A 'Temporal Stability' leveling branch #70
EvanGrimgram
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I think it would be interesting to have a branch in Level Up for Temporal Stability, so as you are affected by instability and recover, you accumulate experience. Leveling improves your ability to naturally recover from instability (up to 100%?) and reduce stability loss by % (up to 50%?). XSkills already has a system similar to it that's open-source. TemporalAdaptation.cs and XSkillsPlayerBehavior.cs have some useful references, specifically with "temporal stable" (reduces stability loss) and "temporal recovery" (increases recovery speed). This would be especially useful for mods that utilize TS like Rustbound Magic.
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