_15 -[2023.02.22-22.13.08:564][401]LogSlate: Window 'Crosshair_Circle_15' being destroyed -[2023.02.22-22.13.08:572][401]LogSlate: Window 'Crosshair_Circle_15' being destroyed -[2023.02.22-22.13.12:082][615]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined.Crosshair_Circle_15_outlined -[2023.02.22-22.13.12:082][615]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.13.12:188][615]LogViewport: Scene viewport resized to 937x600, mode Windowed. -[2023.02.22-22.13.15:840][921]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined.Crosshair_Circle_15_outlined (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.13.16:881][978]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined -[2023.02.22-22.13.16:881][978]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Circle_15_outlined7AD29ACE49594B18478868ADCB209BF2.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined.uasset' -[2023.02.22-22.13.16:892][978]AssetCheck: New page: Asset Save: Crosshair_Circle_15_outlined -[2023.02.22-22.13.16:892][978]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined.Crosshair_Circle_15_outlined -[2023.02.22-22.13.17:775][ 32]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined -[2023.02.22-22.13.17:775][ 32]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Circle_15_outlined5C5FE06140DE3DCB101158B4ED9027EF.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined.uasset' -[2023.02.22-22.13.17:785][ 32]AssetCheck: New page: Asset Save: Crosshair_Circle_15_outlined -[2023.02.22-22.13.17:785][ 32]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined.Crosshair_Circle_15_outlined -[2023.02.22-22.13.18:667][ 87]LogSlate: Window 'Crosshair_Circle_15_outlined' being destroyed -[2023.02.22-22.13.18:674][ 87]LogSlate: Window 'Crosshair_Circle_15_outlined' being destroyed -[2023.02.22-22.13.20:720][214]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Dot.Crosshair_Dot -[2023.02.22-22.13.20:720][214]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.13.20:830][214]LogViewport: Scene viewport resized to 938x602, mode Windowed. -[2023.02.22-22.13.24:449][501]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Dot.Crosshair_Dot (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.13.25:807][579]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Dot -[2023.02.22-22.13.25:807][579]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Dot5FECABDA419FEBCB53306CBE5AB3DD5D.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Dot.uasset' -[2023.02.22-22.13.25:833][579]AssetCheck: New page: Asset Save: Crosshair_Dot -[2023.02.22-22.13.25:833][579]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Dot.Crosshair_Dot -[2023.02.22-22.13.26:699][635]LogSlate: Window 'Crosshair_Dot' being destroyed -[2023.02.22-22.13.26:706][635]LogSlate: Window 'Crosshair_Dot' being destroyed -[2023.02.22-22.13.28:869][770]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small.Crosshair_Dot_Small -[2023.02.22-22.13.28:869][770]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.13.28:947][770]LogViewport: Scene viewport resized to 940x604, mode Windowed. -[2023.02.22-22.13.32:236][ 11]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small.Crosshair_Dot_Small (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.13.33:780][103]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small -[2023.02.22-22.13.33:780][103]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Dot_SmallD2CD5FB04F84AF25DE544981B3E5955B.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Dot_Small.uasset' -[2023.02.22-22.13.33:797][103]AssetCheck: New page: Asset Save: Crosshair_Dot_Small -[2023.02.22-22.13.33:797][103]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small.Crosshair_Dot_Small -[2023.02.22-22.13.34:774][164]LogSlate: Window 'Crosshair_Dot_Small' being destroyed -[2023.02.22-22.13.34:780][164]LogSlate: Window 'Crosshair_Dot_Small' being destroyed -[2023.02.22-22.13.36:762][288]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom.Crosshair_Quad_9_Bottom -[2023.02.22-22.13.36:762][288]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.13.36:860][288]LogViewport: Scene viewport resized to 941x606, mode Windowed. -[2023.02.22-22.13.39:387][491]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom.Crosshair_Quad_9_Bottom (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.13.40:598][561]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom -[2023.02.22-22.13.40:598][561]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Quad_9_BottomD06F81E24B97228D810A99BD6DF8910A.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom.uasset' -[2023.02.22-22.13.40:614][561]AssetCheck: New page: Asset Save: Crosshair_Quad_9_Bottom -[2023.02.22-22.13.40:614][561]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom.Crosshair_Quad_9_Bottom -[2023.02.22-22.13.41:634][624]LogSlate: Window 'Crosshair_Quad_9_Bottom' being destroyed -[2023.02.22-22.13.41:640][624]LogSlate: Window 'Crosshair_Quad_9_Bottom' being destroyed -[2023.02.22-22.13.44:037][769]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left.Crosshair_Quad_9_Left -[2023.02.22-22.13.44:037][769]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.13.44:116][769]LogViewport: Scene viewport resized to 943x608, mode Windowed. -[2023.02.22-22.13.52:306][612]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left.Crosshair_Quad_9_Left (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.13.53:889][697]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left -[2023.02.22-22.13.53:889][697]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Quad_9_LeftAE3F1A7E4207E0B299DEA8B2C4C84780.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left.uasset' -[2023.02.22-22.13.53:899][697]AssetCheck: New page: Asset Save: Crosshair_Quad_9_Left -[2023.02.22-22.13.53:899][697]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left.Crosshair_Quad_9_Left -[2023.02.22-22.13.55:387][792]LogSlate: Window 'Crosshair_Quad_9_Left' being destroyed -[2023.02.22-22.13.55:393][792]LogSlate: Window 'Crosshair_Quad_9_Left' being destroyed -[2023.02.22-22.13.57:904][946]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right.Crosshair_Quad_9_Right -[2023.02.22-22.13.57:904][946]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.13.58:012][946]LogViewport: Scene viewport resized to 944x610, mode Windowed. -[2023.02.22-22.14.02:345][256]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right.Crosshair_Quad_9_Right (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.14.03:688][333]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right -[2023.02.22-22.14.03:688][333]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Quad_9_RightB5436FC046A3A5206B517FB3269A3AE6.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right.uasset' -[2023.02.22-22.14.03:698][333]AssetCheck: New page: Asset Save: Crosshair_Quad_9_Right -[2023.02.22-22.14.03:698][333]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right.Crosshair_Quad_9_Right -[2023.02.22-22.14.04:747][399]LogSlate: Window 'Crosshair_Quad_9_Right' being destroyed -[2023.02.22-22.14.04:753][399]LogSlate: Window 'Crosshair_Quad_9_Right' being destroyed -[2023.02.22-22.14.06:935][532]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top.Crosshair_Quad_9_Top -[2023.02.22-22.14.06:935][532]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.14.07:035][532]LogViewport: Scene viewport resized to 946x612, mode Windowed. -[2023.02.22-22.14.16:178][504]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top.Crosshair_Quad_9_Top (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.14.17:316][568]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top -[2023.02.22-22.14.17:316][568]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Crosshair_Quad_9_Top3B5A58B142C118B148CECE90A3641AAD.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top.uasset' -[2023.02.22-22.14.17:333][568]AssetCheck: New page: Asset Save: Crosshair_Quad_9_Top -[2023.02.22-22.14.17:333][568]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top.Crosshair_Quad_9_Top -[2023.02.22-22.14.18:061][616]LogSlate: Window 'Crosshair_Quad_9_Top' being destroyed -[2023.02.22-22.14.18:068][616]LogSlate: Window 'Crosshair_Quad_9_Top' being destroyed -[2023.02.22-22.14.21:363][823]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Bottom.Quad_9_Bottom -[2023.02.22-22.14.21:363][823]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.14.21:466][823]LogViewport: Scene viewport resized to 947x614, mode Windowed. -[2023.02.22-22.14.24:941][ 99]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Bottom.Quad_9_Bottom (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.14.26:405][183]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Quad_9_Bottom -[2023.02.22-22.14.26:405][183]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Quad_9_Bottom1B9F7BA04A9AAF5ED0D5ACB8D78B992D.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Quad_9_Bottom.uasset' -[2023.02.22-22.14.26:416][183]AssetCheck: New page: Asset Save: Quad_9_Bottom -[2023.02.22-22.14.26:416][183]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Bottom.Quad_9_Bottom -[2023.02.22-22.14.27:283][240]LogSlate: Window 'Quad_9_Bottom' being destroyed -[2023.02.22-22.14.27:292][240]LogSlate: Window 'Quad_9_Bottom' being destroyed -[2023.02.22-22.14.29:333][369]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Left.Quad_9_Left -[2023.02.22-22.14.29:333][369]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.14.29:438][369]LogViewport: Scene viewport resized to 949x616, mode Windowed. -[2023.02.22-22.14.33:373][702]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Left.Quad_9_Left (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.14.34:794][783]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Quad_9_Left -[2023.02.22-22.14.34:795][783]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Quad_9_Left6B5BFD6C40FFE537A6F1AEA33D16E06C.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Quad_9_Left.uasset' -[2023.02.22-22.14.34:808][783]AssetCheck: New page: Asset Save: Quad_9_Left -[2023.02.22-22.14.34:808][783]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Left.Quad_9_Left -[2023.02.22-22.14.36:258][872]LogSlate: Window 'Quad_9_Left' being destroyed -[2023.02.22-22.14.36:264][872]LogSlate: Window 'Quad_9_Left' being destroyed -[2023.02.22-22.14.38:564][ 15]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Right.Quad_9_Right -[2023.02.22-22.14.38:564][ 15]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.14.38:655][ 15]LogViewport: Scene viewport resized to 950x618, mode Windowed. -[2023.02.22-22.14.41:417][244]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Right.Quad_9_Right (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.14.42:366][298]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Quad_9_Right -[2023.02.22-22.14.42:366][298]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Quad_9_Right80C317624D159722E79EA7B0048B9140.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Quad_9_Right.uasset' -[2023.02.22-22.14.42:376][298]AssetCheck: New page: Asset Save: Quad_9_Right -[2023.02.22-22.14.42:377][298]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Right.Quad_9_Right -[2023.02.22-22.14.43:521][372]LogSlate: Window 'Quad_9_Right' being destroyed -[2023.02.22-22.14.43:529][372]LogSlate: Window 'Quad_9_Right' being destroyed -[2023.02.22-22.14.45:405][488]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Top.Quad_9_Top -[2023.02.22-22.14.45:405][488]LogTextureEditor: Warning: No compression block size found in settings - using 256KB -[2023.02.22-22.14.45:502][488]LogViewport: Scene viewport resized to 952x620, mode Windowed. -[2023.02.22-22.14.48:052][693]LogTexture: Display: Building textures: /Game/Assets/Textures/CrossHairs/Quad_9_Top.Quad_9_Top (BGRA8, 64X64 X1X1) (Required Memory Estimate: 0.078125 MB), EncodeSpeed: Fast -[2023.02.22-22.14.49:358][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Textures/CrossHairs/Quad_9_Top" FILE="../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Quad_9_Top.uasset" SILENT=true -[2023.02.22-22.14.49:360][768]LogSavePackage: Moving output files for package: /Game/Assets/Textures/CrossHairs/Quad_9_Top -[2023.02.22-22.14.49:360][768]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Quad_9_TopB9261EFA4D896D11A1330E8AE420438A.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Assets/Textures/CrossHairs/Quad_9_Top.uasset' -[2023.02.22-22.14.49:371][768]AssetCheck: New page: Asset Save: Quad_9_Top -[2023.02.22-22.14.49:371][768]LogContentValidation: Display: Validating Texture2D /Game/Assets/Textures/CrossHairs/Quad_9_Top.Quad_9_Top -[2023.02.22-22.14.50:147][818]LogSlate: Window 'Quad_9_Top' being destroyed -[2023.02.22-22.14.50:158][818]LogSlate: Window 'Quad_9_Top' being destroyed -[2023.02.22-22.15.09:378][257]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.15.37:521][257]LogSlate: Window 'Pick Parent Class' being destroyed -[2023.02.22-22.15.37:533][257]LogContentBrowser: Deferred new asset file creation: NewBlueprint -[2023.02.22-22.15.37:539][257]LogContentBrowser: Creating deferred item: NewBlueprint -[2023.02.22-22.15.37:554][258]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). -[2023.02.22-22.15.48:853][933]LogContentBrowser: Attempting asset rename: NewBlueprint -> Crosshair -[2023.02.22-22.15.48:860][933]LogContentBrowser: End creating deferred item NewBlueprint -[2023.02.22-22.15.53:635][228]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/HUD/Crosshair.Crosshair -[2023.02.22-22.15.53:637][228]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.15.54:345][228]LogBlueprintEditor: Perf: 0.6 total seconds to load all 8 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time. -[2023.02.22-22.15.54:345][228]LogBlueprintEditor: Perf: 0.4 seconds loading: /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/RobotFunctionLib -[2023.02.22-22.15.58:687][228]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... -[2023.02.22-22.15.58:687][228]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049746s -[2023.02.22-22.15.58:830][228]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.003396s (0.526286s overbudget) -[2023.02.22-22.15.58:892][228]LogViewport: Scene viewport resized to 767x595, mode Windowed. -[2023.02.22-22.16.10:234][776]LogSlate: Window 'Crosshair' being destroyed -[2023.02.22-22.16.10:242][776]LogSlate: Window 'Crosshair' being destroyed -[2023.02.22-22.16.10:250][776]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.16.10:250][776]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.16.55:659][ 36]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker -[2023.02.22-22.16.55:813][ 36]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics' -[2023.02.22-22.17.46:618][942]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:618][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/BP_Sensor_Distance.PLACEHOLDER-CLASS__BP_Robot_MASTER_C_0 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:618][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/BP_Sensor_Distance.PLACEHOLDER-CLASS__W_MultiSensorsFeedback_C_1 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:618][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/BP_Sensor_Distance.PLACEHOLDER-CLASS__W_DistanceSensorFeedback_C_2 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/BP_Robot_MASTER.PLACEHOLDER-CLASS__BP_Motor_C_0 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Widgets/W_MultiSensorsFeedback.PLACEHOLDER-CLASS__W_DistanceSensorFeedback_C_0 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Widgets/W_MultiSensorsFeedback.PLACEHOLDER-CLASS__W_LightSensorFeedback_C_1 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/BP_Sensor_Light.PLACEHOLDER-CLASS__BP_Robot_MASTER_C_0 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/BP_Sensor_Light.PLACEHOLDER-CLASS__W_LightSensorFeedback_C_1 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/BP_Sensor_Light.PLACEHOLDER-CLASS__W_MultiSensorsFeedback_C_2 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/RobotFunctionLib.PLACEHOLDER-CLASS__BP_Sensor_Distance_C_0 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.46:619][942]LogEditorClassViewer: Warning: Class /Game/Assets/LearningKit_Robots/Blueprints/Robots/Robot_MASTER/RobotFunctionLib.PLACEHOLDER-CLASS__BP_Sensor_Light_C_1 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.17.55:419][766]LogSlate: Window 'Project Settings' being destroyed -[2023.02.22-22.17.55:429][766]LogSlate: Window 'Project Settings' being destroyed -[2023.02.22-22.18.10:028][464]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/HUD/WBP_HUDWidget.WBP_HUDWidget -[2023.02.22-22.18.10:029][464]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.18.10:054][464]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.18.10:061][464]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] -[2023.02.22-22.18.10:551][464]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.18.10:552][464]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.18.10:690][464]LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2023.02.22-22.18.10:697][464]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' -[2023.02.22-22.18.38:370][593]LogSlate: Window 'WBP_HUDWidget' being destroyed -[2023.02.22-22.18.38:385][593]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.18.38:385][593]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.18.38:396][593]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.18.38:396][593]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.18.44:204][935]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/HUD/Crosshair.Crosshair -[2023.02.22-22.18.44:205][935]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.18.49:220][192]LogSlate: Window 'Crosshair' being destroyed -[2023.02.22-22.18.49:230][192]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.18.49:231][192]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.18.49:264][192]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/HUD/Crosshair.Crosshair -[2023.02.22-22.18.49:265][192]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.21.05:361][318]LogSlate: Took 0.004228 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) -[2023.02.22-22.26.16:997][980]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms -[2023.02.22-22.26.19:840][980]LogSlate: Window 'Delete Assets' being destroyed -[2023.02.22-22.26.19:965][980]LogSlate: Window 'Crosshair' being destroyed -[2023.02.22-22.26.19:978][980]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.26.19:978][980]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.26.20:022][980]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Blueprints/HUD/Crosshair.Crosshair - Asset Type: Blueprint -[2023.02.22-22.26.20:504][980]LogUObjectHash: Compacting FUObjectHashTables data took 2.68ms -[2023.02.22-22.26.20:550][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2023.02.22-22.26.20:575][980]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2023.02.22-22.26.23:583][153]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/HUD/WBP_PickupWidget.WBP_PickupWidget -[2023.02.22-22.26.23:583][153]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.26.23:608][153]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.26.24:032][153]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.26.24:033][153]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.26.37:459][923]LogSlate: Window 'WBP_PickupWidget' being destroyed -[2023.02.22-22.26.37:480][923]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.26.37:480][923]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.26.37:487][923]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.26.37:487][923]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.26.39:550][ 45]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/HUD/WBP_HUDWidget.WBP_HUDWidget -[2023.02.22-22.26.39:551][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.26.39:573][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.26.39:994][ 45]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.26.39:994][ 45]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.30.05:151][453]LogSlate: Window 'WBP_HUDWidget' being destroyed -[2023.02.22-22.32.58:436][441]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.33.14:577][441]LogSlate: Window 'Pick Root Widget for New Widget Blueprint' being destroyed -[2023.02.22-22.33.14:586][441]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint -[2023.02.22-22.33.14:594][441]LogContentBrowser: Creating deferred item: NewWidgetBlueprint -[2023.02.22-22.33.14:609][442]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). -[2023.02.22-22.33.14:685][445]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> NewWidgetBlueprint -[2023.02.22-22.33.14:690][445]LogContentBrowser: End creating deferred item NewWidgetBlueprint -[2023.02.22-22.33.18:894][695]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/HUD/NewWidgetBlueprint.NewWidgetBlueprint -[2023.02.22-22.33.18:895][695]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.33.18:917][695]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.33.19:252][695]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.33.19:252][695]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.33.23:644][217]LogEditorTransaction: Undo Clicking on Elements -[2023.02.22-22.33.25:207][342]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.33.25:207][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.33.25:214][342]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.33.25:214][342]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.33.32:958][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms -[2023.02.22-22.33.34:254][ 10]LogSlate: Window 'Delete Assets' being destroyed -[2023.02.22-22.33.34:295][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2023.02.22-22.33.37:019][230]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.33.43:534][230]LogSlate: Window 'Pick Root Widget for New Widget Blueprint' being destroyed -[2023.02.22-22.33.43:543][230]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint -[2023.02.22-22.33.43:548][230]LogContentBrowser: Creating deferred item: NewWidgetBlueprint -[2023.02.22-22.33.43:560][231]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). -[2023.02.22-22.33.49:651][550]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> Crosshair -[2023.02.22-22.33.49:657][550]LogContentBrowser: End creating deferred item NewWidgetBlueprint -[2023.02.22-22.33.51:222][639]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/HUD/Crosshair.Crosshair -[2023.02.22-22.33.51:223][639]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.33.51:245][639]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.33.51:575][639]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.33.51:575][639]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.34.30:546][219]BlueprintLog: New page: Compile Crosshair -[2023.02.22-22.34.30:602][219]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2023.02.22-22.38.46:990][279]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2023.02.22-22.38.48:484][279]LogSlate: Window 'Delete Assets' being destroyed -[2023.02.22-22.38.48:555][279]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.38.48:555][279]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.38.48:562][279]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.38.48:562][279]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.38.48:590][279]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Blueprints/HUD/Crosshair.Crosshair - Asset Type: WidgetBlueprint -[2023.02.22-22.38.49:049][279]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2023.02.22-22.38.49:083][279]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2023.02.22-22.38.49:113][279]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2023.02.22-22.38.55:311][807]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. -[2023.02.22-22.39.00:485][807]LogSlate: Window 'Pick Root Widget for New Widget Blueprint' being destroyed -[2023.02.22-22.39.00:496][807]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint -[2023.02.22-22.39.00:501][807]LogContentBrowser: Creating deferred item: NewWidgetBlueprint -[2023.02.22-22.39.00:511][808]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). -[2023.02.22-22.39.04:115][994]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> Crosshair -[2023.02.22-22.39.04:120][994]LogContentBrowser: End creating deferred item NewWidgetBlueprint -[2023.02.22-22.39.05:654][ 93]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/HUD/Crosshair.Crosshair -[2023.02.22-22.39.05:655][ 93]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.39.05:676][ 93]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.39.06:012][ 93]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.39.06:012][ 93]LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead. -[2023.02.22-22.39.24:604][262]LogEditorTransaction: Undo Drag and Drop Widget -[2023.02.22-22.39.30:271][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2023.02.22-22.39.31:667][652]LogSlate: Window 'Delete Assets' being destroyed -[2023.02.22-22.39.31:742][652]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.39.31:743][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.39.31:749][652]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.39.31:749][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.39.31:777][652]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Blueprints/HUD/Crosshair.Crosshair - Asset Type: WidgetBlueprint -[2023.02.22-22.39.32:233][652]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2023.02.22-22.39.32:271][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2023.02.22-22.39.32:301][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2023.02.22-22.40.05:626][865]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.02.22-22.40.05:638][865]LogWorldPartition: Display: GenerateStreaming started... -[2023.02.22-22.40.05:638][865]LogWorldPartition: Display: GetPartitionedActors started... -[2023.02.22-22.40.05:638][865]LogWorldPartition: Display: ValidateSingleActorReferer started... -[2023.02.22-22.40.05:639][865]LogWorldPartition: Display: ValidateSingleActorReferer took 10 us -[2023.02.22-22.40.05:639][865]LogWorldPartition: Display: GetPartitionedActors took 308 us -[2023.02.22-22.40.05:727][865]LogWorldPartition: Display: GenerateStreaming took 89 ms -[2023.02.22-22.40.05:730][865]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.02.22-22.40.05:731][865]PIE: New page: PIE session: WorldMap (Feb 22, 2023, 12:40:05 PM) -[2023.02.22-22.40.05:738][865]LogOnline: OSS: Created online subsystem instance for: NULL -[2023.02.22-22.40.05:739][865]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -[2023.02.22-22.40.05:739][865]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-22.40.05:775][865]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() -[2023.02.22-22.40.05:775][865]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035280s) -[2023.02.22-22.40.05:775][865]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.035583s) -[2023.02.22-22.40.05:777][865]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.40.05:777][865]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-22.40.05:778][865]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-22.40.05:778][865]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) -[2023.02.22-22.40.05:783][865]LogWorldPartition: Display: WorldPartition initialize took 5 ms -[2023.02.22-22.40.05:783][865]LogPlayLevel: PIE: World Init took: (0.008275s) -[2023.02.22-22.40.05:820][865]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms -[2023.02.22-22.40.05:824][865]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2023.02.22-22.40.05:824][865]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-22.40.05:824][865]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-22.40.05:824][865]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-22.40.05:824][865]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-22.40.05:824][865]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-22.40.05:824][865]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-22.40.05:824][865]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-22.40.05:824][865]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-22.40.05:824][865]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-22.40.05:825][865]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-22.40.05:825][865]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-22.40.05:827][865]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-22.40.05:877][865]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-22.40.05:878][865]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-22.40.05:878][865]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-22.40.05:878][865]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-22.40.05:879][865]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2023.02.22-22.40.05:879][865]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2023.02.22-22.40.05:881][865]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2023.02.22-22.40.05:881][865]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2023.02.22-22.40.05:881][865]LogInit: FAudioDevice initialized. -[2023.02.22-22.40.05:881][865]LogAudio: Display: Audio Device (ID: 2) registered with world 'WorldMap'. -[2023.02.22-22.40.05:894][865]LogLoad: Game class is 'GameModeBase' -[2023.02.22-22.40.05:899][865]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.22-17.40.05 -[2023.02.22-22.40.05:901][865]LogWorld: Bringing up level for play took: 0.006302 -[2023.02.22-22.40.05:904][865]LogOnline: OSS: Created online subsystem instance for: :Context_18 -[2023.02.22-22.40.05:941][865]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 -[2023.02.22-22.40.05:941][865]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0) -[2023.02.22-22.40.05:941][865]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 -[2023.02.22-22.40.05:945][865]LogStreaming: Display: FlushAsyncLoading: 51 QueuedPackages, 0 AsyncPackages -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-22.40.06:288][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-22.40.06:289][865]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-22.40.06:771][865]LogStaticMesh: Display: Waiting for static meshes to be ready 47/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:287][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:288][865]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture -[2023.02.22-22.40.07:321][865]PIE: Server logged in -[2023.02.22-22.40.07:322][865]PIE: Play in editor total start time 1.688 seconds. -[2023.02.22-22.40.07:979][876]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.07:979][876]LogTemp: Warning: Hit Something -[2023.02.22-22.40.09:306][949]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.09:306][949]LogTemp: Warning: Hit Something -[2023.02.22-22.40.10:055][990]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.10:055][990]LogTemp: Warning: Hit Something -[2023.02.22-22.40.12:753][141]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.12:753][141]LogTemp: Warning: Hit Something -[2023.02.22-22.40.15:284][283]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.15:284][283]LogTemp: Warning: Hit Something -[2023.02.22-22.40.16:813][369]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.16:813][369]LogTemp: Warning: Hit Something -[2023.02.22-22.40.19:032][492]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.19:032][492]LogTemp: Warning: Hit Something -[2023.02.22-22.40.20:392][568]LogTemp: Warning: Boom pow gat -[2023.02.22-22.40.20:392][568]LogTemp: Warning: Hit Something -[2023.02.22-22.40.26:125][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-22.40.26:126][885]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-22.40.26:149][885]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.40.26:151][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.40.26:168][885]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.02.22-22.40.26:175][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-22.40.26:219][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-22.40.26:221][885]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2023.02.22-22.40.26:223][885]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2023.02.22-22.40.26:263][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms -[2023.02.22-22.40.26:306][886]LogPlayLevel: Display: Destroying online subsystem :Context_18 -[2023.02.22-22.58.58:887][890]LogLiveCoding: Display: Starting Live Coding compile. -[2023.02.22-22.59.15:920][785]LogLiveCoding: Display: Creating library F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Binaries\Win64\UnrealEditor-RaidV01.patch_0.lib and object F:\FastCoding\NewUnrealProjects\Raid\RaidV01\Binaries\Win64\UnrealEditor-RaidV01.patch_0.exp -[2023.02.22-22.59.16:206][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms -[2023.02.22-22.59.16:606][787]Display: Reload/Re-instancing Complete: No object changes detected -[2023.02.22-22.59.16:606][787]LogLiveCoding: Display: Live coding succeeded -[2023.02.22-23.05.40:143][ 56]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.02.22-23.05.40:163][ 56]LogWorldPartition: Display: GenerateStreaming started... -[2023.02.22-23.05.40:164][ 56]LogWorldPartition: Display: GetPartitionedActors started... -[2023.02.22-23.05.40:164][ 56]LogWorldPartition: Display: ValidateSingleActorReferer started... -[2023.02.22-23.05.40:164][ 56]LogWorldPartition: Display: ValidateSingleActorReferer took 8 us -[2023.02.22-23.05.40:164][ 56]LogWorldPartition: Display: GetPartitionedActors took 92 us -[2023.02.22-23.05.40:258][ 56]LogWorldPartition: Display: GenerateStreaming took 94 ms -[2023.02.22-23.05.40:266][ 56]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.02.22-23.05.40:267][ 56]PIE: New page: PIE session: WorldMap (Feb 22, 2023, 1:05:40 PM) -[2023.02.22-23.05.40:267][ 56]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.05.40:300][ 56]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() -[2023.02.22-23.05.40:300][ 56]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033259s) -[2023.02.22-23.05.40:300][ 56]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.033346s) -[2023.02.22-23.05.40:300][ 56]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-23.05.40:301][ 56]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-23.05.40:301][ 56]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-23.05.40:301][ 56]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) -[2023.02.22-23.05.40:307][ 56]LogWorldPartition: Display: WorldPartition initialize took 5 ms -[2023.02.22-23.05.40:307][ 56]LogPlayLevel: PIE: World Init took: (0.006591s) -[2023.02.22-23.05.40:438][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 3.26ms -[2023.02.22-23.05.40:440][ 56]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2023.02.22-23.05.40:440][ 56]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-23.05.40:440][ 56]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-23.05.40:440][ 56]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-23.05.40:440][ 56]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-23.05.40:440][ 56]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-23.05.40:440][ 56]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-23.05.40:440][ 56]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-23.05.40:440][ 56]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-23.05.40:441][ 56]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-23.05.40:441][ 56]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-23.05.40:441][ 56]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-23.05.40:447][ 56]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-23.05.40:490][ 56]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-23.05.40:491][ 56]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-23.05.40:491][ 56]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-23.05.40:491][ 56]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-23.05.40:492][ 56]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2023.02.22-23.05.40:492][ 56]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2023.02.22-23.05.40:494][ 56]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2023.02.22-23.05.40:494][ 56]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2023.02.22-23.05.40:494][ 56]LogInit: FAudioDevice initialized. -[2023.02.22-23.05.40:494][ 56]LogAudio: Display: Audio Device (ID: 3) registered with world 'WorldMap'. -[2023.02.22-23.05.40:517][ 56]LogLoad: Game class is 'GameModeBase' -[2023.02.22-23.05.40:521][ 56]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.22-18.05.40 -[2023.02.22-23.05.40:521][ 56]LogWorld: Bringing up level for play took: 0.003881 -[2023.02.22-23.05.40:524][ 56]LogOnline: OSS: Created online subsystem instance for: :Context_19 -[2023.02.22-23.05.40:525][ 56]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 -[2023.02.22-23.05.40:525][ 56]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0) -[2023.02.22-23.05.40:525][ 56]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 -[2023.02.22-23.05.40:528][ 56]LogStreaming: Display: FlushAsyncLoading: 51 QueuedPackages, 0 AsyncPackages -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.05.40:847][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.05.40:848][ 56]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.05.40:866][ 56]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... -[2023.02.22-23.05.40:894][ 56]LogStaticMesh: Display: Waiting for static meshes to be ready 1/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... -[2023.02.22-23.05.41:069][ 56]LogStaticMesh: Display: Waiting for static meshes to be ready 10/49 (/Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A) ... -[2023.02.22-23.05.41:186][ 56]LogStaticMesh: Display: Waiting for static meshes to be ready 16/49 (/Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P) ... -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:855][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:856][ 56]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture -[2023.02.22-23.05.41:882][ 56]PIE: Server logged in -[2023.02.22-23.05.41:883][ 56]PIE: Play in editor total start time 1.721 seconds. -[2023.02.22-23.05.43:747][137]LogTemp: Warning: Boom pow gat -[2023.02.22-23.05.43:747][137]LogTemp: Warning: Hit Something -[2023.02.22-23.05.45:262][218]LogTemp: Warning: Boom pow gat -[2023.02.22-23.05.45:262][218]LogTemp: Warning: Hit Something -[2023.02.22-23.05.47:481][335]LogTemp: Warning: Boom pow gat -[2023.02.22-23.05.47:481][335]LogTemp: Warning: Hit Something -[2023.02.22-23.05.49:314][432]LogTemp: Warning: Boom pow gat -[2023.02.22-23.05.49:318][432]LogTemp: Warning: Hit Something -[2023.02.22-23.05.53:067][635]LogTemp: Warning: Boom pow gat -[2023.02.22-23.05.53:067][635]LogTemp: Warning: Hit Something -[2023.02.22-23.05.55:956][794]LogTemp: Warning: Boom pow gat -[2023.02.22-23.05.55:956][794]LogTemp: Warning: Hit Something -[2023.02.22-23.05.59:285][976]LogTemp: Warning: Boom pow gat -[2023.02.22-23.05.59:287][976]LogTemp: Warning: Hit Something -[2023.02.22-23.06.00:138][ 22]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.00:138][ 22]LogTemp: Warning: Hit Something -[2023.02.22-23.06.00:984][ 67]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.00:987][ 67]LogTemp: Warning: Hit Something -[2023.02.22-23.06.02:638][154]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.02:638][154]LogTemp: Warning: Hit Something -[2023.02.22-23.06.04:739][267]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.04:739][267]LogTemp: Warning: Hit Something -[2023.02.22-23.06.06:079][343]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.06:080][343]LogTemp: Warning: Hit Something -[2023.02.22-23.06.06:842][383]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.06:842][383]LogTemp: Warning: Hit Something -[2023.02.22-23.06.07:475][416]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.07:476][416]LogTemp: Warning: Hit Something -[2023.02.22-23.06.10:747][591]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.11:645][640]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.11:646][640]LogTemp: Warning: Hit Something -[2023.02.22-23.06.12:458][684]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.12:459][684]LogTemp: Warning: Hit Something -[2023.02.22-23.06.18:122][985]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.18:124][985]LogTemp: Warning: Hit Something -[2023.02.22-23.06.19:065][ 35]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.19:065][ 35]LogTemp: Warning: Hit Something -[2023.02.22-23.06.20:629][117]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.20:629][117]LogTemp: Warning: Hit Something -[2023.02.22-23.06.22:405][211]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.22:405][211]LogTemp: Warning: Hit Something -[2023.02.22-23.06.24:182][306]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.24:182][306]LogTemp: Warning: Hit Something -[2023.02.22-23.06.29:562][591]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.29:563][591]LogTemp: Warning: Hit Something -[2023.02.22-23.06.30:771][655]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.30:771][655]LogTemp: Warning: Hit Something -[2023.02.22-23.06.33:423][795]Set new viewmode: Wireframe -[2023.02.22-23.06.36:712][164]Set new viewmode: Wireframe -[2023.02.22-23.06.37:487][253]Set new viewmode: Wireframe -[2023.02.22-23.06.39:196][449]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.06.39:196][449]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.06.39:216][449]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true -[2023.02.22-23.06.39:217][449]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.06.39:231][449]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.02.22-23.06.39:237][449]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.06.39:278][449]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.02.22-23.06.39:284][449]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2023.02.22-23.06.39:286][449]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2023.02.22-23.06.39:290][449]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.06.39:305][449]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms -[2023.02.22-23.06.39:348][450]LogPlayLevel: Display: Destroying online subsystem :Context_19 -[2023.02.22-23.06.40:780][529]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.02.22-23.06.40:789][529]LogWorldPartition: Display: GenerateStreaming started... -[2023.02.22-23.06.40:789][529]LogWorldPartition: Display: GetPartitionedActors started... -[2023.02.22-23.06.40:790][529]LogWorldPartition: Display: ValidateSingleActorReferer started... -[2023.02.22-23.06.40:790][529]LogWorldPartition: Display: ValidateSingleActorReferer took 10 us -[2023.02.22-23.06.40:790][529]LogWorldPartition: Display: GetPartitionedActors took 838 us -[2023.02.22-23.06.40:869][529]LogWorldPartition: Display: GenerateStreaming took 79 ms -[2023.02.22-23.06.40:869][529]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.02.22-23.06.40:869][529]PIE: New page: PIE session: WorldMap (Feb 22, 2023, 1:06:40 PM) -[2023.02.22-23.06.40:914][529]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.06.40:937][529]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() -[2023.02.22-23.06.40:937][529]LogPlayLevel: PIE: StaticDuplicateObject took: (0.023587s) -[2023.02.22-23.06.40:937][529]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.023724s) -[2023.02.22-23.06.40:938][529]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-23.06.40:938][529]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-23.06.40:938][529]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-23.06.40:938][529]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) -[2023.02.22-23.06.40:943][529]LogWorldPartition: Display: WorldPartition initialize took 4 ms -[2023.02.22-23.06.40:943][529]LogPlayLevel: PIE: World Init took: (0.005569s) -[2023.02.22-23.06.40:985][529]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2023.02.22-23.06.40:986][529]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2023.02.22-23.06.40:986][529]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-23.06.40:986][529]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-23.06.40:986][529]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-23.06.40:986][529]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-23.06.40:986][529]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-23.06.40:986][529]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-23.06.40:986][529]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-23.06.40:986][529]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-23.06.40:987][529]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-23.06.40:987][529]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-23.06.40:987][529]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-23.06.40:988][529]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-23.06.41:029][529]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-23.06.41:029][529]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-23.06.41:029][529]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-23.06.41:029][529]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-23.06.41:030][529]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2023.02.22-23.06.41:030][529]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2023.02.22-23.06.41:031][529]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2023.02.22-23.06.41:031][529]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2023.02.22-23.06.41:031][529]LogInit: FAudioDevice initialized. -[2023.02.22-23.06.41:031][529]LogAudio: Display: Audio Device (ID: 4) registered with world 'WorldMap'. -[2023.02.22-23.06.41:044][529]LogLoad: Game class is 'GameModeBase' -[2023.02.22-23.06.41:048][529]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.22-18.06.41 -[2023.02.22-23.06.41:048][529]LogWorld: Bringing up level for play took: 0.003836 -[2023.02.22-23.06.41:050][529]LogOnline: OSS: Created online subsystem instance for: :Context_20 -[2023.02.22-23.06.41:050][529]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 -[2023.02.22-23.06.41:051][529]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0) -[2023.02.22-23.06.41:051][529]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 -[2023.02.22-23.06.41:053][529]LogStreaming: Display: FlushAsyncLoading: 51 QueuedPackages, 0 AsyncPackages -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.41:302][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.41:303][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.41:304][529]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:243][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:244][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:244][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:244][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:245][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:245][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:245][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:245][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:246][529]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.42:270][529]PIE: Server logged in -[2023.02.22-23.06.42:271][529]PIE: Play in editor total start time 1.483 seconds. -[2023.02.22-23.06.43:086][571]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.43:087][571]LogTemp: Warning: Hit Something -[2023.02.22-23.06.44:144][630]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.06.44:144][630]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.06.44:166][630]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true -[2023.02.22-23.06.44:168][630]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.06.44:180][630]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.02.22-23.06.44:186][630]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.06.44:230][630]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.06.44:231][630]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2023.02.22-23.06.44:232][630]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2023.02.22-23.06.44:249][630]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms -[2023.02.22-23.06.44:295][631]LogPlayLevel: Display: Destroying online subsystem :Context_20 -[2023.02.22-23.06.55:923][268]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.02.22-23.06.55:932][268]LogWorldPartition: Display: GenerateStreaming started... -[2023.02.22-23.06.55:932][268]LogWorldPartition: Display: GetPartitionedActors started... -[2023.02.22-23.06.55:933][268]LogWorldPartition: Display: ValidateSingleActorReferer started... -[2023.02.22-23.06.55:933][268]LogWorldPartition: Display: ValidateSingleActorReferer took 7 us -[2023.02.22-23.06.55:933][268]LogWorldPartition: Display: GetPartitionedActors took 85 us -[2023.02.22-23.06.56:012][268]LogWorldPartition: Display: GenerateStreaming took 79 ms -[2023.02.22-23.06.56:012][268]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.02.22-23.06.56:012][268]PIE: New page: PIE session: WorldMap (Feb 22, 2023, 1:06:56 PM) -[2023.02.22-23.06.56:012][268]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.06.56:040][268]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() -[2023.02.22-23.06.56:040][268]LogPlayLevel: PIE: StaticDuplicateObject took: (0.027663s) -[2023.02.22-23.06.56:040][268]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.027797s) -[2023.02.22-23.06.56:040][268]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-23.06.56:041][268]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-23.06.56:041][268]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-23.06.56:041][268]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) -[2023.02.22-23.06.56:046][268]LogWorldPartition: Display: WorldPartition initialize took 5 ms -[2023.02.22-23.06.56:046][268]LogPlayLevel: PIE: World Init took: (0.006106s) -[2023.02.22-23.06.56:087][268]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms -[2023.02.22-23.06.56:089][268]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2023.02.22-23.06.56:089][268]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-23.06.56:089][268]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-23.06.56:089][268]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-23.06.56:089][268]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-23.06.56:089][268]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-23.06.56:089][268]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-23.06.56:089][268]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-23.06.56:089][268]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-23.06.56:089][268]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-23.06.56:089][268]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-23.06.56:089][268]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-23.06.56:091][268]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-23.06.56:137][268]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-23.06.56:137][268]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-23.06.56:137][268]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-23.06.56:137][268]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-23.06.56:138][268]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 -[2023.02.22-23.06.56:138][268]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 -[2023.02.22-23.06.56:139][268]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 -[2023.02.22-23.06.56:139][268]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 -[2023.02.22-23.06.56:139][268]LogInit: FAudioDevice initialized. -[2023.02.22-23.06.56:139][268]LogAudio: Display: Audio Device (ID: 5) registered with world 'WorldMap'. -[2023.02.22-23.06.56:154][268]LogLoad: Game class is 'GameModeBase' -[2023.02.22-23.06.56:158][268]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.22-18.06.56 -[2023.02.22-23.06.56:158][268]LogWorld: Bringing up level for play took: 0.003617 -[2023.02.22-23.06.56:160][268]LogOnline: OSS: Created online subsystem instance for: :Context_21 -[2023.02.22-23.06.56:161][268]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 -[2023.02.22-23.06.56:161][268]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0) -[2023.02.22-23.06.56:161][268]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 -[2023.02.22-23.06.56:163][268]LogStreaming: Display: FlushAsyncLoading: 51 QueuedPackages, 0 AsyncPackages -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing -[2023.02.22-23.06.56:432][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.06.56:433][268]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.06.56:450][268]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:378][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:379][268]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture -[2023.02.22-23.06.57:403][268]PIE: Server logged in -[2023.02.22-23.06.57:403][268]PIE: Play in editor total start time 1.473 seconds. -[2023.02.22-23.06.57:931][293]LogTemp: Warning: Boom pow gat -[2023.02.22-23.06.57:931][293]LogTemp: Warning: Hit Something -[2023.02.22-23.07.01:059][475]LogTemp: Warning: Boom pow gat -[2023.02.22-23.07.01:059][475]LogTemp: Warning: Hit Something -[2023.02.22-23.07.03:473][618]LogTemp: Warning: Boom pow gat -[2023.02.22-23.07.03:474][618]LogTemp: Warning: Hit Something -[2023.02.22-23.07.07:214][840]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.07.07:214][840]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.07.07:238][840]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true -[2023.02.22-23.07.07:240][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.07.07:254][840]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.02.22-23.07.07:262][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.07.07:308][840]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.07.07:309][840]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2023.02.22-23.07.07:311][840]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2023.02.22-23.07.07:326][840]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms -[2023.02.22-23.07.07:370][841]LogPlayLevel: Display: Destroying online subsystem :Context_21 -[2023.02.22-23.07.30:434][127]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter -[2023.02.22-23.07.30:434][127]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-23.07.30:978][128]LogSlate: Took 0.004816 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2023.02.22-23.07.55:995][ 40]LogDerivedDataCache: C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.181 and deleted 0 file(s) with total size 0 MiB. -[2023.02.22-23.09.48:251][220]BlueprintLog: New page: Compile BP_RaidCharacter -[2023.02.22-23.09.48:401][220]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms -[2023.02.22-23.09.50:236][395]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Character/BP_RaidCharacter" FILE="../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Blueprints/Character/BP_RaidCharacter.uasset" SILENT=true -[2023.02.22-23.09.50:248][395]LogSavePackage: Moving output files for package: /Game/Blueprints/Character/BP_RaidCharacter -[2023.02.22-23.09.50:249][395]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/BP_RaidCharacter21C78C4B45ED93493FF393ABB1BB6926.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Blueprints/Character/BP_RaidCharacter.uasset' -[2023.02.22-23.09.50:266][395]AssetCheck: New page: Asset Save: BP_RaidCharacter -[2023.02.22-23.09.50:267][395]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter -[2023.02.22-23.10.05:722][ 27]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.02.22-23.10.05:731][ 27]LogWorldPartition: Display: GenerateStreaming started... -[2023.02.22-23.10.05:731][ 27]LogWorldPartition: Display: GetPartitionedActors started... -[2023.02.22-23.10.05:731][ 27]LogWorldPartition: Display: ValidateSingleActorReferer started... -[2023.02.22-23.10.05:732][ 27]LogWorldPartition: Display: ValidateSingleActorReferer took 9 us -[2023.02.22-23.10.05:732][ 27]LogWorldPartition: Display: GetPartitionedActors took 144 us -[2023.02.22-23.10.05:801][ 27]LogWorldPartition: Display: GenerateStreaming took 69 ms -[2023.02.22-23.10.05:801][ 27]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.02.22-23.10.05:801][ 27]PIE: New page: PIE session: WorldMap (Feb 22, 2023, 1:10:05 PM) -[2023.02.22-23.10.05:834][ 27]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.10.05:859][ 27]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() -[2023.02.22-23.10.05:859][ 27]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025525s) -[2023.02.22-23.10.05:859][ 27]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.025639s) -[2023.02.22-23.10.05:859][ 27]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-23.10.05:860][ 27]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-23.10.05:861][ 27]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-23.10.05:861][ 27]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) -[2023.02.22-23.10.05:866][ 27]LogWorldPartition: Display: WorldPartition initialize took 5 ms -[2023.02.22-23.10.05:866][ 27]LogPlayLevel: PIE: World Init took: (0.006961s) -[2023.02.22-23.10.05:915][ 27]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms -[2023.02.22-23.10.05:917][ 27]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2023.02.22-23.10.05:917][ 27]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-23.10.05:917][ 27]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-23.10.05:917][ 27]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-23.10.05:917][ 27]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-23.10.05:917][ 27]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-23.10.05:917][ 27]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-23.10.05:917][ 27]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-23.10.05:917][ 27]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-23.10.05:917][ 27]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-23.10.05:917][ 27]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-23.10.05:917][ 27]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-23.10.05:921][ 27]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-23.10.05:972][ 27]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-23.10.05:972][ 27]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-23.10.05:972][ 27]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-23.10.05:972][ 27]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-23.10.05:973][ 27]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 -[2023.02.22-23.10.05:973][ 27]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 -[2023.02.22-23.10.05:975][ 27]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 -[2023.02.22-23.10.05:975][ 27]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 -[2023.02.22-23.10.05:975][ 27]LogInit: FAudioDevice initialized. -[2023.02.22-23.10.05:975][ 27]LogAudio: Display: Audio Device (ID: 6) registered with world 'WorldMap'. -[2023.02.22-23.10.05:986][ 27]LogLoad: Game class is 'GameModeBase' -[2023.02.22-23.10.05:989][ 27]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.22-18.10.05 -[2023.02.22-23.10.05:990][ 27]LogWorld: Bringing up level for play took: 0.003717 -[2023.02.22-23.10.05:991][ 27]LogOnline: OSS: Created online subsystem instance for: :Context_27 -[2023.02.22-23.10.05:992][ 27]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 -[2023.02.22-23.10.05:992][ 27]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0) -[2023.02.22-23.10.05:992][ 27]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 -[2023.02.22-23.10.05:995][ 27]LogStreaming: Display: FlushAsyncLoading: 51 QueuedPackages, 0 AsyncPackages -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.10.06:272][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.10.06:273][ 27]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.10.06:292][ 27]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... -[2023.02.22-23.10.06:625][ 27]LogStaticMesh: Display: Waiting for static meshes to be ready 19/49 (/Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF) ... -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:243][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:244][ 27]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture -[2023.02.22-23.10.07:270][ 27]PIE: Server logged in -[2023.02.22-23.10.07:270][ 27]PIE: Play in editor total start time 1.542 seconds. -[2023.02.22-23.10.07:872][ 56]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.07:872][ 56]LogTemp: Warning: Hit Something -[2023.02.22-23.10.11:080][250]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.11:080][250]LogTemp: Warning: Hit Something -[2023.02.22-23.10.13:391][392]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.13:824][420]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.13:824][420]LogTemp: Warning: Hit Something -[2023.02.22-23.10.14:272][448]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.14:275][448]LogTemp: Warning: Hit Something -[2023.02.22-23.10.14:589][467]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.14:591][467]LogTemp: Warning: Hit Something -[2023.02.22-23.10.14:785][478]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.14:786][478]LogTemp: Warning: Hit Something -[2023.02.22-23.10.14:959][489]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.14:959][489]LogTemp: Warning: Hit Something -[2023.02.22-23.10.15:168][502]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.15:170][502]LogTemp: Warning: Hit Something -[2023.02.22-23.10.15:377][515]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.15:377][515]LogTemp: Warning: Hit Something -[2023.02.22-23.10.16:564][588]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.16:566][588]LogTemp: Warning: Hit Something -[2023.02.22-23.10.16:764][600]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.16:764][600]LogTemp: Warning: Hit Something -[2023.02.22-23.10.16:926][610]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.16:926][610]LogTemp: Warning: Hit Something -[2023.02.22-23.10.17:103][621]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.17:103][621]LogTemp: Warning: Hit Something -[2023.02.22-23.10.17:278][632]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.17:278][632]LogTemp: Warning: Hit Something -[2023.02.22-23.10.17:816][665]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.17:818][665]LogTemp: Warning: Hit Something -[2023.02.22-23.10.18:368][699]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.18:369][699]LogTemp: Warning: Hit Something -[2023.02.22-23.10.18:891][731]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.18:891][731]LogTemp: Warning: Hit Something -[2023.02.22-23.10.20:115][806]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.20:115][806]LogTemp: Warning: Hit Something -[2023.02.22-23.10.21:396][883]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.21:396][883]LogTemp: Warning: Hit Something -[2023.02.22-23.10.22:179][931]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.22:179][931]LogTemp: Warning: Hit Something -[2023.02.22-23.10.22:750][966]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.22:750][966]LogTemp: Warning: Hit Something -[2023.02.22-23.10.23:449][ 9]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.23:449][ 9]LogTemp: Warning: Hit Something -[2023.02.22-23.10.23:937][ 40]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.23:937][ 40]LogTemp: Warning: Hit Something -[2023.02.22-23.10.24:869][ 99]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.24:869][ 99]LogTemp: Warning: Hit Something -[2023.02.22-23.10.25:446][135]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.25:446][135]LogTemp: Warning: Hit Something -[2023.02.22-23.10.26:126][178]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.26:126][178]LogTemp: Warning: Hit Something -[2023.02.22-23.10.26:854][224]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.26:854][224]LogTemp: Warning: Hit Something -[2023.02.22-23.10.27:528][268]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.27:528][268]LogTemp: Warning: Hit Something -[2023.02.22-23.10.27:924][293]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.27:925][293]LogTemp: Warning: Hit Something -[2023.02.22-23.10.28:337][319]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.28:337][319]LogTemp: Warning: Hit Something -[2023.02.22-23.10.28:928][356]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.28:929][356]LogTemp: Warning: Hit Something -[2023.02.22-23.10.29:405][385]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.29:405][385]LogTemp: Warning: Hit Something -[2023.02.22-23.10.29:926][417]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.29:926][417]LogTemp: Warning: Hit Something -[2023.02.22-23.10.30:758][468]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.30:758][468]LogTemp: Warning: Hit Something -[2023.02.22-23.10.31:405][509]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.31:405][509]LogTemp: Warning: Hit Something -[2023.02.22-23.10.32:043][549]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.32:043][549]LogTemp: Warning: Hit Something -[2023.02.22-23.10.36:517][829]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.36:517][829]LogTemp: Warning: Hit Something -[2023.02.22-23.10.37:177][871]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.37:177][871]LogTemp: Warning: Hit Something -[2023.02.22-23.10.37:965][921]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.37:965][921]LogTemp: Warning: Hit Something -[2023.02.22-23.10.38:596][961]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.38:596][961]LogTemp: Warning: Hit Something -[2023.02.22-23.10.39:133][995]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.39:133][995]LogTemp: Warning: Hit Something -[2023.02.22-23.10.39:715][ 32]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.39:715][ 32]LogTemp: Warning: Hit Something -[2023.02.22-23.10.40:344][ 73]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.40:344][ 73]LogTemp: Warning: Hit Something -[2023.02.22-23.10.41:749][163]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.41:749][163]LogTemp: Warning: Hit Something -[2023.02.22-23.10.42:438][207]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.42:438][207]LogTemp: Warning: Hit Something -[2023.02.22-23.10.45:356][391]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.45:357][391]LogTemp: Warning: Hit Something -[2023.02.22-23.10.45:878][424]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.45:878][424]LogTemp: Warning: Hit Something -[2023.02.22-23.10.46:407][458]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.46:408][458]LogTemp: Warning: Hit Something -[2023.02.22-23.10.46:880][488]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.46:880][488]LogTemp: Warning: Hit Something -[2023.02.22-23.10.47:444][525]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.47:444][525]LogTemp: Warning: Hit Something -[2023.02.22-23.10.47:976][560]LogTemp: Warning: Boom pow gat -[2023.02.22-23.10.47:977][560]LogTemp: Warning: Hit Something -[2023.02.22-23.10.49:537][659]Set new viewmode: Wireframe -[2023.02.22-23.10.50:330][748]Set new viewmode: Wireframe -[2023.02.22-23.10.51:733][909]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.10.51:733][909]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.10.51:754][909]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true -[2023.02.22-23.10.51:756][909]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.10.51:770][909]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.02.22-23.10.51:777][909]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.10.51:828][909]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.02.22-23.10.51:830][909]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2023.02.22-23.10.51:831][909]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2023.02.22-23.10.51:835][909]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.10.51:846][909]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms -[2023.02.22-23.10.51:888][910]LogPlayLevel: Display: Destroying online subsystem :Context_27 -[2023.02.22-23.11.21:366][261]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2023.02.22-23.11.21:377][261]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/Maps/WorldMap/6/E9/IO78AUONW1EC17PM24USTZ_Auto1 -[2023.02.22-23.11.21:377][261]LogSavePackage: Moving '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/IO78AUONW1EC17PM24USTZ_Auto1A434AF08447CA671BAD013A35E142EF2.tmp' to '../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Autosaves/Game/__ExternalActors__/Maps/WorldMap/6/E9/IO78AUONW1EC17PM24USTZ_Auto1.uasset' -[2023.02.22-23.11.21:377][261]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/WorldMap' took 0.061 -[2023.02.22-23.11.21:377][261]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.061 -[2023.02.22-23.14.48:458][ 18]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.02.22-23.14.48:468][ 18]LogWorldPartition: Display: GenerateStreaming started... -[2023.02.22-23.14.48:468][ 18]LogWorldPartition: Display: GetPartitionedActors started... -[2023.02.22-23.14.48:468][ 18]LogWorldPartition: Display: ValidateSingleActorReferer started... -[2023.02.22-23.14.48:468][ 18]LogWorldPartition: Display: ValidateSingleActorReferer took 7 us -[2023.02.22-23.14.48:468][ 18]LogWorldPartition: Display: GetPartitionedActors took 83 us -[2023.02.22-23.14.48:548][ 18]LogWorldPartition: Display: GenerateStreaming took 79 ms -[2023.02.22-23.14.48:548][ 18]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.02.22-23.14.48:548][ 18]PIE: New page: PIE session: WorldMap (Feb 22, 2023, 1:14:48 PM) -[2023.02.22-23.14.48:548][ 18]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.14.48:573][ 18]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() -[2023.02.22-23.14.48:573][ 18]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024822s) -[2023.02.22-23.14.48:573][ 18]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.024906s) -[2023.02.22-23.14.48:573][ 18]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-23.14.48:574][ 18]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-23.14.48:574][ 18]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-23.14.48:574][ 18]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) -[2023.02.22-23.14.48:580][ 18]LogWorldPartition: Display: WorldPartition initialize took 5 ms -[2023.02.22-23.14.48:580][ 18]LogPlayLevel: PIE: World Init took: (0.007106s) -[2023.02.22-23.14.48:632][ 18]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms -[2023.02.22-23.14.48:634][ 18]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2023.02.22-23.14.48:634][ 18]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-23.14.48:634][ 18]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-23.14.48:634][ 18]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-23.14.48:634][ 18]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-23.14.48:634][ 18]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-23.14.48:634][ 18]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-23.14.48:634][ 18]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-23.14.48:634][ 18]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-23.14.48:635][ 18]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-23.14.48:635][ 18]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-23.14.48:635][ 18]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-23.14.48:637][ 18]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-23.14.48:714][ 18]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-23.14.48:714][ 18]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-23.14.48:715][ 18]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-23.14.48:715][ 18]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-23.14.48:715][ 18]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 -[2023.02.22-23.14.48:715][ 18]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 -[2023.02.22-23.14.48:717][ 18]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 -[2023.02.22-23.14.48:717][ 18]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 -[2023.02.22-23.14.48:717][ 18]LogInit: FAudioDevice initialized. -[2023.02.22-23.14.48:717][ 18]LogAudio: Display: Audio Device (ID: 7) registered with world 'WorldMap'. -[2023.02.22-23.14.48:734][ 18]LogLoad: Game class is 'GameModeBase' -[2023.02.22-23.14.48:739][ 18]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.22-18.14.48 -[2023.02.22-23.14.48:739][ 18]LogWorld: Bringing up level for play took: 0.004546 -[2023.02.22-23.14.48:741][ 18]LogOnline: OSS: Created online subsystem instance for: :Context_28 -[2023.02.22-23.14.48:742][ 18]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 -[2023.02.22-23.14.48:742][ 18]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0) -[2023.02.22-23.14.48:742][ 18]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 -[2023.02.22-23.14.48:744][ 18]LogStreaming: Display: FlushAsyncLoading: 51 QueuedPackages, 0 AsyncPackages -[2023.02.22-23.14.48:946][ 18]LogTexture: Display: Waiting for textures to be ready 0/588 (/Game/__ExternalActors__/Maps/WorldMap/A/6A/M2WMJUQI594LBUZVBSMWWJ_UEDPIE_0_WorldMap_MainGrid_L0_X0_Y0_DL0) ... -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:029][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.14.49:030][ 18]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.14.49:049][ 18]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... -[2023.02.22-23.14.49:111][ 18]LogStaticMesh: Display: Waiting for static meshes to be ready 3/49 (/Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ) ... -[2023.02.22-23.14.49:243][ 18]LogStaticMesh: Display: Waiting for static meshes to be ready 9/49 (/Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A) ... -[2023.02.22-23.14.49:290][ 18]LogStaticMesh: Display: Waiting for static meshes to be ready 11/49 (/Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A) ... -[2023.02.22-23.14.49:381][ 18]LogStaticMesh: Display: Waiting for static meshes to be ready 16/49 (/Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P) ... -[2023.02.22-23.14.49:403][ 18]LogStaticMesh: Display: Waiting for static meshes to be ready 17/49 (/Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF) ... -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:108][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:109][ 18]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture -[2023.02.22-23.14.50:133][ 18]PIE: Server logged in -[2023.02.22-23.14.50:134][ 18]PIE: Play in editor total start time 1.668 seconds. -[2023.02.22-23.14.51:089][ 66]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.51:089][ 66]LogTemp: Warning: Hit Something -[2023.02.22-23.14.53:528][209]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.54:073][242]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.55:674][336]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.55:674][336]LogTemp: Warning: Hit Something -[2023.02.22-23.14.56:976][413]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.56:976][413]LogTemp: Warning: Hit Something -[2023.02.22-23.14.57:593][450]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.57:593][450]LogTemp: Warning: Hit Something -[2023.02.22-23.14.57:971][474]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.57:971][474]LogTemp: Warning: Hit Something -[2023.02.22-23.14.58:718][518]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.58:718][518]LogTemp: Warning: Hit Something -[2023.02.22-23.14.59:250][549]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.59:250][549]LogTemp: Warning: Hit Something -[2023.02.22-23.14.59:647][573]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.59:647][573]LogTemp: Warning: Hit Something -[2023.02.22-23.14.59:846][585]LogTemp: Warning: Boom pow gat -[2023.02.22-23.14.59:846][585]LogTemp: Warning: Hit Something -[2023.02.22-23.15.00:036][596]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.00:036][596]LogTemp: Warning: Hit Something -[2023.02.22-23.15.00:219][607]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.00:219][607]LogTemp: Warning: Hit Something -[2023.02.22-23.15.00:402][618]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.00:402][618]LogTemp: Warning: Hit Something -[2023.02.22-23.15.00:575][628]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.00:575][628]LogTemp: Warning: Hit Something -[2023.02.22-23.15.00:770][639]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.00:770][639]LogTemp: Warning: Hit Something -[2023.02.22-23.15.00:958][650]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.00:958][650]LogTemp: Warning: Hit Something -[2023.02.22-23.15.01:147][661]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.01:147][661]LogTemp: Warning: Hit Something -[2023.02.22-23.15.01:356][673]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.01:356][673]LogTemp: Warning: Hit Something -[2023.02.22-23.15.03:058][771]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.03:058][771]LogTemp: Warning: Hit Something -[2023.02.22-23.15.04:064][830]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.04:065][830]LogTemp: Warning: Hit Something -[2023.02.22-23.15.04:576][861]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.04:577][861]LogTemp: Warning: Hit Something -[2023.02.22-23.15.05:083][891]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.05:083][891]LogTemp: Warning: Hit Something -[2023.02.22-23.15.06:509][976]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.06:509][976]LogTemp: Warning: Hit Something -[2023.02.22-23.15.07:725][ 48]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.07:725][ 48]LogTemp: Warning: Hit Something -[2023.02.22-23.15.09:302][140]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.09:304][140]LogTemp: Warning: Hit Something -[2023.02.22-23.15.09:934][178]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.09:935][178]LogTemp: Warning: Hit Something -[2023.02.22-23.15.10:305][200]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.10:307][200]LogTemp: Warning: Hit Something -[2023.02.22-23.15.10:724][225]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.10:727][225]LogTemp: Warning: Hit Something -[2023.02.22-23.15.10:965][239]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.10:965][239]LogTemp: Warning: Hit Something -[2023.02.22-23.15.11:166][251]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.11:166][251]LogTemp: Warning: Hit Something -[2023.02.22-23.15.11:378][263]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.11:378][263]LogTemp: Warning: Hit Something -[2023.02.22-23.15.11:534][272]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.11:535][272]LogTemp: Warning: Hit Something -[2023.02.22-23.15.11:933][296]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.11:934][296]LogTemp: Warning: Hit Something -[2023.02.22-23.15.12:162][310]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.12:162][310]LogTemp: Warning: Hit Something -[2023.02.22-23.15.12:381][323]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.12:381][323]LogTemp: Warning: Hit Something -[2023.02.22-23.15.12:579][335]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.12:580][335]LogTemp: Warning: Hit Something -[2023.02.22-23.15.12:765][346]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.12:765][346]LogTemp: Warning: Hit Something -[2023.02.22-23.15.12:952][357]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.12:953][357]LogTemp: Warning: Hit Something -[2023.02.22-23.15.13:143][368]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.13:145][368]LogTemp: Warning: Hit Something -[2023.02.22-23.15.13:329][379]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.13:330][379]LogTemp: Warning: Hit Something -[2023.02.22-23.15.13:557][392]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.13:557][392]LogTemp: Warning: Hit Something -[2023.02.22-23.15.16:284][548]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.15.16:284][548]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.15.16:305][548]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true -[2023.02.22-23.15.16:307][548]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.15.16:323][548]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.02.22-23.15.16:331][548]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.15.16:383][548]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.15.16:384][548]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2023.02.22-23.15.16:386][548]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2023.02.22-23.15.16:408][548]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms -[2023.02.22-23.15.16:451][549]LogPlayLevel: Display: Destroying online subsystem :Context_28 -[2023.02.22-23.15.27:100][860]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.02.22-23.15.27:109][860]LogWorldPartition: Display: GenerateStreaming started... -[2023.02.22-23.15.27:110][860]LogWorldPartition: Display: GetPartitionedActors started... -[2023.02.22-23.15.27:110][860]LogWorldPartition: Display: ValidateSingleActorReferer started... -[2023.02.22-23.15.27:110][860]LogWorldPartition: Display: ValidateSingleActorReferer took 7 us -[2023.02.22-23.15.27:110][860]LogWorldPartition: Display: GetPartitionedActors took 82 us -[2023.02.22-23.15.27:187][860]LogWorldPartition: Display: GenerateStreaming took 77 ms -[2023.02.22-23.15.27:187][860]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.02.22-23.15.27:187][860]PIE: New page: PIE session: WorldMap (Feb 22, 2023, 1:15:27 PM) -[2023.02.22-23.15.27:187][860]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.15.27:213][860]LogWorldPartition: Initial Data Layer Effective States Activated() Loaded() -[2023.02.22-23.15.27:213][860]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025766s) -[2023.02.22-23.15.27:213][860]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/WorldMap.WorldMap to /Game/Maps/UEDPIE_0_WorldMap.WorldMap (0.025841s) -[2023.02.22-23.15.27:213][860]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-23.15.27:213][860]LogAIModule: Creating AISystem for world WorldMap -[2023.02.22-23.15.27:214][860]LogWorldPartition: Display: WorldPartition initialize started... -[2023.02.22-23.15.27:214][860]LogWorldPartition: UWorldPartition::Initialize(IsEditor=0, IsGame=0, IsCooking=0) -[2023.02.22-23.15.27:219][860]LogWorldPartition: Display: WorldPartition initialize took 4 ms -[2023.02.22-23.15.27:219][860]LogPlayLevel: PIE: World Init took: (0.005906s) -[2023.02.22-23.15.27:272][860]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms -[2023.02.22-23.15.27:273][860]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True -[2023.02.22-23.15.27:273][860]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.02.22-23.15.27:273][860]LogAudioMixer: Display: Sample Rate: 48000 -[2023.02.22-23.15.27:273][860]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.02.22-23.15.27:273][860]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.02.22-23.15.27:273][860]LogAudioMixer: Display: Number of buffers to queue: 2 -[2023.02.22-23.15.27:273][860]LogAudioMixer: Display: Max Channels (voices): 0 -[2023.02.22-23.15.27:273][860]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2023.02.22-23.15.27:273][860]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.02.22-23.15.27:274][860]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.02.22-23.15.27:274][860]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.02.22-23.15.27:274][860]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.02.22-23.15.27:276][860]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.02.22-23.15.27:322][860]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Focusrite Usb Audio) -[2023.02.22-23.15.27:322][860]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.02.22-23.15.27:323][860]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.02.22-23.15.27:323][860]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.02.22-23.15.27:323][860]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 -[2023.02.22-23.15.27:323][860]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 -[2023.02.22-23.15.27:325][860]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 -[2023.02.22-23.15.27:325][860]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 -[2023.02.22-23.15.27:325][860]LogInit: FAudioDevice initialized. -[2023.02.22-23.15.27:325][860]LogAudio: Display: Audio Device (ID: 8) registered with world 'WorldMap'. -[2023.02.22-23.15.27:342][860]LogLoad: Game class is 'GameModeBase' -[2023.02.22-23.15.27:346][860]LogWorld: Bringing World /Game/Maps/UEDPIE_0_WorldMap.WorldMap up for play (max tick rate 0) at 2023.02.22-18.15.27 -[2023.02.22-23.15.27:346][860]LogWorld: Bringing up level for play took: 0.004478 -[2023.02.22-23.15.27:348][860]LogOnline: OSS: Created online subsystem instance for: :Context_29 -[2023.02.22-23.15.27:349][860]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=30.000 Y=550.000 Z=72.150 -[2023.02.22-23.15.27:349][860]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(22), CellsToLoad(0), CellsToUnload(0) -[2023.02.22-23.15.27:349][860]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=30.000 Y=550.000 Z=72.150,P=0.000000 Y=0.000000 R=0.000000 -[2023.02.22-23.15.27:351][860]LogStreaming: Display: FlushAsyncLoading: 51 QueuedPackages, 0 AsyncPackages -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/D/KG/GEK15YX1QO7QEMTX5M14ZZ.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/U1/DLKWHQQNVR68TS2K6Y9BGP.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/C/MO/5BNTKPFI8XBSMNJ0IWT4ZC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.15.27:621][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/OR/NWPD7V8FM2GBGT9TP6NW5P.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/UK/EOJ9AL5LXLTZNA9O6XINBX.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/8C/97755EHTJPWTGP0QC64FKC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/9/14/HX5A0GI89AP57V460WDZSP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/8/GZ/GK8FPMQVGJHT1VOWQCSHRM.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/NN/165XPKKLHX8QYNXECS9S1C.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_13 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_12 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/7/DD/V9VJ2DQAB5CK9UHV3JM2KQ.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_9 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_8 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_11 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/WH/LVCDMMYYGYUF2NZW342ZEI.StaticMesh_HLOD0_Instancing_10 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/5/PW/EP2PXU9JNFY3ZXASML8CCO.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/3/6H/FXCJ7KB48F68Q0RPI6X58C.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/S4/39GDZWEHCN80D2ZE7P1QD1.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/EB/ZYD3JG15IX13MXUABPZLOU.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/1/CK/Z845DYRDGXN9GRAJOZEWF9.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/SV/WQG76UIL5PFJOO5Q8BJW4F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.02.22-23.15.27:622][860]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/Maps/WorldMap/0/CQ/RAPS9R9JNB7G7EWCXDGJ1Y.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.02.22-23.15.27:641][860]LogStaticMesh: Display: Waiting for static meshes to be ready 0/49 (/Game/__ExternalActors__/Maps/WorldMap/E/3X/LB6OCMD9GP1ST7E79UFKOO) ... -[2023.02.22-23.15.27:824][860]LogStaticMesh: Display: Waiting for static meshes to be ready 10/49 (/Game/__ExternalActors__/Maps/WorldMap/B/XN/TTSO15JHLNK92ENE1F1T1A) ... -[2023.02.22-23.15.27:947][860]LogStaticMesh: Display: Waiting for static meshes to be ready 17/49 (/Game/__ExternalActors__/Maps/WorldMap/B/0T/IOA5JAKZA40SOUN5SE0SEF) ... -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L0_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0" parameter 'NormalTexture' assigned texture "BaseFlattenNormalMap_VT" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:670][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L2_X0_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X0_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-2_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-1_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y0_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:671][860]LogMaterial: Error: MaterialInstance "M_HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0" parameter 'NormalTexture' assigned texture "HLOD0_OpenWorld_MainGrid_L1_X-1_Y-2_DL0T_LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0_Normal" requires non-virtual texture -[2023.02.22-23.15.28:695][860]PIE: Server logged in -[2023.02.22-23.15.28:696][860]PIE: Play in editor total start time 1.589 seconds. -[2023.02.22-23.15.32:603][931]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.32:603][931]LogTemp: Warning: Hit Something -[2023.02.22-23.15.34:481][ 41]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.36:592][162]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.36:595][162]LogTemp: Warning: Hit Something -[2023.02.22-23.15.37:295][204]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.37:297][204]LogTemp: Warning: Hit Something -[2023.02.22-23.15.37:891][240]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.37:891][240]LogTemp: Warning: Hit Something -[2023.02.22-23.15.38:512][277]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.38:512][277]LogTemp: Warning: Hit Something -[2023.02.22-23.15.40:333][379]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.40:333][379]LogTemp: Warning: Hit Something -[2023.02.22-23.15.40:911][410]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.40:911][410]LogTemp: Warning: Hit Something -[2023.02.22-23.15.41:474][438]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.41:474][438]LogTemp: Warning: Hit Something -[2023.02.22-23.15.42:345][486]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.42:345][486]LogTemp: Warning: Hit Something -[2023.02.22-23.15.43:139][530]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.43:139][530]LogTemp: Warning: Hit Something -[2023.02.22-23.15.43:616][558]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.43:617][558]LogTemp: Warning: Hit Something -[2023.02.22-23.15.44:199][592]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.44:199][592]LogTemp: Warning: Hit Something -[2023.02.22-23.15.44:656][618]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.44:657][618]LogTemp: Warning: Hit Something -[2023.02.22-23.15.45:121][645]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.45:121][645]LogTemp: Warning: Hit Something -[2023.02.22-23.15.46:699][736]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.46:699][736]LogTemp: Warning: Hit Something -[2023.02.22-23.15.47:488][782]LogTemp: Warning: Boom pow gat -[2023.02.22-23.15.47:488][782]LogTemp: Warning: Hit Something -[2023.02.22-23.15.48:794][857]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.15.48:794][857]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_WorldMap -[2023.02.22-23.15.48:817][857]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true -[2023.02.22-23.15.48:819][857]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.15.48:837][857]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.02.22-23.15.48:843][857]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.02.22-23.15.48:894][857]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.02.22-23.15.48:895][857]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2023.02.22-23.15.48:897][857]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2023.02.22-23.15.48:915][857]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms -[2023.02.22-23.15.48:959][858]LogPlayLevel: Display: Destroying online subsystem :Context_29 +[2023.04.20-04.48.16:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.04.20-04.48.16:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.04.20-04.48.16:596][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.04.20-04.48.16:596][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.04.20-04.48.16:597][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.04.20-04.48.16:599][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created +[2023.04.20-04.48.16:614][ 0]LogD3D12RHI: Aftermath initialized +[2023.04.20-04.48.16:614][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.04.20-04.48.16:784][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_1, shader model 6.6) +[2023.04.20-04.48.16:784][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 1 output[s] +[2023.04.20-04.48.16:790][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) +[2023.04.20-04.48.16:791][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16344MB of shared system memory, 0 output[s] +[2023.04.20-04.48.16:791][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.04.20-04.48.16:791][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.04.20-04.48.16:791][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] +[2023.04.20-04.48.16:791][ 0]LogHAL: Display: Platform has ~ 32 GB [34276364288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.04.20-04.48.16:791][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.04.20-04.48.16:791][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2023.04.20-04.48.16:791][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.04.20-04.48.16:791][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Config/WindowsEditor/Editor.ini] +[2023.04.20-04.48.16:791][ 0]LogInit: Computer: DESKTOP-QSRT9V5 +[2023.04.20-04.48.16:791][ 0]LogInit: User: imjgr +[2023.04.20-04.48.16:791][ 0]LogInit: CPU Page size=4096, Cores=10 +[2023.04.20-04.48.16:791][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.04.20-04.48.16:792][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.04.20-04.48.16:792][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.04.20-04.48.16:792][ 0]LogMemory: Process Physical Memory: 293.77 MB used, 305.85 MB peak +[2023.04.20-04.48.16:792][ 0]LogMemory: Process Virtual Memory: 275.50 MB used, 275.50 MB peak +[2023.04.20-04.48.16:792][ 0]LogMemory: Physical Memory: 12933.60 MB used, 19754.89 MB free, 32688.49 MB total +[2023.04.20-04.48.16:792][ 0]LogMemory: Virtual Memory: 16273.03 MB used, 21279.46 MB free, 37552.49 MB total +[2023.04.20-04.48.16:792][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.04.20-04.48.16:796][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.04.20-04.48.16:813][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.04.20-04.48.16:814][ 0]LogInit: Using OS detected language (en-US). +[2023.04.20-04.48.16:814][ 0]LogInit: Using OS detected locale (en-US). +[2023.04.20-04.48.16:817][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2023.04.20-04.48.16:960][ 0]LogInit: Setting process to per monitor DPI aware +[2023.04.20-04.48.16:975][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.04.20-04.48.16:975][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2023.04.20-04.48.16:975][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). +[2023.04.20-04.48.16:975][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2023.04.20-04.48.16:989][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2023.04.20-04.48.16:989][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.04.20-04.48.17:218][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.04.20-04.48.17:223][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.04.20-04.48.17:223][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.04.20-04.48.17:326][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.04.20-04.48.17:367][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 +[2023.04.20-04.48.17:377][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 +[2023.04.20-04.48.17:389][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 +[2023.04.20-04.48.17:418][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.04.20-04.48.17:418][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.04.20-04.48.17:454][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2023.04.20-04.48.17:454][ 0]LogWindows: Attached monitors: +[2023.04.20-04.48.17:454][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.04.20-04.48.17:454][ 0]LogWindows: Found 1 attached monitors. +[2023.04.20-04.48.17:454][ 0]LogWindows: EnumDisplayDevices: +[2023.04.20-04.48.17:454][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1), name: '\\.\DISPLAY1' +[2023.04.20-04.48.17:454][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY2' +[2023.04.20-04.48.17:454][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY3' +[2023.04.20-04.48.17:455][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0), name: '\\.\DISPLAY4' +[2023.04.20-04.48.17:455][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2023.04.20-04.48.17:455][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3070 +[2023.04.20-04.48.17:455][ 0]LogD3D12RHI: Driver Version: 531.41 (internal:31.0.15.3141, unified:531.41) +[2023.04.20-04.48.17:455][ 0]LogD3D12RHI: Driver Date: 3-16-2023 +[2023.04.20-04.48.17:455][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB) +[2023.04.20-04.48.17:455][ 0]LogD3D12RHI: Async texture creation enabled +[2023.04.20-04.48.17:455][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.04.20-04.48.17:464][ 0]LogRHI: GeForceNow SDK initialized: 0 +[2023.04.20-04.48.17:470][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all' +[2023.04.20-04.48.17:470][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyReport_0.log" -log="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/TurnkeyLog_0.log" -project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -platform=all" ] +[2023.04.20-04.48.17:496][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll +[2023.04.20-04.48.17:504][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 +[2023.04.20-04.48.17:504][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.04.20-04.48.17:512][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.04.20-04.48.17:531][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' +[2023.04.20-04.48.17:531][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' +[2023.04.20-04.48.17:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.04.20-04.48.17:535][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.04.20-04.48.17:538][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.04.20-04.48.17:538][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.04.20-04.48.17:538][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.04.20-04.48.17:538][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.04.20-04.48.17:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.04.20-04.48.17:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.04.20-04.48.17:541][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.04.20-04.48.17:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.04.20-04.48.17:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.04.20-04.48.17:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.04.20-04.48.17:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.04.20-04.48.17:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.04.20-04.48.17:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.04.20-04.48.17:549][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.04.20-04.48.17:556][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.04.20-04.48.17:558][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it +[2023.04.20-04.48.17:559][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM +[2023.04.20-04.48.17:559][ 0]LogTargetPlatformManager: ADPCM +[2023.04.20-04.48.17:559][ 0]LogTargetPlatformManager: PCM +[2023.04.20-04.48.17:561][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink +[2023.04.20-04.48.17:561][ 0]LogTargetPlatformManager: BINKA +[2023.04.20-04.48.17:561][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg +[2023.04.20-04.48.17:561][ 0]LogTargetPlatformManager: OGG +[2023.04.20-04.48.17:561][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus +[2023.04.20-04.48.17:561][ 0]LogTargetPlatformManager: OPUS +[2023.04.20-04.48.17:598][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: SF_METAL +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.04.20-04.48.17:604][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.04.20-04.48.17:606][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.04.20-04.48.17:606][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.04.20-04.48.17:606][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.04.20-04.48.17:606][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.04.20-04.48.17:606][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.04.20-04.48.17:606][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.04.20-04.48.17:606][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.04.20-04.48.17:606][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2023.04.20-04.48.17:607][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.04.20-04.48.17:607][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.04.20-04.48.17:607][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush +[2023.04.20-04.48.17:607][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.04.20-04.48.17:610][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.04.20-04.48.17:610][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.04.20-04.48.17:610][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.04.20-04.48.17:610][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.04.20-04.48.17:625][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) +[2023.04.20-04.48.17:625][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.04.20-04.48.17:625][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.04.20-04.48.17:643][ 0]LogDerivedDataCache: Speed tests for C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2023.04.20-04.48.17:643][ 0]LogDerivedDataCache: Display: Performance to C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=233.62MBs, RandomWriteSpeed=68.78MBs. Assigned SpeedClass 'Local' +[2023.04.20-04.48.17:644][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/imjgr/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.04.20-04.48.17:644][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2023.04.20-04.48.17:644][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.04.20-04.48.17:650][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None +[2023.04.20-04.48.17:650][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.04.20-04.48.17:650][ 0]LogShaderCompilers: Guid format shader working directory is -42 characters bigger than the processId version (../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Intermediate/Shaders/WorkingDirectory/26012/). +[2023.04.20-04.48.17:650][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/imjgr/AppData/Local/Temp/UnrealShaderWorkingDir/FE6A62174DA265138A79B2A04618F491/'. +[2023.04.20-04.48.17:651][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.04.20-04.48.17:651][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. +[2023.04.20-04.48.18:915][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.04.20-04.48.18:915][ 0]LogSlate: Using FreeType 2.10.0 +[2023.04.20-04.48.18:917][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.04.20-04.48.18:950][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up +[2023.04.20-04.48.18:955][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.04.20-04.48.19:098][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag +[2023.04.20-04.48.19:098][ 0]LogAssetRegistry: Error: Package C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag +[2023.04.20-04.48.19:098][ 0]LogSerialization: UsePackageTrailer: 'false' +[2023.04.20-04.48.19:099][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.04.20-04.48.19:441][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.04.20-04.48.19:441][ 0]LogDeviceProfileManager: Active device profile: [00000AA2923F6740][00000AA2867F0000 50] WindowsEditor +[2023.04.20-04.48.19:441][ 0]LogDeviceProfileManager: Profiles: [00000AA2923F6200][00000AA274FA0000 50] Windows, [00000AA2923F6740][00000AA2867F0000 50] WindowsEditor, [00000AA2923F5080][00000AA292650000 50] WindowsServer, [00000AA2923F5E80][00000AA292655000 50] WindowsClient, [00000AA2923F1500][00000AA292657800 50] IOS, [00000AA2923F5B00][00000AA29265A000 50] iPadAir2, 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[00000AA2923F2300][00000AA292785000 50] Android_Mali_T7xx, [00000AA2923FC940][00000AA292787800 50] Android_Mali_T8xx, [00000AA2923F3B80][00000AA29278A000 50] Android_Mali_G71, [00000AA2923F71C0][00000AA29278C800 50] Android_Mali_G72, [00000AA2923F24C0][00000AA292772800 50] Android_Mali_G72_Vulkan, [00000AA2923F3D40][00000AA292790000 50] Android_Mali_G76, [00000AA2923FCB00][00000AA292795000 50] Android_Mali_G76_Vulkan, [00000AA2923FD200][00000AA292797800 50] Android_Mali_G77, [00000AA2923FD3C0][00000AA29279A000 50] Android_Mali_G77_Vulkan, [00000AA2923FD580][00000AA29279C800 50] Android_Mali_G78, [00000AA2923F7C40][00000AA292782800 50] Android_Mali_G78_Vulkan, [00000AA2923FBB40][00000AA2927A0000 50] Android_Mali_G710, [00000AA2923F3800][00000AA2927A5000 50] Android_Mali_G710_Vulkan, [00000AA2923FC780][00000AA2927A7800 50] Android_Xclipse_920, [00000AA2923FDAC0][00000AA2927AA000 50] Android_Xclipse_920_Vulkan, [00000AA2923FB280][00000AA2927AC800 50] Android_Vulkan_SM5, [00000AA2923FE1C0][00000AA292792800 50] Android_PowerVR_G6xxx, [00000AA2923FE380][00000AA2927B0000 50] Android_PowerVR_GT7xxx, [00000AA2923FE540][00000AA2927B5000 50] Android_PowerVR_GE8xxx, [00000AA2923FE8C0][00000AA2927B7800 50] Android_PowerVR_GM9xxx, [00000AA2923F40C0][00000AA2927BA000 50] Android_PowerVR_GM9xxx_Vulkan, [00000AA2923FCCC0][00000AA2927BC800 50] Android_TegraK1, [00000AA2923FEA80][00000AA2927A2800 50] Android_Unknown_Vulkan, [00000AA2923FD900][00000AA2927C0000 50] Oculus_Quest, [00000AA2923FF180][00000AA2927C5000 50] Oculus_Quest2, [00000AA2923FF340][00000AA2927C7800 50] HoloLens, +[2023.04.20-04.48.19:441][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.04.20-04.48.19:444][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_ValidHostPrerequisites") +[2023.04.20-04.48.19:444][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") +[2023.04.20-04.48.19:444][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.04.20-04.48.19:444][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") +[2023.04.20-04.48.19:444][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") +[2023.04.20-04.48.19:470][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.04.20-04.48.19:627][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2023.04.20-04.48.19:627][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2023.04.20-04.48.19:627][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2023.04.20-04.48.19:627][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2023.04.20-04.48.19:627][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.04.20-04.48.19:645][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) +[2023.04.20-04.48.19:791][ 0]LogSlate: Border +[2023.04.20-04.48.19:791][ 0]LogSlate: BreadcrumbButton +[2023.04.20-04.48.19:791][ 0]LogSlate: Default +[2023.04.20-04.48.19:791][ 0]LogSlate: Icons.Save +[2023.04.20-04.48.19:791][ 0]LogSlate: Icons.Toolbar.Settings +[2023.04.20-04.48.19:791][ 0]LogSlate: ListView +[2023.04.20-04.48.19:791][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.04.20-04.48.19:791][ 0]LogSlate: SoftwareCursor_Grab +[2023.04.20-04.48.19:791][ 0]LogSlate: TableView.DarkRow +[2023.04.20-04.48.19:791][ 0]LogSlate: TableView.Row +[2023.04.20-04.48.19:791][ 0]LogSlate: TreeView +[2023.04.20-04.48.19:963][ 0]SourceControl: Source control is disabled +[2023.04.20-04.48.19:993][ 0]SourceControl: Source control is disabled +[2023.04.20-04.48.19:993][ 0]SourceControl: Source control is disabled +[2023.04.20-04.48.20:099][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load. +[2023.04.20-04.48.20:099][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool. +[2023.04.20-04.48.20:099][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.04.20-04.48.20:447][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9297611C40E5EE8C5587FFA29FA68830 | Instance: C86A572144E009607D8417A2CA89DDF4 (DESKTOP-QSRT9V5-26012). +[2023.04.20-04.48.20:476][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.04.20-04.48.20:482][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.04.20-04.48.20:499][ 0]LogPython: Using Python 3.9.7 +[2023.04.20-04.48.21:259][ 0]SourceControl: Source control is disabled +[2023.04.20-04.48.21:264][ 0]SourceControl: Source control is disabled +[2023.04.20-04.48.21:271][ 0]SourceControl: Source control is disabled +[2023.04.20-04.48.21:274][ 0]LogUProjectInfo: Found projects: +[2023.04.20-04.48.21:635][ 0]LogOpenImageDenoise: OIDN starting up +[2023.04.20-04.48.21:639][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.04.20-04.48.21:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.04.20-04.48.21:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.04.20-04.48.21:761][ 0]LogCollectionManager: Loaded 0 collections in 0.001584 seconds +[2023.04.20-04.48.21:844][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Saved/Collections/' took 0.00s +[2023.04.20-04.48.21:844][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Developers/imjgr/Collections/' took 0.00s +[2023.04.20-04.48.21:844][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Collections/' took 0.00s +[2023.04.20-04.48.22:099][ 0]LogEngine: Initializing Engine... +[2023.04.20-04.48.22:112][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2023.04.20-04.48.22:114][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.04.20-04.48.22:377][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.04.20-04.48.22:377][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.04.20-04.48.22:386][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.04.20-04.48.22:414][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.04.20-04.48.22:415][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.04.20-04.48.22:435][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.04.20-04.48.22:437][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.04.20-04.48.22:437][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.04.20-04.48.22:437][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.04.20-04.48.22:437][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.04.20-04.48.22:437][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.04.20-04.48.22:437][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.04.20-04.48.22:437][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.04.20-04.48.22:437][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.04.20-04.48.22:437][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.04.20-04.48.22:437][ 0]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.04.20-04.48.22:437][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.04.20-04.48.22:437][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.04.20-04.48.22:438][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.04.20-04.48.22:438][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.04.20-04.48.22:438][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.04.20-04.48.22:446][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.04.20-04.48.22:491][ 0]LogAudioMixer: Display: Using Audio Hardware Device VG278 (NVIDIA High Definition Audio) +[2023.04.20-04.48.22:491][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.04.20-04.48.22:496][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.04.20-04.48.22:496][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.04.20-04.48.22:496][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.04.20-04.48.22:496][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.04.20-04.48.22:497][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.04.20-04.48.22:497][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.04.20-04.48.22:497][ 0]LogInit: FAudioDevice initialized. +[2023.04.20-04.48.22:497][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.04.20-04.48.22:497][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.04.20-04.48.22:497][ 0]LogInit: Texture streaming: Enabled +[2023.04.20-04.48.22:530][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 +[2023.04.20-04.48.22:540][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2023.04.20-04.48.22:561][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.04.20-04.48.22:569][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.04.20-04.48.22:569][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: RaidV01Editor Win64 Development +[2023.04.20-04.48.23:436][ 0]LogLiveCoding: Display: First instance in process group "UE_RaidV01_0x20784dcb", spawning console +[2023.04.20-04.48.23:436][ 0]LogLiveCoding: Display: Waiting for server +[2023.04.20-04.48.23:436][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.04.20-04.48.23:498][ 0]LogInit: Transaction tracking system initialized +[2023.04.20-04.48.23:571][ 0]BlueprintLog: New page: Editor Load +[2023.04.20-04.48.23:756][ 0]LocalizationService: Localization service is disabled +[2023.04.20-04.48.23:805][ 0]TimingProfiler: Initialize +[2023.04.20-04.48.23:805][ 0]TimingProfiler: OnSessionChanged +[2023.04.20-04.48.23:805][ 0]LoadingProfiler: Initialize +[2023.04.20-04.48.23:805][ 0]LoadingProfiler: OnSessionChanged +[2023.04.20-04.48.23:805][ 0]NetworkingProfiler: Initialize +[2023.04.20-04.48.23:805][ 0]NetworkingProfiler: OnSessionChanged +[2023.04.20-04.48.23:805][ 0]MemoryProfiler: Initialize +[2023.04.20-04.48.23:805][ 0]MemoryProfiler: OnSessionChanged +[2023.04.20-04.48.24:496][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/' took 0.11s +[2023.04.20-04.48.24:496][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.04.20-04.48.24:564][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.04.20-04.48.24:566][ 0]SourceControl: Source control is disabled +[2023.04.20-04.48.24:566][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.053 +[2023.04.20-04.48.24:566][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/Content/Maps/WorldMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2023.04.20-04.48.24:566][ 0]LightingResults: New page: Lighting Build +[2023.04.20-04.48.24:573][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.04.20-04.48.24:573][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.04.20-04.48.24:573][ 0]MapCheck: New page: Map Check +[2023.04.20-04.48.24:574][ 0]LightingResults: New page: Lighting Build +[2023.04.20-04.48.24:579][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.04.20-04.48.24:581][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.04.20-04.48.24:656][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'WorldMap'. +[2023.04.20-04.48.24:662][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.04.20-04.48.24:662][ 0]LogAIModule: Creating AISystem for world WorldMap +[2023.04.20-04.48.24:663][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.04.20-04.48.24:663][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) +[2023.04.20-04.48.24:870][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tavern.Tavern should be resaved to improve async compilation performance. +[2023.04.20-04.48.24:882][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Witch_house.Witch_house should be resaved to improve async compilation performance. +[2023.04.20-04.48.24:894][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill.Mill should be resaved to improve async compilation performance. +[2023.04.20-04.48.24:906][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill.Woodmill should be resaved to improve async compilation performance. +[2023.04.20-04.48.24:918][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Large_house.Large_house should be resaved to improve async compilation performance. +[2023.04.20-04.48.24:930][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Forge.Forge should be resaved to improve async compilation performance. +[2023.04.20-04.48.25:133][ 0]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Blueprints\Character\Animation\RaidAnimBP.uasset: [Compiler] Could not find a variable named "bWeaponEquipped" in 'RaidAnimBP_C'. +Make sure 'RaidAnimBP_C' has been compiled for Get bWeaponEquipped +[2023.04.20-04.48.25:137][ 0]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Blueprints\Character\Animation\RaidAnimBP.uasset: [Compiler] Could not find a variable named "bWeaponEquipped" in 'RaidAnimBP_C'. +Make sure 'RaidAnimBP_C' has been compiled for Get bWeaponEquipped +[2023.04.20-04.48.25:138][ 0]LogBlueprint: Warning: [AssetLog] C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Content\Blueprints\Character\Animation\RaidAnimBP.uasset: [Compiler] Invalid field 'bWeaponEquipped' found in property path for Blend Poses by bool +[2023.04.20-04.48.25:343][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Town_Hall.Town_Hall should be resaved to improve async compilation performance. +[2023.04.20-04.48.25:359][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Small_house.Small_house should be resaved to improve async compilation performance. +[2023.04.20-04.48.25:363][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mill_wings.Mill_wings should be resaved to improve async compilation performance. +[2023.04.20-04.48.25:374][ 0]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Baker_house.Baker_house should be resaved to improve async compilation performance. +[2023.04.20-04.48.25:457][ 0]LogWorldPartition: Display: WorldPartition initialize took 793 ms +[2023.04.20-04.48.25:692][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.04.20-04.48.25:701][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2023.04.20-04.48.25:701][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.04.20-04.48.25:702][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.388ms to complete. +[2023.04.20-04.48.25:702][ 0]LogFileHelpers: Loading map 'WorldMap' took 1.136 +[2023.04.20-04.48.25:715][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 10.203 +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: ================================================ +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.04.20-04.48.25:715][ 0]LogShaderCompilers: Display: ================================================ +[2023.04.20-04.48.25:846][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.04.20-04.48.25:850][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.04.20-04.48.25:854][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.04.20-04.48.25:859][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.04.20-04.48.25:892][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.04.20-04.48.25:892][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:893][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.04.20-04.48.25:893][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:894][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.04.20-04.48.25:894][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:895][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.04.20-04.48.25:895][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:896][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.04.20-04.48.25:896][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:897][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.04.20-04.48.25:897][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:898][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.04.20-04.48.25:898][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:899][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.04.20-04.48.25:899][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:900][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.04.20-04.48.25:900][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:901][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.04.20-04.48.25:901][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. +[2023.04.20-04.48.25:901][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 +[2023.04.20-04.48.26:031][ 0]LogSlate: Took 0.000460 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.04.20-04.48.26:034][ 0]LogSlate: Took 0.000436 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.04.20-04.48.26:035][ 0]LogSlate: Took 0.000365 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.04.20-04.48.26:055][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed. +[2023.04.20-04.48.26:780][ 0]LogStall: Startup... +[2023.04.20-04.48.26:781][ 0]LogStall: Startup complete. +[2023.04.20-04.48.26:813][ 0]LogLoad: (Engine Initialization) Total time: 11.30 seconds +[2023.04.20-04.48.26:813][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.04.20-04.48.26:863][ 0]LogAssetRegistry: Asset discovery search completed in 7.9141 seconds +[2023.04.20-04.48.26:873][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) +[2023.04.20-04.48.26:875][ 0]LogContentStreaming: Texture pool size now 800 MB +[2023.04.20-04.48.26:943][ 0]LogSlate: Took 0.000344 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.04.20-04.48.26:991][ 0]LogAutomationController: Ignoring very large delta of 16901856.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2023.04.20-04.48.31:324][398]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.04.20-04.48.31:330][398]LogSlate: Took 0.000502 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.04.20-04.48.44:748][884]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.04.20-04.48.45:418][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_1.Grass_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:429][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_2.Grass_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Landscape/Foliage/Grass_3.Grass_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Altar.Altar should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Anvil.Anvil should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch.Arch should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Arch_part.Arch_part should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Awning.Awning should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Barrel.Barrel should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_1.Box_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_2.Box_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_3.Box_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Box_4.Box_4 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_1.Bush_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Bush_2.Bush_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:440][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Cauldron.Cauldron should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest.Chest should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Chest_cover.Chest_cover should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_1.Crystal_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_2.Crystal_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_3.Crystal_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_4.Crystal_4 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Crystal_5.Crystal_5 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence.Fence should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_1.Fence_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fence_2.Fence_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:441][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Fern.Fern should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:446][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flower.Flower should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_1.Flowers_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Flowers_2.Flowers_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Hammer.Hammer should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Lamppost.Lamppost should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_1.Leaves_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_2.Leaves_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Leaves_3.Leaves_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log.Log should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_1.Log_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_2.Log_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Log_3.Log_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mine.Mine should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_1.Mushroom_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_2.Mushroom_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_3.Mushroom_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Mushroom_4.Mushroom_4 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar.Pillar should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_1.Pillar_ruined_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pillar_ruined_2.Pillar_ruined_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree.Pine_tree should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Pine_tree_2.Pine_tree_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Plant.Plant should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_1.Railway_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_2.Railway_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Railway_3.Railway_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_1.Rock_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_2.Rock_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_3.Rock_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:447][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Rock_4.Rock_4 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stone_fence.Stone_fence should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/street_light.street_light should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Stump.Stump should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_1.Tile_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_2.Tile_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_3.Tile_3 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_4.Tile_4 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:451][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_5.Tile_5 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_6.Tile_6 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tile_7.Tile_7 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Tree_4.Tree_4 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley.Trolley should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Trolley_wheel.Trolley_wheel should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_1.Wall_1 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Wall_2.Wall_2 should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Well.Well should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:452][884]LogStaticMesh: StaticMesh /Game/HandPaintedEnvironment/Assets/Models/Woodmill_Saw.Woodmill_Saw should be resaved to improve async compilation performance. +[2023.04.20-04.48.45:713][884]LogAssetEditorSubsystem: Opening Asset editor for World /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene +[2023.04.20-04.48.45:713][884]LightingResults: New page: Lighting Build +[2023.04.20-04.48.45:714][884]LoadErrors: New page: Loading map: Summer_scene.umap +[2023.04.20-04.48.45:752][884]LogWorld: UWorld::CleanupWorld for WorldMap, bSessionEnded=true, bCleanupResources=true +[2023.04.20-04.48.45:752][884]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.04.20-04.48.45:761][884]MapCheck: New page: Map Check +[2023.04.20-04.48.45:761][884]LightingResults: New page: Lighting Build +[2023.04.20-04.48.45:767][884]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.04.20-04.48.45:781][884]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2023.04.20-04.48.45:834][884]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.04.20-04.48.45:835][884]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.04.20-04.48.45:953][884]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.04.20-04.48.45:964][884]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.04.20-04.48.46:248][884]LogAudio: Display: Audio Device (ID: 1) registered with world 'Summer_scene'. +[2023.04.20-04.48.46:248][884]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.04.20-04.48.46:248][884]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.04.20-04.48.46:249][884]LogAIModule: Creating AISystem for world Summer_scene +[2023.04.20-04.48.46:464][884]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.04.20-04.48.46:483][884]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.04.20-04.48.46:497][884]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.04.20-04.48.46:497][884]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.19ms to complete. +[2023.04.20-04.48.46:498][884]LogFileHelpers: Loading map 'Summer_scene' took 0.783 +[2023.04.20-04.48.46:545][884]LogOutputDevice: Warning: + +Script Stack (0 frames): + +[2023.04.20-04.48.46:579][884]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.034 s +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: === Handled ensure: === +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: Stack: +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffe07774c83 UnrealEditor-Core.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffe007fe0e5 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffe007c66e9 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffe007c27d7 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffdf55f4f27 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffdf569e127 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffdff70a8fa UnrealEditor-Engine.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffdff709fd6 UnrealEditor-Engine.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffe044cdd3b UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffe04e5aac6 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ff7bcd882f6 UnrealEditor.exe!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ff7bcda0d9c UnrealEditor.exe!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ff7bcda0e8a UnrealEditor.exe!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ff7bcda3c4d UnrealEditor.exe!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ff7bcdb5564 UnrealEditor.exe!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ff7bcdb8736 UnrealEditor.exe!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffeae827604 KERNEL32.DLL!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: [Callstack] 0x00007ffeafb826a1 ntdll.dll!UnknownFunction [] +[2023.04.20-04.48.46:579][884]LogOutputDevice: Error: +[2023.04.20-04.48.46:583][884]LogStats: SubmitErrorReport - 0.000 s +[2023.04.20-04.48.47:755][884]LogStats: SendNewReport - 1.172 s +[2023.04.20-04.48.47:755][884]LogStats: FDebug::EnsureFailed - 1.211 s +[2023.04.20-04.48.47:762][884]LogAutomationController: Ignoring very large delta of 3.03 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2023.04.20-04.48.47:802][886]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.024 s +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: === Handled ensure: === +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 49] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: Stack: +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe07774988 UnrealEditor-Core.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe007dff4b UnrealEditor-Engine.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe007e049e UnrealEditor-Engine.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffdf53048a2 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffdf4ebab6a UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffdf57523ba UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffdf4c343dd UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffdf55f5ad0 UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffdf561598b UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffdf562b70a UnrealEditor-Renderer.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe07503a9d UnrealEditor-Core.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe07503f3e UnrealEditor-Core.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe075042e1 UnrealEditor-Core.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe73d1976b UnrealEditor-RenderCore.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe73d1d158 UnrealEditor-RenderCore.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe07bd7a2b UnrealEditor-Core.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffe07bd0a90 UnrealEditor-Core.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffeae827604 KERNEL32.DLL!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: [Callstack] 0x00007ffeafb826a1 ntdll.dll!UnknownFunction [] +[2023.04.20-04.48.47:802][886]LogOutputDevice: Error: +[2023.04.20-04.48.47:802][886]LogStats: SubmitErrorReport - 0.000 s +[2023.04.20-04.48.51:403][886]LogStats: SendNewReport - 3.602 s +[2023.04.20-04.48.51:403][886]LogStats: FDebug::EnsureFailed - 3.625 s +[2023.04.20-04.48.51:724][886]LogAutomationController: Ignoring very large delta of 3.96 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2023.04.20-04.48.58:876][622]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.04.20-04.48.58:885][622]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.04.20-04.48.58:886][622]PIE: New page: PIE session: Summer_scene (Apr 19, 2023, 8:48:58 PM) +[2023.04.20-04.48.58:888][622]LogOnline: OSS: Created online subsystem instance for: NULL +[2023.04.20-04.48.58:888][622]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2023.04.20-04.48.58:888][622]LogPlayLevel: Creating play world package: /Game/HandPaintedEnvironment/Maps/Summer_scene/UEDPIE_0_Summer_scene +[2023.04.20-04.48.59:004][622]LogPlayLevel: PIE: StaticDuplicateObject took: (0.116792s) +[2023.04.20-04.48.59:005][622]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/HandPaintedEnvironment/Maps/Summer_scene/Summer_scene.Summer_scene to /Game/HandPaintedEnvironment/Maps/Summer_scene/UEDPIE_0_Summer_scene.Summer_scene (0.116878s) +[2023.04.20-04.48.59:005][622]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) +[2023.04.20-04.48.59:005][622]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.04.20-04.48.59:005][622]LogAIModule: Creating AISystem for world Summer_scene +[2023.04.20-04.48.59:005][622]LogPlayLevel: PIE: World Init took: (0.000804s) +[2023.04.20-04.48.59:012][622]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.04.20-04.48.59:013][622]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.04.20-04.48.59:013][622]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.04.20-04.48.59:013][622]LogAudioMixer: Display: Sample Rate: 48000 +[2023.04.20-04.48.59:013][622]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.04.20-04.48.59:013][622]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.04.20-04.48.59:013][622]LogAudioMixer: Display: Number of buffers to queue: 2 +[2023.04.20-04.48.59:013][622]LogAudioMixer: Display: Max Channels (voices): 0 +[2023.04.20-04.48.59:013][622]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2023.04.20-04.48.59:013][622]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.04.20-04.48.59:014][622]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.04.20-04.48.59:014][622]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.04.20-04.48.59:014][622]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.04.20-04.48.59:016][622]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.04.20-04.48.59:033][622]LogAudioMixer: Display: Using Audio Hardware Device VG278 (NVIDIA High Definition Audio) +[2023.04.20-04.48.59:033][622]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.04.20-04.48.59:033][622]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.04.20-04.48.59:033][622]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.04.20-04.48.59:034][622]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.04.20-04.48.59:034][622]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.04.20-04.48.59:035][622]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.04.20-04.48.59:035][622]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.04.20-04.48.59:035][622]LogInit: FAudioDevice initialized. +[2023.04.20-04.48.59:035][622]LogAudio: Display: Audio Device (ID: 2) registered with world 'Summer_scene'. +[2023.04.20-04.48.59:049][622]LogLoad: Game class is 'GameModeBase' +[2023.04.20-04.48.59:081][622]LogWorld: Bringing World /Game/HandPaintedEnvironment/Maps/Summer_scene/UEDPIE_0_Summer_scene.Summer_scene up for play (max tick rate 0) at 2023.04.20-00.48.59 +[2023.04.20-04.48.59:083][622]LogWorld: Bringing up level for play took: 0.033393 +[2023.04.20-04.48.59:084][622]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2023.04.20-04.48.59:097][622]PIE: Server logged in +[2023.04.20-04.48.59:097][622]PIE: Play in editor total start time 0.213 seconds. +[2023.04.20-04.49.01:274][850]Set new viewmode: Wireframe +[2023.04.20-04.49.01:873][913]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.04.20-04.49.01:873][913]LogWorld: BeginTearingDown for /Game/HandPaintedEnvironment/Maps/Summer_scene/UEDPIE_0_Summer_scene +[2023.04.20-04.49.01:873][913]LogWorld: UWorld::CleanupWorld for Summer_scene, bSessionEnded=true, bCleanupResources=true +[2023.04.20-04.49.01:877][913]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.04.20-04.49.01:886][913]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.04.20-04.49.01:889][913]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.04.20-04.49.01:895][913]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.04.20-04.49.01:896][913]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.04.20-04.49.01:897][913]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.04.20-04.49.01:901][913]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.04.20-04.49.01:913][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.04.20-04.49.01:982][915]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2023.04.20-04.49.03:026][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.04.20-04.49.03:027][ 34]LogStall: Shutdown... +[2023.04.20-04.49.03:031][ 34]LogStall: Shutdown complete. +[2023.04.20-04.49.03:078][ 34]LogSlate: Window 'RaidV01 - Unreal Editor' being destroyed +[2023.04.20-04.49.03:190][ 35]Cmd: QUIT_EDITOR +[2023.04.20-04.49.03:190][ 35]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2023.04.20-04.49.03:195][ 35]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2023.04.20-04.49.03:195][ 35]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2023.04.20-04.49.03:195][ 35]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2023.04.20-04.49.03:429][ 35]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2023.04.20-04.49.03:429][ 35]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2023.04.20-04.49.03:429][ 35]LogAudio: Display: Audio Device unregistered from world 'Summer_scene'. +[2023.04.20-04.49.03:429][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2023.04.20-04.49.03:430][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2023.04.20-04.49.03:437][ 35]LogAudio: Display: Audio Device Manager Shutdown +[2023.04.20-04.49.03:443][ 35]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2023.04.20-04.49.03:443][ 35]LogExit: Preparing to exit. +[2023.04.20-04.49.03:452][ 35]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.04.20-04.49.04:430][ 35]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2023.04.20-04.49.04:452][ 35]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2023.04.20-04.49.04:466][ 35]LogStylusInput: Shutting down StylusInput subsystem. +[2023.04.20-04.49.04:466][ 35]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2023.04.20-04.49.04:471][ 35]LogExit: Editor shut down +[2023.04.20-04.49.04:473][ 35]LogExit: Transaction tracking system shut down +[2023.04.20-04.49.04:648][ 35]LogExit: Object subsystem successfully closed. +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: ================================================ +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.04.20-04.49.04:654][ 35]LogShaderCompilers: Display: ================================================ +[2023.04.20-04.49.04:709][ 35]LogShaderCompilers: Display: Shaders left to compile 0 +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (900) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module Voice (898) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (896) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module AddContentDialog (894) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module WidgetCarousel (893) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module SubobjectEditor (890) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module StatusBar (888) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (886) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module TimeManagement (884) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module DataLayerEditor (882) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module StatsViewer (880) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (878) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module AutomationWorker (876) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module RiderShaderInfo (874) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (872) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module GooglePADEditor (870) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (868) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (866) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module PlanarCut (864) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (862) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (860) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (858) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (856) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (854) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (852) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (850) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (848) +[2023.04.20-04.49.04:742][ 35]LogModuleManager: Shutting down and abandoning module WebMMedia (846) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module CharacterAI (844) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (842) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (840) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (838) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (836) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (834) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module SequenceRecorder (833) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (830) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (828) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (826) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (824) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module SmartSnapping (822) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module TextureAlignMode (820) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module BspMode (818) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module GeometryMode (816) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (814) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module IKRigEditor (812) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (810) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ControlRigEditor (808) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module AnimationEditor (807) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module SessionServices (804) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module MeshPaint (802) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (800) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module PlacementMode (799) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module FoliageEdit (796) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module LandscapeEditor (794) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (792) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ActorPickerMode (790) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ViewportSnapping (788) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module EditorWidgets (786) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ViewportInteraction (784) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module ClothPainter (782) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (781) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module LogVisualizer (778) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module IntroTutorials (776) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (774) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (772) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (771) +[2023.04.20-04.49.04:743][ 35]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (769) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (766) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (764) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (762) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (760) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module CSVtoSVG (758) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (756) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module EditorConfig (754) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (752) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module EditorFramework (750) +[2023.04.20-04.49.05:411][ 35]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (748) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module TraceInsights (746) +[2023.04.20-04.49.05:412][ 35]MemoryProfiler: Shutdown +[2023.04.20-04.49.05:412][ 35]NetworkingProfiler: Shutdown +[2023.04.20-04.49.05:412][ 35]LoadingProfiler: Shutdown +[2023.04.20-04.49.05:412][ 35]TimingProfiler: Shutdown +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module TraceServices (745) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (742) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (741) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module InputBindingEditor (738) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module MergeActors (736) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (734) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module LocalizationService (733) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module HardwareTargeting (730) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (728) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module UndoHistory (726) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module XmlParser (724) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module Blutility (722) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (720) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (719) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (716) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (715) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module SettingsEditor (712) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module ProjectLauncher (710) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module SessionFrontend (708) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module ProfilerClient (706) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module DeviceManager (704) +[2023.04.20-04.49.05:412][ 35]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (703) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module AutomationController (700) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module AutomationWindow (698) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module Layers (696) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (694) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module DetailCustomizations (692) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module PackagesDialog (690) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (688) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module Persona (686) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (685) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module AnimGraph (683) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module Kismet (680) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module KismetWidgets (679) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module GraphEditor (676) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module StructViewer (674) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module ClassViewer (672) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module NaniteTools (670) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (668) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module SourceControlWindows (666) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module OutputLog (664) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module Documentation (662) +[2023.04.20-04.49.05:423][ 35]LogModuleManager: Shutting down and abandoning module LiveCoding (660) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (658) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module MovieScene (656) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (654) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module LauncherPlatform (652) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module AnalyticsET (650) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module PortalServices (648) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module PortalRpc (646) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module MessagingRpc (644) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (642) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module AudioMixer (641) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module AudioMixerCore (640) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module AIModule (636) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module GameplayDebugger (635) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module AITestSuite (633) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module NavigationSystem (631) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (628) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (626) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module TypedElementFramework (624) +[2023.04.20-04.49.05:432][ 35]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (622) +[2023.04.20-04.49.05:433][ 35]LogModuleManager: Shutting down and abandoning module ProfilerService (620) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module TaskGraph (618) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (616) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module MegascansPlugin (614) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module Bridge (612) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module RiderGameControl (610) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module RiderBlueprint (608) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (606) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (604) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeEditor (602) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (600) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (598) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangePipelines (596) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeExport (594) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeMessages (592) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeImport (590) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module InterchangeNodes (588) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (586) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (584) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (582) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module CollectionManager (581) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module SynthesisEditor (578) +[2023.04.20-04.49.05:684][ 35]LogModuleManager: Shutting down and abandoning module Synthesis (576) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ResonanceAudio (574) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (572) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (570) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (568) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (566) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ModelingOperators (564) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (562) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ModelingComponents (560) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (558) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module MeshModelingTools (556) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GooglePAD (554) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (552) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module DynamicMesh (550) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (548) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (546) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (544) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (542) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (540) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module CableComponent (536) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AssetTags (534) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AudioCapture (532) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (531) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (528) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (526) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AppleImageUtils (524) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (522) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (520) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AndroidPermission (518) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (516) +[2023.04.20-04.49.05:685][ 35]LogOpenImageDenoise: OIDN shutting down +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module MeshLODToolset (514) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (512) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (510) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (508) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (506) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (504) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (502) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (500) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (498) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (497) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (494) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module TemplateSequence (492) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (490) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module SequencerScripting (488) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ChaosNiagara (486) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ImgMedia (484) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (482) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module FractureEditor (480) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (478) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module MediaCompositing (476) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module BackChannel (474) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (472) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AutomationUtils (470) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module VisualStudioTools (468) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (466) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (464) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AlembicImporter (462) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module AlembicLibrary (461) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCache (460) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (459) +[2023.04.20-04.49.05:685][ 35]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (454) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (452) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (450) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module Paper2DEditor (448) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (446) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (444) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module PluginBrowser (442) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module StylusInput (440) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (438) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (436) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (434) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module EditorDebugTools (432) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (430) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (428) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (426) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module CryptoKeys (424) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module CurveEditorTools (422) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (420) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module UObjectPlugin (418) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (416) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (414) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (412) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (410) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (408) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module PluginUtils (406) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module GitSourceControl (404) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (402) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (400) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (398) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (396) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module ControlRigSpline (394) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (392) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (390) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (388) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module RaidV01 (386) +[2023.04.20-04.49.05:686][ 35]LogModuleManager: Shutting down and abandoning module RiderLogging (384) +[2023.04.20-04.49.05:687][ 35]LogModuleManager: Shutting down and abandoning module RiderLink (382) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module RD (380) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module SoundFields (378) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module SignificanceManager (376) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (374) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (372) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (370) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (368) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (367) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (364) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (362) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module ActorSequence (360) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module PBIK (358) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module FullBodyIK (356) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (354) +[2023.04.20-04.49.05:689][ 35]LogModuleManager: Shutting down and abandoning module TcpMessaging (352) +[2023.04.20-04.49.05:790][ 35]LogModuleManager: Shutting down and abandoning module UdpMessaging (350) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (348) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module Niagara (346) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module SignalProcessing (345) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module NiagaraEditor (343) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module NiagaraCore (340) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module Paper2D (338) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module DataValidation (336) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (334) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module FacialAnimation (332) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (330) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (328) +[2023.04.20-04.49.05:891][ 35]LogModuleManager: Shutting down and abandoning module LevelEditor (327) +[2023.04.20-04.49.05:892][ 35]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (326) +[2023.04.20-04.49.05:892][ 35]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (324) +[2023.04.20-04.49.05:892][ 35]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (322) +[2023.04.20-04.49.05:892][ 35]LogModuleManager: Shutting down and abandoning module MainFrame (320) +[2023.04.20-04.49.05:892][ 35]LogModuleManager: Shutting down and abandoning module HotReload (319) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowser (315) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module ToolMenus (314) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module ContentBrowserData (312) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module TreeMap (309) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (306) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (304) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module AnimationSharing (302) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module GameplayCameras (300) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (298) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module IKRig (296) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (294) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module ControlRig (292) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module LevelSequence (291) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (288) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (286) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (284) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module AndroidFileServer (282) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (280) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module PacketHandler (278) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module AnimationDataController (276) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (274) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (272) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module MediaAssets (270) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module Overlay (268) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module OverlayEditor (267) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module VREditor (264) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module StringTableEditor (262) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (260) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (258) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module FunctionalTesting (256) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (254) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (253) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module UMG (250) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module UMGEditor (249) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module SlateReflector (244) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module Slate (242) +[2023.04.20-04.49.05:894][ 35]LogModuleManager: Shutting down and abandoning module SlateCore (240) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (238) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (236) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module UnrealEd (234) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module MRMesh (232) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module Messaging (230) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (228) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (226) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module Networking (224) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module Core (222) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module MaterialEditor (220) +[2023.04.20-04.49.05:895][ 35]LogModuleManager: Shutting down and abandoning module MovieSceneTools (218) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module CurveEditor (217) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module Sequencer (215) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module EditorStyle (214) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module KismetCompiler (210) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module MeshBuilder (208) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module NaniteBuilder (206) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module MeshUtilities (204) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (203) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (202) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (201) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (199) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (197) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (195) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module MaterialBaking (191) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (186) +[2023.04.20-04.49.05:896][ 35]LogModuleManager: Shutting down and abandoning module DerivedDataCache (184) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TargetPlatform (182) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (181) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (179) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (177) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (175) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (173) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module AudioFormatBink (171) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (169) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (167) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (165) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (163) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (161) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (159) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (157) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (155) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (153) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (151) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TextureFormat (149) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (148) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (146) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (144) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (142) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (140) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (138) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module ImageWrapper (137) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module TurnkeySupport (133) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module InputCore (130) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module Settings (128) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (126) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (124) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (123) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module Chaos (120) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module GeometryCore (119) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (116) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (115) +[2023.04.20-04.49.05:898][ 35]LogModuleManager: Shutting down and abandoning module AVEncoder (114) +[2023.04.20-04.49.05:899][ 35]LogModuleManager: Shutting down and abandoning module D3D12RHI (110) +[2023.04.20-04.49.05:899][ 35]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (108) +[2023.04.20-04.49.05:899][ 35]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (106) +[2023.04.20-04.49.05:899][ 35]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (104) +[2023.04.20-04.49.05:899][ 35]LogModuleManager: Shutting down and abandoning module HairStrandsCore (102) +[2023.04.20-04.49.05:899][ 35]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (100) +[2023.04.20-04.49.05:900][ 35]LogModuleManager: Shutting down and abandoning module XMPP (95) +[2023.04.20-04.49.05:900][ 35]LogModuleManager: Shutting down and abandoning module WebSockets (94) +[2023.04.20-04.49.05:906][ 35]LogModuleManager: Shutting down and abandoning module HTTP (91) +[2023.04.20-04.49.05:906][ 35]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2023.04.20-04.49.05:906][ 35]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B42EB25BB-434E-FA74-442F-2FB24CBB1EB3%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&UserID=1d6fa17741006cc9e61371a0efd4187e%7C1fe641030fd44873b2fd663a6622e9cc%7Ccc56a69a-c68a-4bb5-b613-59f847878914&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2023.04.20-04.49.05:906][ 35]LogHttp: Warning: Cleaning up 1 outstanding Http requests. +[2023.04.20-04.49.05:911][ 35]LogModuleManager: Shutting down and abandoning module SSL (90) +[2023.04.20-04.49.05:912][ 35]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86) +[2023.04.20-04.49.05:912][ 35]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (84) +[2023.04.20-04.49.05:912][ 35]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (82) +[2023.04.20-04.49.05:912][ 35]LogModuleManager: Shutting down and abandoning module ChunkDownloader (80) +[2023.04.20-04.49.05:912][ 35]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (78) +[2023.04.20-04.49.05:912][ 35]LogModuleManager: Shutting down and abandoning module WmfMedia (76) +[2023.04.20-04.49.05:915][ 35]LogModuleManager: Shutting down and abandoning module Media (75) +[2023.04.20-04.49.05:916][ 35]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (72) +[2023.04.20-04.49.05:916][ 35]LogModuleManager: Shutting down and abandoning module ChaosCloth (70) +[2023.04.20-04.49.05:916][ 35]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (68) +[2023.04.20-04.49.05:916][ 35]LogModuleManager: Shutting down and abandoning module NiagaraShader (66) +[2023.04.20-04.49.05:916][ 35]LogModuleManager: Shutting down and abandoning module VariantManagerContent (64) +[2023.04.20-04.49.05:916][ 35]LogModuleManager: Shutting down and abandoning module DatasmithContent (62) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module PixWinPlugin (60) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module AISupportModule (58) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module DesktopPlatform (56) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (48) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module SourceControl (45) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module XGEController (42) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module FastBuildController (40) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module AudioEditor (36) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module Virtualization (32) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module MessageLog (31) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2023.04.20-04.49.05:917][ 35]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module Engine (16) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module SandboxFile (12) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module PakFile (10) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module RSA (9) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module NetworkFile (6) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module StreamingFile (4) +[2023.04.20-04.49.05:918][ 35]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2023.04.20-04.49.05:950][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: 137 items to release +[2023.04.20-04.49.05:950][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 1936 x 1056 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:950][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 1936 x 1056 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:950][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 1936 x 1056 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:952][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.05:952][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.05:952][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.05:952][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.05:952][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 5541848 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.05:952][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 1526 x 902 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:953][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 1526 x 902 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:953][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.VoxelVisBuffer", 25165824 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:953][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 512 x 180 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:953][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 512 x 180 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:953][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 512 x 180 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:954][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2023.04.20-04.49.05:954][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:954][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1 +[2023.04.20-04.49.05:954][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:954][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2023.04.20-04.49.05:955][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleCurveTexture", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:956][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.NumHistoryFramesAccumulated", 1296 x 768 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:956][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Editor.PrimitivesDepthHistory", 3056 x 1808 x 1, Mips: 1, Format: 0x29, Flags: 0x1 +[2023.04.20-04.49.05:956][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.CameraAPVolume0", 32 x 32 x 16, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:956][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Editor.PrimitivesDepthHistory", 3056 x 1808 x 1, Mips: 1, Format: 0x29, Flags: 0x1 +[2023.04.20-04.49.05:956][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 256, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:959][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldCoverageAtlas", 256 x 256 x 128, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:959][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4 +[2023.04.20-04.49.05:959][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 56 x 56 x 224, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:959][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4 +[2023.04.20-04.49.05:960][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4 +[2023.04.20-04.49.05:960][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.DistantSkyLightLut", 1 x 1 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:960][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.MultiScatteredLuminanceLut", 32 x 32 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:960][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.TransmittanceLut", 256 x 64 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:960][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.LowFrequencies", 1528 x 904 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:960][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.TranslucencyAlpha", 1528 x 904 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:960][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "LightShaft.TemporalAA", 648 x 384 x 1, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:961][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "LightShaft.TemporalAA", 648 x 384 x 1, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:961][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.DepthHistory", 1296 x 768 x 1, Mips: 1, Format: 0x29, Flags: 0x4 +[2023.04.20-04.49.05:962][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.VoxelLighting", 64 x 256 x 384, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:962][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "LightShaft.TemporalAA", 648 x 384 x 1, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:963][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.DepthProbeAtlasTexture", 1024 x 1024 x 1, Mips: 1, Format: 0x36, Flags: 0x4 +[2023.04.20-04.49.05:963][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeAtlasTextureSource", 1024 x 1024 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:963][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FinalRadianceAtlas", 2048 x 2048 x 1, Mips: 3, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:963][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.AccumulatedResolveVariance", 1296 x 768 x 1, Mips: 1, Format: 0x36, Flags: 0x4 +[2023.04.20-04.49.05:963][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.NumHistoryFramesAccumulated", 1296 x 768 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:963][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "OctahedralSolidAngleTexture", 16 x 16 x 1, Mips: 1, Format: 0x36, Flags: 0x4 +[2023.04.20-04.49.05:963][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.RoughSpecularIndirect", 1296 x 768 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:964][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.DepthProbeAtlasTexture", 2048 x 2048 x 1, Mips: 1, Format: 0x36, Flags: 0x4 +[2023.04.20-04.49.05:964][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeAtlasTextureSource", 2048 x 2048 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:964][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FinalRadianceAtlas", 2304 x 2304 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:964][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.SpecularIndirect", 1296 x 768 x 1, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "SceneColor", 1296 x 768 x 1, Mips: 1, Format: 0x1A, Flags: 0x5 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "LightShaft.TemporalAA", 648 x 384 x 1, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Tracing", 324 x 192 x 1, Mips: 1, Format: 0xA, Flags: 0x5 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.TracingDepth", 324 x 192 x 1, Mips: 1, Format: 0x22, Flags: 0x5 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 648 x 383 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 648 x 383 x 1, Mips: 1, Format: 0x22, Flags: 0x1 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2023.04.20-04.49.05:965][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:966][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.LowFrequencies", 1528 x 904 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:966][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "GBufferA", 1296 x 768 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:966][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.DiffuseIndirect", 1296 x 768 x 1, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:966][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.TranslucencyAlpha", 1528 x 904 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.SpecularIndirect", 1296 x 768 x 1, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeTranslatedWorldPosition", 41 x 36 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeSceneDepth", 41 x 36 x 1, Mips: 1, Format: 0x2A, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.HighFrequencies", 1528 x 904 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeFilteredRadiance", 328 x 288 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 192 x 48 x 48, Mips: 1, Format: 0x2A, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 21 x 12 x 26, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 21 x 12 x 26, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 72 x 24 x 24, Mips: 1, Format: 0x2A, Flags: 0x4 +[2023.04.20-04.49.05:967][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 648 x 383 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 648 x 383 x 1, Mips: 1, Format: 0x22, Flags: 0x1 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.SubpixelInfo", 1528 x 904 x 1, Mips: 1, Format: 0x39, Flags: 0x4 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 72 x 24 x 24, Mips: 1, Format: 0x2A, Flags: 0x4 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 21 x 12 x 26, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 21 x 12 x 26, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 192 x 48 x 48, Mips: 1, Format: 0x2A, Flags: 0x4 +[2023.04.20-04.49.05:968][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeFilteredRadiance", 328 x 288 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:969][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeSceneDepth", 41 x 36 x 1, Mips: 1, Format: 0x2A, Flags: 0x4 +[2023.04.20-04.49.05:969][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeTranslatedWorldPosition", 41 x 36 x 1, Mips: 1, Format: 0x2, Flags: 0x4 +[2023.04.20-04.49.05:969][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "GBufferA", 1296 x 768 x 1, Mips: 1, Format: 0x18, Flags: 0x1 +[2023.04.20-04.49.05:969][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Metadata", 1528 x 904 x 1, Mips: 1, Format: 0x31, Flags: 0x4 +[2023.04.20-04.49.05:969][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.RoughSpecularIndirect", 1296 x 768 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:969][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.FastUpdateMode", 1296 x 768 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:970][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.NumHistoryFramesAccumulated", 1296 x 768 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:970][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.NumHistoryFramesAccumulated", 1296 x 768 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:970][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.AccumulatedResolveVariance", 1296 x 768 x 1, Mips: 1, Format: 0x36, Flags: 0x4 +[2023.04.20-04.49.05:970][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Translucency", 1528 x 904 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:970][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.HighFrequencies", 1528 x 904 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:971][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.SkyViewLut", 192 x 104 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:971][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Translucency", 1528 x 904 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:971][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.FastUpdateMode", 1296 x 768 x 1, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:971][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.Output", 1528 x 904 x 1, Mips: 1, Format: 0x1A, Flags: 0x4 +[2023.04.20-04.49.05:972][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.SubpixelInfo", 1528 x 904 x 1, Mips: 1, Format: 0x39, Flags: 0x4 +[2023.04.20-04.49.05:972][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Metadata", 1528 x 904 x 1, Mips: 1, Format: 0x31, Flags: 0x4 +[2023.04.20-04.49.05:972][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.PhysicalPagePool", 16384 x 2048 x 1, Mips: 1, Format: 0x2A, Flags: 0x4 +[2023.04.20-04.49.05:973][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 64, Mips: 1, Format: 0x3D, Flags: 0x4 +[2023.04.20-04.49.05:975][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneAlbedo", 4096 x 4096 x 1, Mips: 1, Format: 0x61, Flags: 0x0 +[2023.04.20-04.49.05:976][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneOpacity", 4096 x 4096 x 1, Mips: 1, Format: 0x50, Flags: 0x0 +[2023.04.20-04.49.05:976][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneDepth", 4096 x 4096 x 1, Mips: 1, Format: 0x23, Flags: 0x1 +[2023.04.20-04.49.05:978][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneNormal", 4096 x 4096 x 1, Mips: 1, Format: 0x53, Flags: 0x0 +[2023.04.20-04.49.05:978][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneEmissive", 4096 x 4096 x 1, Mips: 1, Format: 0x5F, Flags: 0x0 +[2023.04.20-04.49.05:978][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneDirectLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5 +[2023.04.20-04.49.05:978][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneIndirectLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5 +[2023.04.20-04.49.05:979][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneNumFramesAccumulatedAtlas", 4096 x 4096 x 1, Mips: 1, Format: 0x3D, Flags: 0x5 +[2023.04.20-04.49.05:979][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneFinalLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5 +[2023.04.20-04.49.05:980][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "HairLUT0", 1 x 1 x 1, Mips: 1, Format: 0x5A, Flags: 0x1 +[2023.04.20-04.49.05:980][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Hair.LUT(DualScattering)", 64 x 64 x 16, Mips: 1, Format: 0xA, Flags: 0x4 +[2023.04.20-04.49.05:980][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkySHIrradiance", 9 x 1 x 1, Mips: 1, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:980][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap1", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:980][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap0", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:980][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap1", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:980][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap0", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1 +[2023.04.20-04.49.05:981][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:981][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:981][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FixupProbeBordersIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:981][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceCacheHardwareRayTracingIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:981][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.ReflectionResolveTileIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:981][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.ProcessGPUInstanceInvalidationsIndirectArgs", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:981][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainAndPostNodesAndClusterBatchesBuffer", 44040192 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:982][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "ShaderDraw.IndirectBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:982][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.ReflectionTracingTileIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:982][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.CompactTracingIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:982][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.CompactRayTraceDispatchIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4 +[2023.04.20-04.49.05:982][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.05:983][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.05:983][ 35]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0 +[2023.04.20-04.49.06:057][ 35]LogD3D12RHI: ~FD3D12DynamicRHI +[2023.04.20-04.49.06:057][ 35]LogExit: Exiting. +[2023.04.20-04.49.06:069][ 35]Log file closed, 04/20/23 00:49:06 diff --git a/RaidV01/Saved/Logs/RaidV01_2.log b/RaidV01/Saved/Logs/RaidV01_2.log index 00ef9a5c..da2b0bb3 100644 --- a/RaidV01/Saved/Logs/RaidV01_2.log +++ b/RaidV01/Saved/Logs/RaidV01_2.log @@ -1,4 +1,4 @@ -Log file open, 02/22/23 17:22:53 +Log file open, 03/10/23 01:16:32 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=29380) +LogWindows: Started CrashReportClient (pid=20932) LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: RaidV01 @@ -15,144 +15,145 @@ LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" -LogCsvProfiler: Display: Metadata set : commandline="" F:\FastCoding\NewUnrealProjects\Raid\RaidV01\RaidV01.uproject -run=VisualStudioTools -unattended -noshadercompile -noaudio -nullrhi -nocpuprofilertrace -nocrashreports -nosplash -output C:\Users\Kevin\AppData\Local\Temp\tmp43.tmp"" +LogCsvProfiler: Display: Metadata set : commandline="" C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\RaidV01.uproject"" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2604] " -LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz" +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : loginid="0a439cf24b172294f6b166bbbd5e18cc" +LogCsvProfiler: Display: Metadata set : loginid="1d6fa17741006cc9e61371a0efd4187e" LogCsvProfiler: Display: Metadata set : llm="0" LogPlatformFile: Not using cached read wrapper -LogStats: Stats thread started at 1.679612 +LogStats: Stats thread started at 0.275590 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-1EEA96EA4CD0EA03C4EFBB9AEEE62B05 + Session CrashGUID > UECC-Windows-F97545C942B8C821F214799A9AFD7712 Session CrashGUID >==================================================== -LogConfig: Display: Loading Android ini files took 0.06 seconds -LogConfig: Display: Loading HoloLens ini files took 0.06 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading HoloLens ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin Bridge -LogConfig: Display: Loading IOS ini files took 0.02 seconds -LogPluginManager: Mounting Engine plugin FastBuildController +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogConfig: Display: Loading Linux ini files took 0.06 seconds -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin CurveEditorTools -LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogConfig: Display: Loading TVOS ini files took 0.03 seconds -LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin VisualStudioTools LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin MatineeToLevelSequence +LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogConfig: Display: Loading Unix ini files took 0.04 seconds -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin VisualStudioTools +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin TcpMessaging -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin MatineeToLevelSequence -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MobilePatchingUtils @@ -161,15 +162,14 @@ LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin SignificanceManager -LogConfig: Display: Loading LinuxArm64 ini files took 0.22 seconds LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay @@ -181,23 +181,23 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Pape LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' @@ -206,1802 +206,59 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' SourceControl: Source control is disabled SourceControl: Source control is disabled -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogInit: Using libcurl 7.55.1-DEV -LogInit: - built for x86_64-pc-win32 -LogInit: - supports SSL with OpenSSL/1.1.1 -LogInit: - supports HTTP deflate (compression) using libz 1.2.8 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CURL_VERSION_IDN -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogInit: Build: ++UE5+Release-5.0-CL-20979098 -LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 -LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 -LogInit: Net CL: 19505902 -LogInit: OS: Windows 10 (22H2) [10.0.19045.2604] (), CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz, GPU: NVIDIA GeForce GTX 1070 -LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 -LogInit: Compiled with Visual C++: 19.29.30138.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.0 -LogInit: Command Line: F:\FastCoding\NewUnrealProjects\Raid\RaidV01\RaidV01.uproject -run=VisualStudioTools -unattended -noshadercompile -noaudio -nullrhi -nocpuprofilertrace -nocrashreports -nosplash -output C:\Users\Kevin\AppData\Local\Temp\tmp43.tmp -LogInit: Base Directory: F:/UnrealEngine/UE_5.0/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 34 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.02.22-22.22.53:667][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.02.22-22.22.53:667][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.02.22-22.22.53:667][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.02.22-22.22.53:668][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created -[2023.02.22-22.22.53:671][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.02.22-22.22.53:671][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] -[2023.02.22-22.22.53:671][ 0]LogHAL: Display: Platform has ~ 16 GB [17138720768 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.02.22-22.22.53:671][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.02.22-22.22.53:671][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.02.22-22.22.53:671][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.02.22-22.22.53:671][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.02.22-22.22.53:671][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Config/WindowsEditor/Editor.ini] -[2023.02.22-22.22.53:671][ 0]LogInit: Computer: DESKTOP-ER3FP65 -[2023.02.22-22.22.53:671][ 0]LogInit: User: Kevin -[2023.02.22-22.22.53:671][ 0]LogInit: CPU Page size=4096, Cores=4 -[2023.02.22-22.22.53:671][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.02.22-22.22.53:671][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) -[2023.02.22-22.22.53:671][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.02.22-22.22.53:671][ 0]LogMemory: Process Physical Memory: 229.60 MB used, 229.61 MB peak -[2023.02.22-22.22.53:671][ 0]LogMemory: Process Virtual Memory: 164.73 MB used, 164.73 MB peak -[2023.02.22-22.22.53:671][ 0]LogMemory: Physical Memory: 14075.92 MB used, 2268.84 MB free, 16344.76 MB total -[2023.02.22-22.22.53:671][ 0]LogMemory: Virtual Memory: 24627.61 MB used, 3526.18 MB free, 28153.79 MB total -[2023.02.22-22.22.53:672][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.02.22-22.22.53:678][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.02.22-22.22.53:693][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.02.22-22.22.53:693][ 0]LogInit: Using OS detected language (en-US). -[2023.02.22-22.22.53:693][ 0]LogInit: Using OS detected locale (en-US). -[2023.02.22-22.22.53:695][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2023.02.22-22.22.54:567][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll -[2023.02.22-22.22.54:578][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 -[2023.02.22-22.22.54:578][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.02.22-22.22.54:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.02.22-22.22.54:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.02.22-22.22.54:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.02.22-22.22.54:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.02.22-22.22.54:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.02.22-22.22.54:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.02.22-22.22.54:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.02.22-22.22.54:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.02.22-22.22.54:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.02.22-22.22.54:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.02.22-22.22.54:607][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' -[2023.02.22-22.22.54:607][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' -[2023.02.22-22.22.54:716][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.02.22-22.22.54:716][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.02.22-22.22.54:720][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.02.22-22.22.54:720][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.02.22-22.22.54:720][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.02.22-22.22.54:720][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.02.22-22.22.54:723][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.02.22-22.22.54:723][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.02.22-22.22.54:723][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.02.22-22.22.54:726][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.02.22-22.22.54:726][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.02.22-22.22.54:732][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.02.22-22.22.54:732][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.02.22-22.22.54:732][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.02.22-22.22.54:732][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.02.22-22.22.54:732][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.02.22-22.22.54:740][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.02.22-22.22.54:742][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it -[2023.02.22-22.22.54:743][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM -[2023.02.22-22.22.54:743][ 0]LogTargetPlatformManager: ADPCM -[2023.02.22-22.22.54:743][ 0]LogTargetPlatformManager: PCM -[2023.02.22-22.22.54:745][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink -[2023.02.22-22.22.54:745][ 0]LogTargetPlatformManager: BINKA -[2023.02.22-22.22.54:745][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg -[2023.02.22-22.22.54:745][ 0]LogTargetPlatformManager: OGG -[2023.02.22-22.22.54:745][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus -[2023.02.22-22.22.54:745][ 0]LogTargetPlatformManager: OPUS -[2023.02.22-22.22.54:803][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: SF_METAL -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.02.22-22.22.54:808][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.02.22-22.22.54:811][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.02.22-22.22.54:811][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.02.22-22.22.54:811][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.02.22-22.22.54:811][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.02.22-22.22.54:811][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.02.22-22.22.54:811][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.02.22-22.22.54:811][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.02.22-22.22.54:812][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2023.02.22-22.22.54:812][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.02.22-22.22.54:812][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.02.22-22.22.54:812][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush -[2023.02.22-22.22.54:813][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.02.22-22.22.55:093][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.02.22-22.22.55:094][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.02.22-22.22.55:094][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../FastCoding/NewUnrealProjects/Raid/RaidV01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.02.22-22.22.55:094][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.02.22-22.22.55:123][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) -[2023.02.22-22.22.55:123][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.02.22-22.22.55:123][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.02.22-22.22.55:177][ 0]LogDerivedDataCache: Speed tests for C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds -[2023.02.22-22.22.55:177][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=152.77MBs, RandomWriteSpeed=19.70MBs. Assigned SpeedClass 'Local' -[2023.02.22-22.22.55:294][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.02.22-22.22.55:294][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2023.02.22-22.22.55:294][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.02.22-22.22.55:299][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None -[2023.02.22-22.22.55:299][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.02.22-22.22.55:314][ 0]LogAssetRegistry: FAssetRegistry took 0.0098 seconds to start up -[2023.02.22-22.22.55:322][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2023.02.22-22.22.55:728][ 0]LogSerialization: UsePackageTrailer: 'false' -[2023.02.22-22.22.56:072][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.02.22-22.22.56:072][ 0]LogDeviceProfileManager: Active device profile: [0000090428AA1880][0000090425B05000 50] WindowsEditor -[2023.02.22-22.22.56:072][ 0]LogDeviceProfileManager: Profiles: [0000090428AA1340][0000090425B07800 50] Windows, [0000090428AA1880][0000090425B05000 50] WindowsEditor, [0000090428AA2680][0000090425B0A000 50] WindowsServer, [0000090428AA24C0][0000090425B0C800 50] WindowsClient, [0000090428AA2300][000009041BF97800 50] IOS, [0000090428AA2140][0000090428A90000 50] iPadAir2, [0000090428AA5240][0000090428A97800 50] IPadPro, [0000090428AA55C0][0000090428A95000 50] iPadAir3, [0000090428AA4EC0][0000090428A9A000 50] iPadAir4, [0000090428AA0700][0000090428A9C800 50] iPadMini4, [0000090428AA16C0][0000090425B02800 50] iPadMini5, [0000090428AA5780][0000090428A50000 50] iPadMini6, [0000090428AA8180][0000090428A5A000 50] iPhone6S, [0000090428AA8500][0000090428A57800 50] iPhone7, [0000090428AA8880][0000090428A55000 50] iPodTouch7, [0000090428AA2D80][0000090428A5C800 50] iPhone6SPlus, [0000090428AA0C40][0000090428A92800 50] iPhone7Plus, [0000090428AA3100][0000090428AB0000 50] iPhoneSE, [0000090428AA01C0][0000090428AB5000 50] iPhone8, [0000090428AA4600][0000090428AB7800 50] iPhone8Plus, [0000090428AA5E80][0000090428ABA000 50] iPhoneX, [0000090428AA3D40][0000090428ABC800 50] iPhoneXS, [0000090428AA8C00][0000090428A52800 50] iPhoneXSMax, [0000090428AA7A80][0000090428AC0000 50] iPhoneXR, [0000090428AA6900][0000090428AC5000 50] iPhone11, [0000090428AA4B40][0000090428AC7800 50] iPhone11Pro, [0000090428AA78C0][0000090428ACA000 50] iPhone11ProMax, [0000090428AA6E40][0000090428ACC800 50] iPhoneSE2, [0000090428AA2840][0000090428AB2800 50] iPhone12Mini, [0000090428AA3F00][0000090428AD0000 50] iPhone12, [0000090428AA3800][0000090428AD5000 50] iPhone12Pro, [0000090428AA1C00][0000090428AD7800 50] iPhone12ProMax, [0000090428AA71C0][0000090428ADA000 50] iPhone13Mini, [0000090428AA5940][0000090428ADC800 50] iPhone13, [0000090428AA6AC0][0000090428AC2800 50] iPhone13Pro, [0000090428AA8A40][0000090428AE0000 50] iPhone13ProMax, [0000090428AA32C0][0000090428AE5000 50] iPadPro105, [0000090428AA08C0][0000090428AE7800 50] iPadPro129, [0000090428AA63C0][0000090428AEA000 50] iPadPro97, [0000090428AA1A40][0000090428AEC800 50] iPadPro2_129, [0000090428AA40C0][0000090428AD2800 50] iPad5, [0000090428AA5400][0000090428B10000 50] iPad6, [0000090428AA3640][0000090428B15000 50] iPad7, [0000090428AA3480][0000090428B17800 50] iPad8, [0000090428AA4980][0000090428B1A000 50] iPad9, [0000090428AA0E00][0000090428B1C800 50] iPadPro11, [0000090428AA2BC0][0000090428AE2800 50] iPadPro2_11, [0000090428AA7380][0000090428B20000 50] iPadPro3_11, [0000090428AA7E00][0000090428B25000 50] iPadPro3_129, [0000090428AA1F80][0000090428B27800 50] iPadPro4_129, [0000090428AA3B80][0000090428B2A000 50] iPadPro5_129, [0000090428AA6C80][0000090428B2C800 50] AppleTV, [0000090428AA0FC0][0000090428B12800 50] AppleTV4K, [0000090428AA47C0][0000090428B30000 50] TVOS, [0000090428AAA640][0000090428B37800 50] Mac, [0000090428AAA9C0][0000090428B35000 50] MacEditor, [0000090428AA9840][0000090428B3A000 50] MacClient, [0000090428AA4D00][0000090428B3C800 50] MacServer, [0000090428AAAB80][0000090428B50000 50] Linux, [0000090428AAA480][0000090428B52800 50] LinuxEditor, [0000090428AA8340][0000090428B57800 50] LinuxArm64Editor, [0000090428AA9F40][0000090428B5A000 50] LinuxArm64, [0000090428AA39C0][0000090428B5C800 50] LinuxClient, [0000090428AA2F40][0000090428B22800 50] LinuxArm64Client, [0000090428AA6580][0000090428B55000 50] LinuxServer, [0000090428AA8F80][0000090428B40000 50] LinuxArm64Server, [0000090428AAA2C0][0000090428B45000 50] Android, [0000090428AA9140][0000090428B47800 50] Android_Preview_OpenGL, [0000090428AA0A80][0000090428B4A000 50] Android_Preview_Vulkan, [0000090428AA4440][0000090428B4C800 50] Android_Low, [0000090428AA94C0][0000090428B32800 50] Android_Mid, [0000090428AA7C40][0000090428B60000 50] Android_High, [0000090428AA9680][0000090428B65000 50] Android_Default, [0000090428AA6040][0000090428B67800 50] Android_Adreno4xx, [0000090428AA9A00][0000090428B6A000 50] Android_Adreno5xx_Low, [0000090428AA1DC0][0000090428B6C800 50] Android_Adreno5xx, [0000090428AA86C0][0000090428B42800 50] Android_Adreno6xx, [0000090428AAA800][0000090428B70000 50] Android_Adreno6xx_Vulkan, [0000090428AAAF00][0000090428B75000 50] Android_Adreno7xx, [0000090428AA6740][0000090428B77800 50] Android_Adreno7xx_Vulkan, [0000090428AABB40][0000090428B7A000 50] Android_Mali_T6xx, [0000090428AA9BC0][0000090428B7C800 50] Android_Mali_T7xx, [0000090428AA9300][0000090428B62800 50] Android_Mali_T8xx, [0000090428AAAD40][0000090428B80000 50] Android_Mali_G71, [0000090428AA7FC0][0000090428B85000 50] Android_Mali_G72, [0000090428AA5CC0][0000090428B87800 50] Android_Mali_G72_Vulkan, [0000090428AAB280][0000090428B8A000 50] Android_Mali_G76, [0000090428AA7700][0000090428B8C800 50] Android_Mali_G76_Vulkan, [0000090428AA0540][0000090428B72800 50] Android_Mali_G77, [0000090428AACB00][0000090428B90000 50] Android_Mali_G77_Vulkan, [0000090428AA0380][0000090428B95000 50] Android_Mali_G78, [0000090428AA7540][0000090428B97800 50] Android_Mali_G78_Vulkan, [0000090428AAA100][0000090428B9A000 50] Android_Mali_G710, [0000090428AABEC0][0000090428B9C800 50] Android_Mali_G710_Vulkan, [0000090428AA5080][0000090428B82800 50] Android_Xclipse_920, [0000090428AAC240][0000090428BA0000 50] Android_Xclipse_920_Vulkan, [0000090428AAC400][0000090428BA5000 50] Android_Vulkan_SM5, [0000090428AAC080][0000090428BA7800 50] Android_PowerVR_G6xxx, [0000090428AA8DC0][0000090428BAA000 50] Android_PowerVR_GT7xxx, [0000090428AADAC0][0000090428BAC800 50] Android_PowerVR_GE8xxx, [0000090428AAD900][0000090428B92800 50] Android_PowerVR_GM9xxx, [0000090428AAC780][0000090428BB0000 50] Android_PowerVR_GM9xxx_Vulkan, [0000090428AA5B00][0000090428BB5000 50] Android_TegraK1, [0000090428AADC80][0000090428BB7800 50] Android_Unknown_Vulkan, [0000090428AAC940][0000090428BBA000 50] Oculus_Quest, [0000090428AAD580][0000090428BBC800 50] Oculus_Quest2, [0000090428AAE1C0][0000090428BA2800 50] HoloLens, -[2023.02.22-22.22.56:072][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.02.22-22.22.56:235][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2023.02.22-22.22.56:235][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2023.02.22-22.22.56:235][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2023.02.22-22.22.56:235][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2023.02.22-22.22.56:235][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.02.22-22.22.56:347][ 0]LogNetVersion: RaidV01 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1256282484) -[2023.02.22-22.22.56:541][ 0]LogSlate: Border -[2023.02.22-22.22.56:541][ 0]LogSlate: BreadcrumbButton -[2023.02.22-22.22.56:541][ 0]LogSlate: Default -[2023.02.22-22.22.56:541][ 0]LogSlate: Icons.Save -[2023.02.22-22.22.56:541][ 0]LogSlate: Icons.Toolbar.Settings -[2023.02.22-22.22.56:541][ 0]LogSlate: ListView -[2023.02.22-22.22.56:541][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.02.22-22.22.56:541][ 0]LogSlate: SoftwareCursor_Grab -[2023.02.22-22.22.56:541][ 0]LogSlate: TableView.DarkRow -[2023.02.22-22.22.56:541][ 0]LogSlate: TableView.Row -[2023.02.22-22.22.56:541][ 0]LogSlate: TreeView -[2023.02.22-22.22.56:674][ 0]SourceControl: Source control is disabled -[2023.02.22-22.22.56:694][ 0]SourceControl: Source control is disabled -[2023.02.22-22.22.56:694][ 0]SourceControl: Source control is disabled -[2023.02.22-22.22.56:830][ 0]LogCollectionManager: Loaded 0 collections in 0.001117 seconds -[2023.02.22-22.22.56:858][ 0]LogFileCache: Scanning file cache for directory 'F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Saved/Collections/' took 0.02s -[2023.02.22-22.22.56:858][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2023.02.22-22.22.56:972][ 0]LogFileCache: Scanning file cache for directory 'F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Developers/Kevin/Collections/' took 0.00s -[2023.02.22-22.22.56:972][ 0]LogFileCache: Scanning file cache for directory 'F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/Collections/' took 0.00s -[2023.02.22-22.22.57:145][ 0]LogPython: Using Python 3.9.7 -[2023.02.22-22.22.59:473][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7389654B42D3615318A15093621C4C24 | Instance: C4BFECAE48E51713BE0FCF8B13A68A7D (DESKTOP-ER3FP65-17444). -[2023.02.22-22.22.59:598][ 0]SourceControl: Source control is disabled -[2023.02.22-22.22.59:601][ 0]SourceControl: Source control is disabled -[2023.02.22-22.22.59:607][ 0]SourceControl: Source control is disabled -[2023.02.22-22.22.59:615][ 0]LogUProjectInfo: Found projects: -[2023.02.22-22.22.59:922][ 0]LogOpenImageDenoise: OIDN starting up -[2023.02.22-22.22.59:980][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.02.22-22.23.00:001][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.02.22-22.23.00:001][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.02.22-22.23.00:751][ 0]LogUObjectArray: 28694 objects as part of root set at end of initial load. -[2023.02.22-22.23.00:751][ 0]LogUObjectAllocator: 8327272 out of 0 bytes used by permanent object pool. -[2023.02.22-22.23.00:751][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.02.22-22.23.00:908][ 0]LogInit: Executing Class /Script/VisualStudioTools.VisualStudioToolsCommandlet -[2023.02.22-22.23.00:909][ 0]LogInit: Initializing Editor Engine... -[2023.02.22-22.23.00:909][ 0]LogEngine: Initializing Engine... -[2023.02.22-22.23.00:916][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2023.02.22-22.23.01:883][ 0]LogAssetRegistry: Error: Package F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag -[2023.02.22-22.23.01:884][ 0]LogAssetRegistry: Error: Package F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag -[2023.02.22-22.23.20:101][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.02.22-22.23.20:101][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) -[2023.02.22-22.23.20:107][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.02.22-22.23.20:119][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.02.22-22.23.20:120][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.02.22-22.23.20:120][ 0]LogInit: Texture streaming: Disabled -[2023.02.22-22.23.20:128][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.02.22-22.23.20:144][ 0]LogInit: Initializing Editor Engine Completed -[2023.02.22-22.23.20:208][ 0]BlueprintLog: New page: Editor Load -[2023.02.22-22.23.20:368][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.02.22-22.23.20:530][ 0]LogVisualStudioTools: Display: Init VS Tools cmdlet. -[2023.02.22-22.23.21:235][ 0]log LogVisualStudioTools only -[2023.02.22-22.23.21:238][ 0]LogVisualStudioTools is now Verbose -[2023.02.22-22.23.21:238][ 0]Disabling other logs finished -[2023.02.22-22.23.21:238][ 0]Processing blueprints [1/3]: /Game/Blueprints/Weapon/BP_Weapon.BP_Weapon_C -[2023.02.22-22.23.21:276][ 0]Processing blueprints [2/3]: /Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter_C -[2023.02.22-22.23.21:436][ 0]Processing blueprints [3/3]: /Game/Blueprints/Character/Animation/RaidAnimBP.RaidAnimBP_C -[2023.02.22-22.23.21:437][ 0]LowLevelTasks Log -[2023.02.22-22.23.21:437][ 0]LogTaskGraph Log -[2023.02.22-22.23.21:437][ 0]OodleDataCompression Log -[2023.02.22-22.23.21:437][ 0]LogLockFreeList Log -[2023.02.22-22.23.21:437][ 0]LogStackTracker Log -[2023.02.22-22.23.21:437][ 0]LogUnion Log -[2023.02.22-22.23.21:437][ 0]LogStreamingFileCache Log -[2023.02.22-22.23.21:437][ 0]LogChunkInstaller Log -[2023.02.22-22.23.21:437][ 0]LogCrashContext Display -[2023.02.22-22.23.21:437][ 0]LogGenericPlatformMisc Log -[2023.02.22-22.23.21:437][ 0]LogGenericPlatformString Log -[2023.02.22-22.23.21:437][ 0]LogGenericPlatformSymbolication Log -[2023.02.22-22.23.21:437][ 0]LogGenericPlatformTime Log -[2023.02.22-22.23.21:437][ 0]LogConsoleResponse Log -[2023.02.22-22.23.21:437][ 0]LogConsoleManager Log -[2023.02.22-22.23.21:437][ 0]LogFileManager Log -[2023.02.22-22.23.21:437][ 0]LogPlatformFile Log -[2023.02.22-22.23.21:437][ 0]LogPlatformFileManagedStorage Display -[2023.02.22-22.23.21:437][ 0]LogMallocFrameProfiler Log -[2023.02.22-22.23.21:437][ 0]LogICUInternationalization Log -[2023.02.22-22.23.21:437][ 0]LogGatherArchiveObject Log -[2023.02.22-22.23.21:437][ 0]LogInternationalizationManifestObject Log -[2023.02.22-22.23.21:437][ 0]LogInternationalizationMetadata Log -[2023.02.22-22.23.21:437][ 0]LogStringTable Log -[2023.02.22-22.23.21:437][ 0]LogText Log -[2023.02.22-22.23.21:437][ 0]LogTextFormatter Log -[2023.02.22-22.23.21:437][ 0]LogTextHistory Log -[2023.02.22-22.23.21:437][ 0]LogTextKey Log -[2023.02.22-22.23.21:437][ 0]LogTextLocalizationManager Log -[2023.02.22-22.23.21:437][ 0]LogTextLocalizationResource Log -[2023.02.22-22.23.21:437][ 0]LogIoDispatcher Log -[2023.02.22-22.23.21:437][ 0]LogIoStore Log -[2023.02.22-22.23.21:437][ 0]LogColorList Log -[2023.02.22-22.23.21:437][ 0]LogFloatPacker Log -[2023.02.22-22.23.21:437][ 0]LogGenericOctree Log -[2023.02.22-22.23.21:437][ 0]LogTransform Log -[2023.02.22-22.23.21:437][ 0]LogUnrealMath Log -[2023.02.22-22.23.21:438][ 0]LogApp Log -[2023.02.22-22.23.21:438][ 0]LogAutomationTest Warning -[2023.02.22-22.23.21:438][ 0]LogCompression Log -[2023.02.22-22.23.21:438][ 0]LogConfig Log -[2023.02.22-22.23.21:438][ 0]LogHAL Log -[2023.02.22-22.23.21:438][ 0]LogSerialization Log -[2023.02.22-22.23.21:438][ 0]LogContentComparisonCommandlet Log -[2023.02.22-22.23.21:438][ 0]LogNetPackageMap Warning -[2023.02.22-22.23.21:438][ 0]LogNetSerialization Warning -[2023.02.22-22.23.21:438][ 0]LogMemory Log -[2023.02.22-22.23.21:438][ 0]LogProfilingDebugging Log -[2023.02.22-22.23.21:438][ 0]LogTemp Log -[2023.02.22-22.23.21:438][ 0]LogVirtualization Log -[2023.02.22-22.23.21:438][ 0]LogWindows Log -[2023.02.22-22.23.21:438][ 0]LogSHA Warning -[2023.02.22-22.23.21:438][ 0]LogStats Log -[2023.02.22-22.23.21:438][ 0]LogStreaming Display -[2023.02.22-22.23.21:438][ 0]LogInit Log -[2023.02.22-22.23.21:438][ 0]LogExit Log -[2023.02.22-22.23.21:438][ 0]LogExec Warning -[2023.02.22-22.23.21:438][ 0]LogScript Warning -[2023.02.22-22.23.21:438][ 0]LogLocalization Error -[2023.02.22-22.23.21:438][ 0]LogLongPackageNames Log -[2023.02.22-22.23.21:438][ 0]LogProcess Log -[2023.02.22-22.23.21:438][ 0]LogLoad Log -[2023.02.22-22.23.21:438][ 0]LogCore Log -[2023.02.22-22.23.21:438][ 0]LogInteractiveProcess Log -[2023.02.22-22.23.21:438][ 0]LogMonitoredProcess Log -[2023.02.22-22.23.21:438][ 0]LogNetVersion Log -[2023.02.22-22.23.21:438][ 0]LogOutputDevice Log -[2023.02.22-22.23.21:438][ 0]LogPaths Log -[2023.02.22-22.23.21:438][ 0]LogSecureHash Log -[2023.02.22-22.23.21:438][ 0]LogStringUtility Log -[2023.02.22-22.23.21:438][ 0]LogTimeGuard Log -[2023.02.22-22.23.21:438][ 0]LogUProjectInfo Verbose -[2023.02.22-22.23.21:438][ 0]LogModuleManager Log -[2023.02.22-22.23.21:438][ 0]LogCsvProfiler Log -[2023.02.22-22.23.21:438][ 0]LogExternalProfiler Log -[2023.02.22-22.23.21:438][ 0]LogHistograms Log -[2023.02.22-22.23.21:438][ 0]LogInstanceCount Log -[2023.02.22-22.23.21:438][ 0]LogPlatformEvents Log -[2023.02.22-22.23.21:438][ 0]LogStall Log -[2023.02.22-22.23.21:438][ 0]LogMemoryImage Log -[2023.02.22-22.23.21:438][ 0]LogStatGroupEnableManager Log -[2023.02.22-22.23.21:438][ 0]LogUnrealMathTest Log -[2023.02.22-22.23.21:438][ 0]LogDevObjectVersion Log -[2023.02.22-22.23.21:438][ 0]LogUnrealNames Log -[2023.02.22-22.23.21:438][ 0]LogThreadingWindows Log -[2023.02.22-22.23.21:438][ 0]LogAccessibility Log -[2023.02.22-22.23.21:438][ 0]LogSynthBenchmark Log -[2023.02.22-22.23.21:438][ 0]LogGenericPlatformWindow Log -[2023.02.22-22.23.21:438][ 0]LogFramePacer Log -[2023.02.22-22.23.21:438][ 0]LogTextStoreACP Log -[2023.02.22-22.23.21:438][ 0]LogWindowsDesktop Log -[2023.02.22-22.23.21:438][ 0]LogWindowsTextInputMethodSystem Log -[2023.02.22-22.23.21:438][ 0]LogJson Log -[2023.02.22-22.23.21:438][ 0]LogDesktopPlatform Log -[2023.02.22-22.23.21:438][ 0]LogInstalledPlatforms Log -[2023.02.22-22.23.21:438][ 0]LogTargetReceiptBuildWorker Log -[2023.02.22-22.23.21:438][ 0]LogPluginManager Log -[2023.02.22-22.23.21:438][ 0]LogProjectManager Log -[2023.02.22-22.23.21:438][ 0]LogSsl Warning -[2023.02.22-22.23.21:438][ 0]LogMultichannelTCP Log -[2023.02.22-22.23.21:438][ 0]LogSockets Log -[2023.02.22-22.23.21:438][ 0]LogZenHttp Log -[2023.02.22-22.23.21:438][ 0]LogZenServiceInstance Log -[2023.02.22-22.23.21:438][ 0]LogDerivedDataCache Log -[2023.02.22-22.23.21:438][ 0]LogDerivedDataBuild Log -[2023.02.22-22.23.21:438][ 0]LogHttpDerivedDataBackendTests Log -[2023.02.22-22.23.21:438][ 0]LogAssetData Log -[2023.02.22-22.23.21:438][ 0]LogAssetDataTags Log -[2023.02.22-22.23.21:438][ 0]LogBlueprintSupport Log -[2023.02.22-22.23.21:438][ 0]LogPackageLocalizationCache Log -[2023.02.22-22.23.21:438][ 0]LogPackageLocalizationManager Log -[2023.02.22-22.23.21:438][ 0]LogPackageName Log -[2023.02.22-22.23.21:438][ 0]LogRedirectors Log -[2023.02.22-22.23.21:438][ 0]LogArchiveObjectCrc32 Log -[2023.02.22-22.23.21:438][ 0]LogArchiveDiff Log -[2023.02.22-22.23.21:438][ 0]LogArchiveUObject Log -[2023.02.22-22.23.21:438][ 0]LogAsyncArchive Display -[2023.02.22-22.23.21:438][ 0]AsyncLoadingFlush Log -[2023.02.22-22.23.21:438][ 0]LogBulkDataRuntime Log -[2023.02.22-22.23.21:438][ 0]LogEditorPackageLoader Log -[2023.02.22-22.23.21:438][ 0]LogCasts Log -[2023.02.22-22.23.21:438][ 0]LogScriptSerialization Log -[2023.02.22-22.23.21:438][ 0]LogClass Log -[2023.02.22-22.23.21:438][ 0]LogCoreNet Log -[2023.02.22-22.23.21:439][ 0]LogEnum Log -[2023.02.22-22.23.21:439][ 0]LogGarbage Warning -[2023.02.22-22.23.21:439][ 0]LogLinker Log -[2023.02.22-22.23.21:439][ 0]LogMetaData Log -[2023.02.22-22.23.21:439][ 0]LogObj Log -[2023.02.22-22.23.21:439][ 0]LogObjectHandle Log -[2023.02.22-22.23.21:439][ 0]LogPackageResourceManager Log -[2023.02.22-22.23.21:439][ 0]LogProperty Log -[2023.02.22-22.23.21:439][ 0]LogReferenceChain Log -[2023.02.22-22.23.21:439][ 0]LogSavePackage Log -[2023.02.22-22.23.21:439][ 0]LogScriptFrame Warning -[2023.02.22-22.23.21:439][ 0]LogScriptCore Log -[2023.02.22-22.23.21:439][ 0]LogScriptStackTracker Log -[2023.02.22-22.23.21:439][ 0]LogType Log -[2023.02.22-22.23.21:439][ 0]LogUObjectAllocator Log -[2023.02.22-22.23.21:439][ 0]LogUObjectArray Log -[2023.02.22-22.23.21:439][ 0]LogUObjectBase Log -[2023.02.22-22.23.21:439][ 0]LogUObjectBootstrap Display -[2023.02.22-22.23.21:439][ 0]LogUObjectGlobals Log -[2023.02.22-22.23.21:439][ 0]LogUObjectHash Log -[2023.02.22-22.23.21:439][ 0]LogUObjectLinker Log -[2023.02.22-22.23.21:439][ 0]LogUObjectThreadContext Log -[2023.02.22-22.23.21:439][ 0]LogWeakObjectPtr Log -[2023.02.22-22.23.21:439][ 0]LogInput Log -[2023.02.22-22.23.21:439][ 0]LogSlateDebugger Log -[2023.02.22-22.23.21:439][ 0]LogHittestDebug Display -[2023.02.22-22.23.21:439][ 0]LogSlate Log -[2023.02.22-22.23.21:439][ 0]LogSlateStyles Log -[2023.02.22-22.23.21:439][ 0]LogSlateStyle Log -[2023.02.22-22.23.21:439][ 0]LogLayoutService Log -[2023.02.22-22.23.21:439][ 0]LogTabManager Display -[2023.02.22-22.23.21:439][ 0]LogGFNActionZoneProcessor Display -[2023.02.22-22.23.21:439][ 0]LogGeForceNow Log -[2023.02.22-22.23.21:439][ 0]LogRHI Log -[2023.02.22-22.23.21:439][ 0]LogAnalytics Display -[2023.02.22-22.23.21:439][ 0]LogSignalProcessing Log -[2023.02.22-22.23.21:439][ 0]LogAudioMixer Log -[2023.02.22-22.23.21:439][ 0]LogAudioMixerDebug Warning -[2023.02.22-22.23.21:439][ 0]LogUnrealColorManagementTest Log -[2023.02.22-22.23.21:439][ 0]LogTransferFunctions Log -[2023.02.22-22.23.21:439][ 0]LogHttp Display -[2023.02.22-22.23.21:439][ 0]LogWinHttp Log -[2023.02.22-22.23.21:439][ 0]LogHttpConnection Log -[2023.02.22-22.23.21:439][ 0]LogHttpConnectionResponseWriteContext Log -[2023.02.22-22.23.21:439][ 0]LogHttpListener Log -[2023.02.22-22.23.21:439][ 0]LogHttpServerConfig Log -[2023.02.22-22.23.21:439][ 0]LogHttpServerModule Log -[2023.02.22-22.23.21:439][ 0]LogPerfCounters Log -[2023.02.22-22.23.21:439][ 0]LogZeroLoad Log -[2023.02.22-22.23.21:439][ 0]LogImageCore Log -[2023.02.22-22.23.21:439][ 0]LogCookerSettings Log -[2023.02.22-22.23.21:439][ 0]LogNetFastTArray Warning -[2023.02.22-22.23.21:439][ 0]LogNetCore Log -[2023.02.22-22.23.21:439][ 0]LogPushModel VeryVerbose -[2023.02.22-22.23.21:439][ 0]LogClearQuad Log -[2023.02.22-22.23.21:439][ 0]LogGPUMessaging Log -[2023.02.22-22.23.21:439][ 0]LogPipelineCacheUtilities Log -[2023.02.22-22.23.21:439][ 0]LogRendererCore Log -[2023.02.22-22.23.21:439][ 0]LogRDG Log -[2023.02.22-22.23.21:439][ 0]LogRDG Log -[2023.02.22-22.23.21:439][ 0]LogRenderTargetPool Warning -[2023.02.22-22.23.21:439][ 0]LogShaders Error -[2023.02.22-22.23.21:439][ 0]LogShaderWarnings Log -[2023.02.22-22.23.21:439][ 0]LogShaderLibrary Log -[2023.02.22-22.23.21:439][ 0]LogVirtualTexturing Log -[2023.02.22-22.23.21:439][ 0]LogAnalyticsSessionSummary Verbose -[2023.02.22-22.23.21:439][ 0]LogAnalyticsSessionSummarySender Verbose -[2023.02.22-22.23.21:439][ 0]LogAssetRegistry Log -[2023.02.22-22.23.21:439][ 0]PacketHandlerLog Log -[2023.02.22-22.23.21:439][ 0]LogAudioResampler Warning -[2023.02.22-22.23.21:439][ 0]LogMeshDescription Log -[2023.02.22-22.23.21:439][ 0]LogLayoutUV Log -[2023.02.22-22.23.21:439][ 0]LogStaticMeshOperations Log -[2023.02.22-22.23.21:440][ 0]LogSkeletalMeshOperations Log -[2023.02.22-22.23.21:441][ 0]LogFilePackageStore Log -[2023.02.22-22.23.21:441][ 0]LogPakFile Log -[2023.02.22-22.23.21:441][ 0]LogGeometry Log -[2023.02.22-22.23.21:441][ 0]LogChaosGeneral Log -[2023.02.22-22.23.21:441][ 0]LogChaosThread Log -[2023.02.22-22.23.21:441][ 0]LogChaosSimulation Log -[2023.02.22-22.23.21:441][ 0]LogChaosDebug Log -[2023.02.22-22.23.21:441][ 0]LogChaos Log -[2023.02.22-22.23.21:441][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:441][ 0]LogChaosCollisionSolver Log -[2023.02.22-22.23.21:441][ 0]LogChaosCollision Log -[2023.02.22-22.23.21:441][ 0]LogChaosMinEvolution Log -[2023.02.22-22.23.21:441][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:441][ 0]LogChaosJoint Log -[2023.02.22-22.23.21:441][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:441][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:441][ 0]LogChaosSpatialHash Verbose -[2023.02.22-22.23.21:441][ 0]USkeletalMeshSimulationComponentLogging NoLogging -[2023.02.22-22.23.21:441][ 0]FSCA_Log Log -[2023.02.22-22.23.21:441][ 0]FGeometryCollectionLogging Log -[2023.02.22-22.23.21:441][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:441][ 0]GeometryCollectionAlgoLog Log -[2023.02.22-22.23.21:441][ 0]LogGeometryCollectionClean Verbose -[2023.02.22-22.23.21:441][ 0]GCS_Log NoLogging -[2023.02.22-22.23.21:441][ 0]LogChaosProximity Verbose -[2023.02.22-22.23.21:441][ 0]FGeometryCollectionSizeSpecificUtilityLogging Log -[2023.02.22-22.23.21:441][ 0]FGeometryCollectionUtilityLogging Log -[2023.02.22-22.23.21:441][ 0]FManagedArrayCollectionLogging NoLogging -[2023.02.22-22.23.21:441][ 0]LogGeometryCollectionCache Log -[2023.02.22-22.23.21:441][ 0]FTransformCollectionLogging NoLogging -[2023.02.22-22.23.21:441][ 0]USkeletalMeshSimulationComponentLogging NoLogging -[2023.02.22-22.23.21:441][ 0]LogPBDRigidsSolver Log -[2023.02.22-22.23.21:441][ 0]UGCC_LOG Error -[2023.02.22-22.23.21:441][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:441][ 0]USkeletalMeshSimulationComponentLogging NoLogging -[2023.02.22-22.23.21:441][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:441][ 0]USkeletalMeshSimulationComponentLogging NoLogging -[2023.02.22-22.23.21:441][ 0]LogPhysicsCore Warning -[2023.02.22-22.23.21:441][ 0]LogAudioCodec Display -[2023.02.22-22.23.21:441][ 0]LogAudioEndpoints Display -[2023.02.22-22.23.21:441][ 0]LogIESLoader Log -[2023.02.22-22.23.21:441][ 0]JPEGLog Log -[2023.02.22-22.23.21:441][ 0]LogImageWrapper Log -[2023.02.22-22.23.21:441][ 0]LogSwarmInterface Verbose -[2023.02.22-22.23.21:441][ 0]LogPackageStoreOptimizer Log -[2023.02.22-22.23.21:441][ 0]LogZenStore Log -[2023.02.22-22.23.21:441][ 0]LogZenStoreWriter Log -[2023.02.22-22.23.21:441][ 0]LogScriptDisassembler Log -[2023.02.22-22.23.21:441][ 0]LogToolMenus Log -[2023.02.22-22.23.21:441][ 0]LogCbor Log -[2023.02.22-22.23.21:441][ 0]LogTraceAnalysis Log -[2023.02.22-22.23.21:441][ 0]LogAnalysisCache Log -[2023.02.22-22.23.21:441][ 0]LogNetTrace Log -[2023.02.22-22.23.21:441][ 0]LogTraceServices Log -[2023.02.22-22.23.21:441][ 0]LogDbgHelp Log -[2023.02.22-22.23.21:441][ 0]LogSymslib Log -[2023.02.22-22.23.21:441][ 0]LogCotfConnectionServer Log -[2023.02.22-22.23.21:441][ 0]LogCookOnTheFly Log -[2023.02.22-22.23.21:441][ 0]LogCotfServerConnection Log -[2023.02.22-22.23.21:441][ 0]LogDirectoryWatcher Log -[2023.02.22-22.23.21:441][ 0]LogDirectoryWatcherTests Log -[2023.02.22-22.23.21:441][ 0]LogFileCache Log -[2023.02.22-22.23.21:441][ 0]SandboxFile Log -[2023.02.22-22.23.21:441][ 0]LogAnimationCore Log -[2023.02.22-22.23.21:442][ 0]ConfigEditor Log -[2023.02.22-22.23.21:442][ 0]LogDetour Log -[2023.02.22-22.23.21:442][ 0]LogDebugRaycastCrash VeryVerbose -[2023.02.22-22.23.21:442][ 0]LogRecast Log -[2023.02.22-22.23.21:442][ 0]LogTargetPlatformManager Log -[2023.02.22-22.23.21:442][ 0]MovieSceneSerialization Verbose -[2023.02.22-22.23.21:442][ 0]LogInterchangeCore Log -[2023.02.22-22.23.21:442][ 0]LogLiveLinkRoles Log -[2023.02.22-22.23.21:442][ 0]LogLiveLinkSubjectSettings Warning -[2023.02.22-22.23.21:442][ 0]LogAVIWriter Log -[2023.02.22-22.23.21:442][ 0]LogMovieCapture Warning -[2023.02.22-22.23.21:442][ 0]LogConvexDecompTool Log -[2023.02.22-22.23.21:442][ 0]LogEditorInteractiveGizmoRegistry Log -[2023.02.22-22.23.21:442][ 0]LogEditorInteractiveGizmoSubsystem Log -[2023.02.22-22.23.21:442][ 0]LogAndroidWindowUtils Log -[2023.02.22-22.23.21:442][ 0]LogPIEPreviewDevice Log -[2023.02.22-22.23.21:442][ 0]LogMovieSceneCapture Log -[2023.02.22-22.23.21:442][ 0]LogFCPXMLExporter Log -[2023.02.22-22.23.21:442][ 0]LogFCPXMLMetadataExporter Log -[2023.02.22-22.23.21:442][ 0]LogInterchangeEngine Log -[2023.02.22-22.23.21:442][ 0]LogAssetTools Log -[2023.02.22-22.23.21:442][ 0]LogAssetTypeActionsPhysicalMaterialMask Log -[2023.02.22-22.23.21:442][ 0]LogVirtualTextureConversion Log -[2023.02.22-22.23.21:442][ 0]LogContentBrowser Verbose -[2023.02.22-22.23.21:442][ 0]LogSequencer Log -[2023.02.22-22.23.21:442][ 0]LogSequencerTools Log -[2023.02.22-22.23.21:442][ 0]LogHierarchicalLODUtilities Verbose -[2023.02.22-22.23.21:442][ 0]LogRuntimeVirtualTextureFixMaterial Log -[2023.02.22-22.23.21:442][ 0]LogMockMeshDataTracker Log -[2023.02.22-22.23.21:442][ 0]LogMrMesh Warning -[2023.02.22-22.23.21:442][ 0]LogMockMeshDataTracker Log -[2023.02.22-22.23.21:442][ 0]LogMrMesh Warning -[2023.02.22-22.23.21:442][ 0]LogMrMesh Warning -[2023.02.22-22.23.21:442][ 0]LogAR Log -[2023.02.22-22.23.21:442][ 0]LogHeadMountedDisplayCommand Display -[2023.02.22-22.23.21:442][ 0]LogUHeadMountedDisplay Log -[2023.02.22-22.23.21:442][ 0]LogHMD Log -[2023.02.22-22.23.21:442][ 0]LogLoadingSplash Log -[2023.02.22-22.23.21:442][ 0]LogMotionControllerComponent Log -[2023.02.22-22.23.21:442][ 0]LogMotionDelayBuffer Log -[2023.02.22-22.23.21:442][ 0]LogMotionTracking Log -[2023.02.22-22.23.21:442][ 0]DerivedDataCacheNotifications Log -[2023.02.22-22.23.21:442][ 0]LogLocalizationSourceControl Log -[2023.02.22-22.23.21:442][ 0]LogLocTextHelper Log -[2023.02.22-22.23.21:442][ 0]LogPortableObjectPipeline Log -[2023.02.22-22.23.21:442][ 0]LogInternationalizationArchiveSerializer Log -[2023.02.22-22.23.21:442][ 0]LogInternationalizationManifestSerializer Log -[2023.02.22-22.23.21:442][ 0]LogTextLocalizationResourceGenerator Log -[2023.02.22-22.23.21:442][ 0]LogTranslationEditor Log -[2023.02.22-22.23.21:442][ 0]LocalizationExport Log -[2023.02.22-22.23.21:442][ 0]LogStatusBar Log -[2023.02.22-22.23.21:442][ 0]LogSourceControlChangelist VeryVerbose -[2023.02.22-22.23.21:442][ 0]LogActorLevelEditorSelection Log -[2023.02.22-22.23.21:442][ 0]LogComponentLevelEditorSelection Log -[2023.02.22-22.23.21:442][ 0]LogSMInstanceLevelEditorSelection Log -[2023.02.22-22.23.21:442][ 0]LevelEditorActions Log -[2023.02.22-22.23.21:442][ 0]LogViewportMenu Log -[2023.02.22-22.23.21:442][ 0]LevelEditorModesActions Log -[2023.02.22-22.23.21:442][ 0]LevelEditorSubsystem Log -[2023.02.22-22.23.21:442][ 0]LogSplineComponentVisualizer Log -[2023.02.22-22.23.21:442][ 0]LogGameplayTasks Log -[2023.02.22-22.23.21:442][ 0]LogGameplayTags Log -[2023.02.22-22.23.21:442][ 0]LogGameplayDebugReplication Display -[2023.02.22-22.23.21:442][ 0]LogGameplayDebug Log -[2023.02.22-22.23.21:442][ 0]LogPawnAction Warning -[2023.02.22-22.23.21:442][ 0]LogAINavigation Warning -[2023.02.22-22.23.21:442][ 0]LogTestAI VeryVerbose -[2023.02.22-22.23.21:442][ 0]LogAIModule Log -[2023.02.22-22.23.21:442][ 0]LogManagerInstanceTracker Warning -[2023.02.22-22.23.21:442][ 0]LogAISub Log -[2023.02.22-22.23.21:442][ 0]LogBehaviorTree Display -[2023.02.22-22.23.21:442][ 0]LogBlackboard Log -[2023.02.22-22.23.21:442][ 0]LogAIBlueprint Warning -[2023.02.22-22.23.21:442][ 0]LogBrain Warning -[2023.02.22-22.23.21:442][ 0]LogEQS Display -[2023.02.22-22.23.21:442][ 0]LogCrowdFollowing Warning -[2023.02.22-22.23.21:442][ 0]LogPathFollowing Warning -[2023.02.22-22.23.21:442][ 0]LogAIPerception Warning -[2023.02.22-22.23.21:442][ 0]LogNavOctree Warning -[2023.02.22-22.23.21:442][ 0]LogNavigationDirtyArea Warning -[2023.02.22-22.23.21:443][ 0]LogNavSysModule Log -[2023.02.22-22.23.21:443][ 0]LogParticleModuleDetails Log -[2023.02.22-22.23.21:443][ 0]LogSplineComponentDetails Log -[2023.02.22-22.23.21:443][ 0]LogFoliage Warning -[2023.02.22-22.23.21:443][ 0]LogStatsViewer Log -[2023.02.22-22.23.21:443][ 0]LogClothingAsset Log -[2023.02.22-22.23.21:443][ 0]LogClothingMeshUtils Log -[2023.02.22-22.23.21:443][ 0]LogLODUtilities Log -[2023.02.22-22.23.21:443][ 0]LogMaterialBaking VeryVerbose -[2023.02.22-22.23.21:443][ 0]LogMaterialUtilities Log -[2023.02.22-22.23.21:443][ 0]LogProxyMaterialUtilities Log -[2023.02.22-22.23.21:443][ 0]LogMaterialEditingLibrary Warning -[2023.02.22-22.23.21:443][ 0]LogMaterialEditor Log -[2023.02.22-22.23.21:443][ 0]LogMaterialEditorUtilities Log -[2023.02.22-22.23.21:443][ 0]LogMaterialInstanceEditor Log -[2023.02.22-22.23.21:443][ 0]LogEditorMaterialEditorPromotionTests Log -[2023.02.22-22.23.21:443][ 0]LogFeaturePack Log -[2023.02.22-22.23.21:443][ 0]LogGameProjectGeneration Verbose -[2023.02.22-22.23.21:443][ 0]LogProjectBrowser Log -[2023.02.22-22.23.21:443][ 0]LogGameProjectGenerationTests Log -[2023.02.22-22.23.21:443][ 0]LogSubobjectSubsystem Log -[2023.02.22-22.23.21:443][ 0]LogSubobjectEditor Log -[2023.02.22-22.23.21:443][ 0]LogUMG Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintEditorLib Warning -[2023.02.22-22.23.21:443][ 0]LogEditorClassViewer Log -[2023.02.22-22.23.21:443][ 0]LogJsonConfig Log -[2023.02.22-22.23.21:443][ 0]LogSourceControl Log -[2023.02.22-22.23.21:443][ 0]LogActorBrowser Log -[2023.02.22-22.23.21:443][ 0]LogSceneOutliner Log -[2023.02.22-22.23.21:443][ 0]LogEditCondition Log -[2023.02.22-22.23.21:443][ 0]LogPropertyEditor Log -[2023.02.22-22.23.21:443][ 0]LogPropertyNode Log -[2023.02.22-22.23.21:443][ 0]LogK2Compiler Log -[2023.02.22-22.23.21:443][ 0]LogTokenParser Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintNodeCache Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintActionMenuItemFactory Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintDragDropMenuItem Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintEditor Log -[2023.02.22-22.23.21:443][ 0]LogViewportBlueprintMenu Log -[2023.02.22-22.23.21:443][ 0]LogNamespace Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintDebuggingView Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintDebugTreeView Log -[2023.02.22-22.23.21:443][ 0]LogFindInBlueprint Warning -[2023.02.22-22.23.21:443][ 0]LogSCSEditorViewport Log -[2023.02.22-22.23.21:443][ 0]LogSCSEditor Log -[2023.02.22-22.23.21:443][ 0]LogBlueprintEditorPromotionTests Log -[2023.02.22-22.23.21:443][ 0]LogConnectionDrawingPolicy Log -[2023.02.22-22.23.21:443][ 0]LogGraphPanel Log -[2023.02.22-22.23.21:443][ 0]LogEditorModes Log -[2023.02.22-22.23.21:444][ 0]LogAnimationBlueprintLibrary Verbose -[2023.02.22-22.23.21:444][ 0]LogAnimationPoseScripting Verbose -[2023.02.22-22.23.21:444][ 0]LogAnimationStateMachineLibrary Verbose -[2023.02.22-22.23.21:444][ 0]LogRBAN Log -[2023.02.22-22.23.21:444][ 0]LogSequenceEvaluatorLibrary Verbose -[2023.02.22-22.23.21:444][ 0]LogSequencePlayerLibrary Verbose -[2023.02.22-22.23.21:444][ 0]LogSkeletalControlLibrary Verbose -[2023.02.22-22.23.21:444][ 0]LogMovieScene Log -[2023.02.22-22.23.21:444][ 0]LogMovieSceneECS Log -[2023.02.22-22.23.21:444][ 0]LogMovieSceneRepl Log -[2023.02.22-22.23.21:444][ 0]LogMediaTimeSource Log -[2023.02.22-22.23.21:444][ 0]LogMediaUtils Log -[2023.02.22-22.23.21:444][ 0]LogAudioLink Log -[2023.02.22-22.23.21:444][ 0]LogMediaAssets Log -[2023.02.22-22.23.21:444][ 0]LogLevelSequence Log -[2023.02.22-22.23.21:444][ 0]LogBSPOps Log -[2023.02.22-22.23.21:444][ 0]LogBspUtils Log -[2023.02.22-22.23.21:444][ 0]LogApexClothingUtils Log -[2023.02.22-22.23.21:444][ 0]LogApplicationMode Log -[2023.02.22-22.23.21:444][ 0]LogAssetImportTask Log -[2023.02.22-22.23.21:444][ 0]LogAutomatedImport Log -[2023.02.22-22.23.21:444][ 0]LogAutoReimportManager Log -[2023.02.22-22.23.21:444][ 0]LogEditorBookmarks Warning -[2023.02.22-22.23.21:444][ 0]LogAssetRegistryGenerator Log -[2023.02.22-22.23.21:444][ 0]LogAssetRegUtil Log -[2023.02.22-22.23.21:444][ 0]AudioMixerCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogSourceControlUtils Log -[2023.02.22-22.23.21:444][ 0]LogCompileAllBlueprintsCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogContentCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogConvertLevelsToExternalActorsCommandlet VeryVerbose -[2023.02.22-22.23.21:444][ 0]LogCookCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogCookGlobalShaders Log -[2023.02.22-22.23.21:444][ 0]LogDerivedDataCacheCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogDiffAssets Log -[2023.02.22-22.23.21:444][ 0]LogDiffAssetsCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogDiffFilesCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogDiffPackagesCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogBlueprintInfoDump Log -[2023.02.22-22.23.21:444][ 0]LogDumpMaterialShaderTypesCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogExportDialogueScriptCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogExternalActorsCommandlet VeryVerbose -[2023.02.22-22.23.21:444][ 0]LogExtractLocRes Log -[2023.02.22-22.23.21:444][ 0]LogFileServerCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogFixConflictingLocalizationKeys Log -[2023.02.22-22.23.21:444][ 0]LogGatherTextCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGatherTextCommandletBase Log -[2023.02.22-22.23.21:444][ 0]LogGatherTextFromAssetsCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGatherTextFromMetaDataCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGatherTextFromSourceCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGenerateAssetManifestCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogBlueprintAPIGenerate Log -[2023.02.22-22.23.21:444][ 0]LogGenerateDistillFileSetsCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGenerateArchiveCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGenerateManifestCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGenerateTextLocalizationReportCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogGenerateTextLocalizationResourceCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogImportDialogueScriptCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogImportLocalizedDialogueCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogInternationalizationConditioningCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogInternationalizationExportCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogMergeShaderPipelineCachesCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogPackageHelperFunctions Log -[2023.02.22-22.23.21:444][ 0]LogPackageUtilities Log -[2023.02.22-22.23.21:444][ 0]LogParticleSystemAuditCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogPopulateDialogueWaveFromCharacterSheetCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogReplaceAssetsCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogShaderCodeLibraryTools Log -[2023.02.22-22.23.21:444][ 0]LogShaderPipelineCacheTools Log -[2023.02.22-22.23.21:444][ 0]LogStabilizeLocalizationKeys Log -[2023.02.22-22.23.21:444][ 0]LogSummarizeTrace Log -[2023.02.22-22.23.21:444][ 0]LogSwapSoundForDialogueInCuesCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogTextAsset Log -[2023.02.22-22.23.21:444][ 0]LogUpdateGameProjectCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogWorldPartitionBuilderCommandlet VeryVerbose -[2023.02.22-22.23.21:444][ 0]LogWorldPartitionConvertCommandlet Log -[2023.02.22-22.23.21:444][ 0]LogCookOnTheFlyTracker Log -[2023.02.22-22.23.21:444][ 0]LogPackageBuildDependencyTracker Log -[2023.02.22-22.23.21:444][ 0]LogCook Log -[2023.02.22-22.23.21:444][ 0]LogDerivedDataBuildLocalExecutor Log -[2023.02.22-22.23.21:444][ 0]LogDerivedDataBuildRemoteExecutor Log -[2023.02.22-22.23.21:444][ 0]LogCustomDialog Log -[2023.02.22-22.23.21:444][ 0]LogDialogs Log -[2023.02.22-22.23.21:444][ 0]LogEditorActor Log -[2023.02.22-22.23.21:444][ 0]LogEditorBuildUtils Log -[2023.02.22-22.23.21:444][ 0]LogEditorDomain Log -[2023.02.22-22.23.21:444][ 0]LogEditorDomainSave Log -[2023.02.22-22.23.21:444][ 0]LogToolMenusEditor Log -[2023.02.22-22.23.21:444][ 0]LogEditor Log -[2023.02.22-22.23.21:444][ 0]LogEditorExporters Log -[2023.02.22-22.23.21:444][ 0]LogLevelTools Warning -[2023.02.22-22.23.21:444][ 0]LogEditorObject Log -[2023.02.22-22.23.21:444][ 0]LogEditorSelectUtils Log -[2023.02.22-22.23.21:445][ 0]LogEditorServer Log -[2023.02.22-22.23.21:445][ 0]LogEditorTransaction Log -[2023.02.22-22.23.21:445][ 0]LogActorFactory Log -[2023.02.22-22.23.21:445][ 0]LogCSVImportFactory Log -[2023.02.22-22.23.21:445][ 0]LogEditorFactories Log -[2023.02.22-22.23.21:445][ 0]LogFactory Log -[2023.02.22-22.23.21:445][ 0]LogPackFactory Log -[2023.02.22-22.23.21:445][ 0]LogTIFFLoader Log -[2023.02.22-22.23.21:445][ 0]LogTTFontImport Log -[2023.02.22-22.23.21:445][ 0]LogVectorFieldFactory Log -[2023.02.22-22.23.21:445][ 0]LogExportMeshUtils Log -[2023.02.22-22.23.21:445][ 0]LogFbxAnimationExport Log -[2023.02.22-22.23.21:445][ 0]LogFbxLightImport Log -[2023.02.22-22.23.21:445][ 0]LogFbx Log -[2023.02.22-22.23.21:445][ 0]LogFbxMaterialImport Log -[2023.02.22-22.23.21:445][ 0]LogFbxSkeletalMeshExport Log -[2023.02.22-22.23.21:445][ 0]LogFileHelpers Log -[2023.02.22-22.23.21:445][ 0]LogLODGenerator Log -[2023.02.22-22.23.21:445][ 0]LogSkeletalMeshImport Log -[2023.02.22-22.23.21:445][ 0]LogStaticMeshImportUtils Log -[2023.02.22-22.23.21:445][ 0]LogBlueprintDebug Log -[2023.02.22-22.23.21:445][ 0]LogDebuggerCommands Log -[2023.02.22-22.23.21:445][ 0]LogEditorViewport Log -[2023.02.22-22.23.21:445][ 0]LogVolumetricLightmapImport Log -[2023.02.22-22.23.21:445][ 0]LogLightmassSolver Warning -[2023.02.22-22.23.21:445][ 0]LogLightmassRender Error -[2023.02.22-22.23.21:445][ 0]LogLocalizationChunkDataGenerator Log -[2023.02.22-22.23.21:445][ 0]LogLocalizedAssetUtil Log -[2023.02.22-22.23.21:445][ 0]LogObjectTools Log -[2023.02.22-22.23.21:445][ 0]PackageAutoSaver Log -[2023.02.22-22.23.21:445][ 0]LogCommandletPackageHelper Log -[2023.02.22-22.23.21:445][ 0]LogPackageTools Log -[2023.02.22-22.23.21:445][ 0]LogParamParser Log -[2023.02.22-22.23.21:445][ 0]LogPhysicalMaterialMaskImport Log -[2023.02.22-22.23.21:445][ 0]LogEditorPhysMode Log -[2023.02.22-22.23.21:445][ 0]LogPlayLevel Log -[2023.02.22-22.23.21:445][ 0]LogReferncedAssetsBrowser Log -[2023.02.22-22.23.21:445][ 0]LogCurveEditor Log -[2023.02.22-22.23.21:445][ 0]LogSelection Log -[2023.02.22-22.23.21:445][ 0]LogSkinWeightsUtilities Log -[2023.02.22-22.23.21:445][ 0]LogSelectionDetails Log -[2023.02.22-22.23.21:445][ 0]LogStaticLightingSystem Log -[2023.02.22-22.23.21:445][ 0]LogStaticMeshEdit Log -[2023.02.22-22.23.21:445][ 0]LogAssetEditorSubsystem Log -[2023.02.22-22.23.21:445][ 0]LogAutomationEditorCommon Log -[2023.02.22-22.23.21:445][ 0]LogEditorPromotionTests Log -[2023.02.22-22.23.21:445][ 0]LogThumbnailExternalCache Log -[2023.02.22-22.23.21:445][ 0]LogThumbnailManager Log -[2023.02.22-22.23.21:445][ 0]LogAssetEditorToolkit Log -[2023.02.22-22.23.21:445][ 0]LogUnrealEdEngine Log -[2023.02.22-22.23.21:445][ 0]LogUnrealEd Log -[2023.02.22-22.23.21:445][ 0]LogUnrealEdMisc Log -[2023.02.22-22.23.21:445][ 0]LogUnrealEdSrv Log -[2023.02.22-22.23.21:445][ 0]LogUtils Log -[2023.02.22-22.23.21:445][ 0]LogWorldFolders Log -[2023.02.22-22.23.21:445][ 0]LogWorldPartitionBuilder Log -[2023.02.22-22.23.21:445][ 0]LogWorldPartitionFoliageBuilder VeryVerbose -[2023.02.22-22.23.21:445][ 0]LogWorldPartitionHLODsBuilder VeryVerbose -[2023.02.22-22.23.21:445][ 0]LogWorldPartitionMiniMapBuilder VeryVerbose -[2023.02.22-22.23.21:445][ 0]LogWorldPartitionNavigationDataBuilder Log -[2023.02.22-22.23.21:445][ 0]LogWorldPartitionCopyWorldBuilder VeryVerbose -[2023.02.22-22.23.21:445][ 0]LogWorldPartitionResaveActorsBuilder VeryVerbose -[2023.02.22-22.23.21:445][ 0]LogTypedElementEditor Log -[2023.02.22-22.23.21:445][ 0]LogInstancedFoliage Log -[2023.02.22-22.23.21:445][ 0]LogImageWriteQueue Warning -[2023.02.22-22.23.21:445][ 0]LogDistanceField Log -[2023.02.22-22.23.21:445][ 0]LogHairRendering Log -[2023.02.22-22.23.21:445][ 0]LogNanite Warning -[2023.02.22-22.23.21:446][ 0]LogRenderer Log -[2023.02.22-22.23.21:446][ 0]LogVirtualTextureSpace Log -[2023.02.22-22.23.21:446][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:446][ 0]LogLandscape Warning -[2023.02.22-22.23.21:446][ 0]LogLandscapeBP Display -[2023.02.22-22.23.21:446][ 0]LogGrass Log -[2023.02.22-22.23.21:446][ 0]LogAudioQuartz Log -[2023.02.22-22.23.21:446][ 0]LogActor Warning -[2023.02.22-22.23.21:446][ 0]LogBlueprintUserMessages Log -[2023.02.22-22.23.21:446][ 0]LogActorPartitionSubsystem VeryVerbose -[2023.02.22-22.23.21:446][ 0]LogNavigation Warning -[2023.02.22-22.23.21:446][ 0]LogNavigationDataBuild Log -[2023.02.22-22.23.21:446][ 0]LogNavLink Warning -[2023.02.22-22.23.21:446][ 0]LogAStar Display -[2023.02.22-22.23.21:446][ 0]LogAnimation Warning -[2023.02.22-22.23.21:446][ 0]LogRootMotion Warning -[2023.02.22-22.23.21:446][ 0]LogAnimationCompression Log -[2023.02.22-22.23.21:446][ 0]LogAnimNotify Warning -[2023.02.22-22.23.21:446][ 0]LogAnimMontage Warning -[2023.02.22-22.23.21:446][ 0]LogAnimTrails Log -[2023.02.22-22.23.21:446][ 0]LogAnimMarkerSync Warning -[2023.02.22-22.23.21:446][ 0]LogSkinWeightProfileManager Warning -[2023.02.22-22.23.21:446][ 0]LogAssetManager Log -[2023.02.22-22.23.21:446][ 0]LogAsyncCompilation Log -[2023.02.22-22.23.21:446][ 0]LogAudio Display -[2023.02.22-22.23.21:446][ 0]LogAudioDebug Display -[2023.02.22-22.23.21:446][ 0]LogAudioDerivedData Log -[2023.02.22-22.23.21:446][ 0]LogAudioStreamCaching Display -[2023.02.22-22.23.21:446][ 0]LogBatchedElements Log -[2023.02.22-22.23.21:446][ 0]LogBlueprint Warning -[2023.02.22-22.23.21:446][ 0]LogBlueprintFuncLibrary Log -[2023.02.22-22.23.21:446][ 0]LogSkeletalControl Warning -[2023.02.22-22.23.21:446][ 0]LogBrush Log -[2023.02.22-22.23.21:446][ 0]LogCameraAnim Log -[2023.02.22-22.23.21:446][ 0]LogCamera Log -[2023.02.22-22.23.21:446][ 0]LogCameraShake Warning -[2023.02.22-22.23.21:446][ 0]LogCameraPhotography Log -[2023.02.22-22.23.21:446][ 0]LogCharacter Log -[2023.02.22-22.23.21:446][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:446][ 0]LogChartCreation Log -[2023.02.22-22.23.21:446][ 0]LogCheatManager Log -[2023.02.22-22.23.21:446][ 0]LogCollisionCommands Log -[2023.02.22-22.23.21:446][ 0]LogCollisionProfile Warning -[2023.02.22-22.23.21:446][ 0]LogCollision Warning -[2023.02.22-22.23.21:446][ 0]LogPluginCommandlet Log -[2023.02.22-22.23.21:446][ 0]LogActorComponent Log -[2023.02.22-22.23.21:446][ 0]LogBrushComponent Log -[2023.02.22-22.23.21:446][ 0]LogCharacterMovement Log -[2023.02.22-22.23.21:446][ 0]LogNavMeshMovement Log -[2023.02.22-22.23.21:446][ 0]LogCharacterNetSmoothing Log -[2023.02.22-22.23.21:446][ 0]LogChildActorComponent Warning -[2023.02.22-22.23.21:446][ 0]LogInterpToMovementComponent Log -[2023.02.22-22.23.21:446][ 0]LogLODSync Warning -[2023.02.22-22.23.21:446][ 0]LogMaterialParameter Warning -[2023.02.22-22.23.21:446][ 0]LogMovement Log -[2023.02.22-22.23.21:446][ 0]LogPawnMovementComponent Log -[2023.02.22-22.23.21:446][ 0]LogPrimitiveComponent Log -[2023.02.22-22.23.21:446][ 0]LogProjectileMovement Log -[2023.02.22-22.23.21:446][ 0]LogReflectionCaptureComponent Log -[2023.02.22-22.23.21:446][ 0]LogSceneComponent Log -[2023.02.22-22.23.21:446][ 0]LogSkinnedMeshComp Log -[2023.02.22-22.23.21:446][ 0]LogController Warning -[2023.02.22-22.23.21:446][ 0]LogPath Warning -[2023.02.22-22.23.21:446][ 0]LogCoreSettings Log -[2023.02.22-22.23.21:446][ 0]LogCurveTable Log -[2023.02.22-22.23.21:446][ 0]LogNet Log -[2023.02.22-22.23.21:446][ 0]LogRep Log -[2023.02.22-22.23.21:446][ 0]LogNetPlayerMovement Warning -[2023.02.22-22.23.21:446][ 0]LogNetTraffic Warning -[2023.02.22-22.23.21:446][ 0]LogRepTraffic Warning -[2023.02.22-22.23.21:446][ 0]LogNetDormancy Warning -[2023.02.22-22.23.21:446][ 0]LogSecurity Warning -[2023.02.22-22.23.21:446][ 0]LogNetPartialBunch Warning -[2023.02.22-22.23.21:446][ 0]LogDataTable Log -[2023.02.22-22.23.21:446][ 0]LogDemo Log -[2023.02.22-22.23.21:446][ 0]LogDeviceProfile Log -[2023.02.22-22.23.21:446][ 0]LogDeviceProfileManager Log -[2023.02.22-22.23.21:446][ 0]LogDistributions Warning -[2023.02.22-22.23.21:446][ 0]LogEdGraph Log -[2023.02.22-22.23.21:446][ 0]LogEngineService Log -[2023.02.22-22.23.21:446][ 0]LogEngineSessionManager Log -[2023.02.22-22.23.21:446][ 0]LogEngineUtils Log -[2023.02.22-22.23.21:446][ 0]LogAutoDestroySubsystem Log -[2023.02.22-22.23.21:446][ 0]LogViewportStatsSubsystem Log -[2023.02.22-22.23.21:446][ 0]LogFontFace Log -[2023.02.22-22.23.21:446][ 0]LogSpawnActorTimer Log -[2023.02.22-22.23.21:446][ 0]LogHapticTest Display -[2023.02.22-22.23.21:446][ 0]LogGameMode Log -[2023.02.22-22.23.21:446][ 0]LogGameNetworkManager Log -[2023.02.22-22.23.21:446][ 0]LogGameSession Log -[2023.02.22-22.23.21:446][ 0]LogGameState Log -[2023.02.22-22.23.21:447][ 0]LogQuadTree Warning -[2023.02.22-22.23.21:447][ 0]LogGeomTools Log -[2023.02.22-22.23.21:447][ 0]LogSkinCache Log -[2023.02.22-22.23.21:447][ 0]LogGPUSort Log -[2023.02.22-22.23.21:447][ 0]LogHDRLoader Log -[2023.02.22-22.23.21:447][ 0]LogHighResScreenshot Log -[2023.02.22-22.23.21:447][ 0]LogHUD Log -[2023.02.22-22.23.21:447][ 0]LogImageUtils Log -[2023.02.22-22.23.21:447][ 0]LogInGamePerformanceTracker Log -[2023.02.22-22.23.21:447][ 0]LogMatinee Warning -[2023.02.22-22.23.21:447][ 0]LogISMPartition Log -[2023.02.22-22.23.21:447][ 0]LogArray Warning -[2023.02.22-22.23.21:447][ 0]LogLevel Log -[2023.02.22-22.23.21:447][ 0]LogLevelActorContainer Log -[2023.02.22-22.23.21:447][ 0]LogLevelInstance Log -[2023.02.22-22.23.21:447][ 0]LogLevelStreaming Log -[2023.02.22-22.23.21:447][ 0]LogLightMap Log -[2023.02.22-22.23.21:447][ 0]LogLightWeightInstance Warning -[2023.02.22-22.23.21:447][ 0]LogPlayerManagement Error -[2023.02.22-22.23.21:447][ 0]LogHLOD Log -[2023.02.22-22.23.21:447][ 0]LogMaterial Log -[2023.02.22-22.23.21:447][ 0]LogModel Log -[2023.02.22-22.23.21:447][ 0]LogModelComponent Log -[2023.02.22-22.23.21:447][ 0]LogNavigationPoint Log -[2023.02.22-22.23.21:447][ 0]LogNetSyncLoads Log -[2023.02.22-22.23.21:447][ 0]LogObjectCache Log -[2023.02.22-22.23.21:447][ 0]LogODSC Log -[2023.02.22-22.23.21:447][ 0]LogHandshake Log -[2023.02.22-22.23.21:447][ 0]LogParticles Log -[2023.02.22-22.23.21:447][ 0]LogDamage Warning -[2023.02.22-22.23.21:447][ 0]LogPawn Warning -[2023.02.22-22.23.21:447][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:447][ 0]LogPhysics Warning -[2023.02.22-22.23.21:447][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:447][ 0]USkeletalMeshSimulationComponentLogging NoLogging -[2023.02.22-22.23.21:447][ 0]LogFPhysScene_ChaosSolver Log -[2023.02.22-22.23.21:447][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:447][ 0]LogPhysicalMaterialMask Log -[2023.02.22-22.23.21:447][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:447][ 0]LogGlobalField Log -[2023.02.22-22.23.21:447][ 0]LogPlayerCameraManager Log -[2023.02.22-22.23.21:447][ 0]LogPlayerController Log -[2023.02.22-22.23.21:447][ 0]LogPolygon Log -[2023.02.22-22.23.21:447][ 0]LogHealthSnapshot Log -[2023.02.22-22.23.21:447][ 0]LogLeakDetector Log -[2023.02.22-22.23.21:447][ 0]LogNaniteStreaming Log -[2023.02.22-22.23.21:447][ 0]LogSkeletalMeshLODImporterData Log -[2023.02.22-22.23.21:447][ 0]LogSubsurfaceProfile Log -[2023.02.22-22.23.21:447][ 0]LogRepProperties Warning -[2023.02.22-22.23.21:447][ 0]LogRepPropertiesBackCompat Warning -[2023.02.22-22.23.21:447][ 0]LogRuntimeOptionsBase Log -[2023.02.22-22.23.21:447][ 0]LogSceneUtils Log -[2023.02.22-22.23.21:447][ 0]LogBufferVisualization Log -[2023.02.22-22.23.21:447][ 0]LogNaniteVisualization Log -[2023.02.22-22.23.21:447][ 0]LogLumenVisualization Log -[2023.02.22-22.23.21:447][ 0]LogVirtualShadowMapVisualization Log -[2023.02.22-22.23.21:447][ 0]LogMultiView Log -[2023.02.22-22.23.21:447][ 0]LogScriptPlatformInterface Log -[2023.02.22-22.23.21:447][ 0]LogShaderCompilers Log -[2023.02.22-22.23.21:447][ 0]LogSkeletalMesh Log -[2023.02.22-22.23.21:447][ 0]LogSkeletalMeshEditorData Log -[2023.02.22-22.23.21:447][ 0]LogSkeletalMeshLODSettings Warning -[2023.02.22-22.23.21:447][ 0]LogSkeletalGPUSkinMesh Warning -[2023.02.22-22.23.21:447][ 0]LogViewport Log -[2023.02.22-22.23.21:447][ 0]LogSlateSoundDevice Log -[2023.02.22-22.23.21:447][ 0]LogAudioConcurrency Log -[2023.02.22-22.23.21:447][ 0]LogSoundNodeGroupControl Log -[2023.02.22-22.23.21:447][ 0]LogStaticMesh Log -[2023.02.22-22.23.21:447][ 0]LogStreamableManager Log -[2023.02.22-22.23.21:447][ 0]TextureStreamingBuild Log -[2023.02.22-22.23.21:447][ 0]LogContentStreaming Log -[2023.02.22-22.23.21:447][ 0]LogSubsystemCollection Log -[2023.02.22-22.23.21:447][ 0]LogSubtitle Log -[2023.02.22-22.23.21:447][ 0]LogSystemSettings Log -[2023.02.22-22.23.21:447][ 0]LogEngineAutomationLatentCommand Log -[2023.02.22-22.23.21:447][ 0]LogEditorAutomationTests Log -[2023.02.22-22.23.21:447][ 0]LogEngineAutomationTests Log -[2023.02.22-22.23.21:447][ 0]LogBaseAutomationTests Log -[2023.02.22-22.23.21:447][ 0]LogNetworkAutomationTests Log -[2023.02.22-22.23.21:447][ 0]LogHackAutomationTests Log -[2023.02.22-22.23.21:447][ 0]LogTexture Log -[2023.02.22-22.23.21:447][ 0]LogTick Log -[2023.02.22-22.23.21:447][ 0]LogTimeline Log -[2023.02.22-22.23.21:447][ 0]TraceFiltering Display -[2023.02.22-22.23.21:447][ 0]LogClient Log -[2023.02.22-22.23.21:447][ 0]LogEngine Log -[2023.02.22-22.23.21:447][ 0]LogExporter Log -[2023.02.22-22.23.21:448][ 0]LogCanvas Log -[2023.02.22-22.23.21:448][ 0]LogVectorField Error -[2023.02.22-22.23.21:448][ 0]LogVisual Display -[2023.02.22-22.23.21:448][ 0]LogVolume Log -[2023.02.22-22.23.21:448][ 0]LogVTDiskCache Log -[2023.02.22-22.23.21:448][ 0]LogWorld Log -[2023.02.22-22.23.21:448][ 0]LogSpawn Warning -[2023.02.22-22.23.21:448][ 0]LogWorldComposition Log -[2023.02.22-22.23.21:448][ 0]LogHLODBuilder Log -[2023.02.22-22.23.21:448][ 0]LogHLODLayer Log -[2023.02.22-22.23.21:448][ 0]LogHLODSubsystem Log -[2023.02.22-22.23.21:448][ 0]LogWorldPartitionRuntimeSpatialHashHLOD Log -[2023.02.22-22.23.21:448][ 0]LogWorldPartitionHelpers Log -[2023.02.22-22.23.21:448][ 0]LogWorldPartition Log -[2023.02.22-22.23.21:448][ 0]LogWorldPartitionMiniMapHelper VeryVerbose -[2023.02.22-22.23.21:448][ 0]LogWorldSettings Log -[2023.02.22-22.23.21:448][ 0]LogMoviePlayer Log -[2023.02.22-22.23.21:448][ 0]LogPatchGeneration Log -[2023.02.22-22.23.21:448][ 0]LogBPSInstallerConfig Log -[2023.02.22-22.23.21:448][ 0]LogMergeManifests Log -[2023.02.22-22.23.21:448][ 0]LogBuildPatchServices Log -[2023.02.22-22.23.21:448][ 0]LogVerifyChunkData Log -[2023.02.22-22.23.21:448][ 0]LogDataCompactifier Log -[2023.02.22-22.23.21:448][ 0]LogManifestData Log -[2023.02.22-22.23.21:448][ 0]LogManifestUObject Log -[2023.02.22-22.23.21:448][ 0]LogDiffManifests Log -[2023.02.22-22.23.21:448][ 0]LogDataEnumeration Log -[2023.02.22-22.23.21:448][ 0]LogChunkDatabaseWriter Log -[2023.02.22-22.23.21:448][ 0]LogChunkDeltaOptimiser Log -[2023.02.22-22.23.21:448][ 0]LogChunkWriter Log -[2023.02.22-22.23.21:448][ 0]LogCloudEnumeration Log -[2023.02.22-22.23.21:448][ 0]LogDeltaEnumeration Log -[2023.02.22-22.23.21:448][ 0]LogBuildStreamer Log -[2023.02.22-22.23.21:448][ 0]LogFileAttributesParser Log -[2023.02.22-22.23.21:448][ 0]LogManifestBuilder Log -[2023.02.22-22.23.21:448][ 0]LogManifestBuildStreamer Log -[2023.02.22-22.23.21:448][ 0]LogPackageChunkData Log -[2023.02.22-22.23.21:448][ 0]LogChunkDbChunkSource Warning -[2023.02.22-22.23.21:448][ 0]LogChunkReferenceTracker Warning -[2023.02.22-22.23.21:448][ 0]LogCloudChunkSource Log -[2023.02.22-22.23.21:448][ 0]LogDownloadConnectionCount Log -[2023.02.22-22.23.21:448][ 0]LogDownloadService Warning -[2023.02.22-22.23.21:448][ 0]LogInstallChunkSource Warning -[2023.02.22-22.23.21:448][ 0]LogOptimisedDelta Log -[2023.02.22-22.23.21:448][ 0]LogPrerequisites Log -[2023.02.22-22.23.21:448][ 0]LogFileOperationTracker Warning -[2023.02.22-22.23.21:448][ 0]LogVerifier Warning -[2023.02.22-22.23.21:448][ 0]LogPreLoadScreenManager Log -[2023.02.22-22.23.21:448][ 0]LogInstallBundleManager Display -[2023.02.22-22.23.21:448][ 0]LogLaunchWindows Log -[2023.02.22-22.23.21:448][ 0]LogStorageServerConnection Log -[2023.02.22-22.23.21:448][ 0]LogStorageServerPlatformFile Log -[2023.02.22-22.23.21:448][ 0]LogNetworkPlatformFile Log -[2023.02.22-22.23.21:448][ 0]LogStreamingPlatformFile Log -[2023.02.22-22.23.21:448][ 0]LogTextureCompressor Log -[2023.02.22-22.23.21:448][ 0]LogMessageLog Log -[2023.02.22-22.23.21:448][ 0]LogAudioEditor Log -[2023.02.22-22.23.21:448][ 0]LogSoundClassEditor Log -[2023.02.22-22.23.21:448][ 0]LogSoundSubmixEditor Log -[2023.02.22-22.23.21:448][ 0]LogFastBuildController Log -[2023.02.22-22.23.21:448][ 0]LogFastBuildJobProcessor Log -[2023.02.22-22.23.21:448][ 0]LogXGEController Log -[2023.02.22-22.23.21:448][ 0]LogPlatformCryptoOpenSSL Warning -[2023.02.22-22.23.21:448][ 0]PixWinPlugin Log -[2023.02.22-22.23.21:448][ 0]LogVariantContent Log -[2023.02.22-22.23.21:448][ 0]LogDatasmithContent Log -[2023.02.22-22.23.21:448][ 0]LogChaosCloth Log -[2023.02.22-22.23.21:448][ 0]LogNiagaraShaderCompiler Log -[2023.02.22-22.23.21:448][ 0]LogExrReaderGpu Log -[2023.02.22-22.23.21:448][ 0]LogWmfMediaFactory Log -[2023.02.22-22.23.21:448][ 0]LogWmfMedia Log -[2023.02.22-22.23.21:448][ 0]LogOnlineParty Log -[2023.02.22-22.23.21:448][ 0]LogOnline Log -[2023.02.22-22.23.21:448][ 0]LogOnlineGame Log -[2023.02.22-22.23.21:448][ 0]LogOnlineChat Log -[2023.02.22-22.23.21:448][ 0]LogVoiceEngine Log -[2023.02.22-22.23.21:448][ 0]LogOnlineVoice Log -[2023.02.22-22.23.21:448][ 0]LogOnlineSession Log -[2023.02.22-22.23.21:448][ 0]LogOnlineUser Log -[2023.02.22-22.23.21:448][ 0]LogOnlineFriend Log -[2023.02.22-22.23.21:448][ 0]LogOnlineIdentity Log -[2023.02.22-22.23.21:448][ 0]LogOnlinePresence Log -[2023.02.22-22.23.21:448][ 0]LogOnlineExternalUI Log -[2023.02.22-22.23.21:448][ 0]LogOnlineAchievements Log -[2023.02.22-22.23.21:448][ 0]LogOnlineLeaderboard Log -[2023.02.22-22.23.21:448][ 0]LogOnlineCloud Log -[2023.02.22-22.23.21:448][ 0]LogOnlineTitleFile Log -[2023.02.22-22.23.21:449][ 0]LogOnlineEntitlement Log -[2023.02.22-22.23.21:449][ 0]LogOnlineEvents Log -[2023.02.22-22.23.21:449][ 0]LogOnlineSharing Log -[2023.02.22-22.23.21:449][ 0]LogOnlineStore Log -[2023.02.22-22.23.21:449][ 0]LogOnlineStoreV2 Log -[2023.02.22-22.23.21:449][ 0]LogOnlinePurchase Log -[2023.02.22-22.23.21:449][ 0]LogOnlineTournament Display -[2023.02.22-22.23.21:449][ 0]LogOnlineStats Log -[2023.02.22-22.23.21:449][ 0]LogWebSockets Warning -[2023.02.22-22.23.21:449][ 0]LogXmpp Warning -[2023.02.22-22.23.21:449][ 0]LogVoice Display -[2023.02.22-22.23.21:449][ 0]LogVoiceEncode Display -[2023.02.22-22.23.21:449][ 0]LogVoiceDecode Display -[2023.02.22-22.23.21:449][ 0]LogVoiceCapture Warning -[2023.02.22-22.23.21:449][ 0]LogBeacon Log -[2023.02.22-22.23.21:449][ 0]LogPartyBeacon Log -[2023.02.22-22.23.21:449][ 0]LogSpectatorBeacon Log -[2023.02.22-22.23.21:449][ 0]OSSUtilsTestLog VeryVerbose -[2023.02.22-22.23.21:449][ 0]LogChunkDownloader Log -[2023.02.22-22.23.21:449][ 0]LogVectorVM VeryVerbose -[2023.02.22-22.23.21:449][ 0]LogNiagara Log -[2023.02.22-22.23.21:449][ 0]LogRigidMeshCollision Log -[2023.02.22-22.23.21:449][ 0]LogNiagaraDebuggerClient Log -[2023.02.22-22.23.21:449][ 0]LogGeoCaStreamingCodecV1 Verbose -[2023.02.22-22.23.21:449][ 0]LogBlankProgram Log -[2023.02.22-22.23.21:449][ 0]LogGeometryCache Log -[2023.02.22-22.23.21:449][ 0]LogGeoCaStreaming Verbose -[2023.02.22-22.23.21:449][ 0]LogGeoCaStreamingNormalCompression Verbose -[2023.02.22-22.23.21:449][ 0]LogGroomBindingBuilder Log -[2023.02.22-22.23.21:449][ 0]LogGroomBuilder Log -[2023.02.22-22.23.21:449][ 0]LogGroomCacheStreaming Verbose -[2023.02.22-22.23.21:449][ 0]LogGroomManager Log -[2023.02.22-22.23.21:449][ 0]LogGroomTextureBuilder Log -[2023.02.22-22.23.21:449][ 0]LogHairStrands Log -[2023.02.22-22.23.21:449][ 0]LogPhysicsAsset Log -[2023.02.22-22.23.21:449][ 0]LogPressureGrid Log -[2023.02.22-22.23.21:449][ 0]LogVelocityGrid Log -[2023.02.22-22.23.21:449][ 0]LogOnlineServices Log -[2023.02.22-22.23.21:449][ 0]LogAVEncoder Log -[2023.02.22-22.23.21:449][ 0]LogVideoDecoder Log -[2023.02.22-22.23.21:449][ 0]LogVideoEncoder Log -[2023.02.22-22.23.21:449][ 0]GameplayMediaEncoder Log -[2023.02.22-22.23.21:449][ 0]WMF Log -[2023.02.22-22.23.21:449][ 0]HighlightRecorder Log -[2023.02.22-22.23.21:449][ 0]WindowsVideoRecordingSystem VeryVerbose -[2023.02.22-22.23.21:449][ 0]MP4 Log -[2023.02.22-22.23.21:449][ 0]WmfRingBuffer Log -[2023.02.22-22.23.21:449][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:449][ 0]FSC_Log NoLogging -[2023.02.22-22.23.21:449][ 0]AFA_Log NoLogging -[2023.02.22-22.23.21:449][ 0]FSC_Log NoLogging -[2023.02.22-22.23.21:449][ 0]FSSP_Log NoLogging -[2023.02.22-22.23.21:449][ 0]LogLauncherProfile Log -[2023.02.22-22.23.21:449][ 0]LogTurnkeySupport Log -[2023.02.22-22.23.21:449][ 0]LogTextureFormatManager Log -[2023.02.22-22.23.21:449][ 0]LogTextureBuildFunction Log -[2023.02.22-22.23.21:449][ 0]LogTextureFormatASTC Log -[2023.02.22-22.23.21:449][ 0]LogTextureFormatIntelISPCTexComp Log -[2023.02.22-22.23.21:449][ 0]LogTextureFormatDXT Log -[2023.02.22-22.23.21:449][ 0]LogTextureFormatETC2 Log -[2023.02.22-22.23.21:449][ 0]LogTextureFormatUncompressed Log -[2023.02.22-22.23.21:449][ 0]LogTextureFormatOodle Log -[2023.02.22-22.23.21:449][ 0]LogOodleDDS Log -[2023.02.22-22.23.21:449][ 0]LogHoloLensTargetPlatform Log -[2023.02.22-22.23.21:449][ 0]LogIOSDeviceHelper Log -[2023.02.22-22.23.21:449][ 0]LogCookedEditorTargetPlatform Log -[2023.02.22-22.23.21:449][ 0]LogAudioFormatADPCM Log -[2023.02.22-22.23.21:449][ 0]LogD3D11ShaderCompiler Log -[2023.02.22-22.23.21:449][ 0]LogD3D12ShaderCompiler Log -[2023.02.22-22.23.21:449][ 0]LogOpenGLShaderCompiler Log -[2023.02.22-22.23.21:449][ 0]LogVulkanShaderCompiler Log -[2023.02.22-22.23.21:449][ 0]LogZipArchiveWriter Display -[2023.02.22-22.23.21:449][ 0]LogMetalCompilerSetup Log -[2023.02.22-22.23.21:449][ 0]LogMetalShaderCompiler Log -[2023.02.22-22.23.21:449][ 0]LogVVMBackend VeryVerbose -[2023.02.22-22.23.21:449][ 0]LogVectorVMShaderCompiler Log -[2023.02.22-22.23.21:449][ 0]LogMeshUtilities Verbose -[2023.02.22-22.23.21:450][ 0]LogMeshMerging Verbose -[2023.02.22-22.23.21:450][ 0]LogMeshReduction Verbose -[2023.02.22-22.23.21:450][ 0]LogQuadric Log -[2023.02.22-22.23.21:450][ 0]LogQuadricSimplifier Log -[2023.02.22-22.23.21:450][ 0]LogProxyQuadric Log -[2023.02.22-22.23.21:450][ 0]LogProxyLODMeshReduction Log -[2023.02.22-22.23.21:450][ 0]LogSkeletalMeshReduction Log -[2023.02.22-22.23.21:450][ 0]LogMeshBoneReduction Log -[2023.02.22-22.23.21:450][ 0]LogMeshDescriptionBuildStatistic Log -[2023.02.22-22.23.21:450][ 0]LogSkeletalMeshBuilder Log -[2023.02.22-22.23.21:450][ 0]LogStaticMeshBuilder Log -[2023.02.22-22.23.21:450][ 0]LogMessaging Log -[2023.02.22-22.23.21:451][ 0]LogCollisionAnalyzer Log -[2023.02.22-22.23.21:451][ 0]LogAutomationTestExcludelist Log -[2023.02.22-22.23.21:451][ 0]LogAutomationTest Warning -[2023.02.22-22.23.21:451][ 0]LogAutomationCommandLine Log -[2023.02.22-22.23.21:451][ 0]LogAutomationController Log -[2023.02.22-22.23.21:451][ 0]LogAutomationControllerSettings Log -[2023.02.22-22.23.21:451][ 0]LogAutomationTelemetry Log -[2023.02.22-22.23.21:451][ 0]BlueprintAssertion Error -[2023.02.22-22.23.21:451][ 0]AutomationFunctionLibrary Log -[2023.02.22-22.23.21:451][ 0]LogFunctionalTest Log -[2023.02.22-22.23.21:451][ 0]GroundTruthLog Log -[2023.02.22-22.23.21:451][ 0]LogScreenshotFunctionalTest Log -[2023.02.22-22.23.21:451][ 0]LogFunctionalTesting Log -[2023.02.22-22.23.21:451][ 0]LogAIGraph Display -[2023.02.22-22.23.21:451][ 0]LogBehaviorTreeEditor Log -[2023.02.22-22.23.21:451][ 0]LogBlackboardEditor Warning -[2023.02.22-22.23.21:451][ 0]LogTutorials Log -[2023.02.22-22.23.21:451][ 0]LogEditorUtilityBlueprint Log -[2023.02.22-22.23.21:451][ 0]LogCollectionManager Log -[2023.02.22-22.23.21:451][ 0]MainFrameActions Log -[2023.02.22-22.23.21:451][ 0]LogMainFrame Log -[2023.02.22-22.23.21:451][ 0]LogHotReload Log -[2023.02.22-22.23.21:451][ 0]LogOverlay Log -[2023.02.22-22.23.21:451][ 0]LogOverlayEditor Log -[2023.02.22-22.23.21:451][ 0]LogClothingAssetFactory Log -[2023.02.22-22.23.21:451][ 0]LogPaper2D Verbose -[2023.02.22-22.23.21:451][ 0]LogEnvironmentQueryEditor Log -[2023.02.22-22.23.21:451][ 0]LogRigVM Log -[2023.02.22-22.23.21:451][ 0]LogVisualGraphUtils Log -[2023.02.22-22.23.21:451][ 0]LogRigVMDeveloper Log -[2023.02.22-22.23.21:451][ 0]LogControlRig Log -[2023.02.22-22.23.21:451][ 0]ControlRigProfilingLog Log -[2023.02.22-22.23.21:451][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:451][ 0]LogRigUnit Log -[2023.02.22-22.23.21:451][ 0]LogControlRigCompiler Log -[2023.02.22-22.23.21:451][ 0]LogControlRigDeveloper Log -[2023.02.22-22.23.21:451][ 0]LogPBIKSolver Warning -[2023.02.22-22.23.21:451][ 0]LogIKRig Warning -[2023.02.22-22.23.21:451][ 0]LogSkeletalMeshPersonaMeshDetail Log -[2023.02.22-22.23.21:451][ 0]LogTemplateSequence Log -[2023.02.22-22.23.21:451][ 0]LogMatineeCameraShake Warning -[2023.02.22-22.23.21:451][ 0]LogSignificance Log -[2023.02.22-22.23.21:451][ 0]LogAnimationSharing Log -[2023.02.22-22.23.21:451][ 0]LoadingProfiler Log -[2023.02.22-22.23.21:451][ 0]MemoryProfiler Log -[2023.02.22-22.23.21:451][ 0]NetworkingProfiler Log -[2023.02.22-22.23.21:451][ 0]TimingProfilerTests Log -[2023.02.22-22.23.21:451][ 0]TimingProfiler Log -[2023.02.22-22.23.21:451][ 0]TraceInsights Verbose -[2023.02.22-22.23.21:451][ 0]LogAssetManagerEditor Log -[2023.02.22-22.23.21:451][ 0]LogDataValidation Warning -[2023.02.22-22.23.21:451][ 0]LogContentValidation Log -[2023.02.22-22.23.21:451][ 0]LogIKSolver Warning -[2023.02.22-22.23.21:451][ 0]LogPythonOnlineDocsCommandlet Log -[2023.02.22-22.23.21:451][ 0]LogPythonScriptCommandlet Log -[2023.02.22-22.23.21:451][ 0]LogPythonRemoteExecution Log -[2023.02.22-22.23.21:451][ 0]LogPython Log -[2023.02.22-22.23.21:451][ 0]LogNiagaraDumpBytecodeCommandlet Log -[2023.02.22-22.23.21:451][ 0]LogNiagaraSystemAuditCommandlet Log -[2023.02.22-22.23.21:451][ 0]LogNiagaraCompiler VeryVerbose -[2023.02.22-22.23.21:451][ 0]LogNiagaraDebugger Log -[2023.02.22-22.23.21:451][ 0]LogNiagaraEditor Log -[2023.02.22-22.23.21:451][ 0]LogTcpMessaging Log -[2023.02.22-22.23.21:451][ 0]LogUdpMessaging Log -[2023.02.22-22.23.21:451][ 0]LogAudioSynesthesiaCore Log -[2023.02.22-22.23.21:451][ 0]LogAudioAnalyzer Log -[2023.02.22-22.23.21:451][ 0]LogAudioSynesthesia Log -[2023.02.22-22.23.21:451][ 0]LogMeshPaintSkeletalMeshAdapter Log -[2023.02.22-22.23.21:451][ 0]LogMeshPaintEdMode Log -[2023.02.22-22.23.21:452][ 0]LogMeshPaintSkeletalMeshAdapter Log -[2023.02.22-22.23.21:452][ 0]LogPaperCBExtensions Log -[2023.02.22-22.23.21:452][ 0]LogPaper2DEditor Log -[2023.02.22-22.23.21:452][ 0]LogPaperSpriteSheetImporter Verbose -[2023.02.22-22.23.21:452][ 0]LogPaperTiledImporter Verbose -[2023.02.22-22.23.21:452][ 0]LogBlendSpaceMotionAnalysis Log -[2023.02.22-22.23.21:452][ 0]LogLocomotionAnalysis Log -[2023.02.22-22.23.21:452][ 0]LogRootMotionAnalysis Log -[2023.02.22-22.23.21:452][ 0]OodleNetworkHandlerComponentLog Log -[2023.02.22-22.23.21:452][ 0]LogCLionAccessor Log -[2023.02.22-22.23.21:452][ 0]LogPluginUtils Log -[2023.02.22-22.23.21:452][ 0]UnrealInsightsInterface Log -[2023.02.22-22.23.21:452][ 0]LogVSCodeAccessor Log -[2023.02.22-22.23.21:452][ 0]LogVSAccessor Log -[2023.02.22-22.23.21:452][ 0]LogCryptoKeys Log -[2023.02.22-22.23.21:452][ 0]LogCryptoKeysCommandlet Log -[2023.02.22-22.23.21:452][ 0]LogCryptoKeys Log -[2023.02.22-22.23.21:452][ 0]LogSkeletalMeshEditor Log -[2023.02.22-22.23.21:452][ 0]LogSkeletalMeshEditorSubsystem Log -[2023.02.22-22.23.21:452][ 0]LogStaticMeshEditor Log -[2023.02.22-22.23.21:452][ 0]LogStaticMeshEditorSubsystem Log -[2023.02.22-22.23.21:452][ 0]LogStaticMeshEditorTools Log -[2023.02.22-22.23.21:452][ 0]LogEditorPythonExecuter Log -[2023.02.22-22.23.21:452][ 0]LogEditorScripting Log -[2023.02.22-22.23.21:452][ 0]MaterialAnalyzer Log -[2023.02.22-22.23.21:452][ 0]LogMeshSimplification Log -[2023.02.22-22.23.21:452][ 0]LogGeometryFlowMeshProcessing Log -[2023.02.22-22.23.21:452][ 0]LogMeshLODToolset Log -[2023.02.22-22.23.21:452][ 0]LogStylusInput Log -[2023.02.22-22.23.21:452][ 0]LogStylusInput Log -[2023.02.22-22.23.21:452][ 0]LogStylusInput Log -[2023.02.22-22.23.21:452][ 0]LogPluginWizard Log -[2023.02.22-22.23.21:452][ 0]LogLevelSequenceEditor Log -[2023.02.22-22.23.21:452][ 0]LogControlRigEditor Log -[2023.02.22-22.23.21:452][ 0]LogSpeedTreeImportData Log -[2023.02.22-22.23.21:452][ 0]LogSpeedTreeImport Log -[2023.02.22-22.23.21:452][ 0]LogVariantManagerContentEditor Log -[2023.02.22-22.23.21:452][ 0]LogScreenshotComparison Log -[2023.02.22-22.23.21:452][ 0]LogChaosClothEditor Verbose -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:452][ 0]AGeometryCollectionActorLogging Log -[2023.02.22-22.23.21:452][ 0]LogGeometryCollectionCache Log -[2023.02.22-22.23.21:452][ 0]UGCC_LOG Error -[2023.02.22-22.23.21:452][ 0]LogGeometryCollectionDebugDrawActor Log -[2023.02.22-22.23.21:452][ 0]LogGeometryCollectionDebugDraw Log -[2023.02.22-22.23.21:452][ 0]LogGeoemtryCollectionClean Verbose -[2023.02.22-22.23.21:452][ 0]LogGeometryCollectionInternal Log -[2023.02.22-22.23.21:452][ 0]LogGeometryCollectionParticlesData Log -[2023.02.22-22.23.21:452][ 0]LSR_LOG Log -[2023.02.22-22.23.21:452][ 0]FGeometryCollectionSceneProxyLogging Log -[2023.02.22-22.23.21:452][ 0]USkeletalMeshSimulationComponentLogging NoLogging -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:452][ 0]LogGeometryCollectionFactories Log -[2023.02.22-22.23.21:452][ 0]UGeometryCollectionCommandsLogging NoLogging -[2023.02.22-22.23.21:452][ 0]UGeometryCollectionConversionLogging Log -[2023.02.22-22.23.21:452][ 0]LogGeometryCollectionSelectRigidBodyEdMode Log -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:452][ 0]LogPlanarCut Log -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:452][ 0]LogFractureTool Log -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:452][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:453][ 0]LogGeometryCollection Log -[2023.02.22-22.23.21:453][ 0]LogPhysicsField Log -[2023.02.22-22.23.21:453][ 0]AFFS_Log Log -[2023.02.22-22.23.21:453][ 0]UFEC_Log NoLogging -[2023.02.22-22.23.21:453][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:453][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:453][ 0]UManagedArrayLogging NoLogging -[2023.02.22-22.23.21:453][ 0]LogApproximateActors Log -[2023.02.22-22.23.21:453][ 0]LogOpenImageDenoise Log -[2023.02.22-22.23.21:453][ 0]LogAbcImporter Verbose -[2023.02.22-22.23.21:453][ 0]LogAlembicCommandlet Log -[2023.02.22-22.23.21:453][ 0]LogAlembic Log -[2023.02.22-22.23.21:453][ 0]LogVisualStudioTools Log -[2023.02.22-22.23.21:453][ 0]LogAndroidPermission Log -[2023.02.22-22.23.21:453][ 0]LogAssetTags Log -[2023.02.22-22.23.21:453][ 0]LogAudioCaptureCore Log -[2023.02.22-22.23.21:453][ 0]LogAudioCapture Log -[2023.02.22-22.23.21:453][ 0]LogGooglePAD Log -[2023.02.22-22.23.21:453][ 0]LogGroomCacheImporter Log -[2023.02.22-22.23.21:453][ 0]LogHairImporter Log -[2023.02.22-22.23.21:453][ 0]LogReimportHairStrandsFactory Log -[2023.02.22-22.23.21:453][ 0]LogMobilePatchingUtils Log -[2023.02.22-22.23.21:453][ 0]LogProceduralComponent Log -[2023.02.22-22.23.21:453][ 0]LogResonanceAudio Display -[2023.02.22-22.23.21:453][ 0]LogTapDelay Log -[2023.02.22-22.23.21:453][ 0]LogSynthesis Log -[2023.02.22-22.23.21:453][ 0]LogSynthesisEditor Log -[2023.02.22-22.23.21:453][ 0]LogNativeClassHierarchy Log -[2023.02.22-22.23.21:453][ 0]LogInterchangeEditor Log -[2023.02.22-22.23.21:453][ 0]LogInterchangeNodes Log -[2023.02.22-22.23.21:453][ 0]LogInterchangeDispatcher Log -[2023.02.22-22.23.21:453][ 0]LogInterchangeImport Log -[2023.02.22-22.23.21:453][ 0]LogInterchangePipeline Log -[2023.02.22-22.23.21:453][ 0]LogInterchangeFbxParser Log -[2023.02.22-22.23.21:453][ 0]LogCEF3Utils Log -[2023.02.22-22.23.21:453][ 0]LogCEFBrowser Log -[2023.02.22-22.23.21:453][ 0]LogWebBrowser Log -[2023.02.22-22.23.21:453][ 0]LogAudioSynesthesiaEditor Log -[2023.02.22-22.23.21:453][ 0]LogAITestSuite Log -[2023.02.22-22.23.21:453][ 0]LogBehaviorTreeTest Log -[2023.02.22-22.23.21:453][ 0]LogLiveCoding Display -[2023.02.22-22.23.21:453][ 0]LogLandscapeEdMode Log -[2023.02.22-22.23.21:453][ 0]LogLandscapeTools Log -[2023.02.22-22.23.21:453][ 0]LogLandscapeAutomationTests Log -[2023.02.22-22.23.21:453][ 0]LogAnimationEditor Log -[2023.02.22-22.23.21:453][ 0]LogIKRigEditor Log -[2023.02.22-22.23.21:453][ 0]LogBrushEditing Log -[2023.02.22-22.23.21:453][ 0]LogEditorGeometry Log -[2023.02.22-22.23.21:453][ 0]LogGeometryMode Log -[2023.02.22-22.23.21:453][ 0]LogGeomModifier Log -[2023.02.22-22.23.21:453][ 0]LogTextureAlignMode Log -[2023.02.22-22.23.21:453][ 0]LogCharacterAI Verbose -[2023.02.22-22.23.21:453][ 0]LogAndroidMediaFactory Log -[2023.02.22-22.23.21:453][ 0]LogAvfMediaFactory Log -[2023.02.22-22.23.21:453][ 0]LogImgMediaFactory Log -[2023.02.22-22.23.21:453][ 0]LogOpenEXRWrapper Log -[2023.02.22-22.23.21:453][ 0]LogImgMedia Log -[2023.02.22-22.23.21:453][ 0]LogImgMediaEditor Log -[2023.02.22-22.23.21:453][ 0]LogMediaPlayerEditor Log -[2023.02.22-22.23.21:453][ 0]LogWebMMediaFactory Log -[2023.02.22-22.23.21:453][ 0]LogMatineeToLevelSequence Verbose -[2023.02.22-22.23.21:453][ 0]LogMicManager Log -[2023.02.22-22.23.21:453][ 0]LogResonanceAudioEditor Warning -[2023.02.22-22.23.21:453][ 0]Cmd VeryVerbose -[2023.02.22-22.23.21:454][ 0]LogVisualStudioTools: Display: Found 3 blueprints. -[2023.02.22-22.23.21:455][ 0]LogCore: Engine exit requested (reason: Commandlet VisualStudioToolsCommandlet_0 finished execution (result 0)) -[2023.02.22-22.23.21:455][ 0]LogInit: Display: Finished. -[2023.02.22-22.23.21:455][ 0]LogInit: Display: -Execution of commandlet took: 0.93 seconds -[2023.02.22-22.23.21:459][ 0]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2023.02.22-22.23.21:461][ 0]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2023.02.22-22.23.21:462][ 0]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2023.02.22-22.23.21:472][ 0]LogExit: Preparing to exit. -[2023.02.22-22.23.21:525][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms -[2023.02.22-22.23.21:618][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.02.22-22.23.21:648][ 0]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2023.02.22-22.23.21:662][ 0]LogStylusInput: Shutting down StylusInput subsystem. -[2023.02.22-22.23.21:662][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2023.02.22-22.23.21:662][ 0]LogExit: Editor shut down -[2023.02.22-22.23.21:826][ 0]LogExit: Object subsystem successfully closed. -[2023.02.22-22.23.21:925][ 0]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (706) -[2023.02.22-22.23.21:926][ 0]LogModuleManager: Shutting down and abandoning module GooglePADEditor (704) -[2023.02.22-22.23.21:926][ 0]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (702) -[2023.02.22-22.23.21:926][ 0]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (700) -[2023.02.22-22.23.21:927][ 0]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (698) -[2023.02.22-22.23.21:927][ 0]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (696) -[2023.02.22-22.23.21:928][ 0]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (694) -[2023.02.22-22.23.21:930][ 0]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (692) -[2023.02.22-22.23.21:931][ 0]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (690) -[2023.02.22-22.23.21:931][ 0]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (688) -[2023.02.22-22.23.21:931][ 0]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (686) -[2023.02.22-22.23.21:931][ 0]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (684) -[2023.02.22-22.23.21:931][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (682) -[2023.02.22-22.23.21:936][ 0]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (680) -[2023.02.22-22.23.21:937][ 0]LogModuleManager: Shutting down and abandoning module SequenceRecorder (679) -[2023.02.22-22.23.21:937][ 0]LogModuleManager: Shutting down and abandoning module Persona (678) -[2023.02.22-22.23.21:938][ 0]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (677) -[2023.02.22-22.23.21:939][ 0]LogModuleManager: Shutting down and abandoning module AnimGraph (675) -[2023.02.22-22.23.21:940][ 0]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (670) -[2023.02.22-22.23.21:940][ 0]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (668) -[2023.02.22-22.23.21:952][ 0]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (666) -[2023.02.22-22.23.21:954][ 0]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (664) -[2023.02.22-22.23.21:955][ 0]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (662) -[2023.02.22-22.23.21:955][ 0]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (660) -[2023.02.22-22.23.21:955][ 0]LogModuleManager: Shutting down and abandoning module PlanarCut (658) -[2023.02.22-22.23.21:969][ 0]LogModuleManager: Shutting down and abandoning module CharacterAI (656) -[2023.02.22-22.23.21:970][ 0]LogModuleManager: Shutting down and abandoning module TextureAlignMode (654) -[2023.02.22-22.23.21:970][ 0]LogModuleManager: Shutting down and abandoning module BspMode (652) -[2023.02.22-22.23.21:970][ 0]LogModuleManager: Shutting down and abandoning module GeometryMode (650) -[2023.02.22-22.23.21:970][ 0]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (648) -[2023.02.22-22.23.21:971][ 0]LogModuleManager: Shutting down and abandoning module IKRigEditor (646) -[2023.02.22-22.23.21:972][ 0]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (644) -[2023.02.22-22.23.21:972][ 0]LogModuleManager: Shutting down and abandoning module ControlRigEditor (642) -[2023.02.22-22.23.21:975][ 0]LogModuleManager: Shutting down and abandoning module AnimationEditor (641) -[2023.02.22-22.23.21:976][ 0]LogModuleManager: Shutting down and abandoning module Kismet (639) -[2023.02.22-22.23.21:977][ 0]LogModuleManager: Shutting down and abandoning module KismetWidgets (638) -[2023.02.22-22.23.21:978][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (634) -[2023.02.22-22.23.21:978][ 0]LogModuleManager: Shutting down and abandoning module SessionServices (632) -[2023.02.22-22.23.21:978][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (630) -[2023.02.22-22.23.21:982][ 0]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (628) -[2023.02.22-22.23.21:983][ 0]LogModuleManager: Shutting down and abandoning module PlacementMode (627) -[2023.02.22-22.23.21:983][ 0]LogModuleManager: Shutting down and abandoning module FoliageEdit (624) -[2023.02.22-22.23.21:987][ 0]LogModuleManager: Shutting down and abandoning module LandscapeEditor (622) -[2023.02.22-22.23.21:994][ 0]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (620) -[2023.02.22-22.23.21:994][ 0]LogModuleManager: Shutting down and abandoning module ActorPickerMode (618) -[2023.02.22-22.23.21:994][ 0]LogModuleManager: Shutting down and abandoning module LiveCoding (616) -[2023.02.22-22.23.21:994][ 0]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (614) -[2023.02.22-22.23.21:994][ 0]LogModuleManager: Shutting down and abandoning module MovieScene (612) -[2023.02.22-22.23.21:998][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (610) -[2023.02.22-22.23.21:999][ 0]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (608) -[2023.02.22-22.23.21:999][ 0]LogModuleManager: Shutting down and abandoning module AIModule (606) -[2023.02.22-22.23.22:004][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (605) -[2023.02.22-22.23.22:005][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (603) -[2023.02.22-22.23.22:006][ 0]LogModuleManager: Shutting down and abandoning module NavigationSystem (601) -[2023.02.22-22.23.22:006][ 0]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (598) -[2023.02.22-22.23.22:010][ 0]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (596) -[2023.02.22-22.23.22:010][ 0]LogModuleManager: Shutting down and abandoning module TypedElementFramework (594) -[2023.02.22-22.23.22:010][ 0]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (592) -[2023.02.22-22.23.22:010][ 0]LogModuleManager: Shutting down and abandoning module MegascansPlugin (590) -[2023.02.22-22.23.22:010][ 0]LogModuleManager: Shutting down and abandoning module Bridge (588) -[2023.02.22-22.23.22:010][ 0]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (586) -[2023.02.22-22.23.22:010][ 0]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (584) -[2023.02.22-22.23.22:011][ 0]LogModuleManager: Shutting down and abandoning module InterchangePipelines (582) -[2023.02.22-22.23.22:011][ 0]LogModuleManager: Shutting down and abandoning module InterchangeExport (580) -[2023.02.22-22.23.22:011][ 0]LogModuleManager: Shutting down and abandoning module InterchangeMessages (578) -[2023.02.22-22.23.22:011][ 0]LogModuleManager: Shutting down and abandoning module InterchangeImport (576) -[2023.02.22-22.23.22:012][ 0]LogModuleManager: Shutting down and abandoning module InterchangeNodes (574) -[2023.02.22-22.23.22:012][ 0]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (572) -[2023.02.22-22.23.22:012][ 0]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (570) -[2023.02.22-22.23.22:012][ 0]LogModuleManager: Shutting down and abandoning module InterchangeEditor (568) -[2023.02.22-22.23.22:012][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (566) -[2023.02.22-22.23.22:013][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (564) -[2023.02.22-22.23.22:013][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (562) -[2023.02.22-22.23.22:013][ 0]LogModuleManager: Shutting down and abandoning module SynthesisEditor (560) -[2023.02.22-22.23.22:013][ 0]LogModuleManager: Shutting down and abandoning module Synthesis (558) -[2023.02.22-22.23.22:013][ 0]LogModuleManager: Shutting down and abandoning module ResonanceAudio (556) -[2023.02.22-22.23.22:015][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (554) -[2023.02.22-22.23.22:015][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (552) -[2023.02.22-22.23.22:016][ 0]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (550) -[2023.02.22-22.23.22:016][ 0]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (548) -[2023.02.22-22.23.22:016][ 0]LogModuleManager: Shutting down and abandoning module ModelingOperators (546) -[2023.02.22-22.23.22:016][ 0]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (544) -[2023.02.22-22.23.22:016][ 0]LogModuleManager: Shutting down and abandoning module ModelingComponents (542) -[2023.02.22-22.23.22:016][ 0]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (540) -[2023.02.22-22.23.22:016][ 0]LogModuleManager: Shutting down and abandoning module MeshModelingTools (538) -[2023.02.22-22.23.22:017][ 0]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (536) -[2023.02.22-22.23.22:022][ 0]LogModuleManager: Shutting down and abandoning module GooglePAD (534) -[2023.02.22-22.23.22:022][ 0]LogModuleManager: Shutting down and abandoning module DynamicMesh (532) -[2023.02.22-22.23.22:025][ 0]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (530) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (528) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (526) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (524) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (522) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (520) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module AudioCapture (518) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (517) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module AssetTags (514) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (512) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (510) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module AppleImageUtils (508) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module AndroidPermission (506) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (504) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (502) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module TemplateSequence (498) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (496) -[2023.02.22-22.23.22:026][ 0]LogModuleManager: Shutting down and abandoning module SequencerScripting (494) -[2023.02.22-22.23.22:027][ 0]LogModuleManager: Shutting down and abandoning module MediaCompositing (492) -[2023.02.22-22.23.22:027][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioTools (490) -[2023.02.22-22.23.22:027][ 0]LogModuleManager: Shutting down and abandoning module AlembicImporter (488) -[2023.02.22-22.23.22:027][ 0]LogModuleManager: Shutting down and abandoning module AlembicLibrary (487) -[2023.02.22-22.23.22:027][ 0]LogModuleManager: Shutting down and abandoning module GeometryCache (486) -[2023.02.22-22.23.22:027][ 0]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (485) -[2023.02.22-22.23.22:027][ 0]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (480) -[2023.02.22-22.23.22:029][ 0]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (478) -[2023.02.22-22.23.22:029][ 0]LogOpenImageDenoise: OIDN shutting down -[2023.02.22-22.23.22:029][ 0]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (476) -[2023.02.22-22.23.22:029][ 0]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (474) -[2023.02.22-22.23.22:030][ 0]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (472) -[2023.02.22-22.23.22:032][ 0]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (470) -[2023.02.22-22.23.22:033][ 0]LogModuleManager: Shutting down and abandoning module MeshLODToolset (468) -[2023.02.22-22.23.22:034][ 0]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (466) -[2023.02.22-22.23.22:034][ 0]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (464) -[2023.02.22-22.23.22:035][ 0]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (462) -[2023.02.22-22.23.22:035][ 0]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (460) -[2023.02.22-22.23.22:035][ 0]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (459) -[2023.02.22-22.23.22:035][ 0]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (456) -[2023.02.22-22.23.22:035][ 0]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (454) -[2023.02.22-22.23.22:035][ 0]LogModuleManager: Shutting down and abandoning module ChaosNiagara (452) -[2023.02.22-22.23.22:037][ 0]LogModuleManager: Shutting down and abandoning module FractureEditor (450) -[2023.02.22-22.23.22:040][ 0]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (448) -[2023.02.22-22.23.22:041][ 0]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (446) -[2023.02.22-22.23.22:042][ 0]LogModuleManager: Shutting down and abandoning module AutomationUtils (444) -[2023.02.22-22.23.22:042][ 0]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (442) -[2023.02.22-22.23.22:042][ 0]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (440) -[2023.02.22-22.23.22:061][ 0]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (438) -[2023.02.22-22.23.22:061][ 0]LogModuleManager: Shutting down and abandoning module StylusInput (436) -[2023.02.22-22.23.22:061][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (434) -[2023.02.22-22.23.22:061][ 0]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (432) -[2023.02.22-22.23.22:062][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (430) -[2023.02.22-22.23.22:075][ 0]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (428) -[2023.02.22-22.23.22:076][ 0]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (426) -[2023.02.22-22.23.22:077][ 0]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (424) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (422) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module EditorDebugTools (420) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module CurveEditorTools (418) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (416) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module CryptoKeys (414) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (412) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (410) -[2023.02.22-22.23.22:078][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (408) -[2023.02.22-22.23.22:079][ 0]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (406) -[2023.02.22-22.23.22:079][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (404) -[2023.02.22-22.23.22:080][ 0]LogModuleManager: Shutting down and abandoning module PluginUtils (402) -[2023.02.22-22.23.22:080][ 0]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (400) -[2023.02.22-22.23.22:081][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (398) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (396) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (394) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (392) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module ControlRigSpline (390) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (388) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (386) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (384) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (382) -[2023.02.22-22.23.22:082][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (380) -[2023.02.22-22.23.22:085][ 0]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (378) -[2023.02.22-22.23.22:086][ 0]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (376) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module RaidV01 (374) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module SoundFields (372) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module SignificanceManager (370) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (368) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (366) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (364) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (362) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (361) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (358) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module ActorSequence (356) -[2023.02.22-22.23.22:087][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (354) -[2023.02.22-22.23.22:088][ 0]LogModuleManager: Shutting down and abandoning module TcpMessaging (352) -[2023.02.22-22.23.22:088][ 0]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (350) -[2023.02.22-22.23.22:088][ 0]LogModuleManager: Shutting down and abandoning module Niagara (348) -[2023.02.22-22.23.22:089][ 0]LogModuleManager: Shutting down and abandoning module SignalProcessing (347) -[2023.02.22-22.23.22:090][ 0]LogModuleManager: Shutting down and abandoning module NiagaraEditor (345) -[2023.02.22-22.23.22:090][ 0]LogModuleManager: Shutting down and abandoning module NiagaraCore (342) -[2023.02.22-22.23.22:090][ 0]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (340) -[2023.02.22-22.23.22:090][ 0]LogModuleManager: Shutting down and abandoning module PBIK (338) -[2023.02.22-22.23.22:091][ 0]LogModuleManager: Shutting down and abandoning module FullBodyIK (336) -[2023.02.22-22.23.22:091][ 0]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (334) -[2023.02.22-22.23.22:092][ 0]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (332) -[2023.02.22-22.23.22:092][ 0]LogModuleManager: Shutting down and abandoning module FacialAnimation (330) -[2023.02.22-22.23.22:092][ 0]LogModuleManager: Shutting down and abandoning module DataValidation (328) -[2023.02.22-22.23.22:092][ 0]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (326) -[2023.02.22-22.23.22:093][ 0]LogModuleManager: Shutting down and abandoning module TreeMap (325) -[2023.02.22-22.23.22:093][ 0]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (322) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (314) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module IKRig (312) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (310) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module ControlRig (308) -[2023.02.22-22.23.22:095][ 0]LogModuleManager: Shutting down and abandoning module LevelSequence (307) -[2023.02.22-22.23.22:096][ 0]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (304) -[2023.02.22-22.23.22:097][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (302) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module AndroidFileServer (300) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (298) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module PacketHandler (296) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module AnimationDataController (294) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (292) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (290) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module MediaAssets (288) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module Overlay (286) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module OverlayEditor (285) -[2023.02.22-22.23.22:098][ 0]LogModuleManager: Shutting down and abandoning module Blutility (282) -[2023.02.22-22.23.22:100][ 0]LogModuleManager: Shutting down and abandoning module LevelEditor (281) -[2023.02.22-22.23.22:103][ 0]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (280) -[2023.02.22-22.23.22:104][ 0]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (278) -[2023.02.22-22.23.22:104][ 0]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (276) -[2023.02.22-22.23.22:104][ 0]LogModuleManager: Shutting down and abandoning module MainFrame (274) -[2023.02.22-22.23.22:105][ 0]LogModuleManager: Shutting down and abandoning module HotReload (273) -[2023.02.22-22.23.22:106][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (269) -[2023.02.22-22.23.22:106][ 0]LogModuleManager: Shutting down and abandoning module ToolMenus (268) -[2023.02.22-22.23.22:106][ 0]LogModuleManager: Shutting down and abandoning module CollectionManager (266) -[2023.02.22-22.23.22:106][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowserData (264) -[2023.02.22-22.23.22:106][ 0]LogModuleManager: Shutting down and abandoning module IntroTutorials (260) -[2023.02.22-22.23.22:109][ 0]LogModuleManager: Shutting down and abandoning module VREditor (258) -[2023.02.22-22.23.22:110][ 0]LogModuleManager: Shutting down and abandoning module StringTableEditor (256) -[2023.02.22-22.23.22:110][ 0]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (254) -[2023.02.22-22.23.22:110][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (252) -[2023.02.22-22.23.22:112][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (250) -[2023.02.22-22.23.22:113][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (248) -[2023.02.22-22.23.22:115][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (247) -[2023.02.22-22.23.22:116][ 0]LogModuleManager: Shutting down and abandoning module UMG (244) -[2023.02.22-22.23.22:116][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (243) -[2023.02.22-22.23.22:116][ 0]LogModuleManager: Shutting down and abandoning module SlateReflector (238) -[2023.02.22-22.23.22:119][ 0]LogModuleManager: Shutting down and abandoning module Slate (236) -[2023.02.22-22.23.22:119][ 0]LogModuleManager: Shutting down and abandoning module SlateCore (234) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (232) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (230) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module UnrealEd (228) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module MRMesh (226) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module Messaging (224) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (222) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (220) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module Networking (218) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module Core (216) -[2023.02.22-22.23.22:120][ 0]LogModuleManager: Shutting down and abandoning module MaterialEditor (214) -[2023.02.22-22.23.22:122][ 0]LogModuleManager: Shutting down and abandoning module Settings (213) -[2023.02.22-22.23.22:122][ 0]LogModuleManager: Shutting down and abandoning module MovieSceneTools (210) -[2023.02.22-22.23.22:123][ 0]LogModuleManager: Shutting down and abandoning module CurveEditor (209) -[2023.02.22-22.23.22:123][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (207) -[2023.02.22-22.23.22:124][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (206) -[2023.02.22-22.23.22:124][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (202) -[2023.02.22-22.23.22:124][ 0]LogModuleManager: Shutting down and abandoning module MeshBuilder (200) -[2023.02.22-22.23.22:124][ 0]LogModuleManager: Shutting down and abandoning module NaniteBuilder (198) -[2023.02.22-22.23.22:125][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (196) -[2023.02.22-22.23.22:125][ 0]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (195) -[2023.02.22-22.23.22:126][ 0]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (194) -[2023.02.22-22.23.22:126][ 0]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (193) -[2023.02.22-22.23.22:126][ 0]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (191) -[2023.02.22-22.23.22:126][ 0]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (189) -[2023.02.22-22.23.22:127][ 0]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (187) -[2023.02.22-22.23.22:129][ 0]LogModuleManager: Shutting down and abandoning module MaterialBaking (183) -[2023.02.22-22.23.22:129][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (179) -[2023.02.22-22.23.22:129][ 0]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (176) -[2023.02.22-22.23.22:129][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (174) -[2023.02.22-22.23.22:138][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (172) -[2023.02.22-22.23.22:138][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (171) -[2023.02.22-22.23.22:138][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (169) -[2023.02.22-22.23.22:138][ 0]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (167) -[2023.02.22-22.23.22:139][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (165) -[2023.02.22-22.23.22:139][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (163) -[2023.02.22-22.23.22:139][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatBink (161) -[2023.02.22-22.23.22:139][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (159) -[2023.02.22-22.23.22:140][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (157) -[2023.02.22-22.23.22:140][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (155) -[2023.02.22-22.23.22:140][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (153) -[2023.02.22-22.23.22:140][ 0]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (151) -[2023.02.22-22.23.22:141][ 0]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (149) -[2023.02.22-22.23.22:141][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (147) -[2023.02.22-22.23.22:141][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (145) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (143) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (141) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormat (139) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (138) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (136) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (134) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (132) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (130) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (128) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (127) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module TurnkeySupport (123) -[2023.02.22-22.23.22:143][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (120) -[2023.02.22-22.23.22:144][ 0]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (118) -[2023.02.22-22.23.22:144][ 0]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (117) -[2023.02.22-22.23.22:144][ 0]LogModuleManager: Shutting down and abandoning module Chaos (114) -[2023.02.22-22.23.22:144][ 0]LogModuleManager: Shutting down and abandoning module GeometryCore (113) -[2023.02.22-22.23.22:144][ 0]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (110) -[2023.02.22-22.23.22:146][ 0]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (109) -[2023.02.22-22.23.22:146][ 0]LogModuleManager: Shutting down and abandoning module AVEncoder (108) -[2023.02.22-22.23.22:146][ 0]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (104) -[2023.02.22-22.23.22:146][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (102) -[2023.02.22-22.23.22:146][ 0]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (100) -[2023.02.22-22.23.22:146][ 0]LogModuleManager: Shutting down and abandoning module HairStrandsCore (98) -[2023.02.22-22.23.22:146][ 0]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) -[2023.02.22-22.23.22:147][ 0]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (94) -[2023.02.22-22.23.22:147][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) -[2023.02.22-22.23.22:147][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (90) -[2023.02.22-22.23.22:148][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) -[2023.02.22-22.23.22:151][ 0]LogModuleManager: Shutting down and abandoning module XMPP (83) -[2023.02.22-22.23.22:152][ 0]LogModuleManager: Shutting down and abandoning module WebSockets (82) -[2023.02.22-22.23.22:176][ 0]LogModuleManager: Shutting down and abandoning module HTTP (79) -[2023.02.22-22.23.22:211][ 0]LogModuleManager: Shutting down and abandoning module SSL (78) -[2023.02.22-22.23.22:213][ 0]LogModuleManager: Shutting down and abandoning module WmfMedia (74) -[2023.02.22-22.23.22:222][ 0]LogModuleManager: Shutting down and abandoning module Media (73) -[2023.02.22-22.23.22:223][ 0]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (70) -[2023.02.22-22.23.22:223][ 0]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (68) -[2023.02.22-22.23.22:223][ 0]LogModuleManager: Shutting down and abandoning module NiagaraShader (66) -[2023.02.22-22.23.22:223][ 0]LogModuleManager: Shutting down and abandoning module ChaosCloth (64) -[2023.02.22-22.23.22:224][ 0]LogModuleManager: Shutting down and abandoning module VariantManagerContent (62) -[2023.02.22-22.23.22:224][ 0]LogModuleManager: Shutting down and abandoning module DatasmithContent (60) -[2023.02.22-22.23.22:224][ 0]LogModuleManager: Shutting down and abandoning module PixWinPlugin (58) -[2023.02.22-22.23.22:225][ 0]LogModuleManager: Shutting down and abandoning module AISupportModule (56) -[2023.02.22-22.23.22:225][ 0]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (54) -[2023.02.22-22.23.22:225][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (52) -[2023.02.22-22.23.22:225][ 0]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (50) -[2023.02.22-22.23.22:226][ 0]LogModuleManager: Shutting down and abandoning module PlatformCrypto (48) -[2023.02.22-22.23.22:226][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46) -[2023.02.22-22.23.22:227][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (45) -[2023.02.22-22.23.22:227][ 0]LogModuleManager: Shutting down and abandoning module XGEController (42) -[2023.02.22-22.23.22:228][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.02.22-22.23.22:228][ 0]LogModuleManager: Shutting down and abandoning module FastBuildController (40) -[2023.02.22-22.23.22:228][ 0]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) -[2023.02.22-22.23.22:229][ 0]LogModuleManager: Shutting down and abandoning module AudioEditor (36) -[2023.02.22-22.23.22:231][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) -[2023.02.22-22.23.22:231][ 0]LogModuleManager: Shutting down and abandoning module Virtualization (32) -[2023.02.22-22.23.22:231][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (31) -[2023.02.22-22.23.22:231][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) -[2023.02.22-22.23.22:232][ 0]LogModuleManager: Shutting down and abandoning module RenderCore (26) -[2023.02.22-22.23.22:232][ 0]LogModuleManager: Shutting down and abandoning module Landscape (24) -[2023.02.22-22.23.22:232][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) -[2023.02.22-22.23.22:232][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2023.02.22-22.23.22:232][ 0]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2023.02.22-22.23.22:232][ 0]LogModuleManager: Shutting down and abandoning module Engine (16) -[2023.02.22-22.23.22:233][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2023.02.22-22.23.22:233][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (12) -[2023.02.22-22.23.22:233][ 0]LogModuleManager: Shutting down and abandoning module PakFile (10) -[2023.02.22-22.23.22:233][ 0]LogModuleManager: Shutting down and abandoning module RSA (9) -[2023.02.22-22.23.22:233][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (6) -[2023.02.22-22.23.22:233][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (4) -[2023.02.22-22.23.22:233][ 0]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) -[2023.02.22-22.23.22:256][ 0]LogExit: Exiting. -[2023.02.22-22.23.22:271][ 0]Log file closed, 02/22/23 17:23:22 +LogInit: Warning: Incompatible or missing module: RaidV01 +Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="C:/Users/imjgr/OneDrive/Desktop/GameDev/UnrealGit/chaoticProject/RaidV01/RaidV01.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE +Log file: C:\Users\imjgr\AppData\Local\UnrealBuildTool\Log.txt +Using 'git status' to determine working set for adaptive non-unity build (C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject). +@progress push 5% +@progress pop +Building RaidV01Editor... +Using Visual Studio 2019 14.29.30147 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). +Determining max actions to execute in parallel (10 physical cores, 20 logical cores) + Executing up to 10 processes, one per physical core +Building 4 actions with 4 processes... +[1/4] Compile RaidCharacter.cpp +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidCharacter.cpp(37): error C2275: 'ARaidCharacter': illegal use of this type as an expression +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidCharacter.cpp(37): error C3861: 'DOREPLIFETIME_CONDITION': identifier not found +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidCharacter.cpp(178): error C2027: use of undefined type 'AWeapon' +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Inc\RaidV01\RaidCharacter.generated.h(11): note: see declaration of 'AWeapon' +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidCharacter.cpp(183): error C2027: use of undefined type 'AWeapon' +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Inc\RaidV01\RaidCharacter.generated.h(11): note: see declaration of 'AWeapon' +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidCharacter.cpp(190): error C2027: use of undefined type 'AWeapon' +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Inc\RaidV01\RaidCharacter.generated.h(11): note: see declaration of 'AWeapon' +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Source\RaidV01\Character\RaidCharacter.cpp(193): error C2027: use of undefined type 'AWeapon' +C:\Users\imjgr\OneDrive\Desktop\GameDev\UnrealGit\chaoticProject\RaidV01\Intermediate\Build\Win64\UnrealEditor\Inc\RaidV01\RaidCharacter.generated.h(11): note: see declaration of 'AWeapon' +LogInit: Warning: Still incompatible or missing module: RaidV01 +LogCore: Engine exit requested (reason: EngineExit() was called) +LogExit: Preparing to exit. +LogModuleManager: Shutting down and abandoning module DesktopPlatform (56) +LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (54) +LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (52) +LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (50) +LogModuleManager: Shutting down and abandoning module PlatformCrypto (48) +LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46) +LogModuleManager: Shutting down and abandoning module SourceControl (45) +LogModuleManager: Shutting down and abandoning module XGEController (42) +LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +LogModuleManager: Shutting down and abandoning module FastBuildController (40) +LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) +LogModuleManager: Shutting down and abandoning module AudioEditor (36) +LogModuleManager: Shutting down and abandoning module PropertyEditor (35) +LogModuleManager: Shutting down and abandoning module Virtualization (32) +LogModuleManager: Shutting down and abandoning module MessageLog (31) +LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +LogModuleManager: Shutting down and abandoning module RenderCore (26) +LogModuleManager: Shutting down and abandoning module Landscape (24) +LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +LogModuleManager: Shutting down and abandoning module Renderer (18) +LogModuleManager: Shutting down and abandoning module Engine (16) +LogModuleManager: Shutting down and abandoning module CoreUObject (14) +LogModuleManager: Shutting down and abandoning module SandboxFile (12) +LogModuleManager: Shutting down and abandoning module PakFile (10) +LogModuleManager: Shutting down and abandoning module RSA (9) +LogModuleManager: Shutting down and abandoning module NetworkFile (6) +LogModuleManager: Shutting down and abandoning module StreamingFile (4) +LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +LogExit: Exiting. +Log file closed, 03/10/23 01:16:37 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.01.26-18.48.45.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.01.26-18.48.45.log new file mode 100644 index 00000000..1ee3df0f --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.01.26-18.48.45.log @@ -0,0 +1,102 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Game/Maps/WorldMap + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D965571422907064A5958BC8110C79F Class:RaidCharacter Name:BP_RaidCharacter_C_UAID_2CF05DD2795FE45A01_1734792327 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-22.244 Y=480.983 Z=-0.245), Max=(X=64.000 Y=619.019 Z=195.066) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B01B54564FA49B125364938738735D9D Class:Weapon Name:BP_Weapon_C_UAID_2CF05DD2795FA65B01_1682394471 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=460.000 Y=480.000 Z=-60.000), Max=(X=620.000 Y=640.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.05-00.59.18.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.05-00.59.18.log new file mode 100644 index 00000000..abed7016 --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.05-00.59.18.log @@ -0,0 +1,113 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Game/Maps/WorldMap + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:048DD2E04710E69AA2FF09BE8454601F Class:StaticMeshActor Name:Woodmill_UAID_2CF05DD2795F826301_1765916592 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-283.529 Y=-3556.843 Z=-0.009), Max=(X=713.700 Y=-2416.277 Z=865.643) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D965571422907064A5958BC8110C79F Class:RaidCharacter Name:BP_RaidCharacter_C_UAID_2CF05DD2795FE45A01_1734792327 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-22.244 Y=480.983 Z=-0.245), Max=(X=64.000 Y=619.019 Z=195.066) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:33C4DEB649FDC3159CA3C39AC1E936D8 Class:StaticMeshActor Name:Forge_UAID_2CF05DD2795F826301_1765914585 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1041.387 Y=-2103.020 Z=-0.007), Max=(X=1975.720 Y=-1016.108 Z=874.331) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:45F9C5844BE48E8664481180F4A3D1B8 Class:StaticMeshActor Name:Witch_house_UAID_2CF05DD2795F826301_1765916591 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1502.200 Y=-4608.799 Z=-0.011), Max=(X=-681.800 Y=-3855.201 Z=1126.071) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59F139724930D5A7163BDBB4DDAB2EEF Class:Actor Name:BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1641150.000 Z=-1638400.000), Max=(X=1638400.000 Y=1635650.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5AD69EB44E8562993E58B1BF153E371D Class:StaticMeshActor Name:Large_house_UAID_2CF05DD2795F826301_1765915586 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1600.476 Y=-2247.453 Z=-0.952), Max=(X=-583.524 Y=-1081.604 Z=1084.083) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:67DF861A40312BC650084793278603F8 Class:StaticMeshActor Name:Mill_UAID_2CF05DD2795F826301_1765915587 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-257.931 Y=-4368.243 Z=-0.004), Max=(X=791.223 Y=-3788.640 Z=1102.273) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7898CB2348906995A2811BA204E68756 Class:StaticMeshActor Name:Mill_wings_UAID_2CF05DD2795F826301_1765916593 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=765.499 Y=-4628.114 Z=129.887), Max=(X=808.499 Y=-3625.888 Z=1132.113) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:67DF861A40312BC650084793278603F8 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:91FE90064832C7ED86A730B9C59BF51D Class:StaticMeshActor Name:Tavern_UAID_2CF05DD2795F826301_1765915589 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-324.347 Y=-1974.335 Z=-0.319), Max=(X=754.517 Y=-1052.785 Z=889.520) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A274AAC74FB03E66275F27B0D6BAA04B Class:StaticMeshActor Name:Town_hall_UAID_2CF05DD2795F826301_1765915590 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1395.134 Y=-3663.042 Z=12.968), Max=(X=-788.867 Y=-2315.271 Z=1420.841) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AD98E3454E5295BBACE369956DA34873 Class:StaticMeshActor Name:Baker_house_UAID_2CF05DD2795F826301_1765914584 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=923.091 Y=-3314.117 Z=0.050), Max=(X=1914.909 Y=-2363.884 Z=885.794) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:280F07D048CF5490C010288172FD9914 Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B01B54564FA49B125364938738735D9D Class:Weapon Name:BP_Weapon_C_UAID_2CF05DD2795FA65B01_1682394471 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=460.000 Y=480.000 Z=-60.000), Max=(X=620.000 Y=640.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E19DEA7F44BF1ED6731BEFA1819BD194 Class:StaticMeshActor Name:Small_house_UAID_2CF05DD2795F826301_1765915588 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1021.003 Y=-4337.260 Z=0.000), Max=(X=1823.167 Y=-3809.860 Z=702.164) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.05-01.04.09.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.05-01.04.09.log new file mode 100644 index 00000000..9f9ae73e --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.05-01.04.09.log @@ -0,0 +1,118 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Game/Maps/WorldMap + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:048DD2E04710E69AA2FF09BE8454601F Class:StaticMeshActor Name:Woodmill_UAID_2CF05DD2795F826301_1765916592 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-283.529 Y=-3556.843 Z=-0.009), Max=(X=713.700 Y=-2416.277 Z=865.643) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D965571422907064A5958BC8110C79F Class:RaidCharacter Name:BP_RaidCharacter_C_UAID_2CF05DD2795FE45A01_1734792327 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-22.244 Y=480.983 Z=-0.245), Max=(X=64.000 Y=619.019 Z=195.066) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:20D263DB41F2AC502BFDE7B66710CD02 Class:Character Name:BP_Skeleton_Enemy4_UAID_2CF05DD2795F826301_1985999599 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-469.182 Y=304.471 Z=16.102), Max=(X=-270.465 Y=499.375 Z=248.019) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:33C4DEB649FDC3159CA3C39AC1E936D8 Class:StaticMeshActor Name:Forge_UAID_2CF05DD2795F826301_1765914585 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1041.387 Y=-2103.020 Z=-0.007), Max=(X=1975.720 Y=-1016.108 Z=874.331) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3D020F07437FDBFFD20292A8D3A5C912 Class:Character Name:BP_Skeleton_Enemy3_UAID_2CF05DD2795F826301_1985995598 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-526.862 Y=121.273 Z=-3.483), Max=(X=-328.144 Y=319.233 Z=238.988) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - 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SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1502.200 Y=-4608.799 Z=-0.011), Max=(X=-681.800 Y=-3855.201 Z=1126.071) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4F08554440A36F21E4A3CF9B6255B854 Class:StaticMeshActor Name:SM_Sword_UAID_2CF05DD2795F826301_1985994595 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-410.266 Y=-352.950 Z=39.056), Max=(X=-403.515 Y=-328.013 Z=144.755) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59F139724930D5A7163BDBB4DDAB2EEF Class:Actor Name:BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1641150.000 Z=-1638400.000), Max=(X=1638400.000 Y=1635650.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5AD69EB44E8562993E58B1BF153E371D Class:StaticMeshActor Name:Large_house_UAID_2CF05DD2795F826301_1765915586 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1600.476 Y=-2247.453 Z=-0.952), Max=(X=-583.524 Y=-1081.604 Z=1084.083) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:62685C81464B346EAAD3E999DC4E5361 Class:SkeletalMeshActor Name:SK_Bow_UAID_2CF05DD2795F826301_1985994596 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-433.887 Y=-414.309 Z=39.371), Max=(X=-429.333 Y=-380.590 Z=163.153) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:67DF861A40312BC650084793278603F8 Class:StaticMeshActor Name:Mill_UAID_2CF05DD2795F826301_1765915587 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-257.931 Y=-4368.243 Z=-0.004), Max=(X=791.223 Y=-3788.640 Z=1102.273) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7898CB2348906995A2811BA204E68756 Class:StaticMeshActor Name:Mill_wings_UAID_2CF05DD2795F826301_1765916593 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=765.499 Y=-4628.114 Z=129.887), Max=(X=808.499 Y=-3625.888 Z=1132.113) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:67DF861A40312BC650084793278603F8 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:91FE90064832C7ED86A730B9C59BF51D Class:StaticMeshActor Name:Tavern_UAID_2CF05DD2795F826301_1765915589 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-324.347 Y=-1974.335 Z=-0.319), Max=(X=754.517 Y=-1052.785 Z=889.520) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A274AAC74FB03E66275F27B0D6BAA04B Class:StaticMeshActor Name:Town_hall_UAID_2CF05DD2795F826301_1765915590 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1395.134 Y=-3663.042 Z=12.968), Max=(X=-788.867 Y=-2315.271 Z=1420.841) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AD98E3454E5295BBACE369956DA34873 Class:StaticMeshActor Name:Baker_house_UAID_2CF05DD2795F826301_1765914584 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=923.091 Y=-3314.117 Z=0.050), Max=(X=1914.909 Y=-2363.884 Z=885.794) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:280F07D048CF5490C010288172FD9914 Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B01B54564FA49B125364938738735D9D Class:Weapon Name:BP_Weapon_C_UAID_2CF05DD2795FA65B01_1682394471 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=460.000 Y=480.000 Z=-60.000), Max=(X=620.000 Y=640.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:D890334B49B42EE07F1EFBA7C913D9DD Class:StaticMeshActor Name:SM_Arrow_UAID_2CF05DD2795F826301_1985994597 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-460.680 Y=-483.297 Z=49.965), Max=(X=-455.865 Y=-478.495 Z=139.700) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E19DEA7F44BF1ED6731BEFA1819BD194 Class:StaticMeshActor Name:Small_house_UAID_2CF05DD2795F826301_1765915588 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1021.003 Y=-4337.260 Z=0.000), Max=(X=1823.167 Y=-3809.860 Z=702.164) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.07-01.33.32.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.07-01.33.32.log new file mode 100644 index 00000000..9f9ae73e --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.07-01.33.32.log @@ -0,0 +1,118 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Game/Maps/WorldMap + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:048DD2E04710E69AA2FF09BE8454601F Class:StaticMeshActor Name:Woodmill_UAID_2CF05DD2795F826301_1765916592 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-283.529 Y=-3556.843 Z=-0.009), Max=(X=713.700 Y=-2416.277 Z=865.643) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D965571422907064A5958BC8110C79F Class:RaidCharacter Name:BP_RaidCharacter_C_UAID_2CF05DD2795FE45A01_1734792327 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-22.244 Y=480.983 Z=-0.245), Max=(X=64.000 Y=619.019 Z=195.066) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:20D263DB41F2AC502BFDE7B66710CD02 Class:Character Name:BP_Skeleton_Enemy4_UAID_2CF05DD2795F826301_1985999599 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-469.182 Y=304.471 Z=16.102), Max=(X=-270.465 Y=499.375 Z=248.019) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:33C4DEB649FDC3159CA3C39AC1E936D8 Class:StaticMeshActor Name:Forge_UAID_2CF05DD2795F826301_1765914585 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1041.387 Y=-2103.020 Z=-0.007), Max=(X=1975.720 Y=-1016.108 Z=874.331) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3D020F07437FDBFFD20292A8D3A5C912 Class:Character Name:BP_Skeleton_Enemy3_UAID_2CF05DD2795F826301_1985995598 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-526.862 Y=121.273 Z=-3.483), Max=(X=-328.144 Y=319.233 Z=238.988) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:45F9C5844BE48E8664481180F4A3D1B8 Class:StaticMeshActor Name:Witch_house_UAID_2CF05DD2795F826301_1765916591 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1502.200 Y=-4608.799 Z=-0.011), Max=(X=-681.800 Y=-3855.201 Z=1126.071) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4F08554440A36F21E4A3CF9B6255B854 Class:StaticMeshActor Name:SM_Sword_UAID_2CF05DD2795F826301_1985994595 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-410.266 Y=-352.950 Z=39.056), Max=(X=-403.515 Y=-328.013 Z=144.755) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59F139724930D5A7163BDBB4DDAB2EEF Class:Actor Name:BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1641150.000 Z=-1638400.000), Max=(X=1638400.000 Y=1635650.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5AD69EB44E8562993E58B1BF153E371D Class:StaticMeshActor Name:Large_house_UAID_2CF05DD2795F826301_1765915586 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1600.476 Y=-2247.453 Z=-0.952), Max=(X=-583.524 Y=-1081.604 Z=1084.083) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:62685C81464B346EAAD3E999DC4E5361 Class:SkeletalMeshActor Name:SK_Bow_UAID_2CF05DD2795F826301_1985994596 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-433.887 Y=-414.309 Z=39.371), Max=(X=-429.333 Y=-380.590 Z=163.153) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:67DF861A40312BC650084793278603F8 Class:StaticMeshActor Name:Mill_UAID_2CF05DD2795F826301_1765915587 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-257.931 Y=-4368.243 Z=-0.004), Max=(X=791.223 Y=-3788.640 Z=1102.273) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7898CB2348906995A2811BA204E68756 Class:StaticMeshActor Name:Mill_wings_UAID_2CF05DD2795F826301_1765916593 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=765.499 Y=-4628.114 Z=129.887), Max=(X=808.499 Y=-3625.888 Z=1132.113) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:67DF861A40312BC650084793278603F8 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:91FE90064832C7ED86A730B9C59BF51D Class:StaticMeshActor Name:Tavern_UAID_2CF05DD2795F826301_1765915589 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-324.347 Y=-1974.335 Z=-0.319), Max=(X=754.517 Y=-1052.785 Z=889.520) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A274AAC74FB03E66275F27B0D6BAA04B Class:StaticMeshActor Name:Town_hall_UAID_2CF05DD2795F826301_1765915590 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1395.134 Y=-3663.042 Z=12.968), Max=(X=-788.867 Y=-2315.271 Z=1420.841) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AD98E3454E5295BBACE369956DA34873 Class:StaticMeshActor Name:Baker_house_UAID_2CF05DD2795F826301_1765914584 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=923.091 Y=-3314.117 Z=0.050), Max=(X=1914.909 Y=-2363.884 Z=885.794) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:280F07D048CF5490C010288172FD9914 Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B01B54564FA49B125364938738735D9D Class:Weapon Name:BP_Weapon_C_UAID_2CF05DD2795FA65B01_1682394471 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=460.000 Y=480.000 Z=-60.000), Max=(X=620.000 Y=640.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:D890334B49B42EE07F1EFBA7C913D9DD Class:StaticMeshActor Name:SM_Arrow_UAID_2CF05DD2795F826301_1985994597 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-460.680 Y=-483.297 Z=49.965), Max=(X=-455.865 Y=-478.495 Z=139.700) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E19DEA7F44BF1ED6731BEFA1819BD194 Class:StaticMeshActor Name:Small_house_UAID_2CF05DD2795F826301_1765915588 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1021.003 Y=-4337.260 Z=0.000), Max=(X=1823.167 Y=-3809.860 Z=702.164) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.09-19.36.07.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.09-19.36.07.log new file mode 100644 index 00000000..572c72a0 --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.09-19.36.07.log @@ -0,0 +1,100 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Engine/Maps/Templates/OpenWorld + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.13-17.18.25.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.13-17.18.25.log new file mode 100644 index 00000000..572c72a0 --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.13-17.18.25.log @@ -0,0 +1,100 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Engine/Maps/Templates/OpenWorld + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - 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Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.25-11.53.38.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.25-11.53.38.log new file mode 100644 index 00000000..572c72a0 --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.25-11.53.38.log @@ -0,0 +1,100 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Engine/Maps/Templates/OpenWorld + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.26-14.08.54.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.26-14.08.54.log new file mode 100644 index 00000000..9f9ae73e --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-PIE-2023.02.26-14.08.54.log @@ -0,0 +1,118 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Game/Maps/WorldMap + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:048DD2E04710E69AA2FF09BE8454601F Class:StaticMeshActor Name:Woodmill_UAID_2CF05DD2795F826301_1765916592 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-283.529 Y=-3556.843 Z=-0.009), Max=(X=713.700 Y=-2416.277 Z=865.643) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D965571422907064A5958BC8110C79F Class:RaidCharacter Name:BP_RaidCharacter_C_UAID_2CF05DD2795FE45A01_1734792327 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-22.244 Y=480.983 Z=-0.245), Max=(X=64.000 Y=619.019 Z=195.066) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:20D263DB41F2AC502BFDE7B66710CD02 Class:Character Name:BP_Skeleton_Enemy4_UAID_2CF05DD2795F826301_1985999599 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-469.182 Y=304.471 Z=16.102), Max=(X=-270.465 Y=499.375 Z=248.019) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:33C4DEB649FDC3159CA3C39AC1E936D8 Class:StaticMeshActor Name:Forge_UAID_2CF05DD2795F826301_1765914585 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1041.387 Y=-2103.020 Z=-0.007), Max=(X=1975.720 Y=-1016.108 Z=874.331) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3D020F07437FDBFFD20292A8D3A5C912 Class:Character Name:BP_Skeleton_Enemy3_UAID_2CF05DD2795F826301_1985995598 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-526.862 Y=121.273 Z=-3.483), Max=(X=-328.144 Y=319.233 Z=238.988) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:45F9C5844BE48E8664481180F4A3D1B8 Class:StaticMeshActor Name:Witch_house_UAID_2CF05DD2795F826301_1765916591 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1502.200 Y=-4608.799 Z=-0.011), Max=(X=-681.800 Y=-3855.201 Z=1126.071) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4F08554440A36F21E4A3CF9B6255B854 Class:StaticMeshActor Name:SM_Sword_UAID_2CF05DD2795F826301_1985994595 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-410.266 Y=-352.950 Z=39.056), Max=(X=-403.515 Y=-328.013 Z=144.755) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59F139724930D5A7163BDBB4DDAB2EEF Class:Actor Name:BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1641150.000 Z=-1638400.000), Max=(X=1638400.000 Y=1635650.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5AD69EB44E8562993E58B1BF153E371D Class:StaticMeshActor Name:Large_house_UAID_2CF05DD2795F826301_1765915586 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1600.476 Y=-2247.453 Z=-0.952), Max=(X=-583.524 Y=-1081.604 Z=1084.083) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:62685C81464B346EAAD3E999DC4E5361 Class:SkeletalMeshActor Name:SK_Bow_UAID_2CF05DD2795F826301_1985994596 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-433.887 Y=-414.309 Z=39.371), Max=(X=-429.333 Y=-380.590 Z=163.153) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:67DF861A40312BC650084793278603F8 Class:StaticMeshActor Name:Mill_UAID_2CF05DD2795F826301_1765915587 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-257.931 Y=-4368.243 Z=-0.004), Max=(X=791.223 Y=-3788.640 Z=1102.273) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7898CB2348906995A2811BA204E68756 Class:StaticMeshActor Name:Mill_wings_UAID_2CF05DD2795F826301_1765916593 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=765.499 Y=-4628.114 Z=129.887), Max=(X=808.499 Y=-3625.888 Z=1132.113) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:67DF861A40312BC650084793278603F8 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:91FE90064832C7ED86A730B9C59BF51D Class:StaticMeshActor Name:Tavern_UAID_2CF05DD2795F826301_1765915589 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-324.347 Y=-1974.335 Z=-0.319), Max=(X=754.517 Y=-1052.785 Z=889.520) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A274AAC74FB03E66275F27B0D6BAA04B Class:StaticMeshActor Name:Town_hall_UAID_2CF05DD2795F826301_1765915590 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1395.134 Y=-3663.042 Z=12.968), Max=(X=-788.867 Y=-2315.271 Z=1420.841) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AD98E3454E5295BBACE369956DA34873 Class:StaticMeshActor Name:Baker_house_UAID_2CF05DD2795F826301_1765914584 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=923.091 Y=-3314.117 Z=0.050), Max=(X=1914.909 Y=-2363.884 Z=885.794) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:280F07D048CF5490C010288172FD9914 Parent:00000000000000000000000000000000 + | - Guid:AE565297405B1809622B45ADC2750875 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=0.000 Z=0.000), Max=(X=50400.000 Y=25200.000 Z=2303.125) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AFFD43EF4FDE6F1DE9462891A98273A6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000053252892 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=51200.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:B01B54564FA49B125364938738735D9D Class:Weapon Name:BP_Weapon_C_UAID_2CF05DD2795FA65B01_1682394471 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=460.000 Y=480.000 Z=-60.000), Max=(X=620.000 Y=640.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B0E3D56F46177253EEFE85A57AC65398 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-25200.000 Z=870.312), Max=(X=75600.000 Y=0.000 Z=9125.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B604844948BFF24FCAEFC18CD69A7FF7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-75600.000 Z=8610.156), Max=(X=100800.000 Y=-50400.000 Z=11772.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B6C3DAF747D776D42CBB8BADECF57A47 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-75600.000 Z=1064.062), Max=(X=50400.000 Y=-50400.000 Z=6511.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B865D61B473CDD196F56BDA8F1637BEE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=50400.000 Z=1202.344), Max=(X=50400.000 Y=75600.000 Z=8677.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:B9E92F9C437526A88CEB59B2694F0297 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=50400.000 Z=1284.375), Max=(X=-25200.000 Y=75600.000 Z=7450.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C05781A44D7C770E1C0960A3CA1C133F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=25200.000 Z=-0.781), Max=(X=25200.000 Y=50400.000 Z=1202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C08A14624000EB194F9392A655EE0F44 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=7269.531), Max=(X=-75600.000 Y=-75600.000 Z=12157.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C56C132644701862CBD638A5DD4778F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-75600.000 Z=142.188), Max=(X=0.000 Y=-50400.000 Z=8805.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:C5BE7A844D821610BF68FA846185D941 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=50400.000 Z=100.000), Max=(X=25200.000 Y=75600.000 Z=3294.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:CC3578F64F1C10BFC08DBD9333DF1932 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000002e9978b4 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE Class:ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:D7EBD1B64A395FA249930BA618DBFE6D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=25200.000 Z=3900.781), Max=(X=-75600.000 Y=50400.000 Z=10327.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:D890334B49B42EE07F1EFBA7C913D9DD Class:StaticMeshActor Name:SM_Arrow_UAID_2CF05DD2795F826301_1985994597 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-460.680 Y=-483.297 Z=49.965), Max=(X=-455.865 Y=-478.495 Z=139.700) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DC43A67244732C412AFFA1B3074A05AE Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=0.000 Z=5091.406), Max=(X=100800.000 Y=25200.000 Z=9228.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:DD9698CB479A7FA921FAEE968A694145 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000596e8a41 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:E19DEA7F44BF1ED6731BEFA1819BD194 Class:StaticMeshActor Name:Small_house_UAID_2CF05DD2795F826301_1765915588 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1021.003 Y=-4337.260 Z=0.000), Max=(X=1823.167 Y=-3809.860 Z=702.164) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:E6C4C89747E65FCDCCFD648F081F47C2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-25200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F1A541DF4F1C7787D75FF7A07D0F99F9 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000004e144344 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F323F6294077B31ECF3A50AE7598DEBB Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000010d5f002 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F32920FF429D371621DDE0BD86782E6D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d560b8ee SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=51200.000 Z=-100.000), Max=(X=51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F947F18B49858105B55E08A21E067F09 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=25200.000 Z=0.000), Max=(X=50400.000 Y=50400.000 Z=5888.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FC95DF384AD9CF7A5647699C01E254A2 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-25200.000 Z=17.188), Max=(X=-50400.000 Y=0.000 Z=6477.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:FDBEEF8F4B1150FA7A6CBD8A8376C41D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dfad0108 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Saved/WorldPartition/StreamingGeneration-Unknown-2023.02.09-19.37.36.log b/RaidV01/Saved/WorldPartition/StreamingGeneration-Unknown-2023.02.09-19.37.36.log new file mode 100644 index 00000000..9f9ae73e --- /dev/null +++ b/RaidV01/Saved/WorldPartition/StreamingGeneration-Unknown-2023.02.09-19.37.36.log @@ -0,0 +1,118 @@ +Containers: + [+] MainContainer: + | ID: 0x0000000000000000 + | Bounds: IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) + | Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | Container: /Game/Maps/WorldMap + | ActorDescs: + | - Guid:03920DF94EEFC9F86CC66185D32A3DA1 Class:StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:048DD2E04710E69AA2FF09BE8454601F Class:StaticMeshActor Name:Woodmill_UAID_2CF05DD2795F826301_1765916592 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-283.529 Y=-3556.843 Z=-0.009), Max=(X=713.700 Y=-2416.277 Z=865.643) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0550E94B443D34A7B2695084EF73CA8E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=25200.000 Z=5872.656), Max=(X=100800.000 Y=50400.000 Z=13596.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D7DFFA243DD16C5B1F9FBB6ECBB6CA1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=75600.000 Z=8727.344), Max=(X=100800.000 Y=100800.000 Z=12871.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0D965571422907064A5958BC8110C79F Class:RaidCharacter Name:BP_RaidCharacter_C_UAID_2CF05DD2795FE45A01_1734792327 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-22.244 Y=480.983 Z=-0.245), Max=(X=64.000 Y=619.019 Z=195.066) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0DDC8FEF4BE2623E6DE4258EC6ECD3DC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=75600.000 Z=2080.469), Max=(X=25200.000 Y=100800.000 Z=6055.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:0F50219442076B159B714299B6BD4A95 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-100800.000 Z=6572.656), Max=(X=-25200.000 Y=-75600.000 Z=11941.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1132963840A0BF90C8F6FB9C03D28EDC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=0.000 Z=7.031), Max=(X=-50400.000 Y=25200.000 Z=4389.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:131E1DA54A7AF6074C0715B190AA5DAB Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000006f064fc3 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:146D3E3040BAFC1FB8BF4ABC272DA94F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-50400.000 Z=0.781), Max=(X=50400.000 Y=-25200.000 Z=6920.312) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1AF28111448240DDAB2EABBF2988B403 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-100800.000 Z=6608.594), Max=(X=-50400.000 Y=-75600.000 Z=12658.594) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1C18DE7D494342D016B686A01B18F71D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-25200.000 Z=0.000), Max=(X=-25200.000 Y=0.000 Z=1038.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 Class:VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA Class:SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=10.000), Max=(X=0.000 Y=0.000 Z=10.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:1E7A6AD4437B2258C36CB490664720EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-25200.000 Z=0.000), Max=(X=50400.000 Y=0.000 Z=3310.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:20D263DB41F2AC502BFDE7B66710CD02 Class:Character Name:BP_Skeleton_Enemy4_UAID_2CF05DD2795F826301_1985999599 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-469.182 Y=304.471 Z=16.102), Max=(X=-270.465 Y=499.375 Z=248.019) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:218E3B124735712D7EF272B4FB8E7FF6 Class:Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2347681E4EBE5CEECBE9DBBC1DBA11C1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=50400.000 Z=3219.531), Max=(X=-50400.000 Y=75600.000 Z=9172.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2CE12F874AA39D020A0F4BA5739BD305 Class:SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:2D25D44D481345FBF8570EB1B7BD1A3E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=50400.000 Z=5450.781), Max=(X=-75600.000 Y=75600.000 Z=11130.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2DB3FDE64E76043E654E15809FAF173E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-25200.000 Z=5280.469), Max=(X=100800.000 Y=0.000 Z=11586.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:2ECDB0F14C38AB1F3D274DAFA9305640 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-25200.000 Z=966.406), Max=(X=-75600.000 Y=0.000 Z=9202.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:31A5522843888425734F278F802A023B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-50400.000 Z=-0.781), Max=(X=0.000 Y=-25200.000 Z=1993.750) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:32DDDAF945E661594B761F842823F664 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-100800.000 Z=7522.656), Max=(X=100800.000 Y=-75600.000 Z=13553.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:33C4DEB649FDC3159CA3C39AC1E936D8 Class:StaticMeshActor Name:Forge_UAID_2CF05DD2795F826301_1765914585 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=1041.387 Y=-2103.020 Z=-0.007), Max=(X=1975.720 Y=-1016.108 Z=874.331) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:39F0C4EA4AC6F620731F8A985F1BA794 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=0.000 Z=847.656), Max=(X=-75600.000 Y=25200.000 Z=9271.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3D020F07437FDBFFD20292A8D3A5C912 Class:Character Name:BP_Skeleton_Enemy3_UAID_2CF05DD2795F826301_1985995598 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-526.862 Y=121.273 Z=-3.483), Max=(X=-328.144 Y=319.233 Z=238.988) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3E25F0A8458FB2B2C4FDCCBEFBB79D7C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=50400.000 Z=9205.469), Max=(X=100800.000 Y=75600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:3F36F6E343853B5EFB38DF82C9F47BC1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=50400.000 Z=189.062), Max=(X=0.000 Y=75600.000 Z=5252.344) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:45F9C5844BE48E8664481180F4A3D1B8 Class:StaticMeshActor Name:Witch_house_UAID_2CF05DD2795F826301_1765916591 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1502.200 Y=-4608.799 Z=-0.011), Max=(X=-681.800 Y=-3855.201 Z=1126.071) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:46A29806469824C0618DAD88DBCE1F7B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-50400.000 Z=0.000), Max=(X=-25200.000 Y=-25200.000 Z=5260.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4D9AE693421FB4AF0B84F3ABB4069600 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-100800.000 Z=4621.094), Max=(X=25200.000 Y=-75600.000 Z=11314.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:4F08554440A36F21E4A3CF9B6255B854 Class:StaticMeshActor Name:SM_Sword_UAID_2CF05DD2795F826301_1985994595 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-410.266 Y=-352.950 Z=39.056), Max=(X=-403.515 Y=-328.013 Z=144.755) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5467074D485A504DB8C24CAD0B80AB77 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-50400.000 Z=1038.281), Max=(X=-50400.000 Y=-25200.000 Z=8925.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:565205A14B72B1C79932C09B8AA708FB Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=75600.000 Z=5080.469), Max=(X=-25200.000 Y=100800.000 Z=13166.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:574CE62A48DF7B36C0F323B225EAA6D6 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d580238e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:58E9C3B64D12DE671F037881A2E880D7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=-75600.000 Z=1993.750), Max=(X=-25200.000 Y=-50400.000 Z=8566.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59C0CF754809E4A615B6B893483C5902 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-75600.000 Z=5449.219), Max=(X=-75600.000 Y=-50400.000 Z=8761.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:59F139724930D5A7163BDBB4DDAB2EEF Class:Actor Name:BP_Sky_Shere_UAID_2CF05DD2795F826301_1765911583 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1641150.000 Z=-1638400.000), Max=(X=1638400.000 Y=1635650.000 Z=1638400.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5AD69EB44E8562993E58B1BF153E371D Class:StaticMeshActor Name:Large_house_UAID_2CF05DD2795F826301_1765915586 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1600.476 Y=-2247.453 Z=-0.952), Max=(X=-583.524 Y=-1081.604 Z=1084.083) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5C483AD7457FCF8C55871D883FCE7EAF Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-75600.000 Z=5639.844), Max=(X=75600.000 Y=-50400.000 Z=10830.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:5CF32A5C4FACC6A24EBDC4858E818BDB Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000b0cde8dc SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-102400.000 Z=-100.000), Max=(X=0.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:62685C81464B346EAAD3E999DC4E5361 Class:SkeletalMeshActor Name:SK_Bow_UAID_2CF05DD2795F826301_1985994596 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-433.887 Y=-414.309 Z=39.371), Max=(X=-429.333 Y=-380.590 Z=163.153) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:64972DB740F13CE5190779A0B9CBA4EA Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=25200.000 Z=131.250), Max=(X=-50400.000 Y=50400.000 Z=8019.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:65CFA47F4E3971B536746DBA4BC8BB48 Class:WorldPartitionHLOD Name:HLOD0_Instancing_000000001344ec12 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-51200.000 Z=-100.000), Max=(X=-51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:67DF861A40312BC650084793278603F8 Class:StaticMeshActor Name:Mill_UAID_2CF05DD2795F826301_1765915587 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-257.931 Y=-4368.243 Z=-0.004), Max=(X=791.223 Y=-3788.640 Z=1102.273) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:6845AB9B4CDD0C0D192617A71808D441 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000db5f9a5d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25600.000 Y=25600.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6C2376EA491F5E3D9DCA3082F3815005 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000c6baa641 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=0.000 Z=-100.000), Max=(X=-51200.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:6F77DF4E483D4B5A103A83BF8FB30F3A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=75600.000 Z=7785.156), Max=(X=75600.000 Y=100800.000 Z=11791.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:707D0D104A1A6DBFBBD050AD016E1BA7 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=-100.000), Max=(X=25200.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7898CB2348906995A2811BA204E68756 Class:StaticMeshActor Name:Mill_wings_UAID_2CF05DD2795F826301_1765916593 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=765.499 Y=-4628.114 Z=129.887), Max=(X=808.499 Y=-3625.888 Z=1132.113) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:67DF861A40312BC650084793278603F8 + | - Guid:7BC0A65F405309A1090C36A2E583CAAC Class:WorldDataLayers Name:WorldDataLayers SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7DCB8EFE498FFD99EE494192AD474A2A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=0.000 Z=0.000), Max=(X=-25200.000 Y=25200.000 Z=164.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:7E8DF15942F955BCCAB7DB92DF810682 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=25200.000 Z=2264.062), Max=(X=75600.000 Y=50400.000 Z=9232.031) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:82111EBA4245874D247823848B4F1385 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_3_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-25200.000 Z=-100.000), Max=(X=25200.000 Y=0.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:83CD9E0B4741741D139767A8EC49B809 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=-50400.000 Z=5807.031), Max=(X=-75600.000 Y=-25200.000 Z=9500.781) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:84FEC84F46DABCF34246D5BB6C0DE9E5 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000923d253d SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=-51200.000 Z=-100.000), Max=(X=0.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8565528941BD1FCDEDCCC3B5D3FC7754 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d190b65e SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:86CD868B4D294F95E7F12283BB07ED1F Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-100800.000 Z=5939.844), Max=(X=75600.000 Y=-75600.000 Z=10986.719) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:87184C7F45B16AFDB24868B24172272E Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=-50400.000 Z=3310.156), Max=(X=75600.000 Y=-25200.000 Z=11691.406) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8CD203124A63B3DE74830F8C16C73947 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000837d3c27 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-51200.000 Y=51200.000 Z=-100.000), Max=(X=0.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:8DE603264C3E497D33EABCA47DEF582C Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=-75600.000 Z=5113.281), Max=(X=-50400.000 Y=-50400.000 Z=7863.281) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8E5BA17B4086F5FC0291D1A92F7F73F4 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=75600.000 Z=2653.906), Max=(X=50400.000 Y=100800.000 Z=9796.094) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:8F0C78FE4D46BC07F60A91A87475E7E8 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_1_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-75600.000 Z=106.250), Max=(X=25200.000 Y=-50400.000 Z=6735.156) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:91FE90064832C7ED86A730B9C59BF51D Class:StaticMeshActor Name:Tavern_UAID_2CF05DD2795F826301_1765915589 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-324.347 Y=-1974.335 Z=-0.319), Max=(X=754.517 Y=-1052.785 Z=889.520) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:92048E484921BF66C34182B15D54343E Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000ffcbbfa1 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=-51200.000 Z=-100.000), Max=(X=102400.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:939A2F334C34B3E545C41391CBDF2D38 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_5_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=25200.000 Y=-100800.000 Z=4950.781), Max=(X=50400.000 Y=-75600.000 Z=8967.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:940D9F2841D87F2C369296A63C92C2AF Class:WorldPartitionHLOD Name:HLOD0_Instancing_0000000083c582a7 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=0.000 Y=-51200.000 Z=-100.000), Max=(X=51200.000 Y=0.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:986A09ED4961A78E34EE1981B2281B28 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=0.000 Z=893.750), Max=(X=75600.000 Y=25200.000 Z=7369.531) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:988456E1464ED6902163CB8467235B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_0_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-100800.000 Y=75600.000 Z=8263.281), Max=(X=-75600.000 Y=100800.000 Z=13605.469) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:98887E404893493841EE36AC67CB4D3D Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000dea15624 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=51200.000 Y=0.000 Z=-100.000), Max=(X=102400.000 Y=51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:9AA48BD04CB873661E75B0973B2BF04A Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=25200.000 Z=-0.781), Max=(X=0.000 Y=50400.000 Z=1284.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9C73710A434FD4583E950EACD9707470 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_7_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=75600.000 Y=-50400.000 Z=9125.781), Max=(X=100800.000 Y=-25200.000 Z=12972.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9CBBDFD8486812AAE8770CB093DB7460 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:9F1FD8B14EFA2FFE8955F0893F732321 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_4_2_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=0.000 Y=-50400.000 Z=0.000), Max=(X=25200.000 Y=-25200.000 Z=1064.062) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A236CB88490C3A06E1F2C0AD5F6D1FAE Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000d3a4e6c0 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=51200.000 Z=-100.000), Max=(X=-51200.000 Y=102400.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:A274AAC74FB03E66275F27B0D6BAA04B Class:StaticMeshActor Name:Town_hall_UAID_2CF05DD2795F826301_1765915590 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-1395.134 Y=-3663.042 Z=12.968), Max=(X=-788.867 Y=-2315.271 Z=1420.841) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:Models FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A35DA04D499AEDD6011C6B8293B4BE2B Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_1_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-75600.000 Y=75600.000 Z=6619.531), Max=(X=-50400.000 Y=100800.000 Z=13197.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A6E4B2F64282645AA7756082104E8B9D Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_7_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=75600.000 Z=3127.344), Max=(X=0.000 Y=100800.000 Z=10647.656) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:A882235E449D71AC064105B4EA3F9518 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_2_5_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-50400.000 Y=25200.000 Z=0.000), Max=(X=-25200.000 Y=50400.000 Z=3609.375) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:AAAC6B5742760A58C2206DB37E44683C Class:DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-1048576.000 Y=-1048576.000 Z=-1048576.000), Max=(X=1048576.000 Y=1048576.000 Z=1048576.000) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:false HLODRelevant:false FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB Parent:00000000000000000000000000000000 + | - Guid:AD98E3454E5295BBACE369956DA34873 Class:StaticMeshActor Name:Baker_house_UAID_2CF05DD2795F826301_1765914584 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=923.091 Y=-3314.117 Z=0.050), Max=(X=1914.909 Y=-2363.884 Z=885.794) RuntimeGrid:None EditorOnly:false 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FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:F698883443058A9F883FB7852DDEE8F1 Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_6_6_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=50400.000 Y=50400.000 Z=5341.406), Max=(X=75600.000 Y=75600.000 Z=10853.906) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 + | - Guid:F6AE1D8A4F4C68FDB36033963883B3D4 Class:WorldPartitionHLOD Name:HLOD0_Instancing_00000000adcdef81 SpatiallyLoaded:false Bounds:IsValid=true, Min=(X=-102400.000 Y=-102400.000 Z=-100.000), Max=(X=-51200.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - 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Bounds:IsValid=true, Min=(X=51200.000 Y=-102400.000 Z=-100.000), Max=(X=102400.000 Y=-51200.000 Z=14989.844) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:HLOD/HLOD0 FolderGuid:5D23A82E411A5CFDF61C6285B0703174 Parent:00000000000000000000000000000000 + | - Guid:FE635E06438230491F5EA2AE5A1DB0AC Class:LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_0_0 SpatiallyLoaded:true Bounds:IsValid=true, Min=(X=-25200.000 Y=-100800.000 Z=6453.906), Max=(X=0.000 Y=-75600.000 Z=11442.969) RuntimeGrid:None EditorOnly:false LevelBoundsRelevant:true HLODRelevant:true FolderPath:None FolderGuid:00000000000000000000000000000000 Parent:00000000000000000000000000000000 diff --git a/RaidV01/Source/RaidV01/Character/RaidAnimInstance.cpp b/RaidV01/Source/RaidV01/Character/RaidAnimInstance.cpp index 43b2543d..368aa9bf 100644 --- a/RaidV01/Source/RaidV01/Character/RaidAnimInstance.cpp +++ b/RaidV01/Source/RaidV01/Character/RaidAnimInstance.cpp @@ -30,4 +30,6 @@ void URaidAnimInstance::NativeUpdateAnimation(float DeltaTime) bIsInAir = RaidCharacter->GetCharacterMovement()->IsFalling(); bIsAccelerating = RaidCharacter->GetCharacterMovement()->GetCurrentAcceleration().Size() > 0.f ? true : false; //Ternary Expression if greater than 0 its true else set to false. + + bWeaponEquipped = RaidCharacter->IsWeaponEquipped(); //currently function returns true } diff --git a/RaidV01/Source/RaidV01/Character/RaidAnimInstance.h b/RaidV01/Source/RaidV01/Character/RaidAnimInstance.h index 1d2b1ff0..14243a82 100644 --- a/RaidV01/Source/RaidV01/Character/RaidAnimInstance.h +++ b/RaidV01/Source/RaidV01/Character/RaidAnimInstance.h @@ -30,4 +30,7 @@ class RAIDV01_API URaidAnimInstance : public UAnimInstance UPROPERTY(BlueprintReadOnly, Category = Movement, meta = (AllowPrivateAccess = "true")) bool bIsAccelerating; + + UPROPERTY(BlueprintReadOnly, Category = Movement, meta = (AllowPrivateAccess = "true")) + bool bWeaponEquipped; }; diff --git a/RaidV01/Source/RaidV01/Character/RaidCharacter.cpp b/RaidV01/Source/RaidV01/Character/RaidCharacter.cpp index 01758d34..321ba6d6 100644 --- a/RaidV01/Source/RaidV01/Character/RaidCharacter.cpp +++ b/RaidV01/Source/RaidV01/Character/RaidCharacter.cpp @@ -31,6 +31,12 @@ ARaidCharacter::ARaidCharacter() : Health(75), MaxHealth(100) //Combat->SetIsReplicated(true); } +void ARaidCharacter::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const +{ + Super::GetLifetimeReplicatedProps(OutLifetimeProps); + DOREPLIFETIME_CONDITION(ARaidCharacter, OverlappingWeapon, COND_OwnerOnly); +} + // Called when the game starts or when spawned void ARaidCharacter::BeginPlay() { @@ -155,6 +161,11 @@ void ARaidCharacter::ShootRay() */ } +bool ARaidCharacter::IsWeaponEquipped() +{ + return true; //setting is default the player has the weapon +} + // Called every frame void ARaidCharacter::Tick(float DeltaTime) { @@ -162,4 +173,23 @@ void ARaidCharacter::Tick(float DeltaTime) } +void ARaidCharacter::SetOverlappingWeapon(AWeapon* Weapon) { + if (OverlappingWeapon) { + OverlappingWeapon->ShowPickUpWidget(false); + } + OverlappingWeapon = Weapon; + if (IsLocallyControlled()) { + if (OverlappingWeapon) { + OverlappingWeapon->ShowPickUpWidget(true); + } + } +} +void ARaidCharacter::OnRep_OverlappingWeapon(AWeapon* LastWeapon) { + if (OverlappingWeapon) { + OverlappingWeapon->ShowPickUpWidget(true); + } + if (LastWeapon) { + LastWeapon->ShowPickUpWidget(false); + } +} \ No newline at end of file diff --git a/RaidV01/Source/RaidV01/Character/RaidCharacter.h b/RaidV01/Source/RaidV01/Character/RaidCharacter.h index d03f4540..5a79a6e3 100644 --- a/RaidV01/Source/RaidV01/Character/RaidCharacter.h +++ b/RaidV01/Source/RaidV01/Character/RaidCharacter.h @@ -16,7 +16,7 @@ class RAIDV01_API ARaidCharacter : public ACharacter ARaidCharacter(); virtual void Tick(float DeltaTime) override; virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; - //virtual void PostInitilizeComponents() override; + virtual void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; protected: virtual void BeginPlay() override; @@ -43,8 +43,14 @@ class RAIDV01_API ARaidCharacter : public ACharacter UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = General, meta = (AllowPrivateAccess = "true")) int32 MaxHealth; + UPROPERTY(ReplicatedUsing = OnRep_OverlappingWeapon) + class AWeapon* OverlappingWeapon; + + UFUNCTION() + void OnRep_OverlappingWeapon(AWeapon* LastWeapon); public: - + bool IsWeaponEquipped(); + void SetOverlappingWeapon(AWeapon* Weapon); }; diff --git a/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.cpp b/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.cpp index 74608c75..5ef49818 100644 --- a/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.cpp +++ b/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.cpp @@ -1,5 +1,5 @@ // Fill out your copyright notice in the Description page of Project Settings. - +//IGNORE THIS FILE #include "CombatComponents.h" diff --git a/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.h b/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.h index bfbae244..19f77110 100644 --- a/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.h +++ b/RaidV01/Source/RaidV01/RaidComponents/CombatComponents.h @@ -1,5 +1,5 @@ // Fill out your copyright notice in the Description page of Project Settings. - +//IGNORE THIS FILE! #pragma once #include "CoreMinimal.h" diff --git a/RaidV01/Source/RaidV01/Weapon/Weapon.cpp b/RaidV01/Source/RaidV01/Weapon/Weapon.cpp index 662a920a..f856ee9b 100644 --- a/RaidV01/Source/RaidV01/Weapon/Weapon.cpp +++ b/RaidV01/Source/RaidV01/Weapon/Weapon.cpp @@ -17,6 +17,7 @@ AWeapon::AWeapon() WeaponMesh->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Block); WeaponMesh->SetCollisionResponseToChannel(ECollisionChannel::ECC_Pawn, ECollisionResponse::ECR_Ignore); WeaponMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision); + AreaSphere = CreateDefaultSubobject(TEXT("AreaSphere")); AreaSphere->SetupAttachment(RootComponent); AreaSphere->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore); @@ -44,8 +45,8 @@ void AWeapon::BeginPlay() void AWeapon::OnSphereOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { ARaidCharacter* RaidCharacter = Cast(OtherActor); - if (RaidCharacter && PickupWidget) { - PickupWidget->SetVisibility(true); + if (RaidCharacter) { + RaidCharacter->SetOverlappingWeapon(this); } } @@ -57,7 +58,14 @@ void AWeapon::Tick(float DeltaTime) void AWeapon::OnSphereEndOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { ARaidCharacter* RaidCharacter = Cast(OtherActor); - if (RaidCharacter && PickupWidget) { - PickupWidget->SetVisibility(false); + if (RaidCharacter) { + RaidCharacter->SetOverlappingWeapon(nullptr); + } +} + +void AWeapon::ShowPickUpWidget(bool bShowWidget) { + if (PickupWidget) { + PickupWidget->SetVisibility(bShowWidget); } } + diff --git a/RaidV01/Source/RaidV01/Weapon/Weapon.h b/RaidV01/Source/RaidV01/Weapon/Weapon.h index 78ec79bd..7181a1de 100644 --- a/RaidV01/Source/RaidV01/Weapon/Weapon.h +++ b/RaidV01/Source/RaidV01/Weapon/Weapon.h @@ -25,9 +25,11 @@ class RAIDV01_API AWeapon : public AActor public: AWeapon(); virtual void Tick(float DeltaTime) override; + void ShowPickUpWidget(bool bShowWidget); protected: virtual void BeginPlay() override; - UFUNCTION() + + UFUNCTION() virtual void OnSphereOverlap( UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, @@ -59,5 +61,5 @@ class RAIDV01_API AWeapon : public AActor class UWidgetComponent* PickupWidget; public: FORCEINLINE void SetWeaponState(EWeaponState State) { WeaponState = State; } - + //FORCEINLINE void SetWeaponVisability(bool state) { PickupWidget.SetVisability(state); }//delete if messed up }; \ No newline at end of file diff --git a/RaidV01/UndeadPack.png b/RaidV01/UndeadPack.png new file mode 100644 index 00000000..ece92ada Binary files /dev/null and b/RaidV01/UndeadPack.png differ