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This repository was archived by the owner on Apr 1, 2020. It is now read-only.
This repository was archived by the owner on Apr 1, 2020. It is now read-only.

Figure out inverse kinematics in Unity #2

@bitbyt3r

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@bitbyt3r

We need to map the Vive headset, controllers, and trackers onto the human model in a reasonable way.

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