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Description
Is there an existing issue for this feature request?
- I have searched the existing issues
Is your feature request related to a problem?
Many multi-material users want colors they don’t physically have (e.g., pink from red+white) or want intentionally “blended” aesthetics (like the green-looking purge block effect from layered black+yellow). With FDM, this is a known visual phenomenon (color assimilation / “Bezold spreading”-type effect) when you alternate thin stripes/layers.
Right now, achieving this in Snapmaker Orca requires:
- manually adding many layer-based “Change Filament/Tool” operations (impractical for hundreds of layers), or
- exporting G-code and running external post-processing scripts (hard to preview, fragile, and not beginner-friendly).
This is exactly the kind of workflow that benefits from first-class slicer support.
Which printers will be beneficial to this feature?
Klipper
Describe the solution you'd like
Add a built-in slicer feature that automates layer-based tool alternation specifically for optical color mixing.
Proposed feature name(s)
- Optical Color Mixing
- Layer Color Mixing
- Color Assimilation Mode
- Bezold Blend Stripes (fun, but might be too academic—“Optical Color Mixing” is clearest)
User workflow (simple)
In the filament/tool settings (near “Change Filament at Layer”):
Optical Color Mixing
- Tool A / Tool B: dropdown (e.g., White + Red)
- Layer range: start layer / end layer (or start Z / end Z)
- Pattern ratio: A:B (e.g., 1:1, 2:1, 3:1, custom)
- Scope:
- External walls only (recommended default)
- Whole part (eliminates waste if purged into infill)
- Top surfaces only / bottom surfaces only (optional)
- Toolchange handling (U1-specific default):
- Use standard U1 toolchange macro + prime (same as existing multi-tool prints)
- Optional: standby temperature for inactive toolheads
Expected behavior
- Slicer emits deterministic per-layer tool changes according to the selected pattern.
- Uses U1’s normal toolchange/prime routine so prints remain reliable.
- Preview should clearly show tool usage (colors per layer), making it safe to iterate.
Describe alternatives you've considered
- Manually adding dozens/hundreds of “Change Tool at Layer” entries.
- External post-processing scripts to inject tool changes and prime logic (works, but fragile and hard to validate).
- Painting or model-splitting and gluing (time-consuming, defeats the point of automation).
None of these provide the “it just works” experience that Snapmaker Orca could deliver, especially given U1 hardware capabilities.
Additional context
This is a high-visibility differentiator for U1.
Optical layer mixing is a “wow” feature that is:
- easy to explain in marketing/docs (“print new colors you don’t own”),
- easy to demo (small swatches showing pink/purple/orange effects),
- uniquely enabled by the U1’s fast tool changes and dedicated heads.
Example use cases
- Generate “pink” from red+white, “light orange” from red+yellow, etc.
- Decorative textures on boxes, signs, figurines, organizers, gift items.
- Branding, labels, and subtle gradients without needing special filament.
- Controlled aesthetic striping as a design element.
Implementation-friendly acceptance criteria
- User selects Tool A/B, layer range, ratio.
- Slicer generates tool changes at layer boundaries accordingly.
- If the printer profile supports it (U1), toolchanges include prime/standby logic consistent with existing multi-tool prints.
- Preview reflects the mixed-mode tool plan.
Also helpful for any multi-tool / multi-extruder printers, but the U1 stands out because:
- tool changes are fast and repeatable,
- each filament has a dedicated toolhead (no cross-contamination),
- tool changes can include predictable prime/standby macros.