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Proposed Enhantment Mechanic #53

@Royal-Jelly

Description

@Royal-Jelly

I think we need a whole new mechanic to dedicate time on :

Osmotic Encanting ~ i know the idea is from the old Thaumic tinkerer but belive me very different in many ways

The structure consists of totem blocks and pedestals (as well as infusion stabilizers)

To begin enchanting you place the item in the mouth of the bottom most totem, and click it with a wand

If the conditions are not met the totem blocks will rotate and grumble at you (failed basically)

Conditions for Enchantment :


Enchantments will require Different combinations of "Inscribed Runic Parchment" to be placed on the pedestals 
Depending on the enchantment it will cost varring ammounts of XP

Conditions For Failure to Enchant :


structure instablity is too high (like the infusion alter it would check for symetry) (accepts infusion stabilizers)
runic patchment is removed or missing from pedestal for too long (30 seconds)


Extra information On :


"Inscribed Runic Parchment" ~ 
To craft you need paper a full phial (any aspect) and scribing tools (doesnt consume only reduces the durrability )

There will be as many Inscribed Runic Partchment as there are essentia/aspects


"Wooden Totems"  ~
Totems have a mouthslot to insert items if a valid item is inserted it can increase speed at the cost of some stability (items are consumed)

    "Iron Embosed wood Totem"  +5% stability
         Comes in all woodenplank flavors including mod added ones

    "Thaumium Embosed Greatwood Totem" +10% stability 

    "Brass Embosed Silverwood Totem" +15% stability

    "Voidtouched Warpwood Totem"  +25% stability

    "Manasteel Embosed Livingwood Totem"  +20% stability

    "Terrasteel Embosed Dreamwood Totem"  +30% stability

    "Dripping Bloodwood Totem"  +10% stability

"Totem mouth materials"

        "Emerald" +15% speed -15% stability

        "Diamond" +5% speed -5% stability

        "Mana Diamond" +10% speed -10% stability

        "Blood Diamond" +20% speed -20% stability


Example Structure :


X = Totem Material ( Interchangable )
0 = Pedestal Material ( Interchangable )
% = Air/Null

layer-1

%%0%0%%
%%%%%%%
0%%%%%0
%%%X%%%
0%%%%%0
%%%%%%%
%%0%0%%

layer-2

%%%%%%%
%%%%%%%
%%%%%%%
%%%X%%%
%%%%%%%
%%%%%%%
%%%%%%%

layer-3

%%%%%%%
%%%%%%%
%%%%%%%
%%%X%%%
%%%%%%%
%%%%%%%
%%%%%%%

layer-4

%%%%%%%
%%%%%%%
%%%%%%%
%%%X%%%
%%%%%%%
%%%%%%%
%%%%%%%

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