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{ section="Map Modifiers and Player Debuffs", col=2 },
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{ label="Map Prefix Modifiers:" },
@@ -389,9 +393,6 @@ return {
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{ var="buffAdrenaline", type="check", label="Do you have Adrenaline?", tooltip="This will enable the Adrenaline buff:\n100% increased Damage\n25% increased Attack, Cast and Movement Speed\n10% additional Physical Damage Reduction", apply=function(val, modList, enemyModList)
{ var="buffElusive", type="check", label="Are you Elusive?", ifCond="Elusive", tooltip="In addition to allowing any 'while Elusive' modifiers to apply,\nthis will enable the Elusive buff itself. (20% Attack and Spell Dodge, 40% increased Movement Speed)\nThe effect of Elusive decays over time.", apply=function(val, modList, enemyModList)
{ var="buffDivinity", type="check", label="Do you have Divinity?", ifCond="Divinity", tooltip="This will enable the Divinity buff:\n50% more Elemental Damage\n20% less Elemental Damage Taken", apply=function(val, modList, enemyModList)
{ var="multiplierWitheredStackCount", type="count", label="# of Withered Stacks:", ifCond="CanWither", tooltip="Withered applies 6% increased Chaos Damage Taken to the enemy, up to 15 stacks.", apply=function(val, modList, enemyModList)
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