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i have found that the trees spawn EVERY time the chunk updates, that is why there are multiple rings on the tree in your PREP code, and i made a temporary fix here is what i changed:
# TrunkyWunky.
treeH=int(4*ent)
for i in range(treeH):
if (this.td.get( (_x,
_y+i+1,
_z) )==None or
this.td.get( (_x,
_y+i+1,
_z) )=='g'):
this.genBlock( _x,_y+i+1,_z,
blockType='wood',
layingTerrain=False)and for the Crown:
# Crown.
for t in range(-2,3):
for tt in range(4):
for ttt in range(-2,3):
if (this.td.get( ( _x+t,
_y+treeH+tt+1,
_z+ttt))==None or
this.td.get( ( _x+t,
_y+treeH+tt+1,
_z+ttt) )=='g'):
this.genBlock(_x+t,_y+treeH+tt+1,_z+ttt,
blockType='foliage')and i descovred that if you set stepheight to one block (like in minecraft), and player height to 1.22 (Witch is the closest I could get it to minecraft), and you build a staircase, you try to go up it, and you just walk through one of the steps until you jump. no idea why, all a know is that it happens . . . . :(
edit: i fixed it! there was a number set to -2 and i changed it to -1 and now it works. i sill have no idea why it fixed it though
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