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Respawn crosses have their own orbit #133

@brightrim

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@brightrim

Capswick has found a bug where the respawn crosses seem to be recognized as being much bigger than their actual graphic.
Any items placed above, to the right or to the left of a cross within a certain radius will be placed underneath the cross instead(as if it has its own orbit sucking in nearby objects). Same goes for auto-walking by clicking on a tile. So basically clicking the area near the cross with your mouse cursor will have the client thinking you clicked the cross instead. This is the case for both the dev and release client.

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