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Steven edited this page Apr 29, 2016 · 1 revision

Condition

Child components are applied to each player target who's combat status matches the conditions

Options

Name YAML Key Type Description
In Combat combat Boolean Whether or not the target should be in target
Seconds seconds Integer The amount of time since the last attack before being out of combat

Description

  • The seconds option is multiplied by 20 to convert it into ticks before flooring it

Usage Examples

-- To be added --

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