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SteamAudio.NET/Src/IPL.Generated.cs
Lines 3556 to 3572 in c0285c3
| /// <summary> | |
| /// Reads samples from an audio buffer and interleaves them into a user-provided array. | |
| /// </summary> | |
| /// <param name="context">The context used to initialize Steam Audio.</param> | |
| /// <param name="src">The audio buffer to read from.</param> | |
| /// <param name="dst">The interleaved array to write into.</param> | |
| [DllImport(Library, EntryPoint = "iplAudioBufferInterleave", CallingConvention = CallingConvention.Cdecl)] | |
| public static extern void AudioBufferInterleave(IPL.Context context, in IPL.AudioBuffer src, in float dst); | |
| /// <summary> | |
| /// Writes interleaved samples from a user-provided array into an audio buffer. | |
| /// </summary> | |
| /// <param name="context">The context used to initialize Steam Audio.</param> | |
| /// <param name="src">The interleaved array to read from.</param> | |
| /// <param name="dst">The audio buffer to write into.</param> | |
| [DllImport(Library, EntryPoint = "iplAudioBufferDeinterleave", CallingConvention = CallingConvention.Cdecl)] | |
| public static extern void AudioBufferDeinterleave(IPL.Context context, in float src, in IPL.AudioBuffer dst); |
These should be float pointers, not floats
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