-
Notifications
You must be signed in to change notification settings - Fork 110
_Condition Combat
Steven edited this page Apr 29, 2016
·
1 revision
Child components are applied to each player target who's combat status matches the conditions
| Name | YAML Key | Type | Description |
|---|---|---|---|
| In Combat | combat | Boolean | Whether or not the target should be in target |
| Seconds | seconds | Integer | The amount of time since the last attack before being out of combat |
- The seconds option is multiplied by 20 to convert it into ticks before flooring it
-- To be added --