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Fixes linting failurs in kenobi
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2 files changed

+3
-4
lines changed

2 files changed

+3
-4
lines changed

ateam_kenobi/src/core/motion/motion_intent.hpp

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@@ -27,7 +27,6 @@
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#include <vector>
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#include <ateam_geometry/types.hpp>
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#include "core/types/state_types.hpp"
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#include "core/types/state_types.hpp"
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#include "core/path_planning/path.hpp"
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#include "core/path_planning/planner_options.hpp"
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#include "motion_options.hpp"

ateam_kenobi/src/core/types/state_types.hpp

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@@ -19,8 +19,8 @@
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// THE SOFTWARE.
2020

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#ifndef CORE__STATE_TYPES_HPP_
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#define CORE__STATE_TYPES_HPP_
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#ifndef CORE__TYPES__STATE_TYPES_HPP_
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#define CORE__TYPES__STATE_TYPES_HPP_
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#include <ateam_game_state/ball.hpp>
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#include <ateam_game_state/field.hpp>
@@ -37,4 +37,4 @@ using Robot = ateam_game_state::Robot;
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using World = ateam_game_state::World;
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} // namespace ateam_kenobi
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#endif // CORE__STATE_TYPES_HPP_
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#endif // CORE__TYPES__STATE_TYPES_HPP_

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