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Error when trying to import a world : SteamAPI failed to initialize #2

@xArkailzx

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@xArkailzx

Hi,

I'm getting this error each time I try to launch the importation process from the command line tool added into Neos :

SteamAPI failed to initialize

at async Task FrooxEngine.SteamConnector.Initialize(PlatformInterface platformInterface) in C:/Sync/Projects/Software/Applications/NeoS/NeosFramework/FrooxEngine/Interfacing/SteamConnector.cs:line 109
at void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(ref TStateMachine stateMachine)
at Task FrooxEngine.SteamConnector.Initialize(PlatformInterface platformInterface)
at async Task FrooxEngine.PlatformInterface.Initialize(Engine engine) in C:/Sync/Projects/Software/Applications/NeoS/NeosFramework/FrooxEngine/Interfacing/PlatformInterface.cs:line 55
at void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(ref TStateMachine stateMachine)
at Task FrooxEngine.PlatformInterface.Initialize(Engine engine)
at async Task FrooxEngine.Engine.Initialize(string appPath, string dataPath, string cachePath, ISystemInfo systemInfo, IInternalResource resources, bool verboseInit) in C:/Sync/Projects/Software/Applications/NeoS/NeosFramework/FrooxEngine/Engine.cs:line 795
at void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(ref TStateMachine stateMachine)
at Task FrooxEngine.Engine.Initialize(string appPath, string dataPath, string cachePath, ISystemInfo systemInfo, IInternalResource resources, bool verboseInit)
at async Task FrooxEngine.StandaloneFrooxEngineRunner.Initialize(string dataPath, string cachePath, bool verbose) in C:/Sync/Projects/Software/Applications/NeoS/NeosFramework/FrooxEngine/Engine/StandaloneFrooxEngineRunner.cs:line 54
at void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(ref TStateMachine stateMachine)
at Task FrooxEngine.StandaloneFrooxEngineRunner.Initialize(string dataPath, string cachePath, bool verbose)
at async Task FrooxEngine.StandaloneFrooxEngineRunner.RunEngineTask(Func<StandaloneFrooxEngineRunner, Task> action) in C:/Sync/Projects/Software/Applications/NeoS/NeosFramework/FrooxEngine/Engine/StandaloneFrooxEngineRunnerTasks.cs:line 16
at void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(ref TStateMachine stateMachine)
at Task FrooxEngine.StandaloneFrooxEngineRunner.RunEngineTask(Func<StandaloneFrooxEngineRunner, Task> action)
at async Task MC2Neos.Program.Main(string[] args) in C:/Sync/Projects/Software/Applications/NeoS/MC2Neos/MC2Neos/MC2Neos/Program.cs:line 24
at void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start(ref TStateMachine stateMachine)
at Task MC2Neos.Program.Main(string[] args)
at void MC2Neos.Program.

(?)

(PS: Github insert code system didn't work)

I installed mineways into the right folder and added steam_api64.dll and steam_api64.lib from steamworks into Minecraft2Neos folder, but it still doesn't works. I even ran the command line as admin. I'm on W10 Last version and Neos last version too.

I'm a bit lost... If someone have a solution for this, it would be great.

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