diff --git a/docs/game-mechanics/index.md b/docs/game-mechanics/index.md index 197ea6c..03a626e 100644 --- a/docs/game-mechanics/index.md +++ b/docs/game-mechanics/index.md @@ -50,12 +50,7 @@ Combat in UO is based on several factors: ## Magic & Spellcasting -Multiple magic systems exist: - - **Magery** - Traditional spell casting -- **Necromancy** - Death magic (if enabled) -- **Chivalry** - Paladin spells (if enabled) -- **Bushido/Ninjitsu** - Eastern arts (if enabled) [:octicons-arrow-right-24: Magic Guide](magic.md) diff --git a/docs/game-mechanics/skills/parrying.md b/docs/game-mechanics/skills/parrying.md index ea56f98..b4248e4 100644 --- a/docs/game-mechanics/skills/parrying.md +++ b/docs/game-mechanics/skills/parrying.md @@ -140,16 +140,6 @@ In groups, high Parrying allows you to: - Resisting Spells: 100 - Magery: 100 -### Paladin - -- Weapon Skill: 100 -- Tactics: 100 -- Anatomy: 100 -- **Parrying: 100** ⭐ -- Chivalry: 100 -- Healing: 100 -- Focus: 100 - ## PvP Considerations In PvP, Parrying: diff --git a/docs/game-mechanics/skills/swordsmanship.md b/docs/game-mechanics/skills/swordsmanship.md index 5625046..0f0ae44 100644 --- a/docs/game-mechanics/skills/swordsmanship.md +++ b/docs/game-mechanics/skills/swordsmanship.md @@ -111,16 +111,6 @@ Balance protection with mobility: - Resisting Spells: 100 - Magery: 100 -### Swordsman Paladin - -- Swordsmanship: 100 -- Tactics: 100 -- Anatomy: 100 -- Healing: 100 -- Chivalry: 100 -- Resisting Spells: 100 -- Focus: 100 - ## Importance ⭐⭐⭐⭐⭐ (Essential for melee warriors)