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Unable to instantiate module 'GDAL': System.IO.FileNotFoundException: Could not find file  #14

@767211483

Description

@767211483

EXEC : error : The default build profile 'C:\Users\Guo.conan2\profiles\default' doesn't exist.
1>You need to create a default profile (type 'conan profile detect' command)
1>or specify your own profile with '--profile:build='
1>Unable to instantiate module 'GDAL': System.IO.FileNotFoundException: Could not find file 'D:\03UEProject\ShengzhengCopyReload\Plugins\UnrealGDAL\Source\GDAL\conanbuildinfo.json'.
1>File name: 'D:\03UEProject\ShengzhengCopyReload\Plugins\UnrealGDAL\Source\GDAL\conanbuildinfo.json'
1> at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
1> at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
1> at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
1> at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
1> at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
1> at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
1> at EpicGames.Core.FileReference.ReadAllText(FileReference location) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 450
1> at EpicGames.Core.JsonObject.Read(FileReference file) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\JsonObject.cs:line 91
1> at GDAL.ProcessDependencies(String depsJson, ReadOnlyTargetRules target, String stagingDir) in D:\03UEProject\ShengzhengCopyReload\Plugins\UnrealGDAL\Source\GDAL\GDAL.Build.cs:line 60
1> at GDAL..ctor(ReadOnlyTargetRules Target) in D:\03UEProject\ShengzhengCopyReload\Plugins\UnrealGDAL\Source\GDAL\GDAL.Build.cs:line 216
1>(referenced via Target -> UnrealGDAL.Build.cs)

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