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Microsoft's Dozen (Dzn) for running Vulkan over DirectX12. Is this something that can be implemented? #67

@BradChase2011

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@BradChase2011

I know little to nothing about this driver or what it means. I was wondering if this is a target that can be implemented into SharpVk so we can run vulkan using SharpVk in UWP and more importantly XBOX?

Here are some links about the news:
https://www.phoronix.com/news/Mesa-Dozen-VLK-D3D12
https://www.phoronix.com/news/Microsoft-Dzn-Vulkan-1.1-Works
https://www.phoronix.com/news/Micorosft-Dzn-99p-Vulkan

I cant seem to find any other info on it. What would this take or is it even possible to make a new target to hit this? We have been contemplating making a DX12 port of our engine but this would obviously cut the time down massively.

Thanks much!
Brad

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