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Release 0.6 causing null objects exceptions in certain mods. #15

@WillFa

Description

@WillFa

The update that happened on 5th September causes errors in American Roads and Advanced Building Tool. NExt is the only mod that updated today, and these errors weren't happening this morning.

Advanced Building:
LoadGame - Some mods caused errors: [ModException]

Details:

System.Exception:

[0]: Object reference not set to an instance of an object
at AdvancedBuilding.LoadingExtension.RefreshButtons () [0x00000] in :0
at AdvancedBuilding.LoadingExtension.CreateButtons () [0x00000] in :0
at AdvancedBuilding.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0

at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0

[1]: Object reference not set to an instance of an object
at American_Roads.AmericanRoads.ChangeProps (System.String textureDir, Boolean remove_arrows) [0x00000] in :0
at American_Roads.ModLoader.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0
ModException: LoadGame - Some mods caused errors:

American Roads:
LoadGame - Some mods caused errors: [ModException]

Details:

System.Exception:

[0]: Object reference not set to an instance of an object
at American_Roads.AmericanRoads.ChangeProps (System.String textureDir, Boolean remove_arrows) [0x00000] in :0
at American_Roads.ModLoader.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0
ModException: LoadGame - Some mods caused errors:

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