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In Spriter B6, getting scaling of wrong bone and missing rotations #5

@DavidGeg

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@DavidGeg

Hey there, first thing, big thanks to you, without your contributions Spriter and Unity would not be possible. Fantastic job!

Essentially my problem is that I am scaling a chest bone to simulate breathing, when imported into unity, the head actually scales and seems to lift up off the body. Also, I am not seeing the chest rotate properly. In spriter, this all looks fine.

I put a note in the assets folder further describing the problem.

Full Unity Project & Spriter files in Assets\Textures\Villain_1 to demonstrate the issue on my public box.com account:
https://app.box.com/s/2qca6nwvtxxm3u93j0nx

I am using Unity 4.3 and Spriter B6.

Thanks much!

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