diff --git a/about.html b/about.html index f288497..e5f1804 100644 --- a/about.html +++ b/about.html @@ -1,83 +1,93 @@ + - About The Game - Rubik Cube + + About The Game - Rubik's Cube
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- About The Game - -
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+ About The Game +

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This website is dedicated to providing you with the best Rubik's Cube solving experience. Our team is passionate about puzzles and games, and we strive to create tools and resources that enhance your enjoyment and skill development.

Whether you're a beginner or an experienced solver, we hope you find our website helpful and enjoyable. Feel free to explore the various features and settings of our Rubik's Cube solver and let us know if you have any feedback or suggestions!

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About Rubik's Cubes

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About Rubik's Cubes

Welcome to the "About" page for Rubik's Cubes! Here, you'll find comprehensive information about Rubik's Cubes, including their history, basic concepts, solving methods, and more.

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History

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History

The Rubik's Cube, invented by Ernő Rubik in 1974, is a 3D combination puzzle that has fascinated millions of people worldwide. Originally called the "Magic Cube," it gained immense popularity after being licensed to the Ideal Toy Corporation in 1980 and rebranded as the "Rubik's Cube."

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Basic Concepts

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Basic Concepts

A standard Rubik's Cube consists of six faces, each covered by nine stickers of one of six solid colors: white, red, blue, orange, green, and yellow. The goal is to solve the cube by rotating the faces until each face is a solid color.

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Solving Methods

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Solving Methods

There are several methods for solving Rubik's Cube, including:

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  • Fridrich Method (CFOP)
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  • BEGINNER Method
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  • Roux Method
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  • ZB Method
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  • Fridrich Method (CFOP)
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  • Beginner Method
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  • Roux Method
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  • ZB Method
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Advanced Techniques

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Advanced Techniques

Advanced cubers often utilize techniques such as:

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  • OLL (Orientation of Last Layer)
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  • PLL (Permutation of Last Layer)
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  • F2L (First Two Layers)
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  • X-Cross
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  • OLLCP (OLL plus Corner Permutation)
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  • OLL (Orientation of Last Layer)
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  • PLL (Permutation of Last Layer)
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  • F2L (First Two Layers)
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  • X-Cross
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  • OLLCP (OLL plus Corner Permutation)
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Formulas and Algorithms

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The Cross

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Formula: F R U R' U' F'

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First Layer Corners

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Formula: R U R' U R U2 R'

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Second Layer Edges (F2L)

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Formula: R U R' U' R U' R'

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Orientation of Last Layer (OLL)

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Formula: F R U R' U' F'

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Permutation of Last Layer (PLL)

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Formula: R U2 R' U' R U R' U' R U' R'

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Formulas and Algorithms

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The Cross

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Formula: F R U R' U' F'

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First Layer Corners

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Formula: R U R' U R U2 R'

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Second Layer Edges (F2L)

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Formula: R U R' U' R U' R'

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Orientation of Last Layer (OLL)

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Formula: F R U R' U' F'

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Permutation of Last Layer (PLL)

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Formula: R U2 R' U' R U R' U' R U' R'

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