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Weapons have no world models and can't be used if the player has a slot 1 weapon #2

@NukemD

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@NukemD

The weapon_npcname entities do not work properly. They have no world model, so you can't see them when they're spawned for a player to pick up. They also seem to rely on being in weapon slot 1, which will fail is the player has a weapon in slot 1. The game will force the player to drop the weapon, which causes further problems in that the player won't be able to pick up any other weapon_npcname entity and be able to use it. Whenever I try to give or pick up one of these weapons, they don't show in any weapon slot, except for the headcrab. But the headcrab just forces you to drop it when you try to use it and doesn't work.

The readme states that weapon_npcname are supposed to be given directly to players, but if they're proper weapons, they need a world model if they're dropped on the ground.

It will also interfere with info_cnpc_npcname entities and cause the player to not be able to use those either.

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