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Problems when working with the “mekanism” mod #634

@DubStalker

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@DubStalker

I play on the build “Techopolis 3” version 3-2.0.
I observe 2 significant problems that make normal playthrough difficult.

  1. When connecting a regular node to a certain side of the machine from “Mekanism” and the corresponding configuration of this side in the machine itself, node may not work as import and export. Moreover, at the first successful network connection to the machine after re-login node may stop working. The problem is solved by changing the import/export settings of other non connected sides of the machine.

Image

Image

  1. А more serious problem. If the node for importing items into the machine from “Mekanism” is configured to supply and maintain a specific amount of these items in the inventory (less than a stack), then when performing the operation, the system adds the configured amount of items to the target inventory, but at the same time takes the whole stack from the warehouse inventory. The diff in this case simply disappears from the world. For example: I have configured the system that it would support in the inventory of the machine no more than 5 items. After using one item by the machine the system recharges it, but at the same time from the warehouse takes 64 items. As a result, 63 items are missing from the world.
    This bug is reproduced if the storage withdrawal is set to a stack size.

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