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Description
When placing two or more redstone proxy (update) next to each other, it looks like there's a cascade of neighbor updates.
The logs say this:
[02:19:50] [Server thread/ERROR] [minecraft/CollectingNeighborUpdater]: Too many chained neighbor updates. Skipping the rest. First skipped position: 8, 68, -3
This message repeats whenever they see a neighbor update.
I noticed with three of them next to each other, updating regularly, the tick rate goes down drastically.
(In my actual playthrough I was trying to build a few indicator lights.)
Tested locally in Minecraft 1.21.1 in an instance with only this mod and dependencies.
Full logs: https://mclo.gs/EtDSgdP
(all I did in this instance was break and replace the left block in the screenshot)
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