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Copy file name to clipboardExpand all lines: README.md
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@@ -37,7 +37,7 @@ The plugin contains:
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A scene component which rotates along the chosen axis.
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#### Parameters
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#### Variables
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1.`RotateX` - toggle rotation along the X axis;
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2.`RotateY` - toggle rotation along the Y axis;
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A scene component which create oscillation animation for location, rotation and scale.
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#### Parameters
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#### Variables
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1.`IsEnable` - toggles all the animations;
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2. For location, rotation, scale:
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An actor component which moves the actor towards a target using interpolation functions.
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#### Parameters
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#### Variables
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1.`IsEnabled` - toggles the easing animation;
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2.`FollowActor` - switches between using location from a target actor or a specific world location.
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4. Create or use the existing curve float object for the `AnimationCurve` variable;
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5. Setup animation behavior in blueprints;
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#### Parameters
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#### Variables
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1.`InitialState` - the initial state of the animation on begin play;
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2.`AnimationTime` - the length of the animation;
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3.`AnimationCurve` - a float curve object used by the timeline component for the animation. It's better to use a curve with length equal 1.f;
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4.`TransformOffsets` - an array with transform offsets for each scene component in the AnimatedComponents array. The number of offsets must be equal to the number of animated components;
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4.`AnimateWholeActor` - if true, the whole actor will be animated. Doesn't require call of `SetAnimatedComponents`;
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5.`TransformOffsets` - an array with transform offsets for each scene component in the AnimatedComponents array. The number of offsets must be equal to the number of animated components;
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#### Functions
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4.`Resume` - resumes the animation;
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5.`SetAnimatedComponents` - fills the Animated components array with the chosen scene components. It'll omit nullptr entries;
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6.`CanPlayAnimation` - returns if the animation can be played or not;
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7.`GetAnimationProgress` - returns progress of the animation;
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### SplineAnimationComponent
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@@ -125,7 +127,7 @@ An actor component which moves an actor along a spline component using a timelin
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4. Choose an actor with a spline component as `TargetActor`;
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5. Setup animation behavior in blueprints if needed;
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#### Parameters
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#### Variables
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1.`AnimationMode` - a mode which determines how the animation will work;
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2.`SplineActor` - an actor which contains a spline component;
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