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I put out some new test meshes at RuthAndRoth. A new one, Blobby, for collision weights, and Cubley_v2 for all the bones, including Bento. Which I needed to figure out what was going wrong with Roth. As I haven't tracked down a complete set of Bento animations, I'll just test them for the Appearance sliders for now. The face bones in particular, which have a different relationship to mHead, mSkull and HEAD than I expected.
So far, so good, and I found the errors that caused gorillaRoth, I think.
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