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NPE if player isn't connected #33

@Time6628

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@Time6628

CodeChicken/EnderStorage tries to send a packet to the player before the player is connected, so the player is null which causes the server to crash.

Crash report: https://gist.github.com/Time6628/5839e1cf184ecc79871228025a5ba184

Pull request from 1.7.10 with the same/similar NPE: Chicken-Bones/CodeChickenLib#54

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