From 8a5d965bb3a91179a156e02f5cd98a47ba8f4c21 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Thu, 17 Jul 2025 17:12:41 +0200 Subject: [PATCH] Fix builtin shader_fallback name blender version check --- renderer.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderer.py b/renderer.py index a0c307f..39187c1 100644 --- a/renderer.py +++ b/renderer.py @@ -163,7 +163,7 @@ def init_shader(self, scene: bpy.types.Scene): self.shader = gpu.shader.create_from_info(shader_info) self.shader_fallback = gpu.shader.from_builtin( - "3D_UNIFORM_COLOR" if bpy.app.version < (4, 1, 0) else "UNIFORM_COLOR" + "3D_UNIFORM_COLOR" if bpy.app.version < (3, 4, 0) else "UNIFORM_COLOR" ) self.vbo_format = self.shader.format_calc()