diff --git a/pre-release/c100444302.lua b/official/c11911336.lua similarity index 99% rename from pre-release/c100444302.lua rename to official/c11911336.lua index 4f4780ef4d..b8320516b1 100644 --- a/pre-release/c100444302.lua +++ b/official/c11911336.lua @@ -69,4 +69,4 @@ function s.stage2(e,fc,tp,sg,chk) end) Duel.RegisterEffect(e1,tp) end -end \ No newline at end of file +end diff --git a/pre-release/c100444301.lua b/official/c48016074.lua similarity index 99% rename from pre-release/c100444301.lua rename to official/c48016074.lua index 6b547b8c58..26afde8c8f 100644 --- a/pre-release/c100444301.lua +++ b/official/c48016074.lua @@ -95,4 +95,4 @@ function s.effop(e,tp,eg,ep,ev,re,r,rp) return end until remaining_count==0 -end \ No newline at end of file +end diff --git a/pre-release/c100200283.lua b/official/c89693655.lua similarity index 87% rename from pre-release/c100200283.lua rename to official/c89693655.lua index 4023f1d37e..c0ee1d6130 100644 --- a/pre-release/c100200283.lua +++ b/official/c89693655.lua @@ -3,7 +3,7 @@ --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) - --Apply this effect 3 times: ● Each player reveals 1 monster in their Deck, except a monster with ? ATK. Add the monster with higher ATK to the hand of the player that revealed it, also destroy the monster with lower ATK, and if you do, inflict 500 damage to the player that revealed it. If they have the same ATK, shuffle them into the Deck + --Apply this effect 3 times, in sequence: ● Each player reveals 1 monster in their Deck, except a monster with ? ATK. Add the monster with higher ATK to the hand of the player that revealed it, also destroy the monster with lower ATK, and if you do, inflict 500 damage to the player that revealed it. If they have the same ATK, shuffle them into the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY+CATEGORY_DAMAGE) @@ -46,7 +46,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) table.insert(tp_codes,sc1:GetCode()) table.insert(opp_codes,sc2:GetCode()) sc1:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) - sc2:RegisterFlagEffect(id+100,RESETS_STANDARD_PHASE_END,0,1) + sc2:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1) atk1=sc1:GetAttack() atk2=sc2:GetAttack() if atk1>atk2 then @@ -87,6 +87,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() - e2:SetValue(function(e,re,tp) local rc=re:GetHandler() return re:IsMonsterEffect() and (rc:HasFlagEffect(id+100) or rc:IsCode(opp_codes)) end) + e2:SetValue(function(e,re,tp) local rc=re:GetHandler() return re:IsMonsterEffect() and (rc:HasFlagEffect(id+1) or rc:IsCode(opp_codes)) end) Duel.RegisterEffect(e2,opp) end