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Minimum viable multiplayer #156

@FinalForEach

Description

@FinalForEach
  • Get block events working properly,
  • Ticking
  • Better multiplayer chunk loading
  • Entities
  • Inventories
    • Hotbar
    • Main Inventory
    • Crafting
    • Furnace
    • Crate
  • Don't join world until surrounding chunks loaded
  • Player saving
  • Client side prediction for placing blocks
  • Player damage
  • Lazy position packets
  • Server side config
  • Auth

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