What steps will reproduce the problem?
1. UT buys energy for jumps and continues on normally until the e-cells get
low, but not below the refueling threshold.
2. UT Jumps to a station to buy goods, depleting their e-cells below the
threshold for refueling. UT will dock at station and load cargo, possibly
enough to fill their entire hold.
3. UT goes to a power plant/EQ dock to refuel, then stops and sends message
that they cannot refuel as they are out of cargo space.
What is the expected output? What do you see instead?
UTs should probably have a minimum amount of space that they leave open when
buying goods, say 200 or so cargo units, so that they will always be able to
buy e-cells for jumping. Either that, or do a check on the current jump energy
when buying products and have the UT only leave the space open if there is less
than 200 e-cells left.
What version of the product are you using? On what operating system?
1.5.0 on Windows 7 X64
Please provide any additional information below.