Skip to content

Fix Shaders for stereo #6

@bretjackson

Description

@bretjackson

Dan says: "Use of shaders to implement checkerboard and interlaced stereo seems like it might be problematic since having those shaders active when application::draw() is called will probably result in a conflict since most applications these days will also use shaders. Perhaps an alternative would be to set the rendering target to an offscreen FBO, call application::draw() to draw each eye to a separate FBO, and then combine the resulting images using a shader that is only active during this final compositing step while MinVR has complete control of the drawing."

I think these were never properly debugged any way and may not currently work.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions