Immutaball: prototype Neverball rewrite in Haskell #398
bairyn
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Cool! I remember when @fwp announced Nuncabola, written in Java. Porting code from that to Neverball was pretty easy. Will I have to learn Haskell next? 😀 |
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Wow! I always loved programming in Haskell, even back when Neverball was new. But Haskell support for 3D graphics just wasn't strong enough at the time. I guess it has gotten better! |
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Hello, Neverballers!
I started a rewrite of Neverball in Haskell and just released the first, prototype version. Much of the game is still unimplemented, but it has some basic physics and rendering. You can find it open source on github at https://github.com/nibzdil/immutaball. I also uploaded the package to Hackage.
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