Describe your idea (If you have more than one idea, please open the rest in other issues)
When enabled:
getOnlinePlayers returns an empty table if the option is set.
- the
playerJoin, playerChangedDimension and playerLeave events don't trigger unless it happens in close proximity to the peripheral
- other things which i may be not aware of that allow the peripheral to detect things happening at arbitrary distances away despite the
Peripherals.Player_Detector.playerDetMaxRange config option not being set to -1, should also be disabled.
Describe alternatives you've considered if any
Disabling the peripheral entirely. Obviously not an option.
Additional context
No response
Linked Issues
No response