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Not sure if it is just me but pawn trait range can be changed but does nothing in game for 1.4.
From what I can tell PawnGenerator_GenerateTraitsPatch.cs trys to call on a failed function that was present in 1.3 but not in 1.4
[HarmonyPatch(typeof(PawnGenerator), "GenerateTraits", null)] should be [HarmonyPatch(typeof(PawnGenerator), "GenerateTraitsFor", null)]
Creating an issue instead of a PR because I didn't see a 1.4 folder in here...
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