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@Doctoror Can you help me somehow?
If you set the screen resolution to 240*320, you can notice artifacts of the display of objects. It is clearly visible on the "Dandelions". I understand what this is about, but I can't find a solution to how it can be improved.

This problem occurs in the function of converting vector graphics to a raster texture here
When the vector graphics line is very thin and the resolution of the bitmap texture is not enough.
It should be drawn based on the pixels of the outer contour of the line. But it draws based on the internal pixels of the contour.
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