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2 changes: 0 additions & 2 deletions README.md

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41 changes: 41 additions & 0 deletions director.rb
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require_relative 'teki'
require_relative 'player'

class Director
def initialize
@bg_img = Image.load("image/backscreen_loop.png")
@suzuki = Shittin.new(300, 300, "image/suzuki.png",1)
@morogeebi = Shittin.new(1000, 300, "image/ebi.png",0)
@unagi = Shittin.new(300, 400, "image/unagi.png",0)
@amasazi = Shittin.new(500, 300, "image/wakasagi.png",0)
@shizimi = Shittin.new(300, 500, "image/shizimi.png",0)
@koi = Shittin.new(100, 300, "image/koi.png",0)
@sirauo = Shittin.new(300, 100, "image/shirauo.png",0)
@teki=Teki.new(150,150,"image/kuribo1.png")
@player_image = Image.load('ghost.png')
@player = Player.new(100, 100, @player_image)
end

def play
Window.draw(0, 0, @bg_img)
Window.draw(800, 0, @bg_img)
Window.draw(0, 563, @bg_img)
Window.draw(800, 600, @bg_img)
@suzuki.draw
@morogeebi.draw
@unagi.draw
@amasazi.draw
@shizimi.draw
@koi.draw
@sirauo.draw
@teki.draw
@teki.move
@player.down if Input.key_down?(K_DOWN)
@player.up if Input.key_down?(K_UP)
@player.right if Input.key_down?(K_RIGHT)
@player.left if Input.key_down?(K_LEFT)
@player.draw


end
end
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17 changes: 17 additions & 0 deletions main.rb
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require 'dxruby'

require_relative 'director'
require_relative 'shittin'
#require_relative 'player'


Window.caption = "RubyCamp Example"
Window.width = 800
Window.height = 600

director = Director.new


Window.loop do
director.play
end
15 changes: 15 additions & 0 deletions player.rb
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class Player < Sprite

def up
self.y -= 5
end
def down
self.y += 5
end
def right
self.x += 5
end
def left
self.x -= 5
end
end
16 changes: 16 additions & 0 deletions shittin.rb
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class Shittin
def initialize(x, y, image_file,z)
@x, @y,@z = x, y,z
@image = Image.load(image_file)
@image.set_color_key([0, 0, 0])
@dx = 1

end


def draw
Window.draw(@x, @y, @image,@z)


end
end
17 changes: 17 additions & 0 deletions teki.rb
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class Teki
def initialize(x, y, image_file)
@x, @y = x, y
@image = Image.load(image_file)
@image.set_color_key([0, 0, 0])
@dx = 1
end
def draw
Window.draw(@x, @y, @image)
end

def move
@x+=rand(4)-2
@y+=rand(4)-2
end
end