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Talking with @trethaller about a future BRDF refactoring in Heaps and Hide:
- Need to fix the typo: BRDF (instead of BDRF)
- Move BRDFs and utility functions (fresnel, isotropic/anisotropic GGX, Smith Masking Term, sampling, roughness remapping, etc.) in one file to ensure a coherent shading within the engine and the editor (maybe on Heaps side and report changes in Hide accordingly)
trethaller
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