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tutorial_shader_materials

reduz edited this page Jun 22, 2014 · 4 revisions

Shader Materials

Introduction

For the most common cases, Fixed Materials are enough to create the desired textures or look and feel. Shader materials are a step beyond that adds a huge amount of flexibility. With them, it is possible to:

  • Create procedural texures.
  • Create complex texture blendings.
  • Create animated materials, or materials that change with time.
  • Create refractive effects or other advanced effects.
  • Create special lighting shaders for more exotic materials.
  • Animate vertices, like tree leaves or grass.
  • And much more!

Traditionally, most engines will ask you to learn GLSL, HLSL or CG, which are pretty complex for the skillset of most artists. Godot uses a simplified version of a shader language that will detect errors as you type, so you can see your edited shaders in real-time. Additionally, it is possible to edit shaders using a visual graph editor (NOTE: Currently disabled! work in progress!).

Creating a ShaderMaterial

Create a new ShaderMaterial in some object of your choice. Go to the "Shader" property, then create a new "Shader":

Edit the newly created shader, and the shader editor will open:

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