@@ -278,7 +278,7 @@ Int ScreenBWFilter::init(void)
278278 Int res;
279279 HRESULT hr;
280280
281- m_dwBWPixelShader = nullptr ;
281+ m_dwBWPixelShader = 0 ;
282282 m_curFadeFrame = 0 ;
283283
284284 if (!W3DShaderManager::canRenderToTexture ()) {
@@ -478,7 +478,7 @@ Int ScreenBWFilter::shutdown(void)
478478 if (m_dwBWPixelShader)
479479 DX8Wrapper::_Get_D3D_Device8 ()->DeletePixelShader (m_dwBWPixelShader);
480480
481- m_dwBWPixelShader=nullptr ;
481+ m_dwBWPixelShader=0 ;
482482
483483 return TRUE ;
484484}
@@ -1940,9 +1940,9 @@ Int TerrainShaderPixelShader::shutdown(void)
19401940 if (m_dwBaseNoise2PixelShader)
19411941 DX8Wrapper::_Get_D3D_Device8 ()->DeletePixelShader (m_dwBaseNoise2PixelShader);
19421942
1943- m_dwBasePixelShader=nullptr ;
1944- m_dwBaseNoise1PixelShader=nullptr ;
1945- m_dwBaseNoise2PixelShader=nullptr ;
1943+ m_dwBasePixelShader=0 ;
1944+ m_dwBaseNoise1PixelShader=0 ;
1945+ m_dwBaseNoise2PixelShader=0 ;
19461946
19471947 return TRUE ;
19481948}
@@ -2236,7 +2236,7 @@ Int RoadShaderPixelShader::shutdown(void)
22362236 if (m_dwBaseNoise2PixelShader)
22372237 DX8Wrapper::_Get_D3D_Device8 ()->DeletePixelShader (m_dwBaseNoise2PixelShader);
22382238
2239- m_dwBaseNoise2PixelShader=nullptr ;
2239+ m_dwBaseNoise2PixelShader=0 ;
22402240
22412241 return TRUE ;
22422242}
@@ -3476,10 +3476,10 @@ Int FlatTerrainShaderPixelShader::shutdown(void)
34763476 if (m_dwBaseNoise2PixelShader)
34773477 DX8Wrapper::_Get_D3D_Device8 ()->DeletePixelShader (m_dwBaseNoise2PixelShader);
34783478
3479- m_dwBasePixelShader=nullptr ;
3480- m_dwBase0PixelShader=nullptr ;
3481- m_dwBaseNoise1PixelShader=nullptr ;
3482- m_dwBaseNoise2PixelShader=nullptr ;
3479+ m_dwBasePixelShader=0 ;
3480+ m_dwBase0PixelShader=0 ;
3481+ m_dwBaseNoise1PixelShader=0 ;
3482+ m_dwBaseNoise2PixelShader=0 ;
34833483
34843484 return TRUE ;
34853485}
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