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Hi! Thank you very much for this amazing addon
It would be cool if there was an option to import baked lighting from the map. The way I imagine it could work: we create and auto-unwrap a second UV map for world_geometry, create a texture of defined size and export map baked lighting into that texture. Then we incorporate UV2 in all shaders to display baked lighting on materials.
I'm not a programmer, just throwing this idea out in case anyone in the community knows how to implement this.
Currently, you can't use exported maps anywhere without completely relighting them from scratch, because of Source mapper's habit of spamming gazillion lights all across the map, which make both EEVEE and Cycles, and any game engine implode.
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